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Dissidia 012 Final Fantasy

Dissidia 012 Final Fantasy (pronounced as Dissidia Duodecim Final Fantasy[a]) is a fighting game published by Square Enix for the PlayStation Portable as part of the Final Fantasy series. It was developed by the company's 1st Production Department and released worldwide in March 2011.[4] The game is both a prequel and remake of Dissidia Final Fantasy, revealing what occurred before the events of its predecessor.[5]

Dissidia 012 Final Fantasy
North American cover art featuring the cast of the game
Developer(s)Square Enix 1st Production Department[4]
Publisher(s)Square Enix
Director(s)Mitsunori Takahashi
Producer(s)Ichiro Hazama
Programmer(s)Ryuji Ikeda
Artist(s)Mihoko Ishii
Writer(s)Akiko Ishibashi
Saori Itamuro
Composer(s)Takeharu Ishimoto
SeriesFinal Fantasy
Platform(s)PlayStation Portable
Release
Genre(s)Fighting
Mode(s)Single-player, multiplayer

The game initially focuses on the twelfth war between the gods Chaos and Cosmos who have summoned several warriors from parallel worlds to fight for them. Upon ending the twelfth cycle, the game remakes the thirteenth war from the original Dissidia Final Fantasy and adds multiple sidestories. Fights in Dissidia 012 were given the ability to counteract enemies' strongest attacks by using assisting characters, while navigation is now done through a traditional-styled Final Fantasy world map.

Development of the game started in August 2009 with the Square staff wishing to improve the gameplay from the first game to provide players with more entertaining features as well as balance several parts. Dissidia 012 has been well received, with publications calling it one of the best PlayStation Portable games.

Gameplay edit

Gameplay is largely reminiscent of Dissidia Final Fantasy along with a few changes. The game consists primarily of one-on-one battles, taking place on what is known as a battle map where the two characters duel. Players are able to perform two types of attacks: a Bravery attack and an HP attack. Both characters start with a set number of Bravery points, the number of Bravery points being equivalent to the amount of damage dealt by an HP attack. Thus, the player must perform several Bravery attacks to steal Bravery points from the opponent so as to increase the power of their HP attack, as Bravery attacks do not cause any damage.

Additional mechanics edit

The mechanics of the battle system include "EX Revenge" and "Assist". EX Mode functions exactly the same as the first game by collecting EX Cores around the battle map to fill up the EX gauge and transform the character into a more powerful state, which allows players to perform a powerful EX Burst attack should an HP attack land during EX Mode. The Assist system is a new element to the game which allows the player to summon an additional ally into battle to either assist in attacking the enemy or defend from an oncoming attack. It is performed using the Assist Gauge, which is built up by using Bravery Attacks.[6] Both modes are supposed to balance each other, because when an EX Burst is executed, the opponent's Assist Gauge is reduced to zero.

The three main countering systems are Assist Breaks, EX Breaks and EX Revenge. An Assist Break is performed by attacking the opponent's Assist character while the player is in EX Mode, causing him/her to be unable to call out the Assist character for a brief period; this also passes the stage's Bravery points to the character. An EX Break is performed by stopping an opponent's EX Mode through the use of an Assist attack which forces the opponent out of EX Mode, additionally passing the stage's Bravery points to the player. Lastly, EX Revenge occurs when trying to activate EX Mode while being attacked. While in the first game it would simply halt the opponent's attack, it now slows down time allowing the player to pummel the opponent instead, though it sacrifices the player's ability to use an EX Burst as it uses up the entire EX Gauge.[6]

Single-player mode edit

 
A screenshot showing the single-player mode of the game. The game's world map, with new characters Lightning, Kain and Tifa as the three-member party.

The biggest addition is within the single-player story mode of the game, taking place on a traditional-styled Final Fantasy world map, with players being able to experience a story while exploring a world with scenarios and events taking place as the story progresses. Players traverse the 3D world map with parties consisting of up to five characters, with players being able to interact in conversations with the characters. When roaming the map, players will encounter enemies known as "Manikins"; when attacked by an enemy, players will be transported to a battle map where battles will take place. There are specially marked shops on the map. The story mode is also party based, similar to the story progression of Final Fantasy VI. In certain scenarios, parties will be predetermined, but in most cases players are free to select their own party.[7] Alongside the game's new story mode, the game also includes the first game's story, which has been remade with the 3D world map as well as additional elements added for the new storyline. Tetsuya Nomura, producer and character designer for the game, has said that both storylines played together would result in approximately 60 hours of gameplay.[8]

Plot edit

Setting and characters edit

The game's main story revolves around the twelfth cycle of the eternal conflict between the gods Cosmos and Chaos, who have both summoned several warriors from different worlds [9] to fight for them in "World B", a mirror dimension to the realm of World A.[10] It features the entire cast of the original Dissidia with new and tweaked abilities, and introduces nine new playable characters for a total of thirty-one. Six of the new characters are available from the start of the game: Lightning, a former soldier and the protagonist of Final Fantasy XIII; Vaan, a sky pirate and the protagonist of XII;[6][7] Laguna Loire, the man who appears in Squall's dreams and the secondary protagonist of VIII;[7] Yuna, Tidus's love interest and female protagonist of X;[11][12] Kain Highwind, Cecil Harvey's childhood friend and rival from IV;[13] and Tifa Lockhart, Cloud Strife's childhood friend from VII.[7][13] The remaining three characters, which can be unlocked through various means of gameplay, are Prishe, a supporting character from Final Fantasy XI; Gilgamesh, a recurring villain from Final Fantasy V; and Feral Chaos,[b] an alternate form of Chaos. Final Fantasy VII's Aerith Gainsborough was available as an assist-only character (i.e. not fully playable in the game) through the purchase of Dissidia 012 Prologus Final Fantasy on the PlayStation Network.[14]

