fbpx
Wikipedia

Bit.Trip Beat

Bit.Trip Beat, marketed as BIT.TRIP BEAT, is an arcade-style music video game developed by Gaijin Games and published by Aksys Games for the Wii's WiiWare download service. It was released in 2009 in North America, and released in Japan and PAL regions in the same year. It was later released for the Windows and Mac OS X through the download service Steam in 2010, while Namco Bandai published it for iOS on iPod Touch, iPhone, and iPad in both Bit.Trip Beat and Bit.Trip Beat HD versions. Android and Linux versions debuted in the Humble Android Bundle 3.

Bit.Trip Beat
Mock box art made by Gaijin Games for Bit.Trip Beat.
Developer(s)Gaijin Games
Publisher(s)Aksys Games (Wii & 3DS, North America and Europe)
Arc System Works (Wii & 3DS, Japan)
Gaijin Games (PC, Android)
Namco Bandai (iOS) QubicGames (Switch)
Designer(s)Alex Neuse
SeriesBit.Trip
Platform(s)Wii, iOS, Windows, Mac OS X, Nintendo 3DS, Android, Linux, Nintendo Switch
ReleaseWiiWare
  • NA: March 16, 2009
  • JP: April 28, 2009
  • PAL: May 1, 2009
iOS
  • NA: September 30, 2010
Windows, Mac OS X
  • NA: November 2, 2010
Wii
  • NA: September 13, 2011
  • PAL: March 16, 2012
Nintendo 3DS
  • NA: September 13, 2011
  • EU: March 16, 2012
  • JP: July 10, 2013
Android, Linux
  • WW: August 15, 2012
Nintendo Switch
  • WW: December 25, 2020
Genre(s)Action, Music
Mode(s)Single-player, multiplayer

The WiiWare version is controlled by tilting the Wii Remote while holding it on its side. Players are placed in control of a paddle on the left side of the screen which, much like Pong, is tasked with deflecting squares that are coming from the right side. Each successful hit creates a sound effect that contributes to the background music, which was composed by an anonymous composer at Petrified Productions. A soundtrack was eventually released for the game's music, including some songs by micromusican Bit Shifter who composed the Title Screen and Credits music.

Since its release, Bit.Trip Beat received generally positive reception, holding an 80 and 80.15% from Metacritic and GameRankings, respectively. Wired named it the fifth best Wii game of 2009, while IGN named it the eighth best WiiWare game. The most common praise for it was what multiple reviewers describe as addictive gameplay, stylish visuals, and a great soundtrack. However, certain reviewers criticized its short game length and high level of difficulty. It has spawned five sequels since, including Bit.Trip Core, Bit.Trip Void, Bit.Trip Runner, Bit.Trip Fate, and Bit.Trip Flux; with the exception of Flux, which plays as a reversed version of Beat, each game has a unique gameplay style to the last.

Gameplay edit

 
Several scenes of gameplay from Bit.Trip Beat. The player controls the paddle on the left while projectiles approach from the right in varying patterns. The score and its multiplier are shown on the top and bottom left of the screen.

Bit.Trip Beat puts players in control of a paddle that reflects differently sized and coloured beats, similar to Pong, as they come from the right side of the screen toward the left.[1] It is controlled by holding the Wii Remote sideways and tilting it toward and away from the player to make the paddle go up and down. Gameplay takes place in one of three different phases: Transition, Descent, and Growth, with each phase more difficult than the last. Before each phase a cutscene of the character Commander Video is shown. Phases are split into several parts, with each part ending with multiple rainbow-coloured beats. At the end of each phase is a boss. Either through getting a game over or beating the phase, players will then have their final scores tallied.

When the beats collide with the paddle, they make a noise, contributing to the background music. Each successful deflection earns players a set score. Beats may also move in strange patterns, such as beats that bounce back after being deflected or beats that pause for a moment. If the paddle misses a beat, it will deplete a meter on the lower screen slightly; if the meter is completely depleted, the background will change to black and the beats and paddle white. If the meter depletes again, players will lose and have to start the phase over. In order to get out of this, players must fill up a meter at the top of the screen before the lower meter empties again, bringing them to normal. If players fill it up again, it will bring them into a new style, where the music, graphics, and sound effects are changed, with the score per each successful deflection doubled. Each time the meter is filled up at this point, the score multiplier increases.

Special beats will, if hit, modify players' paddle temporarily in some way; some will make the paddle tiny, rewarding players for meeting a threshold of beats hit while in this form, or doubling paddles to prepare players for a sequence of beats that cannot be hit without two paddles. If the lower meter empties on this screen, players will return to the normal mode. Bit.Trip Beat also features a multi-player mode, allowing anywhere from two to four players to play cooperatively, all paddles working together to deflect the beats. The four player mode modifies the paddles to make them smaller to prevent the game from becoming too easy.[2]

The iOS release of Bit.Trip Beat has several new features. This includes leaderboards, downloadable levels based on other titles in the Bit.Trip series, achievements, and the ability to either use the built-in accelerometer or the iOS series' touch screens.[3] Its multi-player mode allows for both off and online multi-player.[3] Similar to the iOS version, the Windows and Mac OS X versions feature leaderboards and achievements. This version adds an easy mode and the ability to post high score data to either Facebook or Twitter.[4]

Story edit

The first cutscene in BIT.TRIP BEAT introduces us to Commander Video, the protagonist of the BIT.TRIP series. He is seen coming to life after absorbing some colorful pixels known as "beats." The first level, TRANSITION, begins next to a giant, pulsing blue planet. A meteor emerges from the planet, travels across the vast emptiness of space, and eventually enters another planet. The second level, DESCENT, begins here. DESCENT is a roller coaster ride down into the lava-filled depths of the world, ending with the camera diving down into the lava to finish the stage.

As all this is happening in the background, the player is bouncing beats (the game's form of Pong balls) off of a paddle in a Pong-style rhythm game. The gameplay flows in perfect timing to the beat of the music- the player (and Commander Video) both rely on the music and help create it.

So what's with the backgrounds of the levels? Well, there are two ways to look at it. You can look at it spiritually- Commander Video's soul has emerged from the Ether and is transitioning from the ethereal world to the physical world. You can also look at it as Commander Video's conception. No, really. The journey from the blue planet to the lava-filled depths of the other planet represents the sperm's journey to the egg.

The third level, GROWTH, is a bit easier to understand. In the background, a brain is slowly coming together. About halfway through the level, after developing a pair of eyes, it begins to fly around and look at all sorts of Earthly objects: houses, trees, owls, pyramids, trains, and more. This is Commander Video entering the physical world and perceiving reality for the first time.

After the credits in BEAT, Commander Video is in complete darkness. He sees a light-filled room in the distance with other Commander Videos in it. He approaches the room, is overcome by light, and declares, "I AM ONLY A MAN!". Commander Video is born.

