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Video game remake

A video game remake is a video game closely adapted from an earlier title, usually for the purpose of modernizing a game with updated graphics for newer hardware and gameplay for contemporary audiences. Typically, a remake of such game software shares essentially the same title, fundamental gameplay concepts, and core story elements of the original game, although some aspects of the original game may have been changed for the remake.[1]

Pokémon Red and Blue for the Game Boy (top) were remade for the Game Boy Advance as Pokémon FireRed and LeafGreen (bottom).

Remakes are often made by the original developer or copyright holder, and sometimes by the fan community. If created by the community, video game remakes are sometimes also called fangames and can be seen as part of the retro gaming phenomenon.

Definition edit

A remake offers a newer interpretation of an older work, characterized by updated or changed assets. For example, The Legend of Zelda: Ocarina of Time 3D and The Legend of Zelda: Majora's Mask 3D for the Nintendo 3DS are considered remakes of their original versions for the Nintendo 64, and not a remaster or a port, since there are new character models and texture packs.[1][2][3] The Legend of Zelda: Wind Waker HD for Wii U would be considered a remaster, since it retains the same, albeit updated upscaled aesthetics of the original.[4][5]

A remake typically maintains the same story, genre, and fundamental gameplay ideas of the original work. The intent of a remake is usually to take an older game that has become outdated and update it for a new platform and audience. A remake will not necessarily preserve the original gameplay especially if it is dated, instead remaking the gameplay to conform to the conventions of contemporary games or later titles in the same series in order to make a game marketable to a new audience.[1]

For example, for Sierra's 1991 remake of Space Quest, the developers used the engine, point-and-click interface, and graphical style of Space Quest IV: Roger Wilco and The Time Rippers, replacing the original graphics and text parser interface of the original. However, other elements, like the narrative, puzzles and sets, were largely preserved. Another example is Black Mesa, a remake built entirely from the ground up in the Source Engine that remakes in-game textures, assets, models, and facial animations, while taking place in the events of the original Half-Life game. Resident Evil 2 (2019) is a remake of the 1998 game Resident Evil 2; while the original uses tank controls and fixed camera angles, the remake features "over-the-shoulder" third-person shooter gameplay similar to Resident Evil 4 and more recent games in the series that allows players the option to move while using their weapons similar to Resident Evil 6.[6]

Ports edit

A port is a conversion of a game to a new platform that relies heavily on existing work and assets.[7] A port may include various enhancements like improved performance, resolution, and sometimes even additional content, but differs from a remake in that it still relies heavily on the original assets and engine of the source game.[1] Sometimes, ports even remove content that was present in the original version. For example, the handheld console ports of Mortal Kombat II had fewer characters than the original arcade game and other console ports due to system storage limitations but otherwise were still faithful to the original in terms of gameplay.[8][9]

Compared to the intentional video game remake or remaster which is often done years or decades after the original came out, ports or conversions are typically released during the same generation as the original (the exception being mobile gaming versions of PC games, such as Grand Theft Auto III, since mobile gaming platforms did not exist until the 2010s going forward[10]). Home console ports usually came out less than a year after the original arcade game, such as the distribution of Mortal Kombat for home consoles by Acclaim Entertainment.[11] Since the 2000s as arcade releases are no longer the original launch platform for a video game, publishers tend to release the video game simultaneously on several consoles first and then ported to the PC later.[1]

Remaster edit

A port that contains a great deal of remade assets may sometimes be considered a remaster or a partial remake, although video game publishers are not always clear on the distinction. DuckTales: Remastered for example uses the term "Remastered" to distinguish itself from the original NES game it was based on, even though it is a clean-slate remake with a different engine and assets. Compared to a port which is typically released in the same era as the original, a remaster is done years or decades after the original in order to take advantage of generation technological improvements (the latter which a port avoids doing). Unlike a remake which often changes the now-dated gameplay, a remaster is very faithful to the original in that aspect (in order to appeal to that nostalgic audience) while permitting only a limited number of gameplay tweaks for the sake of convenience.[1]

Reboots edit

Games that use an existing brand but are conceptually very different from the original, such as Wolfenstein 3D (1992) and Return to Castle Wolfenstein (2001) or Tomb Raider (1996) and Tomb Raider (2013) are usually regarded as reboots rather than remakes.[citation needed]

