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Potato Sack

The Potato Sack is the name of an alternate reality game (ARG) created by Valve and the developers of thirteen independent video games to promote the release of Valve's game Portal 2, in April 2011. Valve president Gabe Newell envisioned the game as a "Cross Game Design Event" in December 2010, and allowed the developers a free rein to design the game using Valve's Portal intellectual property. The game, requiring players to find and solve a number of puzzles hidden within updates of the thirteen games, led to the opportunity for players to release Portal 2 about 10 hours earlier than its planned release by playing games under the pretense of powering up GLaDOS, the sentient computer antagonist from the Portal series. The ARG's theme of potatoes is based on plot elements within Portal 2, specifically that for part of the game, GLaDOS's personality module is run off a potato battery.

The ARG's theme of potatoes reflected a part of Portal 2's story, in which the game's antagonist (GLaDOS) is powered by a potato battery.

Large numbers of people participated in solving the puzzles. Reaction from players and journalists was mixed; while some felt the ARG had limited benefit, some saw the ARG as a show of commitment from Valve to independent game development.

History

The Potato Sack Bundle

The ARG began without announcement with the release of the "Potato Sack Bundle" on Steam on April 1, 2011, which offered the included games at 75% off their normal price.[1] The games included in the Potato Sack are listed below with their developer and release year.

The first update

 
In the first phase, players found nonsense phrases that contained 16 consonants, leading to a 4x4 grid and ultimately to a bitmap image of a letter, later combined with other letters to get a complete password.

On the release date of the Potato Sack bundle, players found the games within it had recently received updates. Most provided an immediate cosmetic change by replacing or adding assets that referred to potatoes. When players started looking deeper into these new assets, they discovered a series of glyphs that referred to other games associated with specific letters, as well as nonsense sentences that lead to specific cyphers.[2][3] Other hints were less direct, using online services such as Twitter and YouTube to embed clues. In the case of Toki Tori, sections of new levels included braille code that referred to latitude and longitude coordinates of Two Tribes' headquarters. One player, "Jake_R", traveled to Two Tribes, where he discovered the glyphs and cyphers posted outside their headquarters. Several of Two Tribes' developers, upon learning of his presence, began filming him from a barbershop across the street. They would later use this footage of him climbing a pole to find these clues as part of another clue during the second phase.[4]

The second update

On April 7, each of the games in the Potato Sack received a second major update. Players found that by completing certain tasks in the game, they would be presented with login screens for the fictional Aperture Science corporation within the Steam interface. Other tasks and clues led to passwords that could be used to log into these Aperture Science screens. These provided players with compressed archives of pictures that consisted of Portal 2 artwork, including photographs from around Seattle (where Valve is based) embedded in their alpha channels.[5] Each archive included a portion of a larger archive that was password-protected; the password was unveiled using the glyphs, cyphers, and letters from the first update. The larger archive gave further photographs of the Seattle area. When the locations of these points were mapped and connected per the puzzle's instructions, the map showed the word "prelude".[1] Furthermore, players that reached and logged into these screens received a potato icon for each accessed screen on their Steam profile.[1]

The third update

 
For the third update, Teotl Studios integrated their own Mayan-inspired level design with Portal-themed aspects to create additional content for The Ball.

On April 12, another update for each game was released. These updates were all Portal themed, such as levels based on Aperture Science in The Ball and Killing Floor.[6] Again, players found that by completing specific tasks in the new content, they would be presented with an Aperture Science screen, though this time the screens provided a cryptic audio clue. These clues were found to be two-part clues relating to the previously-identified locations around Seattle. By mapping these points, using locations commonly shared by one clue, players were led to the name of a Steam group that contained a single member by the name of "dinosaur", a reference to an earlier ARG used for Portal 2's announcement. Screenshots within this user's profile gave a QR Code that pointed to a website with a countdown time set to expire on the morning of April 15, 2011. Players who discovered these audio clues would be awarded another potato on their Steam profile. A total of 36 possible potatoes were found: 35 within the games and the referenced Steam group, and a 36th earned by obtaining all 35 of the other potatoes.[1]

Concurrent with these changes, Portal 2 became available for pre-loading on the Steam client. At this point, several journalists and players suspected that Portal 2 may have been unlocked early at the end of the countdown timer. This correlated with a separate puzzle embedded in messages sent by Newell to a number of gaming sites; the message suggested the "early release" of material and "thirteen offsite chambers", seemingly referring to the independent games, as well as a message "4/19/2011 7 AM == 4/15/2011 9 AM", again referencing the planned Portal 2 release date and the countdown timer.[7][8][9][10] As April 15 drew near, about nine heavily involved players from the ARG appeared to disengage from the various chat rooms, leaving with the message "There's a hole in the sky through which I can fly"—a line used in early advertisements for Portal; when contacted by other players, these individuals remained coy and cryptic about their actions, appearing to have been "infected" by GLaDOS.[11] It was later revealed that these players, contacted by Valve a few days prior, were invited to Valve's headquarters to be the first to play Portal 2.[1]

GLaDOS@Home

At the end of the countdown timer, the countdown website redirected to a new page on the fictional Aperture Science website, calling itself "GLaDOS@Home". Spoofing other distributed computing efforts like Folding@home, the site stated that if players generated enough CPU cycles by playing the thirteen games in the Potato Sack, GLaDOS would be rebooted earlier, effectively suggesting an earlier release of Portal 2 before the originally scheduled time of 7:00 AM PDT on April 19, 2011. The number of potatoes found would also serve to help to "boost" the effort.[8][12] Only one game, Killing Floor, saw an update in this phase, where a special chamber in their Portal-themed map would be opened for players to complete for an in-game achievement.[13] The players organized a schedule of games to be played to maximize the rate of progression, and eventually, ended up unlocking Portal 2 on Steam about ten hours before this scheduled time.[14] The approximately 1800 players that had successfully earned all 36 potatoes by the time of Portal 2's launch were given the Valve complete pack, including Portal 2, which they could gift to other players.[15][16] Players who had found at least thirteen potatoes or played each of the Potato Sack games for a minimum amount of time received Portal 2-themed items within Team Fortress 2.

