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Shrek (video game)

Shrek is a 2001 platform video game developed by Digital Illusions Canada[4] and published by TDK Mediactive for the Xbox, based on the 2001 film Shrek. The game was released on November 15, 2001 as one of 22 North American launch titles for the Xbox and March 29, 2002 in Europe. A reworked version of the game, titled Shrek: Extra Large, was released for the GameCube on October 30, 2002 in North America and on October 24, 2003 in Europe. Shrek: Extra Large uses the same engine and game mechanics as the original Xbox release, but with an altered story and different levels. The game was noted for being the first commercial title to make use of deferred shading.[5][6]

Shrek
North American Xbox box art
Developer(s)Digital Illusions Canada
Publisher(s)TDK Mediactive
Director(s)Gary Corriveau
Designer(s)Gary Corriveau
Atman Binstock
Programmer(s)Atman Binstock
Richard Geldreich
Artist(s)Denis Cawson
Composer(s)David Kerr
Platform(s)Xbox, GameCube
ReleaseXbox
  • NA: November 15, 2001
  • EU: March 27, 2002[1]
  • UK: March 29, 2002[2]
GameCube
  • NA: October 30, 2002[3]
  • EU: October 24, 2003
Genre(s)Platformer
Mode(s)Single-player

Shrek received generally unfavorable reviews upon release, with criticism being directed at its gameplay and audio.

Gameplay edit

The player completes objectives named "Good Deeds". In most objectives, the player hunts for an object and completes an action. Not many objectives vary from this, though a few will occasionally vary.

Plot edit

Following a completely different narrative than that of the eponymous film which it is based on, Shrek is meant to be a "continuation" of the story of the film, taking place after the title character has set out to regain his swamp and become a "'de facto' hero" to the fairy tale creatures.[7] Shrek is delivered a message by the infamous Magic Mirror that his wife Princess Fiona has been captured by an evil wizard, Merlin. Shrek must travel to Merlin's Dark Tower Fortress of Pure Evil, but an impassable fog has been laid across the Fairy Tale Lands. The fog and Merlin's Fortress can be passed through the completion of Good Deeds. The Magic Mirror gives Shrek a Book of Good Deeds and offers to teleport him to places where Good Deeds are required.

Development edit

On December 20, 2000, TDK Mediactive signed a five-year deal with DreamWorks SKG to produce video games based on the Shrek license; the plan upon signing was to release a Game Boy title coinciding with the film's release and issue another game for "a next generation platform" in the fourth quarter of 2001.[8] On February 6, 2001, the next-generation console was announced to be Xbox, development duties would go towards Sandbox Studios, and the game would use character and object models from the original movie.[9] In April, Digital Illusions CE purchased Sandbox Studios, and was soon renamed as Digital Illusions Canada. However, the game remained on schedule.[10]

On May 16, 2001, IGN released nine clips of gameplay footage from the Xbox title, noting "details in the graphics including loads of bump mapping an [sic] per pixel shading."[11] During development, Sandbox Studios was acquired by EA DICE (prior to their acquisition by Electronic Arts) and renamed to Digital Illusions Canada.[12]

Shortly after the game's release, TDK Mediactive announced that a Shrek title would be released for the GameCube in 2002.[13] In December, it was officially announced that Digital Illusions would handle the game for a Q3 2002 release on the GameCube, while a PlayStation 2 version would follow in Q4 2002.[14] IGN assumed that the late release could mean that the port would be a different game outright.[15]

The PlayStation 2 port of Shrek Extra Large was never officially revealed, and is very likely that the port never got past the announcement stage. The purchase of TDK Mediactive's US operations by Take-Two Interactive in September 2003 and being stripped of the Shrek license prevented a release otherwise.[16]