History edit

In the early history of video games, remakes were generally regarded as "conversions"[citation needed] and seldom associated with nostalgia. Due to limited and often highly divergent hardware, games appearing on multiple platforms usually had to be entirely remade. These conversions often included considerable changes to the graphics and gameplay, and could be regarded retroactively as remakes, but are distinguished from later remakes largely by intent. A conversion is created with the primary goal of tailoring a game to a specific piece of hardware, usually contemporaneous or nearly contemporaneous with the original release. An early example was Gun Fight, Midway's 1975 reprogrammed version of Taito's arcade game Western Gun, with the main difference being the use of a microprocessor in the reprogrammed version, which allowed improved graphics and smoother animation than the discrete logic of the original.[12] In 1980, Warren Robinett created Adventure for the Atari 2600, a graphical version of the 1970s text adventure Colossal Cave Adventure.[13][14][15][16] Also in 1980, Atari released the first officially licensed home console game conversion of an arcade title, Taito's 1978 hit Space Invaders, for the Atari 2600. The game became the first "killer app" for a video game console by quadrupling the system's sales.[17][18] Since then, it became a common trend to port arcade games to home systems since the second console generation, though at the time they were often more limited than the original arcade games due to the technical limitations of home consoles.

In 1985, Sega released a pair of arcade remakes of older home video games. Pitfall II: Lost Caverns was effectively a remake of both the original Pitfall! and its sequel with new level layouts and colorful, detailed graphics. That same year, Sega adapted the 1982 computer game Choplifter for the arcades, taking the fundamental gameplay of the original and greatly expanding it, adding new environments, enemies, and gameplay elements. This version was very successful, and later adapted to the Master System and Famicom. Both of these games were distinguished from most earlier conversions in that they took major liberties with the source material, attempting to modernize both the gameplay as well as the graphics.

Some of the earliest remakes to be recognized as such were attempts to modernize games to the standards of later games in the series. Some were even on the same platforms as the original, for example Ultima I: The First Age of Darkness, a 1986 remake of the original that appeared on multiple platforms, including the Apple II, the same platform the source game originated on. Other early remakes of this type include Sierra's early-1990s releases of King's Quest, Space Quest and Leisure Suit Larry. These games used the technology and interface of the most recent games in Sierra's series, and original assets in a dramatically different style. The intent was not simply to bring the game to a new platform, but to modernize older games which had in various ways become dated.

With the birth of the retrogaming phenomenon, remakes became a way for companies to revive nostalgic brands. Galaga '88 and Super Space Invaders '91 were both attempts to revitalize aging arcade franchises with modernized graphics and new gameplay elements, while preserving many signature aspects of the original games. The 16-bit generation of console games was marked by greatly enhanced graphics compared to the previous generation, but often relatively similar gameplay, which led to an increased interest in remakes of games from the previous generation. Super Mario All-Stars remade the entire NES Mario series, and was met with great commercial success. Remake compilations of the Ninja Gaiden and Mega Man series followed. As RPGs increased in popularity, Dragon Quest, Ys and Kyūyaku Megami Tensei were also remade. In the mid-'90s, Atari released a series of remakes with the 2000 brand, including Tempest 2000, Battlezone 2000, and Defender 2000. After Atari's demise, Hasbro continued the tradition, with 3D remakes of Pong, Centipede, and Asteroids.

By 1994 the popularity of CD-ROM led to many remakes with digitized voices and, sometimes, better graphics, although Computer Gaming World noted the "amateur acting" in many new and remade games on CD.[19] Emulation also made perfect ports of older games possible, with compilations becoming a popular way for publishers to capitalize on older properties.

Budget pricing gave publishers the opportunity to match their game's price with the perceived lower value proposition of an older game, opening the door for newer remakes. In 2003, Sega launched the Sega Ages line for PlayStation 2, initially conceived as a series of modernized remakes of classic games, though the series later diversified to include emulated compilations. The series concluded with a release that combined the two approaches, and included a remake of Fantasy Zone II that ran, via emulation, on hardware dating to the time of the original release, one of the few attempts at an enhanced remake to make no attempts at modernization. The advent of downloadable game services like Xbox Live Arcade and PlayStation Network has further fueled the expanded market for remakes, as the platform allows companies to sell their games at a lower price, seen as more appropriate for the smaller size typical of retro games. Some XBLA and PSN remakes include Bionic Commando Rearmed, Jetpac Refuelled, Wipeout HD (a remake not of the original Wipeout but of the two PSP games), Cyber Troopers Virtual-On Oratorio Tangram and Super Street Fighter II Turbo HD Remix.

