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La Abadía del Crimen

La abadía del crimen (The Abbey of Crime) is a video game written by Paco Menéndez with graphics made by Juan Delcán and published in 1987 by Opera Soft. It was conceived as a version of Umberto Eco's 1980 book The Name of the Rose. Paco Menéndez and Opera Soft were unable to secure the rights for the name, so the game was released as La abadía del crimen. "The Abbey of the Crime" was the working title of the novel The Name of the Rose.[1]

This game is an adventure with isometric graphics. A Franciscan friar, William of Occam (William of Baskerville in the book) and his young novice Adso have to discover the perpetrator of a series of murders in a medieval Italian abbey.

Gameplay edit

 
The main characters: Guillermo Adso and the Abbot (Amstrad screenshot)

The player controls the movement of the friar Fra William (mistakenly described as a monk in the user manual). The player also has the possibility of controlling the movement of the novice Adso within the same screen in which Fra William is. If the key for controlling the novice is not pressed, he follows Fra William most of the time. The game features other characters representing the monks of the abbey who behave according to programmed artificial intelligence to move throughout the mapping of the abbey and show a series of dialogs shown by written text which is moved along the lower part of the screen.

An extensive mapping of the abbey is represented in a large series of screens with 3D isometric graphics. A series of objects has to be collected in order to successfully complete the game. The action occurs in seven days subdivided in different Canonical hours. The time (day + current hour) is indicated at the bottom left of the screen.

The game starts with the abbot welcoming Fra William and explaining that a monk has disappeared. He also explains to Fra William that he is obligated to obey the orders of the abbot and the rules of the monastery, attend religious services and meals and stay in his cell at night while the research of the crimes is pursued. During the game, the novice Adso would remind players when they have to attend offices and meals, and players can just follow him if they forget the way to the church or the refectory.

If the player disobeys any orders, or are late for services or meals, then their obsequium level, indicated on the bottom right-hand-side of the screen, will drop (obsequium is Latin for subservience or obedience). If the player's obsequium level drops to zero, the abbot will not tolerate their disrespect any longer, and the player is asked to leave the abbey, while missing a prayer office or being caught wandering around at night results in immediate expulsion - both mean that the game is over.

Ports edit

The game was originally developed for the Amstrad CPC 6128 8-bit platform and ported to other systems: ZX Spectrum, MSX, and MS-DOS. The Amstrad CPC 464 version was different from the 6128 original, since several rooms and decoration were removed to fit the game on the 64K of the 464.

The only ZX Spectrum version is for the 128 platform.

Features edit

The music played in the game corresponds to the Minuet in G major and the sonata for flute BWV 1033 by Bach, and Crystal Palace from Gwendal. The original PC version also featured "Ave Maria" from Schubert, in a short chorus recording that played through the speaker when the player went to the church.

There is also a form of copy protection: if an illegal copy of the game was detected, then once the player entered the church, instead of "Ave Maria" playing, a voice would cry "¡Pirata!" (Spanish for "pirate") ten times in descending tones before the game crashed.

Reception edit

The game had a modest commercial success and was never officially released outside of Spain, a country where it came to achieve a cult following.[2] The game is considered one of the perfect ten games for the Spectrum 128 according to Retro Gamer.[3]

The game was referenced on a Spanish postal stamp.[2]

Legacy edit

Port edit

Remakes edit

See also edit

References edit

  1. ^ Postscript to The Name of the Rose, 1984, Umberto Eco.
  2. ^ a b Hernández, Álvaro (11 May 2017). "Treinta años de 'La abadía del crimen', el Quijote de los videojuegos en España". eldiario.es (in Spanish). Diario de Prensa Digital S.L. from the original on 10 June 2020. Retrieved 17 July 2020.
  3. ^ Spectrum 128 perfect ten games. Retro Gamer 48, pages 64 and 65
  4. ^ "Remake de la Abadía del Crimen". from the original on 21 July 2016. Retrieved 23 July 2016.
  5. ^ "La Abadía del Crimen - Remake MSX2".
  6. ^ "La Abadía del Crimen (PCW)". from the original on 24 April 2015. Retrieved 29 January 2013.
  7. ^ . Archived from the original on 14 March 2016. Retrieved 2 April 2016.
  8. ^ "Vigasoco". from the original on 26 June 2007. Retrieved 23 May 2007.
  9. ^ "VigasocoSDL". from the original on 24 October 2014. Retrieved 5 December 2013.
  10. ^ "Abbey". GitHub. 20 September 2021.
  11. ^ "La abadía del crimen". GitHub. 4 August 2021.
  12. ^ "Abadia_iOS". GitHub. 4 August 2021.
  13. ^ "AbadiaVb". GitHub. 4 August 2021.
  14. ^ "Abadia.net". GitHub. 4 August 2021.
  15. ^ "La Abadía del Crimen". from the original on 23 March 2010. Retrieved 17 March 2010.
  16. ^ . Archived from the original on 5 April 2016. Retrieved 2 April 2016.

