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Sinistar: Unleashed

Sinistar: Unleashed is a 1999 action space shooter video game for Microsoft Windows. It was designed by Marc Michalik and Walter Wright and developed at GameFX, a small studio composed of former members of Looking Glass Studios. Originally titled Out of the Void, development of the project began in 1997 and had no relationship with the Sinistar franchise. After licensing the franchise from Midway Games that year, GameFX shifted the focus of the game and developed it as a sequel to the original Sinistar, which was released by Williams in 1982.

Sinistar: Unleashed
Developer(s)GameFX
Publisher(s)THQ
Designer(s)Marc Michalik, Walter Wright
Composer(s)Mashi Hasu, Ruediger Huber, John Benshop
Platform(s)Microsoft Windows
Release
  • NA: September 15, 1999[1]
Genre(s)Space shooter
Mode(s)Single-player, multiplayer

Like the previous installment, Sinistar: Unleashed focuses on the destruction of the Sinistar, a large bio-mechanical machine, powered by machines called the Sporg. To achieve this goal, the player has a variety of starships, power-ups and weapons. Unlike its predecessor, the game has full three-dimensional graphics and a wider control scheme. Sinistar: Unleashed features 29 levels, five of which are hidden; each level has a Sinistar.

Sinistar: Unleashed received mixed reception when released. Critics lauded its audacity, as well as the addition of new features into the game. Several journalists felt that GameFX captured all the elements that represented a Sinistar game and stayed true to the franchise by feeling familiar to fans of the original game. However, critics faulted the boss designs and the repetitiveness of the gameplay.

Gameplay edit

 
A screenshot of Sinistar: Unleashed, showcasing the player-controlled starship battling against a big bio-mechanical machine called the Sinistar, the primary enemy on each of the game's levels.

Like its predecessor, Sinistar: Unleashed is an action space shooter video game. While the original Sinistar features graphics and gameplay in a two-dimensional space, the sequel features three-dimensional graphics and gameplay, giving the player the ability to maneuver and roam freely across six different axes. Sinistar: Unleashed features twenty-nine levels, five of which are hidden as a bonus; each level has a Sinistar. The bonus levels are timed missions that involve destroying or protecting a particular object.[2]

The player is given a starship, and the main mission is to fight an alien race called the Distilled Evil and their slaves, the Sporg. The Sporg are mining ships controlled by the Distilled Evil, tasked with powering the jumpgate, a portal through which the Sinistar (a bio-mechanical monster dedicated to destroying the player) appears. The jumpgate is stationed at the center of the level, and the Sporg power it with energy crystals collected from the asteroids that appear sparsely along the sector.[3][4]

The player must prevent the Sporg from completely powering the jumpgate. While completing the task, the player encounters several warships that attempt to protect the jumpgate. These enemies are indicated on the radar with a dynamic set of coordinates that turn from white to red as they approach. If the player succeeds, the jumpgate breaks and the level is finished. Otherwise, the Sinistar will arrive through the activated jumpgate, and the player must defeat it to progress further. The player has six different starships to choose from, as well as eight power-ups and nine weapons to destroy the mining ships and the Sinistar. The most powerful weapon is called the Sinibomb, which is designed to defeat the Sinistar, although it can also be used to destroy the jumpgate. The player obtains Sinibombs by harvesting crystals from asteroids in the same way Sporg do.[3][4]

Development edit

Development of Sinistar: Unleashed, originally titled Out of the Void, began in 1997.[5] It was handled by GameFX, a small game developer consisting of former members of Looking Glass Studios.[6] It was initially designed to run only on a P200 with 3dfx acceleration, hardware which was beyond the reach of the average consumer at the time.[5] Recognizing that the game could serve as a showpiece for their chip, 3dfx partnered with GameFX to support development.[5] At first, the project had no connection, or gameplay similarities, to the Sinistar franchise. When the studio acquired the rights for the Sinistar franchise that year, it decided to refocus the development of the title to fit into the newly acquired property. It altered the game to introduce similarities to Sinistar, although the graphic structure remained unchanged.[6]

