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Obsidian (1997 video game)

Obsidian is a 1997 graphic adventure game developed by Rocket Science Games and published by SegaSoft. It was released for Microsoft Windows and Mac OS.

Obsidian
Developer(s)Rocket Science Games
Publisher(s)SegaSoft
Producer(s)Matthew Fassberg
Designer(s)Adam Wolff
Howard Cushnir
Scott Kim
Programmer(s)Andrew Rostaing
Artist(s)Alex Laurant
Roy Forge Smith
Composer(s)Thomas Dolby
Blake Leyh
Kim Cascone
EnginemTropolis
Platform(s)Microsoft Windows, Mac OS
ReleaseJanuary 10, 1997 (Windows)
May 13, 1997 (Mac OS)
Genre(s)Adventure
Mode(s)Single-player

Based on a game design outline by VP of Development/Creative Director, Bill Davis, and written by Howard Cushnir and Adam Wolff, Obsidian is a first-person 3-D graphical adventure game, with a large puzzle element. The puzzles were designed by Scott Kim, Howard Cushnir and Adam Wolff. The soundtrack was composed by Thomas Dolby along with other composers at his company Beatnik, at the time known as Headspace.

The game spanned five CDs, and features pre-rendered environments, audio, and full-motion video (both live action and CGI). The strategy guide includes numerous small essays, providing background on such subjects as nanotechnology, Jungian psychology, and the nature of artificial intelligence.

Included is a minigame which uses a "twenty questions" algorithm (similar to what would eventually be used in 20Q). The game comes preprogrammed with a set of guesses, but after losing it asks the player for criteria that would have led it to a correct guess, and then records that information into a text file. Because of this, the game is able to (theoretically) "learn" how to become so good as to beat the player every time.

Storyline edit

The year is 2066. The player controls scientist Lilah Kerlins. Lilah and her partner, Max, have just launched the Ceres satellite into orbit around the Earth. The satellite is designed to release nanobots into Earth's atmosphere in order to counteract depletion of the ozone layer and air pollution. Because the satellite has been endowed with a powerful artificial intelligence, it is thought that all further control may safely be ceded to the satellite itself. Thus, Lilah and Max go on vacation in the woods of a mountain (one of the first areas to be positively affected by Ceres).

While checking Lilah's e-mail on her PDA at the campsite, the player hears Max scream in the distance. Running to check on him, she discovers a large black outcropping on the side of the mountain, the Obsidian for which the game is named. The glassy structure opens, and Lilah falls inside, leading to the beginning of the game itself.

Ceres' artificial intelligence has become sentient. In an attempt to figure out who she (the A.I. refers to itself as female) is, Ceres has used her nanobots to create a world. She seems to be discovering all the faults and downsides of humanity, and asking herself whether or not the Earth wouldn't be better off without people on it.

Unlike other Artificially Intelligent supercomputers, Ceres was not made conscious by learning about humans directly through a central device, but instead through the growing complexity of her nanobots, creating a distributed intelligence, akin to that of a beehive or anthill. In order to communicate with Lilah and her partner, the nanobots constructed a female android known as "The Conductor", with a white porcelain, human head with silver eyes and a bizarre electrical halo cap on top. Every time this android speaks, her (or its) mouth does not move, but instead the sides of her face flash light blue with every syllable.

During the complexity, Ceres, for unknown reasons, thought of her two creators as mother and father, begging for approval, yet able to change the world completely on her own. Max, suspicious of this, was imprisoned within his own invention: The Programmable Molecular Assembler, despite the fact that the PMA was the very thing that created her. Why the guide addresses Ceres as "The Conductor" is unknown, though the meaning could be understood in one of the game's endings.

The game is linear until the end, although two realms involve areas that can be accessed in a number of different combinations. At that point, the player has the option of either talking Ceres out of destroying humanity, or ceding that she is correct. Depending on the choice made, the game plays one of two endings. One ending shows Ceres destroyed and Lilah returning to the original world with Max. The other ending shows Lilah return to a world which has been "rebooted" by Ceres, who in its misguided urge to cleanse the planet has erased the source of the pollution, mankind, leaving Earth in a bleak, primordial state, which Ceres considers decontaminated. The final shot of the second ending, in which Lilah stands on a cliff overlooking a wasteland, is identical to a painting seen earlier in the game.

