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Mario Kart: Super Circuit

Mario Kart: Super Circuit[a] is a 2001 kart racing game for the Game Boy Advance (GBA). It is the third Mario Kart game and retains its predecessors' gameplay: as a Mario franchise character, the player races opponents around tracks based on locales from the Super Mario platform games. Tracks contain obstacles and power-ups that respectively hamper and aid the player's progress. Super Circuit includes various single-player and multiplayer game modes, including a Grand Prix racing mode and a last man standing battle mode.

Mario Kart: Super Circuit
North American box art
Developer(s)Intelligent Systems
Publisher(s)Nintendo
Director(s)Takeshi Ando
Yukio Morimoto
Producer(s)Shigeru Miyamoto
Kenji Miki
Composer(s)Kenichi Nishimaki
Masanobu Matsunaga
Minako Hamano
SeriesMario Kart
Platform(s)Game Boy Advance
Release
  • JP: July 21, 2001
  • NA: August 27, 2001
  • EU: September 14, 2001
Genre(s)Kart racing
Mode(s)Single-player, multiplayer

Super Circuit was developed by Intelligent Systems and published by Nintendo. It was the first handheld Mario Kart game and the only game in the series developed by Intelligent Systems. Its graphical style changed drastically from early demos, with the final release resembling Super Mario Kart (1992) visually. Nintendo revealed Super Circuit alongside the GBA in 2000 and released it in mid-2001, months after the console's launch.

Super Circuit received acclaim, with praise for its modes, presentation, gameplay, and difficulty, though responses to the multiplayer were mixed. Retrospectively, critics have ranked it as one of the best GBA games, but one of the lesser Mario Kart games due to its lack of technical innovation compared to its predecessors. It was nominated for several awards and won one. Super Circuit sold 5.91 million copies, making it one of the bestselling GBA games. It was rereleased digitally for the Nintendo 3DS in 2011, the Wii U in 2014, and the Nintendo Switch in 2023.

Gameplay

 
The player, as Yoshi, races on one of the game's tracks

Mario Kart: Super Circuit is a kart racing game featuring characters and elements from the Mario franchise. The player controls one of eight Mario characters and races opponents in karts around tracks themed around locales from the Super Mario platform games.[1] Boxes labeled with question marks populate each of the 40 tracks;[2] they give the player a random item based on elements from Super Mario games to help progress. Items can either be power-ups, such as a speed boost, or offensive, such as one that freezes an opponent's kart in place.[1] Tracks are littered with obstacles that slow the player down,[3] and coins that increase their speed once collected.[2] Each playable character is sorted into one of three weight classes that determine how they play, with heavier characters having higher top speeds but slower acceleration. Princess Peach, Toad, and Yoshi are lightweights; Luigi and Mario are middleweights; and Bowser, Donkey Kong, and Wario are heavyweights.[4] The player chooses from one of three racing styles—50cc, 100cc, or 150cc—before a race, each being progressively faster and more difficult to control.[5]

Super Circuit features three single-player modes: Grand Prix (GP), Time Trial, and Quick Run.[3] The main racing mode, GP, sees the player race against seven computer opponents around four consecutive circuits, with the objective of placing first in each race. Each set of tracks is part of a "cup", of which there are 10. Whoever achieves the best overall placements across all four races wins.[1] The player is graded at the end of the GP based on the number of coins they collected; achieving a high grade on any of the game's five original cups unlocks a single-player cup from Super Mario Kart (1992).[6] Time Trial allows the player to race on their own to complete a track in the fastest time possible. The player can compete against another player's fastest time shared via the Game Boy Advance's (GBA) Game Link Cable, a peripheral cable that connects GBA systems.[3] The Japanese release of Super Circuit was compatible with the Mobile Adapter GB peripheral, discontinued in 2002, which allowed the player to upload and download track times using a mobile phone's internet connection.[7] Quick Run allows the player to race with customizable aspects, such as lap count and toggling item boxes and coins.[3]

Multiplayer modes allow up to four players to compete via the Game Link Cable.[5] It is possible to play multiplayer even if only one player owns the game cartridge, though only one character and four tracks are selectable with this setup.[8] Three modes are playable in multiplayer: GP, Versus (VS), and Battle.[3] GP remains unchanged from its single-player version, though only two players can race at once.[4] VS allows up to four players to race around a single track without computer opponents.[4] Battle mode differs from other modes as it sees up to four players compete in an arena rather than a circuit.[4] Players begin with three balloons above their character and must pop the balloons of other players by attacking them with items. Players are knocked out if they lose all their balloons, and the winner is whoever remains the last man standing.[2]

Development and release

 
Super Circuit was one of the first games revealed for the Game Boy Advance (pictured).

