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Midnight Club: Los Angeles

Midnight Club: Los Angeles is a racing video game developed by Rockstar San Diego and published by Rockstar Games. It is the fourth installment in the Midnight Club series. The game features 43 (58 with DLC) cars and 3 (plus one additional with DLC) motorcycles.[3] The open world map of Los Angeles is the size of all three cities from the previous installments combined.[4][5] After several delays, Midnight Club: Los Angeles was released in October 2008.

Midnight Club: Los Angeles
Developer(s)Rockstar San Diego,
Rockstar London (L.A. Remix)
Publisher(s)Rockstar Games
Designer(s)Jeff Pidasdny
Programmer(s)Michael Currington
Steve Reed
Artist(s)Scott Stoabs
Writer(s)Dan Houser
Gregory Johnson
Lazlow Jones
Anthony Litton
Hugh Michaels
Sanford Santacroce
Michael Unsworth
John Zurhellen
SeriesMidnight Club
EngineRAGE[2]
Platform(s)PlayStation 3
Xbox 360
PlayStation Portable
Release
  • NA: October 20, 2008[1]
  • EU: October 24, 2008[1]
  • AU: October 24, 2008
Genre(s)Racing
Mode(s)Single-player, multiplayer

Gameplay

 
The main character in a Lamborghini Gallardo Spyder

Midnight Club: Los Angeles is set in the city of Los Angeles, again providing an option to completely free-roam (in an open world environment larger than all the three cities combined from the previous game, Midnight Club 3: Dub Edition). New additions are a 24-hour day-to-night cycle, weather effects and traffic with licensed vehicles, adding a realistic aspect to the game. The new dynamic weather system has been reported to alter the gameplay experience, making the vehicle more prone to sliding on slick surfaces. If any damage is inflicted upon a vehicle after races, the player does not necessarily need to drive back to a garage for a full repair, but, instead, can choose the "Quick Fix" option through which old, junkyard-esque parts will be added to the car. To get back that "nice, new car look", the player must actually drive back to repair their vehicle at a garage or gas station. This also means that totaling a vehicle is only possible within a single race or event. With the RAGE system being used for this game,[2] traffic levels fluctuate throughout the day, with light traffic at night, heavy traffic in the morning and afternoon, and heaviest traffic in the evenings. Motorcycles are again part of the game, including the Ducati 999R and the Kawasaki Ninja ZX-14. Convertible cars, customizable interiors, in-game photo mode, and customizable exotics are all new additions. Developers placed great emphasis on the elimination of load screens, stating that the player could literally jump from career mode to an online race in under ten seconds.

Los Angeles is said to be the longest of the four Midnight Club games, with more than ten different types of races including series races, tournaments, pink slip races, and freeway races. For most of these races, players must race an opponent to the start line in order to earn extra rep (a leveling system used to determine the player's skill in the game) before the actual race begins, although this can be skipped. Races have four difficulties: easiest, medium, hard, and hardest. These difficulties are color-coded with green being easiest, yellow being medium, orange being hard, and red being hardest. Each successive difficulty of race has greater rewards than the former.

There are a number of special abilities that have been brought into the game (a returning feature from the previous installment). These include an EMP, which disables the electronics of every vehicle around the player; Agro, which makes the player's vehicle indestructible-giving the ability to plow through traffic without slowing the car; Roar, which sends out a sound wave that will move traffic out of the player's way for a clear and straight path through the streets; and Zone, able to slow time and allow a temporary boost in handling. The previous installment had restricted special abilities to specific cars, but all vehicles in this game can now use any one of these above mentioned abilities, as chosen by the player. These abilities can also be changed at garages whenever necessary.

Police return but are no longer scripted to a specific race; they take notice of simple infractions in the game world (running red lights, speeding, burning out, hitting their cars or nearby cars, and driving offroad). If caught, players have the choice of pulling over (which will initiate a special cutscene when the police car approaches) or leading the police into a pursuit. The game goes into "Pursuit Mode" after a period of time or if the police lose sight of the player; this will also happen if the player decides to start the engine and flee the scene during the "pull over" cutscene. Infractions causing the game to go directly to pursuit mode include speeding and excessively damaging a police car. Police authorities will chase the player no matter where they are, and the longer the player evades capture, the higher the fine the player has to pay for if arrested. If the player's vehicle takes too much damage (totaled) during the pursuit, they are also arrested.[6]

Additionally, there are sixty collectibles that the player can find hidden throughout Los Angeles. These appear as yellow oil barrels with Rockstar's logo printed on them. Every ten collectibles that are found will unlock one of six game modifiers (mentioned in-game as "cheat codes"), while finding half and all of the collectibles will unlock achievements. However, enabling any of these special modifiers (with the exception of a modifier that unlocks an overhead view camera) will prevent the player from earning money, rep, and further career progression.

