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Lock's Quest

Lock's Quest is a real-time strategy tower defense video game developed by 5th Cell and published by THQ. It is 5th Cell's second Nintendo DS game. Players control Lock, a young man forced to help defend the kingdom of Antonia from an invasion of clockwork soldiers. The gameplay revolves around constructing defences such as walls and turrets on isometric battle maps, then controlling Lock to fight alongside and maintain his defences.

Lock's Quest
Developer(s)5th Cell
Digital Continue (Remaster)
Publisher(s)THQ
THQ Nordic (Remaster)
Director(s)Jeremiah Slaczka
Designer(s)Jeremiah Slaczka
Composer(s)David J Franco
Platform(s)
ReleaseNintendo DS
  • NA: September 9, 2008
  • AU: September 25, 2008
  • EU: September 26, 2008
  • JP: February 19, 2009
Microsoft Windows, PlayStation 4, Xbox One
  • WW: May 30, 2017
Apple iOS, Android
  • WW: September 5, 2019
Genre(s)Real-time strategy, Tower defense
Mode(s)Single-player, multiplayer

The game was positively received upon its original release in 2008, with critics particularly praising the plot, gameplay and graphics. Criticism was also made of the controls, both in building defences and controlling Lock on the battlefield. In 2017, a remaster of Lock's Quest was released for PC, PlayStation 4 and Xbox One, and in 2019 was ported to iOS and Android mobile phones.

Gameplay edit

 
Screenshot of the Nintendo DS version of the game. Players monitor the map and timer on the top screen, and control Lock with touch controls on the lower screen.

Lock's Quest is a real-time strategy game, incorporating tower defense gameplay elements. The battlefield, viewed from an isometric perspective, is displayed on the DS's lower screen. The upper screen shows an overall map with locations of defences and enemies, as well as the remaining time in the battle.

Combat is divided into two phases, Build and Battle. During the Build phase, the player has a limited amount of time and resources to construct defences, which consist of walls, towers, cannons, machines, and traps. Gates also allow Lock to move through defensive walls. Constructing defences consumes Source, which Lock can regain by defeating enemies. The Battle phase follows the Build phase, and involves fighting waves of enemies while maintaining defences. Lock is able to attack enemies, and perform quick time events to deal additional damage. The player can also use Lock to repair damage done to defences, which requires another quick time event called "ratcheting".[1][2][3] The objective for most levels is to protect a particular individual or object. Enemies spawn in zones on the edge of the map and travel towards the target, attacking defences in their way. On some levels, special "boss" enemies appear that must be defeated to end the battle.

Siege mode is an optional minigame which allows players to gain bonus Source for the main levels. This minigame is a 2D side-scrolling tower defense game.[4]

In addition to the main campaign, a multiplayer mode exists where players build defences as normal on separate maps, but also control what enemies are sent against the other player.[4]

Plot edit

The game is set in the kingdom of Antonia, built using a mysterious substance known as Source. The builders of this kingdom, the Archineers, studied source in an attempt to better understand its properties. The greatest archineer was Agonius, who discovered a remarkable property of Source - that it can emulate life. Agonius started creating lifelike beings from the source, but the King, who understood the dangers of this, demanded that Agonius halt his work. Agonius refused, and so was banished from the kingdom.

Seeking vengeance upon the King, Agonius assumed the mantle of Lord Agony and created a clockwork army with the intent of destroying the kingdom. A war ensued, with heavy casualties on both sides. Eventually, two kingdom archineers, Kenan and Jacob, infiltrated Agony's fortress. The exact nature of the events that happened therein are not revealed until the end of the game - all that is known, at first, is that Agony was defeated, and Jacob was missing, presumed dead. Kenan, now a hero, took up the position of Chief Archineer.

The game itself begins some years after the events above. Lock is a young man living in the coastal village of Seacrest, along with his sister, Emi, and grandfather, Tobias. When the village (and entire kingdom) are attacked by a new army of clockworks, under a new Lord Agony, Lock enlists as an archineer and helps to fight the clockworks. After a 75-day campaign, the Kingdom force prevails and the new Agony is defeated. At the climax of the plot, it is revealed that the new Lord Agony is in fact Jacob. Long ago, when Jacob reached Agonius' chamber, he found Agonius a frail and broken man. He also found the young Lock, who was himself clockwork, the greatest creation of Agonius. Jacob took Lock and raised him as a human, under the guise of Tobias. He created Emi, who is also clockwork, and the village in which Lock was raised.

