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JellyCar

JellyCar (originally known as JelloCar)[1] is the first in a series of 2D driving and side scrolling platform games developed by Tim FitzRandolph and released under the pseudonym Walaber. Initially released independently through Xbox Live Indie Games and later ported to devices using Apple's iOS operating system, JellyCar requires players to drive a car across a two-dimensional landscape while maintaining balance by means of (in the case of platforms on which it is supported) accelerometers. The game features soft body physics that give it its distinctive gameplay and style. JellyCar's success led FitzRandolph's employer at the time, Disney Interactive Studios, to pick up the series and release two sequels for multiple platforms. As of December 8, 2022, FitzRandolph, now an independent developer, has released a new sequel, JellyCar Worlds, with permission from Disney.

JellyCar
App store logo
Developer(s)Walaber
Publisher(s)Walaber
Platform(s)iOS, Xbox 360, Windows
Release
  • NA: February 20, 2008
Genre(s)Platforming

Gameplay Edit

 
A view of the car, which players control to avoid obstacles.

In JellyCar, players drive a small car across various platforms and through obstacles in order to reach the goal. The player's car is made out of a gelatinous substance (hence the name), giving it both flexibility and durability.[2] As the player advances through the level, a meter begins to fill; when it fills to capacity, the player can make the car expand and grow into a monster truck, allowing it to traverse larger obstacles for a short period of time.[2]

Development Edit

JellyCar designer Tim FitzRandolph began developing the game in his spare time at home while working with Disney Interactive Studios.[3] His first version of the game (and a level editor) was created using Microsoft's XNA development tools and released through the Indie Games community on Xbox Live for the Xbox 360 gaming console in February 2008.[4] In a November 2011 interview, FitzRandolph explained his intentions with JellyCar:[3]

I was like, maybe I can try making a physics system that would sort of create a custom car, just experiment. When I got it working, I just did a lot of experiments with it, but I didn't really have an idea for a game. Except for making a little test for a car, create a little object to do the physics work. So I thought you might have a little object and you can make obstacles and get across gaps and stuff like that.

After Apple unveiled the App Store, FitzRandolph purchased an iPod Touch with the intent of porting the game to the device.[3] The iOS version was first released in October 2008.[5]

Reception of JellyCar Edit

JellyCar has received generally positive reviews. Zach Okkema, reviewing the iOS version for Macworld.com, said the game was "a fun way to pass the time—particularly for kids".[6] Jeff Noble of appadvice.com said that JellyCar was "charming, fun, simple and crazily addictive".[2]

JellyCar 2 Edit

JellyCar 2
Developer(s)Creature Feep[3]
Disney Mobile Games Studios[7]
Publisher(s)Disney Interactive Studios
Platform(s)iOS, PSP, Wii, Nintendo DSi
Release
  • NA: November 7, 2009
Genre(s)Platformer

Soon after the release of the original JellyCar on the Apple App Store, FitzRandolph approached Disney Mobile, the mobile gaming division of Disney Interactive Studios, about producing a sequel to the game.[3] Disney Mobile, in need of a new gaming property, agreed to help develop and publish the game.[3] The sequel was codeveloped by Disney Mobile Games Studios that is based in Beijing.[8] New features offered in the sequel included additional abilities for the car, such as balloons and adhesive tires, and the addition of a built in level editor.[9] FitzRandolph would later describe the experience as "exciting" and "overwhelming":[3]

I had never thought about what was JellyCar, like what are the rules or style or whatever. In the first round of assets, I'd look at it and say that doesn't look like JellyCar, and they'd ask what it was supposed to look like. I'd not really thought about that stuff, because it had always been this really personal thing. But it was really exciting, and it's really cool to be a part of that.