Some remakes may include the original game as a bonus feature. The 2009 remake of The Secret of Monkey Island took this a step further by allowing players to switch between the original and remade versions on the fly with a single button press. This trend was continued in the sequel, and is also a feature in Halo: Combat Evolved Anniversary and later in Halo 2 Anniversary as part of Halo: The Master Chief Collection.

The Nintendo 3DS's lineup has included numerous remasters and remakes, including The Legend of Zelda: Ocarina of Time 3D, Star Fox 64 3D, Cave Story 3D, The Legend of Zelda: Majora's Mask 3D, Pokémon Omega Ruby and Alpha Sapphire, Metroid: Samus Returns, Mario & Luigi: Superstar Saga + Bowser's Minions, Luigi's Mansion, and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey.

Community-driven remakes edit

Games unsupported by the rights-holders often spark remakes created by hobbyists and game communities.[20][21] An example is OpenRA, which is a modernized remake of the classic Command & Conquer real-time-strategy games. Beyond cross-platform support, it adds comfort functions and gameplay functionality inspired by successors of the original games.[22] Another notable examples are Pioneers, a remake and sequel in spirit to Frontier: Elite II;[20] CSBWin, a remake of the dungeon crawler classic Dungeon Master;[23] and Privateer Gemini Gold, a remake of Wing Commander: Privateer.[24][25]

Skywind is a fan remake of Morrowind (2002) running on Bethesda's Creation Engine, utilising the source code, assets and gameplay mechanics of Skyrim (2011). The original game developers, Bethesda Softworks, have given project volunteers their approval.[26] The remake team includes over 70 volunteers in artist, composer, designer, developer, and voice-actor roles. In November 2014, the team reported to have finished half of the remake's environment, over 10,000 new dialogue lines, and three hours of series-inspired soundtrack. The same open-development project is also working on Skyblivion, a remake of Oblivion (the game between Morrowind and Skyrim) in the Skyrim engine, and Morroblivion, a remake of Morrowind in the Oblivion engine (which still has a significant userbase on older PCs).

Demakes edit

The term demake may refer to games created deliberately with an artstyle inspired by older games of a previous video game generation. The action platformer Mega Man 9 is an example of such a game.[27] Although remakes typically aim to adapt a game from a more limited platform to a more advanced one, a rising interest in older platforms has inspired some to do the opposite, remaking or adapting modern games to the technical standards of older platforms, usually going so far as to implement them on obsolete hardware platforms, hence the term "Demake". Such games are either physical or emulated.[28]

Modern demakes often change the 3D gameplay to a 2D one. Popular demakes include Quest: Brian's Journey, an official Game Boy Color port of Quest 64; Super Smash Land, a Game Boy-style demake of Super Smash Bros.; D-Pad Hero, a NES-esque demake of Guitar Hero; Rockman 7 FC and Rockman 8 FC, NES-styled demakes of Mega Man 7 and Mega Man 8, respectively; Gang Garrison 2, a pixelated demake of Team Fortress 2; and Halo 2600, an Atari 2600-style demake of Microsoft's Halo series.[29][30][31] There is also a NES-style demake of Touhou Project game Embodiment of Scarlet Devil. Some demakes are created to showcase and push the abilities of older generation systems such as the Atari 2600. An example of this is the 2012 game Princess Rescue, which is a demake of the NES title Super Mario Bros.

While most demakes are homebrew efforts from passionate fans, some are officially endorsed by the original creators such as Pac-Man Championship Edition's Famicom/NES demake being printed onto Japanese physical editions of the Namcot Collection as an original bonus game.

For much of the 1990s in China, Hong Kong, and Taiwan, black market developers created unauthorized adaptations of then-modern games such as Street Fighter II, Mortal Kombat, Final Fantasy VII or Tekken for the NES, which enjoyed considerable popularity in the regions because of the availability of low-cost compatible systems.

