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Robin Hunicke

Robin Hunicke (/ˈhʌnɪki/; born March 15, 1973)[1] is an American video game designer and producer. She is a professor of game design at UC Santa Cruz and the co-founder of Funomena.

Robin Hunicke
Hunicke hosting the 2018 Game Developers Conference Awards
Born (1973-03-15) March 15, 1973 (age 49)[1]
Occupation(s)Executive Producer
Designer
Known forFunomena
thatgamecompany
Electronic Arts
Notable workMySims, Boom Blox, Journey, Wattam
Websitewww.funomena.com

Hunicke began her career at Electronic Arts where she worked on multiple games including MySims as Lead Designer and Boom Blox and its sequel as a Producer. After leaving EA, she was hired by thatgamecompany where she produced Journey, an online cooperative game for the PlayStation 3. After its completion, Hunicke joined Tiny Speck to develop the social MMORPG Glitch, teaming with Katamari Damacy creator and personal friend Keita Takahashi. Prior to the release of Glitch, Hunicke left Tiny Speck to co-found Funomena together with Martin Middleton, former teammate and engineer at thatgamecompany. In October 2012, Funomena announced their first project: "to build a game that takes data from a pedometer and does something fun with it."[2] They announced two new games, Wattam (directed by Keita Takahashi) and Luna, "a tactile puzzle game set in a vibrant and sculptural story-book world", both of which have been released with Hunicke credited as executive producer.[3]

Hunicke is recognized in the industry for her support of independent game development, experimentation in game design, research in dynamic difficulty adjustment, and the advocacy of women within the games industry.[4]

In 2022 Hunicke was accused of emotionally abusing Funomena employees.[5][6]

Early life and education

Hunicke was born on March 15, 1973 in Albany, New York. She holds a B.A. degree from the University of Chicago and is finishing a PhD in Artificial Intelligence with a focus on Games and Game Design from Northwestern University.[7]

Career

Electronic Arts

Hunicke began her work with Electronic Arts at Maxis, where she became a designer for The Sims 2: Open for Business after meeting famed game designer and Sims director Will Wright. Following her work on The Sims 2, Hunicke went on to become the lead designer for MySims on the Nintendo Wii, and later, was a producer for Boom Blox and its sequel, Boom Blox: Bash Party.[8][9][10]

thatgamecompany

 
Hunicke in 2009

Following her work at Electronic Arts, Hunicke joined thatgamecompany as producer.[11] She joined the team in the early conceptual stages for the studio's third project Journey, a multiplayer cooperative adventure game released in early 2012.[12][13]

Tiny Speck

After the release of Journey, Hunicke left thatgamecompany to join Tiny Speck to continue development of their social MMORPG Glitch.[14]

Funomena

Prior to the release of Glitch, Hunicke left Tiny Speck to co-found Funomena together with Martin Middleton. They announced their first project in October 2012: "to build a game that takes data from a pedometer and does something fun with it."[2] Their first video game is Luna, a VR-focused art game[15] which is described as "a tactile puzzle game set in a vibrant and sculptural story-book world".[3] They then developed Wattam, a spiritual successor of Bandai Namco's Katamari series directed by its creator, Keita Takahashi.[16] It was released on PlayStation 4 and PC (via Epic Games Store) on December 17, 2019.

Emotional abuse allegations

In March 2022, allegations were made by anonymous former employees in a YouTube video released by People Make Games that Hunicke had emotionally abused Funomena staff, bringing up sensitive information about their personal lives during workplace discussions regarding performance.[5][6] Hunicke later acknowledged in a series of tweets stating that she was sorry for her actions and was taking a break but did not respond to any specific contents of the report. Two weeks following the release of the report it was reported that Funomena was shutting down.[17] In May 2022 a report by Fanbyte uncovered additional details including employees stating that they were unsure if the studio is closing down or secured outside funding and that the studio attempted to gain funds by attempting to becoming a work-for-hire company for companies that made content in Roblox. The report also that two days after Hunicke posted her Twitter apology, Hunicke alongside Funomena co-founder Martin Middleton said to staff that there would be layoffs at the studio and that Funomena would likely close due to People Make Games' video and its impact on the studio's ability to secure outside funding.[18][19][20]

