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RollerCoaster Tycoon (video game)

RollerCoaster Tycoon is a 1999 construction and management simulation video game themed around amusement parks. Developed by Chris Sawyer and published by Hasbro Interactive, the game was released for Windows in 1999 and was later ported to the Xbox by Infogrames in 2003. It is the first game in the RollerCoaster Tycoon series.

RollerCoaster Tycoon
Cover art
Publisher(s)
Designer(s)Chris Sawyer
Programmer(s)Chris Sawyer
Artist(s)Simon Foster
Composer(s)Allister Brimble
SeriesRollerCoaster Tycoon
Platform(s)Microsoft Windows, Xbox
ReleaseMicrosoft Windows
  • NA: March 22, 1999
  • EU: April 12, 1999
Xbox
  • NA/EU: March 25, 2003
Genre(s)Construction and management simulation
Mode(s)Single-player

RollerCoaster Tycoon received two expansion packs: Added Attractions (released in the US as Corkscrew Follies) in 1999, and Loopy Landscapes in 2000. Two special editions were released: RollerCoaster Tycoon Gold/Totally Roller Coaster in 2002, which contained the original game, Added Attractions/Corkscrew Follies, and Loopy Landscapes; and RollerCoaster Tycoon Deluxe in 2003, which contained the content in Gold plus more designs for the different customizable rides.

Gameplay edit

The premise of the game is to complete a series of preset scenarios by successfully building and maintaining amusement parks through business ownership as a theme park entrepreneur. Players can choose from dozens of roller coaster types and can also build log flumes, carousels, bumper cars, haunted houses, go-karts, Ferris wheels, and swinging ships, among other rides.

 
A screenshot showing a log flume

The player may hire handymen to sweep paths, empty garbage cans, water flowers and mow lawns; mechanics to inspect and fix rides; security guards to prevent vandalism within the park; and entertainers to entertain the guests. The geography and landscaping of the park can be modified, allowing the player to lower/raise terrain and add water to improve the park's attractiveness, as well as to allow rides to fit into their surroundings more easily. Players must also balance the needs of the visitors by strategically placing food stalls, concession stands, bathrooms, and information kiosks.

The player also has the option of building their own roller coaster designs as well as other rides by laying out individual track pieces, choosing the direction, height, and steepness, and adding such elements as zero-g rolls, corkscrews, vertical loops, and even on-ride photos, using a tile-based construction system.

Scenarios edit

 
Dual-tracked roller coasters

There are 21 scenarios included with RollerCoaster Tycoon, as well as 30 more in the Corkscrew Follies expansion pack, and another 30 in the Loopy Landscapes expansion pack, totaling 81 scenarios if the whole set is installed. Successfully completing a scenario will unlock the next one. Additionally, Mega Park is unlocked when all 21 scenarios are completed. This scenario has no objective (except "Have Fun!"), but allows the player to build on nearly the entire map, and eventually has all attractions available to build. This is the closest to a "sandbox" park, except the player does not have an unlimited amount of money to work with, only a $50,000 loan.

Some scenarios are based on real parks. For example, 'Katie's Dreamland' (Katie's World in the US Version) is based on Lightwater Valley, complete with that park's signature The Ultimate roller coaster (The Storm).

There were two official scenarios that were available for download on Hasbro's website: Fort Anachronism and Alton Towers. Alton Towers was included with the Loopy Landscapes expansion with Heide Park and Blackpool Pleasure Beach and was updated to take advantage of the new game components. Both scenarios are also included as part of RollerCoaster Tycoon Deluxe. The UK edition of RollerCoaster Tycoon Deluxe contained Blackpool Pleasure Beach in place of Fort Anachronism.

Development edit

Scottish game designer Chris Sawyer released Transport Tycoon in 1994, and spent time to consider what to do for a sequel. Some of the revenue he earned from Transport Tycoon he used towards travelling in Europe and the United States, which included visits to theme parks with roller coasters.[1] Though Sawyer said he had hated roller coasters before,[2] he became fond of them through these trips, and since has become a roller coaster enthusiast and had ridden on at least 700 coasters.[1] From these trips, Sawyer decided to follow Transport Tycoon with a roller coaster-based simulation, giving him a partial excuse to continue visiting theme parks to "research" roller coaster rides.[3][2] The game was to be called White Knuckle for the majority of the game's development. However, to follow the tradition of the Tycoon titles, the game was renamed accordingly.[4]

The game was developed in a small village near Dunblane over the course of two years.[2][5] Sawyer wrote 99% of the code for RollerCoaster Tycoon in assembly code for the Microsoft Macro Assembler, with the remaining one percent written in C.[3] The graphics were designed by artist Simon Foster using several 3D modeling, rendering, and paint programs.[3] Initially, Sawyer used family and friends to help playtest the game, and then turned to Hasbro, the publisher, to help complete more extensive bug-testing and feedback.[1][5]

For his efforts, Sawyer made around $30 million in royalties.[6] The Xbox port was handled by Frontier Developments, who would later go on to develop RollerCoaster Tycoon 3.