External links edit

  • La abadía del crimen at Spectrum Computing
  • Remake for PC (in Spanish)

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La abadia del crimen The Abbey of Crime is a video game written by Paco Menendez with graphics made by Juan Delcan and published in 1987 by Opera Soft It was conceived as a version of Umberto Eco s 1980 book The Name of the Rose Paco Menendez and Opera Soft were unable to secure the rights for the name so the game was released as La abadia del crimen The Abbey of the Crime was the working title of the novel The Name of the Rose 1 La abadia del crimenDeveloper s Opera SoftPublisher s Opera SoftDesigner s Paco MenendezArtist s Juan DelcanPlatform s Amstrad CPC MSX MS DOS ZX SpectrumRelease1987Genre s AdventureMode s Single playerThis game is an adventure with isometric graphics A Franciscan friar William of Occam William of Baskerville in the book and his young novice Adso have to discover the perpetrator of a series of murders in a medieval Italian abbey Contents 1 Gameplay 2 Ports 3 Features 4 Reception 5 Legacy 5 1 Port 5 2 Remakes 6 See also 7 References 8 External linksGameplay edit nbsp The main characters Guillermo Adso and the Abbot Amstrad screenshot The player controls the movement of the friar Fra William mistakenly described as a monk in the user manual The player also has the possibility of controlling the movement of the novice Adso within the same screen in which Fra William is If the key for controlling the novice is not pressed he follows Fra William most of the time The game features other characters representing the monks of the abbey who behave according to programmed artificial intelligence to move throughout the mapping of the abbey and show a series of dialogs shown by written text which is moved along the lower part of the screen An extensive mapping of the abbey is represented in a large series of screens with 3D isometric graphics A series of objects has to be collected in order to successfully complete the game The action occurs in seven days subdivided in different Canonical hours The time day current hour is indicated at the bottom left of the screen The game starts with the abbot welcoming Fra William and explaining that a monk has disappeared He also explains to Fra William that he is obligated to obey the orders of the abbot and the rules of the monastery attend religious services and meals and stay in his cell at night while the research of the crimes is pursued During the game the novice Adso would remind players when they have to attend offices and meals and players can just follow him if they forget the way to the church or the refectory If the player disobeys any orders or are late for services or meals then their obsequium level indicated on the bottom right hand side of the screen will drop obsequium is Latin for subservience or obedience If the player s obsequium level drops to zero the abbot will not tolerate their disrespect any longer and the player is asked to leave the abbey while missing a prayer office or being caught wandering around at night results in immediate expulsion both mean that the game is over Ports editThe game was originally developed for the Amstrad CPC 6128 8 bit platform and ported to other systems ZX Spectrum MSX and MS DOS The Amstrad CPC 464 version was different from the 6128 original since several rooms and decoration were removed to fit the game on the 64K of the 464 The only ZX Spectrum version is for the 128 platform Features editThe music played in the game corresponds to the Minuet in G major and the sonata for flute BWV 1033 by Bach and Crystal Palace from Gwendal The original PC version also featured Ave Maria from Schubert in a short chorus recording that played through the speaker when the player went to the church There is also a form of copy protection if an illegal copy of the game was detected then once the player entered the church instead of Ave Maria playing a voice would cry Pirata Spanish for pirate ten times in descending tones before the game crashed Reception editThe game had a modest commercial success and was never officially released outside of Spain a country where it came to achieve a cult following 2 The game is considered one of the perfect ten games for the Spectrum 128 according to Retro Gamer 3 The game was referenced on a Spanish postal stamp 2 Legacy editPort edit Microsoft Windows version from the original MS DOS version with 256 colour graphics and translations 4 MSX2 version from the original MSX version adding a 16 colour palette and load save from the disk 5 Amstrad PCW version from the original Amstrad CPC version 6 Remakes edit Game Boy Advance version 7 J2ME commercial version A complete disassembly of the original Z80 code for the Amstrad CPC and a rewrite of it in C was made by Manuel Abadia Vigasoco project 8 There is a Simple DirectMedia Layer SDL port of Vigasoco that runs on Linux x86 Linux PowerPC PS3 PS2 Windows XP Mac OS X Dreamcast Google Native Client and WebAssembly 9 VigasocoSDL patches to run on RG350 Anbernic y Android 10 Vigasoco translated to Java and GWT Runs on web browsers 11 Several ports based on disassembly of the original Swift version to run on iOS devices 12 Visual Basic unfinished 13 VB net 14 Java version 15 The Abbey of Crime Extensum extended J2SE edition available for free on Steam 16 See also editGolden era of Spanish softwareReferences edit Postscript to The Name of the Rose 1984 Umberto Eco a b Hernandez Alvaro 11 May 2017 Treinta anos de La abadia del crimen el Quijote de los videojuegos en Espana eldiario es in Spanish Diario de Prensa Digital S L Archived from the original on 10 June 2020 Retrieved 17 July 2020 Spectrum 128 perfect ten games Retro Gamer 48 pages 64 and 65 Remake de la Abadia del Crimen Archived from the original on 21 July 2016 Retrieved 23 July 2016 La Abadia del Crimen Remake MSX2 La Abadia del Crimen PCW Archived from the original on 24 April 2015 Retrieved 29 January 2013 Parcial Archived from the original on 14 March 2016 Retrieved 2 April 2016 Vigasoco Archived from the original on 26 June 2007 Retrieved 23 May 2007 VigasocoSDL Archived from the original on 24 October 2014 Retrieved 5 December 2013 Abbey GitHub 20 September 2021 La abadia del crimen GitHub 4 August 2021 Abadia iOS GitHub 4 August 2021 AbadiaVb GitHub 4 August 2021 Abadia net GitHub 4 August 2021 La Abadia del Crimen Archived from the original on 23 March 2010 Retrieved 17 March 2010 La Abadia del Crimen Extensum Archived from the original on 5 April 2016 Retrieved 2 April 2016 External links editLa abadia del crimen at Spectrum Computing Remake for PC in Spanish Retrieved from https en wikipedia org w index php title La Abadia del Crimen amp oldid 1175834795, wikipedia, wiki, book, books, library,

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