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Magnavox Odyssey 2

The Magnavox Odyssey 2 (stylized as Magnavox Odyssey²), also known as Philips Odyssey 2, is a second generation home video game console that was released in 1978. It was sold in Europe as the Philips Videopac G7000, in Brazil and Peru as the Philips Odyssey and in Japan as Odyssey2 (オデッセイ2 odessei2). The Odyssey 2 was one of the five major home consoles prior to the 1983 video game market crash, along with Atari 2600, Atari 5200, Intellivision and ColecoVision.

Magnavox Odyssey 2
Magnavox Odyssey 2 and its two wired joystick–based game controllers
Also known as
DeveloperMagnavox
Philips
ManufacturerMagnavox
Philips
Product familyMagnavox Odyssey series
Philips Odyssey series
TypeHome video game console
GenerationSecond generation
Release date
Lifespan19781984
Introductory priceUS$179 (equivalent to $836.19 in 2023)
Discontinued20 March 1984 (1984-03-20)[2]
Units sold2 million[5]
CPUIntel 8048
Memory192 bytes RAM (64 in the CPU, 128 external), 1024 bytes ROM in the CPU
Removable storageROM cartridge
DisplayIntel 8244
Graphics160×200 pixels, 16 colors (4-bit RGBI)
Controller inputJoysticks
PredecessorMagnavox Odyssey/Philips Odyssey 2100
SuccessorPhilips Videopac+ G7400

In the early 1970s, Magnavox pioneered the home video game industry by successfully bringing the first home console to market, the Odyssey, which was quickly followed by a number of later models, each with a few technological improvements (see Magnavox Odyssey series). In 1978, Magnavox, now a subsidiary of North American Philips, decided to release an all-new successor, Odyssey 2.

In 2009, the video game website IGN named the Odyssey 2 the 21st greatest video game console, out of its list of 25.[6]

Design edit

 
The Videopac G7200, unlike Videopac G7000, had a 9" (23 cm) black & white display built in.

The original Odyssey had a number of removable circuit cards that switched between the built-in games. With the Odyssey 2, each game could be a unique experience, with its own foreground graphics, gameplay, scoring, and music (some Odyssey 2 games were later re-released for the G7400 with added background and updated foreground graphics that the Odyssey 2 was not capable of displaying). The potential was enormous, as an unlimited number of games could be individually purchased; a game player could purchase a library of video games tailored to their own interest. Unlike any other system at that time, the Odyssey 2 included a full alphanumeric membrane keyboard, which was to be used for educational games, selecting options, or programming (Magnavox released a cartridge called Computer Intro! with the intent of teaching simple computer programming).

The Odyssey 2 used the standard joystick design of the 1970s and early 1980s: the original console had a moderately sized silver controller, held in one hand, with a square housing for its eight-direction stick that was manipulated with the other hand. Later releases had a similar black controller, with an 8-pointed star-shaped housing for its eight-direction joystick. In the upper corner of the joystick was a single 'Action' button, silver on the original controllers and red on the black controllers. The games, graphics and packaging were designed by Ron Bradford and Steve Lehner.[7]

During the time of Odyssey 2's manufacturing, some came with controllers that could be plugged and unplugged from the back of the unit via their DB9 connector, while others had their controllers hardwired into the rear of the base unit itself.

One of the strongest points of the system was its speech synthesis unit, which was released as an add-on for speech, music, and sound effects enhancement. The area that the Odyssey 2 may be best remembered for was its pioneering fusion of board and video games: The Master Strategy Series. The first game released was Quest for the Rings!, with gameplay somewhat similar to Dungeons & Dragons, and a storyline reminiscent of J. R. R. Tolkien's The Lord of the Rings. Later, two other games were released in this series, Conquest of the World and The Great Wall Street Fortune Hunt, each with its own gameboard.

Its graphics and few color choices, compared to its biggest competitors at the time—the Atari 2600, Mattel's Intellivision and the Bally Astrocade—were its "weakest point".[8] Of these systems, the Odyssey 2 was listed by Jeff Rovin as being the third in total of sales, and one of the seven major video game suppliers.

Market life edit

United States edit

The console sold moderately well in the U.S. Prior to the nationwide release of the Mattel Intellivision in 1980, the console video game market was dominated by the competition between the Odyssey 2 and Atari 2600.[9] It remained one of the three primary consoles from 1980 to mid-1982, though a distant third behind the Atari 2600 and Mattel Intellivision.