Conferences and events

Hunicke contributes to various video game industry conferences and events throughout the year. She is an organizer of the annual Game Design Workshop at the Game Developer's Conference, where she helps organize the event and teaches with designers Doug Church, Marc LeBlanc, Frank Lantz, Stone Librande, Clint Hocking and others.[21] Hunicke is also an organizer of the Experimental Gameplay Sessions at GDC with Jonathan Blow, Doug Church, and Chris Hecker.[22] Many successful games have made their first public appearance at the session, including Jonathan Blow's Braid and Valve's Portal.[23] Hunicke is also an organizer of IndieCade, an annual festival dedicated to independent game development.[24]

Hunicke is a founding member of the IGDA Education SIG, has participated in the Indie Game Jam, helps with the Global Game Jam, teaches at UCSC, is a judge for the Independent Games Festival and a co-head of the Experimental Gameplay Workshop.[25][26]

Research

In her studies, Hunicke researches dynamic difficulty adjustment. She is also interested in how "the notions of fate, meaning, and consequence can be communicated via video games".[27]

MDA framework

From 2001 to 2004,[28] Hunicke, Marc LeBlanc, and Robert Zubeck created the Mechanics-Dynamics-Aesthetics framework to focus and improve game analysis. The framework categorizes the many aspects of a game as Mechanics, Dynamics, or Aesthetics, and outlines the inverse perspectives of designer and player. From the perspective of the designer, the Mechanics generate Dynamics which generate Aesthetics. From the perspective of the player, the player experiences the game through the Aesthetics, which are provided by Dynamics that emerge from the game Mechanics.

Awards and recognition

On May 21, 2008, Hunicke was chosen for Gamasutra's "Gamasutra 20", "honoring the Top 20 women working in the video game industry". In 2009, Microsoft awarded Hunicke the Women in Gaming Award for Design. She also earned a spot on the Hot 100 Game Developers of 2009 list by Edge Magazine.[25][29][30]

To date, the various titles Hunicke has worked on have garnered awards, such as the "Online Innovation Award" for Journey at the Game Developers Choice Online Awards[31] and a BAFTA award for "Best Casual Game of 2008" for Boom Blox.[32]

She's a contest judge in Will Wright's Proxi art challenge.[33]

References

  1. ^ a b "Robin Hunicke – Photos". Robin Hunicke. from the original on June 20, 2010. Retrieved October 2, 2011.
  2. ^ a b "Funomena – Awesome Day". Funomena. from the original on September 5, 2014. Retrieved October 10, 2012.
  3. ^ a b "Luna". Funomena. from the original on December 10, 2015. Retrieved September 13, 2015.
  4. ^ "GDC Vault – Indie Gamemaker Rant". GDCVault. from the original on September 21, 2012. Retrieved March 13, 2011.
  5. ^ a b Chalk, Andy (March 18, 2022). "Two reports paint a troubling picture of workplace abuses at acclaimed indie studios". PC Gamer. from the original on March 18, 2022. Retrieved March 20, 2022.
  6. ^ a b Bryant Francis (March 18, 2022). "Funomena co-founder Robin Hunicke accused of workplace emotional abuse". Game Developer. from the original on March 19, 2022. Retrieved March 20, 2022.
  7. ^ "Robin Hunicke – Bio". Robin Hunicke. from the original on May 14, 2017. Retrieved March 13, 2011.
