fbpx
Wikipedia

Diary of a Camper

Diary of a Camper is an American short film released in October 1996 that was made using id Software's first-person shooter video game Quake. The film was created by the Rangers, a clan or group of video game players, and first released over the Internet as a non-interactive game demo file. The minute and a half-long video is commonly considered the first example of machinima—the art of using real-time, virtual 3D environments, often game engines, to create animated films. The story centers on five members of the Rangers clan fighting against a lone camper in a multiplayer deathmatch.

Diary of a Camper
A scene from Diary of a Camper; dialogue is presented as on-screen text messages.
Engine(s)Quake
Genre(s)Action
Running time1 minute and 36 seconds
Release(s)October 26, 1996
Format(s)Quake demo recording

Machinima had its roots in the demoscene of the 1980s, helping to inspire the demo recording modes of the video games Doom and Quake. Although players had previously recorded segments of gameplay, these were usually deathmatches or speedruns. Diary of a Camper was the first demo to contain a narrative with text-based dialogue, instead of merely showing gameplay. Commentators have called Diary of a Camper primitive, but acknowledge its importance in establishing video games as a medium for filmmaking; the film inspired machinima filmmakers and spurred more complex machinima works in Quake and other games.

Synopsis edit

Diary of a Camper is set on the Quake map "The Dark Zone", with dialogue displayed as text messages. First exploring some of the map, the Rangers next gather and send two members to scout a room above. After teleporting into the room, a camper lying in wait kills them both. The remaining three Rangers realize their comrades' fate and return fire from a distance, killing the camper. Examining the camper's remains, they identify their foe as John Romero, designer of Quake.[1][2]

Background edit

In the 1970s and 80s, demoscene developers showcased their talents creating demos—short introductory audiovisual presentations. The demoscene inspired id Software's John Carmack and his approach to game development. Id's 1993 computer game Doom featured a gameplay recording tool that produced its own demo files; these files contained information about character positions and game events, and could be played back by others using the Doom game engine. This enabled smaller file sizes than rendered video frames, and facilitated easy file sharing in an era of slow internet speeds.[3][4] Doom's successor, Quake, included new multiplayer gameplay and customization options,[5] and expanded the gameplay recording feature.[6] As Quake's multiplayer became popular, players began recording matches to study their performance or impress others with their skills.[7] Director and animator Paul Marino noted that players shifted to recording deathmatches with a more cinematic flair, and that the player's point of view increasingly became that of a director as well. Groups of players known as clans hosted demo files on the web for easy distribution.[6] Uwe Girlich, a German doctoral candidate,[8] had documented the Quake demo file format, and suggested that Quake could replace a dedicated 3D modeling program.[9][10]

One such Quake clan, the Rangers,[11] had made a name for themselves with Quake highlight videos, and for their ability to program game modifications.[12][4] Members of the Rangers conceived the idea to use Quake for filmmaking in August 1996, two months after the game's release.[4] Clan member Heath "ColdSun" Brown recalled that after a long game session, clan members chatting in IRC discussed making demos to show off to the wider Quake community. "One of the members made a joke, saying something along the lines of 'wouldn't it be cool if we could make a movie out of a demo.' [We] sat for a second [...] as the wheels turned", and they excitedly began making plans.[13]

The demo was recorded in Quake's networked multiplayer deathmatch mode.[7] Even the simple story of the film required complex choreographing of the players in the scene, with one player's point of view acting as the camera from which action was perceived.[14] As the film was created before any demo-editing software tools had been publicly released, clan member Eric "ArchV" Fowler instead created his own tools to reposition the camera, splice recorded footage, and place custom text in the demo files.[13][15] Heath Brown wrote the story, and Matt "UnknownSoldier" Van Sickler was the director and camera.[16] In the release notes, Brown credits clan members Chris "Sphinx" Birke[17] and "Mute" with helping Fowler with movie packaging.[1]

