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Paper Mario: The Thousand-Year Door

Paper Mario: The Thousand-Year Door[a] is a 2004 role-playing game developed by Intelligent Systems and published by Nintendo for the GameCube. The Thousand-Year Door is the second game in the Paper Mario series following Paper Mario, and is part of the larger Mario franchise. In the game, when Mario and Princess Peach get involved in the search for a mystic treasure that holds great fortune, Peach is kidnapped by an alien group called the X-Nauts; Mario sets out to find the treasure and save the princess.

Paper Mario: The Thousand-Year Door
Packaging artwork, featuring various characters from the game, with Mario at center
Developer(s)Intelligent Systems
Publisher(s)Nintendo
Director(s)Ryota Kawade
Producer(s)
Programmer(s)Tadao Nakayama
Artist(s)Chie Kawabe
Writer(s)
  • Hironobu Suzuki
  • Misao Fukuda
Composer(s)
SeriesPaper Mario
Platform(s)
Release
  • JP: July 22, 2004
  • NA: October 11, 2004
  • EU: November 12, 2004
  • AU: November 18, 2004
Genre(s)Role-playing
Mode(s)Single-player

The Thousand-Year Door borrows many gameplay elements from its predecessor, such as a drawing-based art style, and a turn-based battle system with an emphasis on timing moves correctly.[1] For the majority of the game, the player controls Mario, although Bowser and Princess Peach are playable at certain points.[2] The game was announced at a 2003 Game Developers Conference and was released late-July 2004 in Japan and late 2004 for the rest of the world.

The game was praised by critics, generally lauded for its engaging plot and gameplay. The Thousand-Year Door won the "Role Playing Game of the Year" award at the 2005 Interactive Achievement Awards, and is often considered the best game in the series. The game was followed by Super Paper Mario, which released for the Wii in 2007. A remake of the game for the Nintendo Switch is set to be released on May 23, 2024.

Gameplay edit

 
Mario folds into a paper airplane to glide across a large gap.

The Thousand-Year Door is a role-playing video game (RPG) with other nontraditional RPG elements. The player controls a two-dimensional version of Mario and explores a variety of worlds designed to look like paper.[2] In these locales, he is tasked with retrieving seven Crystal Stars which involves Mario completing puzzles and defeating enemies to proceed.

In the overworld, the player can find items that can be used in and outside of combat. The effects of these items range from healing Mario or his partner to damaging the opponent.[3] Mario can also purchase "badges" from non-player characters (NPCs), find them hidden in the environment, or occasionally obtain them from defeated enemies. Each badge requires a certain amount of Mario's badge points (BP) in order to be equipped.[4] When equipped, these badges can permanently enhance a particular skill or aspect, or, in some cases, give Mario new abilities.[5] Throughout the game, up to seven characters are permanently added to the player's party; one character is present alongside Mario at any given time and can be switched out at any point. Each character has a specialized skill, some of which are required to solve puzzles. These skills include activating switches and removing physical barriers. Mario is also "cursed" with abilities that allow him to fold into a boat or a paper airplane; these are performed when he stands on a special "activation panel".[1] During the interlude between the game's chapters, the player controls Peach in the X-Naut Fortress and Bowser in multiple side-scrolling levels based on the original Super Mario Bros.[2]

Combat edit

 
Mario and Goombella battle Hooktail, the game's first major boss. The audience spectating the battle reacts when the player successfully lands attacks or when using the 'appeal' tactic.

Similar to its predecessor, combat in The Thousand-Year Door follows a turn-based battle system.[6] When Mario comes into contact with an enemy in the overworld, the game transitions to a battle screen, taking place on a stage. Jumping or hammering an enemy before entering combat mode will cause "First Strike." This allows Mario to damage the enemy before the regular combat starts. Likewise, some enemies can strike first and damage Mario before the regular combat starts. The player controls both Mario and his currently selected partner, and chooses actions for each of them, which include attacking an enemy, using an item, or swapping the partner with another. Attacking and defending can be enhanced by executing timed button presses.[7] For example, pressing the button when Mario jumps on an enemy causes him to jump on it a second time. Enemies have advantages based on their position on the stage or on their qualities. Some player attacks, such as Mario's hammer, can only target enemies on the ground, and spiky enemies will instead damage Mario if he jumps on them.

Each character has its own heart points (HP) that decreases each time it is attacked by an enemy. When a partner's HP is reduced to 0, the partner becomes inactive and cannot be used until revived. If Mario's HP is reduced to 0, however, the game ends and the player must start again from the last saved point.[7] Stronger attacks require Flower Points (FP) to execute and are shared among Mario and his partners. Special attacks, which are unlocked each time the player acquires a Crystal Star, are more powerful and require varying amounts of Star Power to execute. If the player wins the battle, the player is awarded Star Points; for every 100 Star Points, the player levels up and chooses to increase Mario's maximum HP, FP, or BP.[1]

Also during battle, a spectating audience reacts to how well the player performs. If the player performs well, the audience's cheers will replenish Star Power. If the player performs spectacularly, they may throw items to the player, such as a mushroom. Conversely, the audience may throw damage-causing objects at the player or leave if the player performs poorly in a battle.[2] The audience starts with a maximum size of 50 and can grow up to 200 as the player levels up during the game.