At the end of the game, the King tells Lock that, despite being clockwork, he was truly alive, because Agonius had given Lock his soul. As Emi lacked a human soul, she would eventually die. The final scene of the game is Lock and Emi playing tag on the beach.

Development edit

THQ announced the development of a tower defence game with the working title Construction Combat: Lock's Quest on April 2, 2008 in a press release.[5] In July, at the San Diego Comic Convention, THQ debuted a promotional mini-comic based on the universe of the game entitled Lock's Quest: A Source of Hope - Volume 1 drawn by Edison Yan.[6] IGN awarded Lock's Quest its "Best Strategy Game" award for the Nintendo DS at E3 2008 in July.[7]

In September 2008, as promotion for the game's release, 5th cell held a competition to win a custom DS Lite on their website.[8] A similar competition was held by THQ Australia in October.[9] Lock's Quest was released on September 9 2008 in North America, with subsequent releases worldwide.[10]

Reception edit

Lock's Quest was well-received by most critics. IGN praised most aspects of the game, writing, "Lock's Quest is by far one of the most original, inspired, and entertaining experiences we've had on DS this year", receiving an Editors' Choice Award and DS Game of the Month for September.[1][18][19] Nintendo World Report said Lock's Quest was "just a few design tweaks away from being a fantastic game", claiming that it is "definitely disappointing in light of all its great assets and originality".[10] GameZone called it "unique" and "perfectly suited for the DS".[3] GameDaily praised the story, gameplay, graphics and music, and called it "an excellent game".[20] GameSpot enjoyed the "lengthy single-player campaign, exciting multiplayer, and addictive gameplay".[2] Eurogamer criticized the battle phase of combat and the enemy artificial intelligence, while praising the "excellent graphics and repetitive but gripping gameplay".[13]

It was a nominee for two Nintendo DS-specific awards from IGN for their 2008 video game awards, including Best Strategy Game and Best New IP.[21][22] GameSpot nominated it for "Best Game No One Played".[23]

Criticism was made of the controls in Lock's Quest. Nintendo World Report described the controls as "finicky" and "problematic", GamesRadar+ described them as "fussy", and Pocket Gamer described the controls as "poor".[10][24][25] Lock's pathfinding was also criticized; GameZone stated "sometimes pathfinding can be a problem [when trying to control Lock's movement]" and Pocket Gamer stated Lock's pathfinding as "dreadful".[3][25] Eurogamer disagreed, describing the controls as "well explained and intuitive".[13]

Critics consistently praised the graphics of Lock's Quest. GameDaily stated the game had "lovingly designed" visuals with "vibrant colors" used.[20] Nintendo World Daily praised the "wonderful sprite graphics" as well as "great animation and a clean, colorful look".[10] GameZone praised the "exemplary sprite work".[3] Destructoid stated the "artistic style is terrific and the graphics are all very pleasant sprite work".[26] GamesRadar+ described the graphics as "charming", and Pocket Gamer described them as "bright and well designed".[24][25]

The music was also praised. Destructoid described the music of Lock's Quest as "incredible", GameZone described it as "beautiful and epic...some of the best original music in a DS game", and Nintendo World Report described it as "very nice".[26][3][10] GameDaily stated the music was "reminiscent of the best RPGs".[20]

Reviewers expressed mixed opinions on the game's story. GameSpy described the game's story as "derivative" and "cliched", Destructoid stated it was "inoffensive and rather standard", and Eurogamer "standard fare".[4][26][13] GamesRadar+ was more positive, describing it as "surprisingly mature" and that it "keeps the game moving nicely", IGN stated that it "wonderfully... [carries] its own full-fledged, quest-style experience", and GameDaily stated the story was "astonishingly good".[24][1][20] Nintendo World Report lauded the story, but disliked the pacing, stating that the story "becomes truly fascinating around its half-way point. It just takes way too long to get there".[10]

