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Draugr

The draugr or draug (Old Norse: draugr, plural draugar; modern Icelandic: draugur, Faroese: dreygur, and Danish, Swedish, and Norwegian: draug) is an undead creature from the Scandinavian saga literature and folktales.

Commentators extend the term draugr to the undead in medieval literature, even if it is never explicitly referred to as such in the text, and designated them rather as a haugbúi ("barrow-dweller") or an aptrganga, literally "again-walker" (Icelandic: afturganga).

Overview edit

Draugar live in their graves or royal palaces, often guarding treasure buried with them in their burial mound. They are revenants, or animated corpses with a corporeal body, rather than ghosts which possess intangible spiritual bodies.

Terminology edit

Old Norse draugr is defined as "a ghost, spirit, esp. the dead inhabitant of a cairn".[1] Often the draugr is regarded not so much as a ghost but a revenant,[2] i.e., the reanimated corpse of the deceased inside the burial mound[3] (as in the example of Kárr inn gamli in Grettis saga).[2][4]

The draugr was referred to as "barrow-wight" in the 1869 translation of Grettis saga, long before J. R. R. Tolkien employed this term in his novels,[7][8] though "barrow-wight" is actually a rendering of haugbúinn (literally the ‘howe-dweller’), otherwise translated as "barrow-dweller".[a][8][9][10]

Cognates and etymology edit

In Swedish, draug is a modern loanword from West Norse, as the native Swedish form drög has acquired the meaning of "a pale, ineffectual, and slow-minded person that drags himself along".[11]

The word is hypothetically traced to Proto-Indo European stem *dʰrowgʰos "phantom", from *dʰrewgʰ- "deceive" (see also Avestan "druj").[12]

Beings in British folklore such as "shag-boys" and "hogboons" derive their names from Old Norse: haugbui.[13]

Broadened usage edit

Unlike Kárr inn gamli (Kar the Old) in Grettis saga, who is specifically called a draugr,[14][16] Glámr the ghost in the same saga is never explicitly called a draugr in the text,[17] though called a "troll" in it.[b][18] Yet Glámr is still routinely referred to as a draugr by modern scholars.[20]

Beings not specifically called draugar, but actually only referred to as aptrgǫngur (‘revenants’, pl. of aptrganga) and reimleikar (‘haunting’) in these medieval sagas[c] are still commonly discussed as a draugr in various scholarly works,[21][22][3] or the draugar and the haugbúar are lumped into one.[23]

A further caveat is that the application of the term draugr may not necessarily follow what the term might have meant in the strict sense during medieval times, but rather follow a modern definition or notion of draugr, specifically such ghostly beings (by whatever names they are called) that occur in Icelandic folktales categorized as "Draugasögur" in Jón Árnason's collection, based on the classification groundwork laid by Konrad Maurer.[24][25]

Overall classification edit

Ghost with physical body

The draugr is a "corporeal ghost"[4] with a physical tangible body and not an "imago",[26] and in tales it is often delivered a "second death" by destruction of the enlivened corpse.[27][3]

Vampire

The draugr has also been conceived of as a type of "vampire" by folktale anthologist Andrew Lang in late 1897,[28] with the idea further pursued by more modern commentators. The focus here is not on blood-sucking, which is not attested for the draugr,[29] but rather, contagiousness or transmittable nature of vampirism,[30] that is to say, how a vampire begets another by turning his or her attack victim into one of his own kind. Sometimes the chain of contagion becomes an outbreak, e.g., the case of Þórólfr bægifótr (Thorolf Lame-foot or Twist-Foot),[30][31] and even called an "epidemic" regarding Þórgunna (Thorgunna).[d][32][33]

A more speculative case of vampirism is that of Glámr, who was asked to tend sheep for a haunted farmstead and was subsequently found dead with his neck and every bone in his body broken.[34][e] It has been surmised by commentators that Glámr by "contamination" was turned into an undead (draugr) by whatever being was haunting the farm.[36]

Physical traits edit

Draugar usually possessed superhuman strength,[37] and were "generally hideous to look at", bearing a necrotic black or blue color,[38][39] and were associated with a "reek of decay"[40] or more precisely inhabited haunts that often issued foul stench.[41]

The draugar were said to be either hel-blár ("death-blue") or nár-fölr ("corpse-pale").[39] Glámr when found dead was described as "blár sem Hel en digr sem naut (black as hell and bloated to the size of a bull)".[42][f] Þórólfr Lame-foot, when lying dormant, looked "uncorrupted" and also "was black as death [i.e., bruised black and blue] and swollen to the size of an ox".[43] The close similarity of these descriptions have been noted.[3][44] Laxdæla saga describes how bones were dug up belonging to a dead sorceress who had appeared in dreams, and they were "blue and evil looking".[45][46]

Þráinn (Thrain) the berserker of Valland "turned himself into a troll" in Hrómundar saga Gripssonar was a fiend (dólgr) which was "black and huge.. roaring loudly and blowing fire", and moreover, possessed long scratching claws, and the claws stuck in the neck, prompting the hero Hrómundr to refer to the dragur as a sort of cat (Old Norse: kattakyn).[47][48][49] The possession of long claws features also in the case of another revenant, Ásviðr (Aswitus) who came to life in the night and attacked his foster-brother Ásmundr (Asmundus) with them, scratching his face and tearing one of his ears.[g][50][51]

Draugrs often give off a morbid stench, not unlike the smell of a decaying body. The mound where Kárr the Old was entombed reeked horribly.[52][53] In Harðar saga Hörðr Grímkelsson’s two underlings die even before entering Sóti the Viking's mound, due to the "gust and stink (ódaun)" wafting out of it.[54] [h] When enraged Þráinn filled the barrow with an "evil reek."[47]

Magical abilities edit

Draugar are noted for having numerous magical abilities (referred to as trollskap) resembling those of living witches and wizards, such as shape-shifting, controlling the weather, and seeing into the future.[55]

Shape-shifting edit

The undead Víga-Hrappr Sumarliðason (Killer-Hrapp) of Laxdaela saga, unlike the typical guardian of a treasure hoard, does not stay put in his burial place but roams around his farmstead of Hrappstaðir, menacing the living.[56] Víga-Hrappr's ghost, it has been suggested, was capable of transforming into the seal with human-like eyes which appeared before Þorsteinn svarti/surt (Thorsteinn the Black) sailing by ship, and was responsible for the sinking of the ship to prevent the family from reaching Hrappstaðir.[57] The ability to shape-shift has been ascribed to Icelandic ghosts generally, particularly into the shape of a seal.[58][59][60]

A draugr in Icelandic folktales collected in the modern age can also change into a great flayed bull, a grey horse with a broken back but no ears or tail, and a cat that would sit upon a sleeper's chest and grow steadily heavier until their victim suffocated.[61]

Other magical abilities edit

Draugar have the ability to enter into the dreams of the living,[55] and they will frequently leave a gift behind so that "the living person may be assured of the tangible nature of the visit".[62] Draugar also have the ability to curse a victim, as shown in the Grettis saga, where Grettir is cursed to be unable to become any stronger. Draugar also brought disease to a village and could create temporary darkness in daylight hours. They preferred to be active during the night, although they did not appear to be vulnerable to sunlight like some other revenants. Draugr can also kill people with bad luck.