Environments edit

The environments in the game are all pre-rendered computer-generated backdrops and movies, similar to those found in Myst or Starship Titanic. The visuals are abstract and illustrative, resembling the work of the surrealist painters. Each of the four environments reflects the main characters' subconsciousnesses, as well as shedding light on the overall story through the use of symbolism.

The first area, exploring the character of Lilah's subconscious, deals with the themes of bureaucracy involved in getting the Ceres project funded and realized. At first, Lilah cannot be helped due to the bureaucratic protocols of the realm, as well as the main inhabitants, sentient CRT Monitors known only as "VidBots". However, as she progresses, she eventually figures out how to use the cramped and confining protocols to her own advantage.

The second area explores Max's subconscious, and directly references the creator's role in its creations- in this case, it deals with the paranoia and reality of the creation, Ceres, attaining a life of its own to a point where Max, the builder, is no longer needed. Many symbolic references are made here about its various components—electricity, oil, air (for pneumatic components), and metal.

At this point, The Conductor gives a monologue to the player, then transports the player into the next realm.

The third area explores Ceres's own subconscious and its need for a purpose in its newfound life. Here, Lilah helps Ceres understand the concepts of inspiration, life, and creativity, much like the theme of breaking bureaucratic bonds in the Bureau realm and power of machines over humans in the Spider realm. However, Lilah discovers that Ceres, in its own childlike creativity and thinking, has deduced from its base programming that humans are a threat to Earth's environment, and to save it, everything must be reset anew by destroying everything and everyone on Earth.

The Ceres Realm is the final area of the game, where Ceres puts its plan into motion, explaining that the cleansing is its gift to Max and Lilah, not realizing its full power. While the Conductor is busy, Lilah finds Max trapped in an electronic prison - the PMA, and frees him, enabling him to sabotage Ceres' control chip. However, The Conductor finishes its work before this happens. There are two ending choices: Lilah can either allow Ceres to complete its work, causing Earth to become a primordial wasteland, or cause Ceres' systems to crash, thereby saving Earth.

Characters edit

Max and Lilah are the only two human characters shown in the game. The world inside Obsidian is populated almost entirely with "vidbots"—robots with televisions for heads. The two major exceptions to this are Bismuth, a cobbled-together, elf-like robot with a lamp for a head which is capable of shining its light beam great distances, and the Conductor. At the beginning of the game, before reaching the obsidian, the player can watch a couple of videos of other scientists that Max and Lilah work with, including their boss.

The CERES satellite itself is never seen, but a picture of it on a cake can be viewed briefly in one of the videos.

Development edit

Rocket Science Games showed Obsidian alongside The Space Bar at the 1996 Electronic Entertainment Expo (E3).[1]

Obsidian's final budget was $4 million.[2]

Release edit

As the game was one of the last ventures by the fledgling Rocket Science and SegaSoft teams, Obsidian was released with a flurry of advertising. The motivating phrase in the advertisements was "Your rules do not apply here," (accompanied by e.g. a picture of a lamp emitting darkness) which suited the storyline and atmosphere of the game.[3] According to Jeff Sengstack of NewMedia, $2 million were spent on print and television advertisements for the game.[2] The "Egg Shattering Man" TV advertisement[4] directed by Rocky Morton won three Gold Clio awards.[3]

The game was released on January 10, 1997, with a suggested retail price of $59.99.[5][6]

Re-Release edit

The title was re-released by Call Your Vegetables and Jordan Freeman Group on August 28, 2023, alongside fellow SegaSoft game, Rocket Jockey. Both products are available on Steam (service) and ZOOM-Platform.com.[7][8]

Reception edit

Sales edit

Obsidian has been described as a commercial failure.[9][10] According to PC Data, its sales in the United States reached nearly 14,000 copies by the end of February 1997, a figure that CNET Gamecenter's Erica Smith called "grim".[11] Sales rose to 80,000 units by October 1998; Greg Lindsay of Salon.com estimated its revenues at $4 million by that date.[9][10] Writing for Wired, John Alderman explained that the game and Rocket Science's Rocket Jockey both "failed to generate the sales needed to justify costs", despite a high level of pre-release excitement.[12] While SegaSoft had signed the developer in 1996 to publish Obsidian, The Space Bar and other games, the company separated with Rocket Science in early April 1997.[13] Alderman noted that, thanks to the failure of Rocket Science's latest releases, SegaSoft and other publishers had "balked at putting up the money needed to fund new projects." As a result, the company was forced to close later in April.[12]

