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International Karate +

International Karate +, stylized as IK+, is a fighting game written by Archer Maclean and published in 1987 by System 3 for the Commodore 64, Amstrad CPC, and ZX Spectrum. It is a successor to International Karate (1985). Activision published the Commodore 64 version in the US as Chop N' Drop.

International Karate +
Developer(s)System 3
Publisher(s)System 3 (Europe)
Activision (U.S.)
Ignition Entertainment (PS1/GBA)
Designer(s)Archer Maclean
Composer(s)Rob Hubbard
Platform(s)Commodore 64, Amstrad CPC, ZX Spectrum, Atari ST, Amiga, CD32, Game Boy Advance, PlayStation, Virtual Console
ReleaseOctober 1987
Virtual Console (C64)
  • EU: July 25, 2008
Genre(s)Fighting
Mode(s)Single-player, two player

Gameplay edit

 
C64 screenshot

Three karateka fight against each other on a beach, trying to be the first to score six points. After every two rounds, there is a bonus game which is either deflecting bouncing balls or kicking away bombs. The C64 version of the game only has the ball bouncing bonus game, and not the bomb bonus game. The game can be played by one or two human players; at least one fighter is always controlled by the computer. Unlike its predecessor, International Karate, there is only one backdrop. However, different parts of the backdrop can be recoloured to several different themes by the players using specific keystrokes. The Amiga, Atari and C64 versions of the game (and possibly other versions, unconfirmed) had a number of "background antics", a Pac-Man would appear, a spider would descend, and a U-boat's periscope would occasionally be seen in the harbour. In addition, pressing a certain key or keys would cause the trousers of all three protagonists to fall down, after which they would do a double-take. Additionally, it was possible (on the Amiga version, at least) to type in four-letter curse words; the game would respond first by rebuking the player for their use of such language, and upon the second offence would reset the game.

Development edit

Archer Maclean did most of the work on developing the game, and the music was written by Rob Hubbard. Music for the Amiga version was arranged by Dave Lowe. In August 2005, the music from the game was performed at the third Symphonic Game Music Concert in Leipzig, Germany.

The packaging illustration for the Activision Commodore 64 release version of IK+, entitled "Chop 'N Drop", was created by Marc Ericksen.

Ports edit

16-bit versions of the game were released in 1988 for the Atari ST and Amiga home computers. Apart from the music, which was arranged by Dave Lowe, the Atari ST version was created entirely by Archer Maclean.[1] The bitmap editor NeoChrome was used to draw background graphics and sprites[1] and the code was written in assembly language on an IBM PC-based development system that cross-compiled the 800 KB of source code in seven seconds and transferred the program to the RAM of the Atari ST via a parallel cable.[1] Development took six months. The subsequent Amiga port took just seven days.[1]

Reception edit

The game was voted Best 16-Bit Soundtrack of the Year at the 1988 Golden Joystick Awards.[5]

Legacy edit

Another International Karate Deluxe game (AKA IK++) was ready but unreleased for the Atari ST and Amiga in 1987/1988.[6]

It was also released by Activision in 1988 for the Commodore 64 under the title Chop 'N Drop. A version for Amiga CD32 was released in 1994.

In 2003, Maclean's Ignition Entertainment released IK+ for the Game Boy Advance and PlayStation in Europe, which remained faithful to the 16-bit iterations.

The C64 version was re-released on the Virtual Console in Europe on July 25, 2008.

References edit

  1. ^ a b c d Toni Schwaiger: "Archer Maclean. Von Karate verstehe ich nicht viel". In: ST Magazin, No. 3, 1989. ISSN 0934-3237 (German, online full text via stcarchiv.de, accessed 2020-10-04)
  2. ^ . Archived from the original on 2012-02-13. Retrieved 2012-02-11.{{cite web}}: CS1 maint: archived copy as title (link)
  3. ^ "Zzap!64 100th Issue Pull-Out Special Page 5".
  4. ^ IK+ review, Crash magazine, issue 49, February 1988, page 88
  5. ^ "Computer & Video Games".
  6. ^ In the chair with ... Archer Maclean. Retrogamer Magazine, issue 63 (2009).