Development and release edit

Bit.Trip Beat was developed by Gaijin Games and initially published by Aksys Games. It was designed by Alex Neuse, its art by Mike Roush, and its programming by Chris Osborn.[2][5] Their publishing agreement with Aksys was formed due to Neuse's personal relationship with its president, Akibo Shieh, with whom the two of them had wanted to work on a game together before.[6] Despite the amicable relationship with Aksys, the budget and development time were less than they would have wanted, though they put up with it due to their good relationship and the challenge of developing with those limits. Because of being only three people, the developers had to do more than what they normally would have to.[7] Before its reveal, Gaijin released a teaser on IGN. Its title was originally 8-Bit Beat, though this was changed to Bit.Trip Beat. Early on, the developers could only afford one development kit, causing them to have to interrupt each other's work to use it. One of the first ideas made for the game was to give it an Atari 2600 art style.[2]

It was initially proposed as "Pong with music". While described as being "not a big selling point" by Roush, the enthusiasm given off by Neuse convinced him to stay and work with him on it. Roush attributes the development of Bit.Trip Beat on WiiWare over competing services Xbox Live Arcade and PlayStation Network due to both coming off from the development of a Nintendo DS game before it and Neuse's Nintendo fanboyism. Its development time spanned three and a half months.[5] He explains that it was easier to switch from the DS to Wii than it would be to switch to an entirely different company's platform.[7] Neuse noted music video game Rez for inspiring Beat, calling it one of his favourite games of all time.[6] The developers designed its controls with the intent of hearkening back to the era of "spinner controls" traditionally used in paddle games. Initially, they used several different kinds of controls, including having players control it with the d-pad, the analog stick, and by pointing the Wii Remote at the screen. However, they eventually settled on holding the controller sideways and tilting it.[8] Boss battles were added near the end of development; while Neuse did not want to feature them despite his love for the video game trope, he felt that the game could benefit from them. However, due to the short time spent creating them, he finds them to feel rushed, even though they add to the game.[7] Neuse explains that, while wanting the game to remain open to interpretation, Beat shows CommanderVideo's journey from the ethereal to the corporeal, ending with CommanderVideo becoming aware of himself and saying "I am only a man."[9]

Near the end of development, the developers realized that they had mistakenly forgotten to localize the game, including error messages, such as those telling if save data has been corrupted. As such, they believe that they diminished its accessibility in other regions as a result.[7] A bug, interpreted to be intentional, prevented the game from saving unless players achieve a high score. This only affected the North American version, as the other versions came out after it was fixed. A traditional patch was not easily accomplished on the WiiWare service, which Game Set Watch speculates drove them to their method of fixing it, which included putting up two save files that included high scores for the first two levels, thereby unlocking the third level.[10]

Audio edit

Originally, the audio was intended to be entirely chiptune; however, they realized that they should make the music more appealing to more people, making them change the style to simply chiptune-inspired. They outsourced the music to noted micromusician Bit Shifter. Bit.Shifter used Atari 2600 and Nintendo Entertainment System samples to compose the songs.[6] Gaijin Games released the soundtrack for Bit.Trip Beat, which contains ten songs. While given a limited release initially, it was eventually given wide release on services such as Amazon MP3, iTunes, eMusic, and others.[11]

Promotion and release edit

It was published by Aksys Games for the WiiWare on March 16, 2009, in North America and May 1, 2009, in PAL regions. Arc System Works published it in Japan on April 28, 2009.[12] It was released for iOS in North America on September 30, 2010, where it was published by Namco Bandai.[13] The iOS release was accompanied by an HD version of it for the same platform.[14] Aksys also published it for Microsoft Windows and Mac OS X through the Steam service on November 2, 2010, in North America.[15][16] Because they had no money for marketing, they launched a viral marketing campaign, which consisted of the above-mentioned teaser video, screenshots, and a CommanderVideo web site, all of which were well-received; however, according to Neuse, the hype for the game died down too far before the game's release, which he feels hurt its sales potential.[7] While a release for the Xbox 360's Xbox Live Arcade and the PlayStation 3's PlayStation Network has been mentioned as possible in the future by the creators, they noted that it was difficult to accomplish.[17]

Artist Mike Terpstra created two posters for the game, depicting Commander Video standing above a city.[10] Bit.Trip Beat has been featured as part of a series of videos made by Nintendo called "Developer's Voice", which shares "in-game footage and insight who worked on the title".[18] After the release of the first demo of Bit.Trip Beat for WiiWare, Gaijin Games CEO Alex Neuse claimed that the demo brought sales of the game up to their initial projections, later claiming that it needs to be played for players to understand it.[19] A demo was released for the iOS version titled Bit.Trip Beat Blitz.[20] During a Steam sale, Bit.Trip Beat was sold in the Indie Pulse Pack for $5.00, which included Audiosurf, Beat Hazard, Rhythm Zone, and The Polynomial.[21] It was released on sale for $1.99 for the iOS launch.[3] For Halloween in 2010, Namco Bandai dropped the prices of both Bit.Trip Beat and Bit.Trip Beat HD to $0.99 each on the iOS.[14] The Windows and Mac OS X versions of Bit.Trip Beat were available for 10% off of $9.99 for the first week of its release.[4]

The game was later bundled with the other five Bit.Trip games as Bit.Trip Complete for the Wii in 2011. It was also released as a Nintendo Switch port on December 25, 2020.[22]

Reception edit

Pre-release edit

Ars Technica's Ben Kuchera noted it for being a quality title on the WiiWare service, which he states has been lacking in quality titles. He praised the trailer as exciting, while anticipating that it will be a "joy to play."[33] Kotaku's Mike Fahey commented that it looked like a "blast to play."[34] IGN's Steve Butts commented that while its combination of Pong-like gameplay and rhythmic gameplay could result in people referring to it as "Pong Pong Revolution", it was hard not to be "captivated, tested and utterly exhausted" by it.[35]

WiiWare release edit

 
Pong was commonly cited by both the developers and critics as an inspiration for Bit.Trip Beat.

Since its release for WiiWare, Bit.Trip Beat has received generally positive reception, holding aggregate scores of 80/100 and 80.15% on Metacritic and GameRankings, respectively.[36][37] GameSpot's Lark Anderson praised it for its addictiveness, music, and visuals; however, he criticized the number of levels, lack of online leaderboards, and for a confusing premise.[38] Destructoid's Jonathan Holmes called it one of his favourite games of 2009.[39] IGN's Mark Bozon described the gameplay as basic, but fun. He also praised the aesthetic quality of the game, describing the music as "extremely well-composed and complex" and the graphics for successfully achieving an old school style with its visuals.[40] He also named it one of the 15 best WiiWare games.[41] Wired's Gus Mastrapa named it his fifth favourite Wii game of 2009, calling it "one of the biggest surprises of the year", calling it "hard as hell".[42] It was well received by Official Nintendo Magazine's Simon Bramble, who described it as a "fresh take on Pong" and praising its value and aesthetics. However, he noted its few levels left them wanting, even though they were large and unique.[43]

Edge called it "short and difficult", though praising the developers for its use of "rhythm and conditioning to such powerful effect." They also noted that the game could have improved if the three levels were broken up into several more smaller segments.[44] In MTV Multiplayer's review of one of its sequels Bit.Trip Flux, editor Jason Cipriano noted that while good, it was too difficult.[45] Eurogamer's Simon Parkin described it as a "brisk, radiant creation" as well as a "nostalgic celebration". However, he did feel that Gaijin was "struggling" to come up with ways to increase the difficulty by the third phase, citing a unique type of beat that obscured the screen to an extent with their "flair".[46] NGamer's Nick Ellis called it a "superb reinvention of Pong" and "unashamedly retro". While also praising the music and addictiveness, they criticized its high level of difficulty and eye strain that it may cause.[47]