Plot edit

The Thousand-Year Door is set in the Mushroom Kingdom.[8] The town of Rogueport serves as the hub world, connecting to all other locations in the game. The story is divided into eight chapters and a prologue, each of which primarily takes place in one of the unique areas.[9] Each of the major locations are designed around a specific theme; Glitzville, for example, is a floating city known for its fighting arena.[10] The enemies and town inhabitants in the game range from recurring Mario characters, like Boo, to characters exclusive to the game, such as the X-Nauts.

Characters edit

The Thousand-Year Door contains several characters, the majority of whom are not playable. Progression in the game is sometimes dependent on interaction with non-player characters, although many are used in the game's various minor sidequests.[10] In particular, the Goomba Professor Frankly, who knows the most about the mysteries relating to Rogueport, must be visited every time Mario retrieves a Crystal Star. The game continues the tradition of Paper Mario, in which Mario can be accompanied by one assistant character at a set time.[3] There are seven party members in total: Goombella the Goomba, Koops the Koopa, Madame Flurrie the wind spirit, a Yoshi who is named by the player, a shadow being named Vivian, Admiral Bobbery the Bob-omb, and the optional Ms. Mowz the Squeek.[11] In the original Japanese and some European translations, Vivian is a transgender woman, while the script in English releases was altered to remove any mention of her transgender status. Despite this, she is often cited as a popular LGBTQ+ video game character.[12]

Mario is the main character of The Thousand-Year Door, although the story also rotates between portions where the player plays briefly as Princess Peach and Bowser. Most of Peach's story is spent on her interaction with the X-Nauts' computer AI TEC, who falls in love with Princess Peach despite not fully understanding the concept of love. Princess Peach agrees to teach TEC about love in exchange for the ability to contact Mario via e-mail.[13] The series antagonist Bowser tries to collect the Crystal Stars before Mario does, instead of directly opposing Mario, though his attempts mostly become comedic relief.[1]

Story edit

The game opens with an introduction about a seaside town that was destroyed by a cataclysm and consequently sunk into the depths of the earth. Rogueport was later built at this site, with the fortunes of the lost kingdom fabled to exist behind the eponymous Thousand-Year Door, located in the ruins of the old town. Peach mails Mario a magical treasure map she had purchased in Rogueport, beckoning him to come.[8] Before Mario arrives, she is captured by the X-Nauts, led by Grodus, who had intended to obtain the map. With the help of Goombella and Professor Frankly, Mario learns that the map can potentially reveal the location of the seven legendary Crystal Stars, which are required to unlock the Thousand-Year Door.[9] Mario then sets out and collects all the Crystal Stars, acquiring new partners on the way.

Meanwhile, Peach is held captive at the X-Nauts' base on the Moon. She gradually learns about the X-Nauts' plan, and she e-mails her findings to Mario.[13] Meanwhile, Bowser attempts to steal the Crystal Stars for himself to attempt to take over the world. The "treasure" is the dormant Shadow Queen, the demon responsible for the ancient cataclysm. Grodus intends to resurrect the Shadow Queen by using Peach's body as its new vessel, believing that he could control it and conquer the world. Peach is removed from their base before Mario arrives. Mario unlocks the Thousand-Year Door with the Crystal Stars but is unable to prevent the Shadow Queen's possession of Peach. With the help of the Crystal Stars, Mario defeats and exorcises the Shadow Queen. The game ends with Mario and Peach returning home together.[14]

Development and release edit

Nintendo revealed The Thousand-Year Door at the Game Developers Conference of 2003.[15] Before its release, the game was confirmed to be a direct sequel to the Nintendo 64 game Paper Mario and was known tentatively as Mario Story 2 in Japan and Paper Mario 2 in North America.[16] A preview of the game was available at E3 2004; it included Hooktail Castle and a Bowser bonus level as playable stages.[17] The game was released on July 22, 2004, in Japan,[18] October 11 in North America,[15] November 12 in Europe,[19] and November 18 in Australia.[20]

Reception edit

Paper Mario: The Thousand-Year Door was well-received, with review aggregators Metacritic and GameRankings giving the game an 87/100 and 88/100 respectively.[22][21] Critics particularly praised the plot: GameSpot's Greg Kasavin stated that "each [chapter] provides a thrill of discovery.",[1] while Eurogamer's Tom Bramwell welcomed the whimsical storyline in comparison to traditional role-playing games, commenting that "[it is] something closer to Finding Nemo than Final Fantasy, which is very much a compliment."[24] The game's characters were also well received, with reviewers complimenting the use of NPCs and text.[2] Despite this, some commentators complained that the story developed slowly in the game's beginning stages.[2][29] Eurogamer rated the large amount of text as "the only major stumbling block" of the game.[24]

