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Invisible, Inc.

Invisible, Inc. (stylized as INVI?IBLE, INC.) is a turn-based tactics stealth game incorporating elements of roguelike gameplay, by Klei Entertainment. The player acts as the remote operator for an espionage agency that has come under attack from multinational corporations, and directs agents in covert missions, acquiring resources and support in order to enable relocation of the agency's computer system to a safe haven within a limited amount of time.

Invisible, Inc.
Developer(s)Klei Entertainment
Publisher(s)Klei Entertainment
Composer(s)
  • Vince de Vera
  • Jason Garner
EngineMoai
Platform(s)Microsoft Windows, OS X, Linux, PlayStation 4, iOS, Nintendo Switch
Release
  • Windows, OS X, Linux
  • May 12, 2015
  • PlayStation 4
  • April 19, 2016
  • iOS
  • October 6, 2016
  • Nintendo Switch
  • June 15, 2020
Genre(s)Turn-based tactics, stealth
Mode(s)Single-player

The game was available for early access for Microsoft Windows and OS X from January 2014, a Linux build was later released. The full version was released for Windows, OS X, and Linux on May 12, 2015. A PlayStation 4 and iOS versions were released in April and October 2016, respectively. A Nintendo Switch version was released on June 15, 2020.

Gameplay edit

 
Tactical view in Invisible, Inc. In this image, the player is controlling two agents (one pictured in the far-left), who have recently knocked out an enemy guard (as seen with the red indicator).

The game is a turn-based tactics based-game inspired by X-COM,[1] with emphasis on stealth and espionage.[2] In each playthrough, the player takes on the role of an agent handler for covert operations and has three days to prepare for their final mission. This is done by performing various missions across the globe to retrieve information, valuables, equipment and personnel, keeping cognizant of the amount of time taken for travel and missions within that three day period.[1] The player selects two agents to perform these missions to start, and may be able to free other agents during missions; should one agent die during a mission, they remain dead for the remainder of the runthrough unless revived using a medkit consumable or dragged to the exit by another agent, while if all agents die, the game is over.[1] The mission details and location layouts are procedurally generated for each run through, featuring a variety of objectives, obstacles, and difficulty.[3]

Missions are played out in a turn-based manner. Each agent under the player's control has a limited number of action points each turn that allow them to move, open/close doors, take out guards silently, or perform other covert tasks. Additionally, the player may need to collect power to be able to use "Incognita", the hacking interface that allows them to disable alarms and security cameras or remove locks on safes. Once the player has completed their turn, any enemy forces move, and in most locations an alarm level is raised; with higher alarm levels, new security forces and threats will arrive, making the mission more difficult.[4] Certain stations can let the player purchase upgrades or equipment for the agents to help in the mission, using collected in-game money. The objective of the mission depends on the facility type being infiltrated, usually requiring the player to retrieve a specific item from a secure location and escape, stealing as much money and equipment as possible along the way.

The game has a larger meta-game aspect, in that as they play and complete certain goals, they can unlock different agents with different skill sets or new default equipment to begin missions with in future playthroughs.

Plot edit

The game is set in year 2074, after megacorporations have overthrown the world's national governments and taken control. Invisible Inc. is a private intelligence agency providing services to corporations, performing infiltrations using field agents and a sophisticated AI system known as Incognita.

At the start of the game, Invisible Inc. is compromised by corporate soldiers. The compromise leads to the loss of the headquarters and most assets and agents; only the agency's leader, two agents, Monst3r, Incognita, and the player-character escape. Only extremely powerful computer systems can host Incognita, and Incognita cannot survive outside of such systems for more than 72 hours. The agency’s task, thus, is to use that time to prepare for a final mission, in which they will try to infiltrate the enemy's headquarters to access a computer system and insert Incognita. Once uploaded, Incognita reveals she has been planning to exterminate the megacorporations. The storyline ends with Incognita's using satellites equipped with orbital lasers to destroy the megacorporations' headquarters, killing thousands. Incognita defies to be removed from the new host computer and allows the agency's leader to leave unharmed.

Development edit

Invisible, Inc. was announced in July 2013, in an interview with Rock, Paper, Shotgun's Nathan Grayson.[5][6] A preview of the alpha version of the game was shown at the September PAX Prime 2013 expo. After playing the preview, Grayson commented that the game was very early in development, but that he "really enjoyed" his session with the game.[7]

The game was originally titled Incognita but was renamed to Invisible, Inc. after developer Klei Entertainment found the new title was better received during focus testing.[3][8][9] The name remains as part of the game as "Incognita" mode used to interact with the various electronic systems.