To sell would-be customers on its resemblance to a home computer, the Odyssey 2 was marketed with phrases such as "The Ultimate Computer Video Game System", "Sync-Sound Action", "True-Reality Synthesization", "On-Screen Digital Readouts" and "a serious educational tool" on the packaging for the console and its game cartridges. All games, aside from Showdown in 2100 AD, produced by Magnavox/Philips ended with an exclamation point, such as K.C. Munchkin! and Killer Bees!.[10]

No third-party game appeared for the Odyssey 2 in the United States until Imagic's Demon Attack in 1983.[11] The lack of third-party support kept the number of new games very limited, but the success of the Philips Videopac G7000 overseas led to two other companies producing games for it: Parker Brothers released Popeye, Frogger, Q*bert and Super Cobra, while Imagic also released Atlantis.

Europe edit

 
European models had no power button, and black action buttons

In Europe, the Odyssey 2 did very well on the market. The console was most widely known as the Philips Videopac G7000, or just the Videopac, although branded variants were released in some areas of Europe under the names Philips Videopac C52, Radiola Jet 25, Schneider 7000, and Siera G7000. Philips used their own name rather than Magnavox's for European marketing. A rare model, the Philips Videopac G7200, was only released in Europe; it had a built-in black-and-white monitor. Videopac game cartridges are mostly compatible with American Odyssey 2 units, although some games have color differences and a few are completely incompatible, such as Frogger on the European console, being unable to show the second half of the playing field, and Chess on the American model, as the extra hardware module could not work with the console. A number of additional games were released in Europe that never came out in the U.S.

Brazil edit

In Brazil, the console was released simply as Philips Odyssey (since the original Odyssey had had only a limited release by a local company, Planil Comércio, under license[12]). The Odyssey 2 became much more popular in Brazil than it ever was in the U.S.;[13] tournaments were even held for popular games like K.C.'s Krazy Chase! (Come-Come! in Brazil). Titles of games were translated into Portuguese, sometimes creating a new story, like Pick-axe Pete!, that became Didi na Mina Encantada! (Didi in the Enchanted Mine) referring to Renato Aragão's comedy character, and was one of the most famous Odyssey games in Brazil.

Japan edit

The Odyssey 2 was released in Japan in December 1982 by Kōton Trading Toitarii Enterprise (コートン・トレーディング・トイタリー・エンタープライズ, a division of DINGU company) under the name オデッセイ2 (odessei2). "Japanese" versions of the Odyssey 2 and its games consisted of the American boxes with katakana stickers on them and cheaply printed black-and-white Japanese manuals. The initial price for the console was ¥49,800, which is approximately US$200 (equivalent to about $630 in 2023). It was apparently not very successful; Japanese Odyssey 2 items are now very difficult to find.

Games edit

Technical specifications edit

  • CPU
  • Memory:
  • Video:
    • Intel 8244 (NTSC) or 8245 (PAL) custom IC
    • 160×200 resolution (NTSC)
    • 16-color fixed palette (8 basic colors - black, blue, green, cyan, red, magenta, yellow and white - with a half-brightness variation (4-bit RGBI)); sprites may only use 8 of these colors
    • 4 8×8 single-color user-defined sprites; each sprite's color may be set independently
    • 12 8×8 single-color characters; must be one of the 64 shapes built into the ROM BIOS; can be freely positioned like sprites, but cannot overlap each other; each character's color may be set independently
    • 4 quad characters; groups of four characters displayed in a row
    • 9×8 background grid; dots, lines, or solid blocks
  • Audio:
    • Intel 8244/8245 custom IC
    • mono
    • 24-bit shift register, clockable at 2 frequencies
    • noise generator
    • NOTE: There is only one 8244/8245 chip in the system, which performs both audio and video functions.
  • Input:
    • Two 8-way, one-button, digital joysticks. In the first production runs of the Magnavox Odyssey and the Philips 7000, these were removable and replaceable; in later models, they were permanently attached to the console.
    • QWERTY-layout membrane keyboard
  • Output:
  • Media:
    • ROM cartridges, typically 2 KB, 4 KB, or 8 KB in size.
 