Release edit

The game was first released in North America on March 22, 1999.[7]

Expansion packs edit

Two expansion packs were released for Roller Coaster Tycoon that each include new rides, facilities, and scenarios. The first pack, Added Attractions, known in North America as Corkscrew Follies, was released in November 1999. The second pack, Loopy Landscapes, was released in September 2000. The pack does not require Added Attractions to be played, as the disc already includes all the content from the expansion.

Reissues and re-releases edit

In September 2001, Infogrames Europe released a compilation called Totally RollerCoaster, which included the base game and the Loopy Landscapes pack on separate discs.[8]

In 2002, a compilation of the base game and both expansions in a single box, RollerCoaster Tycoon Gold was released by Infogrames in North America. It was re-released in 2003 as RollerCoaster Tycoon Deluxe, which included all the contents of Gold on a single disc.

Deluxe was later released on digital distribution platforms such as GOG.com and Steam and in July 2014, these versions were updated to include European language localizations, which were previously available as separate retail versions.[9]

Xbox port edit

A version for the Xbox was also released in 2003, which was handled by Frontier Developments. The port was mainly the same as the original PC version and included both expansion packs, with controls adapted for a controller.

Reception edit

GameSpot's Alan Dunkin called it "another fun management simulation from the mind of Chris Sawyer." His praises included the custom naming of everything in the park and position-accurate, real-life sound effects. However, he disliked the limited speed of the game, reasoning that "when you're trying to manage your newest amusement park, time is ticking by, perhaps faster than you'd like." He also criticized the limited amount of scenarios and the player not being able to make their own.[16] IGN's Jason Bates also called it a fun game. He wrote that making custom rides could take a very long time and be very frustrating at first, and players would have to pay too much cash to tasks such as changing land levels, re-positioning trees and build walkways, while they design their rollercoaster. However, once players mastered doing so, "You'll get a lot of pride out of designing some crazy, twisting corkscrew that winds in and out of lakes and hot dog stands, painting it bright neon pink and orange, and giving it a name like the Vominator. And then when the kids start lining up for those $5 tickets, you'll be ready to start saving up for your next ridiculous extravaganza."[18] Game Revolution's Ben Silverman highlighted the game's graphical style: "The nature of the game just doesn't call for fancy graphics, and thankfully things run smoothly. The detail level is very cool, from the green-faced nauseous guest to the marquee scrolling the name of the ride at the entrance." He also praised the endless amount of possibilities in designing rollercoaster rides, as well as the huge amount of specific detail, such as the location of a food stall, the player should and can focus on of their park, with the only slight criticisms being the "sloppy" interface.[15]

Gary Eng Walk of Entertainment Weekly, who graded the game an A, called it "Quite literally, the thrill ride of the summer",[20] and in 2003, the magazine ranked RollerCoaster Tycoon number 68 on their list of the "100 greatest videogames".[21] Aaron Curtis of Los Angeles Times praised the game, saying that it is "simple enough to enjoy right out of the box but sophisticated enough to keep even the most obsessive park planner happy for weeks."[22]

The Xbox port received mixed ratings due to very little improvement. The only exclusive features are no menu buttons (they were accessed by holding the X and B buttons) and a magnifying glass cursor that can be toggled by clicking the left thumbstick.[19]

RollerCoaster Tycoon won Computer Games Strategy Plus's 1999 "Strategy Game of the Year" award, and the editors hailed it as "a superb game that's virtually guaranteed to put a smile on the face of even the most jaded gamer."[23] PC Gamer US and CNET Gamecenter nominated the game for their "Best Real-Time Strategy Game" awards, but these went to Age of Empires II: The Age of Kings and Homeworld, respectively.[24][25] The former publication's editors wrote that RollerCoaster Tycoon "revived the theme park subgenre with its rock-solid design and addicting play."[25] RollerCoaster Tycoon was also nominated for "Computer Game of the Year" and "Computer Strategy Game of the Year" during the AIAS' 3rd Annual Interactive Achievement Awards; both awards ultimately went to Age of Empires II: The Age of Kings.[26] During the 4th Annual Interactive Achievement Awards, the expansion Loopy Landscapes was nominated for the "PC Simulation", "PC Game of the Year", and "Game of the Year" awards; the first award went to MechWarrior 4: Vengeance,[27] while the latter two went to Diablo II.[28]

