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Long War (mod)

Long War is a fan-made partial conversion mod for the turn-based tactics video game XCOM: Enemy Unknown and its expansion, XCOM: Enemy Within. It was first released in early 2013, and it exited beta at the end of 2015. Almost every aspect of the original game is altered, creating a longer, more complex campaign that presents players with more strategic choices and customization options. Long War adds a significant number of new soldier classes, abilities, weapons, armors, and usable items, and also introduces new features, including soldier fatigue and improvements to alien units over the course of the game.

Long War
Developer(s)
  • JohnnyLump
  • Amineri
  • XMarksTheSpot
  • Ellatan
Release
  • Initial release
  • January 4, 2013 (2013-01-04)
  • Latest release December 28, 2015
Genre(s)Partial conversion mod

The mod was developed by Long War Studios, a team that came to include four core members, with assistance from 29 contributors, 20 voice actors, and three members of Firaxis Games, the developer of Enemy Unknown and Enemy Within. According to one of the mod's core developers, Amineri, the mod started as a series of changes to the base game's configuration file, and grew more expansive as the team's capabilities grew. By the end of the mod's development, the team was working directly with the Unreal Development Kit and had created a Java-based tool to help manage the changes that the mod was making.

Long War has received praise from both video game journalists and from the developers at Firaxis. It has been downloaded over 1,000,000 times, by almost 400,000 different users. Firaxis pointed to the popularity of Long War as a reason they added built-in support for modding into the sequel XCOM 2, and used Long War Studios to provide initial add-ons for the game at release. On 19 January 2017, the core team that released Long War, now going by the name Pavonis Interactive, released Long War 2 for XCOM 2, and has created their own independent game, Terra Invicta.[1][2]

Long War edit

Background and development edit

XCOM: Enemy Unknown is a turn-based tactics video game developed by Firaxis Games and released in October 2012. In XCOM: Enemy Unknown, the player assumes the role of the commander of a secret multinational military organization, XCOM, as it fights off an invasion by a numerically and technologically superior invading alien force. The player directs the organization's research and development, manages its finances, and controls its soldiers in combat.[3][4] XCOM: Enemy Within is an expansion of Enemy Unknown, and was released in November 2013. Enemy Within added two additional ways for players to upgrade their soldiers - through genetic modification and through cybernetic combat suits called MECs - as well as new alien units and a new enemy faction, a secret paramilitary organization called EXALT.[4]

Long War is a partial conversion mod for XCOM: Enemy Unknown and XCOM: Enemy Within.[5] It was first uploaded to NexusMods on 4 January 2013, and exited beta with the release of version 1.0 on 28 December 2015. The developers announced in July 2015 with beta 15f2 that they had finished adding new features, and that any future releases would only correct bugs or balance issues. At the time that it exited beta, the mod's development was led by four core members, JohnnyLump (John J. Lumpkin), Amineri (Rachel Norman), XMarksTheSpot, and Ellatan (Alex Rozenfeld). They were joined by four senior contributors, 20 voice actors, and 29 contributors assisting with programming, art, sound engineering, translations, research, and porting the mod to Mac and Linux. Three members of Firaxis Games also provided assistance.[6][a][7][8] The team released separate versions for Enemy Unknown and Enemy Within until the end of 2013, and thereafter only released versions for Enemy Within.[6][b] Long War has been downloaded from NexusMods over 1,090,000 times by over 395,000 separate users.[6]

First and foremost, the mod invites you to struggle through a longer, harsher campaign, but provides you with some new options to endure the prolonged alien assault.