JellyCar 2 was first released on iOS devices in November 2009, but was later ported to other devices.[10] An iPad-enhanced version launched day-and-date with the iPad itself in April 2010.[10] That November, JellyCar 2 was released as a PlayStation Mini on Sony's PlayStation Portable system.[10] In 2011, JellyCar 2 was ported to Nintendo's two major download services, WiiWare (in January) and DSiWare (in March).[10]

Reception of JellyCar 2 Edit

The reviews of JellyCar 2 have been generally positive. Lisa Cowdell of Gamezebo said that the iOS version was "a tasty title you probably want to give a spin", but that the controls could sometimes be "downright frustrating".[11] PSPMinis.com said that the PlayStation Portable version was "a well conceived game that is simple but 'non-frustratingly' challenging".[12]

The reviews for the two Nintendo versions were more mixed. In its review of the DSiWare version, Nintendo Life's Jacob Crites said that JellyCar 2 was "DSiWare done right: fun, pick-up-and play-style gameplay with a variety of options and tons of replay value", but that "the DSiWare size limitations haven't been kind", noting that the level editor was removed to conserve space.[13] As to the WiiWare version, Patrick Elliott, also writing for Nintendo Life, said the game was "a sweet little port that spreads it on thick".[14] However, IGN's Audrey Drake said the WiiWare version was "a downgrade from its mobile predecessors thanks to wonky controls, barely upgraded graphics, and no online connectivity".[9]

JellyCar 3 Edit

JellyCar 3
Developer(s)Creature Feep[3]
Disney Mobile Games Studios[7]
Publisher(s)Disney Interactive Studios
Platform(s)iOS, Android, Windows Phone
Release
  • NA: February 10, 2011
Genre(s)Racing Platformer

A second sequel to the original game, JellyCar 3 was released in February 2011 on the Apple App Store. As before, JellyCar 3 added more features to the game, such as replays/ghost replays, car customization, and secret goals.[15] A rewind feature was also added, allowing players to back up on the current level and resume at a chosen point; a total of ten rewinds were available, with extra rewinds as in-app purchases.[16] A March 2011 update added new car shapes, new customization options, leaderboards, and the ability to race ghost replays of other players.[16]

Reception of JellyCar 3 Edit

Reviews of JellyCar 3 have been generally favorable, with a Metacritic rating of 84, based on seven reviews.[17] Steve McCaskill of Pocket Gamer said the game was "an addictive combination of driving and physics-based platforming that manages to overcome one or two minor control issues".[15] In the review for SlideToPlay.com, Chris Reed said that JellyCar 3 was "a bouncy, wildly creative romp" and that the March 2011 update "brings more value to an already great game".[16]

Discontinuation and removal of JellyCar 2 & 3 Edit

Disney Interactive Studios retired JellyCar 2 & 3, along with many other applications in Spring 2014. They are no longer available for download.[18]

JellyCar Worlds Edit

JellyCar Worlds
Developer(s)Walaber Entertainment[19]
Publisher(s)Walaber Entertainment[19]
Platform(s)iOS (Apple Arcade), PC (Steam), Nintendo Switch
Release
  • WW: December 8, 2022
Genre(s)Racing Platformer

In June 2021, for the first time since 2010, Walaber announced on his Twitter page and website that a new installment in the series known as JellyCar Worlds was now in development. Progress on updates is broadcast via Twitch.[20] Walaber also posts videos relating to JellyCar Worlds on his TikTok and Twitter accounts, and makes devlogs on his YouTube channel. The game is currently available for $7.99 on Nintendo Switch and Steam, and is included with Apple Arcade on Apple iOS.[21]