One of The Thousand-Year Door's main features, the use of a paper-based gameplay mechanic, was welcomed by reviewers.[1][24] When referring to the paper theme, 1UP commented that "It's a cohesive, clever approach that turns the game's visual style into more than just a look."[30] Critics also commented extensively on the game's battle system, which deviated from traditional RPGs.[1][24] GameSpy praised the use of timing in the battle system, stating that "these twitch elements were designed to be fun and engaging, and they succeed wonderfully at this."[31] Reviewers also praised the concept of having an audience to reward or berate Mario during battle.[1][24]

The game's visuals received a mixed response from critics. GameSpot enjoyed the game's presentation, writing that "it exhibits a level of visual artistry and technical prowess matched or exceeded by few other GameCube games."[1] Conversely, other reviewers complained that the graphics were not much of a visual upgrade from its predecessor, Paper Mario.[2] For the game's use of audio, IGN declared it "game music at its purest", but proceeded to question the absence of voice acting in the text based game.[2] RPGamer commented that the music "for the most part is done very well", but that the perceived repetitive battle music was "one of the biggest flaws" of the game.[29] The game won "Console Role-Playing Game of the Year" at the 8th Annual Interactive Achievement Awards (now known as the D.I.C.E. Awards),[32] and was nominated for GameSpot's 2004 "Best Story", "Best Graphics, Artistic" and "Funniest Game" awards.[33] The game was ranked 56th in Official Nintendo Magazine's "100 Greatest Nintendo Games" feature.[34] Edge Magazine placed the game 93rd on their 100 best video games in 2007.[35] In 2023, Time Extension included the game on their "Best JRPGs of All Time" list.[36] In 2023, GameSpot writer Brandon Hesse rated the game as the best Mario RPG of all time, describing it as the "pinnacle of the Paper Mario series" and "one of the best RPGs ever made".[37]

In its first week of release in Japan, The Thousand-Year Door was the best-selling game, selling about 159,000 units.[38] It proceeded to sell 409,000 units in the country[39] and 1.23 million copies in North America.[40] The game has since been included in the Player's Choice line.[41] As of December 2007, the game has sold 1.91 million copies worldwide.[42]

Legacy edit

The Thousand-Year Door is considered by many to be the best game in the Paper Mario series.[43][44][45] Later games to appear in the series, starting in 2007 with Super Paper Mario, began to change the format and genre after each release to fit the scope of an action-adventure series, by removing certain role-playing game elements and other features, such as turn-based combat.[46][47][48] The new approach was often critiqued by critics, and most reviewers compare the game to The Thousand-Year Door to highlight what the games were lacking.[49][50] Paper Mario: The Origami King returned some minor elements that had been removed from the games that it followed, such as Paper Mario: Sticker Star, but most critics still derided the game for missing classic features.[50][51][52]

Remake edit

A remake of Paper Mario: The Thousand-Year Door for the Nintendo Switch was announced during a Nintendo Direct presentation on September 14, 2023. The remake will feature redone graphics and animations.[53][54] It is scheduled to release on May 23, 2024.[55][56][57]

Lawsuit edit

In 2008, Morgan Creek Productions filed a lawsuit against Nintendo alleging that they illegally used the song "You're So Cool" from the film True Romance in an advertisement for the game. Morgan Creek dropped the case six days later, after Nintendo revealed that the advertising agency, Leo Burnett USA, Inc., had licensing for the song.[58]

Notes edit

  1. ^ Originally released in Japan as Paper Mario RPG (ペーパーマリオRPG)