— Christopher Livingston, covering the mod for PC Gamer[9]

The aim of the Long War mod is, in the words of its developers, to create "much deeper strategic and tactical play and a greater variety of problems to throw at the player".[6] The mod makes changes to many of the game's existing features, adds new concepts, and brings back concepts from the first game in the franchise, Julian Gollop's UFO: Enemy Unknown.[10] As the mod's name implies, a campaign in Long War takes significantly longer than a campaign in the unmodified game, with Eurogamer's Chris Bratt estimating it at around 150 hours. However, the mod does have an option that significantly shortens the campaign.[11](at 3:20)

According to Amineri, one of the mod's core developers, initial versions of Long War used changes to the game's configuration file to change content in the game. After other mod makers that were not part of the Long War project discovered how to make changes to the game by directly working with its Unreal Engine, more significant game alterations became possible, and the forums of NexusMods became a hub where such changes were exchanged.[12] Many of the mod's key features, including the increased number of soldiers and the lengthened campaign, first appeared in version beta 1.9, which was released in mid 2013. Shortly after Enemy Within released, Amineri and XMarksTheSpot completed development of a Java-based tool called upkmodder that allowed the team to more effectively manage and implement the changes made by the mod. In the late stages of the mod's development, the team worked directly with the Unreal Development Kit.[12]

Gameplay differences edit

 
Long War adds a large number of new weapons, suits of armor, and items. Every weapon and piece of equipment shown in this screenshot was added by the mod. Additionally, the soldier's class (Infantry) and many of the soldier's abilities are new content added by the mod.

Long War introduced several new concepts into the game. Soldiers that are sent on missions come back fatigued. If they are sent back out on another mission before resting off their fatigue, they return from the second mission with injuries. The combination of fatigue and much longer injury times requires players to maintain a larger number of soldiers.[9][11](at 2:10) The mod also adds improvements over time for the enemy forces. Over the course of the game, both the aliens and the EXALT paramilitary group introduced in Enemy Within conduct their own research, granting their units new abilities. The player has the opportunity to slow down this research by defeating the aliens or EXALT when they launch missions, and conversely, the research happens faster when the player is unable to stop missions and when members of the council of nations that fund the player pull out of the council. It is difficult to halt their research completely, as the aliens capture a council nation early in the game and will occasionally launch missions with vastly superior forces that the player does not have a reasonable chance to defeat. The mod does add special missions that the player can launch to re-take council nations that have fallen under alien control.[11][13](at 3:45)

In the original game, players can initially field four soldiers at a time, which can be upgraded to six soldiers later in the game. In the mod, players begin the game able to deploy six soldiers, which can be upgraded to eight, with certain missions allowing the player to bring as many as twelve soldiers. The number of classes that the soldiers can be is doubled from four to eight, with each original class being split into two in the mod. Each class has a corresponding class of cybernetic MEC soldier that they can be upgraded into.[5][9][13] The mod also adds new classes of weapons including battle rifles, carbines, marksman rifles, and sub-machine guns. These choices affect soldiers' damage and movement compared to the assault rifle from the base game.[11](at 0:45) New usable items and armor types are also added.[5] The mod increases the number of soldier abilities and gives players three choices instead of two when selecting new abilities each time a soldier levels up. Additionally, some of the abilities that were only available to one class in the base game became available to other classes in the mod. The mod increases psionic abilities, and gives players access to psionics earlier than in the base game.[5][13] Underpinning all of these changes is a larger technology tree. Research also takes longer and has a higher cost.[9][11][13](at 1:20)

Each campaign in Long War also takes much longer than in the original game. This is because of the new tiers of research Long War adds which must be completed before the game's objectives can be completed. Also, the total amount of missions per month is much higher so the player will have to go on more missions, increasing the time it takes to beat the campaign.

Reception edit

The developers of the base game have been effusive in their praise for Long War. XCOM 2 lead producer Garth DeAngelis said "It's unbelievable what they did" and called it his "go-to recommendation" for hardcore fans.[14] Jake Solomon, the lead designer of XCOM: Enemy Unknown and XCOM 2, and Ryan McFall, the lead engineer for XCOM 2, praised the technical skill of the team behind Long War in a panel discussion at Firaxion.[15][16] Solomon, who recommended the mod in a tweet in 2014,[5] also praised the mod for adding so much content and for answering a desire within the player community. He called the base game "basically a 20-hour tutorial for The Long War",[14] which Chris Bratt of Eurogamer considered an exceptionally strong recommendation for the mod.[11][c](at 0:00)