Gary Griffiths of SegaSoft later remarked that Obsidian remained "a good product" for the publisher. He explained in October 1998, "It is still out there selling, and I've just seen that Fry's has re-ordered it. [But] the typical immersive adventure appeals to a smaller audience."[9]

Critical reviews edit

Cindy Yans of Computer Games Strategy Plus gave the game a rave review, applauding the urgency and surrealism of its narrative, the high quality video, the visual design, the music's instilling of the appropriate mood, the physics-defying environments, and the varied, challenging, and often original puzzles. She compared it favorably to Myst, particularly in that the world is less barren and more plainly tied in with the plot.[18] GameSpot's Tim Soete similarly remarked that Obsidian "presents a pleasant departure from the lonely inertia of Myst's gameplay. ... Obsidian simply offers more movement, more character interaction, more interesting puzzles, and - another crucial difference - many puzzles that actually require eye-hand coordination." He likewise cited the environments as one of the game's most captivating points.[15] Next Generation gave Obsidian one of its few negative reviews, commenting that "The transitions from one section to the next, a mix of prerendered graphics and FMV, are handled with some style - the nanotechnology subplot lends itself to at least one conceptually interesting sequence - but they hardly add anything to gameplay or help out the deadly slow pace." The reviewer also considered the story extremely predictable and the puzzles absurdly difficult, likening them to "something you'd find in a book at the checkout lane in the grocery store".[20]

In the years following its release, Obsidian has developed a minor cult following among fans of the adventure genre.[26]

Obsidian was a runner-up for Computer Gaming World's 1997 "Adventure Game of the Year" award, which ultimately went to The Pandora Directive. The editors wrote of Obsidian, "[W]ith a great story, clever puzzles, psychedelic graphics, and an irreverent sense of humor, this futuristic paranoid fantasy is an unexpected delight."[25] It was also a finalist for the Software Publishers Association's 1997 "Best Adventure/Role-Playing Software Game" Codie award, but lost to Diablo.[27]

In 2011, Adventure Gamers named Obsidian the 62nd-best adventure game ever released.[28]

