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Fire Emblem: Mystery of the Emblem

Fire Emblem: Mystery of the Emblem[a], known in Japan as Fire Emblem: Monshō no Nazo, is a tactical role-playing video game developed by Intelligent Systems, and published by Nintendo for the Super Famicom home video game console in 1994. It is the third installment of the Fire Emblem series,[1][2] and the first to be developed for the Super Famicom. The story is divided into two parts: the first part is a remake of Fire Emblem: Shadow Dragon and the Blade of Light, while the second is an original story acting as a sequel to the first game. After defeating the sorcerer Gharnef and the Dark Dragon Medeus, peace is restored to Archanea and Marth restores his kingdom. His ally Hardin ascends to the throne of Archanea, but begins hostile military expansion across the continent, forcing Marth to confront his old friend and the force driving him. Gameplay follows the traditional Fire Emblem system of tactical battles taking place on grid-based maps.

Fire Emblem: Mystery of the Emblem
Developer(s)Intelligent Systems
Publisher(s)Nintendo
Director(s)Shouzou Kaga
Producer(s)Gunpei Yokoi
Designer(s)Shouzou Kaga
Programmer(s)Toru Narihiro
Artist(s)Katsuyoshi Koya
Writer(s)Shouzou Kaga
Composer(s)Yuka Tsujiyoko
SeriesFire Emblem
Platform(s)Super Famicom
Release
  • JP: January 21, 1994
Genre(s)Tactical role-playing
Mode(s)Single-player

Mystery of the Emblem began development in 1992 during the production of Fire Emblem Gaiden. The staff from previous entries, including series creator Shouzou Kaga and composer Yuka Tsujiyoko, returned to their respective roles. While originally conceived as two separate projects, the team eventually merged the proposed remake of Shadow Dragon and the Blade of Light with the original story content of Mystery of the Emblem. The gameplay, which had veered away from the first game's tactical RPG routes in Gaiden, returned to its more traditional stance. The difficulty was lowered to encourage new players to try the series.

The game has been positively received by video game journalists; much praise went to its gameplay refinements and technical quality. It also set the best first-week sales for the series until Fire Emblem Awakening in 2012, and with 776,338 units by 2002 was the best-selling title in the series to that date. A derivative title for the Satellaview, BS Fire Emblem, was released during 1997. A full remake for the Nintendo DS, Fire Emblem: New Mystery of the Emblem, was released in 2010. In 2017, it was rereleased in Japan as part of the Japanese retailer versions of Classic SNES Edition.

Gameplay

 
A battle in Mystery of the Emblem: during the player turn, a character is being moved across the battle map to attack an enemy unit.

Fire Emblem: Mystery of the Emblem is a tactical role-playing video game where players take control of Marth's army and Marth himself, the main protagonist of Fire Emblem: Shadow Dragon and the Blade of Light, across story-driven missions on the continent of Archanea.[3] In between battles, characters engage in conversations with each other in cutscenes, which advances the story.[3][4]

Battles are turn-based and take place on grid-based maps. Victory is achieved when an enemy base is captured or all enemies are defeated. Each character holds four weapons and four items, and each has an assigned character class, which affects their movement range, damage and what weapons can be used. Mounted units also have the option to dismount, which changes their abilities and stats while reducing movement range.[3][5][6]

When combat is initiated, a separate screen shows the battle play out: attack power is based on the strength of weapons and their units, while damage is calculated based on both the type of attack used and the opposing unit's physical and magical defense. Critical hits triple the damage of normal attacks.[3][5] Each battle awards experience points, which raise a unit's experience level: their level and statistics cap at 20. When a character changes class, their experience level returns to 1 while their stats increase slightly.[3][6] Unit abilities can be influenced through a Support system: when two characters have a story-based relationship such as being lovers or friends, they boost stats such as attack power or dodging ability.[7]

Synopsis

Mystery of the Emblem is set on the continent of Archanea, and is split into two halves dubbed "Books". "Book 1" is a retelling of the events of Shadow Dragon and the Blade of Light: Marth, the prince of Altea, is forced into exile when his homeland is attacked by the neighboring kingdom of Gra. With his father killed and his sister Elice captive, Marth must muster a force to defeat the will driving the invasion: the dark dragon Medeus and his ally Gharnef. Marth's allies include the princess and Pegasus knight Caeda, Marth's mentor Jagen, Prince Hardin of Aurelis, kindly Princess Nyna of Archanea's Royal Family, and the Archsage Gotoh. His quest leads him to recovering Falchion, a magical sword which can defeat Medeus and which only Marth can wield due to his ancient heritage as a descendant of Anri, the warrior who defeated Medeus. Having recovered both Falchion and the magical Fire Emblem shield, Marth confronts Gharnef and Medeus, the latter of whom is leader of the last surviving tribe of Manakete, an ancient tribe which could shapeshift into dragons. In the end, Marth defeats Medeus and restores peace, surrendering the Fire Emblem to Archanea for safekeeping. Hardin marries Nyna and becomes the king of Archanea.