THQ revealed that the game was optimized for the then-recently released Pentium III processors from Intel[7] to allow the "lighting and geometry transformation engine to process more detail faster."[8] In the Computer Gamer's Bible, Mark L. Chambers and Rob Smith noted the technical design of Sinistar: Unleashed, writing that "developers have added accurate collision physics, and mining the asteroid field will require precise timing and good trigger finger."[9]

Release edit

Sinistar: Unleashed was announced by THQ in February 1999, two years after the company licensed the Sinistar franchise from Midway Games.[10] Two demos for the game were produced. The second, released in September 1999, included several gameplay and technical enhancements over the first, showcasing the initial two levels of the game.[11]

When announcing the game, C. Noah Davis, chief technology officer of THQ and general manager of GameFX, said "What made the original a classic is that it was easy to learn, yet difficult to master." He elaborated: "We are focused on capturing that magic using many elements of the original, while showcasing the universe using our proprietary GameFX Technology."[12] IGN reported on September 3, 1999 that the game had gone gold,[13] and it was released on September 15.[14]

Reception edit

Sinistar: Unleashed received average reviews according to the review aggregation website GameRankings.[15] Critics agreed that the developers stayed true to the original game and lauded the graphic enhancements as "unquestionably beautiful" and a "graphical powerhouse".[2][16] Erik Wolpaw, writing for GameSpot, noted that the game suffered mostly from gameplay issues, such as the control design, which he called "overly complex for a mindless shooter".[2] He added that although the developers succeeded in capturing the arcade essence of the previous game, this was "somewhat to the detriment of the final product."[2]

AllGame's reviewer was satisfied with the game's graphics but criticized how its bosses were designed, elaborating that "the Sinistars ... simply don't instill the same sense of sheer panic [as in the previous game]."[16] Vincent Lopez of IGN noted the game's similarity to its predecessor and complimented its graphics and the addition of a wide variety of weapons as well as other technical features. However, he viewed the weapons as "more of a checklist than an actual asset."[21] He stated that Sinistar: Unleashed "feels immediately familiar to fans of the original, while adding just enough new features (and a completely new graphic overhaul) to make this feel now-dated."[21]

Nash Werner of GamePro shared Lopez's views, explaining that GameFX and THQ "have released a modern 3D version" of the original Sinistar that "sports some of the best graphics ever seen in a space shooter", although he added that it had lost "some of the soul" that the original game had.[20] Caryn Law, writing for Computer Games Strategy Plus, applauded THQ for including the original game's elements and rendering them with "jazzing" graphics. She criticized the plot and gameplay design, stating that "players want games that involve more than simply blowing things up."[18] She also contended that Sinistar: Unleashed "hearkens back to the days when all you needed was keen hand–eye coordination and a pocket full of quarters."[18]

PC Zone praised the game, noting that "the rich, organic style lends the game a hypnotic atmosphere" and stating "with the Sinistars still taunting you as they did back in 1983, and the gameplay essentially unchanged, those who enjoyed the ageing classic will find Sinistar: Unleashed a worthy successor."[25] John Lee, writing for NextGen, gave a somewhat mediocre review of the game, casting it as "a lot like one of those Baywatch babes—luscious to look at, but not much between the ears."[22] He added that it was basically "another retro/nostalgia trip."[22] GameSpy's Law concluded that Sinistar: Unleashed was "simply Sinistar dressed up in 3D graphics" and that it offered "nothing new in the way of a challenge."[26]

