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Skyhammer

Skyhammer is a shooter video game developed by Rebellion Developments and published by Songbird Productions for the Atari Jaguar on May 22, 2000.[1] Its gameplay style is reminiscent of Psygnosis' G-Police for the PlayStation, which was released three years prior to the game.[2]

Skyhammer
Cover art
Developer(s)Rebellion Developments
Publisher(s)Original release Relaunch
  • WW: Songbird Productions
Director(s)Chris Kingsley
Jason Kingsley
Producer(s)John Skruch (Atari Corp.)
Ted Tahquechi (Atari Corp.)
Designer(s)Chris Fox
Shelagh Lewins
Programmer(s)Alex Quarmby
Ant Lee
Chris Blackmore
Artist(s)Bernard H. Wood
Graham Hopkins
Justin Rae
Composer(s)John Bryden
Mark Tolley
Will Davis
Platform(s)Atari Jaguar
ReleaseOriginal release
Relaunch
  • WW: 22 May 2000
Genre(s)Shooter
Mode(s)Single-player

Skyhammer has a dystopian science fiction setting inspired by Blade Runner. The story takes place in the year 2022 where the player, working as a junior mercenary pilot under the umbrella of the Cytox corporation, takes control of the titular aircraft in order to fight against other corporate factions, retrieve objects, among other tasks across various megacities. Conceived in 1992 and originally announced in 1994,[3][4][5] the game was previewed and reviewed on multiple magazines but it was left unreleased after Atari Corporation discontinued the Jaguar and merged with JT Storage in 1996,[2][6][7] until it was licensed and published by Songbird Productions in 2000, a year after the system was declared as an open platform by Hasbro Interactive.[8][9]

Skyhammer received positive reception when it was reviewed in 1996 prior to cancellation, with critics praising the texture-mapped 3D graphics but was criticized for its low framerate. It was referred by publications such as Computer and Video Games and Ultimate Future Games as one of the best games for the system.[10][11]

Gameplay edit

 
Several gameplay elements are displayed on the player's cockpit such as crosshair/navigation beacon, fuel level, message window, ECM system, alert status light, lock-on and shield/damage displays, altimeter, range scanner and ammo display, with the latter also displaying the currently used weapon. When the player does not take damage from enemies, the shields automatically regenerate.

Skyhammer is a shooter game, similar to G-Police, in which the player pilots the titular Skyhammer, a heavily armed aircraft and the action is strictly viewed within the cockpit in first-person, while combat in the game involves both dogfighting and dropping bombs against a variety of enemy aircraft, drones, gun turrets and tanks. There are two control methods for the aircraft and two primary gameplay modes, each with their own main objective and three difficulty levels to choose from, while progress is manually saved by docking on any Cybermart location in the city and choosing the option to save game via the cartridge's EEPROM and players are allowed to resume to resume by loading their last saved game at the title screen.[12] The internal memory in the game cartridge also saves high-scores and other settings made by the player. There are also two types of control methods to choose from as well. A fourth "Suicidal" difficulty is unlocked after finishing the game in Hard on any mode and it also features support for the ProController.

Modes edit

Mission mode is the default and main story mode of the game where across three cities (Jericho, San Diablo and Troy), each one having divided zones, the player (working for Cytox corporation) is assigned different types of missions to complete, such as retrieving either a lost computer or a data packet capsule, destroy a command tank from accessing the communication systems of Cytox, among others and by doing so, the player earn credits that can be spent on Cybermarts to buy upgrades to the Skyhammer aircraft, repair shields/damage and transfer from one zone of the city to another, in addition, the player receives update about a new mission to complete after clearing the previous one.[12] Credits are also earned by destroying enemy units. The main objective of the mode is to occupy zones from the rival corporations of Cytox (CIC and Grubertech) in order to fully control the city and advance to the next one. Finishing the game in a lower difficulty prompts the player to replay the mode on a higher difficulty.