The mod has also been warmly received by video game journalists. Wired praised the amount of content added by the game and called it "the absolute best way to play XCOM".[13] In a video explaining the mod, Eurogamer's Chris Bratt also praised the amount of new content, but was especially appreciative that the mod forced players to develop new strategies instead of relying on the tactics they used in the base game.[11](at 1:20) Alec Meer of Rock, Paper, Shotgun complimented the mod for keeping the game fresh and capturing the feeling of surviving impossible odds, and gave the mod his strongest possible recommendation.[10] The mod was profiled in PC Gamer's "Mod of the Week" feature in late 2014,[9] and in a separate piece a year later, the publication praised how much the team behind the mod was able to accomplish considering that the base game was not built to support modding.[16] Rock, Paper, Shotgun's Adam Smith, in an article announcing that the Long War team were in "pre-Kickstarter development" of their own game, called Long War "one of the best mods of all time".[17]

As of January 2017, the mod has been downloaded from Nexus Mods over 844,000 times.[18]

Legacy edit

In his article recommending the mod, Alec Meer of Rock, Paper, Shotgun speculated that the Long War mod influenced the development of XCOM 2.[10] One area where Long War's influence was acknowledged was in the decision to support modding. The development team recognized that Enemy Unknown and Enemy Within were exceptionally difficult to mod, and aimed to make modding more accessible in the sequel. At a panel with XCOM 2 developers, Ryan McFall remarked that "we kind of watched in morbid fascination the Long War crew kind of hacking our game apart" before going on to provide a list of features and assets that would be available to people interested in modding XCOM 2.[15] Jake Solomon pointed to the successes of Long War and mods to games in the Civilization franchise in explaining the decision to support modding.[19][20]

Long War 2 edit

Development edit

Around mid-2016, the team behind the Long War mod adopted the name "Long War Studios", and assisted Firaxis in providing some of the day-one add-ons for XCOM 2.[21]

By January 2017, Long War Studios announced they have changed their name to Pavonis Interactive, and among other projects, are working with Firaxis to bring a new mod, Long War 2, in the same vein as the original Long War, to XCOM 2.[18] The Long War 2 mod was released on January 19, 2017.[22]

Gameplay differences edit

Long War 2 makes significant changes to the XCOM 2 game. The campaign becomes much longer, running for 100 to 120 missions on average. The mod increases the number of soldiers the commander can take on each mission, allowing for more rapid promotions, and adds a number of classes, some based on the add-ons previously developed by Pavonis.[22] Several new mechanics are added to the game, including infiltration missions that require you to send out multiple squads at once, and managing resistance havens and their members. Two new weapon tiers, lasers and coilguns, as well as a number of new enemies, are also added. Finally, the mod overhauls the enemy's AI to create more responsive, challenging encounters.[23]

References edit

Notes

  1. ^ The release dates for the first and last version can be found by clicking "Logs" in the "Actions" section.
  2. ^ The release date for the last version of the Enemy Unknown mod can be found under the "Old versions" heading in the "Files" tab.
  3. ^ The speaker in the video is identified in the article: Bratt, Chris (24 June 2015). "Video: It's not a bad time to check out XCOM Long War". Eurogamer. Retrieved 17 October 2015.

