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MDA framework

In game design the Mechanics-Dynamics-Aesthetics (MDA) framework is a tool used to analyze games. It formalizes the consumption of games by breaking them down into three components: Mechanics, Dynamics and Aesthetics. These three words have been used informally for many years to describe various aspects of games, but the MDA framework provides precise definitions for these terms and seeks to explain how they relate to each other and influence the player's experience.

  • Mechanics are the base components of the game - its rules, every basic action the player can take in the game, the algorithms and data structures in the game engine etc.
  • Dynamics are the run-time behavior of the mechanics acting on player input and "cooperating" with other mechanics.
  • Aesthetics are the emotional responses evoked in the player.
Mechanics, Dynamics and Aesthetics from the perspectives of designer (blue) and player (green).

There are many types of aesthetics, including but not limited to the following eight stated by Hunicke, LeBlanc and Zubek:[1]

  1. Sensation (Game as sense-pleasure): Player enjoys memorable audio-visual effects.
  2. Fantasy (Game as make-believe): Imaginary world.
  3. Narrative (Game as drama): A story that drives the player to keep coming back
  4. Challenge (Game as obstacle course): Urge to master something. Boosts a game's replayability.
  5. Fellowship (Game as social framework): A community where the player is an active part of it. Almost exclusive for multiplayer games.
  6. Discovery (Game as uncharted territory): Urge to explore game world.
  7. Expression (Game as self-discovery): Own creativity. For example, creating character resembling player's own avatar.
  8. Submission (Game as pastime): Connection to the game, as a whole, despite of constraints.

The paper seeks to better specify terms such as 'gameplay' and 'fun', and extend the vocabulary of game studies, suggesting a non-exhaustive taxonomy of eight different types of play. The framework uses these definitions to demonstrate the incentivising and disincentivising properties of different dynamics on the eight subcategories of game use.

From the perspective of the designer, the mechanics generate dynamics which generate aesthetics. This relationship poses a challenge for the game designer as they are only able to influence the mechanics and only through them can be produced meaningful dynamics and aesthetics for the player. The perspective of the player is the other way around. They experience the game through the aesthetics, which the game dynamics provide, which emerged from the mechanics.

Criticism

Despite its popularity, the original MDA framework has been criticized for several potential weaknesses. The eight kinds of fun comprise a rather arbitrary list of emotional targets, which lack fundamentals and how more types of emotional responses can be explored.[2] It also has been challenged for neglecting many design aspects of games while focusing too much on game mechanics, and therefore not suitable for all types of games, including particularly gamified content or any type of experience-oriented design.[3]

References

  1. ^ "MDA: A Formal Approach to Game Design and Game Research" (PDF). Robin Hunicke, Marc LeBlanc, Robert Zubek.{{cite web}}: CS1 maint: url-status (link)
  2. ^ "Engineering emergence: applied theory for game design" (PDF). Joris Dormans.{{cite web}}: CS1 maint: url-status (link)
  3. ^ "Design, Dynamics, Experience (DDE): An Advancement of the MDA framework for Game Design". Wolfgang Walk, Daniel Görlich, Mark Barrett.{{cite web}}: CS1 maint: url-status (link)

External links

framework, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, newspapers, books, scholar, jstor, april, 2021, lea. This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources MDA framework news newspapers books scholar JSTOR April 2021 Learn how and when to remove this template message In game design the Mechanics Dynamics Aesthetics MDA framework is a tool used to analyze games It formalizes the consumption of games by breaking them down into three components Mechanics Dynamics and Aesthetics These three words have been used informally for many years to describe various aspects of games but the MDA framework provides precise definitions for these terms and seeks to explain how they relate to each other and influence the player s experience Mechanics are the base components of the game its rules every basic action the player can take in the game the algorithms and data structures in the game engine etc Dynamics are the run time behavior of the mechanics acting on player input and cooperating with other mechanics Aesthetics are the emotional responses evoked in the player Mechanics Dynamics and Aesthetics from the perspectives of designer blue and player green There are many types of aesthetics including but not limited to the following eight stated by Hunicke LeBlanc and Zubek 1 Sensation Game as sense pleasure Player enjoys memorable audio visual effects Fantasy Game as make believe Imaginary world Narrative Game as drama A story that drives the player to keep coming back Challenge Game as obstacle course Urge to master something Boosts a game s replayability Fellowship Game as social framework A community where the player is an active part of it Almost exclusive for multiplayer games Discovery Game as uncharted territory Urge to explore game world Expression Game as self discovery Own creativity For example creating character resembling player s own avatar Submission Game as pastime Connection to the game as a whole despite of constraints The paper seeks to better specify terms such as gameplay and fun and extend the vocabulary of game studies suggesting a non exhaustive taxonomy of eight different types of play The framework uses these definitions to demonstrate the incentivising and disincentivising properties of different dynamics on the eight subcategories of game use From the perspective of the designer the mechanics generate dynamics which generate aesthetics This relationship poses a challenge for the game designer as they are only able to influence the mechanics and only through them can be produced meaningful dynamics and aesthetics for the player The perspective of the player is the other way around They experience the game through the aesthetics which the game dynamics provide which emerged from the mechanics Criticism EditDespite its popularity the original MDA framework has been criticized for several potential weaknesses The eight kinds of fun comprise a rather arbitrary list of emotional targets which lack fundamentals and how more types of emotional responses can be explored 2 It also has been challenged for neglecting many design aspects of games while focusing too much on game mechanics and therefore not suitable for all types of games including particularly gamified content or any type of experience oriented design 3 References Edit MDA A Formal Approach to Game Design and Game Research PDF Robin Hunicke Marc LeBlanc Robert Zubek a href Template Cite web html title Template Cite web cite web a CS1 maint url status link Engineering emergence applied theory for game design PDF Joris Dormans a href Template Cite web html title Template Cite web cite web a CS1 maint url status link Design Dynamics Experience DDE An Advancement of the MDA framework for Game Design Wolfgang Walk Daniel Gorlich Mark Barrett a href Template Cite web html title Template Cite web cite web a CS1 maint url status link External links EditGallant Matthew Mechanics Dynamics amp Aesthetics Gamasutra page http www gamasutra com blogs TuckerAbbott 20101212 88611 MDA Framework Unconnected Connectivity php 6 11 Framework https www academia edu 1571687 THE 6 11 FRAMEWORK A NEW METHODOLOGY FOR GAME ANALYSIS AND DESIGN This game related article is a stub You can help Wikipedia by expanding it vte Retrieved from https en wikipedia org w index php title MDA framework amp oldid 1119399189, wikipedia, wiki, book, books, library,

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