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Improbable (company)

Improbable Worlds Limited (commonly referred to as Improbable) is a multinational technology company founded in 2012 and headquartered in London, England. It makes metaverse infrastructure and applications, as well as simulation software for video games and corporate use.[3]

Improbable Worlds Ltd
Type of businessPrivate
Founded2012 in Barnet, London
Headquarters10 Bishops Square, London, E1 6EG, UK [1]
Founder(s)Herman Narula
Peter Lipka
Rob Whitehead [2]
Key people
IndustryMetaverse technology
Video games
Military technology
Products
  • M2
  • Morpheus
  • SpatialOS
Services
  • B2B metaverse infrastructure
  • Creative services
  • Consulting
Revenue
  • $100m (2021)
  • £19m (2020)
  • £11m (2019)
£1.2m (2018)
Employees1000
Subsidiaries
  • MPG
URLimprobable.io

History

2012-2015

Co-founders Herman Narula and Rob Whitehead both studied computer science degrees at Cambridge University, at Girton and Robinson Colleges respectively. They met at Cambridge Computer Labs in the months leading up to Narula's graduation; Narula was specialising in computer vision and Whitehead in graphics. The third co-founder Peter Lipka was a student at Imperial College, London before taking a job as a developer for Goldman Sachs. Narula and Whitehead shared a childhood love of video games, with Whitehead boosting his student income by making and selling weapons in Second Life. The three founders would go on to become Improbable's CEO, Chief Product Officer and Chief Operating Officer/Asian CEO respectively.

The firm's initial vision was of a product to help smaller video game development teams create massive simulations (or “virtual worlds”) at far greater scale and complexity. This culminated in SpatialOS, a distributed operating system for massive-scale simulations which integrated with major game engines.

Initially the business was run from Narula's parents' Hertfordshire house, Hyver Hall, through to the end of 2013, with Whitehead moving into the Narula family home. Seed funding came from a $1m Narula family loan and $1.2m from angel investors. Early-stage funders included the Wired journalist David Rowan (the first outside investor), UK VCs Saul and Robin Klein, Acorn Computer co-founder Hermann Hauser, Jawbone co-founder Alex Asseily, Skype co-founder Jaan Tallinn, Transferwise founder Taavet Hinrikus, Amadeus Capital Partners, Conversion Capital and UK tech investor Marcus Exall.

In March 2015 the firm received a $20m Series A investment from Andreessen Horowitz, with Chris Dixon taking a board seat. Other series A investors included Horizons Ventures and Temasek.

The firm partnered with Google in December 2016. SpatialOS was released into open beta in February 2017. The first games built on the technology were Worlds Adrift by Bossa Studios, Lazarus by Spilt Milk Studio and Fall Guys[citation needed] by Mediatonic.

2016-2019

In 2016 Improbable won a multi-year contract with the US Army to provide war-gaming simulations.

In May 2017 Improbable received $502m in a round of Series B funding, led by SoftBank. At the time, it was the largest ever VC investment in a European technology firm. Softbank's investment was non-controlling, although its managing partner Deep Nishar joined Improbable's board. Andreessen Horowitz and Horizons Ventures made follow-on investments in the same round. Improbable recorded revenue of £7.9m for the 12 months to May 2017, most of which arose from its 2016 US Army deal. In the same year, the firm also received £876,960 funding from Innovate UK.

In 2018, Improbable raised $100m from Chinese internet group NetEase, valuing the firm in excess of $2bn. It also founded an office in Edmonton, Canada, with BioWare's Aaryn Flynn joining as manager for North America.

In 2019 Improbable signed an £11.5m contract with UK Strategic Command and a £2.3m contract with the British Army. In the same year, the firm underwent a terms of service dispute with Unity Technologies, the latter blocking several SpatialOS games. Improbable partnered with Epic Games (makers of the competing Unreal Engine) to create a US$25 million assistance fund to help developers affected by the dispute, which has since been resolved.

Between 2018 and 2020 Improbable made three acquisitions, buying German cloud computing firm Zeuz, American developer Midwinter Entertainment and the UK games company The Multiplayer Guys.

2020-present

In 2020, Army Technology magazine reported that Improbable had entered a global partnership with Microsoft in the defence and national security sector, with Improbable's synthetic environment platform being deployed with Microsoft's Azure application management service to assist governments with operational planning, policy design, collective training, national resilience and defence experimentation.

In January 2022, Narula emphasised the company’s pivot to metaverse applications, adding that the firm required no additional investment to become profitable.