Reception edit

Both Shrek and Extra Large received "generally unfavorable reviews" according to the review aggregation website Metacritic.[17][18] Reviewers criticized the gameplay in particular, as well as the audio. IGN described Extra Large's puzzles as "run of the mill" and complained of the lack of audio in certain sections of the game.[27] X-Play criticized Extra Large's framerate, "jerky" animation, and camera control claiming it could make some players nauseous. Critics generally praised the game's graphical presentation, with X-Play's Skyler Miller saying the game's graphics were "impressive at a standstill"[32] and Raymond Padilla of GameSpy claiming the in-game graphics matched the movie's visuals.[26] Extra Large's visuals were less favorably received, with IGN critiquing the game's lack of bump mapping when transitioned over to the GameCube as well as the poor animation.[27] NextGen said of the Xbox version, "This young-skewing platform adventure is kept from greatness by a few small things – namely, bland, broken gameplay; an uncannily counterintruitive camera; unfocused, comically haphazard level design and goals; and ho-hum sound. Simply put, this game sucks."[29]

On December 11, 2001, TDK Mediactive CFO Martin Paravato reported sales for both Fairy Tale Freakdown and the Xbox version making up "a significant portion of our revenue."[34] Shrek was the ninth-highest selling Xbox for the month of November 2001, selling 45,900 units and making up 2.6% of the console's revenue.[35]

As of October 2002, total units of all of TDK's Shrek games released at the time, including the Game Boy Color, Xbox, and GameCube games as well as Hassle at the Castle (2002), totaled over 1.2 million units in sales.[3]

References edit

  1. ^ "Shrek sur Xbox". Jeuxvideo.com (in French). Retrieved 2023-12-07.
  2. ^ . Chipsworld. Archived from the original on June 21, 2002. Retrieved December 6, 2023.
  3. ^ a b Orlando, Mike (October 30, 2002). "Shrek: Extra Large ships". Nintendo World Report. NINWR, LLC. from the original on September 6, 2017. Retrieved October 13, 2020.
  4. ^ "Shrek Interview (Xbox)". 13 June 2001.
  5. ^ . Electric Sheep Games. Archived from the original on December 2, 2013. Retrieved April 14, 2011.
  6. ^ "Rich Geldreich". Google. from the original on June 4, 2012. Retrieved April 10, 2012.
  7. ^ IGN staff (June 13, 2001). "Shrek Interview (Xbox)". IGN. Ziff Davis. from the original on April 13, 2019. Retrieved June 14, 2019.
  8. ^ IGN staff (December 20, 2000). "Shrek Signs with TDK Mediactive". IGN. Ziff Davis. from the original on March 17, 2014. Retrieved October 13, 2020.
  9. ^ IGN staff (February 6, 2001). "Shrek Confirmed for Xbox". IGN. Ziff Davis. from the original on October 17, 2020. Retrieved October 13, 2020.
  10. ^ "Digital Illusions and Sandbox Studios Merge". 6 April 2001.
  11. ^ IGN staff (May 16, 2001). "E3 2001: First Movies of Shrek on Xbox". IGN. Ziff Davis. from the original on October 18, 2020. Retrieved October 13, 2020.