An alpha version of the game entered Early Access in January 2014.[10] The game was added to the Steam Early Access program on August 20 the same year,[4] and fully released on May 12, 2015.[11] The game was released on the PlayStation 4, including the Contingency Plan content, on April 19, 2016.[11][12][13] An iOS version of the base game was released on October 6 the same year.[14] The Switch version was released on June 15, 2020.[15]

Downloadable content (DLC) for the game, titled Invisible, Inc. Contingency Plan was released inNovember 2015. The DLC adds agents, mission difficulty levels, missions, enemy types, weapons and items to the main game, in addition to an extended campaign.[16]

Reception edit

Invisible, Inc. was named as a finalist for the Excellence in Design and the Seumas McNally Grand Prize for the 2015 Independent Games Festival.[23]

Invisible, Inc. received positive reviews upon release. Aggregating review website Metacritic gave the PC version of the game 82/100 based on 45 reviews.[17]

References edit

  1. ^ a b c Pereira, Chris (January 16, 2014). "Don't Starve Dev's Espionage Game Incognita Becomes Invisible, Inc". IGN. Retrieved January 30, 2014.
  2. ^ Savage, Phil (January 17, 2014). "Invisible, Inc trailer reveals that Klei's turn-based tactical espionage game is no longer Incognita". PC Gamer. Retrieved January 30, 2014.
  3. ^ a b Maiberg, Emanuel (January 18, 2014). "Klei's turn-based tactical espionage game becomes Invisible, Inc". GameSpot. Retrieved January 30, 2014.
  4. ^ a b Donlan, Christian (August 20, 2014). "Invisible, Inc does espionage justice". Eurogamer. Retrieved August 20, 2014.
  5. ^ Devore, Jordan (July 2, 2013). "Klei's Incognita offers 'turn-based tactical espionage'". Destructoid. Retrieved January 31, 2014.
  6. ^ Grayson, Nathan (July 2, 2013). "Don't Starve Dev On Its 'Espionage XCOM' Incognita". Rock, Paper, Shotgun. Retrieved January 31, 2014.
  7. ^ Grayson, Nathan (September 11, 2013). "Klei Xcommunicates Word Of Incognita's Paid Alpha". Rock, Paper, Shotgun. Retrieved January 31, 2014.
  8. ^ Good, Owen (January 19, 2014). "XCOM-like Espionage Game Renamed to Invisible, Inc". Kotaku. Retrieved January 30, 2014.
  9. ^ Vore, Bryan (January 16, 2014). . Game Informer. Archived from the original on March 12, 2014. Retrieved January 30, 2014.
  10. ^ Hillier, Brenna (January 16, 2014). "Invisible, Inc alpha trailer shows off latest build of game formerly called Incognita". VG247. Retrieved August 20, 2014.
  11. ^ a b Rad, Chloi (April 15, 2015). "Invisible Inc. Announced For PlayStation 4 With New Trailer; PC Release Date Announced". IGN. Ziff Davis. Retrieved April 15, 2015.
  12. ^ Matulef, Jeffrey (March 8, 2016). "Invisible, Inc. is coming to PS4 next month". Eurogamer. Retrieved March 8, 2016.
  13. ^ Lavore, Jordan (April 19, 2016). "Klei's superb stealth-strategy game Invisible, Inc. comes to PS4". Destructoid. Retrieved April 19, 2016.
  14. ^ Matulef, Jeffrey (October 6, 2016). "Invisible, Inc. is now available on iPad". Eurogamer. Retrieved October 6, 2016.
  15. ^ Devore, Jordan (June 15, 2020). "Invisible, Inc. popped up on the Nintendo Switch eShop today". Destructoid. Retrieved June 15, 2020.
  16. ^ Matulef, Jeffery (November 6, 2015). "Invisible, Inc. Contingency Plan DLC dated for next week". Eurogamer. Retrieved November 6, 2015.
  17. ^ a b "Invisible, Inc. for PC Reviews". Metacritic. CBS Interactive. Retrieved May 17, 2015.
  18. ^ "Invisible, Inc. Console Edition for PlayStation 4 Reviews". Metacritic. CBS Interactive. Retrieved April 8, 2020.
  19. ^ Reeves, Ben (May 13, 2015). "Invisible, Inc. Review". Game Informer. Retrieved May 17, 2015.
  20. ^ Clark, Justin (May 14, 2015). "Invisible, Inc. Review". GameSpot. Retrieved May 17, 2015.
  21. ^ Stapleton, Dan (May 12, 2015). "Invisible, Inc. Review". IGN. Retrieved May 17, 2015.
  22. ^ Capozzoli, Nick (May 13, 2015). "Invisible, Inc. Review". PC Gamer. Retrieved May 17, 2015.
  23. ^ "2015 Independent Games Festival announces Main Competition finalists". Gamasutra. January 7, 2015. Retrieved January 7, 2015.