Reunion

On June 13, 2012, the Potato Sack bundle briefly returned to Steam under the name "Potato Sack - June 2012".[17]

Development

Valve had previously performed an ARG in the week prior to the announcement of Portal 2, at the start of March 2010. The ARG was initiated by a new patch to Portal that led to a sequence of puzzles, which were ultimately solved within hours of the patch's release.[1]

 
Gabe Newell, president of Valve, is credited with the concept behind the Potato Sack ARG.

The idea of the Potato Sack ARG came from Valve president Gabe Newell sometime around December 2010. Following on the success of the first ARG, he saw a way to promote both the highly anticipated Portal 2 release along with several independent games through a "Cross Game Design Event".[18][19][20] Dejobaan Games' Leo Jaitley believed that Valve targeted developers that had proven track records of working with other developers, and not necessarily for the sales or popularity of the specific games.[21] Valve invited the twenty independent developers to their headquarters on December 16, though did not explain the rationale for the visit.[1] Only there did Valve explain the promotion, with the ultimate goal being the early release of Portal 2 at the conclusion of the ARG, according to Gaijin Games' CEO Alex Neuse.[22] According to Rob Jagnow of Lazy 8 Studios, Valve assured the developers of an open relationship, stating that they had "No constraints. No NDAs."[1] and that the project was "built on trust and mutual respect".[1] Jaitley commented "most studios got involved knowing that there was likely to be some payoff, but without anything upfront or any promises of riches".[21]

To help with the ARG, Valve gave the developers a free rein over the game's structure, and full access to Portal intellectual property to include within their games. Such assets included further voice work from Ellen McLain, the voice actress for GLaDOS, who recorded additional lines for the developers of the games to taunt the players with.[23] Furthermore, the developers were given the opportunity to play what had existed of Portal 2 to build ideas for the ARG.[21] Valve and the indie developers worked together over the next few days to design the ARG, creating the three phases, the timing between phases to allow for the puzzles to be solved, and the general fiction of the game.[1] The developers decided to design the fiction of the ARG around the return of GLaDOS, who had been apparently destroyed at the end of Portal, leaving clues to her revival in the various games.[18] The potato theme was based on Portal 2's fiction, in which, during a portion of the game, GLaDOS' personality is placed into a potato battery.[23] To help promote the ARG, Valve and the developers arranged for the Potato Sack sale as to "make it easier for hard-core fans to participate in every aspect of the ARG".[1]

Between the December meeting and second gathering in March 2011, prior to the ARG's launch, there was no direct verbal communication between Valve or the developers.[1] Instead, the independent developers spent time, using a shared wiki provided by Valve, to plan out and coordinate the game. They also had to develop the new content for their games, which in most cases was work in addition to existing projects that they were presently undertaking. Others had to go back to older programming code and re-acquaint themselves with it before undertaking the new additions for the ARG.[23] Valve's Jeep Barnett helped to coordinate the large effort.[18] The second visit to Valve in March 2011 was to affirm the plans for the launch of the ARG.[1]

 
Edmund McMillen (left), one of the developers of Super Meat Boy and creators of the ARG

The first update was tied with April Fools' Day, with the addition of potatoes and gibberish sentences being in line with the pranks one normally sees on that day.[4] Throughout the ARG, the players were monitored by the developers through the Internet Relay Chat, forums, and web sites that were being used to coordinate the solving effort. This allowed, for example, Two Tribes to prepare for Jake_R's visit, and the integration of a screenshot of the chat log into one of the puzzles.[18] In another example, another chat room user, following a red herring, visited a physical location near the California studio for Team Meat; Edmund McMillen was able to arrange to meet the user and give him a signed copy of Super Meat Boy.[1] Monitoring of the players enabled the developers to provide hints and clues for puzzles that players were struggling with as to allow the ARG to progress in a timely manner.[20] While many puzzles of the ARG included cross-game clues—such as finding the password for one of the Aperture Science login screens from another game—Neuse felt they could have increased the cross-game complexity of the puzzles if they had more time to plan it out.[22] The developers were aided by the agility of Valve in its participation. During the second phase, one of the developers asked if Newell would become involved in the ARG. Newell then fed the image with the encrypted message to media outlets.[21] Valve also placed hidden messages in promotional videos for Portal 2 which helped to point the ARG players in specific directions, including calling some of the players out by name.[1][24]