Re-release edit

On January 6, 2017, the German game ratings board Unterhaltungssoftware Selbstkontrolle (USK) rated Lock's Quest for PlayStation 4, Xbox One, and PC, which indicated that the publisher was developing a port for the game.[27] On February 16 2017, THQ Nordic officially announced that they were developing a remaster for Lock's Quest scheduled for May 2017 for PlayStation 4, Xbox One and PC with development by Digital Continue.[28][29] It was released on May 30 2017 and featured remasters of graphics and soundtrack, as well as new game modes.[30][31] The remaster received mostly negative reviews, with reviewers criticizing the controls and overall quality of the game.[32][33][34]

On September 5, 2019, Lock's Quest was released on mobile devices on both the App Store and Google Play store.[35]

References edit

  1. ^ a b c d Bozon, Mark (September 5, 2008). "Lock's Quest Review". IGN. from the original on August 22, 2012. Retrieved January 7, 2017.
  2. ^ a b c Light, Austin (September 26, 2008). Lock's Quest for DS Review 2008-12-19 at the Wayback Machine. GameSpot. Retrieved on October 29, 2008.
  3. ^ a b c d e f Platt, Dylan (September 19, 2008). Lock's Quest Review 2008-09-22 at the Wayback Machine. GameZone. Retrieved on October 29, 2008.
  4. ^ a b c Vasconcellos, Eduardo (October 17, 2008). "Lock's Quest". GameSpy. from the original on April 3, 2013. Retrieved April 29, 2024.
  5. ^ Bozon, Mark (April 2, 2008). "Construction Combat: Lock's Quest Announced". IGN. from the original on April 29, 2024. Retrieved April 29, 2024.
  6. ^ Harris, Craig (July 25, 2008). "SDCC 08: Lock's Quest at Comic-Con". IGN. from the original on July 13, 2022. Retrieved April 29, 2024.
  7. ^ IGN Nintendo Team (July 25, 2008). Nintendo DS Best of E3 Awards 2008-09-14 at the Wayback Machine. IGN. Retrieved on September 6, 2008.
  8. ^ Fletcher, JC (September 4, 2008). "Lock's Quest to give you a custom DS Lite". Engadget. from the original on April 29, 2024. Retrieved April 26, 2024.
  9. ^ Fletcher, JC (October 17, 2008). "Australia gets their own awesome Lock's Quest DS and more". Engadget. from the original on October 1, 2022. Retrieved April 26, 2024.
  10. ^ a b c d e f g Metts, Jonathan (September 21, 2008). DS Review: Lock's Quest 2008-09-25 at the Wayback Machine. Nintendo World Report. Retrieved on October 29, 2008.
  11. ^ Lock's Quest Reviews 2008-09-22 at the Wayback Machine. GameRankings. Retrieved on October 29, 2008.
  12. ^ Lock's Quest Metacritic Reviews 2024-04-18 at the Wayback Machine Metacritic. Retrieved on October 29, 2008.
  13. ^ a b c d Bramwell, Tom (October 1, 2008). Lock's Quest Review 2008-12-04 at the Wayback Machine. Eurogamer. Retrieved on October 29, 2008.
  14. ^ Sterling, Jim (September 30, 2008). . Destructoid. Archived from the original on December 4, 2008. Retrieved April 29, 2024.