External links edit

  • Official website

invisible, stylized, invi, ible, turn, based, tactics, stealth, game, incorporating, elements, roguelike, gameplay, klei, entertainment, player, acts, remote, operator, espionage, agency, that, come, under, attack, from, multinational, corporations, directs, a. Invisible Inc stylized as INVI IBLE INC is a turn based tactics stealth game incorporating elements of roguelike gameplay by Klei Entertainment The player acts as the remote operator for an espionage agency that has come under attack from multinational corporations and directs agents in covert missions acquiring resources and support in order to enable relocation of the agency s computer system to a safe haven within a limited amount of time Invisible Inc Developer s Klei EntertainmentPublisher s Klei EntertainmentComposer s Vince de Vera Jason GarnerEngineMoaiPlatform s Microsoft Windows OS X Linux PlayStation 4 iOS Nintendo SwitchReleaseWindows OS X LinuxMay 12 2015PlayStation 4April 19 2016iOSOctober 6 2016Nintendo SwitchJune 15 2020Genre s Turn based tactics stealthMode s Single player The game was available for early access for Microsoft Windows and OS X from January 2014 a Linux build was later released The full version was released for Windows OS X and Linux on May 12 2015 A PlayStation 4 and iOS versions were released in April and October 2016 respectively A Nintendo Switch version was released on June 15 2020 Contents 1 Gameplay 2 Plot 3 Development 4 Reception 5 References 6 External linksGameplay edit nbsp Tactical view in Invisible Inc In this image the player is controlling two agents one pictured in the far left who have recently knocked out an enemy guard as seen with the red indicator The game is a turn based tactics based game inspired by X COM 1 with emphasis on stealth and espionage 2 In each playthrough the player takes on the role of an agent handler for covert operations and has three days to prepare for their final mission This is done by performing various missions across the globe to retrieve information valuables equipment and personnel keeping cognizant of the amount of time taken for travel and missions within that three day period 1 The player selects two agents to perform these missions to start and may be able to free other agents during missions should one agent die during a mission they remain dead for the remainder of the runthrough unless revived using a medkit consumable or dragged to the exit by another agent while if all agents die the game is over 1 The mission details and location layouts are procedurally generated for each run through featuring a variety of objectives obstacles and difficulty 3 Missions are played out in a turn based manner Each agent under the player s control has a limited number of action points each turn that allow them to move open close doors take out guards silently or perform other covert tasks Additionally the player may need to collect power to be able to use Incognita the hacking interface that allows them to disable alarms and security cameras or remove locks on safes Once the player has completed their turn any enemy forces move and in most locations an alarm level is raised with higher alarm levels new security forces and threats will arrive making the mission more difficult 4 Certain stations can let the player purchase upgrades or equipment for the agents to help in the mission using collected in game money The objective of the mission depends on the facility type being infiltrated usually requiring the player to retrieve a specific item from a secure location and escape stealing as much money and equipment as possible along the way The game has a larger meta game aspect in that as they play and complete certain goals they can unlock different agents with different skill sets or new default equipment to begin missions with in future playthroughs Plot editThe game is set in year 2074 after megacorporations have overthrown the world s national governments and taken control Invisible Inc is a private intelligence agency providing services to corporations performing infiltrations using field agents and a sophisticated AI system known as Incognita At the start of the game Invisible Inc is compromised by corporate soldiers The compromise leads to the loss of the headquarters and most assets and agents only the agency s leader two agents Monst3r Incognita and the player character escape Only extremely powerful computer systems can host Incognita and Incognita cannot survive outside of such systems for more than 72 hours The agency s task thus is to use that time to prepare for a final mission in which they will try to infiltrate the enemy s headquarters to access a computer system and insert Incognita Once uploaded Incognita reveals she has been planning to exterminate the megacorporations The storyline ends with Incognita s using