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Launch Pad (card game)

Launch Pad is a family strategy card game for 2 to 4 players, ages 10 and up. It was designed by Melanie James and published by Stratus Games.[1]

Launch Pad
Box cover
DesignersMelanie James
IllustratorsAndy Kurzen
PublishersStratus Games
PublicationNovember 2010
Years active2010 to present
GenresFamily, Card
Players2 to 4
Setup time2 minutes
Playing time30 to 60 minutes
Age range10+
WebsiteLaunch Pad website

In the game, players construct various types of rockets and ready them for launch by advancing them through 3 phases of production (construction, quality control, and launch preparation). Each rocket requires a certain amount of metal and fuel in order to be considered complete. An expert with the necessary skill set is required in order to advance a completed rocket to the next phase. Rockets can also be manned with astronauts and oxygen, be stamped with a quality certificate, and be placed under maximum security in order to be worth additional points or be protected from action cards that could affect them.

The launch pad, consisting of four game cards, serves as a variable game clock to determine the end of the game. The cards constituting the launch pad advance into the center of the table; when all four cards have advanced, forming a completed launch pad, there is one final round of play and the game ends.

At the end of the game, players score points based on the rockets they have built. The player with the highest point total wins.[2]

Components edit

  • 140 game cards
  • Instruction booklet
  • 4 reference cards

Cards are made from a durable 350 GSM card stock with linen finish and are 63 by 88 millimeters in size. The instruction booklet is printed in full color and is 12 pages in length. The reference cards include a brief summary of game layout, setup, turns, cards and scoring.

Game layout edit

Each player controls an area containing 3 zones, each representing a different phase of production. The lowest zone (closest to the player) is called the Construction Zone; the middle zone is the Quality Control Zone; the highest zone is the Launch Zone. Each card contains a diagram that represents the zone in which the card is played.

Card types edit

Cards are divided into 7 distinct categories.

Rocket edit

Rockets are the main scoring mechanism of the game. There are 4 types of Rockets, each worth a different point value:

  • Observer - 6 points
  • Explorer - 8 points
  • Intrepid - 10 points
  • Galactic - 12 points

Rockets are played initially in the Construction Zone, where they gather metal and fuel until they are ready for advancement to the Quality Control Zone and the Launch Zone.

Component edit

Components consist of Metal and Fuel cards. A certain number of each is required by each Rocket in order to be eligible for advancement to the next zone:

  • Observer - 1 Metal, 1 Fuel
  • Explorer - 1 Metal, 2 Fuel
  • Intrepid - 2 Metal, 2 Fuel
  • Galactic - 3 Metal, 2 Fuel

Expert edit

Experts are required to be in place in a zone prior to Rocket advancement from that zone or to score full points at the end of the game. There are 4 different Experts:

  • Engineer - played in the Construction Zone.
  • Inspector - played in the Quality Control Zone.
  • Mission Controller - played in the Launch Zone.
  • Jack of All Trades - takes the place of any of the others; played in any zone.

Action edit

Action cards allow a player to carry out a specific action, as indicated on each card. There are 13 distinct Action cards, which include actions such as sabotaging a Rocket, stealing cards from other players' hands, drawing extra cards, salvaging any card from the discard pile, etc. Action cards are played by discarding them and carrying out the action specified on the card.

Specialty edit

Specialty cards grant a player a specific ability or protection for as long as they are in play. They are played to the right of a player's zones.

Bonus edit

Bonus cards offer additional points or protection for a specific Rocket. There are 4 different Bonus cards:

  • Astronaut - played with a Rocket in the Launch Zone; coupled with Oxygen, scores 4 bonus points at the end of the game; without Oxygen, incurs a 4-point penalty.
  • Oxygen - played with a Rocket in the Launch Zone; allows an Astronaut to score points, but worth no points on its own.
  • Quality Certificate - played with a Rocket in the Quality Control Zone and advances with it to the Launch Zone; scores 3 bonus points at the end of the game and protects the Rocket from the "Quality Check" Action card.
  • Maximum Security - played with a Rocket in the Launch Zone; protects it from the "Sabotage", "Abort Mission", and "Vacuum" Action cards.