"Book 2" takes place two years after Book 1. Hardin begins the forceful military occupation of neighboring countries, with Marth's army being used as part of the conquests. When Marth grows suspicious of his role in Hardin's plans, he is branded as a traitor to Archanea and is relentlessly hunted down by Hardin's forces. Receiving the Fire Emblem from Nyna by way of a courier, Marth and his army escapes to the desert of Khadein and meets with Gotoh. He explains that Hardin has become possessed by the evil power of the Darksphere, which Gharnef secretly gave to him, and that only the Lightsphere can counter its power and save Hardin. Marth is also tasked with locating three other magical spheres in his quest: the Lifesphere, the Geosphere, and the Starsphere (the latter of which must be reassembled through the collection of Starshards). Marth and his allies journey through the icy mountains to obtain the Lightsphere, then stage a final assault on Archanea to liberate the continent from Hardin's madness. Though the Lightsphere nullifies the Darksphere's power, Hardin is critically wounded in his battle and can only apologize to Marth for his actions before he dies. If the player has not collected the five spheres, the game ends prematurely at this point; Marth is duped into believing Gharnef has been defeated, and soon has to fight another war against Medeus. If the player did collect the spheres, Marth inserts all five into the Fire Emblem and unlocks its full power as the Binding Shield.

Gotoh then arrives to inform Marth that Gharnef has kidnapped several female clerics, including Princess Nyna and his own sister Elice, to serve as sacrifices for the revival of Medeus. Marth leads his army to an ancient temple where Gharnef holds the ceremony. After killing Gharnef, retrieving Falchion, and rescuing the clerics, Marth confronts Medeus, who has taken the form of an enormous dark dragon. Using the Falchion and Binding Shield, Marth slays Medeus. With peace restored to the land, Marth and Caeda, now married, become the rulers of all Archanea.

Development and release

Mystery of the Emblem was developed by Intelligent Systems, the original creators of the Fire Emblem series, under supervision from publisher and studio owner Nintendo.[8][9] Development began in 1992 during the development of Fire Emblem Gaiden, with production lasting almost three years.[9] Shouzou Kaga returned as designer and writer. Keisuke Terasaki acted as director, while Gunpei Yokoi returned as producer.[9][10] The characters were designed by Katsuyoshi Koya, who would go on to work on Fire Emblem: Genealogy of the Holy War.[11] The music was composed by Yuka Tsujiyoko, who worked on the soundtrack with sound designer Masaya Kuzume.[9][11][12] She would later refer to the game as her favorite title out of the Fire Emblem games she had worked on.[13]

Due to the increased hardware capabilities, the team were able to increase both the content and graphical quality. With the aim of encouraging new players to buy the game, the overall difficulty was reduced compared to previous entries.[9] After the unconventional gameplay of Gaiden, Mystery of the Emblem returned to the traditional gameplay used for Shadow Dragon and the Blade of Light, in addition to continuing the story of Marth after focusing on different characters for Gaiden.[8][14] Mystery of the Emblem was initially only going to include original story content, but after consideration, it was decided to include an upgraded version of Shadow Dragon and the Blade of Light for those who had not played the original.[15] Another proposed plan was to split the release into two parts: a remake of Shadow Dragon and the Blade of Light and Mystery of the Emblem. Due to space limitations, some characters featured in the original version of Shadow Dragon and the Blade of Light needed to be cut. The romance between Marth and Caeda was introduced as a refined version of a similar plot featured in Gaiden.[9] As with previous games set in Archanea, the series' titular Fire Emblem took the form of a shield inset with five magical gems.[16] According to Kaga, Mystery of the Emblem was intended as the last major title to be set on the continent of Archanea.[9] However, Archenea later provided the setting for Fire Emblem Awakening.[17][18] Released overseas in 2013, Awakening is set over a thousand years after the events of Shadow Dragon and the Blade of Light.[17][19]

Mystery of the Emblem was released for the Super Famicom on January 21, 1994.[20] It was the first Fire Emblem title for the system, and the first to use a 24-megabit cartridge.[21] It would later receive multiple releases on Nintendo's digital Virtual Console platform: the version for the Wii released on December 26, 2006;[22] the version for the Wii U on April 27, 2014;[23] and the version for the Nintendo 3DS on June 22, 2016.[24] Like other early Fire Emblem titles, it did not receive a Western release, though a full fan translation was released in 2008.[4][8]

Reception

While no exact figure is available, Mystery of the Emblem stood as the best first-week debut for the series until the Nintendo 3DS title Fire Emblem Awakening in 2012.[26] As of 2002, Mystery of the Emblem had sold 776,338 units. This made Mystery of the Emblem the best-selling title in the Fire Emblem series to that date.[27]

Famitsu was generally positive about Mystery of the Emblem, citing both its overall quality and the improvements made to the gameplay and presentation of content from Shadow Dragon and the Blade of Light.[25] Mike Moehnke of RPGamer felt that the story was "fine without being great", especially as it was a partial remake of the first game. While he enjoyed the gameplay, he noted that it felt like a precursor to the more refined and expanded mechanics of later titles in the series, despite praising the dismounting mechanic. The graphics he found unimpressive for the platform, while he found the audio a mixed effect with a lack of tunes in the first half and more variety and strength for the second half. He finished that the game was worth seeking out for series and genre fans, but that the language barrier and advances of subsequent Fire Emblem titles made it less appealing.[5]

Nintendo Life's Gonçalo Lopes praised the general narrative, technical improvements and overall gameplay. He generally called it one of the best entries for the system and the series as a whole.[4] In a retrospective on the game for its 20th anniversary, Dengeki Online called it both one of the best entries in the series, the genre and the system.[6] Destructoid later ranked Mystery of the Emblem among the five best titles in the Fire Emblem series.[28]