Improbable sold its majority stake in Inflexion Games to Tencent in February 2022.[4]

In April 2022 Improbable announced M², a separate entity set up to develop a network of interoperable Web3 metaverses based on the company’s Project Morpheus technology. M² was announced in a $150m funding round led by Andreessen Horowitz and SoftBank's Vision Fund 2. Additional backers included crypto-native investors such as Digital Currency Group, Ethereal Ventures and CMT.[5] M2’s first announced project is for The Otherside, a metaverse now under development by Yuga Labs, creators of the Bored Ape Yacht Club series of NFTs.[6]

In October 2022 the company began closing a £100m funding round led by the blockchain company Elrond and valuing Improbable at over $3bn. The Financial Times reported that Improbable expects to reach operating profitability in 2023, following a tripling of revenue to more than $100m in 2022.[7][8]

Products and services

Metaverse infrastructure and experiences

Project Morpheus

In October 2021 Improbable revealed Project Morpheus, a series of ongoing software projects allowing mass scale during gameplay and lower operating costs for massively multiplayer online games and simulations, including esports stadia and virtual concerts in addition to gaming.[9] In January 2022 Venturebeat reported that Improbable had commissioned research into the likely development of the metaverse. The attitudinal study was carried out among 2000 gamers and 800 game developers. Respondents believed that the metaverse was a logical progression of gaming, with over 90% of American and British gamers believing the metaverse will be populated and accessible in the next ten years; 10% of British gamers thought the metaverse would arrive by 2023.[10][11]

In April 2022, Improbable announced M² (pronounced “M-Squared”), a network of interoperable Web 3 metaverses based on Project Morpheus. Narula has described the M² network as “...an internet of metaverses”.[12] M² is intended to enable scale and interoperability between metaverses on the M² network, allowing game developers to create virtual assets such NFTs and other digital objects, and for users to transport these digital assets between worlds. M² metaverses will feature decentralised, blockchain-enabled web 3 governance principles, where network communities vote on network decisions.[5] In May 2022 M2 announced that it would help build and operate The Otherside, a gamified metaverse in which users can turn their NFTs into playable characters and assets; these assets will port to other metaverses on the M2 network.[13]

Gaming

Improbable has a portfolio of technology and services to develop and operate various third-party and in-house multiplayer games. This includes an experimental version of Midwinter's Scavengers using Morpheus, which can accommodate 10,000 players simultaneously.[14]

Defense

Improbable develops large-scale real-life simulation platforms for governments and defense, including for the US Department of Defense and the UK Ministry of Defence.[9] Its software allows, for example, troops to understand battlefield interactions with multiple simulated participants, using real-world data on weather, geography and recent warfare.[15][16]

In June 2022 Improbable officially launched Myridian, a collaboration platform for modelling and simulation research, alongside the Universities of Oxford, Bristol, Leeds, Manchester and Durham, among other institutions. The initiative aims to help governments exploit advances in computational modelling and simulation, data analytics, AI and machine learning.[17] In the same month Improbable announced Skyral, a development platform for synthetic environments in the defence sector.[18]