  15. ^ Vasconcellos, Eduardo (October 17, 2008). "Lock's Quest". GameSpy. from the original on April 3, 2013. Retrieved April 29, 2024.
  16. ^ Ng, Keane (September 27, 2008). "Lock's Quest Review". GamesRadar. from the original on June 7, 2023. Retrieved April 29, 2024.
  17. ^ Hargreaves, Roger (October 6, 2008). "Lock's Quest". Pocket Gamer. from the original on April 4, 2024. Retrieved April 29, 2024.
  18. ^ IGN DS: Editors' Choice Awards 2008-07-03 at the Wayback Machine. IGN. Retrieved on September 6, 2008.
  19. ^ "Nintendo DS Game of the Month: September 2008 - IGN". September 30, 2008. from the original on July 19, 2011. Retrieved December 20, 2008.
  20. ^ a b c d Holzhauer, Grant (September 24, 2008). Lock's Quest on DS Review 2008-09-27 at the Wayback Machine. GameDaily. Retrieved on October 29, 2008.
  21. ^ . IGN.com. December 15, 2008. Archived from the original on December 19, 2008. Retrieved December 19, 2008.
  22. ^ . IGN.com. December 15, 2008. Archived from the original on November 3, 2013. Retrieved December 19, 2008.
  23. ^ . GameSpot.com. Archived from the original on December 23, 2008. Retrieved December 28, 2008.
  24. ^ a b c Ng, Keane (September 27, 2008). "Lock's Quest Review". GamesRadar. from the original on June 7, 2023. Retrieved April 29, 2024.
  25. ^ a b c Hargreaves, Roger (October 6, 2008). "Lock's Quest". Pocket Gamer. from the original on April 4, 2024. Retrieved April 29, 2024.
  26. ^ a b c Sterling, Jim (September 30, 2008). . Destructoid. Archived from the original on December 4, 2008. Retrieved April 29, 2024.
  27. ^ Sal Romano (January 6, 2017). "Lock's Quest rated for PS4, Xbox One, and PC in Germany". Gematsu. from the original on January 7, 2017. Retrieved January 7, 2017.
  28. ^ . THQ Nordic. February 16, 2017. Archived from the original on February 17, 2017. Retrieved February 16, 2017.
  29. ^ "Lock's Quest - release date moved to May 30th 2017". THQ Nordic. from the original on April 25, 2017. Retrieved April 24, 2017.
  30. ^ "Lock's Quest on Steam". Steam. from the original on April 25, 2024. Retrieved April 29, 2024.
  31. ^ "Lock's Quest - release date moved to May 30th 2017 | THQ Nordic GmbH". THQ Nordic. from the original on January 26, 2021. Retrieved April 29, 2024.
  32. ^ Sterling, James Stephanie (June 7, 2017). "Lock's Quest Review – Lock It Up". The Jimquisition. from the original on December 3, 2023. Retrieved April 29, 2024.
  33. ^ Miller, Daniel R. (June 7, 2017). "Review: Lock's Quest is a mostly functional port that lacks the finesse of its handheld predecessor". GameZone. from the original on February 7, 2023. Retrieved April 29, 2024.
  34. ^ Goldberg, Ian (May 30, 2017). "Lock's Quest (PC) Review". Cubed3. from the original on August 9, 2022. Retrieved April 29, 2024.
  35. ^ Gregson-Wood, Stephen (August 5, 2019). "Lock's Quest is re-releasing on mobile, you can pre-register now". Pocket Gamer. from the original on April 4, 2024. Retrieved April 4, 2024.