A draugr's presence might be shown by a great light that glowed from the mound like foxfire.[63] This fire would form a barrier between the land of the living and the land of the dead.[64]

The undead Víga-Hrappr exhibited the ability to sink into the ground to escape from Óláfr Hǫskuldsson the Peacock.[65]

Some draugar are immune to weapons, and only a hero has the strength and courage needed to stand up to so formidable an opponent. In legends, the hero would often have to wrestle the draugr back to his grave, thereby defeating him, since weapons would do no good. A good example of this is found in Hrómundar saga Gripssonar. Iron could injure a draugr, as is the case with many supernatural creatures, although it would not be sufficient to stop it.[66] Sometimes the hero is required to dispose of the body in unconventional ways. The preferred method is to cut off the draugr's head, burn the body, and dump the ashes in the sea—the emphasis being on making absolutely sure that the draugr was dead and gone.[67]

Behaviour and character edit

Any mean, nasty, or greedy person can become a draugr. As Ármann Jakobsson notes, "most medieval Icelandic ghosts are evil or marginal people. If not dissatisfied or evil, they are unpopular".[68]

Greed edit

The draugr's motivation was primarily envy and greed. Greed causes it to viciously attack any would-be grave robbers, but the draugr also expresses an innate envy of the living stemming from a longing for the things of life which it once had. They also exhibit an immense and nearly insatiable appetite, as shown in the encounter of Aran and Asmund, sword brothers who made an oath that, if one should die, the other would sit vigil with him for three days inside the burial mound. When Aran died, Asmund brought his own possessions into the barrow—banners, armor, hawk, hound, and horse—then set himself to wait the three days:

During the first night, Aran got up from his chair and killed the hawk and hound and ate them. On the second night he got up again from his chair, and killed the horse and tore it into pieces; then he took great bites at the horse-flesh with his teeth, the blood streaming down from his mouth all the while he was eating…. The third night Asmund became very drowsy, and the first thing he knew, Aran had got him by the ears and torn them off.[69]

Bloodthirst edit

The draugr's victims were not limited to trespassers in its home. The roaming undead devastated livestock by running the animals to death either by riding them or pursuing them in some hideous, half-flayed form. Shepherds' duties kept them outdoors at night, and they were particular targets for the hunger and hatred of the undead:

The oxen which had been used to haul Thorolf's body were ridden to death by demons, and every single beast that came near his grave went raving mad and howled itself to death. The shepherd at Hvamm often came racing home with Thorolf after him. One day that Fall neither sheep nor shepherd came back to the farm.[70]

Animals feeding near the grave of a draugr might be driven mad by the creature's influence.[71] They may also die from being driven mad. Thorolf, for example, caused birds to drop dead when they flew over his bowl barrow.

Sitting posture and evil eye edit

The main indication that a deceased person will become a draugr is that the corpse is not in a horizontal position but is found standing upright (Víga-Hrappr), or in a sitting position (Þórólfr), indicating that the dead might return.[72] Ármann Jakobsson suggests further that breaking the draugr's posture is a necessary or helpful step in destroying the draugr, but this is fraught with the risk of being inflicted with the evil eye, whether this is explicitly told in the case of Grettir who receives the curse from Glámr, or only implied in the case of Þórólfr, whose son warns the others to beware while they unbend Þórólfr's seated posture.[72]

Annihilating edit

The revenant draugr needing to be decapitated in order to incapacitate them from further hauntings is a common theme in the family sagas.[19]

Means of prevention edit

 
The Nørre Nærå Runestone is interpreted as having a "grave binding inscription" used to keep the deceased in its grave.[73]

Traditionally,[where?] a pair of open iron scissors was placed on the chest of the recently deceased, and straws or twigs might be hidden among their clothes. The big toes were tied together or needles were driven through the soles of the feet in order to keep the dead from being able to walk. Tradition also held that the coffin should be lifted and lowered in three different directions as it was carried from the house to confuse a possible draugr's sense of direction.

The most effective means of preventing the return of the dead was believed[by whom?] to be a corpse door, a special door through which the corpse was carried feet-first with people surrounding it so that the corpse couldn't see where it was going. The door was then bricked up to prevent a return. It is speculated[by whom?] that this belief began in Denmark and spread throughout the Norse culture, founded on the idea that the dead could only leave through the way they entered.

In Eyrbyggja saga, draugar are driven off by holding a "door-doom". One by one, they are summoned to the door-doom and given judgment and forced out of the home by this legal method. The home was then purified with holy water to ensure that they never came back.

Similar beings edit

A variation of the draugr is the haugbui (from Old Norse haugr' "howe, barrow, tumulus") which was a mound-dweller, the dead body living on within its tomb. The notable difference between the two was that the haugbui is unable to leave its grave site and only attacks those who trespass upon their territory.[71]

The haugbui was rarely found far from its burial place and is a type of undead commonly found in Norse sagas. The creature is said to either swim alongside boats or sail around them in a partially submerged vessel, always on their own. In some accounts, witnesses portray them as shapeshifters who take on the appearance of seaweed or moss-covered stones on the shoreline.[citation needed]

Folklore edit

Icelandic sagas edit

One of the best-known draugar is Glámr, who is defeated by the hero in Grettis saga. After Glámr dies on Christmas Eve, "people became aware that Glámr was not resting in peace. He wrought such havoc that some people fainted at the sight of him, while others went out of their minds". After a battle, Grettir eventually gets Glámr on his back. Just before Grettir kills him, Glámr curses Grettir because "Glámr was endowed with more evil force than most other ghosts",[15] and thus he was able to speak and leave Grettir with his curse after his death.

A somewhat ambivalent, alternative view of the draugr is presented by the example of Gunnar Hámundarson in Njáls saga: "It seemed as though the howe was agape, and that Gunnar had turned within the howe to look upwards at the moon. They thought that they saw four lights within the howe, but not a shadow to be seen. Then they saw that Gunnar was merry, with a joyful face."[74][better source needed]

In the Eyrbyggja saga, a shepherd is assaulted by a blue-black draugr. The shepherd's neck is broken during the ensuing scuffle. The shepherd rises the next night as a draugr.[71]

Recent edit

 
A "draug" from modern Scandinavian folklore[75] aboard a ship, in sub-human form, wearing oilskins

In more recent Scandinavian folklore, the draug (the modern spelling used in Denmark, Norway, and Sweden) is a supernatural being that occurs in legends along the coast of Norway. Draugen was originally a dead person who either lived in the mound (in Norse called haugbúi) or went out to haunt the living. In later folklore, it became common to limit the figure to a ghost of a dead fisherman who had drifted at sea, and who was not buried in Christian soil. It was said that he wore a leather jacket or was dressed in oilskin, but had a seaweed vase for his head. He sailed in a half-boat with blocked sails (the Norwegian municipality of Bø, Nordland has the half-boat in its coat-of-arms) and announced death for those who saw him or even wanted to pull them down. This trait is common in the northernmost part of Norway, where life and culture was based on fishing more than anywhere else. The reason for this may be that the fishermen often drowned in great numbers, and the stories of restless dead coming in from sea were more common in the north than any other region of the country.

A recorded legend from Trøndelag tells how a cadaver lying on a beach became the object of a quarrel between the two types of draug (headless and seaweed-headed). A similar source even tells of a third type, the gleip, known to hitch themselves to sailors walking ashore and make them slip on the wet rocks.[citation needed]

But, though the draug usually presages death, there is an amusing account in Northern Norway of a northerner who managed to outwit him:

It was Christmas Eve, and Ola went down to his boathouse to get the keg of brandy he had bought for the holidays. When he got in, he noticed a draugr sitting on the keg, staring out to sea. Ola, with great presence of mind and great bravery (it might not be amiss to state that he already had done some drinking), tiptoed up behind the draugr and struck him sharply in the small of the back, so that he went flying out through the window, with sparks hissing around him as he hit the water. Ola knew he had no time to lose, so he set off at a great rate, running through the churchyard which lay between his home and the boathouse. As he ran, he cried, "Up, all you Christian souls, and help me!" Then he heard the sound of fighting between the ghosts and the draugr, who were battling each other with coffin boards and bunches of seaweed. The next morning, when people came to church, the whole yard was strewn with coffin covers, boat boards, and seaweed. After the fight, which the ghosts won, the draugr never came back to that district.[76]

Use in popular culture edit

The modern and popular connection between the draug and the sea can be traced back to authors like Jonas Lie and Regine Nordmann, whose works include several books of fairy tales, as well as the drawings of Theodor Kittelsen, who spent some years living in Svolvær. Up north, the tradition of sea-draugs is especially vivid.