Sales edit

According to PC Data, it was the third-best-selling PC game on the week of July 25, 1999, and rose to number two the next week.[29] It was the second-best-selling PC title that same month, and was the third-best-selling of August of that year.[30] It returned to number two on the week of August 29 – September 4,[31] as well as taking the number-two spot again for the month of September.[32] On January 18, 2000, RollerCoaster Tycoon was announced the best-selling PC game of 1999.[33] Its sales in the United States totaled 719,535 units that year,[34] for revenues of $19.6 million—the third-highest gross for 1999.[35] Chris Sawyer said in response to the commercial success of the game, "I think everyone is a bit stunned by the sales success of RollerCoaster Tycoon, myself included. I always believed in the game concept myself, but I hadn't expected it to have so much widespread appeal among game players of all types."[36] RollerCoaster Tycoon also received a "Gold" award from the Verband der Unterhaltungssoftware Deutschland (VUD) by the end of August 1999,[37] for sales of at least 100,000 units across Germany, Austria and Switzerland.[38]

RollerCoaster Tycoon proceeded to become a long-term success in the United States. GameSpot's Trey Walker noted in late 2001 that it had "appeared in the top 10 [weekly sales] lists almost continuously" during its first two years of release.[39] Domestically, it sold another 749,749 units and earned $20.32 million from January through October 2000, according to PC Data.[40] These numbers rose to 1.25 million units ($32.99 million) by the end of the year, which made it the second-biggest computer game seller of 2000, behind The Sims.[41] RollerCoaster Tycoon's success continued in 2001: it placed again at #2 for the year, behind The Sims,[42] and earned $21.9 million with 953,953 sales.[43]

By July 2002, RollerCoaster Tycoon had sold over four million copies.[44]

Legacy edit

Several sequels would follow RollerCoaster Tycoon and its expansion packs: RollerCoaster Tycoon 2, RollerCoaster Tycoon 3, RollerCoaster Tycoon 3D, RollerCoaster Tycoon 4 Mobile and RollerCoaster Tycoon World. Features found in this game, along with RollerCoaster Tycoon 2, were included in RollerCoaster Tycoon Classic in 2017.[45]

Several user-created rollercoasters received media attention after footage of them were posted on various imageboards and social media.[46][47][48][49][50][51]

