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Halo Original Soundtrack

The Halo Original Soundtrack is a soundtrack for the video game Halo: Combat Evolved. Composed and produced by Martin O'Donnell and Michael Salvatori for Bungie, the soundtrack was released on June 11, 2002. Most of the music from Halo: Combat Evolved is present on the CD, although some songs have been remixed by O'Donnell in medley form for "more enjoyable" listening. The first piece O'Donnell wrote, known as "Halo", became the basis for Halo's "signature sound" which has been heard in the other games of the main trilogy.

Halo Original Soundtrack
Soundtrack album by
Martin O'Donnell, Michael Salvatori
Released
June 11, 2002
GenreVideo game soundtrack
Length65:08
Label
ProducerMartin O'Donnell, Michael Salvatori

The soundtrack features a wide range of musical styles, including chanting, string orchestra, and percussion. Upon release, the soundtrack was well received by critics. Some complimented the wide range of musical styles, and most agreed that playing the game is not required to enjoy the soundtrack. A special edition of the soundtrack was released on October 28, 2003, featuring a DVD with a trailer, demo movie, and high quality music for Halo 2.

Background edit

As audio director for Bungie, Martin O'Donnell was tasked with writing the music for Halo: Combat Evolved.[1] He had scored previous Bungie projects, including Myth: The Fallen Lords, while working for his audio company, TotalAudio, along with Michael Salvatori.[1][2] O'Donnell stated that he approached the project "with fear and trepidation"[1] and that his main influences were music he liked—"a little Samuel Barber meets Giorgio Moroder".[1] Bungie director of cinematics Joseph Staten told O'Donnell that "the music should give a feeling of importance, weight, and sense of the 'ancient' to the visuals of Halo".[1]

O'Donnell's first piece of music, "Halo", which would become "the signature theme for Halo", was written and recorded in three days.[1] O'Donnell convinced Alex Seropian to allow him to produce an original piece of music for the game's 1999 Macworld Conference & Expo demonstration. He drew inspiration for the theme from The Beatles' "Yesterday".[3] O'Donnell recruited Salvatori and three other colleagues with whom he had recorded jingles—Robert Bowker, Jeffrey Morrow, and Rob Trow—to produce the "chanting monks" that open the piece. Originally, he had intended the Qawwali accents to be sung by one of the professionals, but after singing an example of what he wanted, the others suggested using O'Donnell's own rendition instead.[1] The theme premiered at the 1999 Macworld Conference & Expo.[1]

The remaining themes were written, recorded, and produced throughout 2001.[1] The music was written with a variety of equipment, including "keyboards, synths, and samplers as well as digital recording equipment were controlled by computers".[1] In addition, MIDI devices such as the Roland XV-5080 and EM-U Proteus 2000 were most prominently used to create the game's soundtrack. Live instrumentations by members of the Chicago Symphony and Chicago Lyric Opera Orchestra were added where needed.[1][4] The soundtrack features a wide range of sounds O'Donnell described as "Gregorian chant, string orchestra, percussion and just a bit of a 'Qawwali voice'".[1] Working closely with level designers, O'Donnell divided the music "into chunks". Based on these "chunks", "[Halo's] audio engine could play [the music] back dynamically based on the player's actions".[1] For the soundtrack release, O'Donnell rearranged the music featured in the game in order to make listening to the soundtrack "more enjoyable".[5]

Bungie had previously released soundtracks for their games due to fan request, but Microsoft was hesitant to commit to producing a soundtrack for Halo; at the time most video games did not get a commercial soundtrack release. The publisher finally relented after pressure from O'Donnell and the outside solicitation of musician Nile Rodgers.[6]

Reception edit

Reception of the soundtrack was generally positive. IGN praised the soundtrack for its wide use of instruments: "Where other videogame scores tend to miss their mark when combining electronic and organic elements, O'Donnell and Salvatori seem to have found a rather stable balance between the two divergent sounds." They described the soundtrack as "one of the better videogame oriented musical experiences out there" and noted that playing the game is not required to enjoy the score.[7]

Reviewing for Monsters At Play, Michael Johnson called the soundtrack "66 minutes of orchestral goodness," citing the wide range of music covered as a strong point.[8] Nuketown rated the soundtrack 9 out of 10, describing it as "a welcome and invigorating reminder of good times had blasting unstoppable alien hordes".[9] The release went on to sell over 40,000 copies.[10]

Track listing edit

All music was written and composed by Martin O'Donnell and Michael Salvatori.[5]