Arne Garborg describes land-draugs coming fresh from the graveyards, and the term draug is even used of vampires.[citation needed] The notion of draugs who live in the mountains is present in the poetic works of Henrik Ibsen (Peer Gynt), and Aasmund Olavsson Vinje. The Nynorsk translation of The Lord of the Rings used the term for both Nazgûl and the dead men of Dunharrow. Tolkien's barrow-wights bear obvious similarity to, and were inspired by the haugbúi.

In The Elder Scrolls video game series, draugr are the undead mummified corpses of fallen warriors that inhabit the ancient burial sites of a Nordic-inspired race of man. These draugr behave more like haugbúi than traditional draugr. They first appeared in the Bloodmoon expansion to The Elder Scrolls III: Morrowind, and would later go on to appear all throughout The Elder Scrolls V: Skyrim. Draugr are a common enemy, the first encountered by the player, in the 2018 video game God of War, with a variety of different powers and abilities. In 2019, a spaceship named Draugur was added to the game Eve Online, as the command destroyer of the Triglavian faction. Draugr appear as an enemies in the 2021 early access game Valheim, where they take the more recent, seaweed version of the Draug.

In Draug (film), a group of Viking warriors encounter the draugr while searching for a missing person inside a huge forest. The draugr are depicted as blue-black animated corpses wielding many magical abilities.

In the movie The Northman, Amleth enters a burial mound, in search of a magical sword named "Draugr". Inside the grave chamber Amleth encounters an undead Mound Dweller (draugr), who he has to fight in order to obtain the blade.

Season two episode two of Hilda, entitled "The Draugen," involved draugen as the ghosts of sailors who died at sea. While their form was ghostly, the captain was able to wear a coat, and had a shock of seaweed for hair.

The exoplanet PSR B1257+12 A has been named "Draugr".

See also edit

Explanatory notes edit

  1. ^ Icelandic "Sótti haugbúinn með kappi" is rendered "the barrow-wight setting on with hideous eagerness" in Eiríkur Magnússon & Morris (trr.) (1869).
  2. ^ Ármann Jakobsson notes that in this and comparable instances, the term "troll" designates some sort of revenant, more specifically the human undead. Since the term can also mean ‘demon’, the sense is ambiguous.[18]
  3. ^ Besides Glámr, other examples are Víga-Hrappr Sumarliðason in Laxdæla saga; Þórólfr bægifótr (lame-foot) or the ghosts of Fróðá in Eyrbyggja saga.[17]
  4. ^ Both these occur in the Eyrbyggja saga.
  5. ^ Note similarity to a shepherd killed by Thorolf's ghost, also found with every bone broken.[35]
  6. ^ The color is literally‘blue’, thus "blue as hell, and great as a neat" is the rendering in Eiríkur Magnússon & Morris (trr.) (1869), p. 99.
  7. ^ As related by Saxo Grammaticus, hence the Latinized names.
  8. ^ Also Þráinn's " barrow was filled with a horrible stench" in Hrómundar saga Gripssonar.[47]