References edit

  1. ^ a b c Hrodey, Matt (January 3, 2020). "RollerCoaster Tycoon: the best-optimised game of all time?". PCGamesN. from the original on January 3, 2020. Retrieved January 3, 2020.
  2. ^ a b c Bauman, Steve (January 26, 2000). . Computer Games Magazine. Archived from the original on January 3, 2004. Retrieved January 27, 2016.
  3. ^ a b c "Frequently Asked Questions: about Chris Sawyer & Game Development". from the original on November 8, 2020. Retrieved August 29, 2010.
  4. ^ "10 things you (probably) never knew about Chris Sawyer's Tycoon games..." chrissawyergames.com. from the original on November 12, 2020. Retrieved January 28, 2016.
  5. ^ a b "Can a Solo-Developer Make a Successful Game?". March 4, 2020. from the original on July 28, 2022. Retrieved March 4, 2020.
  6. ^ Frith, Holden (November 8, 2005). "Games writer sues Atari in $5m royalties dispute". The Times. London, England: Times Newspapers Limited. from the original on August 31, 2013. Retrieved August 31, 2013. Atari's revenue from Mr Sawyer's games, including Transport Tycoon and three versions of Rollercoaster Tycoon, is estimated to be about $180 million. Mr Sawyer received about $30 million in royalties.
  7. ^ . GameSpot. March 22, 1999. Archived from the original on July 9, 2000. Retrieved January 11, 2020.
  8. ^ "Totally RollerCoaster (Includes RollerCoaster Tycoon plus Loopy Landscapes) : Amazon.co.uk: PC & Video Games". Amazon UK. from the original on April 6, 2023. Retrieved June 3, 2021.
  9. ^ The RCT Team (July 17, 2014). "Additional European Languages Now Available!". from the original on April 2, 2016. Retrieved August 17, 2017.
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  18. ^ a b Bates, Jason (April 2, 1999). "Roller Coaster Tycoon" March 6, 2016, at the Wayback Machine. IGN. Retrieved January 27, 2016.
  19. ^ a b Thompson, Justin (April 1, 2003). "RollerCoaster Tycoon Review". IGN. from the original on February 4, 2016. Retrieved January 27, 2016.
  20. ^ Eng Walk, Gary (May 14, 1999). "What to Play - Videogames and CD-ROMS". Entertainment Weekly. from the original on November 19, 2015. Retrieved January 27, 2016.
  21. ^ "The 100 greatest videogames: No. 51 - No. 100". Entertainment Weekly. May 12, 2003. from the original on April 10, 2016. Retrieved January 27, 2016.
  22. ^ Curtiss, Aaron (June 7, 1999). "'Tycoon' Can Offer Sophisticated Thrills". Los Angeles Times. from the original on November 5, 2016. Retrieved November 4, 2016.
  23. ^ Staff (March 6, 2000). . Computer Games Strategy Plus. Archived from the original on March 24, 2005.
  24. ^ The Gamecenter Staff (January 21, 2000). . CNET Gamecenter. Archived from the original on June 6, 2000.
  25. ^ a b Staff (March 2000). "The Sixth Annual PC Gamer Awards". PC Gamer US. 7 (3): 46, 47, 49, 50, 54–56, 60, 62.
  26. ^ . Interactive.org. Academy of Interactive Arts & Sciences. Archived from the original on October 11, 2000. Retrieved December 28, 2022.
  27. ^ "2001 Awards Category Details PC Simulation". Academy of Interactive Arts & Sciences. Retrieved July 24, 2023.
  28. ^ "D.I.C.E. Awards By Video Game Details Diablo II". Academy of Interactive Arts & Sciences. Retrieved July 24, 2023.
  29. ^ "Best Selling Games". IGN. August 21, 1999. from the original on February 3, 2016. Retrieved January 27, 2016.
  30. ^ "Top 20 Countdown". IGN. September 23, 1999. from the original on February 3, 2016. Retrieved January 27, 2016.
  31. ^ "Top of the Pops". IGN. September 28, 1999. from the original on February 3, 2016. Retrieved January 27, 2016.
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  33. ^ "News". chrissawyergames.com. from the original on January 11, 2016. Retrieved January 28, 2016.
  34. ^ Staff (April 2000). "Eyewitness; Shake Your Money-Maker". PC Gamer US. Vol. 7, no. 4. p. 32.
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  36. ^ "Roller Coaster Tycoon: Corkscrew Follies Interview". IGN. October 30, 1999. from the original on February 3, 2016. Retrieved January 27, 2016.
  37. ^ (Press release) (in German). Paderborn: Verband der Unterhaltungssoftware Deutschland. September 10, 1999. Archived from the original on June 23, 2000.
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  39. ^ Walker, Trey (November 14, 2001). . GameSpot. Archived from the original on December 13, 2001.
  40. ^ Asher, Mark; Chick, Tom. . Quarter to Three. Archived from the original on February 2, 2001.
  41. ^ Staff (April 2001). "Eyewitness; It's All in the Numbers". PC Gamer US. 8 (4): 40, 41.
  42. ^ (Press release). Port Washington, New York: The NPD Group. February 7, 2002. Archived from the original on August 20, 2003.
  43. ^ Bradshaw, Lucy (January 31, 2002). "Markle Forum on Children and Media" (PDF). New York University. (PDF) from the original on June 19, 2004.
  44. ^ Brown, Ken (July 2002). "Read Me; News Feed". Computer Gaming World. No. 216. p. 42.
  45. ^ Sarkar, Samit (December 22, 2016). "First two RollerCoaster Tycoon games arrive on Android, iOS". Polygon. from the original on December 22, 2016. Retrieved December 22, 2016.
  46. ^ Dellinger, AJ (September 19, 2015). "5 mind-bending video game simulations pushed to their absolute limits". The Daily Dot. from the original on November 13, 2016. Retrieved November 13, 2016.
  47. ^ Hernandez, Patricia (October 29, 2015). "Mario Maker Players Are In An Arms Race To Make The Hardest Level Ever". Kotaku. from the original on November 13, 2015. Retrieved November 13, 2016.
  48. ^ Pick, Rachel (December 6, 2015). "'Rollercoaster Tycoon' Sadist Creates 210 Day-Long Hell Coaster". Motherboard. from the original on November 13, 2016. Retrieved November 13, 2016.
  49. ^ Limer, Eric (December 10, 2015). "Mad Genius Simulates a Roller Coaster So Slow Its Riders Would Starve". Popular Mechanics. from the original on November 13, 2016. Retrieved November 13, 2016.
  50. ^ Rad, Chloi (December 1, 2015). "The Rollercoaster Tycoon Ride That Takes 3,000 In-Game Years to Complete". Kill Screen. from the original on June 11, 2016. Retrieved November 13, 2016.
  51. ^ Fumudoh, Ziwe (December 11, 2015). "World's most sadistic RollerCoaster Tycoon design starves passengers to death". The Daily Dot. from the original on November 8, 2016. Retrieved November 13, 2016.