Battle mode is an alternative mode where no missions are assigned, instead the main objective of the player is to both protect their territory against enemy attack and destroy rival nodes to seize the occupied zone from a rival company.[12] If one of the player's nodes is destroyed by the enemy, it is immediately occupied by the rival company and in order to take a rival zone, the player has to both destroy their node and its defenders. Once all the zones in the city are occupied by Cytox, the player has to return to the Cybermart dock in order to progress to the next city and in this mode, the game is over once the player's Skyhammer is destroyed. In both modes, if rival corporations manage to take all Cytox-occupied zones, the game is over.

Plot edit

In the 21st century, cyberspace was the declared as the legal equivalent of hardspace, where virtual people managed every decision-making worldwide but in 2012, hackers injected a virus into the computerized version of the stock market, resulting in the alteration of the virtual people and destroying multiple global financial structures systematically in the process, turning ownership unprovable and over the next ten years, corporate warfares increased to the point where citizens were forced to choose either corporate slavery or being outlaws and the rise of street gang cultures also brought danger into the combat zone on city centres, leading the government in neutron bombing corporate headquarters to regain its authority. Even with this event, corporations found other means to keep fighting each other without attracting attention from authorities by the usage of devices such as robots and remotes in order to achieve their main goals, starting the Skyhammer era, where piloting one of the heavily armed Skyhammer aircraft was a privilege. A street mercenary punk joins the Cytox corporation as a trained junior pilot representing the company, in order to take on assignments and bounties to destroy battle groups from the competitors of the company: CFC and Grubertech, who have used means to cause negative territorial distribution to Cytox, but if the company does not see enough return from the pilot, his contract will be immediately terminated, while also negating his viability in the process.

Development edit

Rebellion Developments was founded in 1992 by brothers Jason and Chris Kingsley.[13][14][15] The pair just finished their academic degrees at the University of Oxford, and had ambitions of starting doctorates.[13][15] while in their spare time, they did freelance work in the games industry.[13][15][14] When their freelance jobs roles began to expand and taking on more management responsibilities, they decided to establish the company in Oxford.[15] The foundation of the studio was laid when the brothers secured a deal with Atari UK.[13][15] Rebellion presented a 3D dragon flight game demo for the Atari Falcon,[14] which decipted dragons against vikings longships to directors at the publisher, including then-Atari UK CEO Bob Gleadow and Software Development Manager Alistair Bodin, who were seeking games for the then-upcoming Atari Jaguar.[13][15] They were commissioned by the company to work on two titles for the Jaguar, Checkered Flag and Alien vs Predator, which both were released in 1994.[13][15] The development team was expanded to assist with work on these games and among them was Justin Rae, who previously was the graphic designer in Checkered Flag for the Jaguar,[16] worked as one of the city designers for Skyhammer.

 
Skyhammer was conceived in 1992, before the Atari Jaguar was released to the market. Although previewed and reviewed in multiple publications, it was not released until 2000, four year after the system was discontinued.

Skyhammer was originally conceived by Chris Kingsley under the name Cyber Punk City in 1992, with the early design documents listing many of the gameplay elements that would be implemented into the final release but with a few changes made.[3] The design documents also lists various elements that were either changed or scrapped altogether, such as enemies placed inside buildings or warehouses and support for a head-mounted display.[3] The game uses an optimized 3D engine for the Jaguar by Rebellion, which features support for animated buildings, shading and distance fog.[3] It was originally announced in late 1993 under its original name and was later previewed in late 1994, now under the name Hammer Head as 25% complete with plans for both a release in the middle of 1995 and for the Jaguar CD add-on.[17][18][4] In their December 1994 preview of the game, Ultimate Future Games pointed out that the cockpit dashboard was being modelled from wood in order to be digitized into the game.[4][5] It was showcased under its final name during E3 1995[19] and it was listed for an October release in the year for the Jaguar CD,[20] with internal Atari Corp. documents from December 1995 listing the game as currently in development.[21] However, these plans were cancelled at some point during development and the game was instead reworked for cartridge. It was last previewed by GamePro in 1996, featuring a mostly different-looking cockpit compared to the final release.[22] Although it was reviewed by magazines such as Computer and Video Games, ST Format and Ultimate Future Games to positive reception,[10][23][11] it was left unreleased due to Atari Corp. discontinuing the Jaguar and merging with JT Storage in 1996, resulting in Rebellion not being paid for the development of the game.[2][6][7]