Story edit

During the twelfth cycle, the war is turning in favor of Chaos. Therefore, Cosmos entrusts her warriors with the task of retrieving the crystals that will help them defeat Chaos.[15] However, Cosmos does not foresee Chaos's forces employing an unworldly army of crystalline soldiers known as Manikins, which pose a threat due to their ability to negate the gods' power to revive the warriors after they are killed.[16] Believing their defeat to be inevitable, Kain and the Warrior of Light defeat most of their own allies to stop them from fighting the Manikins and return in the upcoming cycle.[17] Lightning opposes this plan and leads the other active warriors—Vaan, Yuna, Laguna, and Tifa—to stop the Manikins once and for all by sealing the portal from which they emerge, with Kain eventually joining them as well.[18] Though they succeed, Cosmos is reduced to a weakened state after using much of her power to diminish the Manikin army when they attempt to kill her and the Warrior of Light,[19] while Lightning and her group succumb to the Manikins' power and fade away.[20]

From there, the game retells the events of Dissidia Final Fantasy where returning warriors for Cosmos participate in the thirteenth cycle that ends the conflict between the gods. Once completing the thirteenth cycle, the player also has access to the third and final arc "Confessions of the Creator", in which Shinryu—a powerful entity that absorbs the warriors' memories and experiences following each cycle—traps Cosmos' comrade, Cid of the Lufaine, in a nightmare world where the cycles never end as punishment for saving Cosmos' warriors from the thirteenth cycle following Chaos' defeat. The player selects five characters to fight Feral Chaos, a stronger incarnation of Chaos, and save the imprisoned Cid from the nightmare world.[21][22]

In addition to the main story is a set of "Reports", most of which follow the other warriors who participate in the thirteenth cycle, explaining their roles before and during that cycle. Prominent characters in these reports include warriors of Cosmos—Terra, Cloud and Tidus—who fight for the side of Chaos during the twelfth cycle, and Chaos's warrior Jecht, who appears on the side of Cosmos, with the reports detailing how these characters came to switch sides. Furthermore, the Reports cover other events such as how the Warrior of Light enters the conflict and meets Cosmos's previous warriors Prishe and Shantotto, along with Gilgamesh's misadventures upon stumbling into World B.

Development edit

Ideas for a sequel to Dissidia Final Fantasy were already conceived shortly after its release in Japan with creative producer Tetsuya Nomura wishing to feature Kain Highwind on it.[23] Development of the game started in August 2009 shortly before the release of Dissidia Final Fantasy Universal Tuning, the international version from the predecessor. Director Mitsunori Takahashi said that the team wanted the sequel to have more changes than just new characters. This resulted in changes to gameplay features and the inclusion of new ones. The Assist feature was made to add more entertainment to the fights,[24] as well as to act as a counterbalance to the EX Mode that was the strongest area from the first game.[25] This was done in response to feedback commenting that the EX Mode was too powerful in the original game. The world map was created in order to appeal more the RPG fans.[26] Returning characters had their movesets modified to provide the player with new strategies when fighting.[25] One of the most revised ones was Firion due to feedback from players.[27] Since the original Dissidia had a concrete conclusion, the staff decided to make its story a prequel and encourage players to revisit Dissidia once concluding it.[25]

Choosing new characters proved difficult as the staff chose them based on their popularity and fighting styles.[24] The amount of new characters was restricted due to memory limitations.[25] Vaan's inclusion met several hardships since his Japanese voice actor, Kouhei Takeda, was busy at the time. They decided to replace Takeda with Kenshō Ono as a result of fan response.[28] Battle system director Takeo Kujiraoka made contact with Hiroyuki Ito regarding the character's design and moves based on his Final Fantasy XII appearances, which was well received by Ito.[29] While designed by Tetsuya Nomura, various of the new alternative outfits the characters were given were based on artworks by Yoshitaka Amano, another designer from the Final Fantasy series.[30][31]

Downloadable content edit

Three other Square Enix games, Final Fantasy Trading Card Game, Kingdom Hearts Birth by Sleep Final Mix, and The 3rd Birthday, give players access to downloadable content in the form of alternate outfits for Vaan, Cloud Strife, and Lightning, respectively.[32][33] As of June 2011, the PlayStation Network has featured downloadable content for Dissidia 012 Final Fantasy, including character costumes, avatars, and BGM packs.[34]

Music edit

The music for Dissidia 012 Final Fantasy was composed by Takeharu Ishimoto and features multiple rearrangements from previous Final Fantasy themes by other composers. The American band Kidneythieves also sang the second part of the Feral Chaos' boss theme song, "God in Fire". Ishimoto wrote the song and requested Kidneythieves' collaboration with them to which the band stated it was entertaining.[35] Square Enix released the Dissidia 012 Final Fantasy Original Soundtrack on March 3, 2011, featuring a total of three discs with the first one having 44, the second one 20, and the third one seven.[36]