IGN's Lucas M. Thomas named it the eighth best WiiWare game, noting the fact that Pong creator Ralph Baer had played Bit.Trip Beat as evidence of its quality. He also compared it to Nintendo's Art Style series, calling it addictive and a good value, but also brief.[48] IGN also featured it as a part of their "WiiWare Showcase" series, describing it as a "quick trip to a catchy musical game."[49] Authors Jeff and Steve Fulton noted Bit.Trip Beat as a good example of a "post-retro game". They later note that it isn't appropriate to call it Pong, as while it shares some elements, it is very different. They also noted that, sans the visual and audio enhancements, it succeeds as a post-retro game as being an idea that could have been accomplished on the Atari 2600, but with the rhythmic premise, would make it impossible back in the day.[50] Bit.Trip Beat was awarded with "The Michael Jackson Award for Best Video Game Music" by PC World, praising the game's use of sound effects to enhance the music.[51] By the first half of 2009, Destructoid's Chad Concelmo named Bit.Trip Beat one of the best games of the year, as well as four other Destructoid editors.[52]

Later releases edit

The PC version has received fairly positive reception as well. Gamezebo described it as a combination of Pong and Guitar Hero, commenting that the combination of Pong-like gameplay and rhythmic gameplay usually "works beautifully". While describing its gameplay as "simple yet addictive" and its aesthetics as "primitive yet beautiful", they criticized the game length, high difficulty level, and a lack of multi-player. They also noted that the Wii version was superior.[53] Indie Games' Tim W. featured the Windows and Mac OS X versions as part of the web site's Best Of Indie Games feature.[54] Fellow Indie Games editor Michael Rose strongly suggested buying it, describing it as a "far more insane" version of Pong. However, he did criticize it for having few, long levels that could be difficult for people who have difficulty keeping focus.[55] Mobile gaming developer Zach Cage called Bit.Trip Beat one of his favourite games released in the past 10 years.[56] IGN's Charles Onyett called it "fluid and creative", though deriding its high level of difficulty. He praised the game for its aesthetics, calling the music "catchy" and the visuals "irresistible" to long-time gamers, though feeling that the graphics can get distracting at times. He also praised the developers for the inclusion of online leaderboards.[57]

GamesRadar's Andrew Hayward praised the premise of the game as well as the iOS' touch controls.[58] He also named it one of the 50 best iPad games of 2010.[59] Gamezebo praised the iOS version for its aesthetics and gameplay and criticized it for its difficulty like they did with the Steam version; however, while it features the multi-player mode that they criticized the computer version for lacking, they criticized it for its "chaotic" nature and connection issues.[60] IGN's Levi Buchanan found that while it was aesthetically pleasing and fun, it was too difficult.[61] Adrenaline Vault's Michael Smith recommended that iOS device owners buy it, citing quality gameplay, graphics, and music, the latter two he says are good even if certain players do not like 8-bit. While he typically advises readers to "try before you buy" when buying a $5 iOS game, he cites Bit.Trip Beat as an exception.[62]

Ars Technica's Ben Kuchera called the iOS version "near perfect". He described its "rhythm game meets Pong" style as working well on the platform.[63] GamePro's Ryan Rigney featured it as one of their App Store Games of the Week of October 1, 2010. They called it a combination of music video game Audiosurf and Pong, praising Gaijin Games for mixing the old with the new.[64] UGO Networks' Jason Cipriano called it addictive in their article on iOS games with achievements.[65] Wired's John Mix Meyer listed it as one of the iPad's "10 Biggest, Baddest Games", commenting that while alone its elements were not strong enough to make a game, combined they are great.[66] It was nominated for the Excellence in Audio award at the Independent Games Festival in 2010; it ultimately lost to Amnesia: The Dark Descent.[67] Game Set Watch's Eric Caoili speculated that if Bit.Trip Beat is successful on the iOS platforms, that Namco Bandai may publish more of them.[1]

Legacy edit

Bit.Trip Beat was the first in a series of six titles. It was followed by Bit.Trip Core, which uses the d-pad to control the gameplay instead of motion controls.[68] The third game in the series is titled Bit.Trip Void, which puts players in control of an 8-bit ball.[69] The fourth game is titled Bit.Trip Runner, the first game to put players in direct control of CommanderVideo.[70] The fifth game in the series is titled Bit.Trip Fate, a side-scrolling on-rails shooter that again puts players in direct control of Commander Video.[71] The final game in the series, Bit.Trip Flux, features similar mechanics and ideas to Beat, including featuring the same guest musician and its Pong-like gameplay. The developer attributes the return to this gameplay mechanic as Commander Video returning to "his simplest energetic state". However, it was designed to be easier than its predecessor, with no Game Over possible.[72]

Android compatibility issue edit

On Android systems running Android Marshmallow or higher, Bit.Trip Beat freezes upon opening. The Android app has not been updated since 2012, and the Bit.Trip Beat Android support email address has stopped responding.