Release edit

In December 1998, Songbird Productions contacted Rebellion in regards to Skyhammer, so it could be licensed and published.[2] Although they agreed and licensed the game to Songbird,[2] Rebellion did not provided the source code to the game and as a result, it was published as it was received.[24] Skyhammer was first released on May 22, 2000.[1][25] Although it originally did not came bundled with a keypad overlay, the 2014 expansion pack of Protector for the Jaguar, titled Protector: Resurgence for the Jaguar CD came packaged with a full color overlay to be used for the game.[26]

Reception edit

Skyhammer has received positive reviews both prior to cancellation by magazines and online publications since its release.

Eric Mylonas of GameFan gave the game a positive outlook, remarking that "While it doesn't feature incredibly blazing gameplay, it is decent fun. It certainly doesn't feature the full-blown arcadey feel of Protector but it's a pretty decent game in its own right".[33]

Andy Robertson of The Atari Times praised the game's graphics, dark atmosphere and free-roaming nature but criticized that when the players collide with a building, the aircraft loses speed, ruining the flow of the game but nevertheless, he remarked that "This is one of the best Jaguar games to date and is highly recommended. Great Stuff".[30] In his review, Andy also stated how he managed to get a review copy of the game, prior to cancellation.[30]

Ralph Karels from German magazine Video Games, however, gave the title a below-average score of 2 out of 5.[32]

In 2023, Time Extension listed it as one of the best games for the Jaguar.[34]

