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Ikumi Nakamura

Ikumi Nakamura (Japanese: 中村 育美, Hepburn: Nakamura Ikumi) is a Japanese video game artist and director. She is best known for her work at Tango Gameworks as an artist on The Evil Within (2014) and The Evil Within 2 (2017), and as creative director for Ghostwire: Tokyo, before leaving the company mid-development. She also did artwork for Ōkami (2006) at Clover Studio, and Bayonetta (2009) at PlatinumGames. She now heads her own independent game studio, Unseen.

Ikumi Nakamura
中村 育美
NationalityJapanese
Occupation(s)Video game artist, director
Years active2004–present[1]
Employers
Children1

Early life edit

Ikumi Nakamura enjoyed horror media with her father growing up. They watched horror films together, and enjoyed playing the Resident Evil and Devil May Cry series, both produced by Capcom. She developed an appreciation for the studio and dreamed to work there when she was older. While studying at university, her father died in a motorcycle accident. His death reinforced her desire to work at Capcom.[1] She attended an art school in Tokyo, and later studied game design at the Amusement Media Academy.[1]

Career edit

Capcom edit

After applying twice, Nakamura was hired by Capcom in 2004.[1] She joined the internal development team Clover Studio and created background art for Ōkami (2006).[1][3]

PlatinumGames edit

Nakamura followed her Capcom colleagues when they left to form PlatinumGames.[1] Early on at the studio, she pitched an idea for an original Nintendo DS game. After Nintendo did not take interest to the project, it was canceled.[1] She served as a concept artist for Bayonetta (2009), and briefly worked on Scalebound as art director before leaving the company.[1]

Tango Gameworks edit

In 2010, Nakamura left PlatinumGames to join Shinji Mikami's new studio Tango Gameworks.[1] She served as artist for The Evil Within (2014) and The Evil Within 2 (2017),[1][4] and as creative director for Ghostwire: Tokyo.[4] Her presentation introducing the game at E3 2019 was widely heralded as a highlight of the press conference for Bethesda Softworks, Tango Gameworks' parent company.[5] However, Nakamura left the project and the company mid-development in 2019 due to her declining health.[4] The stress of developer-publisher politics and the publisher's ultimate control over Ghostwire: Tokyo left her unable to sleep and struggling with daily nightmares.[1]

Unseen edit

After leaving Tango Gameworks, Nakamura did consulting and freelance jobs.[1] In March 2021, she announced that she had started a new small independent game studio.[6][1] The studio, Unseen, was formally revealed the following year.[7] Nakamura expressed her intent for Unseen to create new intellectual properties (IPs) that can function across entertainment media.[7] She also expressed her desire to continue working on games based in mystery, horror, sci-fi, and the supernatural.[7] The studio's first game, Kemuri, was revealed at The Game Awards 2023.[8]

Personal life edit

Nakamura lives in Tokyo.[1] She had a child in 2020.[1][9]

Works edit

Year Game Role
2006 Ōkami Background production
2009 Bayonetta Concept art
2011 Marvel vs. Capcom 3: Fate of Two Worlds Cinematics
2012 Street Fighter X Tekken Painter
2014 Ultra Street Fighter IV
The Evil Within Lead concept artist
2016 Street Fighter V Character concept art
2017 The Evil Within 2 Additional art
2022 Ghostwire: Tokyo[10] Initial creative director
2022 Gungrave G.O.R.E. Art advisor

References edit

  1. ^ a b c d e f g h i j k l m n o Hester, Blake (29 September 2021). "The Life And Career Of Ikumi Nakamura". Game Informer. from the original on 30 September 2021. Retrieved 30 September 2021.
  2. ^ "Ikumi Nakamura". LinkedIn. Retrieved 1 October 2021.
  3. ^ Grayson, Nathan (10 June 2019). "Ikumi Nakamura Deserved Her E3 Moment". Kotaku. from the original on 31 March 2021. Retrieved 27 March 2021.
  4. ^ a b c "Ikumi Nakamura". VGC. from the original on 15 April 2022. Retrieved 27 March 2021.
  5. ^ Hernandez, Patricia. "The internet is ready to die for Ikumi Nakamura, the most genuine person at E3". Polygon. from the original on 7 June 2023. Retrieved 27 March 2021.
  6. ^ Oloman, Jordan (24 March 2021). "Fan Favorite Ex-Bethesda Director Ikumi Nakamura Opens Indie Studio". IGN. from the original on 26 March 2021. Retrieved 27 March 2021.
  7. ^ a b c Skrebels, Joe (9 March 2022). "Fan Favorite Ex-Bethesda Director Ikumi Nakamura Introduces New Studio, Unseen". IGN. from the original on 30 March 2022. Retrieved 10 March 2022.
  8. ^ Stewart, Marcus (7 December 2023). "Ikumi Nakamura Reveals Her Studio's First Title, Kemuri". Game Informer. Retrieved 8 December 2023.
  9. ^ Ikumi Nakamura [@nakamura193] (8 July 2020). ""Are you alive?" Yes, I am! I released my new project which went live on June 1st. This will be the longest ongoing project I've ever taken on and I know it will bring the deepest joy and happiness to the world. I'm grateful to be able to help humanity live long and prosper" (Tweet) – via Twitter.
  10. ^ Scullion, Chris (21 March 2022). "Ghostwire Tokyo's former creative director only has a small mention in its credits". Video Games Chronicle. from the original on 14 February 2023. Retrieved 15 February 2023.