External links edit

  • Official website

rollercoaster, tycoon, video, game, this, article, about, video, game, series, rollercoaster, tycoon, rollercoaster, tycoon, 1999, construction, management, simulation, video, game, themed, around, amusement, parks, developed, chris, sawyer, published, hasbro,. This article is about the video game For the series see RollerCoaster Tycoon RollerCoaster Tycoon is a 1999 construction and management simulation video game themed around amusement parks Developed by Chris Sawyer and published by Hasbro Interactive the game was released for Windows in 1999 and was later ported to the Xbox by Infogrames in 2003 It is the first game in the RollerCoaster Tycoon series RollerCoaster TycoonCover artPublisher s Hasbro InteractiveInfogrames Interactive Xbox Designer s Chris SawyerProgrammer s Chris SawyerArtist s Simon FosterComposer s Allister BrimbleSeriesRollerCoaster TycoonPlatform s Microsoft Windows XboxReleaseMicrosoft WindowsNA March 22 1999EU April 12 1999XboxNA EU March 25 2003Genre s Construction and management simulationMode s Single playerRollerCoaster Tycoon received two expansion packs Added Attractions released in the US as Corkscrew Follies in 1999 and Loopy Landscapes in 2000 Two special editions were released RollerCoaster Tycoon Gold Totally Roller Coaster in 2002 which contained the original game Added Attractions Corkscrew Follies and Loopy Landscapes and RollerCoaster Tycoon Deluxe in 2003 which contained the content in Gold plus more designs for the different customizable rides Contents 1 Gameplay 1 1 Scenarios 2 Development 3 Release 3 1 Expansion packs 3 2 Reissues and re releases 3 3 Xbox port 4 Reception 4 1 Sales 5 Legacy 6 References 7 External linksGameplay editThe premise of the game is to complete a series of preset scenarios by successfully building and maintaining amusement parks through business ownership as a theme park entrepreneur Players can choose from dozens of roller coaster types and can also build log flumes carousels bumper cars haunted houses go karts Ferris wheels and swinging ships among other rides nbsp A screenshot showing a log flumeThe player may hire handymen to sweep paths empty garbage cans water flowers and mow lawns mechanics to inspect and fix rides security guards to prevent vandalism within the park and entertainers to entertain the guests The geography and landscaping of the park can be modified allowing the player to lower raise terrain and add water to improve the park s attractiveness as well as to allow rides to fit into their surroundings more easily Players must also balance the needs of the visitors by strategically placing food stalls concession stands bathrooms and information kiosks The player also has the option of building their own roller coaster designs as well as other rides by laying out individual track pieces choosing the direction height and steepness and adding such elements as zero g rolls corkscrews vertical loops and even on ride photos using a tile based construction system Scenarios edit nbsp Dual tracked roller coastersThere are 21 scenarios included with RollerCoaster Tycoon as well as 30 more in the Corkscrew Follies expansion pack and another 30 in the Loopy Landscapes expansion pack totaling 81 scenarios if the whole set is installed Successfully completing a scenario will unlock the next one Additionally Mega Park is unlocked when all 21 scenarios are completed This scenario has no objective except Have Fun but allows the player to build on nearly the entire map and eventually has all attractions available to build This is the closest to a sandbox park except the player does not have an unlimited amount of money to work with only a 50 000 loan Some scenarios are based on real parks For example Katie s Dreamland Katie s World in the US Version is based on Lightwater Valley complete with that park s signature The Ultimate roller coaster The Storm There were two official scenarios that were available for download on Hasbro s website Fort Anachronism and Alton Towers Alton Towers was included with the Loopy Landscapes expansion with Heide Park and Blackpool Pleasure Beach and was updated to take advantage of the new game components Both scenarios are also included as part of RollerCoaster Tycoon Deluxe The UK edition of RollerCoaster Tycoon Deluxe contained Blackpool Pleasure Beach in place of Fort Anachronism Development editScottish game designer Chris Sawyer released Transport Tycoon in 1994 and spent time to consider what to do for a sequel Some of the revenue he earned from Transport Tycoon he used towards travelling in Europe and the United States which included visits to theme parks with roller coasters 1 Though Sawyer said he had hated roller coasters before 2 he became fond of them through these trips and since has become a roller coaster enthusiast and had ridden on at least 700 coasters 1 From these trips Sawyer decided to follow Transport Tycoon with a roller coaster based simulation giving him a partial excuse to continue visiting theme parks to research roller coaster rides 3 2 The game was to be called White Knuckle for the majority of the game s development However to follow the tradition of the Tycoon titles the game was renamed accordingly 4 The game was