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HyperZone

HyperZone[a] is a rail shooter video game developed and published by HAL Laboratory for the Super Nintendo Entertainment System (SNES). It used the SNES' Mode 7 capability.

HyperZone
Developer(s)HAL Laboratory
Publisher(s)HAL Laboratory
Programmer(s)Hiroaki Suga
Miya Aoki
Composer(s)Jun Ishikawa
Platform(s)Super Nintendo Entertainment System
Release
Genre(s)Rail shooter
Mode(s)Single-player

Gameplay edit

 
Gameplay screenshot.

HyperZone is a rail shooter game.[2][3] The object of the game is to navigate each level while shooting enemies and earning points until encountering a boss enemy, at the end of each level. After enough points are acquired, the player earns an extent and their ship is upgraded at the beginning of the next stage. The player's ship can receive up to six upgrades.

As a racing game, the resemblance is visual. The mode 7 tracks are similar to the well-known progenitor of mode 7 racing, F-Zero. As a scrolling shooter, it is also similar to Star Fox in that the player's ship is constantly pushed forward through each level. While it is possible to slow down, doing so gradually causes damage to the player's ship.

HyperZone contains eight levels. After the initial game is finished, it restarts from the beginning with the player continuing in their final ship and keeping score; the game loops infinitely.

Synopsis edit

The game is set in the year 2089, where Earth has become unable to support life due to humankind's ignorance. The Earth Council has turned their attention to the asteroid belt between Mars and Jupiter - a place virtually untouched by civilization. But a hostile race of cybernetic beings has taken up residence there, and if humankind is to survive, the infestation must be eradicated...

Development and release edit

HyperZone has a resemblance to Eliminator, a game released for the Amiga and various 8-bit computers.[original research?] The game's perspective and its unusual landscapes were inspired by the "Star Gate" sequence of 2001: A Space Odyssey.[citation needed] The offtrack landscape in the Material Factory (Area 1 in the US/European version, Area 3 in the Japanese version) is a tessellation of flashing tetrominos that resemble those in Tetris; the boss in Area 3 resembles the right part of the SNES controller, and buttons—of the same four colors as the Japanese and PAL region SNES logo—circle around it. Another HAL game, Kirby's Dream Land 3, references this game: The final area in the game is called Hyperzone, and several other areas share names.

Stereoscopic 3D support was partially added, but is not enabled unless the user enters a cheat code on the gamepad. It is supposed it requires LCD shutter glasses, or perhaps future programming to enable anaglyph.[4]

Regional differences edit

The Japanese version is called Hyper Zone, and its logotypes in and out of the game differ from those in the western version. Levels 1 and 3 underwent a graphics swap between the two versions: the level layout and enemy positioning (aside from each boss encounter) is still the same, but the graphics set and background music are different. It is unknown why this was done because levels 1 and 3 have bosses that do not fit into their respective color schemes in the western versions.

Reception edit

According to Nintendo Power, HyperZone proved to be a top selling game in Japan.[19] Entertainment Weekly gave the game an "A" rating, summarizing, "With lots of practice, you can learn to forestall annihilation, but when you finally blow up (and believe me, you will finally blow up), it's like reliving every grisly driver's-ed film you saw in high school."[12]

