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Ghost in the Shell: Stand Alone Complex (2004 video game)

Ghost in the Shell: Stand Alone Complex (攻殻機動隊 STAND ALONE COMPLEX, Kōkaku Kidōtai Sutando Arōn Konpurekkusu) is an action game based on the cyberpunk anime of the same name. It is a third-person shooter, released for the PlayStation 2.

Ghost in the Shell:
Stand Alone Complex
PAL cover art
Developer(s)Cavia
Publisher(s)
Director(s)Yōichi Take
Yuji Shimomura
Producer(s)Takuya Iwasaki
Takayasu Yanagihara
Designer(s)Tadayuki Hoshino
Naoshige Kamamoto
Programmer(s)Masashi Kobayashi
Shinya Abe
Katsumi Murata
Artist(s)Makoto Shimomura
Masayuki Suzuki
Shinobu Tsuneki
Writer(s)Dai Satō
Yoshiki Sakurai
Midori Goto
Composer(s)Nobuyoshi Sano
SeriesGhost in the Shell
Platform(s)PlayStation 2
Release
  • JP: March 4, 2004
  • NA: November 8, 2004
  • PAL: May 6, 2005
Genre(s)Shooter
Mode(s)Single-player multiplayer

Gameplay edit

The game's playable characters include Motoko Kusanagi and Batou. Levels are separated along with the two parallel parts of the Section 9 investigation that forms the basis of the storyline, with some sections following Batou's experiences and others recounting Kusanagi's solo journey to the region where the plot appears to originate from. Gameplay uses a third-person perspective, and players use a variety of weapons, including the ability to ghost-hack opponents, in order to progress. Kusanagi's levels tend to require the player to use her agility to progress to a much greater degree than Batou's levels, which tend to feature a focus on more heavy firepower. Media response was generally positive, but reserved, citing the high-quality graphics and enjoyable, action-packed gameplay but noting the slightly awkward controls, lack of any real innovation and the failure to use the license to its full potential, for example not using hacking as a more advanced, useful or integral gameplay feature.

Plot edit

The games take place in the year 2030, between the stories told in Ghost in the Shell: Stand Alone Complex and Ghost in the Shell: S.A.C. 2nd GIG. In the year 2030, cybercrime, espionage and terrorism plague a society lost between humanity and technology. As one of the trusted members of the government organization known as Section 9, Major Motoko Kusanagi must uncover the truth behind a mysterious case known only as T.A.R.

After Section 9 seized the black market of surplus weaponry of the Japan Self-Defense Force in Nihama Port, the suspect died from an unknown reason. During Batou's investigation, he found out the suspect was doing a transport work of a batch of micromachine rice. And then Section 9 traced the track to the old military research complex called "Tohoku Autonomous Region". Therefore, Batou and Motoko infiltrate the facility to reveal the conspiracy behind those rice.

Development and release edit

The game was developed by Cavia. A total of 50 developers worked on the game. The game's story was written in 6 months and took 15 months to develop. Masamune Shirow assisted in the conceptual stages of the game. Cavia wanted the game to be faithful to the original TV series, but also chose a design that allowed them to enhance the personalities of Motoko Kusanagi and Batou. Music was produced by Cavia with sound effects being in collaboration with Production I.G.[1]

Reception edit

The game received "average" reviews according to the review aggregation website Metacritic.[2] In Japan, Famitsu gave it a score of two sevens, one eight, and one seven for a total of 29 out of 40.[3] It sold 45,528 copies a week after its release in Japan.[14]