There were points during the ARG that players used unexpected means to solve a puzzle, but the developers and the player community worked around these issues.[1] In some cases, players attempted to download beta versions of the patches to the games, but Valve was able to respond, usually in minutes, to block access to these. Valve also quickly responded to a web site that used Steam credentials to award players the potatoes without having to complete the target achievements; only about 1% of the potatoes were earned this way, and Valve later revoked them, though let players earn them again though legitimate means. Other players examined the files and binary code of the patched games to try to find password strings or other identifiers that would normally be seen only while playing the game. In at least one case, where this action served to reveal the solution to the puzzle before it was truly solved, the ARG players discouraged this behavior and apologized to Valve for these actions. When possible, the developers laid red herrings for those that tried to hack the ARG, including the use of Rickrolling.[1]

Jagnow commented on several changes the developers would have made in hindsight after the completion of the ARG. One aspect he considered was the weak part of the fiction of the ARG, something he believed they would have integrated more in the game from the start.[1] The release of the Potato Sack on April 1 may have been a bad decision according to Jagnow, as they did not get the press exposure they thought they would in conjunction with the other April Fool's events occurring that day, with some media outlets hesitant to report on potential pranks for fear of having to retract these later. In the third phase, where certain players were "taken over" by GLaDOS, Jagnow felt they extracted these players from the game too early as they were influential in coordinating the chat rooms and wiki, leaving the remaining players confused. Instead, Jagnow suggested they should have found a way to allow these players to continue participating until near the end.[1] Jagnow considered the push of the crescendo of the ARG, the "appearance" of GLaDOS@Home, to have been the biggest failing. Originally scheduled for April 16 or 17, it was pushed to April 15 to allow more players, including international ones, to participate in the effort to release Portal 2 early, and to gain media attention. Instead, the developers found that existing players of the ARG were frustrated with no new puzzles to solve, while new players brought to the site by the media were skeptical and saw the event as "a cheap media ploy to get players to buy the Potato Sack in the hope of an early Portal 2 release".[1]

Reception

Overall, the alternate reality game received mixed response from gamers, some praising it as outstanding marketing between Portal 2 and the indie gamers, others considering it a way to force players to buy games they do not want to gain access to Portal 2 earlier.[25][26][27] Pete Davison of GamePro considered it a "risky marketing move" that relied on Valve's long-standing reputation with the community to build on their trust, as well as a "hugely positive sign of support for indie games" from the company.[25] David Ewalt of Forbes considered the tactic a huge benefit for the indie developers, whose games led Steam sales charts in the weeks leading to Portal 2's release.[28] Ben Kuchera of Ars Technica noted that it was entirely possible to ignore the alternate reality game without any negative effects or losing any potential benefits.[29] Luke Plunkett of Kotaku was more critical, commenting that for most players in North America, having the release only ten hours earlier—occurring overnight for many—would be "business as usual" in that they would not be able to play until the next day; thus, players that purchased and spent time in the Potato Sack games may have simply wasted their money for something they didn't want to gain almost nothing back.[30] Leigh Alexander of Gamasutra also criticized the ARG for not providing an idea of the expectation of reward when it was successfully completed, comparing the ten-hour gain to a vignette in the movie A Christmas Story, where the main character after saving up money and waiting weeks for a secret decoder ring to decipher a message from a radio program, finds that the coded message is only an advertising blurb. Alexander suggested that instead, ARGs should give players an idea of the type of reward that may be offered, and then can exceed player's expectations when it is completed.[31] Retailers in countries where the disc-based version of the game would have lagged a few days behind the Steam release opted to break their street date to avoid losing sales to the digital downloads.[14][32][33]

Though direct sales from Steam are unknown, the Potato Sack ARG helped to boost sales of the independent games. The whole Potato Sack promotion was the second-highest selling compilation on Steam in the week prior to Portal 2's release, following Portal 2 itself and ahead of the Potato Sack/Portal 2 bundle.[22] Dylan Fitterer, programmer for Audiosurf, noted that during the promotion, more than 6000 people were playing his game at a time, compared to 300 players before the event.[18] Fitterer also saw an opportunity to create a new game based upon the ARG-themed addition to Audiosurf.[23] Ichiro Lambe of Dejobaan Games was also pleased with the sales increased; while not a windfall, it helped him to continue to live comfortably.[23] Thomas Grip of Frictional Games claimed that the boost of sales for Amnesia within the first two days of the Potato Sack sale completely covered the development costs for the added "Justine" content they had developed for the ARG.[34] John Gibson of Tripwire Interactive believed that similar ARGs could be run in the future without the presence of a major title like Portal 2 as long as there is a significant payoff for the players.[23]

Journalists noted that many of the user reviews for Portal 2 on Metacritic evoked negative opinion of the game, believed to be tied to the minimal impact on Portal 2's release time.[35][36][37] These users cited complaints about the game being too short (with some saying it is only four hours long), the existence of paid downloadable content at launch for some versions, and supposed evidence that the game on Microsoft Windows and Mac OS X were ports of the console version.[38] Journalists have defended Valve in these claims, countering that the game's length depends on the amount of immersion the player puts into the game, that the downloadable content is only cosmetic additions for the co-op mode, and that the quality of the graphics on the Windows and Mac version do not suggest a simple console port.