The Rangers released Diary of a Camper on October 26, 1996.[18][19] While the film contained the usual action and gore of previous gameplay demos and deathmatches, it added the context of a simple story.[7][12][20] It marked a transition from competitive, sportslike play to moviemaking, with players working as actors.[7][21] Stanford University media curator Henry Lowood wrote that "Diary of a Camper broke with the demo movie as documented gameplay by moving away from the traditional first-person perspective of players."[9]

Diary of a Camper and the films that it inspired were initially called "Quake movies"; the term machinima (a fusion of "machine" and "cinema") was coined in 1998,[22][23] in response to the increasing use of other game engines to make similar content.[24] Differentiating machinima from the demoscene and earlier demo recordings, Diary of a Camper is often called the first work of narrative machinima,[2] or else the first work of machinima outright.[25]

Reception edit

Diary of a Camper was widely shared in the Quake demoscene, and later via rendered video versions on sites like Machinima.com, garnering millions of views.[13] Despite the film's importance in establishing machinima, critics often panned the film's actual content. The plot was deemed simple,[7][26] with Lowood writing that "the plot offers little more than a brief sequence of inside jokes".[9] Major Quake movie review sites of the time called the film dull.[27][28][29] Stephen Lum of The Cineplex criticized the film's sense of humor, but gave the film high marks for originality.[30] Reviewer Paul Coates gave a negative review, but later commented on his low score of the film: "I feel I overreacted at the fact that Diary of a Camper was old. It's the first ever Quake movie. I have to give the Rangers massive credit for that... But, by today's standards, the [low rating] seems to fit."[29] Despite the effort put into creating a narrative, authors Michele Knobel and Colin Lankshear noted that it still looks more like a straight recording of gameplay, rather than film.[14] In comparison, professor Daniel Cermak-Sassenrath argued that despite the simplicity of the resulting work, "Diary of a Camper still displays an artistic vision and perspective that is informed by expert players."[2]

Professor and video game researcher Riccardo Fassone described Diary of a Camper as a "ur-machinima", stating that it would go on to define machinima but that the medium would use more complex narratives and become more institutionalized in the following years.[31] Diary of a Camper would be a major influence on other machinima creators and game developers; machinima makers Marino and Hugh Hancock described the film as an epiphany, a work that inspired and directed their own efforts.[32] Works after Diary of a Camper immediately began to develop more sophisticated storytelling methods and narratives,[14] and would break out of the gamer subcommunities they were created by.[2] John Romero recalled that some developers introduced custom camera tools to facilitate machinima production in response to the film.[13] Diary of a Camper was one of the first works to be included in the Machinima Archive, a collaboration among Stanford University, the Internet Archive, the AMAS, and machinima.com.[33] The film has been included in machinima exhibitions,[34] including a 2006 Australian Centre for the Moving Image exhibit.[35]