References edit

Citations edit

  1. ^ Cleasby; Vigfusson edd. (1974) An Icelandic-English dictionary. s. v. draugr
  2. ^ a b Langeslag, P. S. (2015). Seasons in the Literatures of the Medieval North. Boydell & Brewer. p. 118. ISBN 9781843844259.
  3. ^ a b c d Smith, Gregg A. (2007). The Function of the Living Dead in Medieval Norse and Celtic literature : Death and Desire. Paul G. Remley (foreword by). Lewiston, New York: Edwin Mellen Press. p. 14. ISBN 9780773453531.
  4. ^ a b Williams, Howard (2006). Death and Memory in Early Medieval Britain. Cambridge University Press. p. 172. ISBN 9781139457934.
  5. ^ Burns, Marjorie (2014). Houghton, John Wm.; Croft, Janet Brennan; Martsch, Nancy (eds.). Night-wolves, Half-trolls and the Dead Who Won't Stay Down. Jefferson, NC: McFarland. p. 195, endnote 27. ISBN 9781476614861. {{cite book}}: |work= ignored (help)
  6. ^ Gilliver, Peter; Marshall, Jeremy; Weiner, Edmund (2009) [2006]. Black, Ronald (ed.). The Ring of Words: Tolkien and the Oxford English Dictionary. Oxford University Press. ISBN 9780199568369.
  7. ^ Burns[5] citing Gilliver et al. (2009) [2006]. The Ring of Words: Tolkien and the Oxford English Dictionary, pp. 214–216.[6]
  8. ^ a b c Eiríkur Magnússon & Morris (trr.) (1869). Ch. 18. p. 48
  9. ^ Boer (ed.) (1900), Cap. 18, p. 65
  10. ^ PCRN project and Skaldic project (2014). "[excerpt from] Gr ch. 18b: Living in gravemounds". Pre-Christian Religions of the North: Sources. Retrieved 2020-11-17.
  11. ^ Rietz, J. E. Svenskt dialektlexikon, p. 102.
  12. ^ Polomé, Edgar C.; Adams, Douglas Q. (1997). "Spirit". In Mallory, J. P.; Adams, Douglas Q. (eds.). Encyclopedia of Indo-European Culture. Taylor & Francis. p. 538.
  13. ^ "shag-boy". Wiktionary. 29 September 2019. Retrieved 12 January 2023.
  14. ^ Boer (ed.) (1900), Cap. 18, p. 65
  15. ^ a b Scudder (tr.) (2005).
  16. ^ Kárr is called a draugr by Grettir when he sings a verse to reply to the question of how he gained the treasure sword. This was rendered "In the barrow where that thing .. fell" in the 1869 translation,[8] and "in a murky mound.. a ghost was felled then " by Scudder.[15]
  17. ^ a b Ármann Jakobsson (2011), p. 284.
  18. ^ a b Ármann Jakobsson (2011), p. 285.
  19. ^ a b Sayers, William (1994). "The arctic desert (Helluland) in Bárðar saga" (PDF). Scandinavian-Canadian Studies/Études scandinaves au Canada. 7: 11 and notes. (PDF) from the original on 2018-10-05.
  20. ^ Clemoes & Dickins (1959), p. 190, e.g., and Willam Sayers[19]
  21. ^ Ármann Jakobsson (2009).
  22. ^ Caciola (1996), p. 28.
  23. ^ Chadwick (1946), p. 51.
  24. ^ Ármann Jakobsson (2011), pp. 281–282.
  25. ^ It is pointed out that the lexicographer Guðbrandur Vigfússon (who defined draugr as 'ghost' in his dictionary) wrote the preface to Jón Árnason's folklore collection.
  26. ^ Ármann Jakobsson (2009), p. 284.
  27. ^ "The will appears to be strong, strong enough to draw the hugr [animate will] back to one's body. These reanimated individuals were known as draugar. However, though the dead might live again, they could also die again. Draugar die a "second death" as Chester Gould calls it, when their bodies decay, are burned, dismembered or otherwise destroyed".
  28. ^ Ármann Jakobsson (2009), p. 311.
  29. ^ Keyworth (2006), p. 244: "there is no mention of draugrs being swollen with the supposed blood of their victims".
  30. ^ a b Ármann Jakobsson (2009), p. 313: "Vampirism is transmittable, to which Þórólfr bægifótr's many victims bear witness".
  31. ^ Pálsson & Edwards (trr.) (1973). Eyrbyggja Saga, "Ch. 34: Thorolf's ghost". p. 115ff.; "Ch. 63: Thorolf comes back from the Dead". p. 186ff.
  32. ^ Caciola (1996), p. 15: "Thorgunna's death also brought on what might be called an epidemic of aggressive revenants".
  33. ^ Pálsson & Edwards (trr.) (1973). Eyrbyggja Saga, "Ch. 51: Thorgunna dies", p. 158 – "Ch. 54 More ghosts", p. 166ff
  34. ^ Eiríkur Magnússon & Morris (trr.) (1869). Grettis saga. p. 102
  35. ^ Pálsson & Edwards (trr.) (1973). Eyrbyggja Saga, "Ch. 34: Thorolf's ghost".
  36. ^ Ármann Jakobsson (2009), pp. 310–311: "This creature [evil spirit] contaminates Glámr"; Ármann Jakobsson (2011), p. 297: " some kind of infection is also apparent in the account of Glámr".
  37. ^ Lindow (1976), p. 95.
  38. ^ Smith (2007), p. 15.
  39. ^ a b Curran (2005), p. 82.
  40. ^ Curran (2005), p. 82–83.
  41. ^ Ármann Jakobsson (2011), pp. 291–292.
  42. ^ Boer (ed.) (1900) Grettis saga Kap. XVIII.9, p. 64;
  43. ^ Pálsson & Edwards (trr.) (1973). Eyrbyggja Saga, p. 187; Pálsson & Edwards (trr.) (1989). pp. 155–156, quoted by Keyworth (2006), p. 244.
  44. ^ Boer (1898), p. 55.
  45. ^ Magnusson & Pálsson (trr.) (1969), Laxdaela Saga, p. 235.
  46. ^ Bennett (2014), p. 44.
  47. ^ a b c Chadwick (1921)/Kershaw (1921) The Saga of Hromund Greipsson, p. 68
  48. ^ Davidson, H. R. Ellis (September 1958). "Weland the Smith Burial Practices as Sites of Cultural Memory in the Íslendingasögur". Folklore. 69 (3): 154–155. JSTOR 1258855.
  49. ^ Clemoes & Dickins (1959) p. 188
  50. ^ Andrews (1912–1913) p. 603–604
  51. ^ Jón Hnefill Aðalsteinsson (1987) pp. 9–10
  52. ^ Ármann Jakobsson (2011), p. 291, n43.
  53. ^ Boer (ed.) (1900) Grettis saga Kap. XVIII, p. 125; Eiríkur Magnússon & Morris (trr.) (1869) Ch. 18, p. 47: "þeygi þefgott (and smell there was therein none of the sweetest)". Literally þeyg ‘not’+ þefr ‘smell’+ gott ‘good’.
  54. ^ Ármann Jakobsson (2011), p. 291, n42, citing Harðar saga. Þórhallur Vilmundarson; Bjarni Vilhjálmsson (edd.), p. 40.
  55. ^ a b Davidson, Hilda Roderick Ellis (1943). The Road to Hel: A Study of the Conception of the Dead in Old Norse Literature. University of Michigan Press. p. 163.
  56. ^ Ármann Jakobsson (2011), p. 290.
  57. ^ Magnusson & Pálsson (trr.) (1969), Laxdaela Saga, Ch. 18, pp. 79–80; introduction, p. 12; index of names, p. 255
  58. ^ Magnusson & Pálsson (trr.) (1969), p.78, n1
  59. ^ Keyworth (2007), p. 71.
  60. ^ Caciola (1996), p. 33, n102.
  61. ^ Jón Árnason (1972). Simpson, Jacqueline (ed.). Icelandic Folktales and Legends. University of California Press. p. 166. ISBN 978-0-520-02116-7.
  62. ^ Chadwick (1946), p. 53.
  63. ^ Fox & Pálsson (trr.) (1974), Grettir's Saga, p. 36.
  64. ^ Davidson (1943), The Road to Hel, p. 161.
  65. ^ Magnusson & Pálsson (trr.) (1969), Laxdaela Saga, p. 103
  66. ^ Simpson, Icelandic Folktales and Legends, p. 107.
  67. ^ "Viking Answer Lady Webpage - The Walking Dead: Draugr and Aptrgangr in Old Norse Literature". Vikinganswerlady.com. 2005-12-14. Retrieved 2010-07-01.
  68. ^ Ármann Jakobsson (2011), p. 295.
  69. ^ Gautrek's Saga and Other Medieval Tales, pp. 99-101.
  70. ^ CITEREFPálssonEdwards_(trr.)1973. Eyrbyggja Saga, p. 115.
  71. ^ a b c Curran (2005), pp. 81–93
  72. ^ a b Ármann Jakobsson (2011), p. 296.
  73. ^ Mitchell, Stephen A. (2011). Witchcraft and Magic in the Nordic Middle Ages. University of Pennsylvania Press. pp. 22–23. ISBN 978-0-8122-4290-4.
  74. ^ Cook, Robert (2001). Njal's saga. London: Penguin. ISBN 0140447695. OCLC 47938075.
  75. ^ Housman, Laurence (illustrations); R. Nisbet Bain (1893 translation); Jonas Lie (original Danish) (1893). Weird Tales from the Northern Seas. Retrieved 2014-03-17.{{cite book}}: CS1 maint: numeric names: authors list (link)
  76. ^ Norwegian-American Studies and Records - Volume 12. Norwegian-American Historical Association. 1941. p. 42.

General and cited references edit

Primary sources edit

Secondary sources edit

  • Andrews, A. LeRoy (1912–1913). "Fornaldarsǫgur Norðrlanda (cont.)". Modern Philology. 10 (3): 601–630. doi:10.1086/386906. S2CID 224836243.
  • Ármann Jakobsson (2009). "The Fearless Vampire Killers: A Note about the Icelandic Draugr and Demonic Contamination in Grettis Saga". Folklore. 120 (3): 307–316. doi:10.1080/00155870903219771. JSTOR 40646533. S2CID 162338244.
  • —— (2011). "Vampires and watchmen: Categorizing the mediaeval Icelandic undead". Journal of English and Germanic Philology. 110 (3): 281–300. doi:10.5406/jenglgermphil.110.3.0281. JSTOR 10.5406/jenglgermphil.110.3.0281. S2CID 162278413.
  • Bennett, Lisa (2014). "Burial Practices as Sites of Cultural Memory in the Íslendingasögur". Viking and Medieval Scandinavia. 10: 27–2. doi:10.1484/J.VMS.5.105211. JSTOR 48501879.
  • Boer, Richard Constant, ed. (1898). "Zur Grettissaga". Zeitschrift für deutsche Philologie. 30: 1–72.
  • Caciola, Nancy (August 1996). "Wraiths, Revenants and Ritual in Medieval Culture". Past & Present (152): 3–45. JSTOR 651055.
  • Chadwick, N. K. (1946). "Norse ghosts: A study in the Draugr and the Haugbúi". Folklore. 57 (2): 50–65. doi:10.1080/0015587x.1946.9717812. JSTOR 1256952.
  • —— (1946b). "Norse ghosts II". Folklore. 57 (3): 106–127. doi:10.1080/0015587X.1946.9717823.
  • Clemoes, Peter; Dickins, Bruce (1959). The Anglo-Saxons. Bowes & Bowes.
  • Curran, Bob (2005). "Chapter 7. The Devil of Hjlata-stad, Iceland". Vampires: A Field Guide to the Creatures that Stalk the Night. Career Press. pp. 81–93. ISBN 978-1-56414-807-0.
  • Jón Hnefill Aðalsteinsson (1987). "Wrestling with ghosts in Icelandic popular belief". Arv: Nordic Yearbook of Folklore. 43: 7–20. ISBN 9789122012436.
  • Keyworth, G. David (December 2006). "Was the Vampire of the Eighteenth Century a Unique Type of Undead-Corpse?". Folklore. 117 (3): 241–260. doi:10.1080/00155870600928872. JSTOR 30035373. S2CID 162921894.
  • —— (2007). Troublesome Corpses: Vampires & Revenants, from Antiquity to the Present. Desert Island Books. pp. 29–35. ISBN 9781905328307.
  • Lindow, John (1976). Comitatus, Individual and Honor: Studies in North Germanic Institutional Vocabulary. University of California Publications in Linguistics 83. University of California Press. ISBN 9780520095496.