References

  1. ^ a b c d e f g h i j k l m n o p q r s t Jagnow, Rob (2011-05-06). "The POrTAl TwO ARG: The Whole Story". Gamasutra. Retrieved 2011-05-06.
  2. ^ Goldman, Tom (2011-04-04). "Portal's GlaDOS Invades Steam With Potato-Related ARG". The Escapist. Retrieved 2011-04-04.
  3. ^ Watts, Steve (2011-04-04). "Valve hides ARG in Potato Sack sale". Shacknews. Retrieved 2011-04-04.
  4. ^ a b "What we did for the Portal 2 ARG". Two Tribes. 2011-04-22. Retrieved 2011-04-25.
  5. ^ Hillier, Brenna (2011-04-11). "Quick Shots – Portal 2 art explosion found in AR game". VG247. Retrieved 2011-04-11.
  6. ^ Orland, Kyle (2011-04-12). "Portal 2 ARG Introduces New Themed Content In Indie Game Updates". Gamasutra. Retrieved 2011-04-12.
  7. ^ Goldman, Tom (2011-04-09). "Gabe Newell Sends Out Portal 2 ARG Email Blast". The Escapist. Retrieved 2011-04-09.
  8. ^ a b Schreier, Jason (2011-04-15). "Play Steam Games, Launch Portal 2 Early". Wired. Retrieved 2011-04-15.
  9. ^ Phillips, Tom (2011-04-13). "Portal 2 to get early release on Steam?". The Metro. Retrieved 2011-04-13.
  10. ^ Senior, Tom (2011-04-13). "Portal 2 levels appear in potato sack games, clues suggest Portal 2 could be released early". PC Gamer. Retrieved 2011-04-13.
  11. ^ Senior, Tom (2011-04-14). "Glados hacking ARG player accounts, ominous messages emerge". PC Gamer. Retrieved 2011-04-29.
  12. ^ Davison, Pete (2011-04-15). . GamePro. Archived from the original on 2011-12-03. Retrieved 2011-04-15.
  13. ^ . Tripwire Interactive. 2011-04-27. Archived from the original on 2011-04-30. Retrieved 2011-04-27.
  14. ^ a b Hillier, Brenna (2011-04-18). "No more potatoes: Portal 2 available right now on Steam". VG247. Retrieved 2011-04-18.
  15. ^ Jackson, Leah (2011-04-19). "Valve Complete Pack Rewarded to Potato Sack Bundle Players". G4 TV. Retrieved 2011-04-25.
  16. ^ Brown, Mark (2011-04-19). "Portal 2 Hits Steam After ARGs, Potatoes and Crowdsourced CPUs". Wired. Retrieved 2011-10-11.
  17. ^ "Potato Sack - June 2012 - SteamDB". SteamDB. Retrieved 2016-02-26.
  18. ^ a b c d e Brown, Nathan (2011-04-20). . Edge. Archived from the original on 2011-06-06. Retrieved 2011-04-20.
  19. ^ "BTB+ARG=WTF". Gaijin Games. 2011-04-22. Retrieved 2011-04-25.
  20. ^ a b Pobst, Jeff (2011-04-20). "GLaDOS is a 'Special Guest Star' In Defense Grid". Hidden Path Entertainment. Retrieved 2011-04-25.
  21. ^ a b c d Kuchera, Ben (2011-04-25). "Abusing IP: the story behind one studio's Portal 2 ARG adventure". Ars Technica. Retrieved 2011-04-25.
  22. ^ a b c Fletcher, JC (2011-04-25). "The indie origins of the Portal 2 'Potato Sack' ARG". Joystiq. Retrieved 2011-04-25.
  23. ^ a b c d e f . Edge. 2011-04-26. Archived from the original on May 1, 2011. Retrieved 2011-04-26.
  24. ^ Senior, Tom (2011-04-06). "Portal 2 trailer sells turrets, contains secret messages". PC Gamer. Retrieved 2011-04-29.
  25. ^ a b Davison, Pete (2011-04-15). . GamePro. Archived from the original on 2011-12-03. Retrieved 2011-04-15.
  26. ^ Brown, Mark (2011-04-19). "Portal 2 Hits Steam After ARGs, Potatoes and Crowdsourced CPUs". Wired. Retrieved 2011-04-19.
  27. ^ Peckham, Matt (2011-04-18). "Play The Potato Sack, Help Release Portal 2 Late?". PC World. Retrieved 2011-04-18.
  28. ^ Ewart, David (2011-04-19). "What Is Portal 2, And Why Should You Care?". Forbes. Retrieved 2011-04-19.
  29. ^ Kuchera, Ben (2011-04-20). "Why complaints about Valve's Portal 2 ARG miss the point". Ars Technica. Retrieved 2011-04-20.
  30. ^ Plunkett, Luke (2011-04-18). "Did Valve Just Take Everyone For A Ride?". Kotaku. Retrieved 2011-04-18.
  31. ^ Alexander, Leigh (2011-04-27). "Opinion: The Human Spirit's Too Good For ARGs". Gamasutra. Retrieved 2011-04-28.
  32. ^ Yin-Poole, Wesley (2011-04-20). "GAME selling PC Portal 2 right now". Eurogamer. Retrieved 2011-04-20.
  33. ^ Harman, Stace (2011-04-20). "GAME and GameStation selling PC Portal 2 early in-store". VG247. Retrieved 2011-04-20.
  34. ^ Grip, Thomas (2011-04-27). "The Portal 2 ARG Postmortem". Frictional Games. Retrieved 2011-04-27.
  35. ^ Jenkins, David (2011-04-20). "Fans protest Portal 2 on Metacritic". GamesIndustry.biz. Retrieved 2011-04-20.
  36. ^ Walker, John (2011-04-19). "Let's Address Some Portal 2 Nonsense". Rock Paper Shotgun. Retrieved 2011-04-19.
  37. ^ Tolito, Stephan (2011-04-19). "The People are Panning Portal 2". Kotaku. Retrieved 2011-04-19.
  38. ^ Dutton, Fred (2011-04-19). "Portal 2 Metacritic user score pounded". Eurogamer. Retrieved 2011-04-19.