References edit

  1. ^ a b Caoili, Eric (2010-06-17). . GameSetWatch. Archived from the original on 2011-01-27. Retrieved 2011-03-13.
  2. ^ a b c "Features: The History of BIT.TRIP, Part 1 – WiiWare News @ Nintendo Life". Wiiware.nintendolife.com. 2011-03-04. Retrieved 2011-03-13.
  3. ^ a b c Caoili, Eric (2010-10-01). . GameSetWatch. Archived from the original on 2011-07-11. Retrieved 2011-03-13.
  4. ^ a b Caoili, Eric (2010-11-02). . GameSetWatch. Archived from the original on 2011-07-11. Retrieved 2011-03-13.
  5. ^ a b Carless, Simon (2009-12-23). . GameSetWatch. Archived from the original on 2011-07-11. Retrieved 2011-03-13.
  6. ^ a b c "Gaijin Games Interview – Bit.Trip Beat – WiiWare News @ Nintendo Life". Wiiware.nintendolife.com. 2009-02-02. Retrieved 2011-03-13.
  7. ^ a b c d e "Features – Postmortem: Gaijin Games' BIT.TRIP BEAT". Gamasutra. Retrieved 2011-03-13.
  8. ^ Bywater, Richard. . Bitmob.com. Archived from the original on 2010-12-31. Retrieved 2011-03-13.
  9. ^ . Archived from the original on 2011-01-16. Retrieved 2011-03-23.
  10. ^ a b Caoili, Eric (2009-05-06). . GameSetWatch. Archived from the original on 2011-04-24. Retrieved 2011-03-13.
  11. ^ Caoili, Eric (2009-10-21). . GameSetWatch. Archived from the original on 2011-07-11. Retrieved 2011-03-13.
  12. ^ "Bit.Trip Beat Release Information for Wii". GameFAQs. 2009-03-16. Retrieved 2011-03-13.
  13. ^ "Bit.Trip Beat Release Information for iPhone/iPod". GameFAQs. 2010-09-30. Retrieved 2011-03-13.
  14. ^ a b Nelson, Randy (2010-10-29). . Joystiq. Archived from the original on 2011-01-03. Retrieved 2011-03-13.
  15. ^ "Bit.Trip Beat Release Information for PC". GameFAQs. 2010-11-02. Retrieved 2011-03-13.
  16. ^ "Bit.Trip Beat Release Information for Macintosh". GameFAQs. 2010-11-02. Retrieved 2011-03-13.
  17. ^ Fred Dutton (2010-09-16). "Bit.Trip Beat due on PC, PSN/XBLA possible PC News – Page 1". Eurogamer.net. Retrieved 2011-03-13.
  18. ^ Caoili, Eric (2009-04-08). . GameSetWatch. Archived from the original on 2011-07-11. Retrieved 2011-03-13.
  19. ^ Hinkle, David (2010-09-10). . Joystiq. Archived from the original on 2011-06-29. Retrieved 2011-03-13.
  20. ^ "BIT.TRIP BEAT BLITZ for iPhone/iPod". GameFAQs. 2010-12-02. Retrieved 2011-03-13.
  21. ^ "IndieGames.com - the Weblog Steam's Indie Pulse Pack: Five Indie Games for Five Dollars". www.indiegames.com. Archived from the original on 26 January 2013. Retrieved 26 January 2022.
  22. ^ "Complete Bit.Trip series headed to Nintendo Switch". Eurogamer. November 27, 2020. Retrieved November 27, 2020.
  23. ^ "Bit.Trip Beat for iPhone/iPad Reviews". Metacritic. CBS Interactive. Retrieved 26 February 2022.
  24. ^ "Bit.Trip Beat for Switch Reviews". Metacritic. CBS Interactive. Retrieved 26 February 2022.
  25. ^ Garrison, Joshua (16 January 2021). "BIT.TRIP BEAT (Switch) Review". Nintendo World Report. Retrieved 26 February 2022.
  26. ^ Onyett, Charles (8 November 2010). "Bit.Trip Beat Review". IGN. Retrieved 26 February 2022.
  27. ^ Holmes, Jonathan (29 March 2009). "Destructoid review: Bit.Trip Beat". Destructoid. Retrieved 26 February 2022.
  28. ^ Dillard, Corbie (17 March 2009). "BIT.TRIP BEAT Review (WiiWare)". Nintendo Life. Retrieved 26 February 2022.
  29. ^ Anderson, Lark (20 March 2009). "Bit.Trip Beat Review". GameSpot. Retrieved 26 February 2022.
  30. ^ Parkin, Simon (26 May 2009). "Bit.Trip Beat". Eurogamer. Retrieved 26 February 2022.
  31. ^ Ellis, Nick (9 July 2009). "Bit.Trip Beat review". GamesRadar. Retrieved 26 February 2022.
  32. ^ Erickson, Tracy (30 September 2010). "Bit.Trip Beat". Pocket Gamer. Retrieved 26 February 2022.
  33. ^ Kuchera, Ben (2009-02-02). "New bit.trip video shows off Atari-style Wii rhythm gaming". Arstechnica.com. Retrieved 2011-03-13.
  34. ^ Fahey, Mike (13 January 2009). "Aksys Goes Way Retro With Bit.Trip Beat For WiiWare". Kotaku.
  35. ^ Steve Butts (2009-02-06). . Wii.ign.com. Archived from the original on 2012-03-21. Retrieved 2011-03-13.
  36. ^ "Bit.Trip Beat for Wii Reviews, Ratings, Credits, and More at Metacritic". Metacritic.com. 2009-03-16. Retrieved 2011-03-13.
  37. ^ "Bit.Trip Beat for Wii". GameRankings. 2009-03-16. Retrieved 2011-03-13.
  38. ^ Anderson, Lark (2009-03-16). "Bit.Trip Beat Review for Wii". GameSpot. Retrieved 2011-03-13.
  39. ^ "Review: Bit.Trip FLUX". Destructoid. 2006-03-16. Retrieved 2011-03-13.
  40. ^ Mark Bozon (2009-03-13). . Wii.ign.com. Archived from the original on 2009-03-15. Retrieved 2011-03-13.
  41. ^ Bozon, Mark (2 July 2009). "The Top 15 WiiWare Games". IGN.
  42. ^ Previous post Next post (2009-12-15). "Best of 2009: Top 5 Wii Games | GameLife". Wired.com. Retrieved 2011-03-13.
  43. ^ . Official Nintendo Magazine. 2009-05-21. Archived from the original on 2012-05-25. Retrieved 2011-03-13.
  44. ^ "Review: Bit. Trip Beat | Edge Magazine". Next-gen.biz. 2009-05-08. Archived from the original on 2012-09-17. Retrieved 2011-03-13.
  45. ^ "'BIT.TRIP FLUX' Review – The Commander's Last Voyage " MTV Multiplayer". Multiplayerblog.mtv.com. Retrieved 2011-03-13.
  46. ^ Simon Parkin (2009-05-26). "Bit. Trip Beat Wii Review – Page 2". Eurogamer.net. Retrieved 2011-03-13.
  47. ^ Words: Nick Ellis, NGamer UK (9 July 2009). "Bit.Trip Beat, Bit.Trip Beat – Wii Software Review, Wii Reviews". GamesRadar+. Retrieved 2011-03-13.
  48. ^ Thomas, Lucas M. (2009-05-12). . Wii.ign.com. Archived from the original on 2012-01-21. Retrieved 2011-03-13.
  49. ^ . Wii.ign.com. 2009-04-15. Archived from the original on 2012-03-21. Retrieved 2011-03-13.
  50. ^ Fulton, Jeff; Fulton, Steve (2010-03-28). The Essential Guide to Flash Games ... – Google Books. Apress. ISBN 9781430226147. Retrieved 2011-03-13.
  51. ^ Newman, Jared. . PCWorld. Archived from the original on 2012-01-18. Retrieved 2011-03-13.
  52. ^ "The best videogames of 2009 ... so far". Destructoid. 30 June 2009. Retrieved 2011-03-13.
  53. ^ . Gamezebo. Archived from the original on 2010-11-12. Retrieved 2011-03-13.
  54. ^ timw on December 4, 2010 12:00 AM (2010-12-04). . GameSetWatch. Archived from the original on 2011-03-15. Retrieved 2011-03-13.{{cite web}}: CS1 maint: numeric names: authors list (link)
  55. ^ . Archived from the original on 2010-11-06. Retrieved 2011-03-13.
  56. ^ . Archived from the original on 2011-03-04. Retrieved 2011-03-13.
  57. ^ Charles Onyett (2010-11-08). . Pc.ign.com. Archived from the original on November 11, 2010. Retrieved 2011-03-13.
  58. ^ "IPad reviews of the week: Space Miner, Madden NFL 11, BIT.TRIP BEAT, Undead Attack! Pinball, Flick Golf". 15 January 2011.
  59. ^ "The 50 best iPad games of 2010". GamesRadar. Retrieved 2011-03-13.
  60. ^ . Gamezebo. Archived from the original on 2010-10-07. Retrieved 2011-03-13.
  61. ^ Levi Buchanan (2010-10-03). . Wireless.ign.com. Archived from the original on 2011-07-13. Retrieved 2011-03-13.
  62. ^ . Avault.com. 2010-10-27. Archived from the original on 2010-12-21. Retrieved 2011-03-13.
  63. ^ Kuchera, Ben (2010-10-01). "Bit.Trip Beat on the iPad, iPhone is near perfect". Arstechnica.com. Retrieved 2011-03-13.
  64. ^ Rigney, Ryan. . GamePro. Archived from the original on 2010-12-26. Retrieved 2011-03-13.
  65. ^ Cipriano, Jason (2010-09-10). . UGO.com. Archived from the original on 2010-12-30. Retrieved 2011-03-13.
  66. ^ Previous post Next post (2011-03-02). "iPad's 10 Biggest, Baddest Games Reviewed | GameLife". Wired.com. Retrieved 2011-03-13.
  67. ^ Grant, Christopher (2011-03-02). . Joystiq. Archived from the original on 2011-03-06. Retrieved 2011-03-13.
  68. ^ . Wii.ign.com. 2009-06-30. Archived from the original on 2012-03-24. Retrieved 2011-03-13.
  69. ^ Caoili, Eric (2009-11-05). . GameSetWatch. Archived from the original on 2011-07-11. Retrieved 2011-03-13.
  70. ^ Smith, Quintin (March 2011). "Beat Down: Bit.Trip Runner Out". Rock Paper Shotgun. Retrieved 2011-03-13.
  71. ^ Caoili, Eric (2010-10-25). . GameSetWatch. Archived from the original on 2010-12-30. Retrieved 2011-03-13.
  72. ^ Caoili, Eric (2011-02-15). . GameSetWatch. Archived from the original on 2011-02-18. Retrieved 2011-03-13.