developed in a small village near Dunblane over the course of two years 2 5 Sawyer wrote 99 of the code for RollerCoaster Tycoon in assembly code for the Microsoft Macro Assembler with the remaining one percent written in C 3 The graphics were designed by artist Simon Foster using several 3D modeling rendering and paint programs 3 Initially Sawyer used family and friends to help playtest the game and then turned to Hasbro the publisher to help complete more extensive bug testing and feedback 1 5 For his efforts Sawyer made around 30 million in royalties 6 The Xbox port was handled by Frontier Developments who would later go on to develop RollerCoaster Tycoon 3 Release editThe game was first released in North America on March 22 1999 7 Expansion packs edit Two expansion packs were released for Roller Coaster Tycoon that each include new rides facilities and scenarios The first pack Added Attractions known in North America as Corkscrew Follies was released in November 1999 The second pack Loopy Landscapes was released in September 2000 The pack does not require Added Attractions to be played as the disc already includes all the content from the expansion Reissues and re releases edit In September 2001 Infogrames Europe released a compilation called Totally RollerCoaster which included the base game and the Loopy Landscapes pack on separate discs 8 In 2002 a compilation of the base game and both expansions in a single box RollerCoaster Tycoon Gold was released by Infogrames in North America It was re released in 2003 as RollerCoaster Tycoon Deluxe which included all the contents of Gold on a single disc Deluxe was later released on digital distribution platforms such as GOG com and Steam and in July 2014 these versions were updated to include European language localizations which were previously available as separate retail versions 9 Xbox port edit A version for the Xbox was also released in 2003 which was handled by Frontier Developments The port was mainly the same as the original PC version and included both expansion packs with controls adapted for a controller Reception editReceptionAggregate scoresAggregatorScoreGameRankings PC 88 10 Metacritic XBOX 62 100 11 Review scoresPublicationScoreAllGame PC nbsp nbsp nbsp nbsp nbsp 12 Eurogamer PC 8 10 13 Game Informer XBOX 2 10 14 GamePro PC 9 10 10 GameRevolution PC A 15 GameSpot PC 8 6 10 16 XBOX 7 10 17 IGN PC 8 5 10 18 XBOX 6 10 19 PC Gamer UK PC 91 100 10 GameSpot s Alan Dunkin called it another fun management simulation from the mind of Chris Sawyer His praises included the custom naming of everything in the park and position accurate real life sound effects However he disliked the limited speed of the game reasoning that when you re trying to manage your newest amusement park time is ticking by perhaps faster than you d like He also criticized the limited amount of scenarios and the player not being able to make their own 16 IGN s Jason Bates also called it a fun game He wrote that making custom rides could take a very long time and be very frustrating at first and players would have to pay too much cash to tasks such as changing land levels re positioning trees and build walkways while they design their rollercoaster However once players mastered doing so You ll get a lot of pride out of designing some crazy twisting corkscrew that winds in and out of lakes and hot dog stands painting it bright neon pink and orange and giving it a name like the Vominator And then when the kids start lining up for those 5 tickets you ll be ready to start saving up for your next ridiculous extravaganza 18 Game Revolution s Ben Silverman highlighted the game s graphical style The nature of the game just doesn t call for fancy graphics and thankfully things run smoothly The detail level is very cool from the green faced nauseous guest to the marquee scrolling the name of the ride at the entrance He also praised the endless amount of possibilities in designing rollercoaster rides as well as the huge amount of specific detail such as the location of a food stall the player should and can focus on of their park with the only slight criticisms being the sloppy interface 15 Gary Eng Walk of Entertainment Weekly who graded the game an A called it Quite literally the thrill ride of the summer 20 and in 2003 the magazine ranked RollerCoaster Tycoon number 68 on their list of the 100 greatest videogames 21 Aaron Curtis of Los Angeles Times praised the game saying that it is simple enough to enjoy right out of the box but sophisticated enough to keep even the most obsessive park planner happy for weeks 22 The Xbox port received mixed ratings due to very little improvement The only exclusive features are no menu buttons they were accessed by holding the X and B buttons and a magnifying glass cursor that can be toggled by clicking the left thumbstick 19 RollerCoaster Tycoon won Computer Games Strategy Plus s 1999 Strategy Game of the Year award and the editors hailed it as a superb game that s virtually guaranteed to put a smile on the face of even the most jaded gamer 23 PC Gamer US and CNET Gamecenter nominated the game for their Best Real Time Strategy Game awards but these went to Age of Empires II The Age of Kings and Homeworld respectively 24 25 The former