Launch Pad edit

There are four individual Launch Pad cards that form a larger depiction of a rocket on a launch pad when they are placed together. Launch Pad cards advance through each of a player's zones and subsequently are placed at the center of the table. When all Launch Pad cards have been placed together, each player takes a final turn and the game ends.

Setup edit

Game setup consists of shuffling the game cards, dealing 6 cards to each player, and shuffling the Launch Pad cards into the bottom half of the deck.

Turns edit

Each turn consists of the following steps:

  1. Advance any Launch Pad cards in play in the current player's zones
  2. Advance completed Rockets (only 1 per zone); an Expert must be in place in the zone the Rocket is leaving.
  3. Draw cards until reaching the hand limit of 6 cards; 1 card may be drawn from the discard pile.
  4. Play as many playable cards as desired.
  5. Draw again up to the hand limit if all cards have been played.
  6. Discard as many cards as desired.

Scoring edit

At the end of the game, each player scores points based on the Rockets in his or her individual game zones.

  • Launch Zone
    • Rockets score positive points as indicated on each Rocket card.
    • If a Rocket has an Astronaut and Oxygen, add 4 bonus points to its value.
    • If a Rocket has an Astronaut but no Oxygen, subtract 4 points from its value.
    • If a Rocket has a Quality Certificate, add 3 points to its value.
    • If no Mission Controller (Expert) is in play, subtract 10 points from the total score.
  • Quality Control Zone
    • No points are scored for any Rockets or Bonus cards in this zone.
  • Construction Zone
    • Rockets score negative points; subtract each Rocket's value from the total score.

The player with the highest score wins the game.

Optional rules edit

Several rule variations are included in the Launch Pad instructions (Game Length Variations, Negotiations, and Super Powers), with other official and community-submitted rules being collected on the publisher's website.[3]

References edit

  1. ^ "Official Launch Pad website". from the original on 2010-12-27. Retrieved 2011-04-07.
  2. ^ "Official Launch Pad rules" (PDF). (PDF) from the original on 2011-04-27. Retrieved 2011-04-07.
  3. ^ "Launch Pad Optional Rules". from the original on 2010-12-28. Retrieved 2011-04-07.

External links edit

  • Official Launch Pad website
  • Official Stratus Games website
  • Launch Pad at BoardGameGeek
  • How to Play Launch Pad (Video)
  • Official English rules
  • Launch Pad Optional Rules