Multiplayer

Online play supports sixteen players at once. A number of new modes will be introduced, including Keep Away where the player must hold the flag as long as he can, and Stockpile in which there are numerous flags to be captured. New online power-ups mentioned include Mirror (will reflect any power-up fired at the player), Agro (will act the same as the offline special ability, increasing the player's vehicle weight and enabling them to crash through other vehicles without taking damage or slowing down), and Random (gives the player a random power-up). A new aspect entitled "Rate My Ride" was also introduced, where players can go online to view, rate, sell and buy user-modified vehicles. PlayStation Network trophies are also included, with a total of 46 trophies to be won.[7]

Many of the online features were removed due to the closure of GameSpy in 2014.[clarification needed][8]

Race Editor

The game includes a Race Editor features that allows the player to make tracks for online play. A fringe benefit of the mode is that it also allows free-roaming of the game map (including picking up collectables and earning various achievements) without traffic, police, damage or other gameplay interference.

Social Club

Midnight Club: Los Angeles is a part of Rockstar's Social Club and includes features that track the stats of the player's driving and potentially award them with various in-game content such as hydraulics, TIS rims, and the Audi R8.[9] In order to obtain these rewards, players must fulfill certain requirements to achieve their C-License, their B-License, and A-License. Once each license is acquired, a new reward is obtained. Players can also view their in-game "Rate My Ride" vehicle's rating, rate other player's vehicles, view their statistics and compare them with other players, view online leaderboards, and upload and share in-game photos. The Social Club also hosts online tournaments that award prizes to winning entrants.

Plot

A man from the East Coast moves to Los Angeles. The character, known only as "Player", takes a major role in the game. In the intro of the game, he is on the phone with the L.A. City Champ, Booke, telling him to meet at the fast-food restaurant Carney's Express Limited. He gives the protagonist the choice of three cars, one to pick, in the beginning of the game: a 1998 Nissan 240SX, 1983 Volkswagen Golf GTI, or 1988 Volkswagen Scirocco.[10]

Once the player has built up enough of a reputation, they gain the ability to become Champ of the City and of each car type. The first one that is offered is becoming City Champ. At a point in the game, Karol calls telling the player about Booke being back as City Champ. Booke then tells the player to race regional opponents to see if they can race against him. After the player beats them, Booke calls saying he is impressed, and to meet him at the Standard Hotel for a race which ends up being the City Champ race vs. Booke and one of the final races on Career mode. When the player wins, the player not only becomes City Champ, but other championship races open. Once the player wins against the lesser opponents, the Champs of all five vehicle classes in the game challenge the player. The characters are Oswaldo (Motorcycle), Julian (Tuner), Lester (Luxury), Pete (Exotic), and Marcel (Muscle).

After the player becomes City Champ, Karol calls and has a proposition. He asks the player to get $1 million to help co-own his two garages with him for his business. In return, he lets the player have anything in the garages for free. This proposition also affects Doc's South Central garage although the game does not mention it.

After the character has completed 100% in Los Angeles in the PSP Remix version, an unknown man somehow has reached his cell number, and calls saying that he wants to meet him at the Los Angeles International Airport on "his flight to Tokyo", which causes the character to say, "You talking about the Mid Night Club?" After the call, the Tokyo career and map can be accessed in Midnight Club: L.A. Remix.

Development and marketing

Updates and expansions

Since its release the game has had multiple updates and downloadable content releases. The first update released on December 9, 2008 included improved AI balance to better adjust to player's skill level, the cops are improved, and the Xbox 360 got additional leaderboard support for tournaments on Rockstar Social Club. Also part of the update was an additional online game mode called "Modes", where the user could choose to go to a lobby to play various race and flag modes instead of just one specific mode, aside from cruise mode.[11]

The most recent update is entitled the "South Central Upgrade And Content Pack", and it included a whole new area of the map, South Central Los Angeles, about a third of the size of the current map, for free. Players were also able to purchase the pack which included new character competitions, races, music and cars available in a single complete package. New vehicles include various cars and, for the first time in the game, SUVs. The content was originally scheduled to release on March 12, but delayed to March 19 with no comment from Rockstar.[12] Problems occurred on this date, when trying to release it on Xbox Live and delayed for a second time. It was also stated that additional car packs will be released in the future, but on March 27 Rockstar accidentally put the vehicle packs on Xbox Live. They were removed from the Xbox Live Marketplace later that day and anybody who was downloading it at that time was asked to stop.