Notes edit

  1. ^ Japanese: ハイパーゾーン, Hepburn: HaipāZōn

References edit

  1. ^ "Super NES Games" (PDF). Nintendo. (PDF) from the original on 2008-09-20. Retrieved 2020-06-25.
  2. ^ HyperZone instruction booklet (Super Nintendo Entertainment System, US)
  3. ^ Plasket, Michael (July 28, 2017). "HyperZone". Hardcore Gaming 101. from the original on November 1, 2019. Retrieved 2020-06-25.
  4. ^ "Random: SNES Title HyperZone's Hidden 3D Mode Can be Played with 3D Glasses". 25 August 2021.
  5. ^ "HyperZone for Super Nintendo". GameRankings. CBS Interactive. 2019. from the original on 2019-12-09. Retrieved 2020-06-25.
  6. ^ Weiss, Brett Alan (1998). "HyperZone - Review". AllGame. All Media Network. from the original on 16 November 2014. Retrieved 25 June 2020.
  7. ^ Quartermann; Alessi, Martin; Semrad, Ed; Harris, Steve (November 1991). "Super NES Review Crew - HyperZone". Electronic Gaming Monthly. No. 28. Sendai Publishing. p. 168.
  8. ^ "NEW GAMES CROSS REVIEW: ハイパーゾーン". Famitsu (in Japanese). No. 142. ASCII Corporation. September 6, 1991. p. 40.
  9. ^ Andromeda (October 1991). "Super NES ProReview: HyperZone". GamePro. No. 27. IDG. p. 34.
  10. ^ "Now Playing - Hyperzone". Nintendo Power. No. 30. Nintendo of America. November 1991. p. 87.
  11. ^ El Nio Nio; Rocket (October 1991). "Super Famicom Review - HyperZone". Consoles + (in French). No. 2. M.E.R.7. pp. 46–47. from the original on 2017-09-08. Retrieved 2020-06-25.
  12. ^ a b Strauss, Bob (November 1, 1991). "Hyper Zone". Entertainment Weekly. No. 90. Meredith Corporation. from the original on April 1, 2016. Retrieved 2009-12-01.
  13. ^ "90年11月から'93年6月21日発売までの323本を収録!! Super Famicom All Catalog '93 8月情報号特別付録 - ハイパーゾーン". Famimaga (in Japanese). No. 16. Tokuma Shoten. August 1, 1993. p. 54.
  14. ^ Huyghues-Lacour, Alain (November 1991). "HyperZone: Ça tire de tous les côtés et la piste est étroite! On n'est pas prêt de voir le bout de la route!". Joypad (in French). No. 2. Yellow Media. p. 137.
  15. ^ Demoly, Jean-Marc (November 1991). "Console News: HyperZone". Joystick (in French). No. 21. Sipress. p. 138.
  16. ^ Forster, Winfried (February 1992). "Videospiele / Tests: Träge Turbos - Hyper Zone". Power Play (in German). No. 47. Future-Verlag. p. 163.
  17. ^ Bielby, Matt (November 1992). "What Cart? Super Play's Game Library - HyperZone (Jap/US)". Super Play. No. 1. Future Publishing. p. 86. from the original on 2016-04-09. Retrieved 2020-06-25.
  18. ^ "A-Z of Import Games - HyperZone". Super Pro. No. 1. Paragon Publishing. December 1992. p. 95.
  19. ^ "Pak Watch - Japan Watch". Nintendo Power. No. 37. Nintendo of America. June 1991. p. 113.

