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Wikipedia

Ultimate Team

Ultimate Team,[1][2] also known as FC Ultimate Team,[3][4] Football Ultimate Team,[5] and formerly FIFA Ultimate Team – commonly abbreviated as FUT[6][7] – is an online game mode within the EA Sports association football simulation video game franchises of FIFA and EA Sports FC. It was introduced in the 2008 game FIFA 09 and allows gamers to build an all-star team featuring footballers from different teams in order to compete against other gamers or the game's computer AI. Playing reaps in-game bonuses.[8]

The logo for Ultimate Team used from FIFA 18 to FIFA 20

Ultimate Team has been described as "the most important strand of the globe-spanning [EA Sports] mega-franchise" in The Athletic.[9] Streaming matches and pack openings in Ultimate Team is popular among influencers and often watched by younger gamers.[10] Engaging in the Ultimate Team virtual economy is also popular in itself.[10] The mode has been often criticized for its reliance on loot box packs, considered a controversial form of gambling.[9] EA describes Ultimate Team as predominantly a game of skill.[11]

History edit

Ultimate Team was introduced in the 2008 game FIFA 09.[8] In this edition it was downloadable content only available on PlayStation 3 and Xbox 360, and similar to a mode in the previous EA Sports game UEFA Champions League 2006–2007. It allowed gamers to create a team through opening card packs and buying, selling and auctioning cards. With the team they could play against other gamers, offline as well as online. Card packs were bought with Microsoft Points or in-game coins.[12]

The features of Ultimate Team on Nintendo Switch were limited until the 2023 game EA Sports FC 24.[13]

Features edit

Game modes edit

Ultimate Team game modes all feature the gamer controlling their all-star team in a match. In Squad Battles, the gamer competes against the computer AI and can choose a difficulty setting.[14] In other modes, including Division Rivals and Champions, the gamer competes online against other gamers;[15][16] difficulty in these modes is managed by gamers increasing in rank through winning and generally only being fielded against similarly-ranked opponents through a ladder and streak system introduced in 2021 game FIFA 22.[17]

It is easier to find online opponents on current-generation consoles (with more gamers) than on older generation consoles and Nintendo Switch.[13][18] Though competing against other gamers is seen as the main appeal of Ultimate Team, Squad Battles (which also requires an online connection) is an alternative for gamers using platforms with fewer players; it is also considered easier than playing against online opponents, and so is useful for gamers who do not wish to spend to build up coins and rewards in the early stages of the game.[19]

Another way to play and earn rewards in Ultimate Team is through the Moments, though this is not considered a gaming mode and is a form of in-game skills training. Moments is also played against the AI, and it does not typically have gamers play through a full match (instead only moments).[20]

Playing matches provides the gamer with a certain number of coins and – depending on the game mode and the player cards in the team that was used – can count towards objectives that may provide XP (to level up for other rewards), coins, packs, or cards. Rewards can also be won for completing certain in-match requirements, like scoring a certain number of goals.[10][19][20]

Packs and cards edit

 
A representation of the squad building user interface in FIFA 21 and eleven Icon player cards arranged in a team. This was the best overall team possible to use in the game, dubbed the "dream team", and a subject of pay-to-win controversy.[11][21]

Packs and cards in Ultimate Team have been compared to their tangible equivalents in trading cards, though player cards in Ultimate Team include a figure of the footballer that the gamer can control during in-game matches, and packs can also contain manager cards as well as other items and consumables.[10] All teams in the game must have a manager, represented by a manager card.[22] Items are options for aesthetic customization (e.g. kits for the team to wear, stadiums to play in, tifos, and many others)[17] and consumables are single-use cards to boost or maintain player cards (including contracts, healing, manager leagues, and chemistry styles).[23]

Consumables can also be traded in the game. Player cards can only be used for a certain number of matches, which contracts extend; player figures may be injured in matches, which healing resolves; manager cards may have their league changed to improve chemistry with the rest of the team; and player cards can have generic stats boosted by a chemistry style that relates to a certain playing attitude.[23] Previously, position modifiers were available as consumables, allowing gamers to change the playing position of a player card to improve chemistry, but these were removed in EA Sports FC 24 with the chemistry changes.[24][23] Chemistry styles (which affect individual player cards) are not directly related to team chemistry, but a chemistry style will have more of an influence if the player card is on maximum team chemistry.[25]

There are player cards for active players in the leagues that are included in each version of the game, as well as special cards, which have higher stats. Special cards include those for retired legendary players, e.g. the Icons cards, and those for active players that have performed well (or are expected to perform well) in competitions during a game's release, e.g. European club competition and Team of the Week cards.[9]

As pack content can be entirely randomized or provide random items meeting certain broad requirements, they are considered loot boxes. Packs can be bought with microtransactions or earned through completing match objectives or Squad Building Challenges (SBCs);[26][9] specific cards can only be purchased through in-game coins, which cannot legally be purchased with real currency. Other ways to obtain specific cards are through completing match objectives which have individual cards as rewards, or through completing SBCs.[26] In June 2021, an option to preview one pack per day before being given the option to purchase it was added.[26]