Notes edit

References edit

  • Brown, Heath et al. (1996). Diary of a Camper (Quake demo recording). United Ranger Films.
  • Butler, Claire (March 13, 2006). . Australian Centre for the Moving Image. Archived from the original on March 28, 2012. Retrieved October 14, 2008.
  • Byrd, Matthew (August 24, 2017). "How Quake Sparked a Filmmaking Revolution". Den of Geek. from the original on June 17, 2021. Retrieved April 29, 2022.
  • Chico, Carey (August 2014). "Machinima Unplugged". Computer Graphics World. ISSN 2163-3800.
  • Cermak-Sassenrath, Daniel (2018). Playful Disruption of Digital Media. Springer Publishing. ISBN 978-981-10-1891-6.
  • Coates, Paul (April 25, 1998). "Diary of a Camper". Psyk's Popcorn Jungle. Retrieved August 23, 2008.
  • Fassone, Riccardo (2019). "Chapter 6. Game and Watch : Machinimas, Let's Plays, Streams, and the Linearization of Digital Play". In Fuchs, Michael; Thoss, Jeff (eds.). Intermedia Games—Games Inter Media: Video Games and Intermediality. Bloomsbury Academic. pp. 135–152. doi:10.5040/9781501330520.ch-006. ISBN 978-1-5013-3052-0.
  • Girlich, Uwe (1996). "The unofficial DEM format description". Section 3.3. from the original on October 15, 2015. Retrieved April 26, 2015.
  • Harwood, Tracy Gaynor; Grussi, Ben (2021). Pioneers in Machinima: The Grassroots of Virtual Production. Wilmington, DE: Vernon Press. ISBN 978-1-64889-214-1. OCLC 1255238752.
  • Heller, Harrison (July 24–30, 2006). "I was a teenage machinima maker". Variety. pp. 4, 50. ISSN 0042-2738.
  • Kelland, Matt; Morris, Dave; Lloyd, Dave (2005). Machinima: Making Movies in 3D Virtual Environments. Cambridge: The Ilex Press. ISBN 1-59200-650-7.
  • Knobel, Michele; Colin Lankshear (2010). DIY Media: Creating, Sharing and Learning with New Technologies. Peter Lang. ISBN 978-1-4331-0635-4.
  • Lowood, Henry (2005). (PDF). The International Digital Media & Arts Association Journal. 2 (1): 10–17. ISSN 1554-0405. Archived from the original (PDF) on July 26, 2011. Retrieved August 7, 2006.
  • Lowood, Henry (2006). "High-performance play: The making of machinima". Journal of Media Practice. 7 (1): 25–42. doi:10.1386/jmpr.7.1.25/1. S2CID 191359937.
    —Also as:
  • Lowood, Henry (2008). "Game Capture: The Machinima Archive and the History of Digital Games". Mediascape. University of California, Los Angeles. from the original on April 8, 2009. Retrieved April 12, 2009.
  • Lue, Waynn (December 7, 2005). "Machinima surfaces on campus". GameSpot. from the original on October 26, 2012. Retrieved May 22, 2009.
  • Lum, Stephen. . The Cineplex. GameSpy. Archived from the original on July 28, 2007. Retrieved August 23, 2008.
  • Marino, Paul (2004). 3D Game-Based Filmmaking: The Art of Machinima. Scottsdale, Arizona: Paraglyph Press. ISBN 1-932111-85-9.
  • Marino, Paul (April 28, 2006). . Playing the Movies. Australian Centre for the Moving Image. Archived from the original on October 5, 2012. Retrieved August 23, 2008.
  • Matthews, Roger (August 20, 1997). . Quake Movie Library. Machinima, Inc. Archived from the original on August 22, 2006. Retrieved August 23, 2008.
  • McGraw–Hill (August 20, 2007). . BusinessWeek. McGraw–Hill. Archived from the original on May 24, 2011. Retrieved March 1, 2009.
  • Salen, Katie (October 19, 2002). . Quake! Doom! Sims!: Transforming Play: Family Albums and Monster Movies. Walker Art Center. Archived from the original on February 4, 2012. Retrieved August 23, 2008.
  • Salen, Katie; Eric Zimmerman (2003). Rules of Play. Cambridge, Massachusetts: MIT Press. ISBN 978-0-262-24045-1. from the original on June 16, 2011. Retrieved March 1, 2009.
  • Wu, Andrew. . Planet Quake. GameSpy. Archived from the original on June 26, 2008. Retrieved August 23, 2008.