References edit

  1. ^ a b Smith, Jason. "Atari Jaguar Timeline". jaguarsector.com. Archived from the original on 29 June 2013. Retrieved 11 June 2018.
  2. ^ a b c d e "Jaguar Days". MCV. No. 27. NewBay Media. June 1999. p. 19. from the original on 1 January 2007. Retrieved 11 June 2018.
  3. ^ a b c d LD (13 September 2017). "Jaguar unreleased games info (Page 9)". assemblergames.com. from the original on 1 July 2018. Retrieved 30 June 2018.
  4. ^ a b c "Trailer - Jaguar - Yes! We have the first shots of Hammer Head and no limb-chewing fish in sight". Ultimate Future Games. No. 1. Future Publishing. December 1994. p. 29. from the original on 5 September 2018. Retrieved 5 September 2018.
  5. ^ a b Ripper, The (December 1994). "Europa!". GameFan. Vol. 2, no. 12. Shinno Media. p. 214.
  6. ^ a b "Atari and JT Storage Reorganisation Plan". One Cle. from the original on 9 December 2006. Retrieved 25 November 2006.
  7. ^ a b "ATARI CORP Annual Report (Regulation S-K, item 405) (10-K405) ITEM 7. MANAGEMENT'S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF OPERATIONS". from the original on 12 June 2018. Retrieved 30 June 2018.
  8. ^ Henry, Dana (14 May 1999). . Atari Explorer. Archived from the original on 18 August 2004. Retrieved 11 June 2018.
  9. ^ Hawken, Kieren (July 2013). "Minority Report Special: Jaguar - Skyhammer". Retro Gamer. No. 118. Imagine Publishing. p. 47.
  10. ^ a b c Guise, Tom (June 1996). "CVG Mini Review - Skyhammer". Computer and Video Games. No. 175. Future Publishing. p. 89.
  11. ^ a b c "Skyhammer". Ultimate Future Games. No. 17. Future Publishing. April 1996. pp. 80–81.
  12. ^ a b c Skyhammer game manual (Atari Jaguar, US)
  13. ^ a b c d e f Stanton, Rich (6 December 2017). "Putting the Rebel in Rebellion". Kotaku UK. from the original on 2 July 2018. Retrieved 1 July 2018.
  14. ^ a b c Bunce, Rob (11 December 2017). "25 years of Rebellion". escape-technology.com. Retrieved 1 July 2018.
  15. ^ a b c d e f g "25 years of Rebellion". GamesTM. No. 196. 25 January 2018. pp. 100–105.
  16. ^ Horwitz, Jer (June 1994). "The Cutting Edge - Making the Jaguar Roar". GamePro. No. 59. IDG. pp. 20–21. from the original on 2 July 2018. Retrieved 1 July 2018.
  17. ^ Jockey, The Desk (October 1993). "The Cutting Edge - Jaguar Software Showcase - Games On The Way!". GamePro. No. 51. IDG. p. 19. from the original on 2 September 2018. Retrieved 5 September 2018.
  18. ^ "News - On attend sur Jaguar". Génération 4 (in French). No. 64. Computec Media France. March 1994. p. 32. from the original on 4 August 2018. Retrieved 4 August 2018.
  19. ^ François, Tommy; Msika, David (June 1995). "Reportage - E3 - Atari: Le Virtuel, Ça Marche". CD Consoles (in French). No. 8. Pressimage. p. 43. from the original on 17 September 2018. Retrieved 17 September 2018.
  20. ^ Gore, Chris (August 1995). "The Gorescore - Industry News You Can - Upcoming Jaguar Software Titles". VideoGames - The Ultimate Gaming Magazine. No. 79. L.F.P., Inc. p. 14.
  21. ^ Dragon, Lost (5 July 2017). "The Ultimate Jaguar Unreleased/Beta/Source/Dev Master List! - Page 5". atari.io. from the original on 4 November 2018. Retrieved 1 July 2018.
  22. ^ "The Jaguar: A Hungry Cat Looking for Food - Skyhammer". GamePro. No. Premiere Supplement. IDG. Spring 1996. pp. 116–124.
  23. ^ a b Forrester, Simon (May 1996). "Screenplay - Jaguar Game - Skyhammer". ST Format. No. 82. Future plc. p. 29. from the original on 27 September 2018. Retrieved 11 June 2018.
  24. ^ Loguidice, Bill (9 June 2006). "Songbird Productions: An Interview with Carl Forhan". armchairarcade.com. from the original on 23 June 2018. Retrieved 1 July 2018.
  25. ^ Toyama, Kevin (May 2001). "Nouveau Classic Gaming - Old System, New Games". Next Generation. No. 77. Imagine Media. pp. 68–73.
  26. ^ "Projects - Protector: RESURGENCE". songbird-productions.com. from the original on 6 June 2017. Retrieved 2 July 2018.
  27. ^ Ellis, Les (March 1996). "Reviews (Jaguar): Sky Hammer". GamesMaster. No. 40. Future Publishing. pp. 50–51.
  28. ^ Games, Rovi. "Skyhammer - Overview". AllGame. from the original on 14 November 2014. Retrieved 28 July 2018.
  29. ^ Iida, Keith. "Jaguar Review: SKYHAMMER". atarihq.com. from the original on 3 March 2016. Retrieved 28 July 2018.
  30. ^ a b c Robertson, Andy (2 June 1996). "Skyhammer - Now here's a game that really soars!". ataritimes.com. from the original on 1 April 2018. Retrieved 28 July 2018.
  31. ^ Tausendpfund, Michael (27 December 2009). "Skyhammer im Test" (in German). neXGam. from the original on 2 July 2018. Retrieved 28 July 2018.
  32. ^ a b Karels, Ralph (September 2000). "Jaguar-Special - Die Raubkatze Lebt! - Hyper Force". Video Games (in German). No. 106. Future-Verlag. pp. 92–93.
  33. ^ C. Mylonas, Eric (November 1999). "The Graveyard - Skyhammer". GameFan. Vol. 7, no. 11. Shinno Media. p. 112.
  34. ^ McFerran, Damien (7 July 2023). "Best Atari Jaguar Games - Roar-some 64-bit power". Time Extension. Hookshot Media. from the original on 7 July 2023. Retrieved 7 July 2023.

