fbpx
Wikipedia

Epic (video game)

Epic (or Epic : The Adventure Begins) is a space combat simulation game developed by Digital Image Design and published by Ocean Software for the Commdore Amiga and Atari ST in early 1992. A port to MS-DOS also appeared in the same year, followed by a version for the NEC PC-9801 in 1993. A sequel, titled Inferno, was released in 1994 for PCs only.

Epic
Developer(s)Digital Image Design
Publisher(s)
Designer(s)Martin Kenwright
Programmer(s)Colin Bell
Russell Payne
Phil Allsopp (Amiga)
Artist(s)Martin Kenwright
Paul Hollywood
Composer(s)David Whittaker
Øisten Eide
Platform(s)
Release
  • EU/NA: 1992
  • JP: 10 December 1993 (PC-98)
Genre(s)Space combat simulator
Mode(s)Single-player

Gameplay edit

Epic is an action-based space flight simulator game. It features eight completely different levels (including two in two phases), which take place either in space or over the surface of a planet. Each has a tight time limit to complete the mission (destroying the assigned targets); failure results in the loss of one of the player's ships, and may affect the gameplay in subsequent missions.

Plot edit

The plot borrowed heavily from the television series Battlestar Galactica, Star Trek and the Star Wars film franchise,[1] focussing on a fleet of ships carrying the human inhabitants of a planet threatened by an imminent supernova. Their escape route leads through Rexxon Empire territory; however, the Rexxons doubt the humans' motives, and refuse safe passage. With no other option, the humans are forced to attempt a crossing anyway, leading to war between the two.

As the game progresses, it becomes apparent to the Rexxon scientists monitoring the humans' sun that the exodus is indeed genuine. However, the Rexxon military suppresses this knowledge and doubles down on their efforts to stop the humans' fleet, deepening the conflict.

The player controls the fleet's only hope, one of three experimental Epic class fighters. In the final mission, the fighter is also used to deploy a cobalt bomb.

Development edit

The game had been in development for about three years and had been repeatedly delayed. At first it was known under the working title Goldrunner 3D and was initially announced to be published by Microdeal as a spiritual sequel to the two Uridium-like Goldrunner top-down shooting games,[2][3] before a publishing deal was signed with Ocean in 1989.

Much of the technology that was used to create F29 Retaliator had been used to create Epic.[4] The action is viewed in 3D, with graphics being a mix of uniformly-coloured polygons and bitmaps (featuring 16 colours for Atari ST and 32 colours in the Amiga version, largely shades of grey). Cut-scenes that move the story along vary between the versions; the Atari ST and Amiga versions are largely the same, a combination of pre-rendered 3D artwork overlaid with dynamically generated ships, and more conventional artwork where characters are involved. On the Atari ST, some pre-rendered images have been dropped and replaced with similar, animated bitmap versions of the same scene. The PC release, which unlike the Amiga and Atari ST versions was only ever intended to be installed and run from a hard disk, has enhanced cut-scenes reflecting the extra resources available to the developers. Other graphics are more detailed, including the Epic fighter's cockpit and the in-game 3D ship models have been changed subtly. The Rexxon fighters, for example, are less angular.

In game music for both the Atari ST and PC features Mars, the Bringer of War and the Jupiter, the Bringer of Jollity from The Planets by Gustav Holst, the Atari ST rendition being composed of samples. The Amiga received a new composition.

The game's box art was provided by Bob Wakelin, in one of his last commissions from Ocean. While approved by the publisher's management, it was not liked by the developers. Wakelin later alleged that one of them had given him his brief when intoxicated.[5] The look of the pilot was based on both Harrison Ford and Mel Gibson.

Release edit

Epic was released by Ocean in the Spring of 1992 on home computer formats at a price of £25.99 in the UK. Some releases included a bonus anaglyphic 3D poster of the game's box art, complete with branded glasses. According to Amiga Power, the initial release version of Epic had a fatal glitch that caused the game to crash, leading to many returns of the game.[6]

Later that year, it was included as the lead pack-in title by Commodore UK for their Amiga 600-focused Epic bundle, alongside Rome: Pathway to Power and Myth: History in the Making, squarely aimed at the Christmas buying market.[7] Unlike the retail release, this version could only be run from the Amiga 600's hard disk.

