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Shroud of the Avatar: Forsaken Virtues

Shroud of the Avatar: Forsaken Virtues is a fantasy role-playing video game. Described as being a spiritual successor to the Ultima series,[1] Shroud of the Avatar was developed by Austin, Texas-based developer Portalarium, with a team led by Richard Garriott as creative director, Starr Long as executive producer, Chris Spears as lead technical designer, and Tracy Hickman as lead story designer. It is currently maintained by Catnip Games.

Shroud of the Avatar: Forsaken Virtues
Developer(s)Portalarium
Catnip Games (2019–present)
Publisher(s)Portalarium
Catnip Games (2019–present)
Director(s)Richard Garriott
Producer(s)Chris Spears
Stephen Reinen
Designer(s)Keith Quinn
Brandon Cotton
Stephen Reinen
Programmer(s)David Boulianne
Chris Spears
Artist(s)Scott Jones
Writer(s)Tracy Hickman
EngineUnity
Platform(s)Windows, macOS, Linux
ReleaseMarch 27, 2018
Genre(s)Role-playing
Mode(s)Single-player, multiplayer

Gameplay edit

Shroud of the Avatar: Forsaken Virtues features a dual-scale overview world map, player housing, crafting, an active virtue system, and "selective multiplayer", which allows players to choose whether to play online or offline. The entire game can be played offline.[2] Additional funding allowed for stretch goals to be met, such as pets, seasonal weather, interactive music instruments, new locations, and guild-based combat.[3]

Besides offline single player, Shroud of the Avatar shipped with three network play styles: Single Player Online, Friend Party Online, and Open Play Online, however Friend Party Online mode was discontinued. This allows players to choose their desired level of online interaction. Offline play is DRM-free.[4] Players may play from any computer if they elect the online mode of play. Offline single player modes, however, do not have this feature. Additionally, offline characters are not allowed to switch to the online mode of play.[5] Players have the ability to purchase persistent housing, but availability is limited and diminishes as the size of the settlement increases. Homes also have upkeep costs in the form of in-game gold tax which is also payable with the premium currency (Crowns of the Obsidians). However, Kickstarter-purchased homes do not have a maintenance requirement of this type. Additionally, each house has the potential to host player managed vendors that can sell goods for players.[6] In-game player titles based on achievements will be available,[6] as well as special titles for high-level backers.[7]

Characters within Shroud of the Avatar do not have specific classes; players will be able to try out various skills and decide which ones they wish to pursue. Characters have a limited ability to change their skills.[8] In combat, a card based system is used whereby skills are randomly presented, and the number of skills that a character learns will decrease the chance that a specific skill will be presented, however this system is optional and a traditional combat bar may be used.[6] Shroud of the Avatar presents several crafting trades divided into two major components: recipes and processes. Crafting skills are split between gathering and refining, and there are five crafting categories: mining, hunting, foraging, forestry, and cooking.[9] Players gather resources, which are then converted into items. Items are then usable and characters are able to fully interact with them, such as sitting in chairs that the character creates, placing down rugs created from spinning cotton and refining cloth or decorating the player home with lamps constructed from metalwork.[10]

Communication with NPCs is handled through typed responses interpreted by the game or through clickable keywords and quests are mentioned in conversations. There is a rudimentary quest log; however players are encouraged to explore storylines that interest them.[10] Players also have a journal that catalogues major events, but quest objectives will not be separately noted. Quests are designed to encourage exploration, and the game does not handhold players to quest locations. Puzzles feature a fully interactive environment, such as hinges on a door that might need to be removed. Moral choices made in the game will affect how the character is perceived by others.[8] While rejecting extremes in implementation, Garriott identified story-based opportunities opening up Player versus player (PvP) combat; for example, characters would become a free-for-all target once a specific quest is accepted.[6]

Development edit

Shroud of the Avatar: Forsaken Virtues was publicly announced on March 8, 2013, by Austin, Texas-based developer Portalarium. It was to be the first of five anticipated episodes, each of which would have expanded on the story and introduced new content.[2] Developmental commentary has centered on player choice and discovery as major aspects of game-play and have been presented as alternatives to expected level grinding and item acquisition in existing RPGs.[7] The world is inspired by the Ultima series, J. R. R. Tolkien, and elements of steampunk;[2] Tracy Hickman was heavily involved in writing the story.[11] Following fundraising on Kickstarter, US$1.9 million was raised.[3] As of January 20, 2014, an additional US$1.1 million had been raised.[12]