Originally titled Mario Kart Advance in English,[9] Super Circuit was announced by Nintendo prior to its annual Space World exhibition in 2000 and was unveiled alongside the GBA console itself.[10][11] Gameplay screenshots published in an issue of CoroCoro featured a different super deformed art style, depicting characters with large heads.[12][13] Items from early versions were also absent in the final release.[3] Super Circuit was the only Mario Kart game developed by Intelligent Systems.[14] It uses a similar graphical style to Super Mario Kart on the Super Nintendo Entertainment System, particularly with its use of parallax scrolling and Mode 7-style scaling.[5][15]

Nintendo released Mario Kart: Super Circuit in Japan on July 21, 2001, in North America on August 27, and in Europe on September 14.[16] It released not long after the GBA itself, which launched in March in Japan and June elsewhere. It was the third entry in the Mario Kart series, after Super Mario Kart and Mario Kart 64 (1996), and the first released on a handheld console.[17] Nintendo intended to release Super Circuit in mainland China through iQue, which localized Nintendo games for the region. A Chinese translation was created, but its release was canceled due to significant piracy of iQue's first batch of localized GBA games.[18] The game was rereleased for the Nintendo 3DS and Wii U's digital Virtual Console. On the 3DS, it was released free on December 16, 2011 for members of the Ambassador Program, eligible for entry to anyone who accessed the 3DS's eShop service before the console received a price cut.[19] It was made available for purchase on the Wii U in 2014 in North America and 2015 in Europe and Japan.[20][21][22] Super Circuit was also rereleased on the Nintendo Switch as part of an expanded tier of the Nintendo Switch Online subscription service on February 8, 2023.[23]

Reception

Mario Kart: Super Circuit received "universal acclaim", according to the review aggregator Metacritic.[24] The game was successful commercially, selling 5.91 million copies worldwide—the fourth-bestselling GBA game and the system's bestselling non-Pokémon game.[32] In the United Kingdom, Super Circuit sold 350,000 units by 2005 and was the bestselling GBA game in the region,[33] and by 2006 had sold 2.1 million units in the United States.[34] The game was added to Nintendo's "Player's Choice" lineup in 2006.[35][36]

The single-player modes received praise.[6][5][4] Reviewers said the game had significant replay value due to the grading system and large number of tracks.[6][5][4] IGN praised the "ghost mode" that allows players to race their friend's saved best time, which they said contributed to replay value.[5] The multiplayer offerings were lauded;[5][4][6][27] Nintendo World Report commended their speed, and GamesRadar declared Super Circuit the best multiplayer game on a handheld console at the time.[6][27] The battle mode in particular drew praise,[4][6][27] although IGN criticized the inability to play against computer opponents in it.[5] The ability for multiplayer modes to be played over multiple consoles with only one game cartridge was met with a more mixed reception.[5][6][4] While GameSpot stated that the feature added further value, Nintendo World Report noted performance problems, which they said were enough to hinder gameplay.[4][6]

Critics enjoyed Super Circuit's gameplay.[8][29][30][27] GamePro described its controls as precise, though they found it difficult to input a power slide move.[8] Nintendo Life, in contrast, stated that controls could have been more precise.[30] GamesRadar said the vehicle handling was superior to competitors like Crash Team Racing (1999) and Diddy Kong Racing (1997), with movement that felt "effortlessly perfect".[27] Reviewers noted the difficulty;[5][1][30] IGN described its single player offerings as "extremely challenging" due to the intelligence of computer opponents and the process of unlocking tracks.[5] GameSpy and Nintendo Life agreed that the precision of the controls adds to the challenge, though they became less of a struggle through experience.[1][30]