No.TitleLength
1."Opening Suite"3:33
2."Truth and Reconciliation Suite"8:25
3."Brothers in Arms"1:29
4."Enough Dead Heroes"3:00
5."Perilous Journey"2:26
6."A Walk in the Woods"1:52
7."Ambient Wonder"1:57
8."The Gun Pointed at the Head of the Universe"2:26
9."Trace Amounts"1:51
10."Under Cover of Night"3:41
11."What Once Was Lost"1:40
12."Lament for Pvt. Jenkins"1:14
13."Devils... Monsters..."1:30
14."Covenant Dance"1:57
15."Alien Corridors"1:48
16."Rock Anthem for Saving the World"1:17
17."The Maw"1:06
18."Drumrun"1:01
19."On a Pale Horse"1:35
20."Perchance to Dream"1:00
21."Library Suite"6:47
22."The Long Run"2:12
23."Suite Autumn"4:22
24."Shadows"0:59
25."Dust and Echoes"2:49
26."Halo"4:22
Total length:65:08

Personnel edit

All information is taken from the CD credits.[5]

References edit

  1. ^ a b c d e f g h i j k l m Carlson (2001). . Xbox.com. Archived from the original on March 1, 2007. Retrieved January 11, 2011.
  2. ^ O'Connor, Frank; O'Donnell, Martin; Smith, Luke; Jarrard, Brian (December 12, 2007). . Bungie. Archived from the original on May 29, 2008. Retrieved June 21, 2008.
  3. ^ Staff (March 24, 2016). "IGN Unfiltered Interview: Halo and Destiny Composer Marty O'Donnell". IGN. Event occurs at 30'00"—35'00". Retrieved March 25, 2016.
  4. ^ O'Donnell, Martin; Wu, Louis (1999). "TotalAudio Questions and Answers". Halo.Bungie.Org. Retrieved April 13, 2008.
  5. ^ a b c "Soundtrack credits". Halo Original Soundtrack (Media notes). Sumthing Distribution. 2002.
  6. ^ Reese, Emily (September 6, 2011). "Top Score Launches Season 2 with Halo Composer Martin O'Donnell". Minnesota Public Radio. Retrieved September 7, 2011.
  7. ^ Spence D. (September 24, 2007). "Halo Original Soundtrack". IGN. Retrieved May 30, 2008.
  8. ^ Michael Johnson. . Monsters at Play. Archived from the original on July 3, 2008. Retrieved May 30, 2008.
  9. ^ Kenneth Newquist (September 9, 2004). . Nuketown. Archived from the original on May 7, 2008. Retrieved May 30, 2008.
  10. ^ Traiman, Steve (November 3, 2004) 'Halo 2' soundtrack boasts Incubus, Hoobastank. Houston Chronicle. Retrieved 2012-02-29.