External links

  • The Valve ARG Network

potato, sack, type, cloth, gunny, sack, name, alternate, reality, game, created, valve, developers, thirteen, independent, video, games, promote, release, valve, game, portal, april, 2011, valve, president, gabe, newell, envisioned, game, cross, game, design, . For the type of cloth bag see Gunny sack The Potato Sack is the name of an alternate reality game ARG created by Valve and the developers of thirteen independent video games to promote the release of Valve s game Portal 2 in April 2011 Valve president Gabe Newell envisioned the game as a Cross Game Design Event in December 2010 and allowed the developers a free rein to design the game using Valve s Portal intellectual property The game requiring players to find and solve a number of puzzles hidden within updates of the thirteen games led to the opportunity for players to release Portal 2 about 10 hours earlier than its planned release by playing games under the pretense of powering up GLaDOS the sentient computer antagonist from the Portal series The ARG s theme of potatoes is based on plot elements within Portal 2 specifically that for part of the game GLaDOS s personality module is run off a potato battery The ARG s theme of potatoes reflected a part of Portal 2 s story in which the game s antagonist GLaDOS is powered by a potato battery Large numbers of people participated in solving the puzzles Reaction from players and journalists was mixed while some felt the ARG had limited benefit some saw the ARG as a show of commitment from Valve to independent game development Contents 1 History 1 1 The Potato Sack Bundle 1 2 The first update 1 3 The second update 1 4 The third update 1 5 GLaDOS Home 1 6 Reunion 2 Development 3 Reception 4 References 5 External linksHistory EditThe Potato Sack Bundle Edit The ARG began without announcement with the release of the Potato Sack Bundle on Steam on April 1 2011 which offered the included games at 75 off their normal price 1 The games included in the Potato Sack are listed below with their developer and release year Game Developer Release Year1 2 3 KICK IT Drop That Beat Like an Ugly Baby Dejobaan Games 2011AaaaaAAaaaAAAaaAAAAaAAAAA A Reckless Disregard for Gravity 2009Amnesia The Dark Descent Frictional Games 2010Audiosurf Invisible Handlebar 2008The Ball Teotl Studios Tripwire Interactive 2010Bit Trip Beat Gaijin Games 2009Cogs Lazy 8 StudiosDefense Grid Hidden Path Entertainment 2008Killing Floor Tripwire Interactive 2009RUSH Two Tribes 2010Super Meat Boy Team MeatToki Tori Two TribesThe Wonderful End of the World Dejobaan Games 2009The first update Edit In the first phase players found nonsense phrases that contained 16 consonants leading to a 4x4 grid and ultimately to a bitmap image of a letter later combined with other letters to get a complete password On the release date of the Potato Sack bundle players found the games within it had recently received updates Most provided an immediate cosmetic change by replacing or adding assets that referred to potatoes When players started looking deeper into these new assets they discovered a series of glyphs that referred to other games associated with specific letters as well as nonsense sentences that lead to specific cyphers 2 3 Other hints were less direct using online services such as Twitter and YouTube to embed clues In the case of Toki Tori sections of new levels included braille code that referred to latitude and longitude coordinates of Two Tribes headquarters One player Jake R traveled to Two Tribes where he discovered the glyphs and cyphers posted outside their headquarters Several of Two Tribes developers upon learning of his presence began filming him from a barbershop across the street They would later use this footage of him climbing a pole to find these clues as part of another clue during the second phase 4 The second update Edit On April 7 each of the games in the Potato Sack received a second major update Players found that by completing certain tasks in the game they would be presented with login screens for the fictional Aperture Science corporation within the Steam interface Other tasks and clues led to passwords that could be used to log into these Aperture Science screens These provided players with compressed archives of pictures that consisted of Portal 2 artwork including photographs from around Seattle where Valve is based embedded in their alpha channels 5 Each archive included a portion of a larger archive that was password protected the password was unveiled using the glyphs cyphers and letters from the first update The larger archive gave further photographs of the Seattle area When the locations of these points were mapped and connected per the puzzle s instructions the map showed the word prelude 1 Furthermore players that reached and logged into these screens received a potato icon for each accessed screen on their Steam profile 1 The third update Edit For the third update Teotl Studios integrated their own Mayan inspired level design with Portal themed aspects to create additional content for The Ball On April 12 another update for each game was released These updates were all Portal themed such as levels based on Aperture Science in The Ball and Killing Floor 6 Again players found that by completing specific tasks in the new content they would be presented with an Aperture Science screen though this time the screens provided a cryptic audio clue These clues were found to be two part clues relating to the previously identified locations around Seattle By mapping these points using locations commonly shared by one clue players were led to the name of a Steam group that contained a single member by the name of dinosaur a reference to an earlier ARG used for Portal 2 s announcement Screenshots within this user s profile gave a QR Code that pointed to a website with a countdown time set to expire on the morning of April 15 2011 Players who discovered these audio clues would be awarded another potato on their Steam profile A total of 36 possible potatoes were found 35 within the games and the referenced Steam group and a 36th earned by obtaining all 35 of the other potatoes 1 