  8. ^ "Moby Games – Sims 2". Moby Games. from the original on October 24, 2012. Retrieved March 13, 2011.
  9. ^ "Moby Games – MySims". Moby Games. from the original on October 24, 2012. Retrieved March 13, 2011.
  10. ^ "Moby Games – Boom Blox". Moby Games. from the original on November 13, 2012. Retrieved March 13, 2011.
  11. ^ . thatgamecompany. Archived from the original on March 24, 2011. Retrieved March 13, 2011.
  12. ^ "thatgamecompany – Games – Journey". thatgamecompany. from the original on January 16, 2013. Retrieved March 13, 2011.
  13. ^ . thatgamecompany. Archived from the original on May 20, 2011. Retrieved March 13, 2011.
  14. ^ . Tiny Speck. March 29, 2012. Archived from the original on March 31, 2012. Retrieved March 31, 2012.
  15. ^ "The Woman Who Gave You Journey Returns With a VR Fairy Tale". WIRED. from the original on August 23, 2017. Retrieved August 23, 2017.
  16. ^ McCarthy, Caty (September 21, 2018). "Keita Takahashi on Wattam and the Superfluousness of Video Games". USgamer. from the original on September 23, 2018. Retrieved September 23, 2018.
  17. ^ Andy Chalk published (March 29, 2022). "Two weeks after workplace abuse allegations, Funomena is reportedly closing". PC Gamer. from the original on March 30, 2022. Retrieved March 30, 2022.
  18. ^ "People Make Games is taking on "Roblox" and abusive indie developers - the Washington Post". from the original on June 22, 2022. Retrieved June 8, 2022.
  19. ^ "The Hopeful Beginning and Abrupt Shuttering of Funomena". Fanbyte. May 6, 2022. from the original on May 13, 2022. Retrieved May 13, 2022.
  20. ^ Smith, Graham (May 7, 2022). "New Funomena report charts downfall amid abuse allegations". Rock, Paper, Shotgun. from the original on May 10, 2022. Retrieved May 13, 2022.
  21. ^ "Game Developers Conference – Tutorials". GDC. from the original on May 16, 2011. Retrieved May 31, 2011.
  22. ^ timw (March 4, 2011). "GDC 2011: The Experimental Gameplay Sessions Highlights". IndieGames. from the original on October 23, 2011. Retrieved May 31, 2011.
  23. ^ "EGW – History". www.experimental-gameplay.org. from the original on February 17, 2011. Retrieved March 13, 2011.
  24. ^ "IndieCade – About". IndieCade. from the original on March 24, 2011. Retrieved March 13, 2011.
  25. ^ a b "Gamasutra 20 – Women in Games". Gamasutra. from the original on February 13, 2011. Retrieved March 13, 2011.
  26. ^ "IGF Judges Announced". Independent Game Festival. from the original on September 2, 2016. Retrieved March 13, 2011.
  27. ^ "Robin Hunicke – Homepage". Robin Hunicke. from the original on November 21, 2010. Retrieved March 13, 2011.
  28. ^ http://www.zubek.net/robert//publications/MDA.pdf September 28, 2013, at the Wayback Machine[bare URL PDF]
  29. ^ "Women in Games Awards". IGDA. from the original on April 30, 2011. Retrieved March 13, 2011.
  30. ^ . Edge. Archived from the original on August 20, 2012. Retrieved March 13, 2011.
  31. ^ "GDCOnline Innovation Award". UBM. from the original on October 17, 2012. Retrieved October 19, 2012.
  32. ^ . BAFTA. Archived from the original on February 19, 2011. Retrieved March 13, 2011.
  33. ^ "Will Wright's Proxi Art Challenge – Unity Connect". from the original on April 14, 2018. Retrieved April 14, 2018.