On January 14, 2009, the content pack was accidentally released on the Xbox Live Marketplace during its testing and approval phase by Microsoft. It was then removed and anyone who was able to obtain it was asked to delete it because it may cause unforeseen problems with achievements and save data, according to an Xbox Live Marketplace staff member. On March 23, there was an event posting on Xbox Live Events for Midnight Club: Los Angeles South Central scheduled for March 29, but later that day it was removed from the events section. Rockstar then put a new post up on the Midnight Club: Los Angeles website on March 30 saying that the event was to be on April 4. Four days later, both the South Central Expansion and Premium Pack were released on the Xbox Live Marketplace for download. In April 23, the second vehicle pack was released on Xbox Live and PSN which included four new vehicles: the 2008 Cadillac XLR V, the 2008 Mitsubishi Lancer Evolution X, the 2007 Aston Martin DB9, and an extra motorcycle (the new fastest one available in the game), the 2008 Ducati 1098R. An area of particular interest is a phone message the player received if all cars, including the downloadable cars, have been acquired. The message says "more high performance cars coming soon". This message can be displayed when a player continually enters and exits any garage.

In October 10, Rockstar released a free "police car pack" on Xbox Live. This gave the player the ability to race using five different types of police vehicles from Chevrolet and Dodge, with paint schemes from the Los Angeles Police Department, California Highway Patrol, and U.S. Customs and Border Patrol, and gave the player the ability to avoid the police while cruising or racing.[13] The police will pursue the player if they are caught street racing. However, if the player turns on the siren while street racing, the police won't pursue the player, most likely because they believe the player is a fellow officer, hunting down the other street racers. The police car pack was released on the PlayStation Network in October 22.

Midnight Club: L.A. Remix

Midnight Club: L.A. Remix is a portable version of Midnight Club: Los Angeles for PlayStation Portable. The game was developed by Rockstar London and released on October 21, 2008 in North America and on October 24 in the PAL region.[14] The game features only a portion of Los Angeles, using a slightly-modified version of the L.A. map from Midnight Club II. Making up for this, the game features another playable city, Tokyo, which uses the same map from Midnight Club 3: DUB Edition Remix. Unlike the console version, the police do not chase the player in "Cruise" mode, but the player can get caught after running from the police for a long period of time, and eventually getting boxed in, and getting no fine. Also unlike the console version, Midnight Club: L.A. Remix does not feature cutscenes. The cars in the game have been split up meaning that one half of the cars can be used in Los Angeles while the other half can be used in Tokyo. The bikes aren't split as all three can be used in Los Angeles and Tokyo.

Complete Edition

Rockstar Games released the Midnight Club: Los Angeles – Complete Edition as a PlayStation 3 Greatest Hits/Platinum Range title and an Xbox 360 Platinum Hit/Classics title[15] on October 12, 2009. The Complete Edition features all of the map, vehicles, and music from the original Midnight Club: Los Angeles plus all of the previously available downloadable content on the disc to make up for lost progress, thus saving the player from starting all over again.

Reception

Midnight Club: Los Angeles was met with positive reception upon release. GameRankings and Metacritic gave it a score of 81.66% and 82 out of 100 for the PlayStation 3 version;[36][39] 80.64% and 81 out of 100 for the Xbox 360 version;[38][41] and 78.96% and 79 out of 100 for the PSP version.[37][40]

Most reviews praised the game's detailed depiction of Los Angeles, great amount of depth and multiplayer options, consistent frame-rate, stylish presentation, and varied soundtrack. The areas that were criticized included the clichéd characters, slow texture loading when players start up the game and unbalanced difficulty.[42]