draugr, planet, b1257, draug, redirects, here, 2018, film, draug, film, norwegian, role, playing, game, draug, role, playing, game, draugr, draug, norse, draugr, plural, draugar, modern, icelandic, draugur, faroese, dreygur, danish, swedish, norwegian, draug, . For the planet Draugr see PSR B1257 12 A Draug redirects here for the 2018 film see Draug film for the Norwegian role playing game see Draug role playing game The draugr or draug Old Norse draugr plural draugar modern Icelandic draugur Faroese dreygur and Danish Swedish and Norwegian draug is an undead creature from the Scandinavian saga literature and folktales Commentators extend the term draugr to the undead in medieval literature even if it is never explicitly referred to as such in the text and designated them rather as a haugbui barrow dweller or an aptrganga literally again walker Icelandic afturganga Contents 1 Overview 2 Terminology 2 1 Cognates and etymology 2 2 Broadened usage 3 Overall classification 4 Physical traits 5 Magical abilities 5 1 Shape shifting 5 2 Other magical abilities 6 Behaviour and character 6 1 Greed 6 2 Bloodthirst 6 3 Sitting posture and evil eye 6 4 Annihilating 6 5 Means of prevention 7 Similar beings 8 Folklore 8 1 Icelandic sagas 8 2 Recent 8 3 Use in popular culture 9 See also 10 Explanatory notes 11 References 11 1 Citations 11 2 General and cited references 11 2 1 Primary sources 11 2 2 Secondary sourcesOverview editDraugar live in their graves or royal palaces often guarding treasure buried with them in their burial mound They are revenants or animated corpses with a corporeal body rather than ghosts which possess intangible spiritual bodies Terminology editOld Norse draugr is defined as a ghost spirit esp the dead inhabitant of a cairn 1 Often the draugr is regarded not so much as a ghost but a revenant 2 i e the reanimated corpse of the deceased inside the burial mound 3 as in the example of Karr inn gamli in Grettis saga 2 4 The draugr was referred to as barrow wight in the 1869 translation of Grettis saga long before J R R Tolkien employed this term in his novels 7 8 though barrow wight is actually a rendering of haugbuinn literally the howe dweller otherwise translated as barrow dweller a 8 9 10 Cognates and etymology edit In Swedish draug is a modern loanword from West Norse as the native Swedish form drog has acquired the meaning of a pale ineffectual and slow minded person that drags himself along 11 The word is hypothetically traced to Proto Indo European stem dʰrowgʰos phantom from dʰrewgʰ deceive see also Avestan druj 12 Beings in British folklore such as shag boys and hogboons derive their names from Old Norse haugbui 13 Broadened usage edit Unlike Karr inn gamli Kar the Old in Grettis saga who is specifically called a draugr 14 16 Glamr the ghost in the same saga is never explicitly called a draugr in the text 17 though called a troll in it b 18 Yet Glamr is still routinely referred to as a draugr by modern scholars 20 Beings not specifically called draugar but actually only referred to as aptrgǫngur revenants pl of aptrganga and reimleikar haunting in these medieval sagas c are still commonly discussed as a draugr in various scholarly works 21 22 3 or the draugar and the haugbuar are lumped into one 23 A further caveat is that the application of the term draugr may not necessarily follow what the term might have meant in the strict sense during medieval times but rather follow a modern definition or notion of draugr specifically such ghostly beings by whatever names they are called that occur in Icelandic folktales categorized as Draugasogur in Jon Arnason s collection based on the classification groundwork laid by Konrad Maurer 24 25 Overall classification editGhost with physical bodyThe draugr is a corporeal ghost 4 with a physical tangible body and not an imago 26 and in tales it is often delivered a second death by destruction of the enlivened corpse 27 3 VampireThe draugr has also been conceived of as a type of vampire by folktale anthologist Andrew Lang in late 1897 28 with the idea further pursued by more modern commentators The focus here is not on blood sucking which is not attested for the draugr 29 but rather contagiousness or transmittable nature of vampirism 30 that is to say how a vampire begets another by turning his or her attack victim into one of his own kind Sometimes the chain of contagion becomes an outbreak e g the case of THorolfr baegifotr Thorolf Lame foot or Twist Foot 30 31 and even called an epidemic regarding THorgunna Thorgunna d 32 33 A more speculative case of vampirism is that of Glamr who was asked to tend sheep for a haunted farmstead and was subsequently found dead with his neck and every bone in his body broken 34 e It has been surmised by commentators that Glamr by contamination was turned into an undead draugr by whatever being was haunting the farm 36 Physical traits editDraugar usually possessed superhuman strength 37 and were generally hideous to look at bearing a necrotic black or blue color 38 39 and were associated with a reek of decay 40 or more precisely inhabited haunts that often issued foul stench 41 The draugar were said to be either hel blar death blue or nar folr corpse pale 39 Glamr when found dead was described as blar sem Hel en digr sem naut black as hell and bloated to the size of a bull 42 f THorolfr Lame foot when lying dormant looked uncorrupted and also was black as death i e bruised black and blue and swollen to the size of an ox 43 The close similarity of these descriptions have been noted 3 44 Laxdaela saga describes how bones were dug up belonging to a dead sorceress who had appeared in dreams and they were blue and evil looking 45 46 THrainn Thrain the berserker of Valland turned himself into a troll in Hromundar saga Gripssonar was a fiend dolgr which was black and huge roaring loudly and blowing fire and moreover possessed long scratching claws and the claws stuck in the neck prompting the hero Hromundr to refer to the dragur as a sort of cat Old Norse kattakyn 47 48 49 The possession of long claws features also in the case of another revenant Asvidr Aswitus who came to life in the night and attacked his foster brother Asmundr Asmundus with them scratching his face and tearing one of his ears g 50 51 Draugrs often give off a morbid stench not unlike the smell of a decaying body The mound where Karr the Old was entombed reeked horribly 52 53 In Hardar saga Hordr Grimkelsson s two underlings die even before entering Soti the Viking s mound due to the gust and stink odaun wafting out of it 54 h When enraged THrainn filled the barrow with an evil reek 47 Magical abilities editDraugar are noted for having numerous magical abilities referred to as trollskap resembling those of living witches and wizards such as shape shifting controlling the weather and seeing into the future 55 Shape shifting edit The undead Viga Hrappr Sumarlidason Killer Hrapp of Laxdaela saga unlike the typical guardian of a treasure hoard does not stay put in his burial place but roams around his farmstead of Hrappstadir menacing the living 56 Viga Hrappr s ghost it has been suggested was capable of transforming into the seal with human like eyes which appeared before THorsteinn svarti surt Thorsteinn the Black sailing by ship and was responsible for the sinking of the ship to prevent the family from reaching Hrappstadir 57 The ability to shape shift has been ascribed to Icelandic ghosts generally particularly into the shape of a seal 58 59 60 A draugr in Icelandic folktales collected in the modern age can also change into a great flayed bull a grey horse with a broken back but no ears or tail and a cat that would sit upon a sleeper s chest and grow steadily heavier until