Track list

Disc 1
No.TitleJapanese titleLength
1."Lux Concordiae"  
2."Matoya's Cave" (arrange)  
3."Chaos Shrine" (arrange)  
4."Mount Gulug" (original)  
5."Reform"  
6."Dungeon" (arrange)  
7."Pandemonium" (arrange)  
8."The Imperial Army" (original)  
9."Gentle Breath"  
10."Crystal Cave" (arrange)  
11."Battle 1" (arrange)  
12."Let Me Know the Truth" (original)  
13."Heroes"  
14."Into the Darkness" (arrange) 2:23
15."Suspicion" (arrange)  
16."Fight 1" (arrange)  
17."Theme of Love" (original)  
18."Peace of Mind"  
19."Dungeon" (arrange)  
20."The Final Battle" (arrange)  
21."Home, Sweet Home" (original)  
22."Tension"  
23."Phantom Forest" (arrange)  
24."Battle Theme" (arrange)  
25."Searching for Friends" (original)  
26."The Threat"  
27."Tifa's Theme" (arrange)  
28."Forested Temple" (arrange)  
29."J-E-N-O-V-A" (arrange)  
30."Let the Battles Begin!" (original)  
31."Counterattack"「進軍」from Dissidia Final Fantasy2:34
32."Find Your Way" (arrange)  
33."Julia" (arrange)  
34."Force Your Way" (arrange)  
35."Premonition" (original)  
36."Troops"  
37."A Place to Call Home" (arrange)「進軍」from Dissidia Final Fantasy2:34
38."The Final Battle" (arrange)  
39."Not Alone" (original)  
40."Final Resolve"  
41."Yuna's Theme" (arrange)  
42."A Contest of Aeons" (arrange)  
43."Via Purifico" (original)  
44."A Fleeting Dream" (original)  
Disc 2
No.TitleJapanese titleLength
1."Dissidia" (opening/edit)  
2."A Realm of Emptiness" (arrange)  
3."Ronfaure" (original)  
4."Heavens Tower" (original)  
5."Iron Colossus" (original)  
6."Canto Mortis ~An Undocumented Battle~"  
7."Battle with an Esper" (arrange)  
8."The Dalmasca Estersand" (original)  
9."The Golmore Jungle" (original)  
10."Struggle for Freedom" (original)  
11."Gate to the Rift"  
12."Blinded by Light" (arrange)  
13."Saber's Edge" (arrange)  
14."The Hanging Edge" (original)  
15."The Archylte Steppe" (original)  
16."Nascent Requiem" (original)  
17."Cantata Mortis & God in Fire"  
18."Carmen Lucis"「Battle in the Dungeon #2 -original-」from Final Fantasy XI1:32
19."Final Fantasy"  
20."Dissidia 012" (ending)  
Disc 3
No.TitleLength
1."Cantata Mortis" 
2."God of Fire" 
3."Overture" 
4."Dissidia Final Fantasy" 
5."Dissidia Final Fantasy" 
6."Dissidia 012 Final Fantasy" 
7."Dissidia 012 Final Fantasy" 

Reception edit

Upon its first week of release Dissidia 012 sold 286,117 units in Japan, topping the Media Create's charts by replacing Phantasy Star Portable 2 Infinity. Although it managed first place, Dissidia 012 performed far below its predecessor. The original sold close to 500,000 units in its first week on December 18, 2008.[43] It has sold 465,198 units in Japan as of January 2012.[44] It has received positive reception. Dissidia 012 was scored a 38/40 by Famitsu, composed of a 10, 9, 10, 9 score by the four reviewers, two points higher than the original.[39] PSM3 gave the game an 8.2, calling it an "improvement on the original, with some great Final Fantasy fan service thrown in".[45] IGN gave the game a 9.0 (one point higher than the original), praising the game's graphics and improved gameplay, but criticizing its story.[42] Game Informer gave the game a 7, saying the game did not improve any of the battle system problems of the previous game, although the assist system was a good addition, saying it added an extra dimension to what was missing in the first game.[40] GamesRadar+ listed it as the ninth best PlayStation Portable game commenting on how it uses elements from famous RPGs,[46] while IGN listed it third with comments aimed towards its gameplay.[47]