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The Halo Original Soundtrack is a soundtrack for the video game Halo Combat Evolved Composed and produced by Martin O Donnell and Michael Salvatori for Bungie the soundtrack was released on June 11 2002 Most of the music from Halo Combat Evolved is present on the CD although some songs have been remixed by O Donnell in medley form for more enjoyable listening The first piece O Donnell wrote known as Halo became the basis for Halo s signature sound which has been heard in the other games of the main trilogy Halo Original SoundtrackSoundtrack album by Martin O Donnell Michael SalvatoriReleasedJune 11 2002GenreVideo game soundtrackLength65 08LabelSumthing Else Music WorksProducerMartin O Donnell Michael Salvatori The soundtrack features a wide range of musical styles including chanting string orchestra and percussion Upon release the soundtrack was well received by critics Some complimented the wide range of musical styles and most agreed that playing the game is not required to enjoy the soundtrack A special edition of the soundtrack was released on October 28 2003 featuring a DVD with a trailer demo movie and high quality music for Halo 2 Contents 1 Background 2 Reception 3 Track listing 4 Personnel 5 ReferencesBackground editAs audio director for Bungie Martin O Donnell was tasked with writing the music for Halo Combat Evolved 1 He had scored previous Bungie projects including Myth The Fallen Lords while working for his audio company TotalAudio along with Michael Salvatori 1 2 O Donnell stated that he approached the project with fear and trepidation 1 and that his main influences were music he liked a little Samuel Barber meets Giorgio Moroder 1 Bungie director of cinematics Joseph Staten told O Donnell that the music should give a feeling of importance weight and sense of the ancient to the visuals of Halo 1 O Donnell s first piece of music Halo which would become the signature theme for Halo was written and recorded in three days 1 O Donnell convinced Alex Seropian to allow him to produce an original piece of music for the game s 1999 Macworld Conference amp Expo demonstration He drew inspiration for the theme from The Beatles Yesterday 3 O Donnell recruited Salvatori and three other colleagues with whom he had recorded jingles Robert Bowker Jeffrey Morrow and Rob Trow to produce the chanting monks that open the piece Originally he had intended the Qawwali accents to be sung by one of the professionals but after singing an example of what he wanted the others suggested using O Donnell s own rendition instead 1 The theme premiered at the 1999 Macworld Conference amp Expo 1 nbsp Music Sample Halo source source The piece used for the Macworld Expo 1999 Halo announcement Problems playing this file See media help The remaining themes were written recorded and produced throughout 2001 1 The music was written with a variety of equipment including keyboards synths and samplers as well as digital recording equipment were controlled by computers 1 In addition MIDI devices such as the Roland XV 5080 and EM U Proteus 2000 were most prominently used to create the game s soundtrack Live instrumentations by members of the Chicago Symphony and Chicago Lyric Opera Orchestra were added where needed 1 4 The soundtrack features a wide range of sounds O Donnell described as Gregorian chant string orchestra percussion and just a bit of a Qawwali voice 1 Working closely with level designers O Donnell divided the music into chunks Based on these chunks Halo s audio engine could play the music back dynamically based on the player s actions 1 For the soundtrack release O Donnell rearranged the music featured in the game in order to make listening to the soundtrack more enjoyable 5 Bungie had previously released soundtracks for their games due to fan request but Microsoft was hesitant to commit to producing a soundtrack for Halo at the time most video games did not get a commercial soundtrack release The publisher finally relented after pressure from O Donnell and the outside solicitation of musician Nile Rodgers 6 Reception editReception of the soundtrack was generally positive IGN praised the soundtrack for its wide use of instruments Where other videogame scores tend to miss their mark when combining electronic and organic elements O Donnell and Salvatori seem to have found a rather stable balance between the two divergent sounds They described the soundtrack as one of the better videogame oriented musical experiences out there and noted that playing the game is not required to enjoy the score 7 Reviewing for Monsters At Play Michael Johnson called the soundtrack 66 minutes of orchestral goodness citing the wide range of music covered as a strong point 8 Nuketown rated the soundtrack 9 out of 10 describing it as a welcome and invigorating reminder of good times had blasting unstoppable alien hordes 9 The release went on to sell over 40 000 copies 10 Track listing editAll music was written and composed by Martin O Donnell and Michael Salvatori 5 No TitleLength1 Opening Suite 3 332 Truth and Reconciliation Suite 8 253 Brothers in Arms 1 294 Enough Dead Heroes 3 005 Perilous Journey 2 266 A Walk in the Woods 1 527 Ambient Wonder 1 578 The Gun Pointed at the Head of the Universe 2 269 Trace Amounts 1 5110 Under Cover of Night 3 4111 What Once Was Lost 1 4012 Lament for Pvt Jenkins 1 1413 Devils Monsters 1 3014 Covenant Dance 1 5715 Alien Corridors 1 4816 Rock Anthem for Saving the World 1 1717 The Maw 1 0618 Drumrun 1 0119 On a Pale Horse 1 3520 Perchance to Dream 1 0021 Library Suite 6 4722 The Long Run 2 1223 Suite Autumn 4 2224 Shadows 0 5925 Dust and Echoes 2 4926 Halo 4 22Total length 65 08Personnel editAll information is taken from the CD credits 5 Martin O Donnell ASCAP Writer composer musician and singer Michael Salvatori ASCAP Writer composer musician and singer Harry Hmura musician Arnie Roth musician Peter Labella musician Everett Zlatoff Mirsky musician Elliott Golub musician Niasanne Howell musician Marylou Johnston musician Kevin Case musician Barbara Haffner musician Larry Glazier musician Judy Stone musician Brian From Halo Robert Bowker singer Jeffrey Morrow singer Rob Trow singerReferences edit a b c d e f g h i j k l m Carlson 2001 Just the Right Sense of Ancient Xbox com Archived from the original on March 1 2007 Retrieved January 11 2011 O Connor Frank O Donnell Martin Smith Luke Jarrard Brian December 12 2007 Podcast Ep 51 With Martin O Donnell Bungie Archived from the original on May 29 2008 Retrieved June 21 2008 Staff March 24 2016 IGN Unfiltered Interview Halo and Destiny Composer Marty O Donnell IGN Event occurs at 30 00 35 00 Retrieved March 25 2016 O Donnell Martin Wu Louis 1999 TotalAudio Questions and Answers Halo Bungie Org Retrieved April 13 2008 a b c Soundtrack credits Halo Original Soundtrack Media notes Sumthing Distribution 2002 Reese Emily September 6 2011 Top Score Launches Season 2 with Halo Composer Martin O Donnell Minnesota Public Radio Retrieved September 7 2011 Spence D September 24 2007 Halo Original Soundtrack IGN Retrieved May 30 2008 Michael Johnson Halo Original Soundtrack Monsters at Play Archived from the original on July 3 2008 Retrieved May 30 2008 Kenneth Newquist September 9 2004 Halo The Soundtrack Nuketown Archived from the original on May 7 2008 Retrieved May 30 2008 Traiman Steve November 3 2004 Halo 2 soundtrack boasts Incubus Hoobastank Houston Chronicle Retrieved 2012 02 29 Retrieved from https en wikipedia org w index php title Halo Original Soundtrack amp oldid 1221689297, wikipedia, wiki, book, books, library,

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