their victim suffocated 61 Other magical abilities edit Draugar have the ability to enter into the dreams of the living 55 and they will frequently leave a gift behind so that the living person may be assured of the tangible nature of the visit 62 Draugar also have the ability to curse a victim as shown in the Grettis saga where Grettir is cursed to be unable to become any stronger Draugar also brought disease to a village and could create temporary darkness in daylight hours They preferred to be active during the night although they did not appear to be vulnerable to sunlight like some other revenants Draugr can also kill people with bad luck A draugr s presence might be shown by a great light that glowed from the mound like foxfire 63 This fire would form a barrier between the land of the living and the land of the dead 64 The undead Viga Hrappr exhibited the ability to sink into the ground to escape from olafr Hǫskuldsson the Peacock 65 Some draugar are immune to weapons and only a hero has the strength and courage needed to stand up to so formidable an opponent In legends the hero would often have to wrestle the draugr back to his grave thereby defeating him since weapons would do no good A good example of this is found in Hromundar saga Gripssonar Iron could injure a draugr as is the case with many supernatural creatures although it would not be sufficient to stop it 66 Sometimes the hero is required to dispose of the body in unconventional ways The preferred method is to cut off the draugr s head burn the body and dump the ashes in the sea the emphasis being on making absolutely sure that the draugr was dead and gone 67 Behaviour and character editAny mean nasty or greedy person can become a draugr As Armann Jakobsson notes most medieval Icelandic ghosts are evil or marginal people If not dissatisfied or evil they are unpopular 68 Greed edit The draugr s motivation was primarily envy and greed Greed causes it to viciously attack any would be grave robbers but the draugr also expresses an innate envy of the living stemming from a longing for the things of life which it once had They also exhibit an immense and nearly insatiable appetite as shown in the encounter of Aran and Asmund sword brothers who made an oath that if one should die the other would sit vigil with him for three days inside the burial mound When Aran died Asmund brought his own possessions into the barrow banners armor hawk hound and horse then set himself to wait the three days During the first night Aran got up from his chair and killed the hawk and hound and ate them On the second night he got up again from his chair and killed the horse and tore it into pieces then he took great bites at the horse flesh with his teeth the blood streaming down from his mouth all the while he was eating The third night Asmund became very drowsy and the first thing he knew Aran had got him by the ears and torn them off 69 Bloodthirst edit The draugr s victims were not limited to trespassers in its home The roaming undead devastated livestock by running the animals to death either by riding them or pursuing them in some hideous half flayed form Shepherds duties kept them outdoors at night and they were particular targets for the hunger and hatred of the undead The oxen which had been used to haul Thorolf s body were ridden to death by demons and every single beast that came near his grave went raving mad and howled itself to death The shepherd at Hvamm often came racing home with Thorolf after him One day that Fall neither sheep nor shepherd came back to the farm 70 Animals feeding near the grave of a draugr might be driven mad by the creature s influence 71 They may also die from being driven mad Thorolf for example caused birds to drop dead when they flew over his bowl barrow Sitting posture and evil eye edit The main indication that a deceased person will become a draugr is that the corpse is not in a horizontal position but is found standing upright Viga Hrappr or in a sitting position THorolfr indicating that the dead might return 72 Armann Jakobsson suggests further that breaking the draugr s posture is a necessary or helpful step in destroying the draugr but this is fraught with the risk of being inflicted with the evil eye whether this is explicitly told in the case of Grettir who receives the curse from Glamr or only implied in the case of THorolfr whose son warns the others to beware while they unbend THorolfr s seated posture 72 Annihilating edit The revenant draugr needing to be decapitated in order to incapacitate them from further hauntings is a common theme in the family sagas 19 Means of prevention edit This section needs additional citations for verification Please help improve this article by adding citations to reliable sources in this section Unsourced material may be challenged and removed Find sources Draugr news newspapers books scholar JSTOR October 2018 Learn how and when to remove this template message nbsp The Norre Naera Runestone is interpreted as having a grave binding inscription used to keep the deceased in its grave 73 Traditionally where a pair of open iron scissors was placed on the chest of the recently deceased and straws or twigs might be hidden among their clothes The big toes were tied together or needles were driven through the soles of the feet in order to keep the dead from being able to walk Tradition also held that the coffin should be lifted and lowered in three different directions as it was carried from the house to confuse a possible draugr s sense of direction The most effective means of preventing the return of the dead was believed by whom to be a corpse door a special door through which the corpse was carried feet first with people surrounding it so that the corpse couldn t see where it was going The door was then bricked up to prevent a return It is speculated by whom that this belief began in Denmark and spread throughout the Norse culture founded on the idea that the dead could only leave through the way they entered In Eyrbyggja saga draugar are driven off by holding a door doom One by one they are summoned to the door doom and given judgment and forced out of the home by this legal method The home was then purified with holy water to ensure that they never came back Similar beings editA variation of the draugr is the haugbui from Old Norse haugr howe barrow tumulus which was a mound dweller the dead body living on within its tomb The notable difference between the two was that the haugbui is unable to leave its grave site and only attacks those who trespass upon their territory 71 The haugbui was rarely found far from its burial place and is a type of undead commonly found in Norse sagas The creature is said to either swim alongside boats or sail around them in a partially submerged vessel always on their own In some accounts witnesses portray them as shapeshifters who take on the appearance of seaweed or moss covered stones on the shoreline citation needed Folklore editIcelandic sagas edit One of the best known draugar is Glamr who is defeated by the hero in Grettis saga After Glamr dies on Christmas Eve people became aware that Glamr was not resting in peace He wrought such havoc that some people fainted at the sight of him while others went out of their minds After a battle Grettir eventually gets Glamr on his back Just before Grettir kills him Glamr curses Grettir because Glamr was endowed with more evil force than most other ghosts 15 and thus he was able to speak and leave Grettir with his curse after his death A somewhat ambivalent alternative view of the draugr is presented by the example of Gunnar Hamundarson in Njals saga It seemed as though the howe was agape and that Gunnar had turned within the