External links edit

  • International Karate + at Lemon 64
  • International Karate + at SpectrumComputing.co.uk
  • The Making of International Karate +. Edge Online, November 27, 2009. – interview with Archer Maclean

international, karate, stylized, fighting, game, written, archer, maclean, published, 1987, system, commodore, amstrad, spectrum, successor, international, karate, 1985, activision, published, commodore, version, chop, drop, developer, system, 3publisher, syst. International Karate stylized as IK is a fighting game written by Archer Maclean and published in 1987 by System 3 for the Commodore 64 Amstrad CPC and ZX Spectrum It is a successor to International Karate 1985 Activision published the Commodore 64 version in the US as Chop N Drop International Karate Developer s System 3Publisher s System 3 Europe Activision U S Ignition Entertainment PS1 GBA Designer s Archer MacleanComposer s Rob HubbardPlatform s Commodore 64 Amstrad CPC ZX Spectrum Atari ST Amiga CD32 Game Boy Advance PlayStation Virtual ConsoleReleaseOctober 1987Virtual Console C64 EU July 25 2008Genre s FightingMode s Single player two player Contents 1 Gameplay 2 Development 3 Ports 4 Reception 5 Legacy 6 References 7 External linksGameplay edit nbsp C64 screenshot Three karateka fight against each other on a beach trying to be the first to score six points After every two rounds there is a bonus game which is either deflecting bouncing balls or kicking away bombs The C64 version of the game only has the ball bouncing bonus game and not the bomb bonus game The game can be played by one or two human players at least one fighter is always controlled by the computer Unlike its predecessor International Karate there is only one backdrop However different parts of the backdrop can be recoloured to several different themes by the players using specific keystrokes The Amiga Atari and C64 versions of the game and possibly other versions unconfirmed had a number of background antics a Pac Man would appear a spider would descend and a U boat s periscope would occasionally be seen in the harbour In addition pressing a certain key or keys would cause the trousers of all three protagonists to fall down after which they would do a double take Additionally it was possible on the Amiga version at least to type in four letter curse words the game would respond first by rebuking the player for their use of such language and upon the second offence would reset the game Development editArcher Maclean did most of the work on developing the game and the music was written by Rob Hubbard Music for the Amiga version was arranged by Dave Lowe In August 2005 the music from the game was performed at the third Symphonic Game Music Concert in Leipzig Germany The packaging illustration for the Activision Commodore 64 release version of IK entitled Chop N Drop was created by Marc Ericksen Ports edit16 bit versions of the game were released in 1988 for the Atari ST and Amiga home computers Apart from the music which was arranged by Dave Lowe the Atari ST version was created entirely by Archer Maclean 1 The bitmap editor NeoChrome was used to draw background graphics and sprites 1 and the code was written in assembly language on an IBM PC based development system that cross compiled the 800 KB of source code in seven seconds and transferred the program to the RAM of the Atari ST via a parallel cable 1 Development took six months The subsequent Amiga port took just seven days 1 Reception editReceptionReview scoresPublicationScoreYour Sinclair7 10 2 Zzap 6497 3 AwardsPublicationAwardZzap 64Gold MedalGolden Joystick AwardBest SoundtrackCrashSmash 4 The game was voted Best 16 Bit Soundtrack of the Year at the 1988 Golden Joystick Awards 5 Legacy editAnother International Karate Deluxe game AKA IK was ready but unreleased for the Atari ST and Amiga in 1987 1988 6 It was also released by Activision in 1988 for the Commodore 64 under the title Chop N Drop A version for Amiga CD32 was released in 1994 In 2003 Maclean s Ignition Entertainment released IK for the Game Boy Advance and PlayStation in Europe which remained faithful to the 16 bit iterations The C64 version was re released on the Virtual Console in Europe on July 25 2008 References edit a b c d Toni Schwaiger Archer Maclean Von Karate verstehe ich nicht viel In ST Magazin No 3 1989 ISSN 0934 3237 German online full text via stcarchiv de accessed 2020 10 04 Archived copy Archived from the original on 2012 02 13 Retrieved 2012 02 11 a href Template Cite web html title Template Cite web cite web a CS1 maint archived copy as title link Zzap 64 100th Issue Pull Out Special Page 5 IK review Crash magazine issue 49 February 1988 page 88 Computer amp Video Games In the chair with Archer Maclean Retrogamer Magazine issue 63 2009 External links editInternational Karate at Lemon 64 International Karate at SpectrumComputing co uk The Making of International Karate Edge Online November 27 2009 interview with Archer Maclean Retrieved from https en wikipedia org w index php title International Karate 2B amp oldid 1222384483, wikipedia, wiki, book, books, library,

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