trip, beat, marketed, trip, beat, arcade, style, music, video, game, developed, gaijin, games, published, aksys, games, wiiware, download, service, released, 2009, north, america, released, japan, regions, same, year, later, released, windows, through, downloa. Bit Trip Beat marketed as BIT TRIP BEAT is an arcade style music video game developed by Gaijin Games and published by Aksys Games for the Wii s WiiWare download service It was released in 2009 in North America and released in Japan and PAL regions in the same year It was later released for the Windows and Mac OS X through the download service Steam in 2010 while Namco Bandai published it for iOS on iPod Touch iPhone and iPad in both Bit Trip Beat and Bit Trip Beat HD versions Android and Linux versions debuted in the Humble Android Bundle 3 Bit Trip BeatMock box art made by Gaijin Games for Bit Trip Beat Developer s Gaijin GamesPublisher s Aksys Games Wii amp 3DS North America and Europe Arc System Works Wii amp 3DS Japan Gaijin Games PC Android Namco Bandai iOS QubicGames Switch Designer s Alex NeuseSeriesBit TripPlatform s Wii iOS Windows Mac OS X Nintendo 3DS Android Linux Nintendo SwitchReleaseWiiWareNA March 16 2009JP April 28 2009PAL May 1 2009iOSNA September 30 2010Windows Mac OS XNA November 2 2010WiiNA September 13 2011PAL March 16 2012Nintendo 3DSNA September 13 2011EU March 16 2012JP July 10 2013Android LinuxWW August 15 2012Nintendo SwitchWW December 25 2020Genre s Action MusicMode s Single player multiplayer The WiiWare version is controlled by tilting the Wii Remote while holding it on its side Players are placed in control of a paddle on the left side of the screen which much like Pong is tasked with deflecting squares that are coming from the right side Each successful hit creates a sound effect that contributes to the background music which was composed by an anonymous composer at Petrified Productions A soundtrack was eventually released for the game s music including some songs by micromusican Bit Shifter who composed the Title Screen and Credits music Since its release Bit Trip Beat received generally positive reception holding an 80 and 80 15 from Metacritic and GameRankings respectively Wired named it the fifth best Wii game of 2009 while IGN named it the eighth best WiiWare game The most common praise for it was what multiple reviewers describe as addictive gameplay stylish visuals and a great soundtrack However certain reviewers criticized its short game length and high level of difficulty It has spawned five sequels since including Bit Trip Core Bit Trip Void Bit Trip Runner Bit Trip Fate and Bit Trip Flux with the exception of Flux which plays as a reversed version of Beat each game has a unique gameplay style to the last Contents 1 Gameplay 1 1 Story 2 Development and release 2 1 Audio 2 2 Promotion and release 3 Reception 3 1 Pre release 3 2 WiiWare release 3 3 Later releases 3 4 Legacy 4 Android compatibility issue 5 ReferencesGameplay edit nbsp Several scenes of gameplay from Bit Trip Beat The player controls the paddle on the left while projectiles approach from the right in varying patterns The score and its multiplier are shown on the top and bottom left of the screen Bit Trip Beat puts players in control of a paddle that reflects differently sized and coloured beats similar to Pong as they come from the right side of the screen toward the left 1 It is controlled by holding the Wii Remote sideways and tilting it toward and away from the player to make the paddle go up and down Gameplay takes place in one of three different phases Transition Descent and Growth with each phase more difficult than the last Before each phase a cutscene of the character Commander Video is shown Phases are split into several parts with each part ending with multiple rainbow coloured beats At the end of each phase is a boss Either through getting a game over or beating the phase players will then have their final scores tallied When the beats collide with the paddle they make a noise contributing to the background music Each successful deflection earns players a set score Beats may also move in strange patterns such as beats that bounce back after being deflected or beats that pause for a moment If the paddle misses a beat it will deplete a meter on the lower screen slightly if the meter is completely depleted the background will change to black and the beats and paddle white If the meter depletes again players will lose and have to start the phase over In order to get out of this players must fill up a meter at the top of the screen before the lower meter empties again bringing them to normal If players fill it up again it will bring them into a new style where the music graphics and sound effects are changed with the score per each successful deflection doubled Each time the meter is filled up at this point the score multiplier increases Special beats will if hit modify players paddle temporarily in some way some will make the paddle tiny rewarding players for meeting a threshold of beats hit while in this form or doubling paddles to prepare players for a sequence of beats that cannot be hit without two paddles If the lower meter empties on this screen players will return to the normal mode Bit Trip Beat also features a multi player mode allowing anywhere from two to four players to play cooperatively all paddles working together to deflect the beats The four player mode modifies the paddles to make them smaller to prevent the game from becoming too easy 2 The iOS release of Bit Trip Beat has several new features This includes leaderboards downloadable levels based on other titles in the Bit Trip series achievements and the ability to either use the built in accelerometer or the iOS series touch screens 3 Its multi player mode allows for both off and online multi player 3 Similar to the iOS version the Windows and Mac OS X versions feature leaderboards and achievements This version adds an easy mode and the ability to post high score data to either Facebook or Twitter 4 Story edit The first cutscene in BIT TRIP BEAT introduces us to Commander Video the protagonist of the BIT TRIP series He is seen coming to life after absorbing some colorful pixels known as beats The first level TRANSITION begins next to a giant pulsing blue planet A meteor emerges from the planet travels across the vast emptiness of space and eventually enters another planet The second level DESCENT begins here DESCENT is a roller coaster ride down into the lava filled depths of the world ending with the camera diving down into the lava to finish the stage As all this is happening in the background the player is bouncing beats the game s form of Pong balls off of a paddle in a Pong style rhythm game The gameplay flows in perfect timing to the beat of the music the player and Commander Video both rely on the music and help create it So what s with the backgrounds of the levels Well there are two ways to look at it You can look at it spiritually Commander Video s soul has emerged from the Ether and is transitioning from the ethereal world to the physical world You can also look at it as Commander Video s conception No really The journey from the blue planet to the lava filled depths of the other planet represents the sperm s journey to the egg The third level GROWTH is a bit easier to understand In the background a brain is slowly coming together About halfway through the level after developing a pair of eyes it begins to fly around and look at all sorts of Earthly objects houses trees owls pyramids trains and more This is Commander Video entering the physical world and perceiving reality for the first time After the credits in BEAT Commander Video is in complete darkness He sees a light filled room in the distance with other Commander