External links edit

  • Official website

lock, quest, real, time, strategy, tower, defense, video, game, developed, cell, published, cell, second, nintendo, game, players, control, lock, young, forced, help, defend, kingdom, antonia, from, invasion, clockwork, soldiers, gameplay, revolves, around, co. Lock s Quest is a real time strategy tower defense video game developed by 5th Cell and published by THQ It is 5th Cell s second Nintendo DS game Players control Lock a young man forced to help defend the kingdom of Antonia from an invasion of clockwork soldiers The gameplay revolves around constructing defences such as walls and turrets on isometric battle maps then controlling Lock to fight alongside and maintain his defences Lock s QuestDeveloper s 5th CellDigital Continue Remaster Publisher s THQTHQ Nordic Remaster Director s Jeremiah SlaczkaDesigner s Jeremiah SlaczkaComposer s David J FrancoPlatform s Nintendo DSMicrosoft WindowsmacOSLinuxPlayStation 4Xbox OneReleaseNintendo DS NA September 9 2008AU September 25 2008EU September 26 2008JP February 19 2009 Microsoft Windows PlayStation 4 Xbox One WW May 30 2017 Apple iOS Android WW September 5 2019Genre s Real time strategy Tower defenseMode s Single player multiplayer The game was positively received upon its original release in 2008 with critics particularly praising the plot gameplay and graphics Criticism was also made of the controls both in building defences and controlling Lock on the battlefield In 2017 a remaster of Lock s Quest was released for PC PlayStation 4 and Xbox One and in 2019 was ported to iOS and Android mobile phones Contents 1 Gameplay 2 Plot 3 Development 4 Reception 5 Re release 6 References 7 External linksGameplay edit nbsp Screenshot of the Nintendo DS version of the game Players monitor the map and timer on the top screen and control Lock with touch controls on the lower screen Lock s Quest is a real time strategy game incorporating tower defense gameplay elements The battlefield viewed from an isometric perspective is displayed on the DS s lower screen The upper screen shows an overall map with locations of defences and enemies as well as the remaining time in the battle Combat is divided into two phases Build and Battle During the Build phase the player has a limited amount of time and resources to construct defences which consist of walls towers cannons machines and traps Gates also allow Lock to move through defensive walls Constructing defences consumes Source which Lock can regain by defeating enemies The Battle phase follows the Build phase and involves fighting waves of enemies while maintaining defences Lock is able to attack enemies and perform quick time events to deal additional damage The player can also use Lock to repair damage done to defences which requires another quick time event called ratcheting 1 2 3 The objective for most levels is to protect a particular individual or object Enemies spawn in zones on the edge of the map and travel towards the target attacking defences in their way On some levels special boss enemies appear that must be defeated to end the battle Siege mode is an optional minigame which allows players to gain bonus Source for the main levels This minigame is a 2D side scrolling tower defense game 4 In addition to the main campaign a multiplayer mode exists where players build defences as normal on separate maps but also control what enemies are sent against the other player 4 Plot editThe game is set in the kingdom of Antonia built using a mysterious substance known as Source The builders of this kingdom the Archineers studied source in an attempt to better understand its properties The greatest archineer was Agonius who discovered a remarkable property of Source that it can emulate life Agonius started creating lifelike beings from the source but the King who understood the dangers of this demanded that Agonius halt his work Agonius refused and so was banished from the kingdom Seeking vengeance upon the King Agonius assumed the mantle of Lord Agony and created a clockwork army with the intent of destroying the kingdom A war ensued with heavy casualties on both sides Eventually two kingdom archineers Kenan and Jacob infiltrated Agony s fortress The exact nature of the events that happened therein are not revealed until the end of the game all that is known at first is that Agony was defeated and Jacob was missing presumed dead Kenan now a hero took up the position of Chief Archineer The game itself begins some years after the events above Lock is a young man living in the coastal village of Seacrest along with his sister Emi and grandfather Tobias When the village and entire kingdom are attacked by a new army of clockworks under a new Lord Agony Lock enlists as an archineer and helps to fight the clockworks After a 75 day campaign the Kingdom force prevails and the new Agony is defeated At the climax of the plot it is revealed that the new Lord Agony is in fact Jacob Long ago when Jacob reached Agonius chamber he found Agonius a frail and broken man He also found the young Lock who was himself clockwork the greatest creation of Agonius