With Ultimate Team's launch in 2008, Electronic Arts (EA) became the first major video game developer to include loot boxes in a game,[26] and by 2022 Ultimate Team was still the most recognizable use of them.[27] Microtransactions used to purchase the packs are more lucrative than the sale of the video game, with the revenue generated from Ultimate Team "appraised at $1.6 billion in 2021".[26] In 2022, EA reported that only 10% of packs opened in 2021 game FIFA 22 had been paid for; this raised concerns about whales, gamers who disproportionately spend on microtransactions.[28]

In 2020, NME's Jordan Oloman described the pack opening sequence as featuring "glitz and pomp" and being a "glamorous runway that is engineered to give me dopamine."[10]

Highest-rated release roster cards edit

Game Players Overall rating Ref.
FIFA 09 Lionel Messi 90 [29]
FIFA 10 Cristiano Ronaldo 93
FIFA 11 Lionel Messi 90
FIFA 12 Lionel Messi 94
FIFA 13 Lionel Messi 94
FIFA 14 Lionel Messi 94
FIFA 15 Lionel Messi 93
FIFA 16 Lionel Messi 94
FIFA 17 Cristiano Ronaldo 94
FIFA 18 Cristiano Ronaldo 94
FIFA 19 Cristiano Ronaldo, Lionel Messi 94
FIFA 20 Lionel Messi 94
FIFA 21 Lionel Messi 93
FIFA 22 Lionel Messi 93
FIFA 23 Kylian Mbappé, Karim Benzema, Robert Lewandowski, Kevin De Bruyne, Lionel Messi 91
FC 24 Alexia Putellas, Erling Haaland, Kevin De Bruyne, Kylian Mbappé 91 [30]

Chemistry edit

Building an all-star team in Ultimate Team is reliant not only on the individual quality (overall rating) of the player cards, but also on the game's chemistry system. The team chemistry is affected by manager and player cards' nationalities, leagues and teams – and is default higher for higher-rated cards. Player cards must be used in a correct position to have chemistry. Teams with more connections will have higher chemistry, and teams with higher chemistry are boosted in-game to play better.[25]

The chemistry system was significantly changed in FIFA 23 (2022) and then again in EA Sports FC 24 (2023).[24] The changes focused on removing the previous need to have player cards with connections in adjacent positions for chemistry to be applied. As a way of doing this while still keeping some restrictions on playing position, the changes ultimately allowed gamers to assign player cards to any of their realistic alternative positions (based on how the footballers played in real life).[25][24]

Squad Building Challenges edit

A Squad Building Challenge (SBC) is an item swapping option that allows gamers to swap player cards they own in exchange for packs or specific items, which can include player cards and other items. SBCs typically have an expiration date, making specific items obtainable through them limited. SBCs require gamers to swap anywhere between a single card and multiple complete starting XIs of cards in exchange for the reward, and typically have the "challenge" of one or more of the cards needing to meet certain requirements (e.g. in rating, containing specific leagues, etc.).[31]

The benefit of SBCs is the ability to swap unwanted player cards directly for desirable limited edition ones, which Screen Rant said was the "easiest and cheapest way" to acquire good cards.[31] Player cards acquired directly from SBCs cannot be traded in the game's market (not including those in packs acquired from SBCs, which may be able to be traded). There are introductory Squad Building Challenges available early in the game, with low-value player cards swapped for low-value packs, to introduce new players to the feature, as well as some advanced fundamental challenges that do not expire.[31]

SBCs are popular enough that there are many websites dedicated to discovering the best ways to complete them, using the lowest-rated or cheapest possible player card combinations; however, following such recommendations may require gamers to pay for suitable player cards they do not already own to then swap, incurring additional cost, rather than swapping better cards they already own.[31][19]

Evolutions edit

A new feature was added to Ultimate Team for EA Sports FC 24 in Evolutions, which allows gamers to "evolve" certain player cards to improve the attributes of the player figures for matches. Radio Times compared the feature to an RPG, and suggested it would be most popular among gamers who wanted to play as their favorite footballers from lower divisions in the game and could make such player cards better. Gamers could layer different Evolutions on certain player cards to improve them even further.[32] Sports Illustrated wrote that the feature allowed for player cards to stay relevant for longer – rather than become obsolete as higher-rated cards were released later in the game – and so gamers would not need to buy as many packs to have good cards.[33]

Reception edit

Streaming edit

It is common for influencers as well as regular gamers to stream videos of themselves either playing matches in Ultimate Team or, commonly, opening lots of packs. Streaming is often done on YouTube and Twitch.[9]

Streamers for the game include IShowSpeed,[34] Erbz,[35] El Xokas and TheGrefg.[36]

Pay-to-win criticisms edit

According to Oloman, as Ultimate Team streaming became more popular, this encouraged gamers to focus less on building an ultimate team of their choosing and to instead engage with the highest-priced player cards or on trading within the game's virtual economy.[10] In his research on the relationship of gamers to Ultimate Team, academic Jeroen Lemmens determined that "opening loot boxes generally improves [gamers'] perceived competence, autonomy and relatedness", and that the amount of money spent on loot boxes (pay-to-win) was not the best measure of achievement in the game.[26]