List of games

References

  1. ^ "Improbable Website".
  2. ^ "The Leap 100" (PDF). City A.M. Retrieved 5 May 2017.
  3. ^ "Digital Twin network selected for UK MoD's IT infrastructure". Janes.com. Retrieved 2022-07-02.
  4. ^ "Tencent acquires Inflexion from Improbable". GamesIndustry.biz. Retrieved 2022-03-01.
  5. ^ a b Miller, Hannah (7 April 2022). "Gaming Startup Improbable Creates Blockchain Project. VCs Say It's Worth $1 Billion". www.bloomberg.com. Retrieved 2022-04-12.
  6. ^ "Bored Ape Metaverse Frenzy Raises Millions, Disrupts Ethereum - BNN Bloomberg". BNN. 2022-05-01. Retrieved 2022-05-24.
  7. ^ "Improbable closes in on $100mn in new funding despite biggest loss". Financial Times. 2022-09-30. Retrieved 2022-10-06.
  8. ^ "Annual accounts with Companies House". Retrieved 27 October 2022.
  9. ^ a b "Can Improbable get its metaverse ambitions back on track with this stealth project? | Sifted". sifted.eu. Retrieved 2021-10-12.
  10. ^ "Gaming will lead us to the metaverse". VentureBeat. 2022-01-26. Retrieved 2022-03-01.
  11. ^ "Improbable is attacking the metaverse's networking problem". VentureBeat. 2022-01-27. Retrieved 2022-03-01.
  12. ^ "Why Improbable's Herman Narula believes virtual society will foster transhumanism". VentureBeat. 2022-11-03. Retrieved 2022-11-08.
  13. ^ "Bored Ape creator's next windfall: selling land in an 'open' metaverse". Financial Times. 2022-05-10. Retrieved 2022-05-24.
  14. ^ "Improbable leaning into the metaverse". GamesIndustry.biz. Retrieved 2021-10-12.
  15. ^ Mustoe, Howard (2022-04-10). "Video games and virtual reality prepare soldiers for a new type of warfare". The Telegraph. ISSN 0307-1235. Retrieved 2022-04-12.
  16. ^ Knight, Will. "The US Military Is Building Its Own Metaverse". Wired. ISSN 1059-1028. Retrieved 2022-05-24.
  17. ^ Communications, Global Military (2022-06-16). "Improbable launches research initiative bringing together UK academics to boost national resilience". gmc1. Retrieved 2022-08-08.
  18. ^ Ruzhelnyk, Olga (2022-06-30). "Improbable Defence continues growth with launch of Skyral platform and collaborative programme with the Royal Navy". EDR Magazine. Retrieved 2022-08-08.
  19. ^ "Ion, the space survival game by Dean Hall and Improbable, is dead". Eurogamer. Retrieved 3 February 2021.
  20. ^ a b "Google teams up with Improbable to recreate the real world in VR". Wired UK. ISSN 1357-0978. Retrieved 2022-07-04.
  21. ^ "Automaton Games enters administration". GamesIndustry.biz. Retrieved 2022-07-04.
  22. ^ "Games made with SpatialOS". Improbable.io. Retrieved 12 August 2018.
  23. ^ "Improbable's simulation tech will power this epic survival shooter". Wired UK. ISSN 1357-0978. Retrieved 2022-07-04.
  24. ^ "Former BioWare Developers Are Building An Online RPG For Improbable". GameInformer. Retrieved 8 September 2020.
  25. ^ "Nightingale announced at The Game Awards, a shared-world survival game made by ex-Bioware staff". VG247. Retrieved 20 December 2022.