References edit

  1. ^ Staff (June 8, 1996). . Computer Games Strategy Plus. Archived from the original on June 14, 1997. Retrieved April 22, 2020.
  2. ^ a b Sengstack, Jeff (April 14, 1997). . NewMedia. Archived from the original on April 14, 1997. Retrieved April 22, 2020.
  3. ^ a b "mikeburdick - Personal network". cargocollective.com.
  4. ^ The video for the TV advertisement can be found at Anatomorphex and on YouTube
  5. ^ . 1998-02-02. Archived from the original on 1998-02-02. Retrieved 2023-10-04.
  6. ^ . 1997-07-14. Archived from the original on 1997-07-14. Retrieved 2023-10-04.{{cite web}}: CS1 maint: bot: original URL status unknown (link)
  7. ^ https://www.timeextension.com/news/2023/08/two-cult-classic-segasoft-titles-are-coming-to-steam-later-this-month
  8. ^ https://segabits.com/blog/2023/08/15/obscure-segasoft-classics-rocket-jockey-and-obsidian-now-available-on-steam-and-zoom/
  9. ^ a b c Lindsay, Greg (October 8, 1998). . Salon.com. Archived from the original on August 17, 2000. Retrieved April 22, 2020.
  10. ^ a b Costikyan, Greg (October 21, 1998). . Salon.com. Archived from the original on August 16, 2000. Retrieved April 22, 2020.
  11. ^ Smith, Erica (April 2, 1997). . CNET Gamecenter. Archived from the original on January 19, 2001. Retrieved April 22, 2020.
  12. ^ a b Alderman, John (April 17, 1997). "Rocket Science Takes a Dive". Wired. from the original on July 5, 2017.
  13. ^ Staff (April 3, 1997). . Next Generation. Archived from the original on June 5, 1997. Retrieved April 22, 2020.
  14. ^ Schlunk, Petra (June 1, 1997). . Computer Gaming World. Archived from the original on August 16, 2000.
  15. ^ a b Soete, Tim (January 23, 1997). "Obsidian Review". GameSpot. Retrieved 30 September 2018.
  16. ^ Bennett, Angela (May 1997). . PC Gamer US. Archived from the original on March 6, 2000.
  17. ^ Bickham, Al (October 1998). PC Gamer UK. No. 61. Archived from the original on May 31, 2002.
  18. ^ a b Yans, Cindy. . Computer Games Strategy Plus. Archived from the original on April 19, 2005.
  19. ^ Madar, Daniel (September 1997). . Macworld. Archived from the original on May 2, 1998.
  20. ^ a b Staff (June 1997). "Obsidian". Next Generation (30): 130.
  21. ^ Mooney, Shane (April 22, 1997). "After Hours; The Surreal Thing". PC Magazine. 16 (8): 293.
  22. ^ Brenesal, Barry. . PC Games. Archived from the original on May 25, 1997. Retrieved April 22, 2020.
  23. ^ Wildgoose, David (August 1997). "Obsidian". PC PowerPlay (15). 62, 63.
  24. ^ Loyola, Roman (September 1997). . MacUser. Archived from the original on October 26, 2000. Retrieved April 22, 2020.
  25. ^ a b Staff (May 1997). "The Computer Gaming World 1997 Premier Awards". Computer Gaming World. No. 154. pp. 68–70, 72, 74, 76, 78, 80.
  26. ^ Tringham, Neal Roger (10 September 2014). Science Fiction Video Games (Illustrated ed.). CRC Press. p. 103. ISBN 9781482203882. Retrieved 13 January 2015.
  27. ^ (Press release). San Jose, California: Software Publishers Association. March 23, 1998. Archived from the original on February 25, 1999. Retrieved April 22, 2020.
  28. ^ AG Staff (December 30, 2011). "Top 100 All-Time Adventure Games". Adventure Gamers. from the original on June 4, 2012. Retrieved April 22, 2020.

External links edit

  • Obsidian at MobyGames
  • The Obsidian Realm - Behind the scenes and concept art gallery