In 2021, Twitch streamer and YouTuber ScudzTV wrote a viral Twitter thread criticizing the in-game encouragement, and apparent need, of pay-to-win in Ultimate Team. ScudzTV modeled a "dream team" of the best player cards for each position in FIFA 21 (see #Packs and cards); if not opening packs to acquire the cards, the squad would have cost around 100 million in-game coins at the time, which ScudzTV calculated as requiring 22,000 hours to earn through grinding matches or 1,650 hours through trading. The thread saw many responses in agreement that it did not feel possible to have a competitive edge in the game without paying for packs, with the alternative being impossibly time-restrictive.[11][21] Website Goal used a similar squad to make the same calculations shortly afterwards, resulting in similar (and longer) periods of time, as well as calculating that it would cost around $50,000/£40,000 of money in packs to trade to make enough coins.[37] EA responded to the thread with a spokesperson telling the media that the time calculations were based on assumptions and that gamers did not need the best player cards to be successful, adding "In the real world, no football club has the world's highest-rated players in each of the 11 positions."[11]

Attempting to summarize views of the gaming community, ScudzTV said that monetization itself was not an issue, but over-monetization and paying for the chance of an item rather than the item itself were. ScudzTV suggested that if EA wanted to show commitment to not requiring pay-to-win, they could change the pack weight – generally, odds – so that acquiring better cards in any pack was more likely. Besides making these player cards easier to acquire without paying for packs, more of them would also make them cheaper on the resale market.[21]

Gambling criticism edit

The random nature of packs and the ability to buy them with real currency has caused them to be negatively compared to gambling "for as long as they've been around".[38] Gamers are incentivized to continue opening more packs through intermittent reinforcement schedules – being irregularly vindicated in their behavior – due to packs providing better content irregularly, with "the mechanisms underlying the effectiveness of loot boxes [...] considered similar, if not identical, to the reward schedules that are used in the design of slot machines, making them addictive by design."[26] Various research has argued that the similarities to gambling make loot boxes more motivational than the rewards already are, increasing engagement, and that the similarities to gambling make gamers perceive gambling to be more effective than it is, leading to gamers developing habitual gambling behavior. Research has shown that problem loot box use is more closely related to gambling addiction than it is to video game addiction.[26] People who have video game addiction are likely to suffer financial harm as games become increasingly monetized.[26]

The issues related to loot box packs "are considered especially problematic for the younger generation of [gamers]".[26] Though EA has said only gamers aged 13 or older can play Ultimate Team,[26] there are no enforced restrictions on gamers who are children accessing the packs.[39][40] Young people are more susceptible to developing gambling addiction, and the group that spends the most time playing Ultimate Team is younger people with traits of video game addiction.[26]

Ultimate Team has also had issues facing gambling legislation in various, typically European, nations.[38][40] After packs were banned in Belgium and EA initially fined in the Netherlands,[40][39] two separate lawsuits were filed in France in 2020, alleging that packs are a "gambling game" embedded within Ultimate Team that is "an illusionary and particularly addictive system."[40] The British government spent nearly two years debating whether to regulate loot boxes as betting, before deciding to allow the video game industry to continue regulating them in 2022[27] due to "significant implementation challenges" in doing so itself.[28] In 2023, the district court of Hermagor in Austria ruled that the packs were a form of "illegal gambling" in violation of Austria's gambling laws, and that gamers should be refunded; the lawsuit had been filed by PlayStation gamers against its manufacturer, Sony, due to packs being bought on the platform-specific PlayStation Store.[38] Advocacy groups in the United States requested in 2022 that the Federal Trade Commission investigate Ultimate Team.[39]