Art assets were partially crowdsourced. In addition, the Dungeon Kit is available to developers who pledged US$400 or more; this allows royalty-free reuse of the game's assets.[1] On November 24, 2014, an early access version of the game was released on Steam.[13] The game was fully released in March 2018.[14]

In October 2018, the game went free to play. Those who had been playing the game for free no longer had the restrictions imposed on them before, and could play the game as paid players could before.[15]

In October 2019, the assets of the game were sold to Catnip Games, a company owned by Portalarium CEO Chris Spears. Development has also transferred from Portalarium to Catnip Games.[16]

In February 2020, an announcement was made about a new over world map continent named Mistrendur and was being added to the game. This continent would have future Episode 2 content added to it. Also added was Ink markup language functionality created by Inkle Studios that can be used with player NPCs that allows players to write custom and complex NPC dialogue.[17]

In November 2020, a Mounting System was added that allows players to ride various mounted creatures in the game.[18]

Reception edit

While the game was envisioned as a single-player and multiplayer hybrid, it has generally been described as an MMO in gaming publications. With its conversion to a F2P model and introduction of an in-game cash shop seemingly confirming this, critical reception is that the single-player component seems unfinished, unfocused and quite possibly abandoned. Jeremy Peel from PCGamesN states that "Garriott seems undecided about which legacy he is following up – the simulation and single-player storytelling of Ultima VII, or the persistent online world of Ultima Online." and "Shroud of the Avatar's MMO trappings often seem to conflict with its grand storytelling ambitions".[20]

Rissa Trent of MMOGames.com felt the same way and added the game's steep learning curve might be difficult to those who are not familiar with classic MMORPG. She gave it a 6/10 score.[21] The game received "mixed or average reviews", according to review aggregator Metacritic.[19]

The game's reception was initially lukewarm; however according to Dominic Tarason at Rock Paper Shotgun, a host of improvements have been made on the multiplayer side since release. These include a more focused player tutorial area with enhanced new player starting areas, a Looking For Group system, removal of experience penalties on player character death, a global banking system and global chat, and doubled experience gain. In addition to this, a new player-made dungeon system has also been implemented.[22]