Videopac with chess module
  • Expansion modules:
    • The Voice: provides speech synthesis and enhanced sound effects. Unlike Intellivoice, games compatible with The Voice did not require it; Danny Goodman of Creative Computing Video & Arcade Games predicted "that eliminates any incentive to buy the $100 voice module".[14]
    • Chess Module: the Odyssey 2 did not have enough memory and computing power for a decent implementation of chess on its own, so the C7010 chess module contained a secondary NSC800 CPU[15] with its own extra memory to run the chess program Gambiet 80[16]
    • Videopac+/Jopac-compatible only, Microsoft Basic. The rare C7420 Home Computer Module, made available in 1983 by Philips, was a costly extension for the newer Videopac+ and Jopac consoles only. It went with a thick A4 manual, and required an optional external tape recorder to save the programs. This module was the sole valuable justification of the presence of a so-called keyboard, which was supposedly designed to look like a hybrid educational toy, as read in header lines describing earlier this family of pluri-purpose consoles, even in the TV commercials that echoed the slogan written on these brand-new machines: "Video Computer". Unfortunately, this late niche concept, even limited to learning game code contrary to the more professional packaging, could not resist at all the already overwhelming market of the real 8-bit home computers, where the Atari 400 shared the same look in 1979, surprisingly. [The latter was advertised itself: « The affordable home computer that's easy to use even for people who've never used a computer before ».] This expensive module is not to be confused with the cheap cartridge #9: Computer Intro!)

Emulation edit

An open source console emulator for the Odyssey 2 called O2EM is available. It includes Philips Videopac G7400 emulation among other features. The emulator works on Linux, Microsoft Windows, DOS and other platforms, and is included within OpenEmu for Mac OS X. O2EM (originally not open source) was created in 1997 by computer programmer Daniel Boris and further enhanced by André Rodrigues de la Rocha.

The open source multi-platform multi-system emulator MAME has Odyssey 2 support, and is the only emulator to emulate The Voice expansion module without using sound samples.

See also edit

References edit

  1. ^ "Memorias de los mejores años de la Feria del Hogar, la tradición que acompañó a los peruanos por décadas | SOMOS". 13 October 2019.
  2. ^ a b c "The Odyssey² Timeline".
  3. ^ Courtesy titles, New Scientist 10 May 1979, Page 445, ...The Phillips G7000 Videopac will be on sale in the UK this summer at around...
  4. ^ "The Odyssey²".
  5. ^ Forster, Winnie (2005). The encyclopedia of consoles, handhelds & home computers 1972 – 2005. GAMEPLAN. p. 30. ISBN 3-00-015359-4.
  6. ^ "Magnavox Odyssey 2 is number 21". IGN. Retrieved 28 July 2012.
  7. ^ Electronic Game Wizards 8 March 2008 at the Wayback Machine
  8. ^ "The Complete Guide to Conquering Video Games" by Jeff Rovin, Collier Books, 1982
  9. ^ "Video Game Timeline". Electronic Gaming Monthly. No. 102. Ziff Davis. January 1998. p. 120.
  10. ^ William from The Odyssey 2 Homepage. "HYPE!". Retrieved 2 February 2010.{{cite web}}: CS1 maint: numeric names: authors list (link)
  11. ^ Katz, Arnie; Kunkel, Bill (June 1983). "Programmable Arcade". Electronic Games. pp. 38–42. Retrieved 6 January 2015.
  12. ^ "Bojogá - Odyssey". Bojogá. Museu Bojogá. 5 January 2016.
  13. ^ "Gerações se confrontam em consoles de videogames antigos". O Globo. 3 July 2006.
  14. ^ Goodman, Danny (Spring 1983). "Home Video Games: Video Games Update". Creative Computing Video & Arcade Games. p. 32.
  15. ^ "Videopac C 7010". Retrieved 6 February 2024.
  16. ^ "Schaakcomputers van Luuk Hofman" (PDF). Retrieved 5 February 2024.

