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Police Quest: SWAT

Police Quest: SWAT, alternatively known as Daryl F. Gates' Police Quest: SWAT or Police Quest 5: SWAT, is a 1995 graphic adventure educational video game developed and published by Sierra On-Line for DOS, Microsoft Windows, and Mac OS. It is the fifth installment in the Police Quest series and the first installment in the SWAT subseries. The game follows a Los Angeles Police Department (LAPD) Metropolitan Division SWAT team as they train to handle high-risk criminal incidents across Los Angeles.

Police Quest: SWAT
Developer(s)Sierra On-Line
Publisher(s)Sierra On-Line
Director(s)Tammy Dargan
Producer(s)Tammy Dargan
Phy Williams
Designer(s)Tammy Dargan
Programmer(s)Randy MacNeill
Sean Mooney
Artist(s)Terry Robinson
Writer(s)Tammy Dargan
Composer(s)Dan Kehler
SeriesPolice Quest
Platform(s)DOS, Windows (3.x/95), Mac OS
Release
  • NA: September 30, 1995
Genre(s)Adventure, Simulation
Mode(s)Single-player

Police Quest: SWAT received negative reviews from critics, but was a commercial success, with sales of over 1 million units by March 2000. A sequel, Police Quest: SWAT 2, was released in 1998. The game has since been re-released digitally through GOG.com and Steam.

Gameplay

Police Quest: SWAT follows the members of a police tactical unit. The game is presented through a series of interactive full-motion videos. Gameplay is primarily point-and-click. The player can use their character's LASH radio to issue commands or call for assistance using verbs and nouns. The player also has an inventory where their weapons and equipment are stored.

The vast majority of the game consists of training exercises and lectures at the Los Angeles Police Academy in Elysian Park, serving to educate the player on police tactics and knowledge necessary during missions. Only three missions are in the game, unlocked as the player progresses through training. To provide replay value, the missions are lengthy and come in a several variations; for example, a suspect may ambush the player in one mission playthrough, but they may attempt to hide in a subsequent replay. In the final mission, the player is issued a role they chose during training: element leader, allowing the player to issue commands and direct the team; or sniper, allowing the player to cover the rest of the team, though they must account for randomized wind effects.

As is standard for the Police Quest series, following orders, police policy, rules of engagement, and realism are critical factors in gameplay. Most crucially, the SWAT team is advised to arrest suspects alive rather than kill them, unless the suspect is attempting to harm them or others. In some mission variations, the player must negotiate with an otherwise dangerous suspect to de-escalate the threat, even when shooting would be justifiable. Actions deemed contrary to these can result in reprimands, negative consequences, or a game over.

Plot

The player character, "SWAT Pup", joins the LAPD Metropolitan Division's D Platoon, SWAT. Pup is introduced to the other members of the team, trains on SWAT's equipment, and attends tactical lectures.

After introductory training, SWAT is deployed to apprehend Lucy Long, a mentally-unstable woman who has barricaded herself in her family's North Hollywood house with a handgun. Long believes the officers outside are gang members attempting to kill her. The team is tasked with coercing her to come out and surrender; Long may either be arrested, killed, kill an officer, or commit suicide.

Later, SWAT is deployed to apprehend an armed burglar in a warehouse in Central Los Angeles. The burglar shot an officer investigating the building, and may have taken warehouse employee Hector Martinez hostage. The team methodically searches the building to locate the burglar; the burglar may either be arrested, killed, or kill an officer, and Martinez may be rescued, killed, or not be present to begin with.

Finally, after extensive training, SWAT is deployed to stop a terrorist attack and attempted bombing at the offices of Eastman Enterprises, a plastic producer and government contractor in Southeast Los Angeles. The owner, Mr. Eastman, has faced protests and threats over his connections to the military–industrial complex. SWAT Pup is assigned a role and the team deploys to defeat the terrorists and defuse the bomb; the terrorists may be arrested, killed, kill an officer, or succeed in the bombing.