howe to look upwards at the moon They thought that they saw four lights within the howe but not a shadow to be seen Then they saw that Gunnar was merry with a joyful face 74 better source needed In the Eyrbyggja saga a shepherd is assaulted by a blue black draugr The shepherd s neck is broken during the ensuing scuffle The shepherd rises the next night as a draugr 71 Recent edit nbsp A draug from modern Scandinavian folklore 75 aboard a ship in sub human form wearing oilskinsIn more recent Scandinavian folklore the draug the modern spelling used in Denmark Norway and Sweden is a supernatural being that occurs in legends along the coast of Norway Draugen was originally a dead person who either lived in the mound in Norse called haugbui or went out to haunt the living In later folklore it became common to limit the figure to a ghost of a dead fisherman who had drifted at sea and who was not buried in Christian soil It was said that he wore a leather jacket or was dressed in oilskin but had a seaweed vase for his head He sailed in a half boat with blocked sails the Norwegian municipality of Bo Nordland has the half boat in its coat of arms and announced death for those who saw him or even wanted to pull them down This trait is common in the northernmost part of Norway where life and culture was based on fishing more than anywhere else The reason for this may be that the fishermen often drowned in great numbers and the stories of restless dead coming in from sea were more common in the north than any other region of the country A recorded legend from Trondelag tells how a cadaver lying on a beach became the object of a quarrel between the two types of draug headless and seaweed headed A similar source even tells of a third type the gleip known to hitch themselves to sailors walking ashore and make them slip on the wet rocks citation needed But though the draug usually presages death there is an amusing account in Northern Norway of a northerner who managed to outwit him It was Christmas Eve and Ola went down to his boathouse to get the keg of brandy he had bought for the holidays When he got in he noticed a draugr sitting on the keg staring out to sea Ola with great presence of mind and great bravery it might not be amiss to state that he already had done some drinking tiptoed up behind the draugr and struck him sharply in the small of the back so that he went flying out through the window with sparks hissing around him as he hit the water Ola knew he had no time to lose so he set off at a great rate running through the churchyard which lay between his home and the boathouse As he ran he cried Up all you Christian souls and help me Then he heard the sound of fighting between the ghosts and the draugr who were battling each other with coffin boards and bunches of seaweed The next morning when people came to church the whole yard was strewn with coffin covers boat boards and seaweed After the fight which the ghosts won the draugr never came back to that district 76 Use in popular culture edit The modern and popular connection between the draug and the sea can be traced back to authors like Jonas Lie and Regine Nordmann whose works include several books of fairy tales as well as the drawings of Theodor Kittelsen who spent some years living in Svolvaer Up north the tradition of sea draugs is especially vivid Arne Garborg describes land draugs coming fresh from the graveyards and the term draug is even used of vampires citation needed The notion of draugs who live in the mountains is present in the poetic works of Henrik Ibsen Peer Gynt and Aasmund Olavsson Vinje The Nynorsk translation of The Lord of the Rings used the term for both Nazgul and the dead men of Dunharrow Tolkien s barrow wights bear obvious similarity to and were inspired by the haugbui In The Elder Scrolls video game series draugr are the undead mummified corpses of fallen warriors that inhabit the ancient burial sites of a Nordic inspired race of man These draugr behave more like haugbui than traditional draugr They first appeared in the Bloodmoon expansion to The Elder Scrolls III Morrowind and would later go on to appear all throughout The Elder Scrolls V Skyrim Draugr are a common enemy the first encountered by the player in the 2018 video game God of War with a variety of different powers and abilities In 2019 a spaceship named Draugur was added to the game Eve Online as the command destroyer of the Triglavian faction Draugr appear as an enemies in the 2021 early access game Valheim where they take the more recent seaweed version of the Draug In Draug film a group of Viking warriors encounter the draugr while searching for a missing person inside a huge forest The draugr are depicted as blue black animated corpses wielding many magical abilities In the movie The Northman Amleth enters a burial mound in search of a magical sword named Draugr Inside the grave chamber Amleth encounters an undead Mound Dweller draugr who he has to fight in order to obtain the blade Season two episode two of Hilda entitled The Draugen involved draugen as the ghosts of sailors who died at sea While their form was ghostly the captain was able to wear a coat and had a shock of seaweed for hair The exoplanet PSR B1257 12 A has been named Draugr See also editGjenganger Norse funeral Selkolla Spriggan WiedergangerExplanatory notes edit Icelandic Sotti haugbuinn med kappi is rendered the barrow wight setting on with hideous eagerness in Eirikur Magnusson amp Morris trr 1869 Armann Jakobsson notes that in this and comparable instances the term troll designates some sort of revenant more specifically the human undead Since the term can also mean demon the sense is ambiguous 18 Besides Glamr other examples are Viga Hrappr Sumarlidason in Laxdaela saga THorolfr baegifotr lame foot or the ghosts of Froda in Eyrbyggja saga 17 Both these occur in the Eyrbyggja saga Note similarity to a shepherd killed by Thorolf s ghost also found with every bone broken 35 The color is literally blue thus blue as hell and great as a neat is the rendering in Eirikur Magnusson amp Morris trr 1869 p 99 As related by Saxo Grammaticus hence the Latinized names Also THrainn s barrow was filled with a horrible stench in Hromundar saga Gripssonar 47 References editCitations edit Cleasby Vigfusson edd 1974 An Icelandic English dictionary s v draugr a b Langeslag P S 2015 Seasons in the Literatures of the Medieval North Boydell amp Brewer p 118 ISBN 9781843844259 a b c d Smith Gregg A 2007 The Function of the Living Dead in Medieval Norse and Celtic literature Death and Desire Paul G Remley foreword by Lewiston New York Edwin Mellen Press p 14 ISBN 9780773453531 a b Williams Howard 2006 Death and Memory in Early Medieval Britain Cambridge University Press p 172 ISBN 9781139457934 Burns Marjorie 2014 Houghton John Wm Croft Janet Brennan Martsch Nancy eds Night wolves Half trolls and the Dead Who Won t Stay Down Jefferson NC McFarland p 195 endnote 27 ISBN 9781476614861 a href Template Cite book html title Template Cite book cite book a work ignored help Gilliver Peter Marshall Jeremy Weiner Edmund 2009 2006 Black Ronald ed The Ring of Words Tolkien and the Oxford English Dictionary Oxford University Press ISBN 9780199568369 Burns 5 citing Gilliver et al 2009 2006 The Ring of Words Tolkien and the Oxford English Dictionary pp 214 216 6 a b c Eirikur Magnusson amp Morris trr 1869 Ch 18 p 48 Boer ed 1900 Cap 18 p 65 PCRN project and Skaldic project 2014 excerpt from Gr ch 18b Living in gravemounds Pre Christian Religions of the North Sources Retrieved 2020 11 17 Rietz J E Svenskt dialektlexikon p 102 Polome Edgar C Adams Douglas Q 1997 Spirit In Mallory J P Adams Douglas Q eds Encyclopedia of Indo European Culture Taylor