improbable, company, improbable, worlds, limited, commonly, referred, improbable, multinational, technology, company, founded, 2012, headquartered, london, england, makes, metaverse, infrastructure, applications, well, simulation, software, video, games, corpo. Improbable Worlds Limited commonly referred to as Improbable is a multinational technology company founded in 2012 and headquartered in London England It makes metaverse infrastructure and applications as well as simulation software for video games and corporate use 3 Improbable Worlds LtdType of businessPrivateFounded2012 in Barnet LondonHeadquarters10 Bishops Square London E1 6EG UK 1 Founder s Herman NarulaPeter LipkaRob Whitehead 2 Key peopleHerman Narula CEO Dan Odell CFO Lincoln Wallen CTO John Wasilczyk GM of Games Content Joe Robinson Defence and National Security CEO IndustryMetaverse technologyVideo gamesMilitary technologyProductsM2MorpheusSpatialOSServicesB2B metaverse infrastructureCreative servicesConsultingRevenue 100m 2021 19m 2020 11m 2019 1 2m 2018 Employees1000SubsidiariesMPGURLimprobable io Contents 1 History 1 1 2012 2015 1 2 2016 2019 1 3 2020 present 2 Products and services 2 1 Metaverse infrastructure and experiences 2 1 1 Project Morpheus 2 1 2 M 2 2 Gaming 2 3 Defense 3 List of games 4 ReferencesHistory Edit2012 2015 Edit Co founders Herman Narula and Rob Whitehead both studied computer science degrees at Cambridge University at Girton and Robinson Colleges respectively They met at Cambridge Computer Labs in the months leading up to Narula s graduation Narula was specialising in computer vision and Whitehead in graphics The third co founder Peter Lipka was a student at Imperial College London before taking a job as a developer for Goldman Sachs Narula and Whitehead shared a childhood love of video games with Whitehead boosting his student income by making and selling weapons in Second Life The three founders would go on to become Improbable s CEO Chief Product Officer and Chief Operating Officer Asian CEO respectively The firm s initial vision was of a product to help smaller video game development teams create massive simulations or virtual worlds at far greater scale and complexity This culminated in SpatialOS a distributed operating system for massive scale simulations which integrated with major game engines Initially the business was run from Narula s parents Hertfordshire house Hyver Hall through to the end of 2013 with Whitehead moving into the Narula family home Seed funding came from a 1m Narula family loan and 1 2m from angel investors Early stage funders included the Wired journalist David Rowan the first outside investor UK VCs Saul and Robin Klein Acorn Computer co founder Hermann Hauser Jawbone co founder Alex Asseily Skype co founder Jaan Tallinn Transferwise founder Taavet Hinrikus Amadeus Capital Partners Conversion Capital and UK tech investor Marcus Exall In March 2015 the firm received a 20m Series A investment from Andreessen Horowitz with Chris Dixon taking a board seat Other series A investors included Horizons Ventures and Temasek The firm partnered with Google in December 2016 SpatialOS was released into open beta in February 2017 The first games built on the technology were Worlds Adrift by Bossa Studios Lazarus by Spilt Milk Studio and Fall Guys citation needed by Mediatonic 2016 2019 Edit In 2016 Improbable won a multi year contract with the US Army to provide war gaming simulations In May 2017 Improbable received 502m in a round of Series B funding led by SoftBank At the time it was the largest ever VC investment in a European technology firm Softbank s investment was non controlling although its managing partner Deep Nishar joined Improbable s board Andreessen Horowitz and Horizons Ventures made follow on investments in the same round Improbable recorded revenue of 7 9m for the 12 months to May 2017 most of which arose from its 2016 US Army deal In the same year the firm also received 876 960 funding from Innovate UK In 2018 Improbable raised 100m from Chinese internet group NetEase valuing the firm in excess of 2bn It also founded an office in Edmonton Canada with BioWare s Aaryn Flynn joining as manager for North America In 2019 Improbable signed an 11 5m contract with UK Strategic Command and a 2 3m contract with the British Army In the same year the firm underwent a terms of service dispute with Unity Technologies the latter blocking several SpatialOS games Improbable partnered with Epic Games makers of the competing Unreal Engine to create a US 25 million assistance fund to help developers affected by the dispute which has since been resolved Between 2018 and 2020 Improbable made three acquisitions buying German cloud computing firm Zeuz American developer Midwinter Entertainment and the UK games company The Multiplayer Guys 2020 present Edit In 2020 Army Technology magazine reported that Improbable had entered a global partnership with Microsoft in the defence and national security sector with Improbable s synthetic environment platform being deployed with Microsoft s Azure application management service to assist governments with operational planning policy design collective training national resilience and defence experimentation In January 2022 Narula emphasised the company s pivot to metaverse applications adding that the firm required no additional investment to become profitable Improbable sold its majority stake in Inflexion Games to Tencent in February 2022 4 In April 2022 Improbable announced M a separate entity set up to develop a network of interoperable Web3 metaverses based on the company s Project Morpheus technology M was announced in a 150m funding round led by Andreessen Horowitz and SoftBank s Vision Fund 2 Additional backers included crypto native investors such as Digital Currency Group Ethereal Ventures and CMT 5 M2 s first announced project is for The Otherside a metaverse now under development by Yuga Labs creators of the Bored Ape Yacht Club series of NFTs 6 In October 2022 the company began closing a 100m funding round led by the blockchain company Elrond and valuing Improbable at over 