References

  1. ^ . XCOM.com. Take-Two Interactive Software. Archived from the original on 2 February 2017. Retrieved 19 January 2017.
  2. ^ O'Connor, Alice (November 11, 2021). "XCOM: Long War creators delay their own alien invasion strategy game". Rock, Paper, Shotgun. from the original on October 28, 2022. Retrieved October 28, 2022.
  3. ^ Stapleton, Dan (8 October 2012). "XCOM: Enemy Unknown Review". GameSpot UK. IGN Entertainment, Inc. from the original on 4 March 2016. Retrieved 6 January 2016.
  4. ^ a b Reeves, Ben (11 November 2013). "XCOM: Enemy Within". Game Informer. GameStop. from the original on 12 November 2013. Retrieved 6 January 2016.
  5. ^ a b c d e Pitts, Russ (27 May 2014). "Embiggening XCOM: A long weekend with the Long War mod". Polygon. Vox Media. from the original on 3 October 2015. Retrieved 17 October 2015.
  6. ^ a b c d "Long War". NexusMods. 4 January 2013. from the original on 12 January 2016. Retrieved 6 January 2016.
  7. ^ Lumpkin, John (16 July 2015). "Beta 15f feedback". NexusMods. from the original on 5 February 2016. Retrieved 18 October 2015. Finally, the mod is done. It's still a Beta while we make sure we didn't miss any critical bugs or have balance way out of wack. While we appreciate thoughtful and even-handed feedback and ideas, no more major work on the mod is planned.
  8. ^ . Long War Studios. Archived from the original on 31 December 2015. Retrieved 5 January 2016. Rachel, known as "Amineri" on the modding forums ...
  9. ^ a b c d e Livingston, Christopher (15 November 2014). "Mod of the week: The Long War for XCOM". PC Gamer. Future plc. from the original on 12 October 2015. Retrieved 17 October 2015.
  10. ^ a b c Meer, Alec (3 September 2015). "Have You Played... XCOM: Long War?". Rock, Paper, Shotgun. from the original on 27 October 2015. Retrieved 17 October 2015.
  11. ^ a b c d e f g Bratt, Chris (24 June 2015). What is XCOM Long War? It's not a bad time to find out (YouTube video). Eurogamer. from the original on 22 November 2015. Retrieved 17 October 2015.
  12. ^ a b Norman, Rachel "Amineri" (26 November 2015). "How did they do Long War?". Reddit /r/Xcom. from the original on 5 March 2016. Retrieved 6 January 2016.
  13. ^ a b c d e Moore, Bo (17 November 2014). "This Mod Is the Absolute Best Way to Play XCOM". Wired. Condé Nast. from the original on 19 October 2015. Retrieved 17 October 2015.
  14. ^ a b Stapleton, Dan (8 June 2015). "XCOM 2's Exciting Modding Potential – IGN First". IGN. j2 Global. from the original on 17 July 2015. Retrieved 17 October 2015.
  15. ^ a b Solomon, Jake; Greg Foertsch; Garth DeAngelis; Ryan McFall (3 October 2015). Leading the Resistance: A Talk on XCOM 2 Design and Setting - Firaxicon 2015 (YouTube video). Baltimore, Maryland. Event occurs at 22:30. from the original on 25 March 2016. Retrieved 17 October 2015.
  16. ^ a b Savage, Phil (15 October 2015). "Why XCOM 2 is going to be huge for modders". PC Gamer. Future plc. from the original on 17 October 2015. Retrieved 17 October 2015.
  17. ^ Smith, Adam (4 January 2016). "XCOM Long War Modders Working On Standalone Strategy Game". Rock, Paper, Shotgun. from the original on 4 January 2016. Retrieved 5 January 2016.
  18. ^ a b Williams, Mike (5 January 2017). "The Long War 2 Mod Is Coming to XCOM 2". Eurogamer. from the original on 8 January 2017. Retrieved 9 January 2017.
  19. ^ Fossbakk, Michael (30 July 2015). . Gameranx. Archived from the original on 25 August 2015. Retrieved 18 October 2015.
  20. ^ GameSpot Staff (29 July 2015). "XCOM 2 Mod Tools Will Result in "Fantastic" Creations: Jake Solomon". GameSpot. CBS Interactive. from the original on 7 October 2015. Retrieved 18 October 2015.
  21. ^ Brat, Chris (January 30, 2016). "The XCOM 2 mods you can play from day one". Eurogamer. from the original on January 31, 2016. Retrieved January 31, 2016.
  22. ^ a b Senior, Tom (19 January 2017). "The Long War 2 mod is a must-play reinvention of XCOM 2". PC Gamer. from the original on 22 January 2017. Retrieved 19 January 2017.
  23. ^ "Steam Workshop :: Long War 2". steamcommunity.com. from the original on 2020-03-19. Retrieved 2019-08-07.