amp Francis p 538 shag boy Wiktionary 29 September 2019 Retrieved 12 January 2023 Boer ed 1900 Cap 18 p 65 a b Scudder tr 2005 Karr is called a draugr by Grettir when he sings a verse to reply to the question of how he gained the treasure sword This was rendered In the barrow where that thing fell in the 1869 translation 8 and in a murky mound a ghost was felled then by Scudder 15 a b Armann Jakobsson 2011 p 284 a b Armann Jakobsson 2011 p 285 a b Sayers William 1994 The arctic desert Helluland in Bardar saga PDF Scandinavian Canadian Studies Etudes scandinaves au Canada 7 11 and notes Archived PDF from the original on 2018 10 05 Clemoes amp Dickins 1959 p 190 e g and Willam Sayers 19 Armann Jakobsson 2009 Caciola 1996 p 28 Chadwick 1946 p 51 Armann Jakobsson 2011 pp 281 282 It is pointed out that the lexicographer Gudbrandur Vigfusson who defined draugr as ghost in his dictionary wrote the preface to Jon Arnason s folklore collection Armann Jakobsson 2009 p 284 The will appears to be strong strong enough to draw the hugr animate will back to one s body These reanimated individuals were known as draugar However though the dead might live again they could also die again Draugar die a second death as Chester Gould calls it when their bodies decay are burned dismembered or otherwise destroyed Armann Jakobsson 2009 p 311 Keyworth 2006 p 244 there is no mention of draugrs being swollen with the supposed blood of their victims a b Armann Jakobsson 2009 p 313 Vampirism is transmittable to which THorolfr baegifotr s many victims bear witness Palsson amp Edwards trr 1973 Eyrbyggja Saga Ch 34 Thorolf s ghost p 115ff Ch 63 Thorolf comes back from the Dead p 186ff Caciola 1996 p 15 Thorgunna s death also brought on what might be called an epidemic of aggressive revenants Palsson amp Edwards trr 1973 Eyrbyggja Saga Ch 51 Thorgunna dies p 158 Ch 54 More ghosts p 166ff Eirikur Magnusson amp Morris trr 1869 Grettis saga p 102 Palsson amp Edwards trr 1973 Eyrbyggja Saga Ch 34 Thorolf s ghost Armann Jakobsson 2009 pp 310 311 This creature evil spirit contaminates Glamr Armann Jakobsson 2011 p 297 some kind of infection is also apparent in the account of Glamr Lindow 1976 p 95 Smith 2007 p 15 a b Curran 2005 p 82 Curran 2005 p 82 83 Armann Jakobsson 2011 pp 291 292 Boer ed 1900 Grettis saga Kap XVIII 9 p 64 Palsson amp Edwards trr 1973 Eyrbyggja Saga p 187 Palsson amp Edwards trr 1989 pp 155 156 quoted by Keyworth 2006 p 244 Boer 1898 p 55 Magnusson amp Palsson trr 1969 Laxdaela Saga p 235 Bennett 2014 p 44 a b c Chadwick 1921 Kershaw 1921 The Saga of Hromund Greipsson p 68 Davidson H R Ellis September 1958 Weland the Smith Burial Practices as Sites of Cultural Memory in the Islendingasogur Folklore 69 3 154 155 JSTOR 1258855 Clemoes amp Dickins 1959 p 188 Andrews 1912 1913 p 603 604 Jon Hnefill Adalsteinsson 1987 pp 9 10 Armann Jakobsson 2011 p 291 n43 Boer ed 1900 Grettis saga Kap XVIII p 125 Eirikur Magnusson amp Morris trr 1869 Ch 18 p 47 theygi thefgott and smell there was therein none of the sweetest Literally theyg not thefr smell gott good Armann Jakobsson 2011 p 291 n42 citing Hardar saga THorhallur Vilmundarson Bjarni Vilhjalmsson edd p 40 a b Davidson Hilda Roderick Ellis 1943 The Road to Hel A Study of the Conception of the Dead in Old Norse Literature University of Michigan Press p 163 Armann Jakobsson 2011 p 290 Magnusson amp Palsson trr 1969 Laxdaela Saga Ch 18 pp 79 80 introduction p 12 index of names p 255 Magnusson amp Palsson trr 1969 p 78 n1 Keyworth 2007 p 71 Caciola 1996 p 33 n102 Jon Arnason 1972 Simpson Jacqueline ed Icelandic Folktales and Legends University of California Press p 166 ISBN 978 0 520 02116 7 Chadwick 1946 p 53 Fox amp Palsson trr 1974 Grettir s Saga p 36 Davidson 1943 The Road to Hel p 161 Magnusson amp Palsson trr 1969 Laxdaela Saga p 103 Simpson Icelandic Folktales and Legends p 107 Viking Answer Lady Webpage The Walking Dead Draugr and Aptrgangr in Old Norse Literature Vikinganswerlady com 2005 12 14 Retrieved 2010 07 01 Armann Jakobsson 2011 p 295 Gautrek s Saga and Other Medieval Tales pp 99 101 CITEREFPalssonEdwards trr 1973 Eyrbyggja Saga p 115 a b c Curran 2005 pp 81 93 a b Armann Jakobsson 2011 p 296 Mitchell Stephen A 2011 Witchcraft and Magic in the Nordic Middle Ages University of Pennsylvania Press pp 22 23 ISBN 978 0 8122 4290 4 Cook Robert 2001 Njal s saga London Penguin ISBN 0140447695 OCLC 47938075 Housman Laurence illustrations R Nisbet Bain 1893 translation Jonas Lie original Danish 1893 Weird Tales from the Northern Seas Retrieved 2014 03 17 a href Template Cite book html title Template Cite book cite book a CS1 maint numeric names authors list link Norwegian American Studies and Records Volume 12 Norwegian American Historical Association 1941 p 42 General and cited references edit Primary sources edit Boer Richard Constant ed 1900 Grettis saga Asmundarsonar Halle an der Saale Max Niemeyer Chadwick N K Kershaw Nora 1921 The Saga of Hromund Greipsson Stories and Ballads of the Far Past Cambridge University Press pp 58 78 Eirikur Magnusson Morris William trr 1869 Grettis Saga The Story of Grettir the Strong translated from the Icelandic London F S Ellis Fox Denton Palsson Hermann trr 1974 Grettir s Saga University of Toronto Press Palsson Hermannn Edwards Paul trr 1973 Eyrbyggja Saga Edinburgh Southside Publishers ISBN 9780900025075 Fox Denton Palsson Hermann trr 1969 Laxdaela Saga Penguin ISBN 9780140442182 Scudder Bernard tr 2005 1997 The Saga of Grettir the Strong Penguin ISBN 9780141937922 Secondary sources edit Andrews A LeRoy 1912 1913 Fornaldarsǫgur Nordrlanda cont Modern Philology 10 3 601 630 doi 10 1086 386906 S2CID 224836243 Armann Jakobsson 2009 The Fearless Vampire Killers A Note about the Icelandic Draugr and Demonic Contamination in Grettis Saga Folklore 120 3 307 316 doi 10 1080 00155870903219771 JSTOR 40646533 S2CID 162338244 2011 Vampires and watchmen Categorizing the mediaeval Icelandic undead Journal of English and Germanic Philology 110 3 281 300 doi 10 5406 jenglgermphil 110 3 0281 JSTOR 10 5406 jenglgermphil 110 3 0281 S2CID 162278413 Bennett Lisa 2014 Burial Practices as Sites of Cultural Memory in the Islendingasogur Viking and Medieval Scandinavia 10 27 2 doi 10 1484 J VMS 5 105211 JSTOR 48501879 Boer Richard Constant ed 1898 Zur Grettissaga Zeitschrift fur deutsche Philologie 30 1 72 Caciola Nancy August 1996 Wraiths Revenants and Ritual in Medieval Culture Past amp Present 152 3 45 JSTOR 651055 Chadwick N K 1946 Norse ghosts A study in the Draugr and the Haugbui Folklore 57 2 50 65 doi 10 1080 0015587x 1946 9717812 JSTOR 1256952 1946b Norse ghosts II Folklore 57 3 106 127 doi 10 1080 0015587X 1946 9717823 Clemoes Peter Dickins Bruce 1959 The Anglo Saxons Bowes amp Bowes Curran Bob 2005 Chapter 7 The Devil of Hjlata stad Iceland Vampires A Field Guide to the Creatures that Stalk the Night Career Press pp 81 93 ISBN 978 1 56414 807 0 Jon Hnefill Adalsteinsson 1987 Wrestling with ghosts in Icelandic popular belief Arv Nordic Yearbook of Folklore 43 7 20 ISBN 9789122012436 Keyworth G David December 2006 Was the Vampire of the Eighteenth Century a Unique Type of Undead Corpse Folklore 117 3 241 260 doi 10 1080 00155870600928872 JSTOR 30035373 S2CID 162921894 2007 Troublesome Corpses Vampires amp Revenants from Antiquity to the Present Desert Island Books pp 29 35 ISBN 9781905328307 Lindow John 1976 Comitatus Individual and Honor Studies in North Germanic Institutional Vocabulary University of California Publications in Linguistics 83 University of California Press ISBN 9780520095496 Retrieved from https en wikipedia org w index php title Draugr amp oldid 1188724796, wikipedia, wiki, book, books, library,

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