References edit

  1. ^ "EA Sports FC Ultimate Team & FC Points".
  2. ^ Arts, Electronic (2023-09-22). "EA SPORTS FC™ 24 - Ultimate Team™ Hub - EA SPORTS Official Site". Electronic Arts Inc. Retrieved 2024-02-14.
  3. ^ Arts, Electronic (2023-09-20). "EA SPORTS FC™ Ultimate Team Web App - EA SPORTS Official Site". Electronic Arts Inc. Retrieved 2024-02-14.
  4. ^ FIFPlay (2023-12-17). "FUT 24 – EA Sports FC Ultimate Team". FIFPlay. Retrieved 2024-02-14.
  5. ^ "Instagram".
  6. ^ Arts, Electronic (2022-10-01). "FIFA 23 Ultimate Team Item Guide - EA SPORTS". Electronic Arts Inc. Retrieved 2024-02-14.
  7. ^ "What is FIFA Ultimate team". fifaaddiction.com. Retrieved 2024-02-14.
  8. ^ a b "Will EA Sports FC have Ultimate Team? | Goal.com". www.goal.com. 2023-06-02. Retrieved 2024-01-12.
  9. ^ a b c d e Percival, Joey D'Urso and Holly. "FIFA Ultimate Team 'loot boxes': gaming or gambling?". The Athletic. Retrieved 2024-02-15.
  10. ^ a b c d e f Oloman, Jordan (2020-10-15). "'FIFA 21': Can you have fun in Ultimate Team without spending money?". NME. Retrieved 2024-02-14.
  11. ^ a b c d "EA Breaks Silence Over Viral FIFA 21 Ultimate Team Thread Exposing Staggering 'Dream Team' Cost". SPORTbible. 2021-03-23. Retrieved 2024-02-16.
  12. ^ . Archived from the original on 23 March 2009. Retrieved 27 March 2009.
  13. ^ a b Yin-Poole, Wesley (2023-07-18). "EA Sports Calls FC 24 on Nintendo Switch a 'Huge Achievement'". IGN. London: Ziff Davis. from the original on 2023-07-21. Retrieved 2023-07-18.
  14. ^ "FIFA 23 Squad Battles Rewards: Full list and how to claim rewards in FUT 23". Radio Times. Retrieved 2024-02-15.
  15. ^ "FUT Champs FIFA 23: Rewards, ranks and format explained". Radio Times. Retrieved 2024-02-15.
  16. ^ "FIFA 23 Division Rivals rewards: How do FUT Rivals rewards work?". Radio Times. Retrieved 2024-02-15.
  17. ^ a b "FIFA 22 Ultimate Team changes: FUT Champions, Division Rivals and other new features | Goal.com UK". www.goal.com. 2021-08-10. Retrieved 2024-02-15.
  18. ^ McMahon, Andrew (2023-10-04). "EA Sports FC 24 for Switch Review". IGN. from the original on 9 October 2023. Retrieved 2023-10-09.
  19. ^ a b c Rose, Ajay. "EAFC 24: Five key tips to grow your Ultimate Team". The Athletic. Retrieved 2024-02-15.
  20. ^ a b Bougen, Zachary (2022-10-10). "FIFA 23: Ultimate Team Beginner's Tips And Tricks". TheGamer. Retrieved 2024-02-15.
  21. ^ a b c Hughes, Thomas (2021-03-17). "Player's 'FIFA Ultimate Team' takes 22,000 hours to earn". NME. Retrieved 2024-02-16.
  22. ^ Ben Wilson (2022-02-08). "FIFA 22 real manager faces guide including Vieira, Lage and Kompany". gamesradar. Retrieved 2024-02-15.
  23. ^ a b c Linley, Nathan (2022-02-01). "FIFA 22: How to Find Consumables in Your FUT Club". GiveMeSport. Retrieved 2024-02-15.
  24. ^ a b c "EA FC 24 chemistry explained: How has FUT chemistry changed this year?". Radio Times. Retrieved 2024-02-15.
  25. ^ a b c "FIFA 23 chemistry explained: How FUT changes will impact your squad build". Radio Times. Retrieved 2024-02-15.
  26. ^ a b c d e f g h i j k l Lemmens, Jeroen S. (2022-12-01). "Play or pay to win: Loot boxes and gaming disorder in FIFA ultimate team". Telematics and Informatics Reports. 8: 100023. doi:10.1016/j.teler.2022.100023. ISSN 2772-5030.
  27. ^ a b "It's Not Just Loot Boxes: Predatory Monetization Is Everywhere". Wired UK. ISSN 1357-0978. Retrieved 2024-02-15.
  28. ^ a b "FIFA 23 confirms Ultimate Team controversial loot boxes will return". Digital Spy. 2022-08-13. Retrieved 2024-02-15.
  29. ^ FIFA 09 - FIFA 23 TOP 10 PLAYER RATINGS in Ultimate Team!. Retrieved 2024-05-10 – via www.youtube.com.
  30. ^ @EASPORTSFC (September 11, 2023). "The biggest year in Ultimate Team starts now. Here are the highest-rated players in #FC24: https://x.ea.com/77770" (Tweet) – via Twitter.
  31. ^ a b c d Hahn, Simon (2022-11-20). "FIFA 23: Ultimate Team Squad Building Challenges Guide". ScreenRant. Retrieved 2024-02-15.
  32. ^ "EA FC 24 Evolutions explained: Best players, requirements & upgrades". Radio Times. Retrieved 2024-02-15.
  33. ^ Sirio, Paolo (2023-09-22). "EA Sports FC 24 Ultimate Team: Evolutions guide". Video Games on Sports Illustrated. Retrieved 2024-02-15.
  34. ^ https://www.sportskeeda.com/esports/news-rip-ishowspeed-gets-emotional-packs-98-rated-pele-fifa-23
  35. ^ "EA FC 24 reveal: Five things we learned about Fifa successor". BBC News. 2023-07-14. Retrieved 2024-02-15.
  36. ^ Novoa, Raúl (2023-09-29). "Machismo in soccer video games: What's behind the criticism of female players in the new edition of 'FIFA'?". EL PAÍS English. Retrieved 2024-02-15.
  37. ^ "FIFA Ultimate Team: How much does it cost to get all the best players? | Goal.com". www.goal.com. 2021-03-22. Retrieved 2024-02-16.
  38. ^ a b c "FIFA Loot Boxes Violate Austrian Gambling Laws, Court Rules". Kotaku. 2023-03-07. Retrieved 2024-02-15.
  39. ^ a b c Saul, Derek. "'Exploits Kids For Profit': Multibillion-Dollar Loot Box Industry Under Fire As Campaigners Urge Regulators To Investigate FIFA Video Game Maker". Forbes. Retrieved 2024-02-15.
  40. ^ a b c d "New Lawsuits Say EA's FIFA Is Basically Gambling". Kotaku. 2020-02-04. Retrieved 2024-02-15.