Legacy

Anime

Fire Emblem: Mystery of the Emblem
ファイアーエムブレム 紋章の謎
(Faiā Emuburemu Monshō no Nazo)
GenreAdventure, Fantasy
Original video animation
Directed byShin Misawa
Produced byAyumi Enomoto
Masao Mochizuki
Written byYōsuke Kuroda
Music byHiroyuki Kōzu
StudioStudio Fantasia
Released January 26, 1996 April 26, 1996
Runtime30 minutes
Episodes2

Mystery of the Emblem was adapted into an original video animation (OVA): two episodes were released in 1996, but no further episodes have been produced following poor sales, leaving the OVA series unfinished. Marth's Japanese voice actor, Hikaru Midorikawa, would go on to voice the character in subsequent appearances in spin-off and crossover media.[13][29] These episodes were dubbed into English and released in North America in 1997, six years before Fire Emblem: Rekka no Ken was localized. The localization was supervised by A.D. Vision.[29][30]

BS Fire Emblem

 
The title screen for BS Fire Emblem.

BS Fire Emblem: Archanea Senki-hen[b] commonly referred to as BS Fire Emblem, is an episodic tactical role-playing game developed by Intelligent Systems and released in 1997 following the release of Genealogy of the Holy War. It acts as a prequel to the events of the first Fire Emblem title and Mystery of the Emblem.[13][14][31] The four episodes of BS Fire Emblem were broadcast between September and October 1997 on the Satellaview peripheral service, a system where short games were downloaded via satellite at given times of day.[31][32] While it employs the same tactical gameplay as the mainline titles, it throws waves of enemies at the main party during a three-hour time limit.[14][31]

BS Fire Emblem was directed and designed by Kaga, while the music was composed by Tsujiyoko in her role as composer and sound director.[12][33][34][35] The character artwork was done by Rika Suzuki, a newcomer to the Fire Emblem series who would later go on to create character illustrations for Fire Emblem Awakening.[34] It was the first title in the Fire Emblem series to include voice acting, created using livestreaming during the original broadcast.[33] The game used the technology created for Mystery of the Emblem.[31][36]

The first episode, "Episode 1: Fall of the Palace",[c] was broadcast on September 28;[37] "Episode 2: Crimson Dragoon Knight"[d] released on October 5;[38] "Episode 3: Thieves of Justice"[e] released on October 12;[39] and the finale, "Episode 4: Time of Beginning",[f] released on October 19.[40] Since broadcast, the original game became very rare due to the method of release and the discontinuation of Satellaview service, requiring a cartridge with the game installed to be available. Even then, the original streamed voice acting is unavailable.[31] While forming part of the Fire Emblem series and technically the fifth entry, BS Fire Emblem is frequently not counted among the main entries. Instead, it is seen as an extension of Mystery of the Emblem. Despite being included in the official timeline of its fictional setting, it is considered an "unofficial" part of the series.[1][14][31][36][41]

Remake

Mystery of the Emblem was remade and released in 2010 for the Nintendo DS titled Fire Emblem: New Mystery of the Emblem, it was built upon the gameplay systems of the first game's DS remake Fire Emblem: Shadow Dragon, and incorporated a customizable avatar as the main character alongside Marth.[2][42] The story content of BS Fire Emblem was eventually re-released as additional content for New Mystery of the Emblem, dubbed "New Archanea Chronicles".[43] This is the first time a Satellaview title has been re-released in any form by Nintendo.[44]

Notes

  1. ^ Japanese: ファイアーエムブレム 紋章の謎, Hepburn: Faiā Emuburemu: Monshō no Nazo
  2. ^ Japanese: BS ファイアーエムブレム アカネイア戦記編, Hepburn: BS Faiā Emuburemu: Akaneia Senki-hen, lit. BS Fire Emblem: Archanea War Chronicles
  3. ^ Dai Isshi-wa: Paresu Kanraku (Japanese: 第1話・パレス陥落)
  4. ^ Dai Nishi-wa: Akai Ryū Kishi (Japanese: 第2話・赤い竜騎士)
  5. ^ Dai Sanshi-wa: Seigi no Tōzoku-dan (Japanese: 第3話・正義の盗賊団)
  6. ^ Dai Yonsh-wa: Hajimari no Toki (Japanese: 第4話・始まりのとき)