References edit

  1. ^ Fudge, James (September 15, 1999). . Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on May 30, 2003. Retrieved May 30, 2021.
  2. ^ a b c d e Wolpaw, Erik (October 6, 1999). "Sinistar: Unleashed Review [date mislabeled as "May 1, 2000"]". GameSpot. CBS Interactive. from the original on January 28, 2005. Retrieved May 31, 2021.
  3. ^ a b Park, Andrew Seyoon (June 22, 1999). "Sinistar: Unleashed Preview [date mislabeled as "February 27, 2004"]". GameSpot. CBS Interactive. from the original on June 22, 2022.
  4. ^ a b Blevins, Tal (July 21, 1999). "Sinistar: Unleashed (Preview)". IGN. Ziff Davis. from the original on March 25, 2016. Retrieved September 11, 2012.
  5. ^ a b c "NG Alphas: Out of the Void". Next Generation. No. 31. Imagine Media. July 1997. pp. 69–70.
  6. ^ a b "AGH Preview – Sinistar: Unleashed". Atari Gaming Headquarters. from the original on March 4, 2016. Retrieved September 11, 2012.
  7. ^ Kanellos, Michael (February 17, 1999). "Intel touts Pentium III enhancements". CNET. Red Ventures. from the original on February 21, 2014. Retrieved May 30, 2021.
  8. ^ . Business Wire. Gale Group. Archived from the original on March 5, 2016. Retrieved May 30, 2021.
  9. ^ Chambers, Mark L.; Smith, Rob (2000). Computer Gamer's Bible. John Wiley & Sons. p. 510. ISBN 9780764533730. Retrieved September 11, 2012.
  10. ^ IGN staff (February 3, 1999). "Sinistar Headed to PC". IGN. Ziff Davis. Archived from the original on January 26, 2013. Retrieved September 11, 2012.
  11. ^ IGN staff (September 16, 1999). "New Sinistar: Unleashed Demo, er, Unleashed". IGN. Ziff Davis. from the original on July 5, 2020. Retrieved September 11, 2012.
  12. ^ . Business Wire. Gale Group. February 3, 1999. Archived from the original on March 5, 2016. Retrieved May 30, 2021.
  13. ^ IGN staff (September 3, 1999). "News Brief-let". IGN. Ziff Davis. Archived from the original on January 26, 2013. Retrieved September 11, 2012.
  14. ^ . Business Wire. Gale Group. September 15, 1999. Archived from the original on March 5, 2016. Retrieved May 30, 2021.
  15. ^ a b . GameRankings. CBS Interactive. Archived from the original on May 21, 2019. Retrieved May 31, 2021.
  16. ^ a b c The Jaded Critic. . AllGame. All Media Network. Archived from the original on November 15, 2014. Retrieved May 31, 2021.
  17. ^ Chick, Tom (October 12, 1999). . Gamecenter. CNET. Archived from the original on August 16, 2000. Retrieved May 31, 2021.
  18. ^ a b c Law, Caryn (September 29, 1999). . Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on October 24, 2003. Retrieved May 31, 2021.
  19. ^ Goble, Gord (December 1999). "Back to the Future (Sinistar: Unleashed Review)" (PDF). Computer Gaming World. No. 185. Ziff Davis. p. 148. Retrieved May 31, 2021.
  20. ^ a b Werner, Nash (1999). . GamePro. IDG Entertainment. Archived from the original on November 4, 2004. Retrieved May 31, 2021.
  21. ^ a b c Lopez, Vincent (September 21, 1999). "Sinistar: Unleashed". IGN. Ziff Davis. from the original on November 9, 2012. Retrieved September 11, 2012.
  22. ^ a b c Lee, John (December 1999). "Sinistar Unleashed [sic]". NextGen. No. 60. Imagine Media. p. 117. Retrieved May 31, 2021.
  23. ^ D'Aprile, Jason (December 1999). "Sinistar: Unleashed". PC Accelerator. No. 16. Imagine Media. p. 82. Retrieved May 31, 2021.
  24. ^ Williams, Jeremy (December 1999). . PC Gamer. Vol. 6, no. 12. Imagine Media. Archived from the original on March 15, 2006. Retrieved May 31, 2021.
  25. ^ a b Shoemaker, Richie (October 1999). "Sinistar: Unleashed". PC Zone. No. 84. Dennis Publishing. p. 83. Retrieved May 31, 2021.
  26. ^ Law, Caryn (October 1, 1999). "That 70's Game". GameSpy. IGN Entertainment. from the original on December 26, 2010. Retrieved October 17, 2012.