Jacob took Lock and raised him as a human under the guise of Tobias He created Emi who is also clockwork and the village in which Lock was raised At the end of the game the King tells Lock that despite being clockwork he was truly alive because Agonius had given Lock his soul As Emi lacked a human soul she would eventually die The final scene of the game is Lock and Emi playing tag on the beach Development editTHQ announced the development of a tower defence game with the working title Construction Combat Lock s Quest on April 2 2008 in a press release 5 In July at the San Diego Comic Convention THQ debuted a promotional mini comic based on the universe of the game entitled Lock s Quest A Source of Hope Volume 1 drawn by Edison Yan 6 IGN awarded Lock s Quest its Best Strategy Game award for the Nintendo DS at E3 2008 in July 7 In September 2008 as promotion for the game s release 5th cell held a competition to win a custom DS Lite on their website 8 A similar competition was held by THQ Australia in October 9 Lock s Quest was released on September 9 2008 in North America with subsequent releases worldwide 10 Reception editReceptionAggregate scoresAggregatorScoreGameRankings83 11 Metacritic80 12 Review scoresPublicationScoreDestructoid9 10 14 Eurogamer7 10 13 GameSpot8 10 2 GameSpy4 5 15 GamesRadar 4 5 16 GameZone9 10 3 IGN8 6 10 1 Nintendo Power7 10Nintendo World Report7 10 10 Pocket Gamer3 5 5 17 Lock s Quest was well received by most critics IGN praised most aspects of the game writing Lock s Quest is by far one of the most original inspired and entertaining experiences we ve had on DS this year receiving an Editors Choice Award and DS Game of the Month for September 1 18 19 Nintendo World Report said Lock s Quest was just a few design tweaks away from being a fantastic game claiming that it is definitely disappointing in light of all its great assets and originality 10 GameZone called it unique and perfectly suited for the DS 3 GameDaily praised the story gameplay graphics and music and called it an excellent game 20 GameSpot enjoyed the lengthy single player campaign exciting multiplayer and addictive gameplay 2 Eurogamer criticized the battle phase of combat and the enemy artificial intelligence while praising the excellent graphics and repetitive but gripping gameplay 13 It was a nominee for two Nintendo DS specific awards from IGN for their 2008 video game awards including Best Strategy Game and Best New IP 21 22 GameSpot nominated it for Best Game No One Played 23 Criticism was made of the controls in Lock s Quest Nintendo World Report described the controls as finicky and problematic GamesRadar described them as fussy and Pocket Gamer described the controls as poor 10 24 25 Lock s pathfinding was also criticized GameZone stated sometimes pathfinding can be a problem when trying to control Lock s movement and Pocket Gamer stated Lock s pathfinding as dreadful 3 25 Eurogamer disagreed describing the controls as well explained and intuitive 13 Critics consistently praised the graphics of Lock s Quest GameDaily stated the game had lovingly designed visuals with vibrant colors used 20 Nintendo World Daily praised the wonderful sprite graphics as well as great animation and a clean colorful look 10 GameZone praised the exemplary sprite work 3 Destructoid stated the artistic style is terrific and the graphics are all very pleasant sprite work 26 GamesRadar described the graphics as charming and Pocket Gamer described them as bright and well designed 24 25 The music was also praised Destructoid described the music of Lock s Quest as incredible GameZone described it as beautiful and epic some of the best original music in a DS game and Nintendo World Report described it as very nice 26 3 10 GameDaily stated the music was reminiscent of the best RPGs 20 Reviewers expressed mixed opinions on the game s story GameSpy described the game s story as derivative and cliched Destructoid stated it was inoffensive and rather standard and Eurogamer standard fare 4 26 13 GamesRadar was more positive describing it as surprisingly mature and that it keeps the game moving nicely IGN stated that it wonderfully carries its own full fledged quest style experience and GameDaily stated the story was astonishingly good 24 1 20 Nintendo World Report lauded the story but disliked the pacing stating that the story becomes truly fascinating around its half way point It just takes way too long to get there 10 Re release editOn January 6 2017 the German game ratings board Unterhaltungssoftware Selbstkontrolle USK rated Lock s Quest for PlayStation 4 Xbox One and PC which indicated that the publisher was developing a port for the game 27 On February 16 2017 THQ Nordic officially announced that they were developing a remaster for Lock s Quest scheduled for May 2017 for PlayStation 4 Xbox One and PC with development by Digital Continue 28 29 It was released on May 30 2017 and featured remasters of graphics and soundtrack as well as new game modes 30 31 The remaster received mostly negative reviews with reviewers criticizing the controls and overall quality of the game 32 33 34 On September 