satellites equipped with orbital lasers to destroy the megacorporations headquarters killing thousands Incognita defies to be removed from the new host computer and allows the agency s leader to leave unharmed Development editInvisible Inc was announced in July 2013 in an interview with Rock Paper Shotgun s Nathan Grayson 5 6 A preview of the alpha version of the game was shown at the September PAX Prime 2013 expo After playing the preview Grayson commented that the game was very early in development but that he really enjoyed his session with the game 7 The game was originally titled Incognita but was renamed to Invisible Inc after developer Klei Entertainment found the new title was better received during focus testing 3 8 9 The name remains as part of the game as Incognita mode used to interact with the various electronic systems An alpha version of the game entered Early Access in January 2014 10 The game was added to the Steam Early Access program on August 20 the same year 4 and fully released on May 12 2015 11 The game was released on the PlayStation 4 including the Contingency Plan content on April 19 2016 11 12 13 An iOS version of the base game was released on October 6 the same year 14 The Switch version was released on June 15 2020 15 Downloadable content DLC for the game titled Invisible Inc Contingency Plan was released inNovember 2015 The DLC adds agents mission difficulty levels missions enemy types weapons and items to the main game in addition to an extended campaign 16 Reception editReceptionAggregate scoreAggregatorScoreMetacriticPC PS4 82 100 17 18 Review scoresPublicationScoreGame Informer8 10 19 GameSpot7 10 20 IGN8 5 10 21 PC Gamer US 80 100 22 Invisible Inc was named as a finalist for the Excellence in Design and the Seumas McNally Grand Prize for the 2015 Independent Games Festival 23 Invisible Inc received positive reviews upon release Aggregating review website Metacritic gave the PC version of the game 82 100 based on 45 reviews 17 References edit a b c Pereira Chris January 16 2014 Don t Starve Dev s Espionage Game Incognita Becomes Invisible Inc IGN Retrieved January 30 2014 Savage Phil January 17 2014 Invisible Inc trailer reveals that Klei s turn based tactical espionage game is no longer Incognita PC Gamer Retrieved January 30 2014 a b Maiberg Emanuel January 18 2014 Klei s turn based tactical espionage game becomes Invisible Inc GameSpot Retrieved January 30 2014 a b Donlan Christian August 20 2014 Invisible Inc does espionage justice Eurogamer Retrieved August 20 2014 Devore Jordan July 2 2013 Klei s Incognita offers turn based tactical espionage Destructoid Retrieved January 31 2014 Grayson Nathan July 2 2013 Don t Starve Dev On Its Espionage XCOM Incognita Rock Paper Shotgun Retrieved January 31 2014 Grayson Nathan September 11 2013 Klei Xcommunicates Word Of Incognita s Paid Alpha Rock Paper Shotgun Retrieved January 31 2014 Good Owen January 19 2014 XCOM like Espionage Game Renamed to Invisible Inc Kotaku Retrieved January 30 2014 Vore Bryan January 16 2014 Klei s Incognita Changes To Invisible Inc Game Informer Archived from the original on March 12 2014 Retrieved January 30 2014 Hillier Brenna January 16 2014 Invisible Inc alpha trailer shows off latest build of game formerly called Incognita VG247 Retrieved August 20 2014 a b Rad Chloi April 15 2015 Invisible Inc Announced For PlayStation 4 With New Trailer PC Release Date Announced IGN Ziff Davis Retrieved April 15 2015 Matulef Jeffrey March 8 2016 Invisible Inc is coming to PS4 next month Eurogamer Retrieved March 8 2016 Lavore Jordan April 19 2016 Klei s superb stealth strategy game Invisible Inc comes to PS4 Destructoid Retrieved April 19 2016 Matulef Jeffrey October 6 2016 Invisible Inc is now available on iPad Eurogamer Retrieved October 6 2016 Devore Jordan June 15 2020 Invisible Inc popped up on the Nintendo Switch eShop today Destructoid Retrieved June 15 2020 Matulef Jeffery November 6 2015 Invisible Inc Contingency Plan DLC dated for next week Eurogamer Retrieved November 6 2015 a b Invisible Inc for PC Reviews Metacritic CBS Interactive Retrieved May 17 2015 Invisible Inc Console Edition for PlayStation 4 Reviews Metacritic CBS Interactive Retrieved April 8 2020 Reeves Ben May 13 2015 Invisible Inc Review Game Informer Retrieved May 17 2015 Clark Justin May 14 2015 Invisible Inc Review GameSpot Retrieved May 17 2015 Stapleton Dan May 12 2015 Invisible Inc Review IGN Retrieved May 17 2015 Capozzoli Nick May 13 2015 Invisible Inc Review PC Gamer Retrieved May 17 2015 2015 Independent Games Festival announces Main Competition finalists Gamasutra January 7 2015 Retrieved January 7 2015 External links editOfficial website Retrieved from https en wikipedia org w index php title Invisible Inc amp oldid 1220014451, wikipedia, wiki, book, books, library,

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