External links edit

sinistar, unleashed, 1999, action, space, shooter, video, game, microsoft, windows, designed, marc, michalik, walter, wright, developed, gamefx, small, studio, composed, former, members, looking, glass, studios, originally, titled, void, development, project, . Sinistar Unleashed is a 1999 action space shooter video game for Microsoft Windows It was designed by Marc Michalik and Walter Wright and developed at GameFX a small studio composed of former members of Looking Glass Studios Originally titled Out of the Void development of the project began in 1997 and had no relationship with the Sinistar franchise After licensing the franchise from Midway Games that year GameFX shifted the focus of the game and developed it as a sequel to the original Sinistar which was released by Williams in 1982 Sinistar UnleashedDeveloper s GameFXPublisher s THQDesigner s Marc Michalik Walter WrightComposer s Mashi Hasu Ruediger Huber John BenshopPlatform s Microsoft WindowsReleaseNA September 15 1999 1 Genre s Space shooterMode s Single player multiplayer Like the previous installment Sinistar Unleashed focuses on the destruction of the Sinistar a large bio mechanical machine powered by machines called the Sporg To achieve this goal the player has a variety of starships power ups and weapons Unlike its predecessor the game has full three dimensional graphics and a wider control scheme Sinistar Unleashed features 29 levels five of which are hidden each level has a Sinistar Sinistar Unleashed received mixed reception when released Critics lauded its audacity as well as the addition of new features into the game Several journalists felt that GameFX captured all the elements that represented a Sinistar game and stayed true to the franchise by feeling familiar to fans of the original game However critics faulted the boss designs and the repetitiveness of the gameplay Contents 1 Gameplay 2 Development 3 Release 4 Reception 5 References 6 External linksGameplay edit nbsp A screenshot of Sinistar Unleashed showcasing the player controlled starship battling against a big bio mechanical machine called the Sinistar the primary enemy on each of the game s levels Like its predecessor Sinistar Unleashed is an action space shooter video game While the original Sinistar features graphics and gameplay in a two dimensional space the sequel features three dimensional graphics and gameplay giving the player the ability to maneuver and roam freely across six different axes Sinistar Unleashed features twenty nine levels five of which are hidden as a bonus each level has a Sinistar The bonus levels are timed missions that involve destroying or protecting a particular object 2 The player is given a starship and the main mission is to fight an alien race called the Distilled Evil and their slaves the Sporg The Sporg are mining ships controlled by the Distilled Evil tasked with powering the jumpgate a portal through which the Sinistar a bio mechanical monster dedicated to destroying the player appears The jumpgate is stationed at the center of the level and the Sporg power it with energy crystals collected from the asteroids that appear sparsely along the sector 3 4 The player must prevent the Sporg from completely powering the jumpgate While completing the task the player encounters several warships that attempt to protect the jumpgate These enemies are indicated on the radar with a dynamic set of coordinates that turn from white to red as they approach If the player succeeds the jumpgate breaks and the level is finished Otherwise the Sinistar will arrive through the activated jumpgate and the player must defeat it to progress further The player has six different starships to choose from as well as eight power ups and nine weapons to destroy the mining ships and the Sinistar The most powerful weapon is called the Sinibomb which is designed to defeat the Sinistar although it can also be used to destroy the jumpgate The player obtains Sinibombs by harvesting crystals from asteroids in the same way Sporg do 3 4 Development editDevelopment of Sinistar Unleashed originally titled Out of the Void began in 1997 5 It was handled by GameFX a small game developer consisting of former members of Looking Glass Studios 6 It was initially designed to run only on a P200 with 3dfx acceleration hardware which was beyond the reach of the average consumer at the time 5 Recognizing that the game could serve as a showpiece