External links edit

skyhammer, shooter, video, game, developed, rebellion, developments, published, songbird, productions, atari, jaguar, 2000, gameplay, style, reminiscent, psygnosis, police, playstation, which, released, three, years, prior, game, cover, artdeveloper, rebellion. Skyhammer is a shooter video game developed by Rebellion Developments and published by Songbird Productions for the Atari Jaguar on May 22 2000 1 Its gameplay style is reminiscent of Psygnosis G Police for the PlayStation which was released three years prior to the game 2 SkyhammerCover artDeveloper s Rebellion DevelopmentsPublisher s Original releaseNA EU Atari Corporation RelaunchWW Songbird ProductionsDirector s Chris KingsleyJason KingsleyProducer s John Skruch Atari Corp Ted Tahquechi Atari Corp Designer s Chris FoxShelagh LewinsProgrammer s Alex QuarmbyAnt LeeChris BlackmoreArtist s Bernard H WoodGraham HopkinsJustin RaeComposer s John BrydenMark TolleyWill DavisPlatform s Atari JaguarReleaseOriginal releaseNA EU Cancelled RelaunchWW 22 May 2000Genre s ShooterMode s Single player Skyhammer has a dystopian science fiction setting inspired by Blade Runner The story takes place in the year 2022 where the player working as a junior mercenary pilot under the umbrella of the Cytox corporation takes control of the titular aircraft in order to fight against other corporate factions retrieve objects among other tasks across various megacities Conceived in 1992 and originally announced in 1994 3 4 5 the game was previewed and reviewed on multiple magazines but it was left unreleased after Atari Corporation discontinued the Jaguar and merged with JT Storage in 1996 2 6 7 until it was licensed and published by Songbird Productions in 2000 a year after the system was declared as an open platform by Hasbro Interactive 8 9 Skyhammer received positive reception when it was reviewed in 1996 prior to cancellation with critics praising the texture mapped 3D graphics but was criticized for its low framerate It was referred by publications such as Computer and Video Games and Ultimate Future Games as one of the best games for the system 10 11 Contents 1 Gameplay 1 1 Modes 2 Plot 3 Development 4 Release 5 Reception 6 References 7 External linksGameplay edit nbsp Several gameplay elements are displayed on the player s cockpit such as crosshair navigation beacon fuel level message window ECM system alert status light lock on and shield damage displays altimeter range scanner and ammo display with the latter also displaying the currently used weapon When the player does not take damage from enemies the shields automatically regenerate Skyhammer is a shooter game similar to G Police in which the player pilots the titular Skyhammer a heavily armed aircraft and the action is strictly viewed within the cockpit in first person while combat in the game involves both dogfighting and dropping bombs against a variety of enemy aircraft drones gun turrets and tanks There are two control methods for the aircraft and two primary gameplay modes each with their own main objective and three difficulty levels to choose from while progress is manually saved by docking on any Cybermart location in the city and choosing the option to save game via the cartridge s EEPROM and players are allowed to resume to resume by loading their last saved game at the title screen 12 The internal memory in the game cartridge also saves high scores and other settings made by the player There are also two types of control methods to choose from as well A fourth Suicidal difficulty is unlocked after finishing the game in Hard on any mode and it also features support for the ProController Modes edit Mission mode is the default and main story mode of the game where across three cities Jericho San Diablo and Troy each one having divided zones the player working for Cytox corporation is assigned different types of missions to complete such as retrieving either a lost computer or a data packet capsule destroy a command tank from accessing the communication systems of Cytox among others and by doing so the player earn credits that can be spent on Cybermarts to buy upgrades to the Skyhammer aircraft repair shields damage and transfer from one zone