External links edit

  • Ed Averett – Programmer of 24 game titles for the Odyssey 2.
  • The Odyssey2 Homepage! – William Cassidy's Odyssey 2 site.
  • Dan Boris's Odyssey 2 Tech Page – technical documents on the Odyssey 2's hardware by the author of O2EM
  • Video Game Console Library entry on the Magnavox Odyssey2 / Philips Videopac
  • The Dot Eaters article on the history of the Odyssey 2 ("Taking a Journey With the Odyssey²". 9 December 2013.)
  • Inside the Magnavox Odyssey² (By Gabriel Torres – 30 April 2012. 8-page feature.)

magnavox, odyssey, odyssey, redirects, here, science, fiction, novel, 2010, odyssey, other, uses, odyssey, stylized, magnavox, odyssey, also, known, philips, odyssey, second, generation, home, video, game, console, that, released, 1978, sold, europe, philips, . Odyssey 2 redirects here For the science fiction novel see 2010 Odyssey Two For other uses see Odyssey II The Magnavox Odyssey 2 stylized as Magnavox Odyssey also known as Philips Odyssey 2 is a second generation home video game console that was released in 1978 It was sold in Europe as the Philips Videopac G7000 in Brazil and Peru as the Philips Odyssey and in Japan as Odyssey2 オデッセイ2 odessei2 The Odyssey 2 was one of the five major home consoles prior to the 1983 video game market crash along with Atari 2600 Atari 5200 Intellivision and ColecoVision Magnavox Odyssey 2Magnavox Odyssey 2 and its two wired joystick based game controllersAlso known asPhilips Odyssey 2 United States Philips Videopac G7000 EU Philips Odyssey Brazil Peru 1 Odyssey2 Japan DeveloperMagnavoxPhilipsManufacturerMagnavoxPhilipsProduct familyMagnavox Odyssey seriesPhilips Odyssey seriesTypeHome video game consoleGenerationSecond generationRelease dateNA September 1978EU December 1978 2 3 JP September 1982 2 BR May 1983 4 Lifespan1978 1984Introductory priceUS 179 equivalent to 836 19 in 2023 Discontinued20 March 1984 1984 03 20 2 Units sold2 million 5 CPUIntel 8048Memory192 bytes RAM 64 in the CPU 128 external 1024 bytes ROM in the CPURemovable storageROM cartridgeDisplayIntel 8244Graphics160 200 pixels 16 colors 4 bit RGBI Controller inputJoysticksPredecessorMagnavox Odyssey Philips Odyssey 2100SuccessorPhilips Videopac G7400In the early 1970s Magnavox pioneered the home video game industry by successfully bringing the first home console to market the Odyssey which was quickly followed by a number of later models each with a few technological improvements see Magnavox Odyssey series In 1978 Magnavox now a subsidiary of North American Philips decided to release an all new successor Odyssey 2 In 2009 the video game website IGN named the Odyssey 2 the 21st greatest video game console out of its list of 25 6 Contents 1 Design 2 Market life 2 1 United States 2 2 Europe 2 3 Brazil 2 4 Japan 3 Games 4 Technical specifications 5 Emulation 6 See also 7 References 8 External linksDesign edit nbsp The Videopac G7200 unlike Videopac G7000 had a 9 23 cm black amp white display built in The original Odyssey had a number of removable circuit cards that switched between the built in games With the Odyssey 2 each game could be a unique experience with its own foreground graphics gameplay scoring and music some Odyssey 2 games were later re released for the G7400 with added background and updated foreground graphics that the Odyssey 2 was not capable of displaying The potential was enormous as an unlimited number of games could be individually purchased a game player could purchase a library of video games tailored to their own interest Unlike any other system at that time the Odyssey 2 included a full alphanumeric membrane keyboard which was to be used for educational games selecting options or programming Magnavox released a cartridge called Computer Intro with the intent of teaching simple computer programming The Odyssey 2 used the standard joystick design of the 1970s and early 1980s the original console had a moderately sized silver controller held in one hand with a square housing for its eight direction stick that was manipulated with the other hand Later releases had a similar black controller with an 8 pointed star shaped housing for its eight direction joystick In the upper corner of the joystick was a single Action button silver on the original controllers and red on the black controllers The games graphics and packaging were designed by Ron Bradford and Steve Lehner 7 During the time of Odyssey 2 s manufacturing some came with controllers that could be plugged and unplugged from the back of the unit via their DB9 connector while others had their controllers hardwired into the rear of the base unit itself One of the strongest points of the system was its speech synthesis unit which was released as an add on for speech music and sound effects enhancement The area that the Odyssey 2 may be best remembered for was its pioneering fusion of board and video games The Master Strategy Series The first