Concurrent with these changes Portal 2 became available for pre loading on the Steam client At this point several journalists and players suspected that Portal 2 may have been unlocked early at the end of the countdown timer This correlated with a separate puzzle embedded in messages sent by Newell to a number of gaming sites the message suggested the early release of material and thirteen offsite chambers seemingly referring to the independent games as well as a message 4 19 2011 7 AM 4 15 2011 9 AM again referencing the planned Portal 2 release date and the countdown timer 7 8 9 10 As April 15 drew near about nine heavily involved players from the ARG appeared to disengage from the various chat rooms leaving with the message There s a hole in the sky through which I can fly a line used in early advertisements for Portal when contacted by other players these individuals remained coy and cryptic about their actions appearing to have been infected by GLaDOS 11 It was later revealed that these players contacted by Valve a few days prior were invited to Valve s headquarters to be the first to play Portal 2 1 GLaDOS Home Edit At the end of the countdown timer the countdown website redirected to a new page on the fictional Aperture Science website calling itself GLaDOS Home Spoofing other distributed computing efforts like Folding home the site stated that if players generated enough CPU cycles by playing the thirteen games in the Potato Sack GLaDOS would be rebooted earlier effectively suggesting an earlier release of Portal 2 before the originally scheduled time of 7 00 AM PDT on April 19 2011 The number of potatoes found would also serve to help to boost the effort 8 12 Only one game Killing Floor saw an update in this phase where a special chamber in their Portal themed map would be opened for players to complete for an in game achievement 13 The players organized a schedule of games to be played to maximize the rate of progression and eventually ended up unlocking Portal 2 on Steam about ten hours before this scheduled time 14 The approximately 1800 players that had successfully earned all 36 potatoes by the time of Portal 2 s launch were given the Valve complete pack including Portal 2 which they could gift to other players 15 16 Players who had found at least thirteen potatoes or played each of the Potato Sack games for a minimum amount of time received Portal 2 themed items within Team Fortress 2 Reunion Edit On June 13 2012 the Potato Sack bundle briefly returned to Steam under the name Potato Sack June 2012 17 Development EditValve had previously performed an ARG in the week prior to the announcement of Portal 2 at the start of March 2010 The ARG was initiated by a new patch to Portal that led to a sequence of puzzles which were ultimately solved within hours of the patch s release 1 Gabe Newell president of Valve is credited with the concept behind the Potato Sack ARG The idea of the Potato Sack ARG came from Valve president Gabe Newell sometime around December 2010 Following on the success of the first ARG he saw a way to promote both the highly anticipated Portal 2 release along with several independent games through a Cross Game Design Event 18 19 20 Dejobaan Games Leo Jaitley believed that Valve targeted developers that had proven track records of working with other developers and not necessarily for the sales or popularity of the specific games 21 Valve invited the twenty independent developers to their headquarters on December 16 though did not explain the rationale for the visit 1 Only there did Valve explain the promotion with the ultimate goal being the early release of Portal 2 at the conclusion of the ARG according to Gaijin Games CEO Alex Neuse 22 According to Rob Jagnow of Lazy 8 Studios Valve assured the developers of an open relationship stating that they had No constraints No NDAs 1 and that the project was built on trust and mutual respect 1 Jaitley commented most studios got involved knowing that there was likely to be some payoff but without anything upfront or any promises of riches 21 To help with the ARG Valve gave the developers a free rein over the game s structure and full access to Portal intellectual property to include within their games Such assets included further voice work from Ellen McLain the voice actress for GLaDOS who recorded additional lines for the developers of the games to taunt the players with 23 Furthermore the developers were given the opportunity to play what had existed of Portal 2 to build ideas for the ARG 21 Valve and the indie developers worked together over the next few days to design the ARG creating the three phases the timing between phases to allow for the puzzles to be solved and the general fiction of the game 1 The developers decided to design the fiction of the ARG around the return of GLaDOS who had been apparently destroyed at the end of Portal leaving clues to her revival in the various games 18 The potato theme was based on Portal 2 s fiction in which during a portion of the game GLaDOS personality is placed into a potato battery 23 To help promote the ARG Valve and the developers arranged for the Potato Sack sale as to make it easier for hard core fans to participate in every aspect of the ARG 1 Between the December meeting and second gathering in March 2011 prior to the ARG s launch there was no direct verbal communication between Valve or the developers 1 Instead the independent developers spent time using a shared wiki provided by Valve to plan out and coordinate the game They also had to develop the new content for their games which in most cases was work in addition to existing projects that they were presently undertaking Others had to go back to older programming code and re acquaint themselves with it before undertaking the new additions for the ARG 23 Valve s Jeep Barnett helped to coordinate the large effort 18 The second visit to Valve in March 2011 was to affirm the plans for the launch of the ARG 1 Edmund McMillen left one of the developers of Super Meat Boy and creators of the ARG The first update was tied with April Fools Day with the addition of potatoes and gibberish sentences being in line with the pranks