References Edit

  1. ^ . Walaber. Archived from the original on November 30, 2010. Retrieved 2009-03-23.
  2. ^ a b c Jeff Noble (October 24, 2008). "Review: JellyCar". AppAdvice.com. Retrieved January 10, 2012.
  3. ^ a b c d e f g h Mike Schramm (November 7, 2011). "Where's my Water creator goes from QA to hit game designer at Disney Mobile". TUAW.com. AOL.com. Retrieved January 10, 2012.
  4. ^ "JellyCar - Xbox 360". IGN.com. Retrieved January 10, 2012.
  5. ^ "JellyCar (iPhone)". GameSpot.com. CNet. 21 February 2008. Retrieved January 10, 2012.
  6. ^ Zack Okkema. "JellyCar (ver. 1.5.1)". Macworld.com. PCWorld Communications, Inc. Retrieved January 10, 2012.[permanent dead link]
  7. ^ a b "INTERNSHIP GAME DESIGN PROGRAM Internship :: Disney Mobile Games Studio s.r.o. :: Internships at Internweb.com". www.internweb.com.
  8. ^ "Český Walt Disney se přiblížil 100 milionům z mobilů - Borovan.cz". www.borovan.cz.
  9. ^ a b Audrey Drake (January 13, 2011). . IGN.com. Archived from the original on January 16, 2011. Retrieved January 10, 2012.
  10. ^ a b c d "Jelly Car 2 reviews". GameSpot.com. CNet. Archived from the original on January 23, 2013. Retrieved January 10, 2012.
  11. ^ Lisa Cowdell (January 4, 2010). . Gamezebo.com. Archived from the original on June 21, 2011. Retrieved January 10, 2012.
  12. ^ Jasper Nikki (November 30, 2010). . PSPMinis.com. Archived from the original on January 15, 2012. Retrieved January 10, 2012.
  13. ^ Jacob Crites (March 13, 2011). "JellyCar 2 (DSiWare) Review". NintendoLife.com. Retrieved January 10, 2012.
  14. ^ Patrick Elliott (January 14, 2011). "JellyCar 2 (WiiWare) Review". NintendoLife.com. Retrieved January 10, 2012.
  15. ^ a b Steve McCaskill (March 4, 2011). "JellyCar 3 Review". PocketGamer.co.uk. Retrieved January 10, 2012.
  16. ^ a b c Chris Reed (March 9, 2011). "JellyCar 3 Review". SlideToPlay.com. Retrieved January 10, 2012.
  17. ^ "Jelly Car 3 iOS". Metacritic.com. CNet. Retrieved January 10, 2012.
  18. ^ "Retired Disney Interactive Games and Apps".
  19. ^ a b "Introducing "JellyCar Worlds"". walaber.com. Retrieved 2022-12-13.
  20. ^ "JellyCar". Walaber Entertainment. Retrieved 2021-06-28.
  21. ^ @walaber (November 25, 2022). "🎉JellyCar is back after a decade!🎉 "JellyCar Worlds" releases in 2 weeks on Steam, Switch, and iOS" (Tweet). Retrieved 2022-12-02 – via Twitter.

External links Edit

  • JellyCar for iPhone and iPod touch (App Store link)