ultimate, team, this, article, about, game, mode, association, football, video, games, teams, that, play, ultimate, frisbee, list, ultimate, teams, game, mode, gridiron, football, video, games, madden, also, known, football, formerly, fifa, commonly, abbreviat. This article is about the game mode in EA association football video games For teams that play Ultimate frisbee see List of Ultimate teams For the game mode in EA gridiron football video games see Madden NFL Ultimate Team 1 2 also known as FC Ultimate Team 3 4 Football Ultimate Team 5 and formerly FIFA Ultimate Team commonly abbreviated as FUT 6 7 is an online game mode within the EA Sports association football simulation video game franchises of FIFA and EA Sports FC It was introduced in the 2008 game FIFA 09 and allows gamers to build an all star team featuring footballers from different teams in order to compete against other gamers or the game s computer AI Playing reaps in game bonuses 8 The logo for Ultimate Team used from FIFA 18 to FIFA 20 Ultimate Team has been described as the most important strand of the globe spanning EA Sports mega franchise in The Athletic 9 Streaming matches and pack openings in Ultimate Team is popular among influencers and often watched by younger gamers 10 Engaging in the Ultimate Team virtual economy is also popular in itself 10 The mode has been often criticized for its reliance on loot box packs considered a controversial form of gambling 9 EA describes Ultimate Team as predominantly a game of skill 11 Contents 1 History 2 Features 2 1 Game modes 2 2 Packs and cards 2 2 1 Highest rated release roster cards 2 3 Chemistry 2 4 Squad Building Challenges 2 5 Evolutions 3 Reception 3 1 Streaming 3 2 Pay to win criticisms 3 3 Gambling criticism 4 ReferencesHistory editUltimate Team was introduced in the 2008 game FIFA 09 8 In this edition it was downloadable content only available on PlayStation 3 and Xbox 360 and similar to a mode in the previous EA Sports game UEFA Champions League 2006 2007 It allowed gamers to create a team through opening card packs and buying selling and auctioning cards With the team they could play against other gamers offline as well as online Card packs were bought with Microsoft Points or in game coins 12 The features of Ultimate Team on Nintendo Switch were limited until the 2023 game EA Sports FC 24 13 Features editGame modes edit Ultimate Team game modes all feature the gamer controlling their all star team in a match In Squad Battles the gamer competes against the computer AI and can choose a difficulty setting 14 In other modes including Division Rivals and Champions the gamer competes online against other gamers 15 16 difficulty in these modes is managed by gamers increasing in rank through winning and generally only being fielded against similarly ranked opponents through a ladder and streak system introduced in 2021 game FIFA 22 17 It is easier to find online opponents on current generation consoles with more gamers than on older generation consoles and Nintendo Switch 13 18 Though competing against other gamers is seen as the main appeal of Ultimate Team Squad Battles which also requires an online connection is an alternative for gamers using platforms with fewer players it is also considered easier than playing against online opponents and so is useful for gamers who do not wish to spend to build up coins and rewards in the early stages of the game 19 Another way to play and earn rewards in Ultimate Team is through the Moments though this is not considered a gaming mode and is a form of in game skills training Moments is also played against the AI and it does not typically have gamers play through a full match instead only moments 20 Playing matches provides the gamer with a certain number of coins and depending on the game mode and the player cards in the team that was used can count towards objectives that may provide XP to level up for other rewards coins packs or cards Rewards can also be won for completing certain in match requirements like scoring a certain number of goals 10 19 20 Packs and cards edit nbsp A representation of the squad building user interface in FIFA 21 and eleven Icon player cards arranged in a team This was the best overall team possible to use in the game dubbed the dream team and a subject of pay to win controversy 11 21 Packs and cards in Ultimate Team have been compared to their tangible equivalents in trading cards though player cards in Ultimate Team include a figure of the footballer that the gamer can control during in game matches and packs can also contain manager cards as well as other items and consumables 10 All teams in the game must have a manager represented by a manager card 22 Items are options for aesthetic customization e g kits for the team to wear stadiums to play in tifos and many others 17 and consumables are single use cards to boost or maintain player cards including contracts healing manager leagues and chemistry styles 23 Consumables can also be traded in the game Player cards can only be used for a certain number of matches which contracts extend player figures may be injured in matches which healing resolves manager cards may have their league changed to improve chemistry with the rest of the team and player cards can have generic stats boosted by a chemistry style that relates to a certain playing attitude 23 Previously position