External links

robin, hunicke, born, march, 1973, american, video, game, designer, producer, professor, game, design, santa, cruz, founder, funomena, hunicke, hosting, 2018, game, developers, conference, awardsborn, 1973, march, 1973, albany, york, occupation, executive, pro. Robin Hunicke ˈ h ʌ n ɪ k i born March 15 1973 1 is an American video game designer and producer She is a professor of game design at UC Santa Cruz and the co founder of Funomena Robin HunickeHunicke hosting the 2018 Game Developers Conference AwardsBorn 1973 03 15 March 15 1973 age 49 1 Albany New York U S Occupation s Executive ProducerDesignerKnown forFunomenathatgamecompanyElectronic ArtsNotable workMySims Boom Blox Journey WattamWebsitewww wbr funomena wbr comHunicke began her career at Electronic Arts where she worked on multiple games including MySims as Lead Designer and Boom Blox and its sequel as a Producer After leaving EA she was hired by thatgamecompany where she produced Journey an online cooperative game for the PlayStation 3 After its completion Hunicke joined Tiny Speck to develop the social MMORPG Glitch teaming with Katamari Damacy creator and personal friend Keita Takahashi Prior to the release of Glitch Hunicke left Tiny Speck to co found Funomena together with Martin Middleton former teammate and engineer at thatgamecompany In October 2012 Funomena announced their first project to build a game that takes data from a pedometer and does something fun with it 2 They announced two new games Wattam directed by Keita Takahashi and Luna a tactile puzzle game set in a vibrant and sculptural story book world both of which have been released with Hunicke credited as executive producer 3 Hunicke is recognized in the industry for her support of independent game development experimentation in game design research in dynamic difficulty adjustment and the advocacy of women within the games industry 4 In 2022 Hunicke was accused of emotionally abusing Funomena employees 5 6 Contents 1 Early life and education 2 Career 2 1 Electronic Arts 2 2 thatgamecompany 2 3 Tiny Speck 2 4 Funomena 2 4 1 Emotional abuse allegations 2 5 Conferences and events 2 6 Research 2 6 1 MDA framework 3 Awards and recognition 4 References 5 External linksEarly life and education EditHunicke was born on March 15 1973 in Albany New York She holds a B A degree from the University of Chicago and is finishing a PhD in Artificial Intelligence with a focus on Games and Game Design from Northwestern University 7 Career EditElectronic Arts Edit Hunicke began her work with Electronic Arts at Maxis where she became a designer for The Sims 2 Open for Business after meeting famed game designer and Sims director Will Wright Following her work on The Sims 2 Hunicke went on to become the lead designer for MySims on the Nintendo Wii and later was a producer for Boom Blox and its sequel Boom Blox Bash Party 8 9 10 thatgamecompany Edit Hunicke in 2009 Following her work at Electronic Arts Hunicke joined thatgamecompany as producer 11 She joined the team in the early conceptual stages for the studio s third project Journey a multiplayer cooperative adventure game released in early 2012 12 13 Tiny Speck Edit After the release of Journey Hunicke left thatgamecompany to join Tiny Speck to continue development of their social MMORPG Glitch 14 Funomena Edit Prior to the release of Glitch Hunicke left Tiny Speck to co found Funomena together with Martin Middleton They announced their first project in October 2012 to build a game that takes data from a pedometer and does something fun with it 2 Their first video game is Luna a VR focused art game 15 which is described as a tactile puzzle game set in a vibrant and sculptural story book world 3 They then developed Wattam a spiritual successor of Bandai Namco s Katamari series directed by its creator Keita Takahashi 16 It was released on PlayStation 4 and PC via Epic Games Store on December 17 2019 Emotional abuse allegations Edit In March 2022 allegations were made by anonymous former employees in a YouTube video released by People Make Games that Hunicke had emotionally abused Funomena staff bringing up sensitive information about their personal lives during workplace discussions regarding performance 5 6 Hunicke later acknowledged in a series of tweets stating that she was sorry for her actions and was taking a break but did not respond to any specific contents of the report Two weeks following the release of the report it was reported that Funomena was shutting down 17 In May 2022 a report by Fanbyte uncovered additional details including employees stating that they were unsure if the studio is closing down or secured outside funding and that the studio attempted to gain funds by attempting to becoming a work for hire company for companies that made content in Roblox The report also that two days after Hunicke posted her Twitter apology Hunicke alongside Funomena co founder Martin Middleton said to staff that there would be layoffs at the studio and that Funomena would likely close due to People Make Games video and its impact on the studio s ability to secure outside funding 18 19 20 Conferences and events Edit Hunicke contributes to various video game industry conferences and events throughout the year She is an organizer of the annual Game Design Workshop at the Game Developer s Conference where she helps organize the event and teaches with designers Doug Church Marc LeBlanc Frank Lantz Stone Librande Clint Hocking and others 21 Hunicke is also an organizer of the Experimental Gameplay Sessions at GDC with Jonathan Blow Doug Church and Chris Hecker 22 Many successful games have made their first public appearance at the session including Jonathan Blow s Braid and Valve s Portal 23 Hunicke is also an organizer of IndieCade an annual festival dedicated to independent game development 24 Hunicke is a founding member of the IGDA Education SIG has