jellycar, this, article, need, rewritten, comply, with, wikipedia, quality, standards, help, talk, page, contain, suggestions, june, 2015, originally, known, jellocar, first, series, driving, side, scrolling, platform, games, developed, fitzrandolph, released,. This article may need to be rewritten to comply with Wikipedia s quality standards You can help The talk page may contain suggestions June 2015 JellyCar originally known as JelloCar 1 is the first in a series of 2D driving and side scrolling platform games developed by Tim FitzRandolph and released under the pseudonym Walaber Initially released independently through Xbox Live Indie Games and later ported to devices using Apple s iOS operating system JellyCar requires players to drive a car across a two dimensional landscape while maintaining balance by means of in the case of platforms on which it is supported accelerometers The game features soft body physics that give it its distinctive gameplay and style JellyCar s success led FitzRandolph s employer at the time Disney Interactive Studios to pick up the series and release two sequels for multiple platforms As of December 8 2022 FitzRandolph now an independent developer has released a new sequel JellyCar Worlds with permission from Disney JellyCarApp store logoDeveloper s WalaberPublisher s WalaberPlatform s iOS Xbox 360 WindowsReleaseNA February 20 2008Genre s Platforming Contents 1 Gameplay 2 Development 2 1 Reception of JellyCar 3 JellyCar 2 3 1 Reception of JellyCar 2 4 JellyCar 3 4 1 Reception of JellyCar 3 5 Discontinuation and removal of JellyCar 2 amp 3 6 JellyCar Worlds 7 References 8 External linksGameplay Edit A view of the car which players control to avoid obstacles In JellyCar players drive a small car across various platforms and through obstacles in order to reach the goal The player s car is made out of a gelatinous substance hence the name giving it both flexibility and durability 2 As the player advances through the level a meter begins to fill when it fills to capacity the player can make the car expand and grow into a monster truck allowing it to traverse larger obstacles for a short period of time 2 Development EditJellyCar designer Tim FitzRandolph began developing the game in his spare time at home while working with Disney Interactive Studios 3 His first version of the game and a level editor was created using Microsoft s XNA development tools and released through the Indie Games community on Xbox Live for the Xbox 360 gaming console in February 2008 4 In a November 2011 interview FitzRandolph explained his intentions with JellyCar 3 I was like maybe I can try making a physics system that would sort of create a custom car just experiment When I got it working I just did a lot of experiments with it but I didn t really have an idea for a game Except for making a little test for a car create a little object to do the physics work So I thought you might have a little object and you can make obstacles and get across gaps and stuff like that After Apple unveiled the App Store FitzRandolph purchased an iPod Touch with the intent of porting the game to the device 3 The iOS version was first released in October 2008 5 Reception of JellyCar Edit JellyCar has received generally positive reviews Zach Okkema reviewing the iOS version for Macworld com said the game was a fun way to pass the time particularly for kids 6 Jeff Noble of appadvice com said that JellyCar was charming fun simple and crazily addictive 2 JellyCar 2 EditJellyCar 2Developer s Creature Feep 3 Disney Mobile Games Studios 7 Publisher s Disney Interactive StudiosPlatform s iOS PSP Wii Nintendo DSiReleaseNA November 7 2009Genre s PlatformerSoon after the release of the original JellyCar on the Apple App Store FitzRandolph approached Disney Mobile the mobile gaming division of Disney Interactive Studios about producing a sequel to the game 3 Disney Mobile in need of a new gaming property agreed to help develop and publish the game 3 The sequel was codeveloped by Disney Mobile Games Studios that is based in Beijing 8 New features offered in the sequel included additional abilities for the car such as balloons and adhesive tires and the addition of a built in level editor 9 FitzRandolph would later describe the experience as exciting and overwhelming 3 I had never thought about what was JellyCar like what are the rules or style or whatever In the first round of assets I d look at it and say that doesn t look like JellyCar and they d ask what it was supposed to look like I d not really thought about that stuff because it had always been this really personal thing But it was really exciting and it s really cool to be a part of that JellyCar 2 was first released on iOS devices in November 2009 but was later ported to other devices 10 An iPad enhanced version launched day and date with the iPad itself in April 2010 10 That November JellyCar 2 was released as a PlayStation Mini on Sony s PlayStation Portable system 10 In 2011 JellyCar 2 was ported to Nintendo s two major download services WiiWare in January and DSiWare in March 10 Reception of JellyCar 2 Edit The reviews of JellyCar 2 have been generally positive Lisa Cowdell of Gamezebo said that the iOS version was a tasty title you probably want to give a spin but that the controls could sometimes be