References edit

  1. ^ Halverson, Dave (October 2004). "Ghost in the Shell: Stand Alone Complex - Man Machine Interface". Play US. No. 34. pp. 22–29. Retrieved August 2, 2019.
  2. ^ a b "Ghost in the Shell: Stand Alone Complex Critic Reviews for PlayStation 2". Metacritic. CBS Interactive. from the original on October 16, 2020. Retrieved August 2, 2019.
  3. ^ a b "攻殻機動隊 STAND ALONE COMPLEX (PS2)". Famitsu (in Japanese). Vol. 795. Enterbrain. March 12, 2004.
  4. ^ "Ghost in the Shell: Stand Alone Complex (PS2)". Game Informer. No. 140. GameStop. December 2004. p. 175.
  5. ^ Wolpaw, Erik (November 19, 2004). "Ghost in the Shell: Stand Alone Complex Review (PS2)". GameSpot. CBS Interactive. from the original on February 27, 2021. Retrieved May 25, 2020.
  6. ^ Lafferty, Michael (November 29, 2004). "Ghost In The Shell - Stand Alone Complex - PS2 - Review". GameZone. from the original on October 5, 2008. Retrieved May 25, 2020.
  7. ^ Lewis, Ed (November 5, 2004). "Ghost in the Shell: Stand Alone Complex (PS2)". IGN. Ziff Davis. from the original on May 21, 2019. Retrieved May 25, 2020.
  8. ^ Logan (April 18, 2005). "Test: Ghost In The Shell: Stand Alone Complex (PS2)". Jeuxvideo.com (in French). Webedia. from the original on April 30, 2021. Retrieved May 25, 2020.
  9. ^ "Ghost in the Shell: Stand Alone Complex (PS2)". Official UK PlayStation 2 Magazine. No. 60. Future plc. June 2005.
  10. ^ "Ghost in the Shell: Stand Alone Complex (PS2)". Official U.S. PlayStation Magazine. No. 87. Ziff Davis. December 2004. p. 102.
  11. ^ "Review: Ghost in the Shell: Stand Alone Complex (PS2)". PSM. Imagine Media. December 25, 2004. p. 73.
  12. ^ Sewart, Greg (February 14, 2005). . X-Play. G4TV. Archived from the original on March 8, 2005. Retrieved May 25, 2020.
  13. ^ Wilcox, Mike (June 18, 2005). "Turn turtle". The Sydney Morning Herald. Fairfax Media. from the original on June 17, 2017. Retrieved May 25, 2020.
  14. ^ "集計期間:2004年3月8日〜2004年3月14日". Famitsu (in Japanese). Enterbrain. Retrieved January 7, 2013.

External links edit

  • NAMCO BANDAI Games America Inc. page:
  • Ghost in the Shell: Stand Alone Complex Music Archive Sound Files at MusicBrainz (list of releases)
  • Ghost in the Shell: Stand Alone Complex at IMDb  
  • Ghost in the Shell: Stand Alone Complex at MobyGames