References edit

Translations
  1. ^ Japanese: ディシディア デュオデシム ファイナルファンタジー, Hepburn: Dishidia Dyuodeshimu Fainaru Fantajī
  2. ^ デスペラードカオス, Desuperādo Kaosu, "Desperado Chaos"
References
  1. ^ "DISSIDIA 012 (duodecim) FINAL FANTASY TO LAUNCH IN NORTH AMERICA ON MARCH 22, 2011". Square Enix. January 20, 2011. from the original on January 24, 2011. Retrieved January 20, 2011.
  2. ^ Anoop Gantayat (September 18, 2010). . Andriasang. Archived from the original on December 20, 2010. Retrieved December 18, 2010.
  3. ^ Bastien (December 20, 2010). "Dissidia 012: le 25 mars 2011 en Europe". Final Fantasy Ring. from the original on December 22, 2010. Retrieved December 24, 2010.
  4. ^ a b . 4Gamer.net (in Japanese). Aetas, Inc. January 18, 2011. Archived from the original on January 20, 2011. Retrieved January 19, 2011.
  5. ^ Michael McWhertor (September 7, 2010). "Final Fantasy Fighting Game Gets A Sequel Struck By Lightning". Kotaku. Gawker Media. from the original on November 8, 2013. Retrieved September 7, 2010.
  6. ^ a b c Anoop Gantayat (November 22, 2010). . Andriasang. Archived from the original on November 25, 2010. Retrieved December 14, 2010.
  7. ^ a b c d Anoop Gantayat (December 15, 2010). . Andriasang. Archived from the original on December 17, 2010. Retrieved December 14, 2010.
  8. ^ Anoop Gantayat (20 December 2010). . Andriasang. Archived from the original on 7 July 2011. Retrieved 20 December 2010.
  9. ^ Square Enix (March 22, 2011). Dissidia 012 Final Fantasy (PlayStation Portable). Square Enix. Lightning: Kain. Cosmos called us again. Why do you suppose that is? / Kain: Who knows? / Lightning: I want...I intend to win this fight. I win, and I get my memory back. I get to go back home. I keep telling myself that, just like everyone else. But you know...now that I've been here awhile... Sometimes I have to wonder if winning really means we'll get to go back home at all. If it might be that winning...won't change a thing. I just...I can't help but wonder.
  10. ^ Gantayat, Anoop. . andriasang.com. Archived from the original on 25 December 2012. Retrieved 3 January 2013.
  11. ^ Spencer (December 24, 2010). "Dissidia 012: Final Fantasy Jump Festa Trailer Leaps Onto The Internet". Siliconera. from the original on December 25, 2010. Retrieved December 24, 2010.
  12. ^ Bastien (January 12, 2011). "Dissidia 012: Yuna officialisée dans la presse". Final Fantasy Ring. from the original on January 17, 2011. Retrieved January 12, 2011.
  13. ^ a b Anoop Gantayat (October 26, 2010). . Andriasang. Archived from the original on October 29, 2010. Retrieved December 14, 2010.
  14. ^ Ludwig Kietzmann (January 11, 2011). "Dissidia Duodecim demo unlocks Aerith assistant in full game". Joystiq. from the original on January 21, 2011. Retrieved January 11, 2011.
  15. ^ Square Enix (March 22, 2011). Dissidia 012 Final Fantasy (PlayStation Portable). Square Enix. Lightning: Cosmos, the goddess of harmony, imbued us with the power she said we would need in order to fight Chaos. What she gave us was something we had no way of using on our own--divine energy that would rest inside us, awaiting the proper catalyst. According to her, it was a strength that would be tempered through battle--by our own wills--and would eventually coalesce to form a crystal. As she told it, that crystal would then grant us, her soldiers, power to rival that of the gods themselves. So, simple as that. Fight the armies of Chaos, collect your crystal, and go take down the god of discord.
  16. ^ Square Enix (March 22, 2011). Dissidia 012 Final Fantasy (PlayStation Portable). Square Enix. Garland: Manikins are merciless. They know only how to deliver death and destruction, from which there can be no return.
  17. ^ Square Enix (March 22, 2011). Dissidia 012 Final Fantasy (PlayStation Portable). Square Enix. Kain: Manikins... Hm. I wonder. How do you place our odds? Against numbers like these, do you think we actually stand to win? / Warrior of Light: I cannot speak for the outcome, but we can fight as long as we have strength. / Kain: That's one answer. You are correct. We can fight for as long as we have strength, and almost certainly lose. But IF! IF there were a way to make winning possible, by accepting that loss as inevitable... / ... / Lightning: You're taking down your own allies and putting them to sleep so they'll get revived?
  18. ^ Square Enix (March 22, 2011). Dissidia 012 Final Fantasy (PlayStation Portable). Square Enix. Lightning: Say your 'next battle' were to start now. There wouldn't be any fewer enemies out there. And starting over fresh doesn't guarantee we'd get our crystals any faster either. At the very least, we might as well cut their numbers down first. It sure can't hurt, can it? And it might just give us a shot. / Laguna: Guess now's as good a time as any. Just happens I've got some intel that might change the whole game. You wanna even our odds? Try this on: I know where the manikins are coming from.