modifiers were available as consumables allowing gamers to change the playing position of a player card to improve chemistry but these were removed in EA Sports FC 24 with the chemistry changes 24 23 Chemistry styles which affect individual player cards are not directly related to team chemistry but a chemistry style will have more of an influence if the player card is on maximum team chemistry 25 There are player cards for active players in the leagues that are included in each version of the game as well as special cards which have higher stats Special cards include those for retired legendary players e g the Icons cards and those for active players that have performed well or are expected to perform well in competitions during a game s release e g European club competition and Team of the Week cards 9 As pack content can be entirely randomized or provide random items meeting certain broad requirements they are considered loot boxes Packs can be bought with microtransactions or earned through completing match objectives or Squad Building Challenges SBCs 26 9 specific cards can only be purchased through in game coins which cannot legally be purchased with real currency Other ways to obtain specific cards are through completing match objectives which have individual cards as rewards or through completing SBCs 26 In June 2021 an option to preview one pack per day before being given the option to purchase it was added 26 With Ultimate Team s launch in 2008 Electronic Arts EA became the first major video game developer to include loot boxes in a game 26 and by 2022 Ultimate Team was still the most recognizable use of them 27 Microtransactions used to purchase the packs are more lucrative than the sale of the video game with the revenue generated from Ultimate Team appraised at 1 6 billion in 2021 26 In 2022 EA reported that only 10 of packs opened in 2021 game FIFA 22 had been paid for this raised concerns about whales gamers who disproportionately spend on microtransactions 28 In 2020 NME s Jordan Oloman described the pack opening sequence as featuring glitz and pomp and being a glamorous runway that is engineered to give me dopamine 10 Highest rated release roster cards edit Game Players Overall rating Ref FIFA 09 Lionel Messi 90 29 FIFA 10 Cristiano Ronaldo 93 FIFA 11 Lionel Messi 90 FIFA 12 Lionel Messi 94 FIFA 13 Lionel Messi 94 FIFA 14 Lionel Messi 94 FIFA 15 Lionel Messi 93 FIFA 16 Lionel Messi 94 FIFA 17 Cristiano Ronaldo 94 FIFA 18 Cristiano Ronaldo 94 FIFA 19 Cristiano Ronaldo Lionel Messi 94 FIFA 20 Lionel Messi 94 FIFA 21 Lionel Messi 93 FIFA 22 Lionel Messi 93 FIFA 23 Kylian Mbappe Karim Benzema Robert Lewandowski Kevin De Bruyne Lionel Messi 91 FC 24 Alexia Putellas Erling Haaland Kevin De Bruyne Kylian Mbappe 91 30 Chemistry edit Building an all star team in Ultimate Team is reliant not only on the individual quality overall rating of the player cards but also on the game s chemistry system The team chemistry is affected by manager and player cards nationalities leagues and teams and is default higher for higher rated cards Player cards must be used in a correct position to have chemistry Teams with more connections will have higher chemistry and teams with higher chemistry are boosted in game to play better 25 The chemistry system was significantly changed in FIFA 23 2022 and then again in EA Sports FC 24 2023 24 The changes focused on removing the previous need to have player cards with connections in adjacent positions for chemistry to be applied As a way of doing this while still keeping some restrictions on playing position the changes ultimately allowed gamers to assign player cards to any of their realistic alternative positions based on how the footballers played in real life 25 24 Squad Building Challenges edit A Squad Building Challenge SBC is an item swapping option that allows gamers to swap player cards they own in exchange for packs or specific items which can include player cards and other items SBCs typically have an expiration date making specific items obtainable through them limited SBCs require gamers to swap anywhere between a single card and multiple complete starting XIs of cards in exchange for the reward and typically have the challenge of one or more of the cards needing to meet certain requirements e g in rating containing specific leagues etc 31 The benefit of SBCs is the ability to swap unwanted player cards directly for desirable limited edition ones which Screen Rant said was the easiest and cheapest way to acquire good cards 31 Player cards acquired directly from SBCs cannot be traded in the game s market not including those in packs acquired from SBCs which may be able to be traded There are introductory Squad Building Challenges available early in the game with low value player cards swapped for low value packs to introduce new players to the feature as well as some advanced fundamental challenges that do not expire 31 SBCs are popular enough that there are many websites dedicated to discovering the best ways to complete them using the lowest rated or cheapest possible player card combinations however following such recommendations may require gamers to pay for suitable player cards they do not already own to then swap incurring additional cost rather than swapping better cards they already own 31 19 Evolutions edit A new feature was added to Ultimate Team for