See also edit

References edit

  1. ^ a b Grayson, Nathan (2013-07-31). "Shroud Of The Avatar Solicits Players For Game Assets". Rock, Paper, Shotgun. Retrieved 2013-08-20.
  2. ^ a b c Grayson, Nathan (2013-03-13). "Garriott On Shroud Of The Avatar, Why He Needs KS". Rock, Paper, Shotgun. Retrieved 2013-08-20.
  3. ^ a b Lilly, Paul (2013-04-08). "Richard Garriott's Shroud of the Avatar Raises $1.9 Million on Kickstarter". Maximum PC. Retrieved 2013-08-20.
  4. ^ Sykes, Tom (2013-03-19). "Richard Garriott's Shroud of the Avatar Funded, New Stretch Goals Announced". PC Gamer. Retrieved 2013-08-20.
  5. ^ "Developer Video Blog: Selective-Multi-Player Means Multiple Ways to Play!". Portalarium. 16 March 2013. Retrieved 2013-04-07.
  6. ^ a b c d Purchese, Robert (2013-03-26). "Richard Garriott's Shroud of the Avatar: What's the Big Idea?". Eurogamer. Retrieved 2013-04-07.
  7. ^ a b Hornyak, Tim (2013-03-11). "Lord British Seeks $1 Million for Shroud of the Avatar". CNET. Retrieved 2013-08-20.
  8. ^ a b Gallegos, Anthony (2013-03-08). "Ultima Creator's Next Game: Shroud of the Avatar". IGN. Retrieved 2013-08-20.
  9. ^ Smith, Adam (2013-04-08). "British Invasion: Shroud Of The Avatar Raises $2 Million". Rock, Paper, Shotgun. Retrieved 2013-08-20.
  10. ^ a b Carlson, Patrick (2013-07-13). "Shroud of the Avatar: Forsaken Virtues Releases "Prototype" Gameplay Video". PC Gamer. Retrieved 2013-08-20.
  11. ^ Sykes, Tom (2013-03-16). "Shroud of the Avatar's Lead Story Designer Revealed: It's Dragonlance Author Tracy Hickman". PC Gamer. Retrieved 2013-08-26.
  12. ^ Walker, John (2014-01-20). "Shroud Of The Avatar's Raised Over $3 Million". Rock, Paper, Shotgun. Retrieved 2014-01-20.
  13. ^ O'Connor, Alice (2014-11-25). "Steaming: Shroud Of The Avatar Arrives On Early Access". Rock, Paper, Shotgun. Retrieved 2016-01-24.
  14. ^ Starr Long (March 26, 2018). "Launch is Here!". Kickstarter. Retrieved April 18, 2018.
  15. ^ "Release 59 Instructions". Shroud of the Avatar Forum. Retrieved 2022-04-13.
  16. ^ Shankar, Poorna (October 9, 2019). . MMORPG.com. Archived from the original on October 28, 2019. Retrieved February 16, 2021.
  17. ^ "Avatar's Update #371: Party Size Limits Increasing! Fishing Contest & Trivia Livestream Today!". Shroud of the Avatar. 14 February 2020. Retrieved 2020-02-14.
  18. ^ "Avatar's Update #406: Foal & Tamed Horse Exchange Details! Latest News Q&A Friday Livestream!". Shroud of the Avatar. 6 November 2020. Retrieved 2020-11-06.
  19. ^ a b "Shroud of the Avatar: Forsaken Virtues for PC Reviews". Metacritic. Retrieved 4 August 2020.
  20. ^ Peel, Jeremy (27 March 2018). "Shroud of the Avatar constantly references Ultima but cannot match its stature". PCGamesN. Retrieved 28 March 2018.
  21. ^ Trent, Rissa. "Shroud of the Avatar Review". MMO Games. Retrieved 14 May 2018.
  22. ^ Tarason, Dominic (30 October 2018). "Shroud Of The Avatar virtuously goes free-to-play today". Rock Paper Shotgun. Retrieved 30 October 2018.