  19. ^ Square Enix (22 March 2011). Dissidia 012 Final Fantasy (PlayStation Portable). Square Enix. Vaan: What about Cosmos? / Kain: It's too late. / Vaan: "Too late"?! / Laguna: Even if we did go back, we'd never make it in time. Only thing we can do is trust our last line of defence to hold.
  20. ^ Square Enix (March 22, 2011). Dissidia 012 Final Fantasy (PlayStation Portable). Square Enix. Lightning: I'm sure you all understand our...situation. We came here to destroy the portal that connects this world to the Rift. It's the last thing left for us to do. But once we charge into the middle of those manikins, there's no coming back.
  21. ^ Square Enix (March 22, 2011). Dissidia 012 Final Fantasy (PlayStation Portable). Square Enix. Moogle (Cid of the Lufaine): The replica of Chaos you defeated was based on him at the time of sealing. I assume both Chaos and Shinryu have increased their powers since then. --I do apologize. I didn't mean to scare you. Beyond here awaits Chaos. --Let's go.
  22. ^ Square Enix (March 22, 2011). Dissidia 012 Final Fantasy (PlayStation Portable). Square Enix. Cid has awakened--in the world in which I was felled in the 13th conflict. And another thing happened-- Another miracle. The 'crystals' of the warriors who were defeated despite the strongest resolve have brought 'her' back to that world. And Shinryu departed for the Rift. I guess the conflict will never repeat again. Thank you so much...for saving my father...
  23. ^ Dissidia Final Fantasy Ultimania (in Japanese). Square-Enix. 2009. pp. 696–699. ISBN 978-4-7575-2488-0.
  24. ^ a b Gantayat, Anoop (September 27, 2010). . Andriasang. Archived from the original on September 30, 2012. Retrieved July 3, 2012.
  25. ^ a b c d "Dissidia 012[duodecim]: Final Fantasy Director Discusses Fighting Game Mechanics". Siliconera. March 18, 2011. from the original on July 17, 2012. Retrieved July 3, 2012.
  26. ^ . GameSpot. February 6, 2011. Archived from the original on October 4, 2013. Retrieved July 9, 2012.
  27. ^ "Nomura Talks Up Dissidia Sequel". 1UP.com. September 15, 2010. from the original on March 18, 2013. Retrieved July 9, 2012.
  28. ^ Gantayat, Anoop (November 15, 2010). . Andriasang. Archived from the original on November 18, 2010. Retrieved November 16, 2010.
  29. ^ Studio BentStuff. Dissidia 012 Final Fantasy Ultimanina -Action Side- (in Japanese). Square Enix. from the original on 2012-01-28.
  30. ^ Gantayat, Anoop (January 21, 2001). "Yuna and Many Third Forms at the Dissidia Duodecim Final Fantasy Official Site". Andriasang. from the original on October 24, 2012. Retrieved June 14, 2012.
  31. ^ Gantayat, Anoop (January 21, 2011). . Andriasang. Archived from the original on March 24, 2011. Retrieved January 21, 2011.
  32. ^ "Pirate Vaan and Gunner Yuna Hit Dissidia Duodecim Final Fantasy Next Week". from the original on December 25, 2012. Retrieved August 7, 2012.
  33. ^ Gantayat, Anoop (September 16, 2010). . Andriasang. Archived from the original on July 28, 2011. Retrieved September 16, 2010.
  34. ^ "DISSIDIA 012[duodecim] FINAL FANTASY EXPANDS WITH NEW DOWNLOADABLE CONTENT OF FRANCHISE FAVORITES". from the original on June 19, 2011. Retrieved June 18, 2011.
  35. ^ M., Alexis (March 18, 2011). . Gaming Bits. Archived from the original on September 17, 2011. Retrieved August 1, 2012.
  36. ^ "Dissidia 012 Final Fantasy Original Soundtrack". Square Enix Music. from the original on April 15, 2012. Retrieved August 1, 2012.
  37. ^ "Dissidia 012: Duodecim Final Fantasy for PSP Reviews". GameRankings. CBS Interactive. from the original on February 14, 2018. Retrieved September 20, 2018.
  38. ^ Kat Bailey (March 15, 2011). "Dissidia 012 Final Fantasy Review". 1UP.com. from the original on June 29, 2011. Retrieved March 15, 2011.
  39. ^ a b Anoop Gantayat (February 23, 2011). . Andriasang. Archived from the original on February 26, 2011. Retrieved February 23, 2011.
  40. ^ a b Joe Juba (March 23, 2011). "Dissidia 012 Review: Focusing On Action Instead Of Polish". Game Informer. from the original on March 16, 2012. Retrieved 2013-04-27.
  41. ^ Kevin VanOrd (March 15, 2011). "Dissidia 012: Duodecim Final Fantasy Review". GameSpot. from the original on March 17, 2011. Retrieved March 15, 2011.
  42. ^ a b Ryan Clements (March 15, 2011). "Dissidia 012: Final Fantasy IGN Review". IGN. from the original on March 16, 2011. Retrieved March 15, 2011.
  43. ^ "Dissidia Final Fantasy Sequel and 3DS Top the Charts". Andriasang. March 10, 2011. from the original on October 24, 2012. Retrieved July 11, 2012.
  44. ^ "These Were The 30 Best-Selling Games Of 2011 In Japan". Siliconera. January 16, 2012. from the original on June 23, 2012. Retrieved July 3, 2012.
  45. ^ PSM3 Staff (March 14, 2011). "Dissidia 012: Final Fantasy Review". CVG. Archived from the original on January 21, 2013. Retrieved March 14, 2011.{{cite web}}: CS1 maint: numeric names: authors list (link)
  46. ^ "Best PSP Games". GamesRadar. January 2, 2012. from the original on May 2, 2012. Retrieved April 28, 2012.
  47. ^ "The Top 25 PSP Games". IGN. September 30, 2010. from the original on April 18, 2012. Retrieved April 28, 2012.