EA Sports FC 24 in Evolutions which allows gamers to evolve certain player cards to improve the attributes of the player figures for matches Radio Times compared the feature to an RPG and suggested it would be most popular among gamers who wanted to play as their favorite footballers from lower divisions in the game and could make such player cards better Gamers could layer different Evolutions on certain player cards to improve them even further 32 Sports Illustrated wrote that the feature allowed for player cards to stay relevant for longer rather than become obsolete as higher rated cards were released later in the game and so gamers would not need to buy as many packs to have good cards 33 Reception editStreaming edit It is common for influencers as well as regular gamers to stream videos of themselves either playing matches in Ultimate Team or commonly opening lots of packs Streaming is often done on YouTube and Twitch 9 Streamers for the game include IShowSpeed 34 Erbz 35 El Xokas and TheGrefg 36 Pay to win criticisms edit According to Oloman as Ultimate Team streaming became more popular this encouraged gamers to focus less on building an ultimate team of their choosing and to instead engage with the highest priced player cards or on trading within the game s virtual economy 10 In his research on the relationship of gamers to Ultimate Team academic Jeroen Lemmens determined that opening loot boxes generally improves gamers perceived competence autonomy and relatedness and that the amount of money spent on loot boxes pay to win was not the best measure of achievement in the game 26 In 2021 Twitch streamer and YouTuber ScudzTV wrote a viral Twitter thread criticizing the in game encouragement and apparent need of pay to win in Ultimate Team ScudzTV modeled a dream team of the best player cards for each position in FIFA 21 see Packs and cards if not opening packs to acquire the cards the squad would have cost around 100 million in game coins at the time which ScudzTV calculated as requiring 22 000 hours to earn through grinding matches or 1 650 hours through trading The thread saw many responses in agreement that it did not feel possible to have a competitive edge in the game without paying for packs with the alternative being impossibly time restrictive 11 21 Website Goal used a similar squad to make the same calculations shortly afterwards resulting in similar and longer periods of time as well as calculating that it would cost around 50 000 40 000 of money in packs to trade to make enough coins 37 EA responded to the thread with a spokesperson telling the media that the time calculations were based on assumptions and that gamers did not need the best player cards to be successful adding In the real world no football club has the world s highest rated players in each of the 11 positions 11 Attempting to summarize views of the gaming community ScudzTV said that monetization itself was not an issue but over monetization and paying for the chance of an item rather than the item itself were ScudzTV suggested that if EA wanted to show commitment to not requiring pay to win they could change the pack weight generally odds so that acquiring better cards in any pack was more likely Besides making these player cards easier to acquire without paying for packs more of them would also make them cheaper on the resale market 21 Gambling criticism edit The random nature of packs and the ability to buy them with real currency has caused them to be negatively compared to gambling for as long as they ve been around 38 Gamers are incentivized to continue opening more packs through intermittent reinforcement schedules being irregularly vindicated in their behavior due to packs providing better content irregularly with the mechanisms underlying the effectiveness of loot boxes considered similar if not identical to the reward schedules that are used in the design of slot machines making them addictive by design 26 Various research has argued that the similarities to gambling make loot boxes more motivational than the rewards already are increasing engagement and that the similarities to gambling make gamers perceive gambling to be more effective than it is leading to gamers developing habitual gambling behavior Research has shown that problem loot box use is more closely related to gambling addiction than it is to video game addiction 26 People who have video game addiction are likely to suffer financial harm as games become increasingly monetized 26 The issues related to loot box packs are considered especially problematic for the younger generation of gamers 26 Though EA has said only gamers aged 13 or older can play Ultimate Team 26 there are no enforced restrictions on gamers who are children accessing the packs 39 40 Young people are more susceptible to developing gambling addiction and the group that spends the most time playing Ultimate Team is younger people with traits of video game addiction 26 Ultimate Team has also had issues facing gambling legislation in various typically European nations 38 40 After packs were banned in Belgium and EA initially fined in the Netherlands 40 39 two separate lawsuits were filed in France in 2020 alleging that packs are a gambling game embedded within Ultimate Team that is an illusionary and particularly addictive system 40 The British government spent nearly two years debating