References edit

  1. ^ a b c d e f g h i j Kasavin, Greg (November 12, 2004). "Paper Mario: The Thousand-Year Door for GameCube Review". GameSpot. from the original on July 30, 2019. Retrieved February 17, 2008.
  2. ^ a b c d e f g h i Schneider, Peer (October 11, 2004). "Paper Mario: The Thousand-Year Door Review". IGN. from the original on July 31, 2012. Retrieved February 17, 2008.
  3. ^ a b Clayman. . IGN. Archived from the original on May 2, 2021. Retrieved March 18, 2008.
  4. ^ Paper Mario: The Thousand-Year Door instruction booklet. Nintendo. 2004. p. 26.
  5. ^ Clayman. . Archived from the original on August 1, 2012. Retrieved March 18, 2008.
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  41. ^ . Nintendo. April 24, 2006. Archived from the original on January 17, 2007. Retrieved February 18, 2008.
  42. ^ 2008CESAゲーム白書 (2008 CESA Games White Papers). Computer Entertainment Supplier's Association. 2008. ISBN 978-4-902346-17-6.
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  45. ^ Oxford, Nadia (July 9, 2020). . USGamer. Archived from the original on February 9, 2021. Retrieved February 9, 2021.
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  49. ^ Robinson, Andy (July 9, 2020). "Paper Mario: The Origami King Might Not Be The RPG Return Fans Were Craving". Video Games Chronicle. from the original on July 10, 2020. Retrieved March 5, 2021.
  50. ^ a b Bailey, Kat (July 27, 2020). . USgamer. Archived from the original on August 19, 2020. Retrieved December 2, 2020.
  51. ^ Shea, Cam (July 15, 2020). "Paper Mario: The Origami King Review". IGN. from the original on July 16, 2020. Retrieved July 16, 2020.
  52. ^ Kohler, Chris (July 15, 2020). "Paper Mario: The Origami King: The Kotaku Review". Kotaku. from the original on November 18, 2020. Retrieved November 8, 2020.
  53. ^ Doolan, Liam (September 15, 2023). "Early Tech Analysis Investigates Paper Mario Thousand-Year Door Switch FPS & Resolution". Nintendo Life.
  54. ^ Leary, Marcus (September 16, 2023). "Video Compares Paper Mario: The Thousand-Year Door on Switch to GameCube Original". Game Rant.
  55. ^ Bailey, Kat (September 14, 2023). "Paper Mario: The Thousand-Year Door Remaster Announced for Switch After Years of Fan Demand". IGN.
  56. ^ Bankhurst, Adam (March 10, 2024). "Paper Mario: The Thousand-Year Door Remake Release Date Announced on MAR10 Day". IGN. Retrieved March 10, 2024.
  57. ^ Shea, Brian (March 10, 2024). "Paper Mario: The Thousand-Year Door Release Date Set For May". Game Informer. Retrieved March 11, 2024.
  58. ^ Sinclair, Brendan (June 26, 2008). "Paper Mario suit turns out Paper Thin". GameSpot. Archived from the original on July 2, 2012. Retrieved June 28, 2008.

External links edit

  • (via WayBack Machine)
  • Paper Mario: The Thousand-Year Door at RPGClassics
  • Official remake website via nintendo.com