one normally sees on that day 4 Throughout the ARG the players were monitored by the developers through the Internet Relay Chat forums and web sites that were being used to coordinate the solving effort This allowed for example Two Tribes to prepare for Jake R s visit and the integration of a screenshot of the chat log into one of the puzzles 18 In another example another chat room user following a red herring visited a physical location near the California studio for Team Meat Edmund McMillen was able to arrange to meet the user and give him a signed copy of Super Meat Boy 1 Monitoring of the players enabled the developers to provide hints and clues for puzzles that players were struggling with as to allow the ARG to progress in a timely manner 20 While many puzzles of the ARG included cross game clues such as finding the password for one of the Aperture Science login screens from another game Neuse felt they could have increased the cross game complexity of the puzzles if they had more time to plan it out 22 The developers were aided by the agility of Valve in its participation During the second phase one of the developers asked if Newell would become involved in the ARG Newell then fed the image with the encrypted message to media outlets 21 Valve also placed hidden messages in promotional videos for Portal 2 which helped to point the ARG players in specific directions including calling some of the players out by name 1 24 There were points during the ARG that players used unexpected means to solve a puzzle but the developers and the player community worked around these issues 1 In some cases players attempted to download beta versions of the patches to the games but Valve was able to respond usually in minutes to block access to these Valve also quickly responded to a web site that used Steam credentials to award players the potatoes without having to complete the target achievements only about 1 of the potatoes were earned this way and Valve later revoked them though let players earn them again though legitimate means Other players examined the files and binary code of the patched games to try to find password strings or other identifiers that would normally be seen only while playing the game In at least one case where this action served to reveal the solution to the puzzle before it was truly solved the ARG players discouraged this behavior and apologized to Valve for these actions When possible the developers laid red herrings for those that tried to hack the ARG including the use of Rickrolling 1 Jagnow commented on several changes the developers would have made in hindsight after the completion of the ARG One aspect he considered was the weak part of the fiction of the ARG something he believed they would have integrated more in the game from the start 1 The release of the Potato Sack on April 1 may have been a bad decision according to Jagnow as they did not get the press exposure they thought they would in conjunction with the other April Fool s events occurring that day with some media outlets hesitant to report on potential pranks for fear of having to retract these later In the third phase where certain players were taken over by GLaDOS Jagnow felt they extracted these players from the game too early as they were influential in coordinating the chat rooms and wiki leaving the remaining players confused Instead Jagnow suggested they should have found a way to allow these players to continue participating until near the end 1 Jagnow considered the push of the crescendo of the ARG the appearance of GLaDOS Home to have been the biggest failing Originally scheduled for April 16 or 17 it was pushed to April 15 to allow more players including international ones to participate in the effort to release Portal 2 early and to gain media attention Instead the developers found that existing players of the ARG were frustrated with no new puzzles to solve while new players brought to the site by the media were skeptical and saw the event as a cheap media ploy to get players to buy the Potato Sack in the hope of an early Portal 2 release 1 Reception EditOverall the alternate reality game received mixed response from gamers some praising it as outstanding marketing between Portal 2 and the indie gamers others considering it a way to force players to buy games they do not want to gain access to Portal 2 earlier 25 26 27 Pete Davison of GamePro considered it a risky marketing move that relied on Valve s long standing reputation with the community to build on their trust as well as a hugely positive sign of support for indie games from the company 25 David Ewalt of Forbes considered the tactic a huge benefit for the indie developers whose games led Steam sales charts in the weeks leading to Portal 2 s release 28 Ben Kuchera of Ars Technica noted that it was entirely possible to ignore the alternate reality game without any negative effects or losing any potential benefits 29 Luke Plunkett of Kotaku was more critical commenting that for most players in North America having the release only ten hours earlier occurring overnight for many would be business as usual in that they would not be able to play until the next day thus players that purchased and spent time in the Potato Sack games may have simply wasted their money for something they didn t want to gain almost nothing back 30 Leigh Alexander of Gamasutra also criticized the ARG for not providing an idea of the expectation of reward when it was successfully completed comparing the ten hour gain to a vignette in the movie A Christmas Story where the main character after saving up money and waiting weeks for a secret decoder ring to decipher a message from a radio program finds that the coded message is only an advertising blurb Alexander suggested that instead ARGs should give players an idea of the type of reward that may be offered and then can exceed player s expectations when it is completed 31 Retailers in countries where the disc based version of the game would have lagged a few days behind the Steam release opted to break their street date to avoid losing sales to the digital downloads 14 32 33 Though direct sales from Steam are unknown the