whether to regulate loot boxes as betting before deciding to allow the video game industry to continue regulating them in 2022 27 due to significant implementation challenges in doing so itself 28 In 2023 the district court of Hermagor in Austria ruled that the packs were a form of illegal gambling in violation of Austria s gambling laws and that gamers should be refunded the lawsuit had been filed by PlayStation gamers against its manufacturer Sony due to packs being bought on the platform specific PlayStation Store 38 Advocacy groups in the United States requested in 2022 that the Federal Trade Commission investigate Ultimate Team 39 References edit EA Sports FC Ultimate Team amp FC Points Arts Electronic 2023 09 22 EA SPORTS FC 24 Ultimate Team Hub EA SPORTS Official Site Electronic Arts Inc Retrieved 2024 02 14 Arts Electronic 2023 09 20 EA SPORTS FC Ultimate Team Web App EA SPORTS Official Site Electronic Arts Inc Retrieved 2024 02 14 FIFPlay 2023 12 17 FUT 24 EA Sports FC Ultimate Team FIFPlay Retrieved 2024 02 14 Instagram Arts Electronic 2022 10 01 FIFA 23 Ultimate Team Item Guide EA SPORTS Electronic Arts Inc Retrieved 2024 02 14 What is FIFA Ultimate team fifaaddiction com Retrieved 2024 02 14 a b Will EA Sports FC have Ultimate Team Goal com www goal com 2023 06 02 Retrieved 2024 01 12 a b c d e Percival Joey D Urso and Holly FIFA Ultimate Team loot boxes gaming or gambling The Athletic Retrieved 2024 02 15 a b c d e f Oloman Jordan 2020 10 15 FIFA 21 Can you have fun in Ultimate Team without spending money NME Retrieved 2024 02 14 a b c d EA Breaks Silence Over Viral FIFA 21 Ultimate Team Thread Exposing Staggering Dream Team Cost SPORTbible 2021 03 23 Retrieved 2024 02 16 Fifa 09 Ultimate Team Archived from the original on 23 March 2009 Retrieved 27 March 2009 a b Yin Poole Wesley 2023 07 18 EA Sports Calls FC 24 on Nintendo Switch a Huge Achievement IGN London Ziff Davis Archived from the original on 2023 07 21 Retrieved 2023 07 18 FIFA 23 Squad Battles Rewards Full list and how to claim rewards in FUT 23 Radio Times Retrieved 2024 02 15 FUT Champs FIFA 23 Rewards ranks and format explained Radio Times Retrieved 2024 02 15 FIFA 23 Division Rivals rewards How do FUT Rivals rewards work Radio Times Retrieved 2024 02 15 a b FIFA 22 Ultimate Team changes FUT Champions Division Rivals and other new features Goal com UK www goal com 2021 08 10 Retrieved 2024 02 15 McMahon Andrew 2023 10 04 EA Sports FC 24 for Switch Review IGN Archived from the original on 9 October 2023 Retrieved 2023 10 09 a b c Rose Ajay EAFC 24 Five key tips to grow your Ultimate Team The Athletic Retrieved 2024 02 15 a b Bougen Zachary 2022 10 10 FIFA 23 Ultimate Team Beginner s Tips And Tricks TheGamer Retrieved 2024 02 15 a b c Hughes Thomas 2021 03 17 Player s FIFA Ultimate Team takes 22 000 hours to earn NME Retrieved 2024 02 16 Ben Wilson 2022 02 08 FIFA 22 real manager faces guide including Vieira Lage and Kompany gamesradar Retrieved 2024 02 15 a b c Linley Nathan 2022 02 01 FIFA 22 How to Find Consumables in Your FUT Club GiveMeSport Retrieved 2024 02 15 a b c EA FC 24 chemistry explained How has FUT chemistry changed this year Radio Times Retrieved 2024 02 15 a b c FIFA 23 chemistry explained How FUT changes will impact your squad build Radio Times Retrieved 2024 02 15 a b c d e f g h i j k l Lemmens Jeroen S 2022 12 01 Play or pay to win Loot boxes and gaming disorder in FIFA ultimate team Telematics and Informatics Reports 8 100023 doi 10 1016 j teler 2022 100023 ISSN 2772 5030 a b It s Not Just Loot Boxes Predatory Monetization Is Everywhere Wired UK ISSN 1357 0978 Retrieved 2024 02 15 a b FIFA 23 confirms Ultimate Team controversial loot boxes will return Digital Spy 2022 08 13 Retrieved 2024 02 15 FIFA 09 FIFA 23 TOP 10 PLAYER RATINGS in Ultimate Team Retrieved 2024 05 10 via www youtube com EASPORTSFC September 11 2023 The biggest year in Ultimate Team starts now Here are the highest rated players in FC24 https x ea com 77770 Tweet via Twitter a b c d Hahn Simon 2022 11 20 FIFA 23 Ultimate Team Squad Building Challenges Guide ScreenRant Retrieved 2024 02 15 EA FC 24 Evolutions explained Best players requirements amp upgrades Radio Times Retrieved 2024 02 15 Sirio Paolo 2023 09 22 EA Sports FC 24 Ultimate Team Evolutions guide Video Games on Sports Illustrated Retrieved 2024 02 15 https www sportskeeda com esports news rip ishowspeed gets emotional packs 98 rated pele fifa 23 EA FC 24 reveal Five things we learned about Fifa successor BBC News 2023 07 14 Retrieved 2024 02 15 Novoa Raul 2023 09 29 Machismo in soccer video games What s behind the criticism of female players in the new edition of FIFA EL PAIS English Retrieved 2024 02 15 FIFA Ultimate Team How much does it cost to get all the best players Goal com www goal com 2021 03 22 Retrieved 2024 02 16 a b c FIFA Loot Boxes Violate Austrian Gambling Laws Court Rules Kotaku 2023 03 07 Retrieved 2024 02 15 a b c Saul Derek Exploits Kids For Profit Multibillion Dollar Loot Box Industry Under Fire As Campaigners Urge Regulators To Investigate FIFA Video Game Maker Forbes Retrieved 2024 02 15 a b c d New Lawsuits Say EA s FIFA Is Basically Gambling Kotaku 2020 02 04 Retrieved 2024 02 15 Retrieved from https en wikipedia org w index php title Ultimate Team amp oldid 1223178840, wikipedia, wiki, book, books, library,

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