External links edit

  • Dissidia 012 Final Fantasy official Japanese website (in Japanese)
  • Dissidia 012 Final Fantasy official European website

dissidia, final, fantasy, pronounced, dissidia, duodecim, final, fantasy, fighting, game, published, square, enix, playstation, portable, part, final, fantasy, series, developed, company, production, department, released, worldwide, march, 2011, game, both, pr. Dissidia 012 Final Fantasy pronounced as Dissidia Duodecim Final Fantasy a is a fighting game published by Square Enix for the PlayStation Portable as part of the Final Fantasy series It was developed by the company s 1st Production Department and released worldwide in March 2011 4 The game is both a prequel and remake of Dissidia Final Fantasy revealing what occurred before the events of its predecessor 5 Dissidia 012 Final FantasyNorth American cover art featuring the cast of the gameDeveloper s Square Enix 1st Production Department 4 Publisher s Square EnixDirector s Mitsunori TakahashiProducer s Ichiro HazamaProgrammer s Ryuji IkedaArtist s Mihoko IshiiWriter s Akiko IshibashiSaori ItamuroComposer s Takeharu IshimotoSeriesFinal FantasyPlatform s PlayStation PortableReleaseJP March 3 2011 2 NA March 22 2011 1 PAL March 25 2011 3 Genre s FightingMode s Single player multiplayer The game initially focuses on the twelfth war between the gods Chaos and Cosmos who have summoned several warriors from parallel worlds to fight for them Upon ending the twelfth cycle the game remakes the thirteenth war from the original Dissidia Final Fantasy and adds multiple sidestories Fights in Dissidia 012 were given the ability to counteract enemies strongest attacks by using assisting characters while navigation is now done through a traditional styled Final Fantasy world map Development of the game started in August 2009 with the Square staff wishing to improve the gameplay from the first game to provide players with more entertaining features as well as balance several parts Dissidia 012 has been well received with publications calling it one of the best PlayStation Portable games Contents 1 Gameplay 1 1 Additional mechanics 1 2 Single player mode 2 Plot 2 1 Setting and characters 2 2 Story 3 Development 3 1 Downloadable content 4 Music 5 Reception 6 References 7 External linksGameplay editGameplay is largely reminiscent of Dissidia Final Fantasy along with a few changes The game consists primarily of one on one battles taking place on what is known as a battle map where the two characters duel Players are able to perform two types of attacks a Bravery attack and an HP attack Both characters start with a set number of Bravery points the number of Bravery points being equivalent to the amount of damage dealt by an HP attack Thus the player must perform several Bravery attacks to steal Bravery points from the opponent so as to increase the power of their HP attack as Bravery attacks do not cause any damage Additional mechanics edit The mechanics of the battle system include EX Revenge and Assist EX Mode functions exactly the same as the first game by collecting EX Cores around the battle map to fill up the EX gauge and transform the character into a more powerful state which allows players to perform a powerful EX Burst attack should an HP attack land during EX Mode The Assist system is a new element to the game which allows the player to summon an additional ally into battle to either assist in attacking the enemy or defend from an oncoming attack It is performed using the Assist Gauge which is built up by using Bravery Attacks 6 Both modes are supposed to balance each other because when an EX Burst is executed the opponent s Assist Gauge is reduced to zero The three main countering systems are Assist Breaks EX Breaks and EX Revenge An Assist Break is performed by attacking the opponent s Assist character while the player is in EX Mode causing him her to be unable to call out the Assist character for a brief period this also passes the stage s Bravery points to the character An EX Break is performed by stopping an opponent s EX Mode through the use of an Assist attack which forces the opponent out of EX Mode additionally passing the stage s Bravery points to the player Lastly EX Revenge occurs when trying to activate EX Mode while being attacked While in the first game it would simply halt the opponent s attack it now slows down time allowing the player to pummel the opponent instead though it sacrifices the player s ability to use an EX Burst as it uses up the entire EX Gauge 6 Single player mode edit nbsp A screenshot showing the single player mode of the game The game s world map with new characters Lightning Kain and Tifa as the three member party The biggest addition is within the single player story mode of the game taking place on a traditional styled Final Fantasy world map with players being able to experience a story while exploring a world with scenarios and events taking place as the story progresses Players traverse the 3D world map with parties consisting of up to five characters with players being able to interact in conversations with the characters When roaming the map players will encounter enemies known as Manikins when attacked by an enemy players will be transported to a battle map where battles will take place There are specially marked shops on the map The story mode is also party based similar to the story progression of Final Fantasy VI In certain scenarios parties will be predetermined but in most cases players are free to select their own party 7 Alongside the game s new story mode the game also includes the first game s story which has been remade with the 3D world map as well as additional elements added for the new storyline Tetsuya Nomura producer and character designer for the game has said that both storylines played together would result in approximately 60 hours of gameplay 8 Plot editSetting and characters edit The game s main story revolves around the twelfth cycle of the eternal conflict between the gods Cosmos and Chaos who have both summoned several warriors from different worlds 9 to fight for them in World B a mirror dimension to the realm of World A 10 It features the entire cast of the original Dissidia with new and tweaked abilities and introduces nine new playable characters for a total of thirty one Six of the new characters are available from the start of the game Lightning a former soldier and the protagonist of Final Fantasy XIII Vaan a sky pirate and the protagonist of XII 6 7 Laguna Loire the man who appears in Squall s dreams and the secondary protagonist of VIII 7 Yuna Tidus s love interest and female protagonist of X 11 12 Kain Highwind Cecil Harvey s childhood friend and rival from IV 13 and Tifa Lockhart Cloud Strife s childhood friend from VII 7 13 The remaining three characters which can be unlocked through various means of gameplay are Prishe a supporting character from Final Fantasy XI Gilgamesh a recurring villain from Final Fantasy V and Feral Chaos b an alternate form of Chaos Final Fantasy VII s Aerith Gainsborough was available as an assist only character i e not fully playable in the game through the purchase of Dissidia 012 Prologus Final Fantasy on the PlayStation