See also edit

References edit

  1. ^ a b c d e f "Video Game Ports, Remakes, Remasters, and Reboots Explained". MUO. April 22, 2021.
  2. ^ "15 Of The Best Video Game Remakes (And 15 That Should Never Have Been Made)". TheGamer. August 15, 2018.
  3. ^ Hilliard, Kyle (2017). Legendary World of Zelda. Triumph Books. p. 43. ISBN 978-1-63319-818-0.
  4. ^ Marie, Meagan (2018). Women in Gaming: 100 Professionals of Play. DK. p. 9. ISBN 978-0-241-39506-6.
  5. ^ R. Johnson, Mark (2018). The Unpredictability of Gameplay. Bloomsbury Publishing USA. p. 137. ISBN 978-1-5013-2160-3.
  6. ^ Espineli, Matt (June 12, 2018). "E3 2018: Resident Evil 2 Remake Is Familiar But Terrifying In New Ways". GameSpot. from the original on June 13, 2018. Retrieved June 13, 2018.
  7. ^ Lizardi, Ryan (November 6, 2014). Mediated Nostalgia: Individual Memory and Contemporary Mass Media. Lexington Books. ISBN 9780739196229 – via Google Books.
  8. ^ May Lam, , AsianWeek, October 7, 1994.
  9. ^ William Schiffermann, Mortal Kombat II; For Sega Genesis and Game Gear, Nintendo SNES and Game Boy 2012-01-09 at the Wayback Machine, Associated Press, October 14, 1994.
  10. ^ Walton, Mark (22 December 2011). "Grand Theft Auto III: 10 Year Anniversary Edition Review". GameSpot. CBS Interactive. from the original on 17 October 2013. Retrieved 9 April 2016.
  11. ^ "Fightin' Words". GamePro. No. 58. IDG. May 1994. pp. 12–13.
  12. ^ Chris Kohler (2005), Power-up: how Japanese video games gave the world an extra life, BradyGames, p. 19, ISBN 0-7440-0424-1, retrieved 2011-03-27
  13. ^ Connelly, Joey. "Of Dragons and Easter Eggs: A Chat With Warren Robinett". The Jaded Gamer. Retrieved March 2, 2014.
  14. ^ Ringall, Jaz (January 2, 2016). ""Could they fire me? No!" The Warren Robinett Interview". USgamer. Retrieved April 5, 2016.
  15. ^ Baker, Chris (March 13, 2015). "How One Man Invented the Console Adventure Game". Wired. Retrieved March 25, 2016.
  16. ^ "The Players Guide to Fantasy Games". Electronic Games. June 1983. p. 47. Retrieved January 6, 2015.
  17. ^ "The Definitive Space Invaders". Retro Gamer. Imagine Publishing (41): 24–33. September 2007.
  18. ^ Kent, Steven (2001). Ultimate History of Video Games. Three Rivers Press. p. 190. ISBN 0-7615-3643-4.
  19. ^ "Invasion Of The Data Stashers". Computer Gaming World. April 1994. pp. 20–42.
  20. ^ a b Rainer Sigl (February 1, 2015). "Lieblingsspiele 2.0: Die bewundernswerte Kunst der Fan-Remakes". Der Standard.
  21. ^ Craig Pearson (2014-01-01). "Ten top fan-remade classics you can play for free right now". PC Gamer.
  22. ^ Luke Plunkett: Fans Remake Classic RTS Games Like Command & Conquer, Red Alert, Kotaku (2016-09-05)
  23. ^ Walker, John (2012-03-29). "You Could Be Playing Dungeon Master Right Now". Rock Paper Shotgun. Retrieved 2015-08-03. There is a version that just works, without an emulator, and it's free. [...] A madman by the name of Paul Stevens spent six months, eight hours a day, writing 120,000 lines of what he calls "pseudo-assembly language" to rebuild it in C++. And then released the game and source code for free. Can he do that? I've decided that yes, he can, which legitimises my promoting it to you.
  24. ^ . Macworld. January 9, 2008. Archived from the original on 2008-03-11. Retrieved 2008-06-20.
  25. ^ Largent, Andy (March 7, 2005). "Wing Commander: Privateer Remake for OS X". Inside Mac Games. Retrieved 2015-12-17.
  26. ^ Owen S. Good (10 January 2015). "Fans remastering Morrowind give another glimpse of its landscape". Polygon.
  27. ^ Mott, Tony (2010). 1001 Video Games You Must Play Before You Die: You Must Play Before You Die. Octopus. p. 1704. ISBN 978-1-84403-715-5.
  28. ^ Iivari Laatikainen, Antti (2019). "VANHAN VIDEOPELIN MODERNISOINTI UNITYPELIMOOTTORILLA" (PDF) (in Finnish): 19. Retrieved 2021-07-19. {{cite journal}}: Cite journal requires |journal= (help)
  29. ^ Beschizza, Rob (August 3, 2010). "Former Microsoft VP brings Halo to the Atari 2600". Boing Boing. Retrieved August 27, 2010.
  30. ^ Bogost, Ian (August 1, 2010). "Halo 2600: Ed Fries demakes Halo for Atari". Retrieved August 26, 2010.
  31. ^ Agnello, Anthony John (November 19, 2013). "Back from the dead: 9 modern games for obsolete consoles". The A.V. Club. Retrieved December 12, 2013.