Videos in it He approaches the room is overcome by light and declares I AM ONLY A MAN Commander Video is born Development and release editBit Trip Beat was developed by Gaijin Games and initially published by Aksys Games It was designed by Alex Neuse its art by Mike Roush and its programming by Chris Osborn 2 5 Their publishing agreement with Aksys was formed due to Neuse s personal relationship with its president Akibo Shieh with whom the two of them had wanted to work on a game together before 6 Despite the amicable relationship with Aksys the budget and development time were less than they would have wanted though they put up with it due to their good relationship and the challenge of developing with those limits Because of being only three people the developers had to do more than what they normally would have to 7 Before its reveal Gaijin released a teaser on IGN Its title was originally 8 Bit Beat though this was changed to Bit Trip Beat Early on the developers could only afford one development kit causing them to have to interrupt each other s work to use it One of the first ideas made for the game was to give it an Atari 2600 art style 2 It was initially proposed as Pong with music While described as being not a big selling point by Roush the enthusiasm given off by Neuse convinced him to stay and work with him on it Roush attributes the development of Bit Trip Beat on WiiWare over competing services Xbox Live Arcade and PlayStation Network due to both coming off from the development of a Nintendo DS game before it and Neuse s Nintendo fanboyism Its development time spanned three and a half months 5 He explains that it was easier to switch from the DS to Wii than it would be to switch to an entirely different company s platform 7 Neuse noted music video game Rez for inspiring Beat calling it one of his favourite games of all time 6 The developers designed its controls with the intent of hearkening back to the era of spinner controls traditionally used in paddle games Initially they used several different kinds of controls including having players control it with the d pad the analog stick and by pointing the Wii Remote at the screen However they eventually settled on holding the controller sideways and tilting it 8 Boss battles were added near the end of development while Neuse did not want to feature them despite his love for the video game trope he felt that the game could benefit from them However due to the short time spent creating them he finds them to feel rushed even though they add to the game 7 Neuse explains that while wanting the game to remain open to interpretation Beat shows CommanderVideo s journey from the ethereal to the corporeal ending with CommanderVideo becoming aware of himself and saying I am only a man 9 Near the end of development the developers realized that they had mistakenly forgotten to localize the game including error messages such as those telling if save data has been corrupted As such they believe that they diminished its accessibility in other regions as a result 7 A bug interpreted to be intentional prevented the game from saving unless players achieve a high score This only affected the North American version as the other versions came out after it was fixed A traditional patch was not easily accomplished on the WiiWare service which Game Set Watch speculates drove them to their method of fixing it which included putting up two save files that included high scores for the first two levels thereby unlocking the third level 10 Audio edit Originally the audio was intended to be entirely chiptune however they realized that they should make the music more appealing to more people making them change the style to simply chiptune inspired They outsourced the music to noted micromusician Bit Shifter Bit Shifter used Atari 2600 and Nintendo Entertainment System samples to compose the songs 6 Gaijin Games released the soundtrack for Bit Trip Beat which contains ten songs While given a limited release initially it was eventually given wide release on services such as Amazon MP3 iTunes eMusic and others 11 Promotion and release edit It was published by Aksys Games for the WiiWare on March 16 2009 in North America and May 1 2009 in PAL regions Arc System Works published it in Japan on April 28 2009 12 It was released for iOS in North America on September 30 2010 where it was published by Namco Bandai 13 The iOS release was accompanied by an HD version of it for the same platform 14 Aksys also published it for Microsoft Windows and Mac OS X through the Steam service on November 2 2010 in North America 15 16 Because they had no money for marketing they launched a viral marketing campaign which consisted of the above mentioned teaser video screenshots and a CommanderVideo web site all of which were well received however according to Neuse the hype for the game died down too far before the game s release which he feels hurt its sales potential 7 While a release for the Xbox 360 s Xbox Live Arcade and the PlayStation 3 s PlayStation Network has been mentioned as possible in the future by the creators they noted that it was difficult to accomplish 17 Artist Mike Terpstra created two posters for the game depicting Commander Video standing above a city 10 Bit Trip Beat has been featured as part of a series of videos made by Nintendo called Developer s Voice which shares in game footage and insight who worked on the title 18 After the release of the first demo of Bit Trip Beat for WiiWare Gaijin Games CEO Alex Neuse claimed that the demo brought sales of the game up to their initial projections later claiming that it needs to be played for players to understand it 19 A demo was released for the iOS version titled Bit Trip Beat Blitz 20 During a Steam sale Bit Trip Beat was sold in the Indie Pulse Pack for 5 00 which included Audiosurf Beat Hazard Rhythm Zone and The Polynomial 21 It was released on sale for 1 99 for the iOS launch 3 For Halloween in 2010 Namco Bandai dropped the prices of both Bit Trip Beat and Bit Trip Beat HD to 0 99 each on the iOS 14 The Windows and Mac OS X versions of Bit Trip Beat were available for 10 off of 9 99 for the first week of its release 4 The game was later bundled with the other five Bit Trip games as Bit Trip Complete for the Wii in 2011 It was also released as a Nintendo Switch port on December 25 2020 22 Reception editReceptionAggregate scoreAggregatorScoreMetacritic iOS 75 100 23 NS 73 100 24 Review scoresPublicationScoreDestructoid WII 9 10 27 Eurogamer WII 7 10 30 GameSpot WII 7 5 10 29 GamesRadar WII nbsp nbsp nbsp nbsp nbsp 31 IGN PC 7 5 10 26 Nintendo Life NS nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp 28 Nintendo World Report NS 7 10 25 Pocket Gamer iOS nbsp nbsp nbsp nbsp nbsp 32 Pre release edit Ars Technica s Ben Kuchera noted it for being a quality title on the WiiWare service which he states has been lacking in quality titles He praised the trailer as exciting while anticipating that it will be a joy to play 33 Kotaku s Mike Fahey commented that it looked like a blast to play 34 IGN s Steve Butts commented that while its combination of Pong like gameplay and rhythmic gameplay could result in people referring to it as Pong Pong Revolution it was hard not to be captivated tested and utterly exhausted by it 35 WiiWare release edit nbsp Pong was commonly cited by both the developers and critics as an inspiration for Bit Trip Beat Since its release for WiiWare Bit Trip Beat has received generally positive reception holding aggregate scores of 80 100 and 80 15 on Metacritic and GameRankings respectively 36 37 GameSpot s Lark Anderson praised it for its addictiveness music and visuals however he criticized the number of levels lack of online leaderboards and for a confusing premise 38 Destructoid