Network 14 Story edit During the twelfth cycle the war is turning in favor of Chaos Therefore Cosmos entrusts her warriors with the task of retrieving the crystals that will help them defeat Chaos 15 However Cosmos does not foresee Chaos s forces employing an unworldly army of crystalline soldiers known as Manikins which pose a threat due to their ability to negate the gods power to revive the warriors after they are killed 16 Believing their defeat to be inevitable Kain and the Warrior of Light defeat most of their own allies to stop them from fighting the Manikins and return in the upcoming cycle 17 Lightning opposes this plan and leads the other active warriors Vaan Yuna Laguna and Tifa to stop the Manikins once and for all by sealing the portal from which they emerge with Kain eventually joining them as well 18 Though they succeed Cosmos is reduced to a weakened state after using much of her power to diminish the Manikin army when they attempt to kill her and the Warrior of Light 19 while Lightning and her group succumb to the Manikins power and fade away 20 From there the game retells the events of Dissidia Final Fantasy where returning warriors for Cosmos participate in the thirteenth cycle that ends the conflict between the gods Once completing the thirteenth cycle the player also has access to the third and final arc Confessions of the Creator in which Shinryu a powerful entity that absorbs the warriors memories and experiences following each cycle traps Cosmos comrade Cid of the Lufaine in a nightmare world where the cycles never end as punishment for saving Cosmos warriors from the thirteenth cycle following Chaos defeat The player selects five characters to fight Feral Chaos a stronger incarnation of Chaos and save the imprisoned Cid from the nightmare world 21 22 In addition to the main story is a set of Reports most of which follow the other warriors who participate in the thirteenth cycle explaining their roles before and during that cycle Prominent characters in these reports include warriors of Cosmos Terra Cloud and Tidus who fight for the side of Chaos during the twelfth cycle and Chaos s warrior Jecht who appears on the side of Cosmos with the reports detailing how these characters came to switch sides Furthermore the Reports cover other events such as how the Warrior of Light enters the conflict and meets Cosmos s previous warriors Prishe and Shantotto along with Gilgamesh s misadventures upon stumbling into World B Development editIdeas for a sequel to Dissidia Final Fantasy were already conceived shortly after its release in Japan with creative producer Tetsuya Nomura wishing to feature Kain Highwind on it 23 Development of the game started in August 2009 shortly before the release of Dissidia Final Fantasy Universal Tuning the international version from the predecessor Director Mitsunori Takahashi said that the team wanted the sequel to have more changes than just new characters This resulted in changes to gameplay features and the inclusion of new ones The Assist feature was made to add more entertainment to the fights 24 as well as to act as a counterbalance to the EX Mode that was the strongest area from the first game 25 This was done in response to feedback commenting that the EX Mode was too powerful in the original game The world map was created in order to appeal more the RPG fans 26 Returning characters had their movesets modified to provide the player with new strategies when fighting 25 One of the most revised ones was Firion due to feedback from players 27 Since the original Dissidia had a concrete conclusion the staff decided to make its story a prequel and encourage players to revisit Dissidia once concluding it 25 Choosing new characters proved difficult as the staff chose them based on their popularity and fighting styles 24 The amount of new characters was restricted due to memory limitations 25 Vaan s inclusion met several hardships since his Japanese voice actor Kouhei Takeda was busy at the time They decided to replace Takeda with Kenshō Ono as a result of fan response 28 Battle system director Takeo Kujiraoka made contact with Hiroyuki Ito regarding the character s design and moves based on his Final Fantasy XII appearances which was well received by Ito 29 While designed by Tetsuya Nomura various of the new alternative outfits the characters were given were based on artworks by Yoshitaka Amano another designer from the Final Fantasy series 30 31 Downloadable content edit Three other Square Enix games Final Fantasy Trading Card Game Kingdom Hearts Birth by Sleep Final Mix and The 3rd Birthday give players access to downloadable content in the form of alternate outfits for Vaan Cloud Strife and Lightning respectively 32 33 As of June 2011 the PlayStation Network has featured downloadable content for Dissidia 012 Final Fantasy including character costumes avatars and BGM packs 34 Music editThe music for Dissidia 012 Final Fantasy was composed by Takeharu Ishimoto and features multiple rearrangements from previous Final Fantasy themes by other composers The American band Kidneythieves also sang the second part of the Feral Chaos boss theme song God in Fire Ishimoto wrote the song and requested Kidneythieves collaboration with them to which the band stated it was entertaining 35 Square Enix released the Dissidia 012 Final Fantasy Original Soundtrack on March 3 2011 featuring a total of three discs with the first one having 44 the second one 20 and the third one seven 36 Track list Disc 1No TitleJapanese titleLength1 Lux Concordiae 2 Matoya s Cave arrange 3 Chaos Shrine arrange 4 Mount Gulug original 5 Reform 6 Dungeon arrange 7 Pandemonium arrange 8 The Imperial Army original 9 Gentle Breath 10 Crystal Cave arrange 11 Battle 1 arrange 12 Let Me Know the Truth original 13 Heroes 14 Into the Darkness arrange 2 2315 Suspicion arrange 16 Fight 1 arrange 17 Theme of Love original 18 Peace of Mind 19 Dungeon arrange 20 The Final Battle arrange 21 Home Sweet Home original 22 Tension 23 Phantom Forest arrange 24 Battle Theme arrange 25 Searching for Friends original 26 The Threat 27 Tifa s Theme arrange 28 Forested Temple arrange 29 J E N O V A arrange 30 Let the Battles Begin original 31 Counterattack 進軍 from Dissidia Final Fantasy2 3432 Find Your Way arrange 33 Julia arrange 34 Force Your Way arrange 35 Premonition original 36 Troops 37 A Place to Call Home arrange 進軍 from Dissidia Final Fantasy2 3438 The Final Battle arrange 39 Not Alone original 40 Final Resolve 41 Yuna s Theme arrange 42 A Contest of Aeons arrange 43 Via Purifico original 44 A Fleeting Dream original Disc 2No TitleJapanese titleLength1 Dissidia opening edit 2 A Realm of Emptiness arrange 3 Ronfaure original 4 Heavens Tower original 5 Iron Colossus original 6 Canto Mortis An Undocumented Battle 7 Battle with an Esper arrange 8 The Dalmasca Estersand original 9 The Golmore Jungle original 10 Struggle for Freedom original 11 Gate to the Rift 12 Blinded by Light arrange 13 Saber s Edge arrange 14 The Hanging Edge original 15 The Archylte Steppe original 16 Nascent Requiem original 17 Cantata Mortis amp God in Fire 18 Carmen Lucis Battle in the Dungeon 2 original from Final Fantasy XI1 3219 Final Fantasy 20 Dissidia 