Super Circuit's presentation received praise, with critics admiring the visuals. Some reviewers noted its graphical similarity to Super Mario Kart, though they considered it an improvement.[2][5][4][6] Nintendo Life and Nintendo World Report commended the track designs for their thematic variety and attention towards minute details.[30][6] The original GBA model did not contain a backlit screen, a problem which GameSpot wrote the bright color palette helped rectify.[4] The sound design was well received: IGN described the music as "extremely upbeat",[5] and Nintendo World Report said its stereo audio contained a high degree of precision.[6]

GamePro said Intelligent Systems had combined all the positive aspects of previous Mario Kart games "seamlessly" to create Super Circuit.[8] GamesRadar and IGN said the game had few flaws, the latter naming it an exemplar for the GBA's hardware capabilities.[27][5] Super Circuit received "Favourite Video Game" at the 2002 Nickelodeon Kids' Choice Awards.[37] It was nominated for "Handheld Game of the Year" at both the 2001 Interactive Achievement Awards and the 2002 Golden Joystick Awards shows,[38][39] and best "Mobile" game at the 2001 BAFTA Awards show.[40]

Legacy

Despite its positive reception, Super Circuit ranks low on retrospective critics' lists of the best Mario Kart games,[14][41][42][43] and Nintendo World Report said it was the Mario Kart game with the "fewest innovations".[11] Critics blamed this on the hardware limitations of the GBA; GamesRadar said that the scarcity of the Link Cable made Super Circuit's multiplayer experience less memorable than other Mario Kart games.[14] Kotaku described Super Circuit as "lost", unable to live up to the technically pioneering releases of Super Mario Kart and 64 because of the GBA's hardware.[43] Nonetheless, critics rank Super Circuit among the best GBA games.[44][45][46]

Super Circuit was the first Mario Kart game to include tracks introduced in previous games, a tradition that would carry with every entry in the series starting with Mario Kart DS (2005).[47] In 2017, Paste ranked Super Circuit's Cheese Land as the tenth best track in the Mario Kart series; he cited it as an example of Super Circuit having "some of the wackiest, out-there tracks", surmising that "the course designers hadn't yet been stultified by the series' massive success to come during the DS and Wii eras".[48]

Notes

  1. ^ Known in Japan as Mario Kart Advance (Japanese: マリオカートアドバンス, Hepburn: Mario Kāto Adobansu)
  2. ^ Score based on 24 reviews.[24]