s Jonathan Holmes called it one of his favourite games of 2009 39 IGN s Mark Bozon described the gameplay as basic but fun He also praised the aesthetic quality of the game describing the music as extremely well composed and complex and the graphics for successfully achieving an old school style with its visuals 40 He also named it one of the 15 best WiiWare games 41 Wired s Gus Mastrapa named it his fifth favourite Wii game of 2009 calling it one of the biggest surprises of the year calling it hard as hell 42 It was well received by Official Nintendo Magazine s Simon Bramble who described it as a fresh take on Pong and praising its value and aesthetics However he noted its few levels left them wanting even though they were large and unique 43 Edge called it short and difficult though praising the developers for its use of rhythm and conditioning to such powerful effect They also noted that the game could have improved if the three levels were broken up into several more smaller segments 44 In MTV Multiplayer s review of one of its sequels Bit Trip Flux editor Jason Cipriano noted that while good it was too difficult 45 Eurogamer s Simon Parkin described it as a brisk radiant creation as well as a nostalgic celebration However he did feel that Gaijin was struggling to come up with ways to increase the difficulty by the third phase citing a unique type of beat that obscured the screen to an extent with their flair 46 NGamer s Nick Ellis called it a superb reinvention of Pong and unashamedly retro While also praising the music and addictiveness they criticized its high level of difficulty and eye strain that it may cause 47 IGN s Lucas M Thomas named it the eighth best WiiWare game noting the fact that Pong creator Ralph Baer had played Bit Trip Beat as evidence of its quality He also compared it to Nintendo s Art Style series calling it addictive and a good value but also brief 48 IGN also featured it as a part of their WiiWare Showcase series describing it as a quick trip to a catchy musical game 49 Authors Jeff and Steve Fulton noted Bit Trip Beat as a good example of a post retro game They later note that it isn t appropriate to call it Pong as while it shares some elements it is very different They also noted that sans the visual and audio enhancements it succeeds as a post retro game as being an idea that could have been accomplished on the Atari 2600 but with the rhythmic premise would make it impossible back in the day 50 Bit Trip Beat was awarded with The Michael Jackson Award for Best Video Game Music by PC World praising the game s use of sound effects to enhance the music 51 By the first half of 2009 Destructoid s Chad Concelmo named Bit Trip Beat one of the best games of the year as well as four other Destructoid editors 52 Later releases edit The PC version has received fairly positive reception as well Gamezebo described it as a combination of Pong and Guitar Hero commenting that the combination of Pong like gameplay and rhythmic gameplay usually works beautifully While describing its gameplay as simple yet addictive and its aesthetics as primitive yet beautiful they criticized the game length high difficulty level and a lack of multi player They also noted that the Wii version was superior 53 Indie Games Tim W featured the Windows and Mac OS X versions as part of the web site s Best Of Indie Games feature 54 Fellow Indie Games editor Michael Rose strongly suggested buying it describing it as a far more insane version of Pong However he did criticize it for having few long levels that could be difficult for people who have difficulty keeping focus 55 Mobile gaming developer Zach Cage called Bit Trip Beat one of his favourite games released in the past 10 years 56 IGN s Charles Onyett called it fluid and creative though deriding its high level of difficulty He praised the game for its aesthetics calling the music catchy and the visuals irresistible to long time gamers though feeling that the graphics can get distracting at times He also praised the developers for the inclusion of online leaderboards 57 GamesRadar s Andrew Hayward praised the premise of the game as well as the iOS touch controls 58 He also named it one of the 50 best iPad games of 2010 59 Gamezebo praised the iOS version for its aesthetics and gameplay and criticized it for its difficulty like they did with the Steam version however while it features the multi player mode that they criticized the computer version for lacking they criticized it for its chaotic nature and connection issues 60 IGN s Levi Buchanan found that while it was aesthetically pleasing and fun it was too difficult 61 Adrenaline Vault s Michael Smith recommended that iOS device owners buy it citing quality gameplay graphics and music the latter two he says are good even if certain players do not like 8 bit While he typically advises readers to try before you buy when buying a 5 iOS game he cites Bit Trip Beat as an exception 62 Ars Technica s Ben Kuchera called the iOS version near perfect He described its rhythm game meets Pong style as working well on the platform 63 GamePro s Ryan Rigney featured it as one of their App Store Games of the Week of October 1 2010 They called it a combination of music video game Audiosurf and Pong praising Gaijin Games for mixing the old with the new 64 UGO Networks Jason Cipriano called it addictive in their article on iOS games with achievements 65 Wired s John Mix Meyer listed it as one of the iPad s 10 Biggest Baddest Games commenting that while alone its elements were not strong enough to make a game combined they are great 66 It was nominated for the Excellence in Audio award at the Independent Games Festival in 2010 it ultimately lost to Amnesia The Dark Descent 67 Game Set Watch s Eric Caoili speculated that if Bit Trip Beat is successful on the iOS platforms that Namco Bandai may publish more of them 1 Legacy edit Bit Trip Beat was the first in a series of six titles It was followed by Bit Trip Core which uses the d pad to control the gameplay instead of motion controls 68 The third game in the series is titled Bit Trip Void which puts players in control of an 8 bit ball 69 The fourth game is titled Bit Trip Runner the first game to put players in direct control of CommanderVideo 70 The fifth game in the series is titled Bit Trip Fate a side scrolling on rails shooter that again puts players in direct control of Commander Video 71 The final game in the series Bit Trip Flux features similar mechanics and ideas to Beat including featuring the same guest musician and its Pong like gameplay The developer attributes the return to this gameplay mechanic as Commander Video returning to his simplest energetic state However it was designed to be easier than its predecessor with no Game Over possible 72 Android compatibility issue editOn Android systems running Android Marshmallow or higher Bit Trip Beat freezes upon opening The Android app has not been updated since 2012 and the Bit Trip Beat Android support email address has stopped responding References edit a b Caoili Eric 2010 06 17 Namco Bringing Bit Trip Beat To iPhone iPad GameSetWatch Archived from the original on 2011 01 27 Retrieved 2011 03 13 a b c Features The History of BIT TRIP Part 1 WiiWare News Nintendo Life Wiiware nintendolife com 2011 03 04 Retrieved 2011 03 13 a b c Caoili Eric 2010 10 01 Bit Trip Beat Bounces To App Store GameSetWatch Archived from the original on 2011 07 11 Retrieved 2011 03 13 a b Caoili Eric 2010 11 02 Bit Trip Beat Bounces To PC Mac Today GameSetWatch Archived from the original on 2011 07 11 Retrieved 2011 03 13 a b Carless Simon 2009 12 23 Interview Gaijin s Roush Talks Retro Inspiration Indie Reality GameSetWatch Archived from the original on 2011 07 11 Retrieved 2011 03 13 a b c Gaijin Games