References

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  3. ^ a b c d e ファイアーエムブレム 紋章の謎 マニュアル [Fire Emblem: Mystery of the Emblem Manual] (in Japanese). Nintendo. 1994.
  4. ^ a b c d Lopes, Gonçalo (March 14, 2016). "Review: Fire Emblem: Mystery Of The Emblem". Nintendo Life. from the original on March 15, 2016. Retrieved August 29, 2016.
  5. ^ a b c d Moehnke, Mike (2009). . RPGamer. Archived from the original on March 4, 2016. Retrieved August 29, 2016.
  6. ^ a b c 『ファイアーエムブレム 紋章の謎』20周年記念。攻略しがいのある手強いSRPGの金字塔を振り返る【周年連載】. Dengeki Online. September 8, 2014. from the original on July 30, 2016. Retrieved August 30, 2016.
  7. ^ ファイアーエムブレム紋章の謎PROFESSIONAL (in Japanese). Shogakukan. May 20, 1994. ISBN 4-09-102476-9.
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  10. ^ Intelligent Systems (January 21, 1994). Fire Emblem: Mystery of the Emblem (Super Famicom). Nintendo. Scene: Credits.
  11. ^ a b Ward, Robert (July 8, 2015). "Fire Emblem Artist Spotlight: Katsuyoshi Koya". Siliconera. from the original on July 18, 2015. Retrieved July 18, 2015.
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  17. ^ a b "Iwata asks "Fire Emblem Awakening"". Nintendo UK. March 21, 2012. Archived from the original on July 7, 2013. Retrieved March 26, 2015.
  18. ^ Romano, Sal (September 13, 2012). "Monster Hunter 4, Bravely Default, more announced at Nintendo 3DS showcase". Gematsu. from the original on August 22, 2012. Retrieved March 28, 2015.
  19. ^ Parish, Jeremy (January 10, 2013). . 1UP.com. Archived from the original on April 2, 2015. Retrieved March 26, 2015.
  20. ^ . Intelligent Systems. Archived from the original on February 10, 1998. Retrieved August 29, 2016.
  21. ^ "International Outlook". Electronic Gaming Monthly. No. 53. EGM Media, LLC. December 1993. p. 100.
  22. ^ バーチャルコンソールWii – ファイアーエムブレム 紋章の謎. Nintendo. from the original on March 8, 2016. Retrieved August 29, 2016.
  23. ^ バーチャルコンソールWii U – ファイアーエムブレム 紋章の謎. Nintendo. from the original on April 4, 2016. Retrieved August 29, 2016.
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  25. ^ a b ファイアーエムブレム 紋章の謎 (SFC). Famitsu. from the original on March 4, 2016. Retrieved August 29, 2016.
  26. ^ Dutton, Fred (April 25, 2012). "Japan chart: big debut for new 3DS Fire Emblem". Eurogamer. from the original on April 20, 2013. Retrieved November 23, 2016.
  27. ^ 日本ユニ著作権センター/判例全文・2002/11/14d. Translan. November 14, 2002. from the original on April 2, 2015. Retrieved July 18, 2015.
  28. ^ Carter, Chris (February 5, 2013). "Ranked: The five best Fire Emblem games". Destructoid. from the original on March 27, 2015. Retrieved July 18, 2015.
  29. ^ a b Fahey, Mike (November 2, 2014). "Ten Things You Might Not Know About Fire Emblem". Kotaku. from the original on November 6, 2014. Retrieved July 18, 2015.
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  32. ^ "History's Hidden Hardware: BS-X (Broadcast Satellaview) / 1995". Nintendo Power. No. 225. Future US. February 2008. p. 61.
  33. ^ a b 20th Anniversary ファイアーエムブレム大全 (in Japanese). Shogakukan. June 30, 2010. ISBN 978-4-09-106467-7.
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  35. ^ ファイアーエムブレム メモリアルブック アカネイア・クロニクル (in Japanese). ASCII Media Works. December 17, 2010. ISBN 978-4-04-868941-0.
  36. ^ a b メイキング オブ ファイアーエムブレム 開発秘話で綴る25周年、覚醒そしてif (in Japanese). Tokuma Shoten. November 28, 2015. ISBN 978-4-19-864056-9.
  37. ^ "BS Fire Emblem Akaneia Senki 1: Palace Kanraku". GameSpot. from the original on June 6, 2016. Retrieved June 6, 2016.
  38. ^ "BS Fire Emblem Akaneia Senki 2: Akai Ryuuki Shi". GameSpot. from the original on June 6, 2016. Retrieved June 6, 2016.
  39. ^ "BS Fire Emblem Akaneia Senki 3: Seigi no Tozokudan". GameSpot. from the original on June 6, 2016. Retrieved June 6, 2016.
  40. ^ "BS Fire Emblem Akaneia Senki 4: Hajimari no Toki". GameSpot. from the original on June 6, 2016. Retrieved June 6, 2016.
  41. ^ 8–4 Inc. . Fire Emblem Official Website. Archived from the original on February 10, 2015. Retrieved March 26, 2015.
  42. ^ Gantayat, Anoop (May 25, 2010). "DS Gets Another Fire Emblem Remake". Andriasang.com. from the original on December 25, 2012. Retrieved July 12, 2016.
  43. ^ 『BSファイアーエムブレム アカネイア戦記』を収録、DS『ファイアーエムブレム 新・紋章の謎』. Inside Games. June 23, 2010. from the original on November 10, 2013. Retrieved June 6, 2016.
  44. ^ "Une surprise dans Fire Emblem : Monshou No Nazo" (in French). JeuxVideo. June 22, 2010. from the original on March 4, 2016. Retrieved January 9, 2014.