External links edit

  • A film clip of Diary of a Camper is available for viewing at the Internet Archive

diary, camper, american, short, film, released, october, 1996, that, made, using, software, first, person, shooter, video, game, quake, film, created, rangers, clan, group, video, game, players, first, released, over, internet, interactive, game, demo, file, m. Diary of a Camper is an American short film released in October 1996 that was made using id Software s first person shooter video game Quake The film was created by the Rangers a clan or group of video game players and first released over the Internet as a non interactive game demo file The minute and a half long video is commonly considered the first example of machinima the art of using real time virtual 3D environments often game engines to create animated films The story centers on five members of the Rangers clan fighting against a lone camper in a multiplayer deathmatch Diary of a CamperA scene from Diary of a Camper dialogue is presented as on screen text messages Engine s QuakeGenre s ActionRunning time1 minute and 36 secondsRelease s October 26 1996Format s Quake demo recording Machinima had its roots in the demoscene of the 1980s helping to inspire the demo recording modes of the video games Doom and Quake Although players had previously recorded segments of gameplay these were usually deathmatches or speedruns Diary of a Camper was the first demo to contain a narrative with text based dialogue instead of merely showing gameplay Commentators have called Diary of a Camper primitive but acknowledge its importance in establishing video games as a medium for filmmaking the film inspired machinima filmmakers and spurred more complex machinima works in Quake and other games Contents 1 Synopsis 2 Background 3 Reception 4 Notes 5 References 6 External linksSynopsis editDiary of a Camper is set on the Quake map The Dark Zone with dialogue displayed as text messages First exploring some of the map the Rangers next gather and send two members to scout a room above After teleporting into the room a camper lying in wait kills them both The remaining three Rangers realize their comrades fate and return fire from a distance killing the camper Examining the camper s remains they identify their foe as John Romero designer of Quake 1 2 Background editIn the 1970s and 80s demoscene developers showcased their talents creating demos short introductory audiovisual presentations The demoscene inspired id Software s John Carmack and his approach to game development Id s 1993 computer game Doom featured a gameplay recording tool that produced its own demo files these files contained information about character positions and game events and could be played back by others using the Doom game engine This enabled smaller file sizes than rendered video frames and facilitated easy file sharing in an era of slow internet speeds 3 4 Doom s successor Quake included new multiplayer gameplay and customization options 5 and expanded the gameplay recording feature 6 As Quake s multiplayer became popular players began recording matches to study their performance or impress others with their skills 7 Director and animator Paul Marino noted that players shifted to recording deathmatches with a more cinematic flair and that the player s point of view increasingly became that of a director as well Groups of players known as clans hosted demo files on the web for easy distribution 6 Uwe Girlich a German doctoral candidate 8 had documented the Quake demo file format and suggested that Quake could replace a dedicated 3D modeling program 9 10 One such Quake clan the Rangers 11 had made a name for themselves with Quake highlight videos and for their ability to program game modifications 12 4 Members of the Rangers conceived the idea to use Quake for filmmaking in August 1996 two months after the game s release 4 Clan member Heath ColdSun Brown recalled that after a long game session clan members chatting in IRC discussed making demos to show off to the wider Quake community One of the members made a joke saying something along the lines of wouldn t it be cool if we could make a movie out of a demo We sat for a second as the wheels turned and they excitedly began making plans 13 The demo was recorded in Quake s networked multiplayer deathmatch mode 7 Even the simple