downright frustrating 11 PSPMinis com said that the PlayStation Portable version was a well conceived game that is simple but non frustratingly challenging 12 The reviews for the two Nintendo versions were more mixed In its review of the DSiWare version Nintendo Life s Jacob Crites said that JellyCar 2 was DSiWare done right fun pick up and play style gameplay with a variety of options and tons of replay value but that the DSiWare size limitations haven t been kind noting that the level editor was removed to conserve space 13 As to the WiiWare version Patrick Elliott also writing for Nintendo Life said the game was a sweet little port that spreads it on thick 14 However IGN s Audrey Drake said the WiiWare version was a downgrade from its mobile predecessors thanks to wonky controls barely upgraded graphics and no online connectivity 9 JellyCar 3 EditJellyCar 3Developer s Creature Feep 3 Disney Mobile Games Studios 7 Publisher s Disney Interactive StudiosPlatform s iOS Android Windows PhoneReleaseNA February 10 2011Genre s Racing PlatformerA second sequel to the original game JellyCar 3 was released in February 2011 on the Apple App Store As before JellyCar 3 added more features to the game such as replays ghost replays car customization and secret goals 15 A rewind feature was also added allowing players to back up on the current level and resume at a chosen point a total of ten rewinds were available with extra rewinds as in app purchases 16 A March 2011 update added new car shapes new customization options leaderboards and the ability to race ghost replays of other players 16 Reception of JellyCar 3 Edit Reviews of JellyCar 3 have been generally favorable with a Metacritic rating of 84 based on seven reviews 17 Steve McCaskill of Pocket Gamer said the game was an addictive combination of driving and physics based platforming that manages to overcome one or two minor control issues 15 In the review for SlideToPlay com Chris Reed said that JellyCar 3 was a bouncy wildly creative romp and that the March 2011 update brings more value to an already great game 16 Discontinuation and removal of JellyCar 2 amp 3 EditDisney Interactive Studios retired JellyCar 2 amp 3 along with many other applications in Spring 2014 They are no longer available for download 18 JellyCar Worlds EditJellyCar WorldsDeveloper s Walaber Entertainment 19 Publisher s Walaber Entertainment 19 Platform s iOS Apple Arcade PC Steam Nintendo SwitchReleaseWW December 8 2022Genre s Racing PlatformerIn June 2021 for the first time since 2010 Walaber announced on his Twitter page and website that a new installment in the series known as JellyCar Worlds was now in development Progress on updates is broadcast via Twitch 20 Walaber also posts videos relating to JellyCar Worlds on his TikTok and Twitter accounts and makes devlogs on his YouTube channel The game is currently available for 7 99 on Nintendo Switch and Steam and is included with Apple Arcade on Apple iOS 21 References Edit JelloCar RELEASED Walaber Archived from the original on November 30 2010 Retrieved 2009 03 23 a b c Jeff Noble October 24 2008 Review JellyCar AppAdvice com Retrieved January 10 2012 a b c d e f g h Mike Schramm November 7 2011 Where s my Water creator goes from QA to hit game designer at Disney Mobile TUAW com AOL com Retrieved January 10 2012 JellyCar Xbox 360 IGN com Retrieved January 10 2012 JellyCar iPhone GameSpot com CNet 21 February 2008 Retrieved January 10 2012 Zack Okkema JellyCar ver 1 5 1 Macworld com PCWorld Communications Inc Retrieved January 10 2012 permanent dead link a b INTERNSHIP GAME DESIGN PROGRAM Internship Disney Mobile Games Studio s r o Internships at Internweb com www internweb com Cesky Walt Disney se priblizil 100 milionum z mobilu Borovan cz www borovan cz a b Audrey Drake January 13 2011 Jelly Car 2 Review IGN com Archived from the original on January 16 2011 Retrieved January 10 2012 a b c d Jelly Car 2 reviews GameSpot com CNet Archived from the original on January 23 2013 Retrieved January 10 2012 Lisa Cowdell January 4 2010 Jelly Car 2 Review Gamezebo com Archived from the original on June 21 2011 Retrieved January 10 2012 Jasper Nikki November 30 2010 Jelly Car 2 Review Squishy PSPMinis com Archived from the original on January 15 2012 Retrieved January 10 2012 Jacob Crites March 13 2011 JellyCar 2 DSiWare Review NintendoLife com Retrieved January 10 2012 Patrick Elliott January 14 2011 JellyCar 2 WiiWare Review NintendoLife com Retrieved January 10 2012 a b Steve McCaskill March 4 2011 JellyCar 3 Review PocketGamer co uk Retrieved January 10 2012 a b c Chris Reed March 9 2011 JellyCar 3 Review SlideToPlay com Retrieved January 10 2012 Jelly Car 3 iOS Metacritic com CNet Retrieved January 10 2012 Retired Disney Interactive Games and Apps a b Introducing JellyCar Worlds walaber com Retrieved 2022 12 13 JellyCar Walaber Entertainment Retrieved 2021 06 28 walaber November 25 2022 JellyCar is back after a decade JellyCar Worlds releases in 2 weeks on Steam Switch and iOS Tweet Retrieved 2022 12 02 via Twitter External links EditJellyCar for iPhone and iPod touch App Store link Retrieved from https en wikipedia org w index php title JellyCar amp oldid 1169905985 JellyCar 2, wikipedia, wiki, book, books, library,

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