External links

  • (in Japanese). Archived from the original on October 15, 2013. Retrieved July 24, 2016.{{cite web}}: CS1 maint: bot: original URL status unknown (link)

fire, emblem, mystery, emblem, known, japan, fire, emblem, monshō, nazo, tactical, role, playing, video, game, developed, intelligent, systems, published, nintendo, super, famicom, home, video, game, console, 1994, third, installment, fire, emblem, series, fir. Fire Emblem Mystery of the Emblem a known in Japan as Fire Emblem Monshō no Nazo is a tactical role playing video game developed by Intelligent Systems and published by Nintendo for the Super Famicom home video game console in 1994 It is the third installment of the Fire Emblem series 1 2 and the first to be developed for the Super Famicom The story is divided into two parts the first part is a remake of Fire Emblem Shadow Dragon and the Blade of Light while the second is an original story acting as a sequel to the first game After defeating the sorcerer Gharnef and the Dark Dragon Medeus peace is restored to Archanea and Marth restores his kingdom His ally Hardin ascends to the throne of Archanea but begins hostile military expansion across the continent forcing Marth to confront his old friend and the force driving him Gameplay follows the traditional Fire Emblem system of tactical battles taking place on grid based maps Fire Emblem Mystery of the EmblemDeveloper s Intelligent SystemsPublisher s NintendoDirector s Shouzou KagaProducer s Gunpei YokoiDesigner s Shouzou KagaProgrammer s Toru NarihiroArtist s Katsuyoshi KoyaWriter s Shouzou KagaComposer s Yuka TsujiyokoSeriesFire EmblemPlatform s Super FamicomReleaseJP January 21 1994Genre s Tactical role playingMode s Single playerMystery of the Emblem began development in 1992 during the production of Fire Emblem Gaiden The staff from previous entries including series creator Shouzou Kaga and composer Yuka Tsujiyoko returned to their respective roles While originally conceived as two separate projects the team eventually merged the proposed remake of Shadow Dragon and the Blade of Light with the original story content of Mystery of the Emblem The gameplay which had veered away from the first game s tactical RPG routes in Gaiden returned to its more traditional stance The difficulty was lowered to encourage new players to try the series The game has been positively received by video game journalists much praise went to its gameplay refinements and technical quality It also set the best first week sales for the series until Fire Emblem Awakening in 2012 and with 776 338 units by 2002 was the best selling title in the series to that date A derivative title for the Satellaview BS Fire Emblem was released during 1997 A full remake for the Nintendo DS Fire Emblem New Mystery of the Emblem was released in 2010 In 2017 it was rereleased in Japan as part of the Japanese retailer versions of Classic SNES Edition Contents 1 Gameplay 2 Synopsis 3 Development and release 4 Reception 5 Legacy 5 1 Anime 5 2 BS Fire Emblem 5 3 Remake 6 Notes 7 References 8 External linksGameplaySee also Gameplay of Fire Emblem A battle in Mystery of the Emblem during the player turn a character is being moved across the battle map to attack an enemy unit Fire Emblem Mystery of the Emblem is a tactical role playing video game where players take control of Marth s army and Marth himself the main protagonist of Fire Emblem Shadow Dragon and the Blade of Light across story driven missions on the continent of Archanea 3 In between battles characters engage in conversations with each other in cutscenes which advances the story 3 4 Battles are turn based and take place on grid based maps Victory is achieved when an enemy base is captured or all enemies are defeated Each character holds four weapons and four items and each has an assigned character class which affects their movement range damage and what weapons can be used Mounted units also have the option to dismount which changes their abilities and stats while reducing movement range 3 5 6 When combat is initiated a separate screen shows the battle play out attack power is based on the strength of weapons and their units while damage is calculated based on both the type of attack used and the opposing unit s physical and magical defense Critical hits triple the damage of normal attacks 3 5 Each battle awards experience points which raise a unit s experience level their level and statistics cap at 20 When a character changes class their experience level returns to 1 while their stats increase slightly 3 6 Unit abilities can be influenced through a Support system when two characters have a story based relationship such as being lovers or friends they boost stats such as attack power or dodging ability 7 SynopsisMystery of the Emblem is set on the continent of Archanea and is split into two halves dubbed Books Book 1 is a retelling of the events of Shadow Dragon and the Blade of Light Marth the prince of Altea is forced into exile when his homeland is attacked by the neighboring kingdom of Gra With his father killed and his sister Elice captive Marth must muster a force to defeat the will driving the invasion the dark dragon Medeus and his ally Gharnef Marth s allies include the princess and Pegasus knight Caeda Marth s mentor Jagen Prince Hardin of Aurelis kindly Princess Nyna of Archanea s Royal Family and the Archsage Gotoh His quest leads him to recovering Falchion a magical sword which can defeat Medeus and which only Marth can wield due to his ancient heritage as a descendant of Anri the warrior who defeated