External links edit

  • Official website
  • Shroud of the Avatar: Forsaken Virtues at Kickstarter

shroud, avatar, forsaken, virtues, fantasy, role, playing, video, game, described, being, spiritual, successor, ultima, series, shroud, avatar, developed, austin, texas, based, developer, portalarium, with, team, richard, garriott, creative, director, starr, l. Shroud of the Avatar Forsaken Virtues is a fantasy role playing video game Described as being a spiritual successor to the Ultima series 1 Shroud of the Avatar was developed by Austin Texas based developer Portalarium with a team led by Richard Garriott as creative director Starr Long as executive producer Chris Spears as lead technical designer and Tracy Hickman as lead story designer It is currently maintained by Catnip Games Shroud of the Avatar Forsaken VirtuesDeveloper s PortalariumCatnip Games 2019 present Publisher s PortalariumCatnip Games 2019 present Director s Richard GarriottProducer s Chris SpearsStephen ReinenDesigner s Keith QuinnBrandon CottonStephen ReinenProgrammer s David BoulianneChris SpearsArtist s Scott JonesWriter s Tracy HickmanEngineUnityPlatform s Windows macOS LinuxReleaseMarch 27 2018Genre s Role playingMode s Single player multiplayer Contents 1 Gameplay 2 Development 3 Reception 4 See also 5 References 6 External linksGameplay editShroud of the Avatar Forsaken Virtues features a dual scale overview world map player housing crafting an active virtue system and selective multiplayer which allows players to choose whether to play online or offline The entire game can be played offline 2 Additional funding allowed for stretch goals to be met such as pets seasonal weather interactive music instruments new locations and guild based combat 3 Besides offline single player Shroud of the Avatar shipped with three network play styles Single Player Online Friend Party Online and Open Play Online however Friend Party Online mode was discontinued This allows players to choose their desired level of online interaction Offline play is DRM free 4 Players may play from any computer if they elect the online mode of play Offline single player modes however do not have this feature Additionally offline characters are not allowed to switch to the online mode of play 5 Players have the ability to purchase persistent housing but availability is limited and diminishes as the size of the settlement increases Homes also have upkeep costs in the form of in game gold tax which is also payable with the premium currency Crowns of the Obsidians However Kickstarter purchased homes do not have a maintenance requirement of this type Additionally each house has the potential to host player managed vendors that can sell goods for players 6 In game player titles based on achievements will be available 6 as well as special titles for high level backers 7 Characters within Shroud of the Avatar do not have specific classes players will be able to try out various skills and decide which ones they wish to pursue Characters have a limited ability to change their skills 8 In combat a card based system is used whereby skills are randomly presented and the number of skills that a character learns will decrease the chance that a specific skill will be presented however this system is optional and a traditional combat bar may be used 6 Shroud of the Avatar presents several crafting trades divided into two major components recipes and processes Crafting skills are split between gathering and refining and there are five crafting categories mining hunting foraging forestry and cooking 9 Players gather resources which are then converted into items Items are then usable and characters are able to fully interact with them such as sitting in chairs that the character creates placing down rugs created from spinning cotton and refining cloth or decorating the player home with lamps constructed from metalwork 10 Communication with NPCs is handled through typed responses interpreted by the game or through clickable keywords and quests are mentioned in conversations There is a rudimentary quest log however players are encouraged to explore storylines that interest them 10 Players also have a journal that catalogues major events but quest objectives will not be separately noted Quests are designed to encourage exploration and the game does not handhold players to quest locations Puzzles feature a fully interactive environment such as hinges on a door that might need to be removed Moral choices made in the game will affect how the character is perceived by others 8 While rejecting extremes in implementation Garriott identified story based opportunities opening up Player versus player PvP combat for example characters would become a free for all target once a specific quest is accepted 6 Development editThis section relies excessively on references to primary sources Please improve this section by adding secondary or tertiary sources Find sources Shroud of the Avatar Forsaken Virtues news newspapers books scholar JSTOR February 2024 Learn how and when to remove this message Shroud of the Avatar Forsaken Virtues was publicly announced on March 8 2013 by Austin Texas based developer Portalarium It was to be the first of five anticipated episodes each of which would have expanded on the story and introduced new content 2 Developmental commentary has centered on player choice and discovery as major aspects of game play and have been presented as alternatives to expected level grinding and item acquisition in existing RPGs 7 The world is inspired by the Ultima series J R R Tolkien and elements of steampunk 2 Tracy Hickman was heavily involved in writing the story 11 Following fundraising on Kickstarter US 1 9 million was raised 