story of the film required complex choreographing of the players in the scene with one player s point of view acting as the camera from which action was perceived 14 As the film was created before any demo editing software tools had been publicly released clan member Eric ArchV Fowler instead created his own tools to reposition the camera splice recorded footage and place custom text in the demo files 13 15 Heath Brown wrote the story and Matt UnknownSoldier Van Sickler was the director and camera 16 In the release notes Brown credits clan members Chris Sphinx Birke 17 and Mute with helping Fowler with movie packaging 1 The Rangers released Diary of a Camper on October 26 1996 18 19 While the film contained the usual action and gore of previous gameplay demos and deathmatches it added the context of a simple story 7 12 20 It marked a transition from competitive sportslike play to moviemaking with players working as actors 7 21 Stanford University media curator Henry Lowood wrote that Diary of a Camper broke with the demo movie as documented gameplay by moving away from the traditional first person perspective of players 9 Diary of a Camper and the films that it inspired were initially called Quake movies the term machinima a fusion of machine and cinema was coined in 1998 22 23 in response to the increasing use of other game engines to make similar content 24 Differentiating machinima from the demoscene and earlier demo recordings Diary of a Camper is often called the first work of narrative machinima 2 or else the first work of machinima outright 25 Reception editDiary of a Camper was widely shared in the Quake demoscene and later via rendered video versions on sites like Machinima com garnering millions of views 13 Despite the film s importance in establishing machinima critics often panned the film s actual content The plot was deemed simple 7 26 with Lowood writing that the plot offers little more than a brief sequence of inside jokes 9 Major Quake movie review sites of the time called the film dull 27 28 29 Stephen Lum of The Cineplex criticized the film s sense of humor but gave the film high marks for originality 30 Reviewer Paul Coates gave a negative review but later commented on his low score of the film I feel I overreacted at the fact that Diary of a Camper was old It s the first ever Quake movie I have to give the Rangers massive credit for that But by today s standards the low rating seems to fit 29 Despite the effort put into creating a narrative authors Michele Knobel and Colin Lankshear noted that it still looks more like a straight recording of gameplay rather than film 14 In comparison professor Daniel Cermak Sassenrath argued that despite the simplicity of the resulting work Diary of a Camper still displays an artistic vision and perspective that is informed by expert players 2 Professor and video game researcher Riccardo Fassone described Diary of a Camper as a ur machinima stating that it would go on to define machinima but that the medium would use more complex narratives and become more institutionalized in the following years 31 Diary of a Camper would be a major influence on other machinima creators and game developers machinima makers Marino and Hugh Hancock described the film as an epiphany a work that inspired and directed their own efforts 32 Works after Diary of a Camper immediately began to develop more sophisticated storytelling methods and narratives 14 and would break out of the gamer subcommunities they were created by 2 John Romero recalled that some developers introduced custom camera tools to facilitate machinima production in response to the film 13 Diary of a Camper was one of the first works to be included in the Machinima Archive a collaboration among Stanford University the Internet Archive the AMAS and machinima com 33 The film has been included in machinima exhibitions 34 including a 2006 Australian Centre for the Moving Image exhibit 35 Notes edit a b Brown 1996 a b c d Cermak Sassenrath 2018 pp 106 8 Marino 2004 3 5 a b c Byrd 2017 Lowood 2005 12 a b Marino 2004 4 a b c d e Kelland Morris amp Lloyd 2005 28 Kelland Morris amp Lloyd 2005 37 a b c Lowood 2006 33 Girlich 1996 Harwood amp Grussi 2021 13 a b Lowood 2006 32 a b c d Harwood amp Grussi 2021 14 15 a b c Knobel amp Lankshear 2010 138 140 Lowood 2006 33 Wu n d Wu n d Real name established in