for their chip 3dfx partnered with GameFX to support development 5 At first the project had no connection or gameplay similarities to the Sinistar franchise When the studio acquired the rights for the Sinistar franchise that year it decided to refocus the development of the title to fit into the newly acquired property It altered the game to introduce similarities to Sinistar although the graphic structure remained unchanged 6 THQ revealed that the game was optimized for the then recently released Pentium III processors from Intel 7 to allow the lighting and geometry transformation engine to process more detail faster 8 In the Computer Gamer s Bible Mark L Chambers and Rob Smith noted the technical design of Sinistar Unleashed writing that developers have added accurate collision physics and mining the asteroid field will require precise timing and good trigger finger 9 Release editSinistar Unleashed was announced by THQ in February 1999 two years after the company licensed the Sinistar franchise from Midway Games 10 Two demos for the game were produced The second released in September 1999 included several gameplay and technical enhancements over the first showcasing the initial two levels of the game 11 When announcing the game C Noah Davis chief technology officer of THQ and general manager of GameFX said What made the original a classic is that it was easy to learn yet difficult to master He elaborated We are focused on capturing that magic using many elements of the original while showcasing the universe using our proprietary GameFX Technology 12 IGN reported on September 3 1999 that the game had gone gold 13 and it was released on September 15 14 Reception editReceptionAggregate scoreAggregatorScoreGameRankings66 15 Review scoresPublicationScoreAllGame nbsp nbsp nbsp nbsp nbsp 16 CNET Gamecenter7 10 17 Computer Games Strategy Plus nbsp nbsp nbsp nbsp nbsp 18 Computer Gaming World nbsp nbsp nbsp nbsp nbsp 19 GamePro nbsp nbsp nbsp nbsp nbsp 20 GameSpot6 10 2 IGN7 5 10 21 Next Generation nbsp nbsp nbsp nbsp nbsp 22 PC Accelerator6 10 23 PC Gamer US 55 24 PC Zone80 25 Sinistar Unleashed received average reviews according to the review aggregation website GameRankings 15 Critics agreed that the developers stayed true to the original game and lauded the graphic enhancements as unquestionably beautiful and a graphical powerhouse 2 16 Erik Wolpaw writing for GameSpot noted that the game suffered mostly from gameplay issues such as the control design which he called overly complex for a mindless shooter 2 He added that although the developers succeeded in capturing the arcade essence of the previous game this was somewhat to the detriment of the final product 2 AllGame s reviewer was satisfied with the game s graphics but criticized how its bosses were designed elaborating that the Sinistars simply don t instill the same sense of sheer panic as in the previous game 16 Vincent Lopez of IGN noted the game s similarity to its predecessor and complimented its graphics and the addition of a wide variety of weapons as well as other technical features However he viewed the weapons as more of a checklist than an actual asset 21 He stated that Sinistar Unleashed feels immediately familiar to fans of the original while adding just enough new features and a completely new graphic overhaul to make this feel now dated 21 Nash Werner of GamePro shared Lopez s views explaining that GameFX and THQ have released a modern 3D version of the original Sinistar that sports some of the best graphics ever seen in a space shooter although he added that it had lost some of the soul that the original game had 20 Caryn Law writing for Computer Games Strategy Plus applauded THQ for including the original game s elements and rendering them with jazzing graphics She criticized the plot and gameplay design stating that players want games that involve more than simply blowing things up 18 She also contended that Sinistar Unleashed hearkens back to the days when all you needed was keen hand eye coordination and a pocket full of quarters 18 PC Zone praised the game noting that the rich organic style lends the game a hypnotic atmosphere and stating with the Sinistars still taunting you as they did back in 1983 and the gameplay essentially unchanged those who enjoyed the ageing classic will find Sinistar Unleashed a worthy successor 25 John Lee writing for NextGen gave a somewhat mediocre review of the game