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Paper Mario The Thousand Year Door a is a 2004 role playing game developed by Intelligent Systems and published by Nintendo for the GameCube The Thousand Year Door is the second game in the Paper Mario series following Paper Mario and is part of the larger Mario franchise In the game when Mario and Princess Peach get involved in the search for a mystic treasure that holds great fortune Peach is kidnapped by an alien group called the X Nauts Mario sets out to find the treasure and save the princess Paper Mario The Thousand Year DoorPackaging artwork featuring various characters from the game with Mario at centerDeveloper s Intelligent SystemsPublisher s NintendoDirector s Ryota KawadeProducer s Shigeru MiyamotoRyoichi KitanishiProgrammer s Tadao NakayamaArtist s Chie KawabeWriter s Hironobu SuzukiMisao FukudaComposer s Yoshito HiranoYuka TsujiyokoSeriesPaper MarioPlatform s GameCubeReleaseJP July 22 2004NA October 11 2004EU November 12 2004AU November 18 2004Genre s Role playingMode s Single playerThe Thousand Year Door borrows many gameplay elements from its predecessor such as a drawing based art style and a turn based battle system with an emphasis on timing moves correctly 1 For the majority of the game the player controls Mario although Bowser and Princess Peach are playable at certain points 2 The game was announced at a 2003 Game Developers Conference and was released late July 2004 in Japan and late 2004 for the rest of the world The game was praised by critics generally lauded for its engaging plot and gameplay The Thousand Year Door won the Role Playing Game of the Year award at the 2005 Interactive Achievement Awards and is often considered the best game in the series The game was followed by Super Paper Mario which released for the Wii in 2007 A remake of the game for the Nintendo Switch is set to be released on May 23 2024 Contents 1 Gameplay 1 1 Combat 2 Plot 2 1 Characters 2 2 Story 3 Development and release 4 Reception 4 1 Legacy 5 Remake 6 Lawsuit 7 Notes 8 References 9 External linksGameplay editSee also Gameplay of Paper Mario nbsp Mario folds into a paper airplane to glide across a large gap The Thousand Year Door is a role playing video game RPG with other nontraditional RPG elements The player controls a two dimensional version of Mario and explores a variety of worlds designed to look like paper 2 In these locales he is tasked with retrieving seven Crystal Stars which involves Mario completing puzzles and defeating enemies to proceed In the overworld the player can find items that can be used in and outside of combat The effects of these items range from healing Mario or his partner to damaging the opponent 3 Mario can also purchase badges from non player characters NPCs find them hidden in the environment or occasionally obtain them from defeated enemies Each badge requires a certain amount of Mario s badge points BP in order to be equipped 4 When equipped these badges can permanently enhance a particular skill or aspect or in some cases give Mario new abilities 5 Throughout the game up to seven characters are permanently added to the player s party one character is present alongside Mario at any given time and can be switched out at any point Each character has a specialized skill some of which are required to solve puzzles These skills include activating switches and removing physical barriers Mario is also cursed with abilities that allow him to fold into a boat or a paper airplane these are performed when he stands on a special activation panel 1 During the interlude between the game s chapters the player controls Peach in the X Naut Fortress and Bowser in multiple side scrolling levels based on the original Super Mario Bros 2 Combat edit nbsp Mario and Goombella battle Hooktail the game s first major boss The audience spectating the battle reacts when the player successfully lands attacks or when using the appeal tactic Similar to its predecessor combat in The Thousand Year Door follows a turn based battle system 6 When Mario comes into contact with an enemy in the overworld the game transitions to a battle screen taking place on a stage Jumping or hammering an enemy before entering combat mode will cause First Strike This allows Mario to damage the enemy before the regular combat starts Likewise some enemies can strike first and damage Mario before the regular combat starts The player controls both Mario and his currently selected partner and chooses actions for each of them which include attacking an enemy using an item or swapping the partner with another Attacking and defending can be enhanced by executing timed button presses 7 For example pressing the button when Mario jumps on an enemy causes him to jump on it a second time Enemies have advantages based on their position on the stage or on their qualities Some player attacks such as Mario s hammer can only target enemies on the ground and spiky enemies will instead damage Mario if he jumps on them Each character has its own heart points HP that decreases each time it is attacked by an enemy When a partner s HP is reduced to 0 the partner becomes inactive and cannot be used until revived If Mario s HP is reduced to 0 however the game ends and the player must start again from the last saved point 7 Stronger attacks require Flower Points FP to execute and are shared among Mario and his partners Special attacks which are unlocked each time the player acquires a Crystal Star are more powerful and require varying amounts of Star Power to execute If the player wins the battle the player is awarded Star Points for every 100 Star Points the player levels up and chooses to increase Mario s maximum HP FP or BP 1 Also during battle a spectating audience reacts to how well the player performs If the player performs well the audience s cheers will replenish Star Power If the player performs spectacularly they may throw items to the player