5 2019 Lock s Quest was released on mobile devices on both the App Store and Google Play store 35 References edit a b c d Bozon Mark September 5 2008 Lock s Quest Review IGN Archived from the original on August 22 2012 Retrieved January 7 2017 a b c Light Austin September 26 2008 Lock s Quest for DS Review Archived 2008 12 19 at the Wayback Machine GameSpot Retrieved on October 29 2008 a b c d e f Platt Dylan September 19 2008 Lock s Quest Review Archived 2008 09 22 at the Wayback Machine GameZone Retrieved on October 29 2008 a b c Vasconcellos Eduardo October 17 2008 Lock s Quest GameSpy Archived from the original on April 3 2013 Retrieved April 29 2024 Bozon Mark April 2 2008 Construction Combat Lock s Quest Announced IGN Archived from the original on April 29 2024 Retrieved April 29 2024 Harris Craig July 25 2008 SDCC 08 Lock s Quest at Comic Con IGN Archived from the original on July 13 2022 Retrieved April 29 2024 IGN Nintendo Team July 25 2008 Nintendo DS Best of E3 Awards Archived 2008 09 14 at the Wayback Machine IGN Retrieved on September 6 2008 Fletcher JC September 4 2008 Lock s Quest to give you a custom DS Lite Engadget Archived from the original on April 29 2024 Retrieved April 26 2024 Fletcher JC October 17 2008 Australia gets their own awesome Lock s Quest DS and more Engadget Archived from the original on October 1 2022 Retrieved April 26 2024 a b c d e f g Metts Jonathan September 21 2008 DS Review Lock s Quest Archived 2008 09 25 at the Wayback Machine Nintendo World Report Retrieved on October 29 2008 Lock s Quest Reviews Archived 2008 09 22 at the Wayback Machine GameRankings Retrieved on October 29 2008 Lock s Quest Metacritic Reviews Archived 2024 04 18 at the Wayback Machine Metacritic Retrieved on October 29 2008 a b c d Bramwell Tom October 1 2008 Lock s Quest Review Archived 2008 12 04 at the Wayback Machine Eurogamer Retrieved on October 29 2008 Sterling Jim September 30 2008 Destructoid review Lock s Quest Destructoid Archived from the original on December 4 2008 Retrieved April 29 2024 Vasconcellos Eduardo October 17 2008 Lock s Quest GameSpy Archived from the original on April 3 2013 Retrieved April 29 2024 Ng Keane September 27 2008 Lock s Quest Review GamesRadar Archived from the original on June 7 2023 Retrieved April 29 2024 Hargreaves Roger October 6 2008 Lock s Quest Pocket Gamer Archived from the original on April 4 2024 Retrieved April 29 2024 IGN DS Editors Choice Awards Archived 2008 07 03 at the Wayback Machine IGN Retrieved on September 6 2008 Nintendo DS Game of the Month September 2008 IGN September 30 2008 Archived from the original on July 19 2011 Retrieved December 20 2008 a b c d Holzhauer Grant September 24 2008 Lock s Quest on DS Review Archived 2008 09 27 at the Wayback Machine GameDaily Retrieved on October 29 2008 IGN DS Best Strategy Game 2008 IGN com December 15 2008 Archived from the original on December 19 2008 Retrieved December 19 2008 IGN DS Best New IP 2008 IGN com December 15 2008 Archived from the original on November 3 2013 Retrieved December 19 2008 Best Game No One Played GameSpot com Archived from the original on December 23 2008 Retrieved December 28 2008 a b c Ng Keane September 27 2008 Lock s Quest Review GamesRadar Archived from the original on June 7 2023 Retrieved April 29 2024 a b c Hargreaves Roger October 6 2008 Lock s Quest Pocket Gamer Archived from the original on April 4 2024 Retrieved April 29 2024 a b c Sterling Jim September 30 2008 Destructoid review Lock s Quest Destructoid Archived from the original on December 4 2008 Retrieved April 29 2024 Sal Romano January 6 2017 Lock s Quest rated for PS4 Xbox One and PC in Germany Gematsu Archived from the original on January 7 2017 Retrieved January 7 2017 Lock s Quest coming to PS4 Xbox One and PC THQ Nordic February 16 2017 Archived from the original on February 17 2017 Retrieved February 16 2017 Lock s Quest release date moved to May 30th 2017 THQ Nordic Archived from the original on April 25 2017 Retrieved April 24 2017 Lock s Quest on Steam Steam Archived from the original on April 25 2024 Retrieved April 29 2024 Lock s Quest release date moved to May 30th 2017 THQ Nordic GmbH THQ Nordic Archived from the original on January 26 2021 Retrieved April 29 2024 Sterling James Stephanie June 7 2017 Lock s Quest Review Lock It Up The Jimquisition Archived from the original on December 3 2023 Retrieved April 29 2024 Miller Daniel R June 7 2017 Review Lock s Quest is a mostly functional port that lacks the finesse of its handheld predecessor GameZone Archived from the original on February 7 2023 Retrieved April 29 2024 Goldberg Ian May 30 2017 Lock s Quest PC Review Cubed3 Archived from the original on August 9 2022 Retrieved April 29 2024 Gregson Wood Stephen August 5 2019 Lock s Quest is re releasing on mobile you can pre register now Pocket Gamer Archived from the original on April 4 2024 Retrieved April 4 2024 External links editOfficial website Retrieved from https en wikipedia org w index php title Lock 27s Quest amp oldid 1222598328, wikipedia, wiki, book, books, library,

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