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Internet Communications Engine

The Internet Communications Engine, or Ice, is an open-source RPC framework developed by ZeroC. It provides SDKs for C++, C#, Java, JavaScript, MATLAB, Objective-C, PHP, Python, Ruby and Swift, and can run on various operating systems, including Linux, Windows, macOS, iOS and Android.[1]

Internet Communications Engine
Developer(s)ZeroC
Stable release
3.7.9 / March 23, 2023; 6 months ago (2023-03-23)
Repository
  • github.com/zeroc-ice/ice
PlatformCross-platform
TypeRemote procedure call framework
LicenseGPL / Proprietary
Websitezeroc.com

Ice implements a proprietary application layer communications protocol, called the Ice protocol, that can run over TCP, TLS, UDP, WebSocket and Bluetooth.[2][3] As its name indicates, Ice can be suitable for applications that communicate over the Internet, and includes functionality for traversing firewalls.

History Edit

Initially released in February 2003,[4] Ice was influenced by the Common Object Request Broker Architecture (CORBA) in its design, and indeed was created by several influential CORBA developers, including Michi Henning. However, according to ZeroC, it was smaller and less complex than CORBA because it was designed by a small group of experienced developers, instead of suffering from design by committee.[5]

In 2004, it was reported that a game called "Wish" by a company named Mutable Realms used Ice.[6] In 2008, it was reported that Big Bear Solar Observatory had used the software since 2005.[7] The source code repository for Ice is on GitHub since May 2015.[8]

Components Edit

Ice components include object-oriented remote-object-invocation, replication, grid-computing, failover, load-balancing, firewall-traversals and publish-subscribe services. To gain access to those services, applications are linked to a stub library or assembly, which is generated from a language-independent IDL-like syntax called slice.

 

IceStorm Edit

is an object-oriented publish-and-subscribe framework that also supports federation and quality-of-service. Unlike other publish-subscribe frameworks such as Tibco Software's Rendezvous or SmartSockets, message content consist of objects of well defined classes rather than of structured text.

IceGrid Edit

is a suite of frameworks that provide object-oriented load balancing, failover, object-discovery and registry services.

IcePatch Edit

facilitates the deployment of ICE-based software. For example, a user who wishes to deploy new functionality and/or patches to several servers may use IcePatch.

Glacier Edit

is a proxy-based service to enable communication through firewalls, thus making ICE an internet communication engine.

IceBox Edit

Icebox is a service-oriented architecture container of executable services implemented in .dll or .so libraries. This is a lighter alternative to building entire executable for every service.

Slice Edit

Slice is a ZeroC-proprietary file format that programmers follow to edit computer-language independent declarations and definitions of classes, interfaces, structures and enumerations. Slice definition files are used as input to the stub generating process. The stub in turn is linked to applications and servers that should communicate with one another based on interfaces and classes as declared/defined by the slice definitions.

Apart from CORBA, classes and interfaces support inheritance and abstract classes. In addition, slice provides configuration options in form of macros and attributes to direct the code generation process. An example is the directive to generate a certain STL list<double> template instead of the default, which is to generate a STL vector<double> template.

See also Edit

Notes Edit

  1. ^ "Ice - Comprehensive RPC Framework". zeroc.com. Retrieved 2018-04-27.
  2. ^ "Ice - Comprehensive RPC Framework". zeroc.com. Retrieved 2019-02-08.
  3. ^ "Does ICE uses any http protocol for communication". ZeroC. Retrieved 2019-08-13.
  4. ^ Laukien, Marc. "Project: The Internet Communications Engine". ZeroC Forums. Retrieved 16 January 2021.
  5. ^ . Archived from the original on March 18, 2013. Retrieved July 17, 2013.
  6. ^ Michi Henning (February 1, 2004). "Massively Multiplayer Middleware". Queue. ACM. Retrieved July 17, 2013.
  7. ^ Sergij Shumko (November 2, 2008). (PDF). Astronomical Data Analysis Software and Systems XVII, ASP Conference Series, Vol. XXX, 2008. Quebec City, Canada. Archived from the original (PDF) on August 25, 2012. Retrieved July 17, 2013.
  8. ^ Normier, Bernard. "Ice has moved to GitHub!". ZeroC Forums. Retrieved 8 February 2019.