such as a mushroom Conversely the audience may throw damage causing objects at the player or leave if the player performs poorly in a battle 2 The audience starts with a maximum size of 50 and can grow up to 200 as the player levels up during the game Plot editThe Thousand Year Door is set in the Mushroom Kingdom 8 The town of Rogueport serves as the hub world connecting to all other locations in the game The story is divided into eight chapters and a prologue each of which primarily takes place in one of the unique areas 9 Each of the major locations are designed around a specific theme Glitzville for example is a floating city known for its fighting arena 10 The enemies and town inhabitants in the game range from recurring Mario characters like Boo to characters exclusive to the game such as the X Nauts Characters edit The Thousand Year Door contains several characters the majority of whom are not playable Progression in the game is sometimes dependent on interaction with non player characters although many are used in the game s various minor sidequests 10 In particular the Goomba Professor Frankly who knows the most about the mysteries relating to Rogueport must be visited every time Mario retrieves a Crystal Star The game continues the tradition of Paper Mario in which Mario can be accompanied by one assistant character at a set time 3 There are seven party members in total Goombella the Goomba Koops the Koopa Madame Flurrie the wind spirit a Yoshi who is named by the player a shadow being named Vivian Admiral Bobbery the Bob omb and the optional Ms Mowz the Squeek 11 In the original Japanese and some European translations Vivian is a transgender woman while the script in English releases was altered to remove any mention of her transgender status Despite this she is often cited as a popular LGBTQ video game character 12 Mario is the main character of The Thousand Year Door although the story also rotates between portions where the player plays briefly as Princess Peach and Bowser Most of Peach s story is spent on her interaction with the X Nauts computer AI TEC who falls in love with Princess Peach despite not fully understanding the concept of love Princess Peach agrees to teach TEC about love in exchange for the ability to contact Mario via e mail 13 The series antagonist Bowser tries to collect the Crystal Stars before Mario does instead of directly opposing Mario though his attempts mostly become comedic relief 1 Story edit The game opens with an introduction about a seaside town that was destroyed by a cataclysm and consequently sunk into the depths of the earth Rogueport was later built at this site with the fortunes of the lost kingdom fabled to exist behind the eponymous Thousand Year Door located in the ruins of the old town Peach mails Mario a magical treasure map she had purchased in Rogueport beckoning him to come 8 Before Mario arrives she is captured by the X Nauts led by Grodus who had intended to obtain the map With the help of Goombella and Professor Frankly Mario learns that the map can potentially reveal the location of the seven legendary Crystal Stars which are required to unlock the Thousand Year Door 9 Mario then sets out and collects all the Crystal Stars acquiring new partners on the way Meanwhile Peach is held captive at the X Nauts base on the Moon She gradually learns about the X Nauts plan and she e mails her findings to Mario 13 Meanwhile Bowser attempts to steal the Crystal Stars for himself to attempt to take over the world The treasure is the dormant Shadow Queen the demon responsible for the ancient cataclysm Grodus intends to resurrect the Shadow Queen by using Peach s body as its new vessel believing that he could control it and conquer the world Peach is removed from their base before Mario arrives Mario unlocks the Thousand Year Door with the Crystal Stars but is unable to prevent the Shadow Queen s possession of Peach With the help of the Crystal Stars Mario defeats and exorcises the Shadow Queen The game ends with Mario and Peach returning home together 14 Development and release editNintendo revealed The Thousand Year Door at the Game Developers Conference of 2003 15 Before its release the game was confirmed to be a direct sequel to the Nintendo 64 game Paper Mario and was known tentatively as Mario Story 2 in Japan and Paper Mario 2 in North America 16 A preview of the game was available at E3 2004 it included Hooktail Castle and a Bowser bonus level as playable stages 17 The game was released on July 22 2004 in Japan 18 October 11 in North America 15 November 12 in Europe 19 and November 18 in Australia 20 Reception editReceptionAggregate scoresAggregatorScoreGameRankings88 21 Metacritic87 100 22 Review scoresPublicationScoreElectronic Gaming Monthly9 10 23 Eurogamer9 10 24 Game Informer6 75 10 25 GameSpot9 2 10 1 IGN9 1 10 2 Nintendo Life nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp 26 Nintendo Power4 6 5 27 Nintendo World Report8 10 6 9 5 10 Japanese version 28 Paper Mario The Thousand Year Door was well received with review aggregators Metacritic and GameRankings giving the game an 87 100 and 88 100 respectively 22 21 Critics particularly praised the plot GameSpot s Greg Kasavin stated that each chapter provides a thrill of discovery 1 while Eurogamer s Tom Bramwell welcomed the whimsical storyline in comparison to traditional role playing games commenting that it is something closer to Finding Nemo than Final Fantasy which is very much a compliment 24 The game s characters were also well received with reviewers complimenting the use of NPCs and text 2 Despite this some commentators complained that the story developed slowly in the game s beginning stages 2 29 Eurogamer rated the large amount of text as the only major stumbling block of the game 24 One of The Thousand Year Door s main features the use of a paper based gameplay mechanic was welcomed by reviewers 1 24 When referring to the paper theme 1UP