publication s editors wrote that RollerCoaster Tycoon revived the theme park subgenre with its rock solid design and addicting play 25 RollerCoaster Tycoon was also nominated for Computer Game of the Year and Computer Strategy Game of the Year during the AIAS 3rd Annual Interactive Achievement Awards both awards ultimately went to Age of Empires II The Age of Kings 26 During the 4th Annual Interactive Achievement Awards the expansion Loopy Landscapes was nominated for the PC Simulation PC Game of the Year and Game of the Year awards the first award went to MechWarrior 4 Vengeance 27 while the latter two went to Diablo II 28 Sales edit According to PC Data it was the third best selling PC game on the week of July 25 1999 and rose to number two the next week 29 It was the second best selling PC title that same month and was the third best selling of August of that year 30 It returned to number two on the week of August 29 September 4 31 as well as taking the number two spot again for the month of September 32 On January 18 2000 RollerCoaster Tycoon was announced the best selling PC game of 1999 33 Its sales in the United States totaled 719 535 units that year 34 for revenues of 19 6 million the third highest gross for 1999 35 Chris Sawyer said in response to the commercial success of the game I think everyone is a bit stunned by the sales success of RollerCoaster Tycoon myself included I always believed in the game concept myself but I hadn t expected it to have so much widespread appeal among game players of all types 36 RollerCoaster Tycoon also received a Gold award from the Verband der Unterhaltungssoftware Deutschland VUD by the end of August 1999 37 for sales of at least 100 000 units across Germany Austria and Switzerland 38 RollerCoaster Tycoon proceeded to become a long term success in the United States GameSpot s Trey Walker noted in late 2001 that it had appeared in the top 10 weekly sales lists almost continuously during its first two years of release 39 Domestically it sold another 749 749 units and earned 20 32 million from January through October 2000 according to PC Data 40 These numbers rose to 1 25 million units 32 99 million by the end of the year which made it the second biggest computer game seller of 2000 behind The Sims 41 RollerCoaster Tycoon s success continued in 2001 it placed again at 2 for the year behind The Sims 42 and earned 21 9 million with 953 953 sales 43 By July 2002 RollerCoaster Tycoon had sold over four million copies 44 Legacy editSeveral sequels would follow RollerCoaster Tycoon and its expansion packs RollerCoaster Tycoon 2 RollerCoaster Tycoon 3 RollerCoaster Tycoon 3D RollerCoaster Tycoon 4 Mobile and RollerCoaster Tycoon World Features found in this game along with RollerCoaster Tycoon 2 were included in RollerCoaster Tycoon Classic in 2017 45 Several user created rollercoasters received media attention after footage of them were posted on various imageboards and social media 46 47 48 49 50 51 References edit a b c Hrodey Matt January 3 2020 RollerCoaster Tycoon the best optimised game of all time PCGamesN Archived from the original on January 3 2020 Retrieved January 3 2020 a b c Bauman Steve January 26 2000 The Pursuit of Fun Computer Games Magazine Archived from the original on January 3 2004 Retrieved January 27 2016 a b c Frequently Asked Questions about Chris Sawyer amp Game Development Archived from the original on November 8 2020 Retrieved August 29 2010 10 things you probably never knew about Chris Sawyer s Tycoon games chrissawyergames com Archived from the original on November 12 2020 Retrieved January 28 2016 a b Can a Solo Developer Make a Successful Game March 4 2020 Archived from the original on July 28 2022 Retrieved March 4 2020 Frith Holden November 8 2005 Games writer sues Atari in 5m royalties dispute The Times London England Times Newspapers Limited Archived from the original on August 31 2013 Retrieved August 31 2013 Atari s revenue from Mr Sawyer s games including Transport Tycoon and three versions of Rollercoaster Tycoon is estimated to be about 180 million Mr Sawyer received about 30 million in royalties New Releases GameSpot March 22 1999 Archived from the original on July 9 2000 Retrieved January 11 2020 Totally RollerCoaster Includes RollerCoaster Tycoon plus Loopy Landscapes Amazon co uk PC amp Video Games Amazon UK Archived from the original on April 6 2023 Retrieved June 3 2021 The RCT Team July 17 2014 Additional European Languages Now Available Archived from the original on April 2 2016 Retrieved August 17 2017 a b c RollerCoaster Tycoon for PC GameRankings CBS Interactive Archived from the original on December 9 2019 Retrieved October 5 2018 RollerCoaster Tycoon for Xbox Reviews Metacritic CBS Interactive Archived from the original on March 7 2016 Retrieved January 27 2016 Smith Nick RollerCoaster Tycoon Review Allgame Rovi Corporation Archived from the original on November 15 2014 Retrieved January 27 2016 King Nach May 18 2000 RollerCoaster Tycoon Eurogamer Archived from the original on February 3 2016 Retrieved January 27 2016 Helgeson Matt Off The Tracks Game Informer Archived from the original on August 2 2008 Retrieved January 27 2016 a b Silverman Ben March 1 1999 RollerCoaster Tycoon Review Game