External links edit

  • Official website
  • Article on the XCOM wiki Ufopedia

long, long, made, partial, conversion, turn, based, tactics, video, game, xcom, enemy, unknown, expansion, xcom, enemy, within, first, released, early, 2013, exited, beta, 2015, almost, every, aspect, original, game, altered, creating, longer, more, complex, c. Long War is a fan made partial conversion mod for the turn based tactics video game XCOM Enemy Unknown and its expansion XCOM Enemy Within It was first released in early 2013 and it exited beta at the end of 2015 Almost every aspect of the original game is altered creating a longer more complex campaign that presents players with more strategic choices and customization options Long War adds a significant number of new soldier classes abilities weapons armors and usable items and also introduces new features including soldier fatigue and improvements to alien units over the course of the game Long WarDeveloper s JohnnyLumpAmineriXMarksTheSpotEllatanReleaseInitial releaseJanuary 4 2013 2013 01 04 Latest release December 28 2015Genre s Partial conversion modThe mod was developed by Long War Studios a team that came to include four core members with assistance from 29 contributors 20 voice actors and three members of Firaxis Games the developer of Enemy Unknown and Enemy Within According to one of the mod s core developers Amineri the mod started as a series of changes to the base game s configuration file and grew more expansive as the team s capabilities grew By the end of the mod s development the team was working directly with the Unreal Development Kit and had created a Java based tool to help manage the changes that the mod was making Long War has received praise from both video game journalists and from the developers at Firaxis It has been downloaded over 1 000 000 times by almost 400 000 different users Firaxis pointed to the popularity of Long War as a reason they added built in support for modding into the sequel XCOM 2 and used Long War Studios to provide initial add ons for the game at release On 19 January 2017 the core team that released Long War now going by the name Pavonis Interactive released Long War 2 for XCOM 2 and has created their own independent game Terra Invicta 1 2 Contents 1 Long War 1 1 Background and development 1 2 Gameplay differences 1 3 Reception 1 4 Legacy 2 Long War 2 2 1 Development 2 2 Gameplay differences 3 References 4 External linksLong War editBackground and development edit XCOM Enemy Unknown is a turn based tactics video game developed by Firaxis Games and released in October 2012 In XCOM Enemy Unknown the player assumes the role of the commander of a secret multinational military organization XCOM as it fights off an invasion by a numerically and technologically superior invading alien force The player directs the organization s research and development manages its finances and controls its soldiers in combat 3 4 XCOM Enemy Within is an expansion of Enemy Unknown and was released in November 2013 Enemy Within added two additional ways for players to upgrade their soldiers through genetic modification and through cybernetic combat suits called MECs as well as new alien units and a new enemy faction a secret paramilitary organization called EXALT 4 Long War is a partial conversion mod for XCOM Enemy Unknown and XCOM Enemy Within 5 It was first uploaded to NexusMods on 4 January 2013 and exited beta with the release of version 1 0 on 28 December 2015 The developers announced in July 2015 with beta 15f2 that they had finished adding new features and that any future releases would only correct bugs or balance issues At the time that it exited beta the mod s development was led by four core members JohnnyLump John J Lumpkin Amineri Rachel Norman XMarksTheSpot and Ellatan Alex Rozenfeld They were joined by four senior contributors 20 voice actors and 29 contributors assisting with programming art sound engineering translations research and porting the mod to Mac and Linux Three members of Firaxis Games also provided assistance 6 a 7 8 The team released separate versions for Enemy Unknown and Enemy Within until the end of 2013 and thereafter only released versions for Enemy Within 6 b Long War has been downloaded from NexusMods over 1 090 000 times by over 395 000 separate users 6 First and foremost the mod invites you to struggle through a longer harsher campaign but provides you with some new options to endure the prolonged alien assault