commented that It s a cohesive clever approach that turns the game s visual style into more than just a look 30 Critics also commented extensively on the game s battle system which deviated from traditional RPGs 1 24 GameSpy praised the use of timing in the battle system stating that these twitch elements were designed to be fun and engaging and they succeed wonderfully at this 31 Reviewers also praised the concept of having an audience to reward or berate Mario during battle 1 24 The game s visuals received a mixed response from critics GameSpot enjoyed the game s presentation writing that it exhibits a level of visual artistry and technical prowess matched or exceeded by few other GameCube games 1 Conversely other reviewers complained that the graphics were not much of a visual upgrade from its predecessor Paper Mario 2 For the game s use of audio IGN declared it game music at its purest but proceeded to question the absence of voice acting in the text based game 2 RPGamer commented that the music for the most part is done very well but that the perceived repetitive battle music was one of the biggest flaws of the game 29 The game won Console Role Playing Game of the Year at the 8th Annual Interactive Achievement Awards now known as the D I C E Awards 32 and was nominated for GameSpot s 2004 Best Story Best Graphics Artistic and Funniest Game awards 33 The game was ranked 56th in Official Nintendo Magazine s 100 Greatest Nintendo Games feature 34 Edge Magazine placed the game 93rd on their 100 best video games in 2007 35 In 2023 Time Extension included the game on their Best JRPGs of All Time list 36 In 2023 GameSpot writer Brandon Hesse rated the game as the best Mario RPG of all time describing it as the pinnacle of the Paper Mario series and one of the best RPGs ever made 37 In its first week of release in Japan The Thousand Year Door was the best selling game selling about 159 000 units 38 It proceeded to sell 409 000 units in the country 39 and 1 23 million copies in North America 40 The game has since been included in the Player s Choice line 41 As of December 2007 the game has sold 1 91 million copies worldwide 42 Legacy edit The Thousand Year Door is considered by many to be the best game in the Paper Mario series 43 44 45 Later games to appear in the series starting in 2007 with Super Paper Mario began to change the format and genre after each release to fit the scope of an action adventure series by removing certain role playing game elements and other features such as turn based combat 46 47 48 The new approach was often critiqued by critics and most reviewers compare the game to The Thousand Year Door to highlight what the games were lacking 49 50 Paper Mario The Origami King returned some minor elements that had been removed from the games that it followed such as Paper Mario Sticker Star but most critics still derided the game for missing classic features 50 51 52 Remake editA remake of Paper Mario The Thousand Year Door for the Nintendo Switch was announced during a Nintendo Direct presentation on September 14 2023 The remake will feature redone graphics and animations 53 54 It is scheduled to release on May 23 2024 55 56 57 Lawsuit editIn 2008 Morgan Creek Productions filed a lawsuit against Nintendo alleging that they illegally used the song You re So Cool from the film True Romance in an advertisement for the game Morgan Creek dropped the case six days later after Nintendo revealed that the advertising agency Leo Burnett USA Inc had licensing for the song 58 Notes edit Originally released in Japan as Paper Mario RPG ペーパーマリオRPG References edit a b c d e f g h i j Kasavin Greg November 12 2004 Paper Mario The Thousand Year Door for GameCube Review GameSpot Archived from the original on July 30 2019 Retrieved February 17 2008 a b c d e f g h i Schneider Peer October 11 2004 Paper Mario The Thousand Year Door Review IGN Archived from the original on July 31 2012 Retrieved February 17 2008 a b Clayman Game guide for Paper Mario The Thousand Year Door p 5 IGN Archived from the original on May 2 2021 Retrieved March 18 2008 Paper Mario The Thousand Year Door instruction booklet Nintendo 2004 p 26 Clayman Game guide for Paper Mario The Thousand Year Door p 7 Archived from the original on August 1 2012 Retrieved March 18 2008 a b Cole Michael October 24 2004 Paper Mario The Thousand Year Door Nintendo World Report Archived from the original on February 14 2021 Retrieved May 3 2018 a b Clayman Game guide for Paper Mario The Thousand Year Door p 2 Archived from the original on August 1 2012 Retrieved March 18 2008 a b Paper Mario The Thousand Year Door instruction booklet PDF pp 6 7 Archived PDF from the original on November 11 2020 Retrieved February 27 2020 a b Clayman Game guide for Paper Mario The Thousand Year Door p 6 IGN Archived from the original on June 20 2012 Retrieved March 18 2008 a b Clayman Game guide for Paper Mario The Thousand Year Door p 12 IGN Archived from the original on May 29 2012 Retrieved March 18 2008 Cheats for Paper Mario The Thousand Year Door GameCube eLOOK org Archived from the original on February 27 2008 Retrieved February 18 2008 Our Favorite LGBTQ Characters In Games IGN August 25 2019 Archived from the original on August 25 2019 Retrieved November 26 2023 a b Iwasaki Koji May 1 2005 RPGFan Reviews Paper Mario The Thousand Year Door RPGFan Archived from the original on October 20 2016 Retrieved February 18 2008 Clayman Game guide for Paper Mario The Thousand Year Door p 17 IGN Archived from the original on May 27 2012 Retrieved March 18 2008 a b GC 2003 Paper Mario on paper IGN August 21 2003 Archived from the original on April 3 2012 Retrieved February 17 2008 Paper Mario 2 Official IGN March 31 2004 Archived from the original on April 3 2012 Retrieved February 17 2008 Paper Mario The Thousand Year Door Preview IGN May 14 2004 Archived from the original on August 10 2012 Retrieved February 17 2008 Paper Mario 2 Playtest