Subsequently, the game received a budget re-release in 1994, on Ocean's Hit Squad label.[8][9] In December 2019 the PC version of the game was re-released digitally, bundled with its sequel Inferno.[10]

Reception edit

Critical reception of Epic was mixed. A number of magazines scored the game highly, including review scores of 92% for the PC version from Mega Zone,[11] 91% from CU Amiga and Amiga User International,[12][13] and 90% from Amiga Action.[14] ACE, for instance, gave the Amiga and ST versions a score of 839 (out of a possible 1000), praising its fast 3D graphics and sense of scale, but disliking its longevity and lack of depth.[16] In ST Format, the game received a score of 91% and was described as "the best blaster that the ST has seen in some time".[15]

The title fared less well with Amiga Power which gave the game 34%, noting its many glitches and gameplay problems, such as mission time limits. The magazine's reviewer concluded that Epic felt "rushed" and "unfinished", and had prioritised looks over gameplay.[6] Maff Evans in Amiga Format delivered a similar verdict and criticism, also awarding a score of 34%;[17] he noted that the despite being two years late, the game felt rushed to release and expressed that the game was too short. The magazine also published feedback from players in the review, many of whom also completed the game shortly after purchase, complaining that a cheat mode for the game was included in the instructions.

With such a long gestation, the game was previewed to magazines long before release. The result was that some magazines included comments about features and shortcomings that were not present in the game that finally made it to the retailers. For example, CU Amiga referred to the Amiga version's music being from The Planets,[12] although in the final release this was not the case.

Amiga Power's review went as far as criticising other magazines for reviewing an incomplete game and by extension, misleading their readership.

"Other reviews which you may have read in other magazines - usually glowing, we might add - which appeared up to six or seven months ago were based on fairly early demo versions, and are thus completely invalid. We'll say it now and say it loud - reviewing unfinished games does the reader no service at all, and if you suspect a magazine of doing so, and there are a lot which are guilty in this instance, you should either make their lives hell or simply stop buying their mag."[6]

On re-release, all magazines marked the game down, with Amiga Power providing a renewed rating of 30%, commenting that the game had not improved with age.[8] CU Amiga was more generous in its scoring, awarding the title 70%, but less so in its comments highlighting the game's lack of depth, although the reviewer did mention that it played much better on the faster Amiga 1200, which was not released at the time the game first appeared.[9]

Expansion pack edit

An expansion pack for the game, Epic Extra Missions, was included on the cover disk for issue 47 of The One which was only issued for the game on the Amiga.[18] The magazine suggested that other packs would be made available for the game, however there was no commercial release.

References edit

  1. ^ "Special: Let's Get Digital". ACE. No. 37. EMAP. October 1990. pp. 22–23.
  2. ^ "Previews: Goldrunner 3D". Zero. No. 2. Dennis Publishing. p. 13. ISSN 0957-9303.
  3. ^ "Buzz: Goldrunner 3D". CU Amiga-64. No. 74. EMAP. November 1989. p. 11.
  4. ^ Rigby, Paul (June 1990). "Foreign Correspondance - Over there - Lost In Space or Vietnam: The Latest Games From Europe". Computer Gaming World. No. 72. Golden Empire Publications. p. 28. ISSN 0744-6667.
  5. ^ "Bob Wakelin - ExoticA". www.exotica.org.uk. Retrieved 2020-10-14.
  6. ^ a b c d Foster, Karl (July 1992). "Game Reviews: Epic". Amiga Power. No. 15. Future Publishing. pp. 34–35.
  7. ^ "News Reports: Two new Amiga bundles". Amiga Format. No. 40. Future Publishing. November 1992. p. 13.
  8. ^ a b c Faragher, Steve (October 1994). "Game Reviews - Budgets: Epic". Amiga Power. No. 42. Future Publishing. p. 76.
  9. ^ a b c Broughton, Matt (November 1994). "Budget Games - VFM: Epic". CU Amiga. No. 57. EMAP. p. 75.
  10. ^ "6 newly-released classic games that deserve your attention". GOG.com. CD Projekt. 20 December 2019. from the original on 20 December 2019. Retrieved 20 December 2019.
  11. ^ a b Stolp, Andrew (August 1992). "Epic". Mega Zone. No. 23. Megazone Publications. pp. 46–47.
  12. ^ a b c Slingsby, Dan (December 1991). "Screen Scene: Epic". CU Amiga. No. 22. EMAP. pp. 92–94. ISSN 0963-0090.
  13. ^ a b "Entertainment Now! - Epic". Amiga User International. Vol. 6, no. 11. HHL publishing. November 1992. p. 80.
  14. ^ a b Sharp, Brian (August 1992). "Action-Test: Epic". Amiga Action. No. 35. Europress Interactive. pp. 42–43.
  15. ^ a b Ricketts, Ed (August 1992). "Screenplay - Game Review: Epic". ST Format. No. 37. Future Publishing.
  16. ^ a b Upchurch, David (January 1992). "Epic". ACE. No. 52. EMAP. pp. 56–61.
  17. ^ a b Evans, Maff (August 1992). "Game Review: Epic". Amiga Format. No. 37. Future Publishing. p. 71.
  18. ^ "Boot Sector Disk B: Epic Missions". The One. No. 47. EMAP. August 1992. p. 8.