Interview Bit Trip Beat WiiWare News Nintendo Life Wiiware nintendolife com 2009 02 02 Retrieved 2011 03 13 a b c d e Features Postmortem Gaijin Games BIT TRIP BEAT Gamasutra Retrieved 2011 03 13 Bywater Richard Bit Trip Core Alex Neuse Interview Bitmob com Archived from the original on 2010 12 31 Retrieved 2011 03 13 Origin Stories Alex Neuse on Bit Trip Runner s Influences Archived from the original on 2011 01 16 Retrieved 2011 03 23 a b Caoili Eric 2009 05 06 Bit Trip Beat Bug Core and Posters GameSetWatch Archived from the original on 2011 04 24 Retrieved 2011 03 13 Caoili Eric 2009 10 21 Gaijin Games Selling Bit Trip Beat Soundtrack GameSetWatch Archived from the original on 2011 07 11 Retrieved 2011 03 13 Bit Trip Beat Release Information for Wii GameFAQs 2009 03 16 Retrieved 2011 03 13 Bit Trip Beat Release Information for iPhone iPod GameFAQs 2010 09 30 Retrieved 2011 03 13 a b Nelson Randy 2010 10 29 Sega Namco Bandai drop iOS game prices for Halloween Joystiq Archived from the original on 2011 01 03 Retrieved 2011 03 13 Bit Trip Beat Release Information for PC GameFAQs 2010 11 02 Retrieved 2011 03 13 Bit Trip Beat Release Information for Macintosh GameFAQs 2010 11 02 Retrieved 2011 03 13 Fred Dutton 2010 09 16 Bit Trip Beat due on PC PSN XBLA possible PC News Page 1 Eurogamer net Retrieved 2011 03 13 Caoili Eric 2009 04 08 Nintendo Giving Independent WiiWare Developers A Voice GameSetWatch Archived from the original on 2011 07 11 Retrieved 2011 03 13 Hinkle David 2010 09 10 Gaijin Games Bit Trip Beat demo helped get sales on par with projections Joystiq Archived from the original on 2011 06 29 Retrieved 2011 03 13 BIT TRIP BEAT BLITZ for iPhone iPod GameFAQs 2010 12 02 Retrieved 2011 03 13 IndieGames com the Weblog Steam s Indie Pulse Pack Five Indie Games for Five Dollars www indiegames com Archived from the original on 26 January 2013 Retrieved 26 January 2022 Complete Bit Trip series headed to Nintendo Switch Eurogamer November 27 2020 Retrieved November 27 2020 Bit Trip Beat for iPhone iPad Reviews Metacritic CBS Interactive Retrieved 26 February 2022 Bit Trip Beat for Switch Reviews Metacritic CBS Interactive Retrieved 26 February 2022 Garrison Joshua 16 January 2021 BIT TRIP BEAT Switch Review Nintendo World Report Retrieved 26 February 2022 Onyett Charles 8 November 2010 Bit Trip Beat Review IGN Retrieved 26 February 2022 Holmes Jonathan 29 March 2009 Destructoid review Bit Trip Beat Destructoid Retrieved 26 February 2022 Dillard Corbie 17 March 2009 BIT TRIP BEAT Review WiiWare Nintendo Life Retrieved 26 February 2022 Anderson Lark 20 March 2009 Bit Trip Beat Review GameSpot Retrieved 26 February 2022 Parkin Simon 26 May 2009 Bit Trip Beat Eurogamer Retrieved 26 February 2022 Ellis Nick 9 July 2009 Bit Trip Beat review GamesRadar Retrieved 26 February 2022 Erickson Tracy 30 September 2010 Bit Trip Beat Pocket Gamer Retrieved 26 February 2022 Kuchera Ben 2009 02 02 New bit trip video shows off Atari style Wii rhythm gaming Arstechnica com Retrieved 2011 03 13 Fahey Mike 13 January 2009 Aksys Goes Way Retro With Bit Trip Beat For WiiWare Kotaku Steve Butts 2009 02 06 NYCC 09 Bit Trip Beat Wii Preview at IGN Wii ign com Archived from the original on 2012 03 21 Retrieved 2011 03 13 Bit Trip Beat for Wii Reviews Ratings Credits and More at Metacritic Metacritic com 2009 03 16 Retrieved 2011 03 13 Bit Trip Beat for Wii GameRankings 2009 03 16 Retrieved 2011 03 13 Anderson Lark 2009 03 16 Bit Trip Beat Review for Wii GameSpot Retrieved 2011 03 13 Review Bit Trip FLUX Destructoid 2006 03 16 Retrieved 2011 03 13 Mark Bozon 2009 03 13 Bit Trip Beat Review Wii Review at IGN Wii ign com Archived from the original on 2009 03 15 Retrieved 2011 03 13 Bozon Mark 2 July 2009 The Top 15 WiiWare Games IGN Previous post Next post 2009 12 15 Best of 2009 Top 5 Wii Games GameLife Wired com Retrieved 2011 03 13 Wii Review Bit Trip Beat Official Nintendo Magazine 2009 05 21 Archived from the original on 2012 05 25 Retrieved 2011 03 13 Review Bit Trip Beat Edge Magazine Next gen biz 2009 05 08 Archived from the original on 2012 09 17 Retrieved 2011 03 13 BIT TRIP FLUX Review The Commander s Last Voyage MTV Multiplayer Multiplayerblog mtv com Retrieved 2011 03 13 Simon Parkin 2009 05 26 Bit Trip Beat Wii Review Page 2 Eurogamer net Retrieved 2011 03 13 Words Nick Ellis NGamer UK 9 July 2009 Bit Trip Beat Bit Trip Beat Wii Software Review Wii Reviews GamesRadar Retrieved 2011 03 13 Thomas Lucas M 2009 05 12 WiiWare s First Anniversary Wii Feature at IGN Wii ign com Archived from the original on 2012 01 21 Retrieved 2011 03 13 WiiWare Showcase Part 3 BIT TRIP BEAT Wii at IGN Wii ign com 2009 04 15 Archived from the original on 2012 03 21 Retrieved 2011 03 13 Fulton Jeff Fulton Steve 2010 03 28 The Essential Guide to Flash Games Google Books Apress ISBN 9781430226147 Retrieved 2011 03 13 Newman Jared The Best Games of 2009 PCWorld Archived from the original on 2012 01 18 Retrieved 2011 03 13 The best videogames of 2009 so far Destructoid 30 June 2009 Retrieved 2011 03 13 Bit Trip Beat Review Gamezebo Archived from the original on 2010 11 12 Retrieved 2011 03 13 timw on December 4 2010 12 00 AM 2010 12 04 Best Of Indie Games Trippin to the Beat GameSetWatch Archived from the original on 2011 03 15 Retrieved 2011 03 13 a href Template Cite web html title Template Cite web cite web a CS1 maint numeric names authors list link IndieGames com the Weblog Indie Game Pick BIT TRIP BEAT Gaijin Games Archived from the original on 2010 11 06 Retrieved 2011 03 13 IndieGames com the Weblog Road to the IGF STFJ s Zach Gage on Halcyon Archived from the original on 2011 03 04 Retrieved 2011 03 13 Charles Onyett 2010 11 08 Bit Trip Beat Review PC Review at IGN Pc ign com Archived from the original on November 11 2010 Retrieved 2011 03 13 IPad reviews of the week Space Miner Madden NFL 11 BIT TRIP BEAT Undead Attack Pinball Flick Golf 15 January 2011 The 50 best iPad games of 2010 GamesRadar Retrieved 2011 03 13 Bit Trip Beat Review Gamezebo Archived from the original on 2010 10 07 Retrieved 2011 03 13 Levi Buchanan 2010 10 03 Bit Trip Beat iPhone Review iPhone Review at IGN Wireless ign com Archived from the original on 2011 07 13 Retrieved 2011 03 13 Bit Trip Beat iPhone review The Adrenaline Vault Avault com 2010 10 27 Archived from the original on 2010 12 21 Retrieved 2011 03 13 Kuchera Ben 2010 10 01 Bit Trip Beat on the iPad iPhone is near perfect Arstechnica com Retrieved 2011 03 13 Rigney Ryan App Store Games of the Week Feature Story from GamePro Archived from the original on 2010 12 26 Retrieved 2011 03 13 Cipriano Jason 2010 09 10 APPlicable Game Center Games UGO com Archived from the original on 2010 12 30 Retrieved 2011 03 13 Previous post Next post 2011 03 02 iPad s 10 Biggest Baddest Games Reviewed GameLife Wired com Retrieved 2011 03 13 Grant Christopher 2011 03 02 Live from the IGF GDC Awards 2011 Joystiq Archived from the original on 2011 03 06 Retrieved 2011 03 13 Bit Trip Core is WiiWare 100 Wii Preview at IGN Wii ign com 2009 06 30 Archived from the original on 2012 03 24 Retrieved 2011 03 13 Caoili Eric 2009 11 05 Gaijin Releasing Bit Trip Void For Thanksgiving Sponsoring Blip Festival 2009 GameSetWatch Archived from the original on 2011 07 11 Retrieved 2011 03 13 Smith Quintin March 2011 Beat Down Bit Trip Runner Out Rock Paper Shotgun Retrieved 2011 03 13 Caoili Eric 2010 10 25 Gaijin Games Bit Trip Fate Releases Today GameSetWatch Archived from the original on 2010 12 30 Retrieved 2011 03 13 Caoili Eric 2011 02 15 Bit Trip Flux Releases Feb 28 Features No Game Overs GameSetWatch Archived from the original on 2011 02 18 Retrieved 2011 03 13 Retrieved from https en wikipedia org w index php title Bit Trip Beat amp oldid 1196520903, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.