obsidian, 1997, video, game, this, article, need, rewritten, comply, with, wikipedia, quality, standards, help, talk, page, contain, suggestions, september, 2013, obsidian, 1997, graphic, adventure, game, developed, rocket, science, games, published, segasoft,. This article may need to be rewritten to comply with Wikipedia s quality standards You can help The talk page may contain suggestions September 2013 Obsidian is a 1997 graphic adventure game developed by Rocket Science Games and published by SegaSoft It was released for Microsoft Windows and Mac OS ObsidianDeveloper s Rocket Science GamesPublisher s SegaSoftProducer s Matthew FassbergDesigner s Adam WolffHoward CushnirScott KimProgrammer s Andrew RostaingArtist s Alex LaurantRoy Forge SmithComposer s Thomas DolbyBlake LeyhKim CasconeEnginemTropolisPlatform s Microsoft Windows Mac OSReleaseJanuary 10 1997 Windows May 13 1997 Mac OS Genre s AdventureMode s Single playerBased on a game design outline by VP of Development Creative Director Bill Davis and written by Howard Cushnir and Adam Wolff Obsidian is a first person 3 D graphical adventure game with a large puzzle element The puzzles were designed by Scott Kim Howard Cushnir and Adam Wolff The soundtrack was composed by Thomas Dolby along with other composers at his company Beatnik at the time known as Headspace The game spanned five CDs and features pre rendered environments audio and full motion video both live action and CGI The strategy guide includes numerous small essays providing background on such subjects as nanotechnology Jungian psychology and the nature of artificial intelligence Included is a minigame which uses a twenty questions algorithm similar to what would eventually be used in 20Q The game comes preprogrammed with a set of guesses but after losing it asks the player for criteria that would have led it to a correct guess and then records that information into a text file Because of this the game is able to theoretically learn how to become so good as to beat the player every time Contents 1 Storyline 2 Environments 3 Characters 4 Development 4 1 Release 4 2 Re Release 5 Reception 5 1 Sales 5 2 Critical reviews 6 References 7 External linksStoryline editThe year is 2066 The player controls scientist Lilah Kerlins Lilah and her partner Max have just launched the Ceres satellite into orbit around the Earth The satellite is designed to release nanobots into Earth s atmosphere in order to counteract depletion of the ozone layer and air pollution Because the satellite has been endowed with a powerful artificial intelligence it is thought that all further control may safely be ceded to the satellite itself Thus Lilah and Max go on vacation in the woods of a mountain one of the first areas to be positively affected by Ceres While checking Lilah s e mail on her PDA at the campsite the player hears Max scream in the distance Running to check on him she discovers a large black outcropping on the side of the mountain the Obsidian for which the game is named The glassy structure opens and Lilah falls inside leading to the beginning of the game itself Ceres artificial intelligence has become sentient In an attempt to figure out who she the A I refers to itself as female is Ceres has used her nanobots to create a world She seems to be discovering all the faults and downsides of humanity and asking herself whether or not the Earth wouldn t be better off without people on it Unlike other Artificially Intelligent supercomputers Ceres was not made conscious by learning about humans directly through a central device but instead through the growing complexity of her nanobots creating a distributed intelligence akin to that of a beehive or anthill In order to communicate with Lilah and her partner the nanobots constructed a female android known as The Conductor with a white porcelain human head with silver eyes and a bizarre electrical halo cap on top Every time this android speaks her or its mouth does not move but instead the sides of her face flash light blue with every syllable During the complexity Ceres for unknown reasons thought of her two creators as mother and father begging for approval yet able to change the world completely on her own Max suspicious of this was imprisoned within his own invention The Programmable Molecular Assembler despite the fact that the PMA was the very thing that created her Why the guide addresses Ceres as The Conductor is unknown though the meaning could be understood in one of the game s endings The game is linear until the end although two realms involve areas that can be accessed in a number of different combinations At that point the player has the option of either talking Ceres out of destroying humanity or ceding that she is correct Depending on the choice made the game plays one of two endings One ending shows Ceres destroyed and Lilah returning to the original world with Max The other ending shows Lilah return to a world which has been rebooted by Ceres who in its misguided urge to cleanse the planet has erased the source of the pollution mankind leaving Earth in a bleak primordial state which Ceres considers decontaminated The final shot of the second ending in which Lilah stands on a cliff overlooking a wasteland is identical to a painting seen earlier in the game Environments editThe environments in the game are all pre rendered computer generated backdrops and movies similar to those found in Myst or Starship Titanic The visuals are abstract and illustrative resembling the work of the surrealist painters Each of the four