References

  1. ^ a b Chris Roper (September 12, 2008). "Midnight Club: LA Delayed". IGN. Retrieved September 6, 2014.
  2. ^ a b Crecente, Brian. "Rockstar's Western Shooter Gets Sequel".
  3. ^ "Full Car List". Midnight Club Los Angeles.
  4. ^ Chris Roper (August 23, 2007). "GC 2007: Midnight Club: Los Angeles Preview". IGN. Retrieved September 6, 2014.
  5. ^ a b c Chris Roper (October 20, 2008). "Midnight Club: Los Angeles Review". IGN. Retrieved September 6, 2014.
  6. ^ Tom Bramwell (August 1, 2008). "Midnight Club Los Angeles Hands On: Poise in the hood". Eurogamer. Retrieved September 6, 2014.
  7. ^ . Archived from the original on October 7, 2008. Retrieved October 2, 2008.
  8. ^ "Effect of GameSpy Closure on Past Rockstar Titles". Rockstar Support. Retrieved December 13, 2017.
  9. ^ . Rockstar Games. Archived from the original on April 20, 2008.
  10. ^ "Midnight Club Los Angeles: Full Car List". Rockstar Games. Retrieved February 24, 2019.
  11. ^ Dan (December 9, 2008). "Midnight Club: Los Angeles Update arrives". Gaming Nexus.
  12. ^ Dustin Burg (March 11, 2009). "Midnight Club's South Central DLC delayed a week". Engadget (Joystiq). Retrieved August 19, 2015.
  13. ^ [1][dead link]
  14. ^ . Archived from the original on April 22, 2008. Retrieved April 21, 2008.
  15. ^ David Hinkle (September 18, 2009). "Amazon lists Midnight Club: Los Angeles 'Complete Edition' for PS3, Xbox 360". Engadget (Joystiq). Retrieved August 19, 2015.
  16. ^ Edge staff (December 2008). . Edge. No. 195. p. 86. Archived from the original on November 21, 2012. Retrieved August 19, 2015.
  17. ^ Tom Bramwell (October 20, 2008). "Midnight Club: Los Angeles (PS3)". Eurogamer. Retrieved September 7, 2014.
  18. ^ a b Matt Helgeson (November 2008). . Game Informer. No. 187. Archived from the original on January 20, 2016. Retrieved September 6, 2014.
  19. ^ McKinley Noble (October 28, 2008). . GamePro. Archived from the original on November 1, 2008. Retrieved September 7, 2014.
  20. ^ a b Aaron Thomas (October 21, 2008). "Midnight Club: Los Angeles Review". GameSpot. Retrieved September 7, 2014.
  21. ^ Mitch Dyer (November 18, 2008). "Midnight Club: LA Remix Review". GameSpot. Retrieved September 7, 2014.
  22. ^ a b Bryan Stratton (October 21, 2008). "GameSpy: Midnight Club: Los Angeles (X360, PS3)". GameSpy. Retrieved September 6, 2014.
  23. ^ "Midnight Club: Los Angeles Review (X360)". GameTrailers. October 24, 2008. Retrieved September 7, 2014.
  24. ^ Louis Bedigian (October 26, 2008). "Midnight Club: Los Angeles - PS3 - Review". GameZone. from the original on December 20, 2008. Retrieved September 7, 2014.
  25. ^ Natalie Romano (October 26, 2008). "Midnight Club: LA Remix - PSP - Review". GameZone. from the original on October 30, 2008. Retrieved September 7, 2014.
  26. ^ Stephen Woodward (November 3, 2008). "Midnight Club: Los Angeles - 360 - Review". GameZone. from the original on December 16, 2008. Retrieved September 7, 2014.
  27. ^ a b Ryan Davis (October 31, 2008). "Midnight Club: Los Angeles Review (PS3, X360)". Giant Bomb. Retrieved September 7, 2014.
  28. ^ a b Cam Shea (October 21, 2008). "Midnight Club: Los Angeles AU Review". IGN. Retrieved September 7, 2014.
  29. ^ a b Martin Korda (October 21, 2008). "Midnight Club: Los Angeles UK Review". IGN. Retrieved September 7, 2014.
  30. ^ Chris Roper (October 23, 2008). "Midnight Club: LA Remix Review". IGN. Retrieved September 7, 2014.
  31. ^ Joe Rybicki (December 2008). . Official Xbox Magazine. p. 82. Archived from the original on September 26, 2009. Retrieved September 7, 2014.
  32. ^ "Midnight Club: Los Angeles (PS3)". PlayStation: The Official Magazine. December 2008. p. 76.
  33. ^ "Midnight Club: LA Remix (PSP)". PlayStation: The Official Magazine. January 2009. p. 81.
  34. ^ a b Scott Jones (November 3, 2008). "Midnight Club: Los Angeles (PS3, X360)". The A.V. Club. from the original on November 7, 2008. Retrieved September 7, 2014.
  35. ^ Leigh Alexander (October 20, 2008). "Review: 'Midnight Club: Los Angeles' (X360)". Variety. Retrieved September 7, 2014.
  36. ^ a b "Midnight Club: Los Angeles for PlayStation 3". GameRankings. Retrieved September 6, 2014.
  37. ^ a b "Midnight Club: LA Remix for PSP". GameRankings. Retrieved September 6, 2014.
  38. ^ a b "Midnight Club: Los Angeles for Xbox 360". GameRankings. Retrieved September 6, 2014.
  39. ^ a b "Midnight Club: Los Angeles for PlayStation 3 Reviews". Metacritic. Retrieved September 6, 2014.
  40. ^ a b "Midnight Club: LA Remix for PSP Reviews". Metacritic. Retrieved September 6, 2014.
  41. ^ a b "Midnight Club: Los Angeles for Xbox Reviews". Metacritic. Retrieved September 6, 2014.
  42. ^ Joe Bennett (November 3, 2008). . Boomtown. Archived from the original on February 21, 2009. Retrieved September 6, 2014.