External links edit

hyperzone, rail, shooter, video, game, developed, published, laboratory, super, nintendo, entertainment, system, snes, used, snes, mode, capability, developer, laboratorypublisher, laboratoryprogrammer, hiroaki, sugamiya, aokicomposer, ishikawaplatform, super,. HyperZone a is a rail shooter video game developed and published by HAL Laboratory for the Super Nintendo Entertainment System SNES It used the SNES Mode 7 capability HyperZoneDeveloper s HAL LaboratoryPublisher s HAL LaboratoryProgrammer s Hiroaki SugaMiya AokiComposer s Jun IshikawaPlatform s Super Nintendo Entertainment SystemReleaseJP 31 August 1991NA September 1991 1 EU 1991Genre s Rail shooterMode s Single player Contents 1 Gameplay 2 Synopsis 3 Development and release 3 1 Regional differences 4 Reception 5 Notes 6 References 7 External linksGameplay edit nbsp Gameplay screenshot HyperZone is a rail shooter game 2 3 The object of the game is to navigate each level while shooting enemies and earning points until encountering a boss enemy at the end of each level After enough points are acquired the player earns an extent and their ship is upgraded at the beginning of the next stage The player s ship can receive up to six upgrades As a racing game the resemblance is visual The mode 7 tracks are similar to the well known progenitor of mode 7 racing F Zero As a scrolling shooter it is also similar to Star Fox in that the player s ship is constantly pushed forward through each level While it is possible to slow down doing so gradually causes damage to the player s ship HyperZone contains eight levels After the initial game is finished it restarts from the beginning with the player continuing in their final ship and keeping score the game loops infinitely Synopsis editThe game is set in the year 2089 where Earth has become unable to support life due to humankind s ignorance The Earth Council has turned their attention to the asteroid belt between Mars and Jupiter a place virtually untouched by civilization But a hostile race of cybernetic beings has taken up residence there and if humankind is to survive the infestation must be eradicated Development and release editHyperZone has a resemblance to Eliminator a game released for the Amiga and various 8 bit computers original research The game s perspective and its unusual landscapes were inspired by the Star Gate sequence of 2001 A Space Odyssey citation needed The offtrack landscape in the Material Factory Area 1 in the US European version Area 3 in the Japanese version is a tessellation of flashing tetrominos that resemble those in Tetris the boss in Area 3 resembles the right part of the SNES controller and buttons of the same four colors as the Japanese and PAL region SNES logo circle around it Another HAL game Kirby s Dream Land 3 references this game The final area in the game is called Hyperzone and several other areas share names Stereoscopic 3D support was partially added but is not enabled unless the user enters a cheat code on the gamepad It is supposed it requires LCD shutter glasses or perhaps future programming to enable anaglyph 4 Regional differences edit The Japanese version is called Hyper Zone and its logotypes in and out of the game differ from those in the western version Levels 1 and 3 underwent a graphics swap between the two versions the level layout and enemy positioning aside from each boss encounter is still the same but the graphics set and background music are different It is unknown why this was done because levels 1 and 3 have bosses that do not fit into their respective color schemes in the western versions Reception editReceptionAggregate scoreAggregatorScoreGameRankings68 5 Review scoresPublicationScoreAllGame nbsp nbsp nbsp nbsp nbsp 6 Electronic Gaming Monthly18 40 7 Famitsu22 40 8 GamePro20 25 9 Nintendo Power3 4 5 10 Consoles 35 11 Entertainment WeeklyA 12 Famimaga20 36 30 13 Joypad55 14 Joystick50 15 Power Play39 16 Super Play3 10 17 Super Pro38 18 According to Nintendo Power HyperZone proved to be a top selling game in Japan 19 Entertainment Weekly gave the game an A rating summarizing With lots of practice you can learn to forestall annihilation but when you finally blow up and believe me you will finally blow up it s like reliving every grisly driver s ed film you saw in high school 12 Notes edit Japanese ハイパーゾーン Hepburn HaipaZōnReferences edit Super NES Games PDF Nintendo Archived PDF from the original on 2008 09 20 Retrieved 2020 06 25 HyperZone instruction booklet Super Nintendo Entertainment System US Plasket Michael July 28 2017 HyperZone Hardcore Gaming 101 Archived from the original on November 1 2019 Retrieved 2020 06 25 Random SNES Title HyperZone s Hidden 3D Mode Can be Played with 3D Glasses 25 August 2021 HyperZone for Super Nintendo GameRankings CBS Interactive 2019 Archived from the original on 2019 12 09 Retrieved 2020 06 25 Weiss Brett Alan 1998 HyperZone Review AllGame All Media Network Archived from the original on 16 November 2014 Retrieved 25 June 2020 Quartermann Alessi Martin Semrad Ed Harris Steve November 1991 Super NES Review Crew HyperZone Electronic Gaming Monthly No 28 Sendai Publishing p 168 NEW GAMES CROSS REVIEW ハイパーゾーン Famitsu in Japanese No 142 ASCII Corporation September 6 1991 p 40 Andromeda October 1991 Super NES ProReview HyperZone GamePro No 27 IDG p 34 Now Playing Hyperzone Nintendo Power No 30 Nintendo of America November 1991 p 87 El Nio Nio Rocket October 1991 Super Famicom Review HyperZone Consoles in French No 2 M E R 7 pp 46 47 Archived from the original on 2017 09 08 Retrieved 2020 06 25 a b Strauss Bob November 1 1991 Hyper Zone Entertainment Weekly No 90 Meredith Corporation Archived from the original on April 1 2016 Retrieved 2009 12 01 90年11月から 93年6月21日発売までの323本を収録 Super Famicom All Catalog 93 8月情報号特別付録 ハイパーゾーン Famimaga in Japanese No 16 Tokuma Shoten August 1 1993 p 54 Huyghues Lacour Alain November 1991 HyperZone Ca tire de tous les cotes et la piste est etroite On n est pas pret de voir le bout de la route Joypad in French No 2 Yellow Media p 137 Demoly Jean Marc November 1991 Console News HyperZone Joystick in French No 21 Sipress p 138 Forster Winfried February 1992 Videospiele Tests Trage Turbos Hyper Zone Power Play in German No 47 Future Verlag p 163 Bielby Matt November 1992 What Cart Super Play s Game Library HyperZone Jap US Super Play No 1 Future Publishing p 86 Archived from the original on 2016 04 09 Retrieved 2020 06 25 A Z of Import Games HyperZone Super Pro No 1 Paragon Publishing December 1992 p 95 Pak Watch Japan Watch Nintendo Power No 37 Nintendo of America June 1991 p 113 External links editHyperZone at GameFAQs HyperZone at Giant Bomb HyperZone at MobyGamesPortals nbsp 1990s nbsp Japan nbsp Video games Retrieved from https en wikipedia org w index php title HyperZone amp oldid 1163017207, wikipedia, wiki, book, books, library,

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