References

  1. ^ a b c d e f Bub, Andrew. . GameSpy. pp. 1–2. Archived from the original on August 3, 2008. Retrieved April 28, 2008.
  2. ^ a b c d e Bramwell, Tom (September 27, 2001). "Mario Kart: Super Circuit Review". Eurogamer. from the original on May 3, 2022. Retrieved May 3, 2022.
  3. ^ a b c d e f Griffin, Ben (October 20, 2015). "How Super Circuit paved the way for modern Mario Kart". GamesRadar. from the original on January 12, 2023. Retrieved January 26, 2023.
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  6. ^ a b c d e f g h i j k Berghammer, Billy (July 24, 2001). "Mario Kart: Super Circuit Review". Nintendo World Report. from the original on January 12, 2023. Retrieved January 17, 2023.
  7. ^ IGN staff (June 16, 2001). "Mario Kart Super Circuit". IGN. from the original on February 5, 2023. Retrieved February 5, 2023.
  8. ^ a b c d e Bro Buzz (August 27, 2001). . GamePro. International Data Group. Archived from the original on December 29, 2004. Retrieved May 25, 2021.
  9. ^ GameSpot staff (June 25, 2001). "Mario Kart receives a name change". GameSpot. from the original on January 11, 2023. Retrieved January 11, 2023.
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  20. ^ Doolan, Liam (November 13, 2014). "Mario Kart: Super Circuit is Racing Onto The Wii U Virtual Console". Nintendo Life. from the original on January 10, 2023. Retrieved January 12, 2023.
  21. ^ Whitehead, Thomas (April 20, 2015). "Mario Kart Super Circuit Arrives on the Wii U eShop This Week in Europe". Nintendo Life. from the original on May 16, 2022. Retrieved January 28, 2023.
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  23. ^ Ramée, Jordan (February 8, 2023). "Game Boy, GBA Games Coming To Nintendo Switch Online Including Link's Awakening, Metroid 2". GameSpot. from the original on February 8, 2023. Retrieved February 8, 2023.
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  25. ^ Boyer, Crispin; Dudlak, Jonathan; Johnston, Chris (October 2001). "Review Crew: Mario Kart: Super Circuit". Electronic Gaming Monthly. No. 147. Ziff Davis. p. 156.
  26. ^ マリオカート アドバンス [Mario Kart Advance]. Famitsu (in Japanese). No. 915. 2001.
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  32. ^ Futter, Mike (June 2, 2014). "Mario Kart 8 Speeds To Over 1.2 Million Sales In Opening Weekend". Game Informer. from the original on June 4, 2014. Retrieved June 2, 2014.
  33. ^ Reed, Kristan (May 4, 2006). "2005 UK Sales Review". Eurogamer. pp. 1–3. from the original on January 11, 2023. Retrieved January 17, 2023.
  34. ^ Keiser, Joe (August 2, 2006). . Next Generation. Archived from the original on October 10, 2007.
  35. ^ Harris, Craig (July 27, 2006). "Player's Choice, Round Two". IGN. from the original on October 15, 2022. Retrieved May 3, 2022.
  36. ^ Harris, Craig (July 27, 2006). "GBA Gets Player's Choice". IGN. from the original on January 10, 2023. Retrieved January 10, 2023.
  37. ^ Berghammer, Billy (April 24, 2002). "Mario Kart is Kids Favorite!". Nintendo World Report. from the original on January 12, 2023. Retrieved January 17, 2023.
  38. ^ IGN staff (February 7, 2002). "2001 Academy Awards for Games". IGN. from the original on December 25, 2022. Retrieved January 17, 2023.
  39. ^ Eurogamer staff (October 28, 2002). "GTA3 sweeps the boards at the Golden Joysticks". Eurogamer. from the original on January 11, 2023. Retrieved January 17, 2023.
  40. ^ Yeung, Karlie (October 26, 2001). "Nintendo Games Scoop Up Two BAFTAs". Nintendo World Report. from the original on January 17, 2023. Retrieved January 17, 2023.
  41. ^ Malone, Casey (May 29, 2014). "The 8 Best Mario Kart Games". Paste. from the original on January 29, 2023. Retrieved January 28, 2023.
  42. ^ McFerran, Damien; Lane, Gavin (August 27, 2022). "Best Mario Kart Games Of All Time". Nintendo Life. from the original on December 31, 2022. Retrieved January 28, 2023.
  43. ^ a b McFerran, Damien (April 21, 2020). "Let's Rank The Mario Kart Games, Worst To Best". Kotaku. p. 3. from the original on December 26, 2022. Retrieved January 28, 2023.
  44. ^ Harris, Craig (March 17, 2007). "Top 25 Game Boy Advance Games of All Time". IGN. from the original on March 20, 2007. Retrieved January 28, 2023.
  45. ^ Bonthuys, Darryn (February 14, 2022). "Best GBA Games: Top 25 Game Boy Advance Titles". GameSpot. from the original on December 25, 2022. Retrieved January 28, 2023.
  46. ^ Jones, Darran (June 25, 2022). "The 25 best GBA games of all time". GamesRadar. from the original on September 1, 2021. Retrieved January 28, 2023.
  47. ^ Reynolds, Matthew (December 17, 2011). "Retro Corner: 'Mario Kart: Super Circuit'". Digital Spy. from the original on October 6, 2022. Retrieved January 28, 2023.
  48. ^ Irwin, Jon (April 21, 2017). "The 15 Best Mario Kart Tracks". Paste. from the original on January 23, 2021. Retrieved February 11, 2021.