Medeus Having recovered both Falchion and the magical Fire Emblem shield Marth confronts Gharnef and Medeus the latter of whom is leader of the last surviving tribe of Manakete an ancient tribe which could shapeshift into dragons In the end Marth defeats Medeus and restores peace surrendering the Fire Emblem to Archanea for safekeeping Hardin marries Nyna and becomes the king of Archanea Book 2 takes place two years after Book 1 Hardin begins the forceful military occupation of neighboring countries with Marth s army being used as part of the conquests When Marth grows suspicious of his role in Hardin s plans he is branded as a traitor to Archanea and is relentlessly hunted down by Hardin s forces Receiving the Fire Emblem from Nyna by way of a courier Marth and his army escapes to the desert of Khadein and meets with Gotoh He explains that Hardin has become possessed by the evil power of the Darksphere which Gharnef secretly gave to him and that only the Lightsphere can counter its power and save Hardin Marth is also tasked with locating three other magical spheres in his quest the Lifesphere the Geosphere and the Starsphere the latter of which must be reassembled through the collection of Starshards Marth and his allies journey through the icy mountains to obtain the Lightsphere then stage a final assault on Archanea to liberate the continent from Hardin s madness Though the Lightsphere nullifies the Darksphere s power Hardin is critically wounded in his battle and can only apologize to Marth for his actions before he dies If the player has not collected the five spheres the game ends prematurely at this point Marth is duped into believing Gharnef has been defeated and soon has to fight another war against Medeus If the player did collect the spheres Marth inserts all five into the Fire Emblem and unlocks its full power as the Binding Shield Gotoh then arrives to inform Marth that Gharnef has kidnapped several female clerics including Princess Nyna and his own sister Elice to serve as sacrifices for the revival of Medeus Marth leads his army to an ancient temple where Gharnef holds the ceremony After killing Gharnef retrieving Falchion and rescuing the clerics Marth confronts Medeus who has taken the form of an enormous dark dragon Using the Falchion and Binding Shield Marth slays Medeus With peace restored to the land Marth and Caeda now married become the rulers of all Archanea Development and releaseMystery of the Emblem was developed by Intelligent Systems the original creators of the Fire Emblem series under supervision from publisher and studio owner Nintendo 8 9 Development began in 1992 during the development of Fire Emblem Gaiden with production lasting almost three years 9 Shouzou Kaga returned as designer and writer Keisuke Terasaki acted as director while Gunpei Yokoi returned as producer 9 10 The characters were designed by Katsuyoshi Koya who would go on to work on Fire Emblem Genealogy of the Holy War 11 The music was composed by Yuka Tsujiyoko who worked on the soundtrack with sound designer Masaya Kuzume 9 11 12 She would later refer to the game as her favorite title out of the Fire Emblem games she had worked on 13 Due to the increased hardware capabilities the team were able to increase both the content and graphical quality With the aim of encouraging new players to buy the game the overall difficulty was reduced compared to previous entries 9 After the unconventional gameplay of Gaiden Mystery of the Emblem returned to the traditional gameplay used for Shadow Dragon and the Blade of Light in addition to continuing the story of Marth after focusing on different characters for Gaiden 8 14 Mystery of the Emblem was initially only going to include original story content but after consideration it was decided to include an upgraded version of Shadow Dragon and the Blade of Light for those who had not played the original 15 Another proposed plan was to split the release into two parts a remake of Shadow Dragon and the Blade of Light and Mystery of the Emblem Due to space limitations some characters featured in the original version of Shadow Dragon and the Blade of Light needed to be cut The romance between Marth and Caeda was introduced as a refined version of a similar plot featured in Gaiden 9 As with previous games set in Archanea the series titular Fire Emblem took the form of a shield inset with five magical gems 16 According to Kaga Mystery of the Emblem was intended as the last major title to be set on the continent of Archanea 9 However Archenea later provided the setting for Fire Emblem Awakening 17 18 Released overseas in 2013 Awakening is set over a thousand years after the events of Shadow Dragon and the Blade of Light 17 19 Mystery of the Emblem was released for the Super Famicom on January 21 1994 20 It was the first Fire Emblem title for the system and the first to use a 24 megabit cartridge 21 It would later receive multiple releases on Nintendo s digital Virtual Console platform the version for the Wii released on December 26 2006 22 the version for the Wii U on April 27 2014 23 and the version for the Nintendo 3DS on June 22 2016 24 Like other early Fire Emblem titles it did not receive a Western release though a full fan translation was released in 2008 4 8 ReceptionReceptionReview scoresPublicationScoreFamitsu36 40 25 Nintendo Life8 10 4 RPGamer3 5 5 5 While no exact figure is available Mystery of the Emblem stood as the best first week debut for the series until the Nintendo 3DS title Fire Emblem Awakening in 2012 26 As of 2002 Mystery of the Emblem had sold 