ghost, shell, stand, alone, complex, 2004, video, game, playstation, portable, game, ghost, shell, stand, alone, complex, 2005, video, game, ghost, shell, stand, alone, complex, 攻殻機動隊, stand, alone, complex, kōkaku, kidōtai, sutando, arōn, konpurekkusu, action. For the PlayStation Portable game see Ghost in the Shell Stand Alone Complex 2005 video game Ghost in the Shell Stand Alone Complex 攻殻機動隊 STAND ALONE COMPLEX Kōkaku Kidōtai Sutando Arōn Konpurekkusu is an action game based on the cyberpunk anime of the same name It is a third person shooter released for the PlayStation 2 Ghost in the Shell Stand Alone ComplexPAL cover artDeveloper s CaviaPublisher s JP Sony Computer EntertainmentNA PAL BandaiDirector s Yōichi Take Yuji ShimomuraProducer s Takuya Iwasaki Takayasu YanagiharaDesigner s Tadayuki Hoshino Naoshige KamamotoProgrammer s Masashi Kobayashi Shinya Abe Katsumi MurataArtist s Makoto Shimomura Masayuki Suzuki Shinobu TsunekiWriter s Dai Satō Yoshiki Sakurai Midori GotoComposer s Nobuyoshi SanoSeriesGhost in the ShellPlatform s PlayStation 2ReleaseJP March 4 2004NA November 8 2004PAL May 6 2005Genre s ShooterMode s Single player multiplayer Contents 1 Gameplay 2 Plot 3 Development and release 4 Reception 5 References 6 External linksGameplay editThe game s playable characters include Motoko Kusanagi and Batou Levels are separated along with the two parallel parts of the Section 9 investigation that forms the basis of the storyline with some sections following Batou s experiences and others recounting Kusanagi s solo journey to the region where the plot appears to originate from Gameplay uses a third person perspective and players use a variety of weapons including the ability to ghost hack opponents in order to progress Kusanagi s levels tend to require the player to use her agility to progress to a much greater degree than Batou s levels which tend to feature a focus on more heavy firepower Media response was generally positive but reserved citing the high quality graphics and enjoyable action packed gameplay but noting the slightly awkward controls lack of any real innovation and the failure to use the license to its full potential for example not using hacking as a more advanced useful or integral gameplay feature Plot editThis article needs an improved plot summary Please help improve the plot summary July 2014 Learn how and when to remove this template message The games take place in the year 2030 between the stories told in Ghost in the Shell Stand Alone Complex and Ghost in the Shell S A C 2nd GIG In the year 2030 cybercrime espionage and terrorism plague a society lost between humanity and technology As one of the trusted members of the government organization known as Section 9 Major Motoko Kusanagi must uncover the truth behind a mysterious case known only as T A R After Section 9 seized the black market of surplus weaponry of the Japan Self Defense Force in Nihama Port the suspect died from an unknown reason During Batou s investigation he found out the suspect was doing a transport work of a batch of micromachine rice And then Section 9 traced the track to the old military research complex called Tohoku Autonomous Region Therefore Batou and Motoko infiltrate the facility to reveal the conspiracy behind those rice Development and release editThe game was developed by Cavia A total of 50 developers worked on the game The game s story was written in 6 months and took 15 months to develop Masamune Shirow assisted in the conceptual stages of the game Cavia wanted the game to be faithful to the original TV series but also chose a design that allowed them to enhance the personalities of Motoko Kusanagi and Batou Music was produced by Cavia with sound effects being in collaboration with Production I G 1 Reception editReceptionAggregate scoreAggregatorScoreMetacritic66 100 2 Review scoresPublicationScoreFamitsu29 40 3 Game Informer7 25 10 4 GameSpot6 1 10 5 GameZone7 10 6 IGN7 10 7 Jeuxvideo com11 20 8 PlayStation Official Magazine UK4 10 9 Official U S PlayStation Magazine nbsp nbsp nbsp nbsp nbsp 10 PlayStation The Official Magazine7 10 11 X Play nbsp nbsp nbsp nbsp nbsp 12 The Sydney Morning Herald nbsp nbsp nbsp nbsp nbsp 13 The game received average reviews according to the review aggregation website Metacritic 2 In Japan Famitsu gave it a score of two sevens one eight and one seven for a total of 29 out of 40 3 It sold 45 528 copies a week after its release in Japan 14 References edit Halverson Dave October 2004 Ghost in the Shell Stand Alone Complex Man Machine Interface Play US No 34 pp 22 29 Retrieved August 2 2019 a b Ghost in the Shell Stand Alone Complex Critic Reviews for PlayStation 2 Metacritic CBS Interactive Archived from the original on October 16 2020 Retrieved August 2 2019 a b 攻殻機動隊 STAND ALONE COMPLEX PS2 Famitsu in Japanese Vol 795 Enterbrain March 12 2004 Ghost in the Shell Stand Alone Complex PS2 Game Informer No 140 GameStop December 2004 p 175 Wolpaw Erik November 19 2004 Ghost in the Shell Stand Alone Complex Review PS2 GameSpot CBS Interactive Archived from the original on February 27 2021 Retrieved May 25 2020 Lafferty Michael November 29 2004 Ghost In The Shell Stand Alone Complex PS2 Review GameZone Archived from the original on October 5 2008 Retrieved May 25 2020 Lewis Ed November 5 2004 Ghost in the Shell Stand Alone Complex PS2 IGN Ziff Davis Archived from the original on May 21 2019 Retrieved May 25 2020 Logan April 18 2005 Test Ghost In The Shell Stand Alone Complex PS2 Jeuxvideo com in French Webedia Archived from the original on April 30 2021 Retrieved May 25 2020 Ghost in the Shell Stand Alone Complex PS2 Official UK PlayStation 2 Magazine No 60 Future plc June 2005 Ghost in the Shell Stand Alone Complex PS2 Official U S PlayStation Magazine No 87 Ziff Davis December 2004 p 102 Review Ghost in the Shell Stand Alone Complex PS2 PSM Imagine Media December 25 2004 p 73 Sewart Greg February 14 2005 Ghost in the Shell Stand Alone Complex Review PS2 X Play G4TV Archived from the original on March 8 2005 Retrieved May 25 2020 Wilcox Mike June 18 2005 Turn turtle The Sydney Morning Herald Fairfax Media Archived from the original on June 17 2017 Retrieved May 25 2020 集計期間 2004年3月8日 2004年3月14日 Famitsu in Japanese Enterbrain Retrieved January 7 2013 External links editSony Computer Entertainment Inc page NAMCO BANDAI Games America Inc page Playstation 2 Ghost in the Shell Stand Alone Complex Music Archive Sound Files at MusicBrainz list of releases Ghost in the Shell Stand Alone Complex at IMDb nbsp Ghost in the Shell Stand Alone Complex at MobyGames Retrieved from https en wikipedia org w index php title Ghost in the Shell Stand Alone Complex 2004 video game amp oldid 1186815423, wikipedia, wiki, book, books, library,

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