Potato Sack ARG helped to boost sales of the independent games The whole Potato Sack promotion was the second highest selling compilation on Steam in the week prior to Portal 2 s release following Portal 2 itself and ahead of the Potato Sack Portal 2 bundle 22 Dylan Fitterer programmer for Audiosurf noted that during the promotion more than 6000 people were playing his game at a time compared to 300 players before the event 18 Fitterer also saw an opportunity to create a new game based upon the ARG themed addition to Audiosurf 23 Ichiro Lambe of Dejobaan Games was also pleased with the sales increased while not a windfall it helped him to continue to live comfortably 23 Thomas Grip of Frictional Games claimed that the boost of sales for Amnesia within the first two days of the Potato Sack sale completely covered the development costs for the added Justine content they had developed for the ARG 34 John Gibson of Tripwire Interactive believed that similar ARGs could be run in the future without the presence of a major title like Portal 2 as long as there is a significant payoff for the players 23 Journalists noted that many of the user reviews for Portal 2 on Metacritic evoked negative opinion of the game believed to be tied to the minimal impact on Portal 2 s release time 35 36 37 These users cited complaints about the game being too short with some saying it is only four hours long the existence of paid downloadable content at launch for some versions and supposed evidence that the game on Microsoft Windows and Mac OS X were ports of the console version 38 Journalists have defended Valve in these claims countering that the game s length depends on the amount of immersion the player puts into the game that the downloadable content is only cosmetic additions for the co op mode and that the quality of the graphics on the Windows and Mac version do not suggest a simple console port References Edit a b c d e f g h i j k l m n o p q r s t Jagnow Rob 2011 05 06 The POrTAl TwO ARG The Whole Story Gamasutra Retrieved 2011 05 06 Goldman Tom 2011 04 04 Portal s GlaDOS Invades Steam With Potato Related ARG The Escapist Retrieved 2011 04 04 Watts Steve 2011 04 04 Valve hides ARG in Potato Sack sale Shacknews Retrieved 2011 04 04 a b What we did for the Portal 2 ARG Two Tribes 2011 04 22 Retrieved 2011 04 25 Hillier Brenna 2011 04 11 Quick Shots Portal 2 art explosion found in AR game VG247 Retrieved 2011 04 11 Orland Kyle 2011 04 12 Portal 2 ARG Introduces New Themed Content In Indie Game Updates Gamasutra Retrieved 2011 04 12 Goldman Tom 2011 04 09 Gabe Newell Sends Out Portal 2 ARG Email Blast The Escapist Retrieved 2011 04 09 a b Schreier Jason 2011 04 15 Play Steam Games Launch Portal 2 Early Wired Retrieved 2011 04 15 Phillips Tom 2011 04 13 Portal 2 to get early release on Steam The Metro Retrieved 2011 04 13 Senior Tom 2011 04 13 Portal 2 levels appear in potato sack games clues suggest Portal 2 could be released early PC Gamer Retrieved 2011 04 13 Senior Tom 2011 04 14 Glados hacking ARG player accounts ominous messages emerge PC Gamer Retrieved 2011 04 29 Davison Pete 2011 04 15 Play indie games help Portal 2 release early GamePro Archived from the original on 2011 12 03 Retrieved 2011 04 15 Potato Arg A KF Postmortem Tripwire Interactive 2011 04 27 Archived from the original on 2011 04 30 Retrieved 2011 04 27 a b Hillier Brenna 2011 04 18 No more potatoes Portal 2 available right now on Steam VG247 Retrieved 2011 04 18 Jackson Leah 2011 04 19 Valve Complete Pack Rewarded to Potato Sack Bundle Players G4 TV Retrieved 2011 04 25 Brown Mark 2011 04 19 Portal 2 Hits Steam After ARGs Potatoes and Crowdsourced CPUs Wired Retrieved 2011 10 11 Potato Sack June 2012 SteamDB SteamDB Retrieved 2016 02 26 a b c d e Brown Nathan 2011 04 20 Potato Sack Developers Helped Design Portal 2 ARG Edge Archived from the original on 2011 06 06 Retrieved 2011 04 20 BTB ARG WTF Gaijin Games 2011 04 22 Retrieved 2011 04 25 a b Pobst Jeff 2011 04 20 GLaDOS is a Special Guest Star In Defense Grid Hidden Path Entertainment Retrieved 2011 04 25 a b c d Kuchera Ben 2011 04 25 Abusing IP the story behind one studio s Portal 2 ARG adventure Ars Technica Retrieved 2011 04 25 a b c Fletcher JC 2011 04 25 The indie origins of the Portal 2 Potato Sack ARG Joystiq Retrieved 2011 04 25 a b c d e f Portal 2 Filling The Potato Sack Edge 2011 04 26 Archived from the original on May 1 2011 Retrieved 2011 04 26 Senior Tom 2011 04 06 Portal 2 trailer sells turrets contains secret messages PC Gamer Retrieved 2011 04 29 a b Davison Pete 2011 04 15 Editorial Valve can do no wrong right GamePro Archived from the original on 2011 12 03 Retrieved 2011 04 15 Brown Mark 2011 04 19 Portal 2 Hits Steam After ARGs Potatoes and Crowdsourced CPUs Wired Retrieved 2011 04 19 Peckham Matt 2011 04 18 Play The Potato Sack Help Release Portal 2 Late PC World Retrieved 2011 04 18 Ewart David 2011 04 19 What Is Portal 2 And Why Should You Care Forbes Retrieved 2011 04 19 Kuchera Ben 2011 04 20 Why complaints about Valve s Portal 2 ARG miss the point Ars Technica Retrieved 2011 04 20 Plunkett Luke 2011 04 18 Did Valve Just Take Everyone For A Ride Kotaku Retrieved 2011 04 18 Alexander Leigh 2011 04 27 Opinion The Human Spirit s Too Good For ARGs Gamasutra Retrieved 2011 04 28 Yin Poole Wesley 2011 04 20 GAME selling PC Portal 2 right now Eurogamer Retrieved 2011 04 20 Harman Stace 2011 04 20 GAME and GameStation selling PC Portal 2 early in store VG247 Retrieved 2011 04 20 Grip Thomas 2011 04 27 The Portal 2 ARG Postmortem Frictional Games Retrieved 2011 04 27 Jenkins David 2011 04 20 Fans protest Portal 2 on Metacritic GamesIndustry biz Retrieved 2011 04 20 Walker John 2011 04 19 Let s Address Some Portal 2 Nonsense Rock Paper Shotgun Retrieved 2011 04 19 Tolito Stephan 2011 04 19 The People are Panning Portal 2 Kotaku Retrieved 2011 04 19 Dutton Fred 2011 04 19 Portal 2 Metacritic user score pounded Eurogamer Retrieved 2011 04 19 External links EditGLaDOS Home The Valve ARG Network Retrieved from https en wikipedia org w index php title Potato Sack amp oldid 1127337599, wikipedia, wiki, book, books, library,

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