External links Edit

internet, communications, engine, this, article, needs, additional, citations, verification, please, help, improve, this, article, adding, citations, reliable, sources, unsourced, material, challenged, removed, find, sources, news, newspapers, books, scholar, . This article needs additional citations for verification Please help improve this article by adding citations to reliable sources Unsourced material may be challenged and removed Find sources Internet Communications Engine news newspapers books scholar JSTOR February 2009 Learn how and when to remove this template message The Internet Communications Engine or Ice is an open source RPC framework developed by ZeroC It provides SDKs for C C Java JavaScript MATLAB Objective C PHP Python Ruby and Swift and can run on various operating systems including Linux Windows macOS iOS and Android 1 Internet Communications EngineDeveloper s ZeroCStable release3 7 9 March 23 2023 6 months ago 2023 03 23 Repositorygithub wbr com wbr zeroc ice wbr icePlatformCross platformTypeRemote procedure call frameworkLicenseGPL ProprietaryWebsitezeroc wbr comIce implements a proprietary application layer communications protocol called the Ice protocol that can run over TCP TLS UDP WebSocket and Bluetooth 2 3 As its name indicates Ice can be suitable for applications that communicate over the Internet and includes functionality for traversing firewalls Contents 1 History 2 Components 2 1 IceStorm 2 2 IceGrid 2 3 IcePatch 2 4 Glacier 2 5 IceBox 2 6 Slice 3 See also 4 Notes 5 External linksHistory EditInitially released in February 2003 4 Ice was influenced by the Common Object Request Broker Architecture CORBA in its design and indeed was created by several influential CORBA developers including Michi Henning However according to ZeroC it was smaller and less complex than CORBA because it was designed by a small group of experienced developers instead of suffering from design by committee 5 In 2004 it was reported that a game called Wish by a company named Mutable Realms used Ice 6 In 2008 it was reported that Big Bear Solar Observatory had used the software since 2005 7 The source code repository for Ice is on GitHub since May 2015 8 Components EditIce components include object oriented remote object invocation replication grid computing failover load balancing firewall traversals and publish subscribe services To gain access to those services applications are linked to a stub library or assembly which is generated from a language independent IDL like syntax called slice nbsp IceStorm Edit is an object oriented publish and subscribe framework that also supports federation and quality of service Unlike other publish subscribe frameworks such as Tibco Software s Rendezvous or SmartSockets message content consist of objects of well defined classes rather than of structured text IceGrid Edit is a suite of frameworks that provide object oriented load balancing failover object discovery and registry services IcePatch Edit facilitates the deployment of ICE based software For example a user who wishes to deploy new functionality and or patches to several servers may use IcePatch Glacier Edit is a proxy based service to enable communication through firewalls thus making ICE an internet communication engine IceBox Edit Icebox is a service oriented architecture container of executable services implemented in dll or so libraries This is a lighter alternative to building entire executable for every service Slice Edit Slice is a ZeroC proprietary file format that programmers follow to edit computer language independent declarations and definitions of classes interfaces structures and enumerations Slice definition files are used as input to the stub generating process The stub in turn is linked to applications and servers that should communicate with one another based on interfaces and classes as declared defined by the slice definitions Apart from CORBA classes and interfaces support inheritance and abstract classes In addition slice provides configuration options in form of macros and attributes to direct the code generation process An example is the directive to generate a certain STL list lt double gt template instead of the default which is to generate a STL vector lt double gt template See also Edit nbsp Free and open source software portalCisco s Etch Google s gRPC SOAP Apache Thrift Microsoft s WCFNotes Edit Ice Comprehensive RPC Framework zeroc com Retrieved 2018 04 27 Ice Comprehensive RPC Framework zeroc com Retrieved 2019 02 08 Does ICE uses any http protocol for communication ZeroC Retrieved 2019 08 13 Laukien Marc Project The Internet Communications Engine ZeroC Forums Retrieved 16 January 2021 Differences between Ice and CORBA Archived from the original on March 18 2013 Retrieved July 17 2013 Michi Henning February 1 2004 Massively Multiplayer Middleware Queue ACM Retrieved July 17 2013 Sergij Shumko November 2 2008 Ice middleware in the New Solar Telescope s Telescope Control System PDF Astronomical Data Analysis Software and Systems XVII ASP Conference Series Vol XXX 2008 Quebec City Canada Archived from the original PDF on August 25 2012 Retrieved July 17 2013 Normier Bernard Ice has moved to GitHub ZeroC Forums Retrieved 8 February 2019 External links Edithttps github com zeroc ice ice Retrieved from https en wikipedia org w index php title Internet Communications Engine amp oldid 1146928475, wikipedia, wiki, book, books, library,

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