  12. ^ "Digital Illusions and Sandbox Studios Merge". 6 April 2001.
  13. ^ "Shrek and Robotech to GameCube". 30 November 2001.
  14. ^ "TDK announces fiscal 2003 lineup".
  15. ^ "Digital Illusions for Shrek GC". 12 December 2001.
  16. ^ IGN staff (September 3, 2003). "Take-Two Acquires TDK Mediactive". IGN. Ziff Davis. from the original on September 22, 2017. Retrieved October 1, 2017.
  17. ^ a b "Shrek Extra Large for GameCube Reviews". Metacritic. Red Ventures. from the original on January 7, 2015. Retrieved July 17, 2014.
  18. ^ a b "Shrek for Xbox Reviews". Metacritic. Red Ventures. from the original on January 6, 2015. Retrieved July 17, 2014.
  19. ^ Marriott, Scott Alan. . AllGame. All Media Network. Archived from the original on November 15, 2014. Retrieved September 14, 2015.
  20. ^ EGM staff (January 2002). "Shrek". Electronic Gaming Monthly. No. 150. Ziff Davis. p. 230.
  21. ^ Brogger, Kristian (January 2003). . Game Informer. No. 117. FuncoLand. p. 102. Archived from the original on August 27, 2004. Retrieved July 17, 2014.
  22. ^ Helgeson, Matt (January 2002). . Game Informer. No. 105. FuncoLand. p. 86. Archived from the original on November 15, 2004. Retrieved July 17, 2014.
  23. ^ Iron Monkey (November 15, 2001). . GamePro. IDG Entertainment. Archived from the original on February 8, 2005. Retrieved July 18, 2014.
  24. ^ Baldric (December 10, 2001). "Shrek Review (Xbox)". GameRevolution. CraveOnline. from the original on July 26, 2014. Retrieved October 22, 2021.
  25. ^ Lopez, Miguel (November 15, 2001). "Shrek Review". GameSpot. Red Ventures. from the original on February 8, 2014. Retrieved July 18, 2014.
  26. ^ a b Padilla, Raymond (December 8, 2001). . GameSpy. IGN Entertainment. Archived from the original on February 17, 2005. Retrieved July 18, 2014.
  27. ^ a b c Casamassina, Matt (November 12, 2002). "Shrek Extra Large". IGN. Ziff Davis. from the original on July 25, 2014. Retrieved July 18, 2014.
  28. ^ Lopez, Vincent (November 19, 2001). "Shrek (Xbox)". IGN. Ziff Davis. from the original on October 10, 2014. Retrieved July 18, 2014.
  29. ^ a b "Shrek". NextGen. No. 85. Imagine Media. January 2002. p. 43. Retrieved October 22, 2021.
  30. ^ "Shrek Extra Large". Nintendo Power. Vol. 163. Nintendo of America. December 2002. p. 218.
  31. ^ "Shrek". Official Xbox Magazine. Imagine Media. January 2002.
  32. ^ a b Miller, Skyler (December 9, 2002). . Extended Play. TechTV. Archived from the original on December 19, 2002. Retrieved July 18, 2014.
  33. ^ Saltzman, Marc (November 28, 2001). . The Cincinnati Enquirer. Gannett Company. Archived from the original on March 6, 2008. Retrieved July 18, 2014.
  34. ^ "Shrek Not Among Top 6 Selling Xbox Titles". Digital Media FX. December 11, 2001. from the original on December 29, 2010. Retrieved October 13, 2020.
  35. ^ "Microsoft's Xbox Gamble" (PDF). Tuck School of Business at Dartmouth. 2002. p. 22. (PDF) from the original on October 18, 2020. Retrieved October 14, 2020.