External links edit

  • Epic at MobyGames
  • Epic at the Hall of Light
  • Epic at Atari Mania

epic, video, game, epic, epic, adventure, begins, space, combat, simulation, game, developed, digital, image, design, published, ocean, software, commdore, amiga, atari, early, 1992, port, also, appeared, same, year, followed, version, 9801, 1993, sequel, titl. Epic or Epic The Adventure Begins is a space combat simulation game developed by Digital Image Design and published by Ocean Software for the Commdore Amiga and Atari ST in early 1992 A port to MS DOS also appeared in the same year followed by a version for the NEC PC 9801 in 1993 A sequel titled Inferno was released in 1994 for PCs only EpicDeveloper s Digital Image DesignPublisher s Ocean SoftwareImagineer PC 98 Designer s Martin KenwrightProgrammer s Colin BellRussell PaynePhil Allsopp Amiga Artist s Martin KenwrightPaul HollywoodComposer s David WhittakerOisten EidePlatform s AmigaAtari STDOSPC 98ReleaseEU NA 1992JP 10 December 1993 PC 98 Genre s Space combat simulatorMode s Single player Contents 1 Gameplay 2 Plot 3 Development 4 Release 5 Reception 6 Expansion pack 7 References 8 External linksGameplay editEpic is an action based space flight simulator game It features eight completely different levels including two in two phases which take place either in space or over the surface of a planet Each has a tight time limit to complete the mission destroying the assigned targets failure results in the loss of one of the player s ships and may affect the gameplay in subsequent missions Plot editThe plot borrowed heavily from the television series Battlestar Galactica Star Trek and the Star Wars film franchise 1 focussing on a fleet of ships carrying the human inhabitants of a planet threatened by an imminent supernova Their escape route leads through Rexxon Empire territory however the Rexxons doubt the humans motives and refuse safe passage With no other option the humans are forced to attempt a crossing anyway leading to war between the two As the game progresses it becomes apparent to the Rexxon scientists monitoring the humans sun that the exodus is indeed genuine However the Rexxon military suppresses this knowledge and doubles down on their efforts to stop the humans fleet deepening the conflict The player controls the fleet s only hope one of three experimental Epic class fighters In the final mission the fighter is also used to deploy a cobalt bomb Development editThe game had been in development for about three years and had been repeatedly delayed At first it was known under the working title Goldrunner 3D and was initially announced to be published by Microdeal as a spiritual sequel to the two Uridium like Goldrunner top down shooting games 2 3 before a publishing deal was signed with Ocean in 1989 Much of the technology that was used to create F29 Retaliator had been used to create Epic 4 The action is viewed in 3D with graphics being a mix of uniformly coloured polygons and bitmaps featuring 16 colours for Atari ST and 32 colours in the Amiga version largely shades of grey Cut scenes that move the story along vary between the versions the Atari ST and Amiga versions are largely the same a combination of pre rendered 3D artwork overlaid with dynamically generated ships and more conventional artwork where characters are involved On the Atari ST some pre rendered images have been dropped and replaced with similar animated bitmap versions of the same scene The PC release which unlike the Amiga and Atari ST versions was only ever intended to be installed and run from a hard disk has enhanced cut scenes reflecting the extra resources available to the developers Other graphics are more detailed including the Epic fighter s cockpit and the in game 3D ship models have been changed subtly The Rexxon fighters for example are less angular In game music for both the Atari ST and PC features Mars the Bringer of War and the Jupiter the Bringer of Jollity from The Planets by Gustav Holst the Atari ST rendition being composed of samples The Amiga received a new composition The game s box art was provided by Bob Wakelin in one of his last commissions from Ocean While approved by the publisher s management it was not liked by the developers Wakelin later alleged that one of them had given him his brief when intoxicated 5 The look of the pilot was based on both Harrison Ford and Mel Gibson Release editEpic was released by Ocean in the Spring of 1992 on home computer formats at a price of 25 99 in the UK Some releases included a bonus anaglyphic 3D poster of the game s box art complete with branded glasses According to Amiga Power the initial release version of Epic had a fatal glitch that caused the game to crash leading to many returns of the game 6 Later that year it was included as the lead pack in title by Commodore UK for their Amiga 600 focused Epic bundle alongside Rome Pathway to Power and Myth History in the Making squarely aimed at the Christmas buying market 7 Unlike the retail release this version could only be run from the Amiga 600 s hard disk Subsequently the game received a budget re release in 1994 on Ocean s Hit Squad label 8 9 In