External links edit

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Ikumi Nakamura Japanese 中村 育美 Hepburn Nakamura Ikumi is a Japanese video game artist and director She is best known for her work at Tango Gameworks as an artist on The Evil Within 2014 and The Evil Within 2 2017 and as creative director for Ghostwire Tokyo before leaving the company mid development She also did artwork for Ōkami 2006 at Clover Studio and Bayonetta 2009 at PlatinumGames She now heads her own independent game studio Unseen Ikumi Nakamura中村 育美NationalityJapaneseOccupation s Video game artist directorYears active2004 present 1 EmployersCapcom 2004 06 PlatinumGames 2006 10 Tango Gameworks 2010 19 Unseen 2021 present 2 Children1 Contents 1 Early life 2 Career 2 1 Capcom 2 2 PlatinumGames 2 3 Tango Gameworks 2 4 Unseen 3 Personal life 4 Works 5 References 6 External linksEarly life editIkumi Nakamura enjoyed horror media with her father growing up They watched horror films together and enjoyed playing the Resident Evil and Devil May Cry series both produced by Capcom She developed an appreciation for the studio and dreamed to work there when she was older While studying at university her father died in a motorcycle accident His death reinforced her desire to work at Capcom 1 She attended an art school in Tokyo and later studied game design at the Amusement Media Academy 1 Career editCapcom edit After applying twice Nakamura was hired by Capcom in 2004 1 She joined the internal development team Clover Studio and created background art for Ōkami 2006 1 3 PlatinumGames edit Nakamura followed her Capcom colleagues when they left to form PlatinumGames 1 Early on at the studio she pitched an idea for an original Nintendo DS game After Nintendo did not take interest to the project it was canceled 1 She served as a concept artist for Bayonetta 2009 and briefly worked on Scalebound as art director before leaving the company 1 Tango Gameworks edit In 2010 Nakamura left PlatinumGames to join Shinji Mikami s new studio Tango Gameworks 1 She served as artist for The Evil Within 2014 and The Evil Within 2 2017 1 4 and as creative director for Ghostwire Tokyo 4 Her presentation introducing the game at E3 2019 was widely heralded as a highlight of the press conference for Bethesda Softworks Tango Gameworks parent company 5 However Nakamura left the project and the company mid development in 2019 due to her declining health 4 The stress of developer publisher politics and the publisher s ultimate control over Ghostwire Tokyo left her unable to sleep and struggling with daily nightmares 1 Unseen edit After leaving Tango Gameworks Nakamura did consulting and freelance jobs 1 In March 2021 she announced that she had started a new small independent game studio 6 1 The studio Unseen was formally revealed the following year 7 Nakamura expressed her intent for Unseen to create new intellectual properties IPs that can function across entertainment media 7 She also expressed her desire to continue working on games based in mystery horror sci fi and the supernatural 7 The studio s first game Kemuri was revealed at The Game Awards 2023 8 Personal life editNakamura lives in Tokyo 1 She had a child in 2020 1 9 Works editYear Game Role 2006 Ōkami Background production 2009 Bayonetta Concept art 2011 Marvel vs Capcom 3 Fate of Two Worlds Cinematics 2012 Street Fighter X Tekken Painter 2014 Ultra Street Fighter IV The Evil Within Lead concept artist 2016 Street Fighter V Character concept art 2017 The Evil Within 2 Additional art 2022 Ghostwire Tokyo 10 Initial creative director 2022 Gungrave G O R E Art advisorReferences edit a b c d e f g h i j k l m n o Hester Blake 29 September 2021 The Life And Career Of Ikumi Nakamura Game Informer Archived from the original on 30 September 2021 Retrieved 30 September 2021 Ikumi Nakamura LinkedIn Retrieved 1 October 2021 Grayson Nathan 10 June 2019 Ikumi Nakamura Deserved Her E3 Moment Kotaku Archived from the original on 31 March 2021 Retrieved 27 March 2021 a b c Ikumi Nakamura VGC Archived from the original on 15 April 2022 Retrieved 27 March 2021 Hernandez Patricia The internet is ready to die for Ikumi Nakamura the most genuine person at E3 Polygon Archived from the original on 7 June 2023 Retrieved 27 March 2021 Oloman Jordan 24 March 2021 Fan Favorite Ex Bethesda Director Ikumi Nakamura Opens Indie Studio IGN Archived from the original on 26 March 2021 Retrieved 27 March 2021 a b c Skrebels Joe 9 March 2022 Fan Favorite Ex Bethesda Director Ikumi Nakamura Introduces New Studio Unseen IGN Archived from the original on 30 March 2022 Retrieved 10 March 2022 Stewart Marcus 7 December 2023 Ikumi Nakamura Reveals Her Studio s First Title Kemuri Game Informer Retrieved 8 December 2023 Ikumi Nakamura nakamura193 8 July 2020 Are you alive Yes I am I released my new project which went live on June 1st This will be the longest ongoing project I ve ever taken on and I know it will bring the deepest joy and happiness to the world I m grateful to be able to help humanity live long and prosper Tweet via Twitter Scullion Chris 21 March 2022 Ghostwire Tokyo s former creative director only has a small mention in its credits Video Games Chronicle Archived from the original on 14 February 2023 Retrieved 15 February 2023 External links editIkumi Nakamura on Twitter Ikumi Nakamura at MobyGames Unseen Inc Retrieved from https en wikipedia org w index php title Ikumi Nakamura amp oldid 1218633479, wikipedia, wiki, book, books, library,

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