3 As of January 20 2014 an additional US 1 1 million had been raised 12 Art assets were partially crowdsourced In addition the Dungeon Kit is available to developers who pledged US 400 or more this allows royalty free reuse of the game s assets 1 On November 24 2014 an early access version of the game was released on Steam 13 The game was fully released in March 2018 14 In October 2018 the game went free to play Those who had been playing the game for free no longer had the restrictions imposed on them before and could play the game as paid players could before 15 In October 2019 the assets of the game were sold to Catnip Games a company owned by Portalarium CEO Chris Spears Development has also transferred from Portalarium to Catnip Games 16 In February 2020 an announcement was made about a new over world map continent named Mistrendur and was being added to the game This continent would have future Episode 2 content added to it Also added was Ink markup language functionality created by Inkle Studios that can be used with player NPCs that allows players to write custom and complex NPC dialogue 17 In November 2020 a Mounting System was added that allows players to ride various mounted creatures in the game 18 Reception editReceptionAggregate scoreAggregatorScoreMetacritic58 100 19 While the game was envisioned as a single player and multiplayer hybrid it has generally been described as an MMO in gaming publications With its conversion to a F2P model and introduction of an in game cash shop seemingly confirming this critical reception is that the single player component seems unfinished unfocused and quite possibly abandoned Jeremy Peel from PCGamesN states that Garriott seems undecided about which legacy he is following up the simulation and single player storytelling of Ultima VII or the persistent online world of Ultima Online and Shroud of the Avatar s MMO trappings often seem to conflict with its grand storytelling ambitions 20 Rissa Trent of MMOGames com felt the same way and added the game s steep learning curve might be difficult to those who are not familiar with classic MMORPG She gave it a 6 10 score 21 The game received mixed or average reviews according to review aggregator Metacritic 19 The game s reception was initially lukewarm however according to Dominic Tarason at Rock Paper Shotgun a host of improvements have been made on the multiplayer side since release These include a more focused player tutorial area with enhanced new player starting areas a Looking For Group system removal of experience penalties on player character death a global banking system and global chat and doubled experience gain In addition to this a new player made dungeon system has also been implemented 22 See also editAvatar Ultima References edit a b Grayson Nathan 2013 07 31 Shroud Of The Avatar Solicits Players For Game Assets Rock Paper Shotgun Retrieved 2013 08 20 a b c Grayson Nathan 2013 03 13 Garriott On Shroud Of The Avatar Why He Needs KS Rock Paper Shotgun Retrieved 2013 08 20 a b Lilly Paul 2013 04 08 Richard Garriott s Shroud of the Avatar Raises 1 9 Million on Kickstarter Maximum PC Retrieved 2013 08 20 Sykes Tom 2013 03 19 Richard Garriott s Shroud of the Avatar Funded New Stretch Goals Announced PC Gamer Retrieved 2013 08 20 Developer Video Blog Selective Multi Player Means Multiple Ways to Play Portalarium 16 March 2013 Retrieved 2013 04 07 a b c d Purchese Robert 2013 03 26 Richard Garriott s Shroud of the Avatar What s the Big Idea Eurogamer Retrieved 2013 04 07 a b Hornyak Tim 2013 03 11 Lord British Seeks 1 Million for Shroud of the Avatar CNET Retrieved 2013 08 20 a b Gallegos Anthony 2013 03 08 Ultima Creator s Next Game Shroud of the Avatar IGN Retrieved 2013 08 20 Smith Adam 2013 04 08 British Invasion Shroud Of The Avatar Raises 2 Million Rock Paper Shotgun Retrieved 2013 08 20 a b Carlson Patrick 2013 07 13 Shroud of the Avatar Forsaken Virtues Releases Prototype Gameplay Video PC Gamer Retrieved 2013 08 20 Sykes Tom 2013 03 16 Shroud of the Avatar s Lead Story Designer Revealed It s Dragonlance Author Tracy Hickman PC Gamer Retrieved 2013 08 26 Walker John 2014 01 20 Shroud Of The Avatar s Raised Over 3 Million Rock Paper Shotgun Retrieved 2014 01 20 O Connor Alice 2014 11 25 Steaming Shroud Of The Avatar Arrives On Early Access Rock Paper Shotgun Retrieved 2016 01 24 Starr Long March 26 2018 Launch is Here Kickstarter Retrieved April 18 2018 Release 59 Instructions Shroud of the Avatar Forum Retrieved 2022 04 13 Shankar Poorna October 9 2019 Catnip Games Acquires Operating Assets of Portalarium Including Shroud of the Avatar MMORPG com Archived from the original on October 28 2019 Retrieved February 16 2021 Avatar s Update 371 Party Size Limits Increasing Fishing Contest amp Trivia Livestream Today Shroud of the Avatar 14 February 2020 Retrieved 2020 02 14 Avatar s Update 406 Foal amp Tamed Horse Exchange Details Latest News Q amp A Friday Livestream Shroud of the Avatar 6 November 2020 Retrieved 2020 11 06 a b Shroud of the Avatar Forsaken Virtues for PC Reviews Metacritic Retrieved 4 August 2020 Peel Jeremy 27 March 2018 Shroud of the Avatar constantly references Ultima but cannot match its stature PCGamesN Retrieved 28 March 2018 Trent Rissa Shroud of the Avatar Review MMO Games Retrieved 14 May 2018 Tarason Dominic 30 October 2018 Shroud Of The Avatar virtuously goes free to play today Rock Paper Shotgun Retrieved 30 October 2018 External links editOfficial website Shroud of the Avatar Forsaken Virtues at Kickstarter Retrieved from https en wikipedia org w index php title Shroud of the Avatar Forsaken Virtues amp oldid 1210049676, wikipedia, wiki, book, books, library,

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