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This article relies excessively on references to primary sources Please improve this article by adding secondary or tertiary sources Find sources Launch Pad card game news newspapers books scholar JSTOR November 2021 Learn how and when to remove this message Launch Pad is a family strategy card game for 2 to 4 players ages 10 and up It was designed by Melanie James and published by Stratus Games 1 Launch PadBox coverDesignersMelanie JamesIllustratorsAndy KurzenPublishersStratus GamesPublicationNovember 2010Years active2010 to presentGenresFamily CardPlayers2 to 4Setup time2 minutesPlaying time30 to 60 minutesAge range10 WebsiteLaunch Pad website In the game players construct various types of rockets and ready them for launch by advancing them through 3 phases of production construction quality control and launch preparation Each rocket requires a certain amount of metal and fuel in order to be considered complete An expert with the necessary skill set is required in order to advance a completed rocket to the next phase Rockets can also be manned with astronauts and oxygen be stamped with a quality certificate and be placed under maximum security in order to be worth additional points or be protected from action cards that could affect them The launch pad consisting of four game cards serves as a variable game clock to determine the end of the game The cards constituting the launch pad advance into the center of the table when all four cards have advanced forming a completed launch pad there is one final round of play and the game ends At the end of the game players score points based on the rockets they have built The player with the highest point total wins 2 Contents 1 Components 2 Game layout 3 Card types 3 1 Rocket 3 2 Component 3 3 Expert 3 4 Action 3 5 Specialty 3 6 Bonus 3 7 Launch Pad 4 Setup 5 Turns 6 Scoring 7 Optional rules 8 References 9 External linksComponents edit140 game cards Instruction booklet 4 reference cards Cards are made from a durable 350 GSM card stock with linen finish and are 63 by 88 millimeters in size The instruction booklet is printed in full color and is 12 pages in length The reference cards include a brief summary of game layout setup turns cards and scoring Game layout editEach player controls an area containing 3 zones each representing a different phase of production The lowest zone closest to the player is called the Construction Zone the middle zone is the Quality Control Zone the highest zone is the Launch Zone Each card contains a diagram that represents the zone in which the card is played Card types editCards are divided into 7 distinct categories Rocket edit Rockets are the main scoring mechanism of the game There are 4 types of Rockets each worth a different point value Observer 6 points Explorer 8 points Intrepid 10 points Galactic 12 points Rockets are played initially in the Construction Zone where they gather metal and fuel until they are ready for advancement to the Quality Control Zone and the Launch Zone Component edit Components consist of Metal and Fuel cards A certain number of each is required by each Rocket in order to be eligible for advancement to the next zone Observer 1 Metal 1 Fuel Explorer 1 Metal 2 Fuel Intrepid 2 Metal 2 Fuel Galactic 3 Metal 2 Fuel Expert edit Experts are required to be in place in a zone prior to Rocket advancement from that zone or to score full points at the end of the game There are 4 different Experts Engineer played in the Construction Zone Inspector played in the Quality Control Zone Mission Controller played in the Launch Zone Jack of All Trades takes the place of any of the others played in any zone Action edit Action cards allow a player to carry out a specific action as indicated on each card There are 13 distinct Action cards which include actions such as sabotaging a Rocket stealing cards from other players hands drawing extra cards salvaging any card from the discard pile etc Action cards are played by discarding them and carrying out the action specified on the card Specialty edit Specialty cards grant a player a specific ability or protection for as long as they are in play They are played to the right of a player s zones Bonus edit Bonus cards offer additional points or protection for a specific Rocket There are 4 different Bonus cards Astronaut played with a Rocket in the Launch Zone coupled with Oxygen scores 4 bonus points at the end of the game without Oxygen incurs a 4 point penalty Oxygen played with a Rocket in the Launch Zone allows an Astronaut to score points but worth no points on its own Quality Certificate played with a Rocket in the Quality Control Zone and advances with it to the Launch Zone scores 3 bonus points at the end of the game and protects the Rocket from the Quality Check Action card Maximum Security played with a Rocket in the Launch Zone protects it from the Sabotage Abort Mission and Vacuum Action cards Launch Pad edit There are four individual Launch Pad cards that form a larger depiction of a rocket on a launch pad when they are placed together Launch Pad cards advance through each of a player s zones and subsequently are placed at the center of the table When all Launch Pad cards have been placed together each player takes a final turn and the game ends Setup editGame setup consists of shuffling the game cards dealing 6 cards to each player and shuffling the Launch Pad cards into the bottom half of the deck Turns editEach turn consists of the following steps Advance any Launch Pad cards in play in the current player s zones Advance completed Rockets only 1 per zone an Expert must be in place in the zone the Rocket is leaving Draw cards until reaching the hand limit of 6 cards 1 card may be drawn from the discard pile Play as many playable cards as desired Draw again up to the hand limit if all cards have been played Discard as many cards as desired Scoring editAt the end of the game each player scores points based on the Rockets in his or her individual game zones Launch Zone Rockets score positive points as indicated on each Rocket card If a Rocket has an Astronaut and Oxygen add 4 bonus points to its value If a Rocket has an Astronaut but no Oxygen subtract 4 points from its value If a Rocket has a Quality Certificate add 3 points to its value If no Mission Controller Expert is in play subtract 10 points from the total score Quality Control Zone No points are scored for any Rockets or Bonus cards in this zone Construction Zone Rockets score negative points subtract each Rocket s value from the total score The player with the highest score wins the game Optional rules editSeveral rule variations are included in the Launch Pad instructions Game Length Variations Negotiations and Super Powers with other official and community submitted rules being collected on the publisher s website 3 References edit Official Launch Pad website Archived from the original on 2010 12 27 Retrieved 2011 04 07 Official Launch Pad rules PDF Archived PDF from the original on 2011 04 27 Retrieved 2011 04 07 Launch Pad Optional Rules Archived from the original on 2010 12 28 Retrieved 2011 04 07 External links editOfficial Launch Pad website Official Stratus Games website Launch Pad at BoardGameGeek How to Play Launch Pad Video Official English rules Launch Pad Optional Rules Retrieved from https en wikipedia org w index php title Launch Pad card game amp oldid 1216687416, wikipedia, wiki, book, books, library,

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