3bn The Financial Times reported that Improbable expects to reach operating profitability in 2023 following a tripling of revenue to more than 100m in 2022 7 8 Products and services EditMetaverse infrastructure and experiences Edit Project Morpheus Edit In October 2021 Improbable revealed Project Morpheus a series of ongoing software projects allowing mass scale during gameplay and lower operating costs for massively multiplayer online games and simulations including esports stadia and virtual concerts in addition to gaming 9 In January 2022 Venturebeat reported that Improbable had commissioned research into the likely development of the metaverse The attitudinal study was carried out among 2000 gamers and 800 game developers Respondents believed that the metaverse was a logical progression of gaming with over 90 of American and British gamers believing the metaverse will be populated and accessible in the next ten years 10 of British gamers thought the metaverse would arrive by 2023 10 11 M Edit In April 2022 Improbable announced M pronounced M Squared a network of interoperable Web 3 metaverses based on Project Morpheus Narula has described the M network as an internet of metaverses 12 M is intended to enable scale and interoperability between metaverses on the M network allowing game developers to create virtual assets such NFTs and other digital objects and for users to transport these digital assets between worlds M metaverses will feature decentralised blockchain enabled web 3 governance principles where network communities vote on network decisions 5 In May 2022 M2 announced that it would help build and operate The Otherside a gamified metaverse in which users can turn their NFTs into playable characters and assets these assets will port to other metaverses on the M2 network 13 Gaming Edit Improbable has a portfolio of technology and services to develop and operate various third party and in house multiplayer games This includes an experimental version of Midwinter s Scavengers using Morpheus which can accommodate 10 000 players simultaneously 14 Defense Edit Improbable develops large scale real life simulation platforms for governments and defense including for the US Department of Defense and the UK Ministry of Defence 9 Its software allows for example troops to understand battlefield interactions with multiple simulated participants using real world data on weather geography and recent warfare 15 16 In June 2022 Improbable officially launched Myridian a collaboration platform for modelling and simulation research alongside the Universities of Oxford Bristol Leeds Manchester and Durham among other institutions The initiative aims to help governments exploit advances in computational modelling and simulation data analytics AI and machine learning 17 In the same month Improbable announced Skyral a development platform for synthetic environments in the defence sector 18 List of games EditIon TBA for Microsoft Windows and Xbox One Cancelled in 2016 19 Worlds Adrift 2017 for Microsoft Windows Cancelled in 2019 20 Mavericks Proving Grounds 2018 for Microsoft Windows Cancelled in 2019 21 Seed TBA for Microsoft Windows 22 Lazarus 2018 for Microsoft Windows Cancelled in 2019 20 Scavengers TBA for Microsoft Windows PlayStation 4 and Xbox One 23 Nightingale TBA for PC 24 25 References Edit Improbable Website The Leap 100 PDF City A M Retrieved 5 May 2017 Digital Twin network selected for UK MoD s IT infrastructure Janes com Retrieved 2022 07 02 Tencent acquires Inflexion from Improbable GamesIndustry biz Retrieved 2022 03 01 a b Miller Hannah 7 April 2022 Gaming Startup Improbable Creates Blockchain Project VCs Say It s Worth 1 Billion www bloomberg com Retrieved 2022 04 12 Bored Ape Metaverse Frenzy Raises Millions Disrupts Ethereum BNN Bloomberg BNN 2022 05 01 Retrieved 2022 05 24 Improbable closes in on 100mn in new funding despite biggest loss Financial Times 2022 09 30 Retrieved 2022 10 06 Annual accounts with Companies House Retrieved 27 October 2022 a b Can Improbable get its metaverse ambitions back on track with this stealth project Sifted sifted eu Retrieved 2021 10 12 Gaming will lead us to the metaverse VentureBeat 2022 01 26 Retrieved 2022 03 01 Improbable is attacking the metaverse s networking problem VentureBeat 2022 01 27 Retrieved 2022 03 01 Why Improbable s Herman Narula believes virtual society will foster transhumanism VentureBeat 2022 11 03 Retrieved 2022 11 08 Bored Ape creator s next windfall selling land in an open metaverse Financial Times 2022 05 10 Retrieved 2022 05 24 Improbable leaning into the metaverse GamesIndustry biz Retrieved 2021 10 12 Mustoe Howard 2022 04 10 Video games and virtual reality prepare soldiers for a new type of warfare The Telegraph ISSN 0307 1235 Retrieved 2022 04 12 Knight Will The US Military Is Building Its Own Metaverse Wired ISSN 1059 1028 Retrieved 2022 05 24 Communications Global Military 2022 06 16 Improbable launches research initiative bringing together UK academics to boost national resilience gmc1 Retrieved 2022 08 08 Ruzhelnyk Olga 2022 06 30 Improbable Defence continues growth with launch of Skyral platform and collaborative programme with the Royal Navy EDR Magazine Retrieved 2022 08 08 Ion the space survival game by Dean Hall and Improbable is dead Eurogamer Retrieved 3 February 2021 a b Google teams up with Improbable to recreate the real world in VR Wired UK ISSN 1357 0978 Retrieved 2022 07 04 Automaton Games enters administration GamesIndustry biz Retrieved 2022 07 04 Games made with SpatialOS Improbable io Retrieved 12 August 2018 Improbable s simulation tech will power this epic survival shooter Wired UK ISSN 1357 0978 Retrieved 2022 07 04 Former BioWare Developers Are Building An Online RPG For Improbable GameInformer Retrieved 8 September 2020 Nightingale announced at The Game Awards a shared world survival game made by ex Bioware staff VG247 Retrieved 20 December 2022 Retrieved from https en wikipedia org w index php title Improbable company amp oldid 1129346879, wikipedia, wiki, book, books, library,

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