video, game, remake, video, game, remake, video, game, closely, adapted, from, earlier, title, usually, purpose, modernizing, game, with, updated, graphics, newer, hardware, gameplay, contemporary, audiences, typically, remake, such, game, software, shares, es. A video game remake is a video game closely adapted from an earlier title usually for the purpose of modernizing a game with updated graphics for newer hardware and gameplay for contemporary audiences Typically a remake of such game software shares essentially the same title fundamental gameplay concepts and core story elements of the original game although some aspects of the original game may have been changed for the remake 1 Pokemon Red and Blue for the Game Boy top were remade for the Game Boy Advance as Pokemon FireRed and LeafGreen bottom Remakes are often made by the original developer or copyright holder and sometimes by the fan community If created by the community video game remakes are sometimes also called fangames and can be seen as part of the retro gaming phenomenon Contents 1 Definition 1 1 Ports 1 2 Remaster 1 3 Reboots 2 History 3 Community driven remakes 4 Demakes 5 See also 6 ReferencesDefinition editA remake offers a newer interpretation of an older work characterized by updated or changed assets For example The Legend of Zelda Ocarina of Time 3D and The Legend of Zelda Majora s Mask 3D for the Nintendo 3DS are considered remakes of their original versions for the Nintendo 64 and not a remaster or a port since there are new character models and texture packs 1 2 3 The Legend of Zelda Wind Waker HD for Wii U would be considered a remaster since it retains the same albeit updated upscaled aesthetics of the original 4 5 A remake typically maintains the same story genre and fundamental gameplay ideas of the original work The intent of a remake is usually to take an older game that has become outdated and update it for a new platform and audience A remake will not necessarily preserve the original gameplay especially if it is dated instead remaking the gameplay to conform to the conventions of contemporary games or later titles in the same series in order to make a game marketable to a new audience 1 For example for Sierra s 1991 remake of Space Quest the developers used the engine point and click interface and graphical style of Space Quest IV Roger Wilco and The Time Rippers replacing the original graphics and text parser interface of the original However other elements like the narrative puzzles and sets were largely preserved Another example is Black Mesa a remake built entirely from the ground up in the Source Engine that remakes in game textures assets models and facial animations while taking place in the events of the original Half Life game Resident Evil 2 2019 is a remake of the 1998 game Resident Evil 2 while the original uses tank controls and fixed camera angles the remake features over the shoulder third person shooter gameplay similar to Resident Evil 4 and more recent games in the series that allows players the option to move while using their weapons similar to Resident Evil 6 6 Ports edit A port is a conversion of a game to a new platform that relies heavily on existing work and assets 7 A port may include various enhancements like improved performance resolution and sometimes even additional content but differs from a remake in that it still relies heavily on the original assets and engine of the source game 1 Sometimes ports even remove content that was present in the original version For example the handheld console ports of Mortal Kombat II had fewer characters than the original arcade game and other console ports due to system storage limitations but otherwise were still faithful to the original in terms of gameplay 8 9 Compared to the intentional video game remake or remaster which is often done years or decades after the original came out ports or conversions are typically released during the same generation as the original the exception being mobile gaming versions of PC games such as Grand Theft Auto III since mobile gaming platforms did not exist until the 2010s going forward 10 Home console ports usually came out less than a year after the original arcade game such as the distribution of Mortal Kombat for home consoles by Acclaim Entertainment 11 Since the 2000s as arcade releases are no longer the original launch platform for a video game publishers tend to release the video game simultaneously on several consoles first and then ported to the PC later 1 Remaster edit A port that contains a great deal of remade assets may sometimes be considered a remaster or a partial remake although video game publishers are not always clear on the distinction DuckTales Remastered for example uses the term Remastered to distinguish itself from the original NES game it was based on even though it is a clean slate remake with a different