Christopher Livingston covering the mod for PC Gamer 9 The aim of the Long War mod is in the words of its developers to create much deeper strategic and tactical play and a greater variety of problems to throw at the player 6 The mod makes changes to many of the game s existing features adds new concepts and brings back concepts from the first game in the franchise Julian Gollop s UFO Enemy Unknown 10 As the mod s name implies a campaign in Long War takes significantly longer than a campaign in the unmodified game with Eurogamer s Chris Bratt estimating it at around 150 hours However the mod does have an option that significantly shortens the campaign 11 at 3 20 According to Amineri one of the mod s core developers initial versions of Long War used changes to the game s configuration file to change content in the game After other mod makers that were not part of the Long War project discovered how to make changes to the game by directly working with its Unreal Engine more significant game alterations became possible and the forums of NexusMods became a hub where such changes were exchanged 12 Many of the mod s key features including the increased number of soldiers and the lengthened campaign first appeared in version beta 1 9 which was released in mid 2013 Shortly after Enemy Within released Amineri and XMarksTheSpot completed development of a Java based tool called upkmodder that allowed the team to more effectively manage and implement the changes made by the mod In the late stages of the mod s development the team worked directly with the Unreal Development Kit 12 Gameplay differences edit nbsp Long War adds a large number of new weapons suits of armor and items Every weapon and piece of equipment shown in this screenshot was added by the mod Additionally the soldier s class Infantry and many of the soldier s abilities are new content added by the mod Long War introduced several new concepts into the game Soldiers that are sent on missions come back fatigued If they are sent back out on another mission before resting off their fatigue they return from the second mission with injuries The combination of fatigue and much longer injury times requires players to maintain a larger number of soldiers 9 11 at 2 10 The mod also adds improvements over time for the enemy forces Over the course of the game both the aliens and the EXALT paramilitary group introduced in Enemy Within conduct their own research granting their units new abilities The player has the opportunity to slow down this research by defeating the aliens or EXALT when they launch missions and conversely the research happens faster when the player is unable to stop missions and when members of the council of nations that fund the player pull out of the council It is difficult to halt their research completely as the aliens capture a council nation early in the game and will occasionally launch missions with vastly superior forces that the player does not have a reasonable chance to defeat The mod does add special missions that the player can launch to re take council nations that have fallen under alien control 11 13 at 3 45 In the original game players can initially field four soldiers at a time which can be upgraded to six soldiers later in the game In the mod players begin the game able to deploy six soldiers which can be upgraded to eight with certain missions allowing the player to bring as many as twelve soldiers The number of classes that the soldiers can be is doubled from four to eight with each original class being split into two in the mod Each class has a corresponding class of cybernetic MEC soldier that they can be upgraded into 5 9 13 The mod also adds new classes of weapons including battle rifles carbines marksman rifles and sub machine guns These choices affect soldiers damage and movement compared to the assault rifle from the base game 11 at 0 45 New usable items and armor types are also added 5 The mod increases the number of soldier abilities and gives players three choices instead of two when selecting new abilities each time a soldier levels up Additionally some of the abilities that were only available to one class in the base game became available to other classes in the mod The mod increases psionic abilities and gives players access to psionics earlier than in the base game 5 13 Underpinning all of these changes is a larger technology tree Research also takes longer and has a higher cost 9 11 13 at 1 20 Each campaign