Revolution Archived from the original on February 3 2016 Retrieved January 27 2016 a b Dunkin Alan April 13 1999 RollerCoaster Tycoon Review Archived January 12 2016 at the Wayback Machine GameSpot Retrieved January 27 2016 Shoemaker Brad April 22 2003 RollerCoaster Tycoon for Xbox Gamespot Archived from the original on October 1 2003 Retrieved January 27 2016 a b Bates Jason April 2 1999 Roller Coaster Tycoon Archived March 6 2016 at the Wayback Machine IGN Retrieved January 27 2016 a b Thompson Justin April 1 2003 RollerCoaster Tycoon Review IGN Archived from the original on February 4 2016 Retrieved January 27 2016 Eng Walk Gary May 14 1999 What to Play Videogames and CD ROMS Entertainment Weekly Archived from the original on November 19 2015 Retrieved January 27 2016 The 100 greatest videogames No 51 No 100 Entertainment Weekly May 12 2003 Archived from the original on April 10 2016 Retrieved January 27 2016 Curtiss Aaron June 7 1999 Tycoon Can Offer Sophisticated Thrills Los Angeles Times Archived from the original on November 5 2016 Retrieved November 4 2016 Staff March 6 2000 The Computer Games Awards The Best Games of 1999 Computer Games Strategy Plus Archived from the original on March 24 2005 The Gamecenter Staff January 21 2000 The Gamecenter Awards for 1999 CNET Gamecenter Archived from the original on June 6 2000 a b Staff March 2000 The Sixth Annual PC Gamer Awards PC Gamer US 7 3 46 47 49 50 54 56 60 62 Third Interactive Achievement Awards Personal Computer Interactive org Academy of Interactive Arts amp Sciences Archived from the original on October 11 2000 Retrieved December 28 2022 2001 Awards Category Details PC Simulation Academy of Interactive Arts amp Sciences Retrieved July 24 2023 D I C E Awards By Video Game Details Diablo II Academy of Interactive Arts amp Sciences Retrieved July 24 2023 Best Selling Games IGN August 21 1999 Archived from the original on February 3 2016 Retrieved January 27 2016 Top 20 Countdown IGN September 23 1999 Archived from the original on February 3 2016 Retrieved January 27 2016 Top of the Pops IGN September 28 1999 Archived from the original on February 3 2016 Retrieved January 27 2016 The September Sweeps IGN October 21 1999 Archived from the original on February 3 2016 Retrieved January 27 2016 News chrissawyergames com Archived from the original on January 11 2016 Retrieved January 28 2016 Staff April 2000 Eyewitness Shake Your Money Maker PC Gamer US Vol 7 no 4 p 32 Fudge James January 19 2000 PC Data Top Selling PC Games for 1999 Computer Games Strategy Plus Archived from the original on August 17 2000 Roller Coaster Tycoon Corkscrew Follies Interview IGN October 30 1999 Archived from the original on February 3 2016 Retrieved January 27 2016 VUD Sales Awards August 99 Press release in German Paderborn Verband der Unterhaltungssoftware Deutschland September 10 1999 Archived from the original on June 23 2000 Horn Andre January 14 2004 VUD Gold Awards 2003 GamePro Germany in German Archived from the original on July 18 2018 Walker Trey November 14 2001 Civilization III takes first and second place GameSpot Archived from the original on December 13 2001 Asher Mark Chick Tom The Year s Ten Best Selling Games Quarter to Three Archived from the original on February 2 2001 Staff April 2001 Eyewitness It s All in the Numbers PC Gamer US 8 4 40 41 NPD Reports Annual 2001 U S Interactive Entertainment Sales Shatter Industry Record Press release Port Washington New York The NPD Group February 7 2002 Archived from the original on August 20 2003 Bradshaw Lucy January 31 2002 Markle Forum on Children and Media PDF New York University Archived PDF from the original on June 19 2004 Brown Ken July 2002 Read Me News Feed Computer Gaming World No 216 p 42 Sarkar Samit December 22 2016 First two RollerCoaster Tycoon games arrive on Android iOS Polygon Archived from the original on December 22 2016 Retrieved December 22 2016 Dellinger AJ September 19 2015 5 mind bending video game simulations pushed to their absolute limits The Daily Dot Archived from the original on November 13 2016 Retrieved November 13 2016 Hernandez Patricia October 29 2015 Mario Maker Players Are In An Arms Race To Make The Hardest Level Ever Kotaku Archived from the original on November 13 2015 Retrieved November 13 2016 Pick Rachel December 6 2015 Rollercoaster Tycoon Sadist Creates 210 Day Long Hell Coaster Motherboard Archived from the original on November 13 2016 Retrieved November 13 2016 Limer Eric December 10 2015 Mad Genius Simulates a Roller Coaster So Slow Its Riders Would Starve Popular Mechanics Archived from the original on November 13 2016 Retrieved November 13 2016 Rad Chloi December 1 2015 The Rollercoaster Tycoon Ride That Takes 3 000 In Game Years to Complete Kill Screen Archived from the original on June 11 2016 Retrieved November 13 2016 Fumudoh Ziwe December 11 2015 World s most sadistic RollerCoaster Tycoon design starves passengers to death The Daily Dot Archived from the original on November 8 2016 Retrieved November 13 2016 External links editOfficial website Retrieved from https en wikipedia org w index php title RollerCoaster Tycoon video game amp oldid 1187528544, wikipedia, wiki, book, books, library,

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