External links

  • Official website

midnight, club, angeles, racing, video, game, developed, rockstar, diego, published, rockstar, games, fourth, installment, midnight, club, series, game, features, with, cars, plus, additional, with, motorcycles, open, world, angeles, size, three, cities, from,. Midnight Club Los Angeles is a racing video game developed by Rockstar San Diego and published by Rockstar Games It is the fourth installment in the Midnight Club series The game features 43 58 with DLC cars and 3 plus one additional with DLC motorcycles 3 The open world map of Los Angeles is the size of all three cities from the previous installments combined 4 5 After several delays Midnight Club Los Angeles was released in October 2008 Midnight Club Los AngelesDeveloper s Rockstar San Diego Rockstar London L A Remix Publisher s Rockstar GamesDesigner s Jeff PidasdnyProgrammer s Michael CurringtonSteve ReedArtist s Scott StoabsWriter s Dan HouserGregory JohnsonLazlow JonesAnthony LittonHugh MichaelsSanford SantacroceMichael UnsworthJohn ZurhellenSeriesMidnight ClubEngineRAGE 2 Platform s PlayStation 3Xbox 360PlayStation PortableReleaseNA October 20 2008 1 EU October 24 2008 1 AU October 24 2008Genre s RacingMode s Single player multiplayer Contents 1 Gameplay 1 1 Multiplayer 1 2 Race Editor 1 3 Social Club 2 Plot 3 Development and marketing 3 1 Updates and expansions 3 2 Midnight Club L A Remix 3 3 Complete Edition 4 Reception 5 References 6 External linksGameplay Edit The main character in a Lamborghini Gallardo Spyder Midnight Club Los Angeles is set in the city of Los Angeles again providing an option to completely free roam in an open world environment larger than all the three cities combined from the previous game Midnight Club 3 Dub Edition New additions are a 24 hour day to night cycle weather effects and traffic with licensed vehicles adding a realistic aspect to the game The new dynamic weather system has been reported to alter the gameplay experience making the vehicle more prone to sliding on slick surfaces If any damage is inflicted upon a vehicle after races the player does not necessarily need to drive back to a garage for a full repair but instead can choose the Quick Fix option through which old junkyard esque parts will be added to the car To get back that nice new car look the player must actually drive back to repair their vehicle at a garage or gas station This also means that totaling a vehicle is only possible within a single race or event With the RAGE system being used for this game 2 traffic levels fluctuate throughout the day with light traffic at night heavy traffic in the morning and afternoon and heaviest traffic in the evenings Motorcycles are again part of the game including the Ducati 999R and the Kawasaki Ninja ZX 14 Convertible cars customizable interiors in game photo mode and customizable exotics are all new additions Developers placed great emphasis on the elimination of load screens stating that the player could literally jump from career mode to an online race in under ten seconds Los Angeles is said to be the longest of the four Midnight Club games with more than ten different types of races including series races tournaments pink slip races and freeway races For most of these races players must race an opponent to the start line in order to earn extra rep a leveling system used to determine the player s skill in the game before the actual race begins although this can be skipped Races have four difficulties easiest medium hard and hardest These difficulties are color coded with green being easiest yellow being medium orange being hard and red being hardest Each successive difficulty of race has greater rewards than the former There are a number of special abilities that have been brought into the game a returning feature from the previous installment These include an EMP which disables the electronics of every vehicle around the player Agro which makes the player s vehicle indestructible giving the ability to plow through traffic without slowing the car Roar which sends out a sound wave that will move traffic out of the player s way for a clear and straight path through the streets and Zone able to slow time and allow a temporary boost in handling The previous installment had restricted special abilities to specific cars but all vehicles in this game can now use any one of these above mentioned abilities as chosen by the player These abilities can also be changed at garages whenever necessary Police return but are no longer scripted to a specific race they take notice of simple infractions in the game world running red lights speeding burning out hitting their cars or nearby cars and driving offroad If caught players have the choice of pulling over which will initiate a special cutscene when the police car approaches or leading the police into a pursuit The game goes into Pursuit Mode after a period of time or if the police lose sight of the player this will also happen if the player decides to start the engine and flee the scene during the pull over cutscene Infractions causing the game to go directly to pursuit mode include speeding and excessively damaging a police car Police authorities will chase