participated in the Indie Game Jam helps with the Global Game Jam teaches at UCSC is a judge for the Independent Games Festival and a co head of the Experimental Gameplay Workshop 25 26 Research Edit In her studies Hunicke researches dynamic difficulty adjustment She is also interested in how the notions of fate meaning and consequence can be communicated via video games 27 MDA framework Edit From 2001 to 2004 28 Hunicke Marc LeBlanc and Robert Zubeck created the Mechanics Dynamics Aesthetics framework to focus and improve game analysis The framework categorizes the many aspects of a game as Mechanics Dynamics or Aesthetics and outlines the inverse perspectives of designer and player From the perspective of the designer the Mechanics generate Dynamics which generate Aesthetics From the perspective of the player the player experiences the game through the Aesthetics which are provided by Dynamics that emerge from the game Mechanics Awards and recognition EditOn May 21 2008 Hunicke was chosen for Gamasutra s Gamasutra 20 honoring the Top 20 women working in the video game industry In 2009 Microsoft awarded Hunicke the Women in Gaming Award for Design She also earned a spot on the Hot 100 Game Developers of 2009 list by Edge Magazine 25 29 30 To date the various titles Hunicke has worked on have garnered awards such as the Online Innovation Award for Journey at the Game Developers Choice Online Awards 31 and a BAFTA award for Best Casual Game of 2008 for Boom Blox 32 She s a contest judge in Will Wright s Proxi art challenge 33 References Edit a b Robin Hunicke Photos Robin Hunicke Archived from the original on June 20 2010 Retrieved October 2 2011 a b Funomena Awesome Day Funomena Archived from the original on September 5 2014 Retrieved October 10 2012 a b Luna Funomena Archived from the original on December 10 2015 Retrieved September 13 2015 GDC Vault Indie Gamemaker Rant GDCVault Archived from the original on September 21 2012 Retrieved March 13 2011 a b Chalk Andy March 18 2022 Two reports paint a troubling picture of workplace abuses at acclaimed indie studios PC Gamer Archived from the original on March 18 2022 Retrieved March 20 2022 a b Bryant Francis March 18 2022 Funomena co founder Robin Hunicke accused of workplace emotional abuse Game Developer Archived from the original on March 19 2022 Retrieved March 20 2022 Robin Hunicke Bio Robin Hunicke Archived from the original on May 14 2017 Retrieved March 13 2011 Moby Games Sims 2 Moby Games Archived from the original on October 24 2012 Retrieved March 13 2011 Moby Games MySims Moby Games Archived from the original on October 24 2012 Retrieved March 13 2011 Moby Games Boom Blox Moby Games Archived from the original on November 13 2012 Retrieved March 13 2011 thatgamecompany People Robin Hunicke thatgamecompany Archived from the original on March 24 2011 Retrieved March 13 2011 thatgamecompany Games Journey thatgamecompany Archived from the original on January 16 2013 Retrieved March 13 2011 thatgamecompany Robin Hunicke Joins TGC thatgamecompany Archived from the original on May 20 2011 Retrieved March 13 2011 Bigger Better Brighter Tiny Speck March 29 2012 Archived from the original on March 31 2012 Retrieved March 31 2012 The Woman Who Gave You Journey Returns With a VR Fairy Tale WIRED Archived from the original on August 23 2017 Retrieved August 23 2017 McCarthy Caty September 21 2018 Keita Takahashi on Wattam and the Superfluousness of Video Games USgamer Archived from the original on September 23 2018 Retrieved September 23 2018 Andy Chalk published March 29 2022 Two weeks after workplace abuse allegations Funomena is reportedly closing PC Gamer Archived from the original on March 30 2022 Retrieved March 30 2022 People Make Games is taking on Roblox and abusive indie developers the Washington Post Archived from the original on June 22 2022 Retrieved June 8 2022 The Hopeful Beginning and Abrupt Shuttering of Funomena Fanbyte May 6 2022 Archived from the original on May 13 2022 Retrieved May 13 2022 Smith Graham May 7 2022 New Funomena report charts downfall amid abuse allegations Rock Paper Shotgun Archived from the original on May 10 2022 Retrieved May 13 2022 Game Developers Conference Tutorials GDC Archived from the original on May 16 2011 Retrieved May 31 2011 timw March 4 2011 GDC 2011 The Experimental Gameplay Sessions Highlights IndieGames Archived from the original on October 23 2011 Retrieved May 31 2011 EGW History www experimental gameplay org Archived from the original on February 17 2011 Retrieved March 13 2011 IndieCade About IndieCade Archived from the original on March 24 2011 Retrieved March 13 2011 a b Gamasutra 20 Women in Games Gamasutra Archived from the original on February 13 2011 Retrieved March 13 2011 IGF Judges Announced Independent Game Festival Archived from the original on September 2 2016 Retrieved March 13 2011 Robin Hunicke Homepage Robin Hunicke Archived from the original on November 21 2010 Retrieved March 13 2011 http www zubek net robert publications MDA pdf Archived September 28 2013 at the Wayback Machine bare URL PDF Women in Games Awards IGDA Archived from the original on April 30 2011 Retrieved March 13 2011 The Hot 100 Game Developers Edge Archived from the original on August 20 2012 Retrieved March 13 2011 GDCOnline Innovation Award UBM Archived from the original on October 17 2012 Retrieved October 19 2012 2009 BAFTA Awards BAFTA Archived from the original on February 19 2011 Retrieved March 13 2011 Will Wright s Proxi Art Challenge Unity Connect Archived from the original on April 14 2018 Retrieved April 14 2018 External links Edit Wikimedia Commons has media related to Robin Hunicke Funomena Hunicke on Thatgamecompany Hunicke s profile at MobyGames Retrieved from https en wikipedia org w index php title Robin Hunicke amp oldid 1118755019, wikipedia, wiki, book, books, library,

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