External links

  • Official website (in Japanese)

mario, kart, super, circuit, super, circuit, redirects, here, confused, with, supercircuits, 2001, kart, racing, game, game, advance, third, mario, kart, game, retains, predecessors, gameplay, mario, franchise, character, player, races, opponents, around, trac. Super Circuit redirects here Not to be confused with SuperCircuits Mario Kart Super Circuit a is a 2001 kart racing game for the Game Boy Advance GBA It is the third Mario Kart game and retains its predecessors gameplay as a Mario franchise character the player races opponents around tracks based on locales from the Super Mario platform games Tracks contain obstacles and power ups that respectively hamper and aid the player s progress Super Circuit includes various single player and multiplayer game modes including a Grand Prix racing mode and a last man standing battle mode Mario Kart Super CircuitNorth American box artDeveloper s Intelligent SystemsPublisher s NintendoDirector s Takeshi AndoYukio MorimotoProducer s Shigeru MiyamotoKenji MikiComposer s Kenichi NishimakiMasanobu MatsunagaMinako HamanoSeriesMario KartPlatform s Game Boy AdvanceReleaseJP July 21 2001NA August 27 2001EU September 14 2001Genre s Kart racingMode s Single player multiplayerSuper Circuit was developed by Intelligent Systems and published by Nintendo It was the first handheld Mario Kart game and the only game in the series developed by Intelligent Systems Its graphical style changed drastically from early demos with the final release resembling Super Mario Kart 1992 visually Nintendo revealed Super Circuit alongside the GBA in 2000 and released it in mid 2001 months after the console s launch Super Circuit received acclaim with praise for its modes presentation gameplay and difficulty though responses to the multiplayer were mixed Retrospectively critics have ranked it as one of the best GBA games but one of the lesser Mario Kart games due to its lack of technical innovation compared to its predecessors It was nominated for several awards and won one Super Circuit sold 5 91 million copies making it one of the bestselling GBA games It was rereleased digitally for the Nintendo 3DS in 2011 the Wii U in 2014 and the Nintendo Switch in 2023 Contents 1 Gameplay 2 Development and release 3 Reception 4 Legacy 5 Notes 6 References 7 External linksGameplay EditSee also Gameplay of the Mario Kart series The player as Yoshi races on one of the game s tracks Mario Kart Super Circuit is a kart racing game featuring characters and elements from the Mario franchise The player controls one of eight Mario characters and races opponents in karts around tracks themed around locales from the Super Mario platform games 1 Boxes labeled with question marks populate each of the 40 tracks 2 they give the player a random item based on elements from Super Mario games to help progress Items can either be power ups such as a speed boost or offensive such as one that freezes an opponent s kart in place 1 Tracks are littered with obstacles that slow the player down 3 and coins that increase their speed once collected 2 Each playable character is sorted into one of three weight classes that determine how they play with heavier characters having higher top speeds but slower acceleration Princess Peach Toad and Yoshi are lightweights Luigi and Mario are middleweights and Bowser Donkey Kong and Wario are heavyweights 4 The player chooses from one of three racing styles 50cc 100cc or 150cc before a race each being progressively faster and more difficult to control 5 Super Circuit features three single player modes Grand Prix GP Time Trial and Quick Run 3 The main racing mode GP sees the player race against seven computer opponents around four consecutive circuits with the objective of placing first in each race Each set of tracks is part of a cup of which there are 10 Whoever achieves the best overall placements across all four races wins 1 The player is graded at the end of the GP based on the number of coins they collected achieving a high grade on any of the game s five original cups unlocks a single player cup from Super Mario Kart 1992 6 Time Trial allows the player to race on their own to complete a track in the fastest time possible The player can compete against another player s fastest time shared via the Game Boy Advance s GBA Game Link Cable a peripheral cable that connects GBA systems 3 The Japanese release of Super Circuit was compatible with the Mobile Adapter GB peripheral discontinued in 2002 which allowed the player to upload and download track times using a mobile phone s internet connection 7 Quick Run allows the player to race with customizable aspects such as lap count and toggling item boxes and coins 3 Multiplayer modes