776 338 units This made Mystery of the Emblem the best selling title in the Fire Emblem series to that date 27 Famitsu was generally positive about Mystery of the Emblem citing both its overall quality and the improvements made to the gameplay and presentation of content from Shadow Dragon and the Blade of Light 25 Mike Moehnke of RPGamer felt that the story was fine without being great especially as it was a partial remake of the first game While he enjoyed the gameplay he noted that it felt like a precursor to the more refined and expanded mechanics of later titles in the series despite praising the dismounting mechanic The graphics he found unimpressive for the platform while he found the audio a mixed effect with a lack of tunes in the first half and more variety and strength for the second half He finished that the game was worth seeking out for series and genre fans but that the language barrier and advances of subsequent Fire Emblem titles made it less appealing 5 Nintendo Life s Goncalo Lopes praised the general narrative technical improvements and overall gameplay He generally called it one of the best entries for the system and the series as a whole 4 In a retrospective on the game for its 20th anniversary Dengeki Online called it both one of the best entries in the series the genre and the system 6 Destructoid later ranked Mystery of the Emblem among the five best titles in the Fire Emblem series 28 LegacyAnime Fire Emblem Mystery of the Emblemファイアーエムブレム 紋章の謎 Faia Emuburemu Monshō no Nazo GenreAdventure FantasyOriginal video animationDirected byShin MisawaProduced byAyumi EnomotoMasao MochizukiWritten byYōsuke KurodaMusic byHiroyuki KōzuStudioStudio FantasiaReleasedJanuary 26 1996 April 26 1996Runtime30 minutesEpisodes2Mystery of the Emblem was adapted into an original video animation OVA two episodes were released in 1996 but no further episodes have been produced following poor sales leaving the OVA series unfinished Marth s Japanese voice actor Hikaru Midorikawa would go on to voice the character in subsequent appearances in spin off and crossover media 13 29 These episodes were dubbed into English and released in North America in 1997 six years before Fire Emblem Rekka no Ken was localized The localization was supervised by A D Vision 29 30 BS Fire Emblem The title screen for BS Fire Emblem BS Fire Emblem Archanea Senki hen b commonly referred to as BS Fire Emblem is an episodic tactical role playing game developed by Intelligent Systems and released in 1997 following the release of Genealogy of the Holy War It acts as a prequel to the events of the first Fire Emblem title and Mystery of the Emblem 13 14 31 The four episodes of BS Fire Emblem were broadcast between September and October 1997 on the Satellaview peripheral service a system where short games were downloaded via satellite at given times of day 31 32 While it employs the same tactical gameplay as the mainline titles it throws waves of enemies at the main party during a three hour time limit 14 31 BS Fire Emblem was directed and designed by Kaga while the music was composed by Tsujiyoko in her role as composer and sound director 12 33 34 35 The character artwork was done by Rika Suzuki a newcomer to the Fire Emblem series who would later go on to create character illustrations for Fire Emblem Awakening 34 It was the first title in the Fire Emblem series to include voice acting created using livestreaming during the original broadcast 33 The game used the technology created for Mystery of the Emblem 31 36 The first episode Episode 1 Fall of the Palace c was broadcast on September 28 37 Episode 2 Crimson Dragoon Knight d released on October 5 38 Episode 3 Thieves of Justice e released on October 12 39 and the finale Episode 4 Time of Beginning f released on October 19 40 Since broadcast the original game became very rare due to the method of release and the discontinuation of Satellaview service requiring a cartridge with the game installed to be available Even then the original streamed voice acting is unavailable 31 While forming part of the Fire Emblem series and technically the fifth entry BS Fire Emblem is frequently not counted among the main entries Instead it is seen as an extension of Mystery of the Emblem Despite being included in the official timeline of its fictional setting it is considered an unofficial part of the series 1 14 31 36 41 Remake Main article Fire Emblem New Mystery of the Emblem Mystery of the Emblem was remade and released in 2010 for the Nintendo DS titled Fire Emblem New Mystery of the Emblem it was built upon the gameplay systems of the first game s DS remake Fire Emblem Shadow Dragon and incorporated a customizable avatar as the main character alongside Marth 2 42 The story content of BS Fire Emblem was eventually re released as additional content for New Mystery of the Emblem dubbed New Archanea Chronicles 43 This is the first time a Satellaview title has been re released in any form by Nintendo 44 Notes Japanese ファイアーエムブレム 紋章の謎 Hepburn Faia Emuburemu Monshō no Nazo Japanese BS ファイアーエムブレム アカネイア戦記編 Hepburn BS Faia Emuburemu Akaneia Senki hen lit BS Fire Emblem Archanea War Chronicles Dai Isshi wa Paresu Kanraku Japanese 第1話 パレス陥落 Dai Nishi wa Akai Ryu Kishi Japanese 第2話 赤い竜騎士 Dai Sanshi wa Seigi no Tōzoku dan Japanese 第3話 正義の盗賊団 Dai Yonsh wa Hajimari no Toki Japanese 第4話 始まりのとき References a b ファイアーエムブレムワールド FIRE EMBLEM WORLD Series Fire Emblem World Archived from the original on April 17 2015 Retrieved July 17 2015 a b 社長が訊く ファイアーエムブレム 新 紋章の謎 光と影の英雄 Nintendo 2010 Archived from the original on July 