casting it as a lot like one of those Baywatch babes luscious to look at but not much between the ears 22 He added that it was basically another retro nostalgia trip 22 GameSpy s Law concluded that Sinistar Unleashed was simply Sinistar dressed up in 3D graphics and that it offered nothing new in the way of a challenge 26 References edit Fudge James September 15 1999 Sinistar Unleashed Released Computer Games Strategy Plus Strategy Plus Inc Archived from the original on May 30 2003 Retrieved May 30 2021 a b c d e Wolpaw Erik October 6 1999 Sinistar Unleashed Review date mislabeled as May 1 2000 GameSpot CBS Interactive Archived from the original on January 28 2005 Retrieved May 31 2021 a b Park Andrew Seyoon June 22 1999 Sinistar Unleashed Preview date mislabeled as February 27 2004 GameSpot CBS Interactive Archived from the original on June 22 2022 a b Blevins Tal July 21 1999 Sinistar Unleashed Preview IGN Ziff Davis Archived from the original on March 25 2016 Retrieved September 11 2012 a b c NG Alphas Out of the Void Next Generation No 31 Imagine Media July 1997 pp 69 70 a b AGH Preview Sinistar Unleashed Atari Gaming Headquarters Archived from the original on March 4 2016 Retrieved September 11 2012 Kanellos Michael February 17 1999 Intel touts Pentium III enhancements CNET Red Ventures Archived from the original on February 21 2014 Retrieved May 30 2021 THQ Sends Arcade Cult Classic Sinistar Unleashed to PC New Game Takes Advantage of Intel Pentium III Processor Capabilities Business Wire Gale Group Archived from the original on March 5 2016 Retrieved May 30 2021 Chambers Mark L Smith Rob 2000 Computer Gamer s Bible John Wiley amp Sons p 510 ISBN 9780764533730 Retrieved September 11 2012 IGN staff February 3 1999 Sinistar Headed to PC IGN Ziff Davis Archived from the original on January 26 2013 Retrieved September 11 2012 IGN staff September 16 1999 New Sinistar Unleashed Demo er Unleashed IGN Ziff Davis Archived from the original on July 5 2020 Retrieved September 11 2012 THQ Rockets to the PC With Sinistar Unleashed Arcade Cult Classic Enters 3 D Universe This Summer Business Wire Gale Group February 3 1999 Archived from the original on March 5 2016 Retrieved May 30 2021 IGN staff September 3 1999 News Brief let IGN Ziff Davis Archived from the original on January 26 2013 Retrieved September 11 2012 THQ and GameFX Ship Sinistar Unleashed 3D Space Combat PC Game of Epic Proportions Run For Cover The Evil Sinistar is Back Business Wire Gale Group September 15 1999 Archived from the original on March 5 2016 Retrieved May 30 2021 a b Sinistar Unleashed for PC GameRankings CBS Interactive Archived from the original on May 21 2019 Retrieved May 31 2021 a b c The Jaded Critic Sinistar Unleashed Review AllGame All Media Network Archived from the original on November 15 2014 Retrieved May 31 2021 Chick Tom October 12 1999 Sinistar Unleashed Gamecenter CNET Archived from the original on August 16 2000 Retrieved May 31 2021 a b c Law Caryn September 29 1999 Sinistar Unleashed Computer Games Strategy Plus Strategy Plus Inc Archived from the original on October 24 2003 Retrieved May 31 2021 Goble Gord December 1999 Back to the Future Sinistar Unleashed Review PDF Computer Gaming World No 185 Ziff Davis p 148 Retrieved May 31 2021 a b Werner Nash 1999 Sinistar Unleashed sic Review for PC on GamePro com GamePro IDG Entertainment Archived from the original on November 4 2004 Retrieved May 31 2021 a b c Lopez Vincent September 21 1999 Sinistar Unleashed IGN Ziff Davis Archived from the original on November 9 2012 Retrieved September 11 2012 a b c Lee John December 1999 Sinistar Unleashed sic NextGen No 60 Imagine Media p 117 Retrieved May 31 2021 D Aprile Jason December 1999 Sinistar Unleashed PC Accelerator No 16 Imagine Media p 82 Retrieved May 31 2021 Williams Jeremy December 1999 Sinistar Unleashed PC Gamer Vol 6 no 12 Imagine Media Archived from the original on March 15 2006 Retrieved May 31 2021 a b Shoemaker Richie October 1999 Sinistar Unleashed PC Zone No 84 Dennis Publishing p 83 Retrieved May 31 2021 Law Caryn October 1 1999 That 70 s Game GameSpy IGN Entertainment Archived from the original on December 26 2010 Retrieved October 17 2012 External links editSinistar Unleashed at MobyGames Retrieved from https en wikipedia org w index php title Sinistar Unleashed amp oldid 1125717016, wikipedia, wiki, book, books, library,

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