Development

Police Quest: SWAT is built on Sierra Creative Interpreter 2, used in the previous Police Quest game, Open Season, and other adventure games of the era such as Phantasmagoria and Gabriel Knight 2. It uses a single cursor interface similar to these and other SCI2 games, such as King's Quest VII. The game uses much of the same technology as Open Season: most backgrounds are scanned photographs with green screen actors (with sprites being used in many places), but with much more use of FMVs.

The game is listed as Police Quest 5 (PQ5) in the file names, folder, the credits, and as part of its listing in the second Police Quest Collection; however, the numbering does not actually appear in the game.[1]

Release

Police Quest: SWAT was released on September 30, 1995 in North America. Due to the amount of FMV data it required, the game was stored on four CD-ROMs.

Digital download editions of Police Quest: SWAT were released on GOG.com in the Police Quest Collection Series collection (along with the first four games in the series), the SWAT Career Pack (with all six Police Quest games), the Police Quest: SWAT Force pack (the first two SWAT games), and later the Police Quest: SWAT Generation collection (with SWAT 2 and SWAT 3), and in Police Quest: SWAT 1 & 2. The game was re-released on Steam in 2016.

Reception

A reviewer for Next Generation criticized the mission instructions as overly ambiguous, sometimes leading the player to receive a reprimand even after apparently following orders correctly. He praised the large amount of content, educational value, and digitized audio, but scored the game two out of five stars, concluding that "this is a decent attempt at a police simulation, but your lack of control leaves much to be desired."[4]

PC Zone offered the game a "Recommended" rating, and a writer for the magazine called it "gun-toting cop fun".[3]

Sales

According to Sierra On-Line, combined sales of the Police Quest series—including Police Quest: SWAT—surpassed 1.2 million units by the end of March 1996.[7] Police Quest: SWAT was a commercial success; SWAT 3's Jim Napier later wrote that it "received only marginal reviews, [... but] sold like crazy."[8] Between January 1998 and July 1998 alone, it sold 152,425 copies and earned $1,622,405 in the United States.[9] Its sales that year ultimately totaled 253,128 units, which brought in revenues of $2.73 million and made SWAT the country's 17th best-selling game of the year.[10] The game's overall sales topped 1 million copies by March 2000.[8]

References

  1. ^ "Police Quest: Collection Series (1997) DOS box cover art". MobyGames.
  2. ^ Wolf, Mike (March 1996). . PC Gamer US. Archived from the original on February 26, 2000. Retrieved May 8, 2020.
  3. ^ a b Staff (February 1997). "PC Zone Buyers' Guide". PC Zone (47): 112–114, 117, 119, 121, 122, 124.
  4. ^ a b "Police Quest: SWAT". Next Generation. No. 16. Imagine Media. April 1996. p. 91.
  5. ^ Snyder, Frank; Chapman, Ted; Gehrs, Scott (March 1996). . Computer Game Review. Archived from the original on October 19, 1996. Retrieved May 8, 2020.
  6. ^ Olafson, Peter (March 1996). . PC Games. Archived from the original on October 18, 1996. Retrieved May 8, 2020.
  7. ^ (Report). Bellevue, Washington. March 31, 1996. pp. 7–9. Archived from the original on April 16, 2018.
  8. ^ a b Jim Napier (March 6, 2000). "Postmortem: Sierra's SWAT3 Close Quarters Battle". Gamasutra. p. 1. Retrieved March 3, 2008.
  9. ^ Staff (November 1998). "Letters; Mys-Adventures". Computer Gaming World. No. 172. p. 34.
  10. ^ Staff (April 1999). "The Numbers Game". PC Gamer US. 6 (4): 50.