the player no matter where they are and the longer the player evades capture the higher the fine the player has to pay for if arrested If the player s vehicle takes too much damage totaled during the pursuit they are also arrested 6 Additionally there are sixty collectibles that the player can find hidden throughout Los Angeles These appear as yellow oil barrels with Rockstar s logo printed on them Every ten collectibles that are found will unlock one of six game modifiers mentioned in game as cheat codes while finding half and all of the collectibles will unlock achievements However enabling any of these special modifiers with the exception of a modifier that unlocks an overhead view camera will prevent the player from earning money rep and further career progression Multiplayer Edit Online play supports sixteen players at once A number of new modes will be introduced including Keep Away where the player must hold the flag as long as he can and Stockpile in which there are numerous flags to be captured New online power ups mentioned include Mirror will reflect any power up fired at the player Agro will act the same as the offline special ability increasing the player s vehicle weight and enabling them to crash through other vehicles without taking damage or slowing down and Random gives the player a random power up A new aspect entitled Rate My Ride was also introduced where players can go online to view rate sell and buy user modified vehicles PlayStation Network trophies are also included with a total of 46 trophies to be won 7 Many of the online features were removed due to the closure of GameSpy in 2014 clarification needed 8 Race Editor Edit The game includes a Race Editor features that allows the player to make tracks for online play A fringe benefit of the mode is that it also allows free roaming of the game map including picking up collectables and earning various achievements without traffic police damage or other gameplay interference Social Club Edit Main article Rockstar Games Social Club Midnight Club Los Angeles is a part of Rockstar s Social Club and includes features that track the stats of the player s driving and potentially award them with various in game content such as hydraulics TIS rims and the Audi R8 9 In order to obtain these rewards players must fulfill certain requirements to achieve their C License their B License and A License Once each license is acquired a new reward is obtained Players can also view their in game Rate My Ride vehicle s rating rate other player s vehicles view their statistics and compare them with other players view online leaderboards and upload and share in game photos The Social Club also hosts online tournaments that award prizes to winning entrants Plot EditA man from the East Coast moves to Los Angeles The character known only as Player takes a major role in the game In the intro of the game he is on the phone with the L A City Champ Booke telling him to meet at the fast food restaurant Carney s Express Limited He gives the protagonist the choice of three cars one to pick in the beginning of the game a 1998 Nissan 240SX 1983 Volkswagen Golf GTI or 1988 Volkswagen Scirocco 10 Once the player has built up enough of a reputation they gain the ability to become Champ of the City and of each car type The first one that is offered is becoming City Champ At a point in the game Karol calls telling the player about Booke being back as City Champ Booke then tells the player to race regional opponents to see if they can race against him After the player beats them Booke calls saying he is impressed and to meet him at the Standard Hotel for a race which ends up being the City Champ race vs Booke and one of the final races on Career mode When the player wins the player not only becomes City Champ but other championship races open Once the player wins against the lesser opponents the Champs of all five vehicle classes in the game challenge the player The characters are Oswaldo Motorcycle Julian Tuner Lester Luxury Pete Exotic and Marcel Muscle After the player becomes City Champ Karol calls and has a proposition He asks the player to get 1 million to help co own his two garages with him for his business In return he lets the player have anything in the garages for free This proposition also affects Doc s South Central garage although the game does not mention it After the character has completed 100 in Los Angeles in the PSP Remix version an unknown man somehow has reached his cell number and calls saying that he wants to meet him at the Los Angeles International Airport on his flight to Tokyo which causes the character to say You talking about the Mid Night Club After the call the Tokyo career and map can be accessed in Midnight Club L A Remix Development and marketing EditUpdates and expansions Edit Since its release the game has had multiple updates and downloadable content releases The first update released on December 9 2008 included improved AI balance to better adjust to player s skill level the cops are improved and the Xbox 360 got additional leaderboard support for tournaments on Rockstar Social Club Also part of the update was an additional online game mode called Modes where the user could