External links edit

shrek, video, game, shrek, 2001, platform, video, game, developed, digital, illusions, canada, published, mediactive, xbox, based, 2001, film, shrek, game, released, november, 2001, north, american, launch, titles, xbox, march, 2002, europe, reworked, version,. Shrek is a 2001 platform video game developed by Digital Illusions Canada 4 and published by TDK Mediactive for the Xbox based on the 2001 film Shrek The game was released on November 15 2001 as one of 22 North American launch titles for the Xbox and March 29 2002 in Europe A reworked version of the game titled Shrek Extra Large was released for the GameCube on October 30 2002 in North America and on October 24 2003 in Europe Shrek Extra Large uses the same engine and game mechanics as the original Xbox release but with an altered story and different levels The game was noted for being the first commercial title to make use of deferred shading 5 6 ShrekNorth American Xbox box artDeveloper s Digital Illusions CanadaPublisher s TDK MediactiveDirector s Gary CorriveauDesigner s Gary CorriveauAtman BinstockProgrammer s Atman BinstockRichard GeldreichArtist s Denis CawsonComposer s David KerrPlatform s Xbox GameCubeReleaseXboxNA November 15 2001EU March 27 2002 1 UK March 29 2002 2 GameCubeNA October 30 2002 3 EU October 24 2003Genre s PlatformerMode s Single playerShrek received generally unfavorable reviews upon release with criticism being directed at its gameplay and audio Contents 1 Gameplay 2 Plot 3 Development 4 Reception 5 References 6 External linksGameplay editThe player completes objectives named Good Deeds In most objectives the player hunts for an object and completes an action Not many objectives vary from this though a few will occasionally vary Plot editFollowing a completely different narrative than that of the eponymous film which it is based on Shrek is meant to be a continuation of the story of the film taking place after the title character has set out to regain his swamp and become a de facto hero to the fairy tale creatures 7 Shrek is delivered a message by the infamous Magic Mirror that his wife Princess Fiona has been captured by an evil wizard Merlin Shrek must travel to Merlin s Dark Tower Fortress of Pure Evil but an impassable fog has been laid across the Fairy Tale Lands The fog and Merlin s Fortress can be passed through the completion of Good Deeds The Magic Mirror gives Shrek a Book of Good Deeds and offers to teleport him to places where Good Deeds are required Development editOn December 20 2000 TDK Mediactive signed a five year deal with DreamWorks SKG to produce video games based on the Shrek license the plan upon signing was to release a Game Boy title coinciding with the film s release and issue another game for a next generation platform in the fourth quarter of 2001 8 On February 6 2001 the next generation console was announced to be Xbox development duties would go towards Sandbox Studios and the game would use character and object models from the original movie 9 In April Digital Illusions CE purchased Sandbox Studios and was soon renamed as Digital Illusions Canada However the game remained on schedule 10 On May 16 2001 IGN released nine clips of gameplay footage from the Xbox title noting details in the graphics including loads of bump mapping an sic per pixel shading 11 During development Sandbox Studios was acquired by EA DICE prior to their acquisition by Electronic Arts and renamed to Digital Illusions Canada 12 Shortly after the game s release TDK Mediactive announced that a Shrek title would be released for the GameCube in 2002 13 In December it was officially announced that Digital Illusions would handle the game for a Q3 2002 release on the GameCube while a PlayStation 2 version would follow in Q4 2002 14 IGN assumed that the late release could mean that the port would be a different game outright 15 The PlayStation 2 port of Shrek Extra Large was never officially revealed and is very likely that the port never got past the announcement stage The purchase of TDK Mediactive s US operations by Take Two Interactive in September 2003 and being stripped of the Shrek license prevented a release otherwise 16 Reception editReceptionAggregate scoreAggregatorScoreGCXboxMetacritic36 100 17 49 100 18 Review scoresPublicationScoreGCXboxAllGameN A nbsp nbsp nbsp nbsp nbsp 19 Electronic Gaming MonthlyN A3 33 10 20 Game Informer3 10 21 2 10 22 GameProN A nbsp nbsp nbsp nbsp nbsp 23 GameRevolutionN AD 24 GameSpotN A5 3 10 25 GameSpyN A48 26 IGN3 10 27 5 6 10 28 Next GenerationN A nbsp nbsp nbsp nbsp nbsp 29 Nintendo Power2 1 5 30 N AOfficial Xbox Magazine US N A5 3 10 31 X Play nbsp nbsp nbsp nbsp nbsp 32 N AThe Cincinnati EnquirerN A nbsp nbsp nbsp nbsp nbsp 33 Both Shrek and Extra Large received generally unfavorable reviews according to the review aggregation website Metacritic 17 18 Reviewers criticized the gameplay in particular as well as the audio IGN described Extra Large s puzzles as run of the mill and complained of the lack of audio in certain sections of the game 27 X Play criticized Extra Large s framerate jerky animation and camera control claiming it could make some players nauseous Critics generally praised the game s graphical presentation with X Play s Skyler Miller saying the game s