of the city to another in addition the player receives update about a new mission to complete after clearing the previous one 12 Credits are also earned by destroying enemy units The main objective of the mode is to occupy zones from the rival corporations of Cytox CIC and Grubertech in order to fully control the city and advance to the next one Finishing the game in a lower difficulty prompts the player to replay the mode on a higher difficulty Battle mode is an alternative mode where no missions are assigned instead the main objective of the player is to both protect their territory against enemy attack and destroy rival nodes to seize the occupied zone from a rival company 12 If one of the player s nodes is destroyed by the enemy it is immediately occupied by the rival company and in order to take a rival zone the player has to both destroy their node and its defenders Once all the zones in the city are occupied by Cytox the player has to return to the Cybermart dock in order to progress to the next city and in this mode the game is over once the player s Skyhammer is destroyed In both modes if rival corporations manage to take all Cytox occupied zones the game is over Plot editIn the 21st century cyberspace was the declared as the legal equivalent of hardspace where virtual people managed every decision making worldwide but in 2012 hackers injected a virus into the computerized version of the stock market resulting in the alteration of the virtual people and destroying multiple global financial structures systematically in the process turning ownership unprovable and over the next ten years corporate warfares increased to the point where citizens were forced to choose either corporate slavery or being outlaws and the rise of street gang cultures also brought danger into the combat zone on city centres leading the government in neutron bombing corporate headquarters to regain its authority Even with this event corporations found other means to keep fighting each other without attracting attention from authorities by the usage of devices such as robots and remotes in order to achieve their main goals starting the Skyhammer era where piloting one of the heavily armed Skyhammer aircraft was a privilege A street mercenary punk joins the Cytox corporation as a trained junior pilot representing the company in order to take on assignments and bounties to destroy battle groups from the competitors of the company CFC and Grubertech who have used means to cause negative territorial distribution to Cytox but if the company does not see enough return from the pilot his contract will be immediately terminated while also negating his viability in the process Development editRebellion Developments was founded in 1992 by brothers Jason and Chris Kingsley 13 14 15 The pair just finished their academic degrees at the University of Oxford and had ambitions of starting doctorates 13 15 while in their spare time they did freelance work in the games industry 13 15 14 When their freelance jobs roles began to expand and taking on more management responsibilities they decided to establish the company in Oxford 15 The foundation of the studio was laid when the brothers secured a deal with Atari UK 13 15 Rebellion presented a 3D dragon flight game demo for the Atari Falcon 14 which decipted dragons against vikings longships to directors at the publisher including then Atari UK CEO Bob Gleadow and Software Development Manager Alistair Bodin who were seeking games for the then upcoming Atari Jaguar 13 15 They were commissioned by the company to work on two titles for the Jaguar Checkered Flag and Alien vs Predator which both were released in 1994 13 15 The development team was expanded to assist with work on these games and among them was Justin Rae who previously was the graphic designer in Checkered Flag for the Jaguar 16 worked as one of the city designers for Skyhammer nbsp Skyhammer was conceived in 1992 before the Atari Jaguar was released to the market Although previewed and reviewed in multiple publications it was not released until 2000 four year after the system was discontinued Skyhammer was originally conceived by Chris Kingsley under the name Cyber Punk City in 1992 with