External links

police, quest, swat, swat, redirects, here, 2003, first, film, film, series, film, swat, redirects, here, electoral, district, constituency, swat, swat, this, article, about, 1995, video, game, series, police, quest, this, article, multiple, issues, please, he. SWAT 1 redirects here For the 2003 first film in the S W A T film series see S W A T film SWAT I redirects here For the electoral district see Constituency PK 80 Swat I and NA 2 Swat I This article is about the 1995 video game For the series see Police Quest This article has multiple issues Please help improve it or discuss these issues on the talk page Learn how and when to remove these template messages This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Police Quest SWAT news newspapers books scholar JSTOR February 2017 Learn how and when to remove this template message This article possibly contains original research Please improve it by verifying the claims made and adding inline citations Statements consisting only of original research should be removed February 2009 Learn how and when to remove this template message Learn how and when to remove this template message Police Quest SWAT alternatively known as Daryl F Gates Police Quest SWAT or Police Quest 5 SWAT is a 1995 graphic adventure educational video game developed and published by Sierra On Line for DOS Microsoft Windows and Mac OS It is the fifth installment in the Police Quest series and the first installment in the SWAT subseries The game follows a Los Angeles Police Department LAPD Metropolitan Division SWAT team as they train to handle high risk criminal incidents across Los Angeles Police Quest SWATDeveloper s Sierra On LinePublisher s Sierra On LineDirector s Tammy DarganProducer s Tammy DarganPhy WilliamsDesigner s Tammy DarganProgrammer s Randy MacNeillSean MooneyArtist s Terry RobinsonWriter s Tammy DarganComposer s Dan KehlerSeriesPolice QuestPlatform s DOS Windows 3 x 95 Mac OSReleaseNA September 30 1995Genre s Adventure SimulationMode s Single playerPolice Quest SWAT received negative reviews from critics but was a commercial success with sales of over 1 million units by March 2000 A sequel Police Quest SWAT 2 was released in 1998 The game has since been re released digitally through GOG com and Steam Contents 1 Gameplay 2 Plot 3 Development 4 Release 5 Reception 5 1 Sales 6 References 7 External linksGameplay EditPolice Quest SWAT follows the members of a police tactical unit The game is presented through a series of interactive full motion videos Gameplay is primarily point and click The player can use their character s LASH radio to issue commands or call for assistance using verbs and nouns The player also has an inventory where their weapons and equipment are stored The vast majority of the game consists of training exercises and lectures at the Los Angeles Police Academy in Elysian Park serving to educate the player on police tactics and knowledge necessary during missions Only three missions are in the game unlocked as the player progresses through training To provide replay value the missions are lengthy and come in a several variations for example a suspect may ambush the player in one mission playthrough but they may attempt to hide in a subsequent replay In the final mission the player is issued a role they chose during training element leader allowing the player to issue commands and direct the team or sniper allowing the player to cover the rest of the team though they must account for randomized wind effects As is standard for the Police Quest series following orders police policy rules of engagement and realism are critical factors in gameplay Most crucially the SWAT team is advised to arrest suspects alive rather than kill them unless the suspect is attempting to harm them or others In some mission variations the player must negotiate with an otherwise dangerous suspect to de escalate the threat even when shooting would be justifiable Actions deemed contrary to these can result in reprimands negative consequences or a game over Plot EditThe player character SWAT Pup joins the LAPD Metropolitan Division s D Platoon SWAT Pup is introduced to the other members of the team trains on SWAT s equipment and attends tactical lectures After introductory training SWAT is deployed to apprehend Lucy Long a mentally unstable woman who has barricaded herself in her family s North Hollywood house with a handgun Long believes the officers outside are gang members attempting to kill her The team is tasked with coercing her to come out and surrender Long may either be arrested killed kill an officer or commit suicide Later SWAT is deployed to apprehend an armed burglar in a warehouse in