game released was Quest for the Rings with gameplay somewhat similar to Dungeons amp Dragons and a storyline reminiscent of J R R Tolkien s The Lord of the Rings Later two other games were released in this series Conquest of the World and The Great Wall Street Fortune Hunt each with its own gameboard Its graphics and few color choices compared to its biggest competitors at the time the Atari 2600 Mattel s Intellivision and the Bally Astrocade were its weakest point 8 Of these systems the Odyssey 2 was listed by Jeff Rovin as being the third in total of sales and one of the seven major video game suppliers Market life editUnited States edit The console sold moderately well in the U S Prior to the nationwide release of the Mattel Intellivision in 1980 the console video game market was dominated by the competition between the Odyssey 2 and Atari 2600 9 It remained one of the three primary consoles from 1980 to mid 1982 though a distant third behind the Atari 2600 and Mattel Intellivision To sell would be customers on its resemblance to a home computer the Odyssey 2 was marketed with phrases such as The Ultimate Computer Video Game System Sync Sound Action True Reality Synthesization On Screen Digital Readouts and a serious educational tool on the packaging for the console and its game cartridges All games aside from Showdown in 2100 AD produced by Magnavox Philips ended with an exclamation point such as K C Munchkin and Killer Bees 10 No third party game appeared for the Odyssey 2 in the United States until Imagic s Demon Attack in 1983 11 The lack of third party support kept the number of new games very limited but the success of the Philips Videopac G7000 overseas led to two other companies producing games for it Parker Brothers released Popeye Frogger Q bert and Super Cobra while Imagic also released Atlantis Europe edit nbsp European models had no power button and black action buttonsIn Europe the Odyssey 2 did very well on the market The console was most widely known as the Philips Videopac G7000 or just the Videopac although branded variants were released in some areas of Europe under the names Philips Videopac C52 Radiola Jet 25 Schneider 7000 and Siera G7000 Philips used their own name rather than Magnavox s for European marketing A rare model the Philips Videopac G7200 was only released in Europe it had a built in black and white monitor Videopac game cartridges are mostly compatible with American Odyssey 2 units although some games have color differences and a few are completely incompatible such as Frogger on the European console being unable to show the second half of the playing field and Chess on the American model as the extra hardware module could not work with the console A number of additional games were released in Europe that never came out in the U S Brazil edit In Brazil the console was released simply as Philips Odyssey since the original Odyssey had had only a limited release by a local company Planil Comercio under license 12 The Odyssey 2 became much more popular in Brazil than it ever was in the U S 13 tournaments were even held for popular games like K C s Krazy Chase Come Come in Brazil Titles of games were translated into Portuguese sometimes creating a new story like Pick axe Pete that became Didi na Mina Encantada Didi in the Enchanted Mine referring to Renato Aragao s comedy character and was one of the most famous Odyssey games in Brazil Japan edit The Odyssey 2 was released in Japan in December 1982 by Kōton Trading Toitarii Enterprise コートン トレーディング トイタリー エンタープライズ a division of DINGU company under the name オデッセイ2 odessei2 Japanese versions of the Odyssey 2 and its games consisted of the American boxes with katakana stickers on them and cheaply printed black and white Japanese manuals The initial price for the console was 49 800 which is approximately US 200 equivalent to about 630 in 2023 It was apparently not very successful Japanese Odyssey 2 items are now very difficult to find Games editMain article List of Odyssey2 gamesTechnical specifications editCPU Intel 8048 8 bit microcontroller running at 5 37 MHz NTSC or 5 91 MHz PAL Memory CPU internal RAM 64 bytes CPU external RAM 128 bytes Audio video RAM 128 bytes BIOS ROM 1024 bytes Video Intel 8244 NTSC or 8245 PAL custom IC 160 200 resolution NTSC 16 color fixed palette 8 basic colors black blue green cyan red magenta yellow and white with a half brightness variation 4 bit RGBI sprites may only use 8 of these colors 4 8 8 single color user defined sprites each sprite s color may be set independently 12 8 8 single color characters must be one of the 64 shapes built into the ROM BIOS can be freely positioned like sprites but cannot overlap each other each character s color may be set independently 4 quad characters groups of four characters displayed in a row 9 8 background grid dots lines or solid blocks Audio Intel 8244 8245 custom IC mono 24 bit shift register clockable