engine and assets Compared to a port which is typically released in the same era as the original a remaster is done years or decades after the original in order to take advantage of generation technological improvements the latter which a port avoids doing Unlike a remake which often changes the now dated gameplay a remaster is very faithful to the original in that aspect in order to appeal to that nostalgic audience while permitting only a limited number of gameplay tweaks for the sake of convenience 1 Reboots edit Games that use an existing brand but are conceptually very different from the original such as Wolfenstein 3D 1992 and Return to Castle Wolfenstein 2001 or Tomb Raider 1996 and Tomb Raider 2013 are usually regarded as reboots rather than remakes citation needed History editIn the early history of video games remakes were generally regarded as conversions citation needed and seldom associated with nostalgia Due to limited and often highly divergent hardware games appearing on multiple platforms usually had to be entirely remade These conversions often included considerable changes to the graphics and gameplay and could be regarded retroactively as remakes but are distinguished from later remakes largely by intent A conversion is created with the primary goal of tailoring a game to a specific piece of hardware usually contemporaneous or nearly contemporaneous with the original release An early example was Gun Fight Midway s 1975 reprogrammed version of Taito s arcade game Western Gun with the main difference being the use of a microprocessor in the reprogrammed version which allowed improved graphics and smoother animation than the discrete logic of the original 12 In 1980 Warren Robinett created Adventure for the Atari 2600 a graphical version of the 1970s text adventure Colossal Cave Adventure 13 14 15 16 Also in 1980 Atari released the first officially licensed home console game conversion of an arcade title Taito s 1978 hit Space Invaders for the Atari 2600 The game became the first killer app for a video game console by quadrupling the system s sales 17 18 Since then it became a common trend to port arcade games to home systems since the second console generation though at the time they were often more limited than the original arcade games due to the technical limitations of home consoles In 1985 Sega released a pair of arcade remakes of older home video games Pitfall II Lost Caverns was effectively a remake of both the original Pitfall and its sequel with new level layouts and colorful detailed graphics That same year Sega adapted the 1982 computer game Choplifter for the arcades taking the fundamental gameplay of the original and greatly expanding it adding new environments enemies and gameplay elements This version was very successful and later adapted to the Master System and Famicom Both of these games were distinguished from most earlier conversions in that they took major liberties with the source material attempting to modernize both the gameplay as well as the graphics Some of the earliest remakes to be recognized as such were attempts to modernize games to the standards of later games in the series Some were even on the same platforms as the original for example Ultima I The First Age of Darkness a 1986 remake of the original that appeared on multiple platforms including the Apple II the same platform the source game originated on Other early remakes of this type include Sierra s early 1990s releases of King s Quest Space Quest and Leisure Suit Larry These games used the technology and interface of the most recent games in Sierra s series and original assets in a dramatically different style The intent was not simply to bring the game to a new platform but to modernize older games which had in various ways become dated With the birth of the retrogaming phenomenon remakes became a way for companies to revive nostalgic brands Galaga 88 and Super Space Invaders 91 were both attempts to revitalize aging arcade franchises with modernized graphics and new gameplay elements while preserving many signature aspects of the original games The 16 bit generation of console games was marked by greatly enhanced graphics compared to the previous generation but often relatively similar gameplay which led to an increased interest in remakes of games from the previous generation Super Mario All Stars remade the entire NES Mario series and was met with great commercial success Remake compilations of the Ninja Gaiden and Mega Man series followed As RPGs increased in popularity Dragon Quest Ys and Kyuyaku Megami Tensei were also remade In the mid 90s Atari released a series of remakes with the 2000 brand including Tempest 2000 Battlezone 2000 and Defender 2000 After Atari s demise Hasbro continued the tradition with 3D remakes of Pong Centipede and Asteroids By 1994 the popularity of CD ROM led to many remakes with