Central Los Angeles The burglar shot an officer investigating the building and may have taken warehouse employee Hector Martinez hostage The team methodically searches the building to locate the burglar the burglar may either be arrested killed or kill an officer and Martinez may be rescued killed or not be present to begin with Finally after extensive training SWAT is deployed to stop a terrorist attack and attempted bombing at the offices of Eastman Enterprises a plastic producer and government contractor in Southeast Los Angeles The owner Mr Eastman has faced protests and threats over his connections to the military industrial complex SWAT Pup is assigned a role and the team deploys to defeat the terrorists and defuse the bomb the terrorists may be arrested killed kill an officer or succeed in the bombing Development EditPolice Quest SWAT is built on Sierra Creative Interpreter 2 used in the previous Police Quest game Open Season and other adventure games of the era such as Phantasmagoria and Gabriel Knight 2 It uses a single cursor interface similar to these and other SCI2 games such as King s Quest VII The game uses much of the same technology as Open Season most backgrounds are scanned photographs with green screen actors with sprites being used in many places but with much more use of FMVs The game is listed as Police Quest 5 PQ5 in the file names folder the credits and as part of its listing in the second Police Quest Collection however the numbering does not actually appear in the game 1 Release EditPolice Quest SWAT was released on September 30 1995 in North America Due to the amount of FMV data it required the game was stored on four CD ROMs Digital download editions of Police Quest SWAT were released on GOG com in the Police Quest Collection Series collection along with the first four games in the series the SWAT Career Pack with all six Police Quest games the Police Quest SWAT Force pack the first two SWAT games and later the Police Quest SWAT Generation collection with SWAT 2 and SWAT 3 and in Police Quest SWAT 1 amp 2 The game was re released on Steam in 2016 Reception EditReceptionReview scoresPublicationScoreNext Generation 4 PC Gamer US 70 2 PC Zone83 100 3 Computer Game Review62 61 80 5 PC GamesC 6 A reviewer for Next Generation criticized the mission instructions as overly ambiguous sometimes leading the player to receive a reprimand even after apparently following orders correctly He praised the large amount of content educational value and digitized audio but scored the game two out of five stars concluding that this is a decent attempt at a police simulation but your lack of control leaves much to be desired 4 PC Zone offered the game a Recommended rating and a writer for the magazine called it gun toting cop fun 3 Sales Edit According to Sierra On Line combined sales of the Police Quest series including Police Quest SWAT surpassed 1 2 million units by the end of March 1996 7 Police Quest SWAT was a commercial success SWAT 3 s Jim Napier later wrote that it received only marginal reviews but sold like crazy 8 Between January 1998 and July 1998 alone it sold 152 425 copies and earned 1 622 405 in the United States 9 Its sales that year ultimately totaled 253 128 units which brought in revenues of 2 73 million and made SWAT the country s 17th best selling game of the year 10 The game s overall sales topped 1 million copies by March 2000 8 References Edit Police Quest Collection Series 1997 DOS box cover art MobyGames Wolf Mike March 1996 Police Quest S W A T PC Gamer US Archived from the original on February 26 2000 Retrieved May 8 2020 a b Staff February 1997 PC Zone Buyers Guide PC Zone 47 112 114 117 119 121 122 124 a b Police Quest SWAT Next Generation No 16 Imagine Media April 1996 p 91 Snyder Frank Chapman Ted Gehrs Scott March 1996 Licensed to Kill Computer Game Review Archived from the original on October 19 1996 Retrieved May 8 2020 Olafson Peter March 1996 Daryl F Gates Police Quest SWAT PC Games Archived from the original on October 18 1996 Retrieved May 8 2020 Sierra On Line Form 10 K Report Bellevue Washington March 31 1996 pp 7 9 Archived from the original on April 16 2018 a b Jim Napier March 6 2000 Postmortem Sierra s SWAT3 Close Quarters Battle Gamasutra p 1 Retrieved March 3 2008 Staff November 1998 Letters Mys Adventures Computer Gaming World No 172 p 34 Staff April 1999 The Numbers Game PC Gamer US 6 4 50 External links EditOfficial site at the Wayback Machine archived 1996 12 20 Police Quest SWAT at MobyGames Retrieved from https en wikipedia org w index php title Police Quest SWAT amp oldid 1139759268, wikipedia, wiki, book, books, library,

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