allow up to four players to compete via the Game Link Cable 5 It is possible to play multiplayer even if only one player owns the game cartridge though only one character and four tracks are selectable with this setup 8 Three modes are playable in multiplayer GP Versus VS and Battle 3 GP remains unchanged from its single player version though only two players can race at once 4 VS allows up to four players to race around a single track without computer opponents 4 Battle mode differs from other modes as it sees up to four players compete in an arena rather than a circuit 4 Players begin with three balloons above their character and must pop the balloons of other players by attacking them with items Players are knocked out if they lose all their balloons and the winner is whoever remains the last man standing 2 Development and release Edit Super Circuit was one of the first games revealed for the Game Boy Advance pictured Originally titled Mario Kart Advance in English 9 Super Circuit was announced by Nintendo prior to its annual Space World exhibition in 2000 and was unveiled alongside the GBA console itself 10 11 Gameplay screenshots published in an issue of CoroCoro featured a different super deformed art style depicting characters with large heads 12 13 Items from early versions were also absent in the final release 3 Super Circuit was the only Mario Kart game developed by Intelligent Systems 14 It uses a similar graphical style to Super Mario Kart on the Super Nintendo Entertainment System particularly with its use of parallax scrolling and Mode 7 style scaling 5 15 Nintendo released Mario Kart Super Circuit in Japan on July 21 2001 in North America on August 27 and in Europe on September 14 16 It released not long after the GBA itself which launched in March in Japan and June elsewhere It was the third entry in the Mario Kart series after Super Mario Kart and Mario Kart 64 1996 and the first released on a handheld console 17 Nintendo intended to release Super Circuit in mainland China through iQue which localized Nintendo games for the region A Chinese translation was created but its release was canceled due to significant piracy of iQue s first batch of localized GBA games 18 The game was rereleased for the Nintendo 3DS and Wii U s digital Virtual Console On the 3DS it was released free on December 16 2011 for members of the Ambassador Program eligible for entry to anyone who accessed the 3DS s eShop service before the console received a price cut 19 It was made available for purchase on the Wii U in 2014 in North America and 2015 in Europe and Japan 20 21 22 Super Circuit was also rereleased on the Nintendo Switch as part of an expanded tier of the Nintendo Switch Online subscription service on February 8 2023 23 Reception EditReceptionAggregate scoreAggregatorScoreMetacritic93 100 24 b Review scoresPublicationScoreElectronic Gaming Monthly25 5 30 25 Eurogamer9 10 2 Famitsu34 40 26 GamePro18 20 8 GameSpot8 2 10 4 GameSpy96 100 1 GamesRadar 95 100 27 IGN9 5 10 5 Jeuxvideo com18 20 28 Nintendo Life3DS 7 10 29 Wii U 7 10 30 AwardPublicationAwardIGNEditors Choice Award 31 Mario Kart Super Circuit received universal acclaim according to the review aggregator Metacritic 24 The game was successful commercially selling 5 91 million copies worldwide the fourth bestselling GBA game and the system s bestselling non Pokemon game 32 In the United Kingdom Super Circuit sold 350 000 units by 2005 and was the bestselling GBA game in the region 33 and by 2006 had sold 2 1 million units in the United States 34 The game was added to Nintendo s Player s Choice lineup in 2006 35 36 The single player modes received praise 6 5 4 Reviewers said the game had significant replay value due to the grading system and large number of tracks 6 5 4 IGN praised the ghost mode that allows players to race their friend s saved best time which they said contributed to replay value 5 The multiplayer offerings were lauded 5 4 6 27 Nintendo World Report commended their speed and GamesRadar declared Super Circuit the best multiplayer game on a handheld console at the time 6 27 The battle mode in particular drew praise 4 6 27 although IGN criticized the inability to play against computer opponents in it 5 The ability for multiplayer modes to be played over multiple consoles with only one game cartridge was met with a more mixed reception 5 6 4 While GameSpot stated that the feature added further value Nintendo World Report noted performance problems which they said were enough to hinder gameplay 4 6 Critics enjoyed Super Circuit s gameplay 8 29 30 27 GamePro described its controls as precise though they found it difficult to input a power slide move 8 Nintendo Life in contrast stated that controls could have been more precise 30 