choose to go to a lobby to play various race and flag modes instead of just one specific mode aside from cruise mode 11 The most recent update is entitled the South Central Upgrade And Content Pack and it included a whole new area of the map South Central Los Angeles about a third of the size of the current map for free Players were also able to purchase the pack which included new character competitions races music and cars available in a single complete package New vehicles include various cars and for the first time in the game SUVs The content was originally scheduled to release on March 12 but delayed to March 19 with no comment from Rockstar 12 Problems occurred on this date when trying to release it on Xbox Live and delayed for a second time It was also stated that additional car packs will be released in the future but on March 27 Rockstar accidentally put the vehicle packs on Xbox Live They were removed from the Xbox Live Marketplace later that day and anybody who was downloading it at that time was asked to stop On January 14 2009 the content pack was accidentally released on the Xbox Live Marketplace during its testing and approval phase by Microsoft It was then removed and anyone who was able to obtain it was asked to delete it because it may cause unforeseen problems with achievements and save data according to an Xbox Live Marketplace staff member On March 23 there was an event posting on Xbox Live Events for Midnight Club Los Angeles South Central scheduled for March 29 but later that day it was removed from the events section Rockstar then put a new post up on the Midnight Club Los Angeles website on March 30 saying that the event was to be on April 4 Four days later both the South Central Expansion and Premium Pack were released on the Xbox Live Marketplace for download In April 23 the second vehicle pack was released on Xbox Live and PSN which included four new vehicles the 2008 Cadillac XLR V the 2008 Mitsubishi Lancer Evolution X the 2007 Aston Martin DB9 and an extra motorcycle the new fastest one available in the game the 2008 Ducati 1098R An area of particular interest is a phone message the player received if all cars including the downloadable cars have been acquired The message says more high performance cars coming soon This message can be displayed when a player continually enters and exits any garage In October 10 Rockstar released a free police car pack on Xbox Live This gave the player the ability to race using five different types of police vehicles from Chevrolet and Dodge with paint schemes from the Los Angeles Police Department California Highway Patrol and U S Customs and Border Patrol and gave the player the ability to avoid the police while cruising or racing 13 The police will pursue the player if they are caught street racing However if the player turns on the siren while street racing the police won t pursue the player most likely because they believe the player is a fellow officer hunting down the other street racers The police car pack was released on the PlayStation Network in October 22 Midnight Club L A Remix Edit Midnight Club L A Remix is a portable version of Midnight Club Los Angeles for PlayStation Portable The game was developed by Rockstar London and released on October 21 2008 in North America and on October 24 in the PAL region 14 The game features only a portion of Los Angeles using a slightly modified version of the L A map from Midnight Club II Making up for this the game features another playable city Tokyo which uses the same map from Midnight Club 3 DUB Edition Remix Unlike the console version the police do not chase the player in Cruise mode but the player can get caught after running from the police for a long period of time and eventually getting boxed in and getting no fine Also unlike the console version Midnight Club L A Remix does not feature cutscenes The cars in the game have been split up meaning that one half of the cars can be used in Los Angeles while the other half can be used in Tokyo The bikes aren t split as all three can be used in Los Angeles and Tokyo Complete Edition Edit Rockstar Games released the Midnight Club Los Angeles Complete Edition as a PlayStation 3 Greatest Hits Platinum Range title and an Xbox 360 Platinum Hit Classics title 15 on October 12 2009 The Complete Edition features all of the map vehicles and music from the original Midnight Club Los Angeles plus all of the previously available downloadable content on the disc to make up for lost progress thus saving the player from starting all over again Reception EditReceptionAggregate scoresAggregatorScorePS3PSPXbox 360GameRankings81 66 36 78 96 37 80 64 38 Metacritic82 100 39 79 100 40 81 100 41 Review scoresPublicationScorePS3PSPXbox 360Edge7 10 16 N AN AEurogamer8 10 17 N AN AGame Informer9 10 18 N A9 10 18 GameProN AN A 19 GameSpot7 5 10 20 7 5 10 21 7 5 10 20 GameSpy 22 N A 22 GameTrailersN AN A8 7 10 23 GameZone8 5 10 24 8 10 25 8 10 26 Giant Bomb 27 N A 27 IGN AU 8 9 10 28 US 8 5 10 5 UK 8 4 10 29 7 6 10 30 AU 8 9 10 28 US 8 5 10 5 UK 8 4 10 29 Official Xbox Magazine US N AN A8 10 31 PlayStation The Official Magazine 32 33 N AThe A V ClubB 34 N AB 34 VarietyN AN A favorable 35 Midnight Club