IGN July 22 2004 Retrieved September 15 2023 Bramwell Tom August 25 2004 Paper Mario 2 The Thousand Year Door Eurogamer Retrieved September 15 2023 What Sleeps Behind The Door Nintendo Australia November 17 2004 Archived from the original on February 4 2005 Retrieved January 28 2024 a b Paper Mario The Thousand Year Door for GameCube GameRankings Archived from the original on December 9 2019 Retrieved July 7 2020 a b Paper Mario The Thousand Year Door for GameCube Reviews Metacritic Archived from the original on June 21 2020 Retrieved July 7 2020 MacDonald Mark Intihar Bryan Pfister Andrew December 2004 Paper Mario The Thousand Year Door Electronic Gaming Monthly No 185 Ziff Davis pp 168 169 a b c d e f Bramwell Tom November 12 2004 Paper Mario The Thousand Year Door review Eurogamer Archived from the original on February 9 2021 Retrieved February 17 2008 Mason Lisa October 11 2004 Paper Mario The Thousand Year Door Review Game Informer Archived from the original on December 12 2019 Retrieved May 3 2009 Chan Trevor March 22 2010 Paper Mario The Thousand Year Door Review Nintendo Life Archived from the original on August 15 2021 Retrieved April 16 2021 Now Playing Nintendo Power Vol 186 December 2004 p 140 Arushan Zosha September 15 2004 Paper Mario The Thousand Year Door Nintendo World Report Archived from the original on November 25 2020 Retrieved May 3 2018 a b Whitehead Anne Marie RPGamer Paper Mario The Thousand Year Door Review RPGamer Archived from the original on October 6 2008 Retrieved February 18 2008 Parish Jeremy October 11 2004 Paper Mario The Thousand Year Door Review 1UP com Archived from the original on January 5 2010 Retrieved February 18 2008 Lopez Miguel October 7 2004 GameSpy Paper Mario The Thousand Year Door Review GameSpy Archived from the original on July 11 2011 Retrieved February 18 2008 8th Annual Interactive Achievement Awards Academy of Interactive Arts amp Sciences Archived from the original on November 16 2019 Retrieved September 16 2008 Best and Worst of 2004 GameSpot January 5 2005 Archived from the original on March 7 2005 60 41 ONM ONM February 23 2009 Archived from the original on February 25 2009 Retrieved February 24 2009 EDGE presents The 100 Best Videogames 2007 United Kingdom Future Publishing August 16 2020 p 20 Bell Lowell February 25 2023 Best JRPGs Of All Time Time Extension Hookshot Media Archived from the original on February 26 2023 Retrieved February 25 2023 Hesse Brandon June 23 2023 Every Super Mario RPG Ranked GameSpot Retrieved September 18 2023 Paper Mario 2 Dominates charts IGN August 2 2004 Archived from the original on April 3 2012 Retrieved February 18 2008 Japan GameCube charts Japan Game Charts Archived from the original on July 23 2007 Retrieved February 18 2008 US Platinum Videogame Chart The Magic Box Archived from the original on October 9 2021 Retrieved February 18 2008 Four Nintendo GameCube Best Sellers Sport a New Price Nintendo April 24 2006 Archived from the original on January 17 2007 Retrieved February 18 2008 2008CESAゲーム白書 2008 CESA Games White Papers Computer Entertainment Supplier s Association 2008 ISBN 978 4 902346 17 6 Lane Gavin August 26 2020 Feature Best Paper Mario Games Of All Time Nintendo Life Archived from the original on February 9 2021 Retrieved February 9 2021 Spear Rebecca June 1 2020 All 5 Paper Mario games ranked iMore Archived from the original on February 9 2021 Retrieved February 9 2021 Oxford Nadia July 9 2020 Paper Mario The Origami King Isn t the Thousand Year Door Nor Does It Want to Be USGamer Archived from the original on February 9 2021 Retrieved February 9 2021 Tanabe Kensuke Kawade Ryoda August 30 2007 Interview Super Paper Mario Nintendo Archived from the original on December 28 2020 Retrieved December 18 2020 Totilio Stephan July 5 2016 The Paper Mario Game Not Everyone Wants Kotaku Archived from the original on November 12 2020 Retrieved February 4 2021 Robinson Andy July 16 2020 Paper Mario s development team lays it all out Video Games Chronicle Archived from the original on January 27 2021 Retrieved February 4 2021 Robinson Andy July 9 2020 Paper Mario The Origami King Might Not Be The RPG Return Fans Were Craving Video Games Chronicle Archived from the original on July 10 2020 Retrieved March 5 2021 a b Bailey Kat July 27 2020 Axe of the Blood God Our Verdict on Paper Mario The Origami King USgamer Archived from the original on August 19 2020 Retrieved December 2 2020 Shea Cam July 15 2020 Paper Mario The Origami King Review IGN Archived from the original on July 16 2020 Retrieved July 16 2020 Kohler Chris July 15 2020 Paper Mario The Origami King The Kotaku Review Kotaku Archived from the original on November 18 2020 Retrieved November 8 2020 Doolan Liam September 15 2023 Early Tech Analysis Investigates Paper Mario Thousand Year Door Switch FPS amp Resolution Nintendo Life Leary Marcus September 16 2023 Video Compares Paper Mario The Thousand Year Door on Switch to GameCube Original Game Rant Bailey Kat September 14 2023 Paper Mario The Thousand Year Door Remaster Announced for Switch After Years of Fan Demand IGN Bankhurst Adam March 10 2024 Paper Mario The Thousand Year Door Remake Release Date Announced on MAR10 Day IGN Retrieved March 10 2024 Shea Brian March 10 2024 Paper Mario The Thousand Year Door Release Date Set For May Game Informer Retrieved March 11 2024 Sinclair Brendan June 26 2008 Paper Mario suit turns out Paper Thin GameSpot Archived from the original on July 2 2012 Retrieved June 28 2008 External links edit nbsp Wikiquote has quotations related to Paper Mario The Thousand Year Door Official website via WayBack Machine Paper Mario The Thousand Year Door at RPGClassics Official remake website via nintendo com Portal nbsp Video games Retrieved from https en wikipedia org w index php title Paper Mario The Thousand Year Door amp oldid 1218262447, wikipedia, wiki, book, books, library,

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