Salen 2002 Salen amp Zimmerman 2003 550 Marino 2004 21 McGraw Hill 2007 1 Lowood 2005 13 Marino 2004 1 Heller 2006 Marino 2004 12 Marino 2004 4 6 Lowood 2006 32 Kelland Morris amp Lloyd 2005 28 Marino 2004 6 As listed in Marino 2004 7 Matthews 1997 a b Coates 1998 emphasis in original Lum n d Fassone 2019 139 Chico 2014 25 Lowood 2008 Lue 2005 Marino 2006 Butler 2006References editBrown Heath et al 1996 Diary of a Camper Quake demo recording United Ranger Films Butler Claire March 13 2006 Playing the Movies Australian Centre for the Moving Image Archived from the original on March 28 2012 Retrieved October 14 2008 Byrd Matthew August 24 2017 How Quake Sparked a Filmmaking Revolution Den of Geek Archived from the original on June 17 2021 Retrieved April 29 2022 Chico Carey August 2014 Machinima Unplugged Computer Graphics World ISSN 2163 3800 Cermak Sassenrath Daniel 2018 Playful Disruption of Digital Media Springer Publishing ISBN 978 981 10 1891 6 Coates Paul April 25 1998 Diary of a Camper Psyk s Popcorn Jungle Retrieved August 23 2008 Fassone Riccardo 2019 Chapter 6 Game and Watch Machinimas Let s Plays Streams and the Linearization of Digital Play In Fuchs Michael Thoss Jeff eds Intermedia Games Games Inter Media Video Games and Intermediality Bloomsbury Academic pp 135 152 doi 10 5040 9781501330520 ch 006 ISBN 978 1 5013 3052 0 Girlich Uwe 1996 The unofficial DEM format description Section 3 3 Archived from the original on October 15 2015 Retrieved April 26 2015 Harwood Tracy Gaynor Grussi Ben 2021 Pioneers in Machinima The Grassroots of Virtual Production Wilmington DE Vernon Press ISBN 978 1 64889 214 1 OCLC 1255238752 Heller Harrison July 24 30 2006 I was a teenage machinima maker Variety pp 4 50 ISSN 0042 2738 Kelland Matt Morris Dave Lloyd Dave 2005 Machinima Making Movies in 3D Virtual Environments Cambridge The Ilex Press ISBN 1 59200 650 7 Knobel Michele Colin Lankshear 2010 DIY Media Creating Sharing and Learning with New Technologies Peter Lang ISBN 978 1 4331 0635 4 Lowood Henry 2005 Real Time Performance Machinima and Game Studies PDF The International Digital Media amp Arts Association Journal 2 1 10 17 ISSN 1554 0405 Archived from the original PDF on July 26 2011 Retrieved August 7 2006 Lowood Henry 2006 High performance play The making of machinima Journal of Media Practice 7 1 25 42 doi 10 1386 jmpr 7 1 25 1 S2CID 191359937 Also as Lowood Henry 2007 High Performance Play The Making of Machinima In Clarke Andy Mitchell Grethe eds Videogames and Art University of Chicago Press 59 79 ISBN 978 1 84150 142 0 Lowood Henry 2008 Game Capture The Machinima Archive and the History of Digital Games Mediascape University of California Los Angeles Archived from the original on April 8 2009 Retrieved April 12 2009 Lue Waynn December 7 2005 Machinima surfaces on campus GameSpot Archived from the original on October 26 2012 Retrieved May 22 2009 Lum Stephen Quake Movies C D The Cineplex GameSpy Archived from the original on July 28 2007 Retrieved August 23 2008 Marino Paul 2004 3D Game Based Filmmaking The Art of Machinima Scottsdale Arizona Paraglyph Press ISBN 1 932111 85 9 Marino Paul April 28 2006 Machinima jukebox Playing the Movies Australian Centre for the Moving Image Archived from the original on October 5 2012 Retrieved August 23 2008 Matthews Roger August 20 1997 Movie Review Diary of a Camper Quake Movie Library Machinima Inc Archived from the original on August 22 2006 Retrieved August 23 2008 McGraw Hill August 20 2007 The Future of Machinima BusinessWeek McGraw Hill Archived from the original on May 24 2011 Retrieved March 1 2009 Salen Katie October 19 2002 Ranger Gone Bad II Assault On Gloom Keep Quake Doom Sims Transforming Play Family Albums and Monster Movies Walker Art Center Archived from the original on February 4 2012 Retrieved August 23 2008 Salen Katie Eric Zimmerman 2003 Rules of Play Cambridge Massachusetts MIT Press ISBN 978 0 262 24045 1 Archived from the original on June 16 2011 Retrieved March 1 2009 Wu Andrew Who s Who in Quake Planet Quake GameSpy Archived from the original on June 26 2008 Retrieved August 23 2008 External links editA film clip of Diary of a Camper is available for viewing at the Internet Archive Retrieved from https en wikipedia org w index php title Diary of a Camper amp oldid 1212031932, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.