digitized voices and sometimes better graphics although Computer Gaming World noted the amateur acting in many new and remade games on CD 19 Emulation also made perfect ports of older games possible with compilations becoming a popular way for publishers to capitalize on older properties Budget pricing gave publishers the opportunity to match their game s price with the perceived lower value proposition of an older game opening the door for newer remakes In 2003 Sega launched the Sega Ages line for PlayStation 2 initially conceived as a series of modernized remakes of classic games though the series later diversified to include emulated compilations The series concluded with a release that combined the two approaches and included a remake of Fantasy Zone II that ran via emulation on hardware dating to the time of the original release one of the few attempts at an enhanced remake to make no attempts at modernization The advent of downloadable game services like Xbox Live Arcade and PlayStation Network has further fueled the expanded market for remakes as the platform allows companies to sell their games at a lower price seen as more appropriate for the smaller size typical of retro games Some XBLA and PSN remakes include Bionic Commando Rearmed Jetpac Refuelled Wipeout HD a remake not of the original Wipeout but of the two PSP games Cyber Troopers Virtual On Oratorio Tangram and Super Street Fighter II Turbo HD Remix Some remakes may include the original game as a bonus feature The 2009 remake of The Secret of Monkey Island took this a step further by allowing players to switch between the original and remade versions on the fly with a single button press This trend was continued in the sequel and is also a feature in Halo Combat Evolved Anniversary and later in Halo 2 Anniversary as part of Halo The Master Chief Collection The Nintendo 3DS s lineup has included numerous remasters and remakes including The Legend of Zelda Ocarina of Time 3D Star Fox 64 3D Cave Story 3D The Legend of Zelda Majora s Mask 3D Pokemon Omega Ruby and Alpha Sapphire Metroid Samus Returns Mario amp Luigi Superstar Saga Bowser s Minions Luigi s Mansion and Mario amp Luigi Bowser s Inside Story Bowser Jr s Journey Community driven remakes editSee also Game engine recreation and Fangames Games unsupported by the rights holders often spark remakes created by hobbyists and game communities 20 21 An example is OpenRA which is a modernized remake of the classic Command amp Conquer real time strategy games Beyond cross platform support it adds comfort functions and gameplay functionality inspired by successors of the original games 22 Another notable examples are Pioneers a remake and sequel in spirit to Frontier Elite II 20 CSBWin a remake of the dungeon crawler classic Dungeon Master 23 and Privateer Gemini Gold a remake of Wing Commander Privateer 24 25 Skywind is a fan remake of Morrowind 2002 running on Bethesda s Creation Engine utilising the source code assets and gameplay mechanics of Skyrim 2011 The original game developers Bethesda Softworks have given project volunteers their approval 26 The remake team includes over 70 volunteers in artist composer designer developer and voice actor roles In November 2014 the team reported to have finished half of the remake s environment over 10 000 new dialogue lines and three hours of series inspired soundtrack The same open development project is also working on Skyblivion a remake of Oblivion the game between Morrowind and Skyrim in the Skyrim engine and Morroblivion a remake of Morrowind in the Oblivion engine which still has a significant userbase on older PCs Demakes editThe term demake may refer to games created deliberately with an artstyle inspired by older games of a previous video game generation The action platformer Mega Man 9 is an example of such a game 27 Although remakes typically aim to adapt a game from a more limited platform to a more advanced one a rising interest in older platforms has inspired some to do the opposite remaking or adapting modern games to the technical standards of older platforms usually going so far as to implement them on obsolete hardware platforms hence the term Demake Such games are either physical or emulated 28 Modern demakes often change the 3D gameplay to a 2D one Popular demakes include Quest Brian s Journey an official Game Boy Color port of Quest 64 Super Smash Land a Game Boy style demake of Super Smash Bros D Pad Hero a NES esque demake of Guitar Hero Rockman 7 FC and Rockman 8 FC NES styled demakes of Mega Man 7 and Mega Man 8 respectively Gang Garrison 2 a pixelated demake of Team Fortress 2 and Halo 2600 an Atari 2600 style demake of Microsoft s Halo series 29 30 31 There is also a NES style demake of Touhou Project game Embodiment of Scarlet Devil Some demakes are created to showcase and push the abilities of older generation systems such as the Atari 2600 