GamesRadar said the vehicle handling was superior to competitors like Crash Team Racing 1999 and Diddy Kong Racing 1997 with movement that felt effortlessly perfect 27 Reviewers noted the difficulty 5 1 30 IGN described its single player offerings as extremely challenging due to the intelligence of computer opponents and the process of unlocking tracks 5 GameSpy and Nintendo Life agreed that the precision of the controls adds to the challenge though they became less of a struggle through experience 1 30 Super Circuit s presentation received praise with critics admiring the visuals Some reviewers noted its graphical similarity to Super Mario Kart though they considered it an improvement 2 5 4 6 Nintendo Life and Nintendo World Report commended the track designs for their thematic variety and attention towards minute details 30 6 The original GBA model did not contain a backlit screen a problem which GameSpot wrote the bright color palette helped rectify 4 The sound design was well received IGN described the music as extremely upbeat 5 and Nintendo World Report said its stereo audio contained a high degree of precision 6 GamePro said Intelligent Systems had combined all the positive aspects of previous Mario Kart games seamlessly to create Super Circuit 8 GamesRadar and IGN said the game had few flaws the latter naming it an exemplar for the GBA s hardware capabilities 27 5 Super Circuit received Favourite Video Game at the 2002 Nickelodeon Kids Choice Awards 37 It was nominated for Handheld Game of the Year at both the 2001 Interactive Achievement Awards and the 2002 Golden Joystick Awards shows 38 39 and best Mobile game at the 2001 BAFTA Awards show 40 Legacy EditDespite its positive reception Super Circuit ranks low on retrospective critics lists of the best Mario Kart games 14 41 42 43 and Nintendo World Report said it was the Mario Kart game with the fewest innovations 11 Critics blamed this on the hardware limitations of the GBA GamesRadar said that the scarcity of the Link Cable made Super Circuit s multiplayer experience less memorable than other Mario Kart games 14 Kotaku described Super Circuit as lost unable to live up to the technically pioneering releases of Super Mario Kart and 64 because of the GBA s hardware 43 Nonetheless critics rank Super Circuit among the best GBA games 44 45 46 Super Circuit was the first Mario Kart game to include tracks introduced in previous games a tradition that would carry with every entry in the series starting with Mario Kart DS 2005 47 In 2017 Paste ranked Super Circuit s Cheese Land as the tenth best track in the Mario Kart series he cited it as an example of Super Circuit having some of the wackiest out there tracks surmising that the course designers hadn t yet been stultified by the series massive success to come during the DS and Wii eras 48 Notes Edit Known in Japan as Mario Kart Advance Japanese マリオカートアドバンス Hepburn Mario Kato Adobansu Score based on 24 reviews 24 References Edit a b c d e f Bub Andrew Mario Kart Super Circuit GBA GameSpy pp 1 2 Archived from the original on August 3 2008 Retrieved April 28 2008 a b c d e Bramwell Tom September 27 2001 Mario Kart Super Circuit Review Eurogamer Archived from the original on May 3 2022 Retrieved May 3 2022 a b c d e f Griffin Ben October 20 2015 How Super Circuit paved the way for modern Mario Kart GamesRadar Archived from the original on January 12 2023 Retrieved January 26 2023 a b c d e f g h i j k l m Ajami Amer August 27 2001 Mario Kart Super Circuit Review GameSpot Archived from the original on April 6 2016 Retrieved April 28 2008 a b c d e f g h i j k l m n o Harris Craig August 29 2001 Mario Kart Super Circuit Review IGN Archived from the original on May 18 2022 Retrieved May 3 2022 a b c d e f g h i j k Berghammer Billy July 24 2001 Mario Kart Super Circuit Review Nintendo World Report Archived from the original on January 12 2023 Retrieved January 17 2023 IGN staff June 16 2001 Mario Kart Super Circuit IGN Archived from the original on February 5 2023 Retrieved February 5 2023 a b c d e Bro Buzz August 27 2001 Mario Kart Super Circuit Review for Game Boy Advance GamePro International Data Group Archived from the original on December 29 2004 Retrieved May 25 2021 GameSpot staff June 25 2001 Mario Kart receives a name change GameSpot Archived from the original on January 11 2023 Retrieved January 11 2023 Harris Craig June 27 2000 Mario Kart a Go on Game Boy Advance IGN Archived from the original on August 15 2000 Retrieved January 11 2023 a b Hernandez Pedro December 4 2011 Mario Kart Super Circuit Feature Nintendo World Report Archived from the original on January 16 2023 Retrieved January 28 2023 IGN staff August 10 2000 Four GBA 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