in Long War also takes much longer than in the original game This is because of the new tiers of research Long War adds which must be completed before the game s objectives can be completed Also the total amount of missions per month is much higher so the player will have to go on more missions increasing the time it takes to beat the campaign Reception edit The developers of the base game have been effusive in their praise for Long War XCOM 2 lead producer Garth DeAngelis said It s unbelievable what they did and called it his go to recommendation for hardcore fans 14 Jake Solomon the lead designer of XCOM Enemy Unknown and XCOM 2 and Ryan McFall the lead engineer for XCOM 2 praised the technical skill of the team behind Long War in a panel discussion at Firaxion 15 16 Solomon who recommended the mod in a tweet in 2014 5 also praised the mod for adding so much content and for answering a desire within the player community He called the base game basically a 20 hour tutorial for The Long War 14 which Chris Bratt of Eurogamer considered an exceptionally strong recommendation for the mod 11 c at 0 00 The mod has also been warmly received by video game journalists Wired praised the amount of content added by the game and called it the absolute best way to play XCOM 13 In a video explaining the mod Eurogamer s Chris Bratt also praised the amount of new content but was especially appreciative that the mod forced players to develop new strategies instead of relying on the tactics they used in the base game 11 at 1 20 Alec Meer of Rock Paper Shotgun complimented the mod for keeping the game fresh and capturing the feeling of surviving impossible odds and gave the mod his strongest possible recommendation 10 The mod was profiled in PC Gamer s Mod of the Week feature in late 2014 9 and in a separate piece a year later the publication praised how much the team behind the mod was able to accomplish considering that the base game was not built to support modding 16 Rock Paper Shotgun s Adam Smith in an article announcing that the Long War team were in pre Kickstarter development of their own game called Long War one of the best mods of all time 17 As of January 2017 update the mod has been downloaded from Nexus Mods over 844 000 times 18 Legacy edit In his article recommending the mod Alec Meer of Rock Paper Shotgun speculated that the Long War mod influenced the development of XCOM 2 10 One area where Long War s influence was acknowledged was in the decision to support modding The development team recognized that Enemy Unknown and Enemy Within were exceptionally difficult to mod and aimed to make modding more accessible in the sequel At a panel with XCOM 2 developers Ryan McFall remarked that we kind of watched in morbid fascination the Long War crew kind of hacking our game apart before going on to provide a list of features and assets that would be available to people interested in modding XCOM 2 15 Jake Solomon pointed to the successes of Long War and mods to games in the Civilization franchise in explaining the decision to support modding 19 20 Long War 2 editDevelopment edit Around mid 2016 the team behind the Long War mod adopted the name Long War Studios and assisted Firaxis in providing some of the day one add ons for XCOM 2 21 By January 2017 Long War Studios announced they have changed their name to Pavonis Interactive and among other projects are working with Firaxis to bring a new mod Long War 2 in the same vein as the original Long War to XCOM 2 18 The Long War 2 mod was released on January 19 2017 22 Gameplay differences edit Long War 2 makes significant changes to the XCOM 2 game The campaign becomes much longer running for 100 to 120 missions on average The mod increases the number of soldiers the commander can take on each mission allowing for more rapid promotions and adds a number of classes some based on the add ons previously developed by Pavonis 22 Several new mechanics are added to the game including infiltration missions that require you to send out multiple squads at once and managing resistance havens and their members Two new weapon tiers lasers and coilguns as well as a number of new enemies are also added Finally the mod overhauls the enemy s AI to create more responsive challenging encounters 23 References editNotes The release dates for the first and last version can be found by clicking Logs in the Actions section The release date for the last version of the Enemy Unknown mod can be found