13 2015 Retrieved June 16 2016 a b c d e ファイアーエムブレム 紋章の謎 マニュアル Fire Emblem Mystery of the Emblem Manual in Japanese Nintendo 1994 a b c d Lopes Goncalo March 14 2016 Review Fire Emblem Mystery Of The Emblem Nintendo Life Archived from the original on March 15 2016 Retrieved August 29 2016 a b c d Moehnke Mike 2009 Fire Emblem Monshou no Nazo Staff Retroview RPGamer Archived from the original on March 4 2016 Retrieved August 29 2016 a b c ファイアーエムブレム 紋章の謎 20周年記念 攻略しがいのある手強いSRPGの金字塔を振り返る 周年連載 Dengeki Online September 8 2014 Archived from the original on July 30 2016 Retrieved August 30 2016 ファイアーエムブレム紋章の謎PROFESSIONAL in Japanese Shogakukan May 20 1994 ISBN 4 09 102476 9 a b c East Thomas April 13 2013 Fire Emblem through the ages Official Nintendo Magazine Archived from the original on April 16 2013 Retrieved July 17 2015 a b c d e f g Developer Interview ファイアーエムブレム紋章の謎PROFESSIONAL in Japanese Shogakukan May 20 1994 ISBN 4 09 102476 9 Intelligent Systems January 21 1994 Fire Emblem Mystery of the Emblem Super Famicom Nintendo Scene Credits a b Ward Robert July 8 2015 Fire Emblem Artist Spotlight Katsuyoshi Koya Siliconera Archived from the original on July 18 2015 Retrieved July 18 2015 a b Interview with Yuka Tsujiyoko RocketBaby 2001 Archived from the original on August 21 2002 Retrieved July 17 2015 a b c ファイアーエムブレム ザ コンプリート Fire Emblem The Complete in Japanese NTT Publishing 1996 ISBN 4 87188 822 3 a b c d Brown Mark April 18 2013 Pocket Primer A complete history of Fire Emblem Pocket Gamer Archived from the original on March 4 2016 Retrieved June 6 2016 Uzuki Ayu October 3 2008 Game level 1 ファイアーエムブレム Game Side Level in Japanese Micro Magazine 1 World Guide 任天堂公式ガイドブック 20th Anniversary ファイアーエムブレム大全 が発売中です in Japanese Shogakukan June 30 2010 ISBN 978 4 09 106467 7 a b Iwata asks Fire Emblem Awakening Nintendo UK March 21 2012 Archived from the original on July 7 2013 Retrieved March 26 2015 Romano Sal September 13 2012 Monster Hunter 4 Bravely Default more announced at Nintendo 3DS showcase Gematsu Archived from the original on August 22 2012 Retrieved March 28 2015 Parish Jeremy January 10 2013 Fire Emblem Awakening Killing for Keeps 1UP com Archived from the original on April 2 2015 Retrieved March 26 2015 インテリジェントシステムズ ファイアーエムブレム 紋章の謎 Intelligent Systems Archived from the original on February 10 1998 Retrieved August 29 2016 International Outlook Electronic Gaming Monthly No 53 EGM Media LLC December 1993 p 100 バーチャルコンソールWii ファイアーエムブレム 紋章の謎 Nintendo Archived from the original on March 8 2016 Retrieved August 29 2016 バーチャルコンソールWii U ファイアーエムブレム 紋章の謎 Nintendo Archived from the original on April 4 2016 Retrieved August 29 2016 バーチャルコンソール3DS ファイアーエムブレム 紋章の謎 Nintendo Archived from the original on August 9 2016 Retrieved August 29 2016 a b ファイアーエムブレム 紋章の謎 SFC Famitsu Archived from the original on March 4 2016 Retrieved August 29 2016 Dutton Fred April 25 2012 Japan chart big debut for new 3DS Fire Emblem Eurogamer Archived from the original on April 20 2013 Retrieved November 23 2016 日本ユニ著作権センター 判例全文 2002 11 14d Translan November 14 2002 Archived from the original on April 2 2015 Retrieved July 18 2015 Carter Chris February 5 2013 Ranked The five best Fire Emblem games Destructoid Archived from the original on March 27 2015 Retrieved July 18 2015 a b Fahey Mike November 2 2014 Ten Things You Might Not Know About Fire Emblem Kotaku Archived from the original on November 6 2014 Retrieved July 18 2015 McGrath Patricia September 4 2011 The surprising American origins of Fire Emblem Nintendo Everything Archived from the original on August 31 2016 Retrieved August 31 2016 a b c d e f The Best In The Wonderful World of SNES RPGs RacketBoy September 14 2008 Archived from the original on March 22 2016 Retrieved June 6 2016 History s Hidden Hardware BS X Broadcast Satellaview 1995 Nintendo Power No 225 Future US February 2008 p 61 a b 20th Anniversary ファイアーエムブレム大全 in Japanese Shogakukan June 30 2010 ISBN 978 4 09 106467 7 a b ファイアーエムブレム 覚醒発売一周年記念 開発者インタビュー Nintendo Dream in Japanese Mainichi 230 April 20 2013 ASIN B00C6FBIS0 ファイアーエムブレム メモリアルブック アカネイア クロニクル in Japanese ASCII Media Works December 17 2010 ISBN 978 4 04 868941 0 a b メイキング オブ ファイアーエムブレム 開発秘話で綴る25周年 覚醒そしてif in Japanese Tokuma Shoten November 28 2015 ISBN 978 4 19 864056 9 BS Fire Emblem Akaneia Senki 1 Palace Kanraku GameSpot Archived from the original on June 6 2016 Retrieved June 6 2016 BS Fire Emblem Akaneia Senki 2 Akai Ryuuki Shi GameSpot Archived from the original on June 6 2016 Retrieved June 6 2016 BS Fire Emblem Akaneia Senki 3 Seigi no Tozokudan GameSpot Archived from the original on June 6 2016 Retrieved June 6 2016 BS Fire Emblem Akaneia Senki 4 Hajimari no Toki GameSpot Archived from the original on June 6 2016 Retrieved June 6 2016 8 4 Inc Fire Emblem Awakening Developer Interview Fire Emblem Official Website Archived from the original on February 10 2015 Retrieved March 26 2015 Gantayat Anoop May 25 2010 DS Gets Another Fire Emblem Remake Andriasang com Archived from the original on December 25 2012 Retrieved July 12 2016 BSファイアーエムブレム アカネイア戦記 を収録 DS ファイアーエムブレム 新 紋章の謎 Inside Games June 23 2010 Archived from the original on November 10 2013 Retrieved June 6 2016 Une surprise dans Fire Emblem Monshou No Nazo in French JeuxVideo June 22 2010 Archived from the original on March 4 2016 Retrieved January 9 2014 External links Official website in Japanese Archived from the original on October 15 2013 Retrieved July 24 2016 a href Template Cite web html title Template Cite web cite web a CS1 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