at 2 frequencies noise generator NOTE There is only one 8244 8245 chip in the system which performs both audio and video functions Input Two 8 way one button digital joysticks In the first production runs of the Magnavox Odyssey and the Philips 7000 these were removable and replaceable in later models they were permanently attached to the console QWERTY layout membrane keyboard Output RF Audio Video connector Peritel SCART connector France only Videopac C52 Media ROM cartridges typically 2 KB 4 KB or 8 KB in size nbsp Videopac with chess moduleExpansion modules The Voice provides speech synthesis and enhanced sound effects Unlike Intellivoice games compatible with The Voice did not require it Danny Goodman of Creative Computing Video amp Arcade Games predicted that eliminates any incentive to buy the 100 voice module 14 Chess Module the Odyssey 2 did not have enough memory and computing power for a decent implementation of chess on its own so the C7010 chess module contained a secondary NSC800 CPU 15 with its own extra memory to run the chess program Gambiet 80 16 Videopac Jopac compatible only Microsoft Basic The rare C7420 Home Computer Module made available in 1983 by Philips was a costly extension for the newer Videopac and Jopac consoles only It went with a thick A4 manual and required an optional external tape recorder to save the programs This module was the sole valuable justification of the presence of a so called keyboard which was supposedly designed to look like a hybrid educational toy as read in header lines describing earlier this family of pluri purpose consoles even in the TV commercials that echoed the slogan written on these brand new machines Video Computer Unfortunately this late niche concept even limited to learning game code contrary to the more professional packaging could not resist at all the already overwhelming market of the real 8 bit home computers where the Atari 400 shared the same look in 1979 surprisingly The latter was advertised itself The affordable home computer that s easy to use even for people who ve never used a computer before This expensive module is not to be confused with the cheap cartridge 9 Computer Intro Emulation editAn open source console emulator for the Odyssey 2 called O2EM is available It includes Philips Videopac G7400 emulation among other features The emulator works on Linux Microsoft Windows DOS and other platforms and is included within OpenEmu for Mac OS X O2EM originally not open source was created in 1997 by computer programmer Daniel Boris and further enhanced by Andre Rodrigues de la Rocha The open source multi platform multi system emulator MAME has Odyssey 2 support and is the only emulator to emulate The Voice expansion module without using sound samples See also editMagnavox Odyssey Series Magnavox Odyssey Philips Videopac G7400References edit Memorias de los mejores anos de la Feria del Hogar la tradicion que acompano a los peruanos por decadas SOMOS 13 October 2019 a b c The Odyssey Timeline Courtesy titles New Scientist 10 May 1979 Page 445 The Phillips G7000 Videopac will be on sale in the UK this summer at around The Odyssey Forster Winnie 2005 The encyclopedia of consoles handhelds amp home computers 1972 2005 GAMEPLAN p 30 ISBN 3 00 015359 4 Magnavox Odyssey 2 is number 21 IGN Retrieved 28 July 2012 Electronic Game Wizards Archived 8 March 2008 at the Wayback Machine The Complete Guide to Conquering Video Games by Jeff Rovin Collier Books 1982 Video Game Timeline Electronic Gaming Monthly No 102 Ziff Davis January 1998 p 120 William from The Odyssey 2 Homepage HYPE Retrieved 2 February 2010 a href Template Cite web html title Template Cite web cite web a CS1 maint numeric names authors list link Katz Arnie Kunkel Bill June 1983 Programmable Arcade Electronic Games pp 38 42 Retrieved 6 January 2015 Bojoga Odyssey Bojoga Museu Bojoga 5 January 2016 Geracoes se confrontam em consoles de videogames antigos O Globo 3 July 2006 Goodman Danny Spring 1983 Home Video Games Video Games Update Creative Computing Video amp Arcade Games p 32 Videopac C 7010 Retrieved 6 February 2024 Schaakcomputers van Luuk Hofman PDF Retrieved 5 February 2024 External links edit nbsp Wikimedia Commons has media related to Magnavox Odyssey Ed Averett Programmer of 24 game titles for the Odyssey 2 The Odyssey2 Homepage William Cassidy s Odyssey 2 site Dan Boris s Odyssey 2 Tech Page technical documents on the Odyssey 2 s hardware by the author of O2EM Video Game Console Library entry on the Magnavox Odyssey2 Philips Videopac The Dot Eaters article on the history of the Odyssey 2 Taking a Journey With the Odyssey 9 December 2013 Inside the Magnavox Odyssey By Gabriel Torres 30 April 2012 8 page feature Retrieved from https en wikipedia org w index php title Magnavox Odyssey 2 amp oldid 1214729866 Emulation, wikipedia, wiki, book, books, library,

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