under the Old versions heading in the Files tab The speaker in the video is identified in the article Bratt Chris 24 June 2015 Video It s not a bad time to check out XCOM Long War Eurogamer Retrieved 17 October 2015 References XCOM 2 Pavonis Interactive Q amp A on Long War 2 XCOM com Take Two Interactive Software Archived from the original on 2 February 2017 Retrieved 19 January 2017 O Connor Alice November 11 2021 XCOM Long War creators delay their own alien invasion strategy game Rock Paper Shotgun Archived from the original on October 28 2022 Retrieved October 28 2022 Stapleton Dan 8 October 2012 XCOM Enemy Unknown Review GameSpot UK IGN Entertainment Inc Archived from the original on 4 March 2016 Retrieved 6 January 2016 a b Reeves Ben 11 November 2013 XCOM Enemy Within Game Informer GameStop Archived from the original on 12 November 2013 Retrieved 6 January 2016 a b c d e Pitts Russ 27 May 2014 Embiggening XCOM A long weekend with the Long War mod Polygon Vox Media Archived from the original on 3 October 2015 Retrieved 17 October 2015 a b c d Long War NexusMods 4 January 2013 Archived from the original on 12 January 2016 Retrieved 6 January 2016 Lumpkin John 16 July 2015 Beta 15f feedback NexusMods Archived from the original on 5 February 2016 Retrieved 18 October 2015 Finally the mod is done It s still a Beta while we make sure we didn t miss any critical bugs or have balance way out of wack While we appreciate thoughtful and even handed feedback and ideas no more major work on the mod is planned About Us Long War Studios Archived from the original on 31 December 2015 Retrieved 5 January 2016 Rachel known as Amineri on the modding forums a b c d e Livingston Christopher 15 November 2014 Mod of the week The Long War for XCOM PC Gamer Future plc Archived from the original on 12 October 2015 Retrieved 17 October 2015 a b c Meer Alec 3 September 2015 Have You Played XCOM Long War Rock Paper Shotgun Archived from the original on 27 October 2015 Retrieved 17 October 2015 a b c d e f g Bratt Chris 24 June 2015 What is XCOM Long War It s not a bad time to find out YouTube video Eurogamer Archived from the original on 22 November 2015 Retrieved 17 October 2015 a b Norman Rachel Amineri 26 November 2015 How did they do Long War Reddit r Xcom Archived from the original on 5 March 2016 Retrieved 6 January 2016 a b c d e Moore Bo 17 November 2014 This Mod Is the Absolute Best Way to Play XCOM Wired Conde Nast Archived from the original on 19 October 2015 Retrieved 17 October 2015 a b Stapleton Dan 8 June 2015 XCOM 2 s Exciting Modding Potential IGN First IGN j2 Global Archived from the original on 17 July 2015 Retrieved 17 October 2015 a b Solomon Jake Greg Foertsch Garth DeAngelis Ryan McFall 3 October 2015 Leading the Resistance A Talk on XCOM 2 Design and Setting Firaxicon 2015 YouTube video Baltimore Maryland Event occurs at 22 30 Archived from the original on 25 March 2016 Retrieved 17 October 2015 a b Savage Phil 15 October 2015 Why XCOM 2 is going to be huge for modders PC Gamer Future plc Archived from the original on 17 October 2015 Retrieved 17 October 2015 Smith Adam 4 January 2016 XCOM Long War Modders Working On Standalone Strategy Game Rock Paper Shotgun Archived from the original on 4 January 2016 Retrieved 5 January 2016 a b Williams Mike 5 January 2017 The Long War 2 Mod Is Coming to XCOM 2 Eurogamer Archived from the original on 8 January 2017 Retrieved 9 January 2017 Fossbakk Michael 30 July 2015 XCOM 2 Creative Director Modding Was One of the Pillars of the Design Gameranx Archived from the original on 25 August 2015 Retrieved 18 October 2015 GameSpot Staff 29 July 2015 XCOM 2 Mod Tools Will Result in Fantastic Creations Jake Solomon GameSpot CBS Interactive Archived from the original on 7 October 2015 Retrieved 18 October 2015 Brat Chris January 30 2016 The XCOM 2 mods you can play from day one Eurogamer Archived from the original on January 31 2016 Retrieved January 31 2016 a b Senior Tom 19 January 2017 The Long War 2 mod is a must play reinvention of XCOM 2 PC Gamer Archived from the original on 22 January 2017 Retrieved 19 January 2017 Steam Workshop Long War 2 steamcommunity com Archived from the original on 2020 03 19 Retrieved 2019 08 07 External links editOfficial website Article on the XCOM wiki Ufopedia Retrieved from https en wikipedia org w index php title Long War mod amp oldid 1145207430, wikipedia, wiki, book, books, library,

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