An example of this is the 2012 game Princess Rescue which is a demake of the NES title Super Mario Bros While most demakes are homebrew efforts from passionate fans some are officially endorsed by the original creators such as Pac Man Championship Edition s Famicom NES demake being printed onto Japanese physical editions of the Namcot Collection as an original bonus game For much of the 1990s in China Hong Kong and Taiwan black market developers created unauthorized adaptations of then modern games such as Street Fighter II Mortal Kombat Final Fantasy VII or Tekken for the NES which enjoyed considerable popularity in the regions because of the availability of low cost compatible systems See also editList of video game remakes and remastered ports High definition remasters for PlayStation consoles Game engine recreation Video game remasterReferences edit a b c d e f Video Game Ports Remakes Remasters and Reboots Explained MUO April 22 2021 15 Of The Best Video Game Remakes And 15 That Should Never Have Been Made TheGamer August 15 2018 Hilliard Kyle 2017 Legendary World of Zelda Triumph Books p 43 ISBN 978 1 63319 818 0 Marie Meagan 2018 Women in Gaming 100 Professionals of Play DK p 9 ISBN 978 0 241 39506 6 R Johnson Mark 2018 The Unpredictability of Gameplay Bloomsbury Publishing USA p 137 ISBN 978 1 5013 2160 3 Espineli Matt June 12 2018 E3 2018 Resident Evil 2 Remake Is Familiar But Terrifying In New Ways GameSpot Archived from the original on June 13 2018 Retrieved June 13 2018 Lizardi Ryan November 6 2014 Mediated Nostalgia Individual Memory and Contemporary Mass Media Lexington Books ISBN 9780739196229 via Google Books May Lam Mortal Kombat II Is Too Kool To Knock AsianWeek October 7 1994 William Schiffermann Mortal Kombat II For Sega Genesis and Game Gear Nintendo SNES and Game Boy Archived 2012 01 09 at the Wayback Machine Associated Press October 14 1994 Walton Mark 22 December 2011 Grand Theft Auto III 10 Year Anniversary Edition Review GameSpot CBS Interactive Archived from the original on 17 October 2013 Retrieved 9 April 2016 Fightin Words GamePro No 58 IDG May 1994 pp 12 13 Chris Kohler 2005 Power up how Japanese video games gave the world an extra life BradyGames p 19 ISBN 0 7440 0424 1 retrieved 2011 03 27 Connelly Joey Of Dragons and Easter Eggs A Chat With Warren Robinett The Jaded Gamer Retrieved March 2 2014 Ringall Jaz January 2 2016 Could they fire me No The Warren Robinett Interview USgamer Retrieved April 5 2016 Baker Chris March 13 2015 How One Man Invented the Console Adventure Game Wired Retrieved March 25 2016 The Players Guide to Fantasy Games Electronic Games June 1983 p 47 Retrieved January 6 2015 The Definitive Space Invaders Retro Gamer Imagine Publishing 41 24 33 September 2007 Kent Steven 2001 Ultimate History of Video Games Three Rivers Press p 190 ISBN 0 7615 3643 4 Invasion Of The Data Stashers Computer Gaming World April 1994 pp 20 42 a b Rainer Sigl February 1 2015 Lieblingsspiele 2 0 Die bewundernswerte Kunst der Fan Remakes Der Standard Craig Pearson 2014 01 01 Ten top fan remade classics you can play for free right now PC Gamer Luke Plunkett Fans Remake Classic RTS Games Like Command amp Conquer Red Alert Kotaku 2016 09 05 Walker John 2012 03 29 You Could Be Playing Dungeon Master Right Now Rock Paper Shotgun Retrieved 2015 08 03 There is a version that just works without an emulator and it s free A madman by the name of Paul Stevens spent six months eight hours a day writing 120 000 lines of what he calls pseudo assembly language to rebuild it in C And then released the game and source code for free Can he do that I ve decided that yes he can which legitimises my promoting it to you Privateer Gemini Gold 1 02a Review Macworld January 9 2008 Archived from the original on 2008 03 11 Retrieved 2008 06 20 Largent Andy March 7 2005 Wing Commander Privateer Remake for OS X Inside Mac Games Retrieved 2015 12 17 Owen S Good 10 January 2015 Fans remastering Morrowind give another glimpse of its landscape Polygon Mott Tony 2010 1001 Video Games You Must Play Before You Die You Must Play Before You Die Octopus p 1704 ISBN 978 1 84403 715 5 Iivari Laatikainen Antti 2019 VANHAN VIDEOPELIN MODERNISOINTI UNITYPELIMOOTTORILLA PDF in Finnish 19 Retrieved 2021 07 19 a href Template Cite journal html title Template Cite journal cite journal a Cite journal requires journal help Beschizza Rob August 3 2010 Former Microsoft VP brings Halo to the Atari 2600 Boing Boing Retrieved August 27 2010 Bogost Ian August 1 2010 Halo 2600 Ed Fries demakes Halo for Atari Retrieved August 26 2010 Agnello Anthony John November 19 2013 Back from the dead 9 modern games for obsolete consoles The A V Club Retrieved December 12 2013 Retrieved from https en wikipedia org w index php title Video game remake amp oldid 1212387043, wikipedia, wiki, book, books, library,

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