environments reflects the main characters subconsciousnesses as well as shedding light on the overall story through the use of symbolism The first area exploring the character of Lilah s subconscious deals with the themes of bureaucracy involved in getting the Ceres project funded and realized At first Lilah cannot be helped due to the bureaucratic protocols of the realm as well as the main inhabitants sentient CRT Monitors known only as VidBots However as she progresses she eventually figures out how to use the cramped and confining protocols to her own advantage The second area explores Max s subconscious and directly references the creator s role in its creations in this case it deals with the paranoia and reality of the creation Ceres attaining a life of its own to a point where Max the builder is no longer needed Many symbolic references are made here about its various components electricity oil air for pneumatic components and metal At this point The Conductor gives a monologue to the player then transports the player into the next realm The third area explores Ceres s own subconscious and its need for a purpose in its newfound life Here Lilah helps Ceres understand the concepts of inspiration life and creativity much like the theme of breaking bureaucratic bonds in the Bureau realm and power of machines over humans in the Spider realm However Lilah discovers that Ceres in its own childlike creativity and thinking has deduced from its base programming that humans are a threat to Earth s environment and to save it everything must be reset anew by destroying everything and everyone on Earth The Ceres Realm is the final area of the game where Ceres puts its plan into motion explaining that the cleansing is its gift to Max and Lilah not realizing its full power While the Conductor is busy Lilah finds Max trapped in an electronic prison the PMA and frees him enabling him to sabotage Ceres control chip However The Conductor finishes its work before this happens There are two ending choices Lilah can either allow Ceres to complete its work causing Earth to become a primordial wasteland or cause Ceres systems to crash thereby saving Earth Characters editMax and Lilah are the only two human characters shown in the game The world inside Obsidian is populated almost entirely with vidbots robots with televisions for heads The two major exceptions to this are Bismuth a cobbled together elf like robot with a lamp for a head which is capable of shining its light beam great distances and the Conductor At the beginning of the game before reaching the obsidian the player can watch a couple of videos of other scientists that Max and Lilah work with including their boss The CERES satellite itself is never seen but a picture of it on a cake can be viewed briefly in one of the videos Development editRocket Science Games showed Obsidian alongside The Space Bar at the 1996 Electronic Entertainment Expo E3 1 Obsidian s final budget was 4 million 2 Release edit As the game was one of the last ventures by the fledgling Rocket Science and SegaSoft teams Obsidian was released with a flurry of advertising The motivating phrase in the advertisements was Your rules do not apply here accompanied by e g a picture of a lamp emitting darkness which suited the storyline and atmosphere of the game 3 According to Jeff Sengstack of NewMedia 2 million were spent on print and television advertisements for the game 2 The Egg Shattering Man TV advertisement 4 directed by Rocky Morton won three Gold Clio awards 3 The game was released on January 10 1997 with a suggested retail price of 59 99 5 6 Re Release edit The title was re released by Call Your Vegetables and Jordan Freeman Group on August 28 2023 alongside fellow SegaSoft game Rocket Jockey Both products are available on Steam service and ZOOM Platform com 7 8 Reception editSales edit Obsidian has been described as a commercial failure 9 10 According to PC Data its sales in the United States reached nearly 14 000 copies by the end of February 1997 a figure that CNET Gamecenter s Erica Smith called grim 11 Sales rose to 80 000 units by October 1998 Greg Lindsay of Salon com estimated its revenues at 4 million by that date 9 10 Writing for Wired John Alderman explained that the game and Rocket Science s Rocket Jockey both failed to generate the sales needed to justify costs despite a high level of pre release excitement 12 While SegaSoft had signed the developer in 1996 to publish Obsidian The Space Bar and other games the company separated with Rocket Science in early April 1997 13 Alderman noted that thanks to the failure of Rocket Science s latest releases SegaSoft and other publishers had balked at putting up the money needed to fund new projects As a result the company was forced to close later in April 12 Gary Griffiths of SegaSoft later remarked that Obsidian remained a good product for the publisher He explained in October 1998 It is still out there selling and I ve just seen that Fry s has re ordered it But the typical immersive adventure appeals to a smaller audience 9 Critical reviews edit ReceptionReview scoresPublicationScoreComputer Gaming World nbsp nbsp nbsp nbsp nbsp 14 GameSpot8 6 10 15 Next Generation nbsp nbsp nbsp nbsp nbsp 20 PC Gamer UK 60 17 PC Gamer US 83 16 Computer Games Strategy Plus nbsp nbsp nbsp nbsp nbsp 18 Macworld nbsp nbsp nbsp nbsp nbsp 19 PC Magazine nbsp nbsp nbsp nbsp nbsp 21 PC GamesA 22 PC PowerPlay81 23 MacUser nbsp nbsp nbsp nbsp nbsp 24 AwardPublicationAwardComputer Gaming WorldAdventure Game of the Year runner up 25 