the early design documents listing many of the gameplay elements that would be implemented into the final release but with a few changes made 3 The design documents also lists various elements that were either changed or scrapped altogether such as enemies placed inside buildings or warehouses and support for a head mounted display 3 The game uses an optimized 3D engine for the Jaguar by Rebellion which features support for animated buildings shading and distance fog 3 It was originally announced in late 1993 under its original name and was later previewed in late 1994 now under the name Hammer Head as 25 complete with plans for both a release in the middle of 1995 and for the Jaguar CD add on 17 18 4 In their December 1994 preview of the game Ultimate Future Games pointed out that the cockpit dashboard was being modelled from wood in order to be digitized into the game 4 5 It was showcased under its final name during E3 1995 19 and it was listed for an October release in the year for the Jaguar CD 20 with internal Atari Corp documents from December 1995 listing the game as currently in development 21 However these plans were cancelled at some point during development and the game was instead reworked for cartridge It was last previewed by GamePro in 1996 featuring a mostly different looking cockpit compared to the final release 22 Although it was reviewed by magazines such as Computer and Video Games ST Format and Ultimate Future Games to positive reception 10 23 11 it was left unreleased due to Atari Corp discontinuing the Jaguar and merging with JT Storage in 1996 resulting in Rebellion not being paid for the development of the game 2 6 7 Release editIn December 1998 Songbird Productions contacted Rebellion in regards to Skyhammer so it could be licensed and published 2 Although they agreed and licensed the game to Songbird 2 Rebellion did not provided the source code to the game and as a result it was published as it was received 24 Skyhammer was first released on May 22 2000 1 25 Although it originally did not came bundled with a keypad overlay the 2014 expansion pack of Protector for the Jaguar titled Protector Resurgence for the Jaguar CD came packaged with a full color overlay to be used for the game 26 Reception editReceptionReview scoresPublicationScoreGamesMaster87 27 AllGame nbsp nbsp nbsp nbsp nbsp 28 Atari Gaming Headquarters8 10 29 The Atari Times93 30 CVG nbsp nbsp nbsp nbsp nbsp 10 neXGam8 8 10 31 ST Format85 23 Ultimate Future Games82 11 Video Games nbsp nbsp nbsp nbsp nbsp 32 Skyhammer has received positive reviews both prior to cancellation by magazines and online publications since its release Eric Mylonas of GameFan gave the game a positive outlook remarking that While it doesn t feature incredibly blazing gameplay it is decent fun It certainly doesn t feature the full blown arcadey feel of Protector but it s a pretty decent game in its own right 33 Andy Robertson of The Atari Times praised the game s graphics dark atmosphere and free roaming nature but criticized that when the players collide with a building the aircraft loses speed ruining the flow of the game but nevertheless he remarked that This is one of the best Jaguar games to date and is highly recommended Great Stuff 30 In his review Andy also stated how he managed to get a review copy of the game prior to cancellation 30 Ralph Karels from German magazine Video Games however gave the title a below average score of 2 out of 5 32 In 2023 Time Extension listed it as one of the best games for the Jaguar 34 References edit a b Smith Jason Atari Jaguar Timeline jaguarsector com Archived from the original on 29 June 2013 Retrieved 11 June 2018 a b c d e Jaguar Days MCV No 27 NewBay Media June 1999 p 19 Archived from the original on 1 January 2007 Retrieved 11 June 2018 a b c d LD 13 September 2017 Jaguar unreleased games info Page 9 assemblergames com Archived from the original on 1 July 2018 Retrieved 30 June 2018 a b c Trailer Jaguar Yes We have the first shots of Hammer Head and no limb chewing fish in sight Ultimate Future Games No 1 Future Publishing December 1994 p 29 Archived from the original on 5 September 2018 Retrieved 5 September 2018 a b Ripper The December 1994 Europa