graphics were impressive at a standstill 32 and Raymond Padilla of GameSpy claiming the in game graphics matched the movie s visuals 26 Extra Large s visuals were less favorably received with IGN critiquing the game s lack of bump mapping when transitioned over to the GameCube as well as the poor animation 27 NextGen said of the Xbox version This young skewing platform adventure is kept from greatness by a few small things namely bland broken gameplay an uncannily counterintruitive camera unfocused comically haphazard level design and goals and ho hum sound Simply put this game sucks 29 On December 11 2001 TDK Mediactive CFO Martin Paravato reported sales for both Fairy Tale Freakdown and the Xbox version making up a significant portion of our revenue 34 Shrek was the ninth highest selling Xbox for the month of November 2001 selling 45 900 units and making up 2 6 of the console s revenue 35 As of October 2002 total units of all of TDK s Shrek games released at the time including the Game Boy Color Xbox and GameCube games as well as Hassle at the Castle 2002 totaled over 1 2 million units in sales 3 References edit Shrek sur Xbox Jeuxvideo com in French Retrieved 2023 12 07 Shrek Chipsworld Archived from the original on June 21 2002 Retrieved December 6 2023 a b Orlando Mike October 30 2002 Shrek Extra Large ships Nintendo World Report NINWR LLC Archived from the original on September 6 2017 Retrieved October 13 2020 Shrek Interview Xbox 13 June 2001 History 2001 2004 Electric Sheep Games Archived from the original on December 2 2013 Retrieved April 14 2011 Rich Geldreich Google Archived from the original on June 4 2012 Retrieved April 10 2012 IGN staff June 13 2001 Shrek Interview Xbox IGN Ziff Davis Archived from the original on April 13 2019 Retrieved June 14 2019 IGN staff December 20 2000 Shrek Signs with TDK Mediactive IGN Ziff Davis Archived from the original on March 17 2014 Retrieved October 13 2020 IGN staff February 6 2001 Shrek Confirmed for Xbox IGN Ziff Davis Archived from the original on October 17 2020 Retrieved October 13 2020 Digital Illusions and Sandbox Studios Merge 6 April 2001 IGN staff May 16 2001 E3 2001 First Movies of Shrek on Xbox IGN Ziff Davis Archived from the original on October 18 2020 Retrieved October 13 2020 Digital Illusions and Sandbox Studios Merge 6 April 2001 Shrek and Robotech to GameCube 30 November 2001 TDK announces fiscal 2003 lineup Digital Illusions for Shrek GC 12 December 2001 IGN staff September 3 2003 Take Two Acquires TDK Mediactive IGN Ziff Davis Archived from the original on September 22 2017 Retrieved October 1 2017 a b Shrek Extra Large for GameCube Reviews Metacritic Red Ventures Archived from the original on January 7 2015 Retrieved July 17 2014 a b Shrek for Xbox Reviews Metacritic Red Ventures Archived from the original on January 6 2015 Retrieved July 17 2014 Marriott Scott Alan Shrek Xbox Review AllGame All Media Network Archived from the original on November 15 2014 Retrieved September 14 2015 EGM staff January 2002 Shrek Electronic Gaming Monthly No 150 Ziff Davis p 230 Brogger Kristian January 2003 Shrek Extra Large Game Informer No 117 FuncoLand p 102 Archived from the original on August 27 2004 Retrieved July 17 2014 Helgeson Matt January 2002 Shrek Game Informer No 105 FuncoLand p 86 Archived from the original on November 15 2004 Retrieved July 17 2014 Iron Monkey November 15 2001 Shrek Review for Xbox on GamePro com GamePro IDG Entertainment Archived from the original on February 8 2005 Retrieved July 18 2014 Baldric December 10 2001 Shrek Review Xbox GameRevolution CraveOnline Archived from the original on July 26 2014 Retrieved October 22 2021 Lopez Miguel November 15 2001 Shrek Review GameSpot Red Ventures Archived from the original on February 8 2014 Retrieved July 18 2014 a b Padilla Raymond December 8 2001 Shrek Xbox GameSpy IGN Entertainment Archived from the original on February 17 2005 Retrieved July 18 2014 a b c Casamassina Matt November 12 2002 Shrek Extra Large IGN Ziff Davis Archived from the original on July 25 2014 Retrieved July 18 2014 Lopez Vincent November 19 2001 Shrek Xbox IGN Ziff Davis Archived from the original on October 10 2014 Retrieved July 18 2014 a b Shrek NextGen No 85 Imagine Media January 2002 p 43 Retrieved October 22 2021 Shrek Extra Large Nintendo Power Vol 163 Nintendo of America December 2002 p 218 Shrek Official Xbox Magazine Imagine Media January 2002 a b Miller Skyler December 9 2002 Shrek Extra Large GCN Review Extended Play TechTV Archived from the original on December 19 2002 Retrieved July 18 2014 Saltzman Marc November 28 2001 Xbox launch lineup date mislabeled as December 28 2001 The Cincinnati Enquirer Gannett Company Archived from the original on March 6 2008 Retrieved July 18 2014 Shrek Not Among Top 6 Selling Xbox Titles Digital Media FX December 11 2001 Archived from the original on December 29 2010 Retrieved October 13 2020 Microsoft s Xbox Gamble PDF Tuck School of Business at Dartmouth 2002 p 22 Archived PDF from the original on October 18 2020 Retrieved October 14 2020 External links editShrek at MobyGames Retrieved from https en wikipedia org w index php title Shrek video game amp oldid 1189458000, wikipedia, wiki, book, books, library,

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