December 2019 the PC version of the game was re released digitally bundled with its sequel Inferno 10 Reception editReceptionReview scoresPublicationScoreMega Zone92 11 CU Amiga91 Amiga 12 70 Amiga re release 9 Amiga User International91 Amiga 13 Amiga Action90 Amiga 14 ST Format91 Atari ST 15 ACE839 1000 Amiga ST 16 Amiga Power34 Amiga 6 30 Amiga re release 8 Amiga Format34 Amiga 17 Critical reception of Epic was mixed A number of magazines scored the game highly including review scores of 92 for the PC version from Mega Zone 11 91 from CU Amiga and Amiga User International 12 13 and 90 from Amiga Action 14 ACE for instance gave the Amiga and ST versions a score of 839 out of a possible 1000 praising its fast 3D graphics and sense of scale but disliking its longevity and lack of depth 16 In ST Format the game received a score of 91 and was described as the best blaster that the ST has seen in some time 15 The title fared less well with Amiga Power which gave the game 34 noting its many glitches and gameplay problems such as mission time limits The magazine s reviewer concluded that Epic felt rushed and unfinished and had prioritised looks over gameplay 6 Maff Evans in Amiga Format delivered a similar verdict and criticism also awarding a score of 34 17 he noted that the despite being two years late the game felt rushed to release and expressed that the game was too short The magazine also published feedback from players in the review many of whom also completed the game shortly after purchase complaining that a cheat mode for the game was included in the instructions With such a long gestation the game was previewed to magazines long before release The result was that some magazines included comments about features and shortcomings that were not present in the game that finally made it to the retailers For example CU Amiga referred to the Amiga version s music being from The Planets 12 although in the final release this was not the case Amiga Power s review went as far as criticising other magazines for reviewing an incomplete game and by extension misleading their readership Other reviews which you may have read in other magazines usually glowing we might add which appeared up to six or seven months ago were based on fairly early demo versions and are thus completely invalid We ll say it now and say it loud reviewing unfinished games does the reader no service at all and if you suspect a magazine of doing so and there are a lot which are guilty in this instance you should either make their lives hell or simply stop buying their mag 6 On re release all magazines marked the game down with Amiga Power providing a renewed rating of 30 commenting that the game had not improved with age 8 CU Amiga was more generous in its scoring awarding the title 70 but less so in its comments highlighting the game s lack of depth although the reviewer did mention that it played much better on the faster Amiga 1200 which was not released at the time the game first appeared 9 Expansion pack editAn expansion pack for the game Epic Extra Missions was included on the cover disk for issue 47 of The One which was only issued for the game on the Amiga 18 The magazine suggested that other packs would be made available for the game however there was no commercial release References edit Special Let s Get Digital ACE No 37 EMAP October 1990 pp 22 23 Previews Goldrunner 3D Zero No 2 Dennis Publishing p 13 ISSN 0957 9303 Buzz Goldrunner 3D CU Amiga 64 No 74 EMAP November 1989 p 11 Rigby Paul June 1990 Foreign Correspondance Over there Lost In Space or Vietnam The Latest Games From Europe Computer Gaming World No 72 Golden Empire Publications p 28 ISSN 0744 6667 Bob Wakelin ExoticA www exotica org uk Retrieved 2020 10 14 a b c d Foster Karl July 1992 Game Reviews Epic Amiga Power No 15 Future Publishing pp 34 35 News Reports Two new Amiga bundles Amiga Format No 40 Future Publishing November 1992 p 13 a b c Faragher Steve October 1994 Game Reviews Budgets Epic Amiga Power No 42 Future Publishing p 76 a b c Broughton Matt November 1994 Budget Games VFM Epic CU Amiga No 57 EMAP p 75 6 newly released classic games that deserve your attention GOG com CD Projekt 20 December 2019 Archived from the original on 20 December 2019 Retrieved 20 December 2019 a b Stolp Andrew August 1992 Epic Mega Zone No 23 Megazone Publications pp 46 47 a b c Slingsby Dan December 1991 Screen Scene Epic CU Amiga No 22 EMAP pp 92 94 ISSN 0963 0090 a b Entertainment Now Epic Amiga User International Vol 6 no 11 HHL publishing November 1992 p 80 a b Sharp Brian August 1992 Action Test Epic Amiga Action No 35 Europress Interactive pp 42 43 a b Ricketts Ed August 1992 Screenplay Game Review Epic ST Format No 37 Future Publishing a b Upchurch David January 1992 Epic ACE No 52 EMAP pp 56 61 a b Evans Maff August 1992 Game Review Epic Amiga Format No 37 Future Publishing p 71 Boot Sector Disk B Epic Missions The One No 47 EMAP August 1992 p 8 External links editEpic at MobyGames Epic at the Hall of Light Epic at Atari Mania Retrieved from https en wikipedia org w index php title Epic video game amp oldid 1108199740, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.