GameFan Vol 2 no 12 Shinno Media p 214 a b Atari and JT Storage Reorganisation Plan One Cle Archived from the original on 9 December 2006 Retrieved 25 November 2006 a b ATARI CORP Annual Report Regulation S K item 405 10 K405 ITEM 7 MANAGEMENT S DISCUSSION AND ANALYSIS OF FINANCIAL CONDITION AND RESULTS OF OPERATIONS Archived from the original on 12 June 2018 Retrieved 30 June 2018 Henry Dana 14 May 1999 Hasbro Interactive Releases Rights To The Atari Jaguar Hardware Platform Atari Explorer Archived from the original on 18 August 2004 Retrieved 11 June 2018 Hawken Kieren July 2013 Minority Report Special Jaguar Skyhammer Retro Gamer No 118 Imagine Publishing p 47 a b c Guise Tom June 1996 CVG Mini Review Skyhammer Computer and Video Games No 175 Future Publishing p 89 a b c Skyhammer Ultimate Future Games No 17 Future Publishing April 1996 pp 80 81 a b c Skyhammer game manual Atari Jaguar US a b c d e f Stanton Rich 6 December 2017 Putting the Rebel in Rebellion Kotaku UK Archived from the original on 2 July 2018 Retrieved 1 July 2018 a b c Bunce Rob 11 December 2017 25 years of Rebellion escape technology com Retrieved 1 July 2018 a b c d e f g 25 years of Rebellion GamesTM No 196 25 January 2018 pp 100 105 Horwitz Jer June 1994 The Cutting Edge Making the Jaguar Roar GamePro No 59 IDG pp 20 21 Archived from the original on 2 July 2018 Retrieved 1 July 2018 Jockey The Desk October 1993 The Cutting Edge Jaguar Software Showcase Games On The Way GamePro No 51 IDG p 19 Archived from the original on 2 September 2018 Retrieved 5 September 2018 News On attend sur Jaguar Generation 4 in French No 64 Computec Media France March 1994 p 32 Archived from the original on 4 August 2018 Retrieved 4 August 2018 Francois Tommy Msika David June 1995 Reportage E3 Atari Le Virtuel Ca Marche CD Consoles in French No 8 Pressimage p 43 Archived from the original on 17 September 2018 Retrieved 17 September 2018 Gore Chris August 1995 The Gorescore Industry News You Can Upcoming Jaguar Software Titles VideoGames The Ultimate Gaming Magazine No 79 L F P Inc p 14 Dragon Lost 5 July 2017 The Ultimate Jaguar Unreleased Beta Source Dev Master List Page 5 atari io Archived from the original on 4 November 2018 Retrieved 1 July 2018 The Jaguar A Hungry Cat Looking for Food Skyhammer GamePro No Premiere Supplement IDG Spring 1996 pp 116 124 a b Forrester Simon May 1996 Screenplay Jaguar Game Skyhammer ST Format No 82 Future plc p 29 Archived from the original on 27 September 2018 Retrieved 11 June 2018 Loguidice Bill 9 June 2006 Songbird Productions An Interview with Carl Forhan armchairarcade com Archived from the original on 23 June 2018 Retrieved 1 July 2018 Toyama Kevin May 2001 Nouveau Classic Gaming Old System New Games Next Generation No 77 Imagine Media pp 68 73 Projects Protector RESURGENCE songbird productions com Archived from the original on 6 June 2017 Retrieved 2 July 2018 Ellis Les March 1996 Reviews Jaguar Sky Hammer GamesMaster No 40 Future Publishing pp 50 51 Games Rovi Skyhammer Overview AllGame Archived from the original on 14 November 2014 Retrieved 28 July 2018 Iida Keith Jaguar Review SKYHAMMER atarihq com Archived from the original on 3 March 2016 Retrieved 28 July 2018 a b c Robertson Andy 2 June 1996 Skyhammer Now here s a game that really soars ataritimes com Archived from the original on 1 April 2018 Retrieved 28 July 2018 Tausendpfund Michael 27 December 2009 Skyhammer im Test in German neXGam Archived from the original on 2 July 2018 Retrieved 28 July 2018 a b Karels Ralph September 2000 Jaguar Special Die Raubkatze Lebt Hyper Force Video Games in German No 106 Future Verlag pp 92 93 C Mylonas Eric November 1999 The Graveyard Skyhammer GameFan Vol 7 no 11 Shinno Media p 112 McFerran Damien 7 July 2023 Best Atari Jaguar Games Roar some 64 bit power Time Extension Hookshot Media Archived from the original on 7 July 2023 Retrieved 7 July 2023 External links editOfficial website Skyhammer at AtariAge Skyhammer at GameFAQs Skyhammer at MobyGames Portals nbsp United Kingdom nbsp Video games Retrieved from https en wikipedia org w index php title Skyhammer amp oldid 1212805114, wikipedia, wiki, book, books, library,

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