Los Angeles was met with positive reception upon release GameRankings and Metacritic gave it a score of 81 66 and 82 out of 100 for the PlayStation 3 version 36 39 80 64 and 81 out of 100 for the Xbox 360 version 38 41 and 78 96 and 79 out of 100 for the PSP version 37 40 Most reviews praised the game s detailed depiction of Los Angeles great amount of depth and multiplayer options consistent frame rate stylish presentation and varied soundtrack The areas that were criticized included the cliched characters slow texture loading when players start up the game and unbalanced difficulty 42 References Edit a b Chris Roper September 12 2008 Midnight Club LA Delayed IGN Retrieved September 6 2014 a b Crecente Brian Rockstar s Western Shooter Gets Sequel Full Car List Midnight Club Los Angeles Chris Roper August 23 2007 GC 2007 Midnight Club Los Angeles Preview IGN Retrieved September 6 2014 a b c Chris Roper October 20 2008 Midnight Club Los Angeles Review IGN Retrieved September 6 2014 Tom Bramwell August 1 2008 Midnight Club Los Angeles Hands On Poise in the hood Eurogamer Retrieved September 6 2014 Yahoo Archived from the original on October 7 2008 Retrieved October 2 2008 Effect of GameSpy Closure on Past Rockstar Titles Rockstar Support Retrieved December 13 2017 ROCKSTAR GAMES SOCIAL CLUB Rockstar Games Archived from the original on April 20 2008 Midnight Club Los Angeles Full Car List Rockstar Games Retrieved February 24 2019 Dan December 9 2008 Midnight Club Los Angeles Update arrives Gaming Nexus Dustin Burg March 11 2009 Midnight Club s South Central DLC delayed a week Engadget Joystiq Retrieved August 19 2015 1 dead link Take 2 Games Investor Relations General Information Archived from the original on April 22 2008 Retrieved April 21 2008 David Hinkle September 18 2009 Amazon lists Midnight Club Los Angeles Complete Edition for PS3 Xbox 360 Engadget Joystiq Retrieved August 19 2015 Edge staff December 2008 Review Midnight Club LA PS3 Edge No 195 p 86 Archived from the original on November 21 2012 Retrieved August 19 2015 Tom Bramwell October 20 2008 Midnight Club Los Angeles PS3 Eurogamer Retrieved September 7 2014 a b Matt Helgeson November 2008 Midnight Club Los Angeles PS3 X360 Is the Series Still Burning Rubber Game Informer No 187 Archived from the original on January 20 2016 Retrieved September 6 2014 McKinley Noble October 28 2008 Review Midnight Club Los Angeles 360 GamePro Archived from the original on November 1 2008 Retrieved September 7 2014 a b Aaron Thomas October 21 2008 Midnight Club Los Angeles Review GameSpot Retrieved September 7 2014 Mitch Dyer November 18 2008 Midnight Club LA Remix Review GameSpot Retrieved September 7 2014 a b Bryan Stratton October 21 2008 GameSpy Midnight Club Los Angeles X360 PS3 GameSpy Retrieved September 6 2014 Midnight Club Los Angeles Review X360 GameTrailers October 24 2008 Retrieved September 7 2014 Louis Bedigian October 26 2008 Midnight Club Los Angeles PS3 Review GameZone Archived from the original on December 20 2008 Retrieved September 7 2014 Natalie Romano October 26 2008 Midnight Club LA Remix PSP Review GameZone Archived from the original on October 30 2008 Retrieved September 7 2014 Stephen Woodward November 3 2008 Midnight Club Los Angeles 360 Review GameZone Archived from the original on December 16 2008 Retrieved September 7 2014 a b Ryan Davis October 31 2008 Midnight Club Los Angeles Review PS3 X360 Giant Bomb Retrieved September 7 2014 a b Cam Shea October 21 2008 Midnight Club Los Angeles AU Review IGN Retrieved September 7 2014 a b Martin Korda October 21 2008 Midnight Club Los Angeles UK Review IGN Retrieved September 7 2014 Chris Roper October 23 2008 Midnight Club LA Remix Review IGN Retrieved September 7 2014 Joe Rybicki December 2008 Midnight Club Los Angeles Official Xbox Magazine p 82 Archived from the original on September 26 2009 Retrieved September 7 2014 Midnight Club Los Angeles PS3 PlayStation The Official Magazine December 2008 p 76 Midnight Club LA Remix PSP PlayStation The Official Magazine January 2009 p 81 a b Scott Jones November 3 2008 Midnight Club Los Angeles PS3 X360 The A V Club Archived from the original on November 7 2008 Retrieved September 7 2014 Leigh Alexander October 20 2008 Review Midnight Club Los Angeles X360 Variety Retrieved September 7 2014 a b Midnight Club Los Angeles for PlayStation 3 GameRankings Retrieved September 6 2014 a b Midnight Club LA Remix for PSP GameRankings Retrieved September 6 2014 a b Midnight Club Los Angeles for Xbox 360 GameRankings Retrieved September 6 2014 a b Midnight Club Los Angeles for PlayStation 3 Reviews Metacritic Retrieved September 6 2014 a b Midnight Club LA Remix for PSP Reviews Metacritic Retrieved September 6 2014 a b Midnight Club Los Angeles for Xbox Reviews Metacritic Retrieved September 6 2014 Joe Bennett November 3 2008 Midnight Club Los Angeles review PS3 X360 Boomtown Archived from the original on February 21 2009 Retrieved September 6 2014 External links Edit Los Angeles portalOfficial website Retrieved from https en wikipedia org w index php title Midnight Club Los Angeles amp oldid 1122020074, wikipedia, wiki, book, books, library,

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