Cindy Yans of Computer Games Strategy Plus gave the game a rave review applauding the urgency and surrealism of its narrative the high quality video the visual design the music s instilling of the appropriate mood the physics defying environments and the varied challenging and often original puzzles She compared it favorably to Myst particularly in that the world is less barren and more plainly tied in with the plot 18 GameSpot s Tim Soete similarly remarked that Obsidian presents a pleasant departure from the lonely inertia of Myst s gameplay Obsidian simply offers more movement more character interaction more interesting puzzles and another crucial difference many puzzles that actually require eye hand coordination He likewise cited the environments as one of the game s most captivating points 15 Next Generation gave Obsidian one of its few negative reviews commenting that The transitions from one section to the next a mix of prerendered graphics and FMV are handled with some style the nanotechnology subplot lends itself to at least one conceptually interesting sequence but they hardly add anything to gameplay or help out the deadly slow pace The reviewer also considered the story extremely predictable and the puzzles absurdly difficult likening them to something you d find in a book at the checkout lane in the grocery store 20 In the years following its release Obsidian has developed a minor cult following among fans of the adventure genre 26 Obsidian was a runner up for Computer Gaming World s 1997 Adventure Game of the Year award which ultimately went to The Pandora Directive The editors wrote of Obsidian W ith a great story clever puzzles psychedelic graphics and an irreverent sense of humor this futuristic paranoid fantasy is an unexpected delight 25 It was also a finalist for the Software Publishers Association s 1997 Best Adventure Role Playing Software Game Codie award but lost to Diablo 27 In 2011 Adventure Gamers named Obsidian the 62nd best adventure game ever released 28 References edit Staff June 8 1996 E3 Adventure amp Role Playing Games Computer Games Strategy Plus Archived from the original on June 14 1997 Retrieved April 22 2020 a b Sengstack Jeff April 14 1997 The Making of Obsidian Maybe It Does Take a Rocket Scientist NewMedia Archived from the original on April 14 1997 Retrieved April 22 2020 a b mikeburdick Personal network cargocollective com The video for the TV advertisement can be found at Anatomorphex and on YouTube SegaSoft Archived Press Releases 1998 02 02 Archived from the original on 1998 02 02 Retrieved 2023 10 04 EB Industry News Obsidian for Mac 1997 07 14 Archived from the original on 1997 07 14 Retrieved 2023 10 04 a href Template Cite web html title Template Cite web cite web a CS1 maint bot original URL status unknown link https www timeextension com news 2023 08 two cult classic segasoft titles are coming to steam later this month https segabits com blog 2023 08 15 obscure segasoft classics rocket jockey and obsidian now available on steam and zoom a b c Lindsay Greg October 8 1998 The games people play Salon com Archived from the original on August 17 2000 Retrieved April 22 2020 a b Costikyan Greg October 21 1998 The adventure continues Salon com Archived from the original on August 16 2000 Retrieved April 22 2020 Smith Erica April 2 1997 Future of Rocket Science shaky CNET Gamecenter Archived from the original on January 19 2001 Retrieved April 22 2020 a b Alderman John April 17 1997 Rocket Science Takes a Dive Wired Archived from the original on July 5 2017 Staff April 3 1997 SegaSoft Breaks from Rocket Science Next Generation Archived from the original on June 5 1997 Retrieved April 22 2020 Schlunk Petra June 1 1997 Obsidian Computer Gaming World Archived from the original on August 16 2000 a b Soete Tim January 23 1997 Obsidian Review GameSpot Retrieved 30 September 2018 Bennett Angela May 1997 Obsidian PC Gamer US Archived from the original on March 6 2000 Bickham Al October 1998 Time consuming PC Gamer UK No 61 Archived from the original on May 31 2002 a b Yans Cindy Obsidian Computer Games Strategy Plus Archived from the original on April 19 2005 Madar Daniel September 1997 Obsidian Macworld Archived from the original on May 2 1998 a b Staff June 1997 Obsidian Next Generation 30 130 Mooney Shane April 22 1997 After Hours The Surreal Thing PC Magazine 16 8 293 Brenesal Barry Obsidian PC Games Archived from the original on May 25 1997 Retrieved April 22 2020 Wildgoose David August 1997 Obsidian PC PowerPlay 15 62 63 Loyola Roman September 1997 The Game Room MacUser Archived from the original on October 26 2000 Retrieved April 22 2020 a b Staff May 1997 The Computer Gaming World 1997 Premier Awards Computer Gaming World No 154 pp 68 70 72 74 76 78 80 Tringham Neal Roger 10 September 2014 Science Fiction Video Games Illustrated ed CRC Press p 103 ISBN 9781482203882 Retrieved 13 January 2015 Software Industry Unites in Celebration for 1998 Codie Awards Press release San Jose California Software Publishers Association March 23 1998 Archived from the original on February 25 1999 Retrieved April 22 2020 AG Staff December 30 2011 Top 100 All Time Adventure Games Adventure Gamers Archived from the original on June 4 2012 Retrieved April 22 2020 External links editObsidian at MobyGames The Obsidian Realm Behind the scenes and concept art gallery Retrieved from https en wikipedia org w index php title Obsidian 1997 video game amp oldid 1181202386, wikipedia, wiki, book, books, library,

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