012 ending Disc 3No TitleLength1 Cantata Mortis 2 God of Fire 3 Overture 4 Dissidia Final Fantasy 5 Dissidia Final Fantasy 6 Dissidia 012 Final Fantasy 7 Dissidia 012 Final Fantasy Reception editReceptionAggregate scoreAggregatorScoreMetacritic78 100 37 Review scoresPublicationScore1Up comA 38 Famitsu38 40 39 Game Informer7 10 40 GameSpot8 0 10 41 IGN9 0 10 42 Upon its first week of release Dissidia 012 sold 286 117 units in Japan topping the Media Create s charts by replacing Phantasy Star Portable 2 Infinity Although it managed first place Dissidia 012 performed far below its predecessor The original sold close to 500 000 units in its first week on December 18 2008 43 It has sold 465 198 units in Japan as of January 2012 44 It has received positive reception Dissidia 012 was scored a 38 40 by Famitsu composed of a 10 9 10 9 score by the four reviewers two points higher than the original 39 PSM3 gave the game an 8 2 calling it an improvement on the original with some great Final Fantasy fan service thrown in 45 IGN gave the game a 9 0 one point higher than the original praising the game s graphics and improved gameplay but criticizing its story 42 Game Informer gave the game a 7 saying the game did not improve any of the battle system problems of the previous game although the assist system was a good addition saying it added an extra dimension to what was missing in the first game 40 GamesRadar listed it as the ninth best PlayStation Portable game commenting on how it uses elements from famous RPGs 46 while IGN listed it third with comments aimed towards its gameplay 47 References editTranslations Japanese ディシディア デュオデシム ファイナルファンタジー Hepburn Dishidia Dyuodeshimu Fainaru Fantaji デスペラードカオス Desuperado Kaosu Desperado Chaos References DISSIDIA 012 duodecim FINAL FANTASY TO LAUNCH IN NORTH AMERICA ON MARCH 22 2011 Square Enix January 20 2011 Archived from the original on January 24 2011 Retrieved January 20 2011 Anoop Gantayat September 18 2010 Date Set For Dissidia Duodecim Final Fantasy Andriasang Archived from the original on December 20 2010 Retrieved December 18 2010 Bastien December 20 2010 Dissidia 012 le 25 mars 2011 en Europe Final Fantasy Ring Archived from the original on December 22 2010 Retrieved December 24 2010 a b Final Fantasy XIII 2 が2011年発売予定 Agito は Final Fantasy 零式 と名称変更して2011年夏発売 Square Enix 1st Production Department Premiere をTwitterで実況 4Gamer net in Japanese Aetas Inc January 18 2011 Archived from the original on January 20 2011 Retrieved January 19 2011 Michael McWhertor September 7 2010 Final Fantasy Fighting Game Gets A Sequel Struck By Lightning Kotaku Gawker Media Archived from the original on November 8 2013 Retrieved September 7 2010 a b c Anoop Gantayat November 22 2010 Dissidia 012 Final Fantasy Vaan EX Revenge and Breaks Andriasang Archived from the original on November 25 2010 Retrieved December 14 2010 a b c d Anoop Gantayat December 15 2010 Dissidia Duodecim Final Fantasy Update Andriasang Archived from the original on December 17 2010 Retrieved December 14 2010 Anoop Gantayat 20 December 2010 This Week s Early Flying Get Added 18 13 Andriasang Archived from the original on 7 July 2011 Retrieved 20 December 2010 Square Enix March 22 2011 Dissidia 012 Final Fantasy PlayStation Portable Square Enix Lightning Kain Cosmos called us again Why do you suppose that is Kain Who knows Lightning I want I intend to win this fight I win and I get my memory back I get to go back home I keep telling myself that just like everyone else But you know now that I ve been here awhile Sometimes I have to wonder if winning really means we ll get to go back home at all If it might be that winning won t change a thing I just I can t help but wonder Gantayat Anoop Dissidia 012 Final Fantasy World Map Details andriasang com Archived from the original on 25 December 2012 Retrieved 3 January 2013 Spencer December 24 2010 Dissidia 012 Final Fantasy Jump Festa Trailer Leaps Onto The Internet Siliconera Archived from the original on December 25 2010 Retrieved December 24 2010 Bastien January 12 2011 Dissidia 012 Yuna officialisee dans la presse Final Fantasy Ring Archived from the original on January 17 2011 Retrieved January 12 2011 a b Anoop Gantayat October 26 2010 Dissidia 012 Final Fantasy Site Gets A Healthy Dose of Tifa Andriasang Archived from the original on October 29 2010 Retrieved December 14 2010 Ludwig Kietzmann January 11 2011 Dissidia Duodecim demo unlocks Aerith assistant in full game Joystiq Archived from the original on January 21 2011 Retrieved January 11 2011 Square Enix March 22 2011 Dissidia 012 Final Fantasy PlayStation Portable Square Enix Lightning Cosmos the goddess of harmony imbued us with the power she said we would need in order to fight Chaos What she gave us was something we had no way of using on our own divine energy that would rest inside us awaiting the proper catalyst According to her it was a strength that would be tempered through battle by our own wills and would eventually coalesce to form a crystal As she told it that crystal would then grant us her soldiers power to rival that of the gods themselves So simple as that Fight the armies of Chaos collect your crystal and go take down the god of discord Square Enix March 22 2011 Dissidia 012 Final Fantasy PlayStation Portable Square Enix Garland Manikins are merciless They know only how to deliver death and destruction from which there can be no return Square Enix March 22 2011 Dissidia 012 Final Fantasy PlayStation Portable Square Enix Kain Manikins Hm I wonder How do you place our odds Against numbers like these do you think we actually stand to win Warrior of Light I cannot speak for the outcome but we can fight as long as we have strength Kain That s one answer You are correct We can fight for as long as we have strength and almost certainly lose But IF IF there were a way to make winning possible by accepting that loss as inevitable Lightning You re taking down your own allies and putting them to sleep so they ll get revived Square Enix March 22 2011 Dissidia 012 Final Fantasy PlayStation Portable Square Enix Lightning Say your next battle were to start now There wouldn t be any fewer enemies out there And starting over fresh doesn t guarantee we d get our crystals any faster either At the very least we might as well cut their numbers down first It sure can t hurt can it And it might just give us a shot Laguna Guess now s as good a time as any Just happens I ve got some intel that might change the whole game You wanna even our odds Try this on I know where the manikins are coming from Square Enix 22 March 2011 Dissidia 012 Final Fantasy PlayStation Portable Square Enix Vaan What about Cosmos Kain It s too late Vaan Too late Laguna Even if we did go back we d never make it in time Only thing we can do is trust our last line of defence to hold Square Enix March 22 2011 Dissidia 012 Final Fantasy PlayStation Portable Square Enix Lightning I m sure you all understand our situation We came here to destroy the portal that connects this world to the Rift It s the last thing left for us to do But once we charge into the middle of those manikins there s no coming back Square Enix March 22 2011 Dissidia 012 Final Fantasy PlayStation Portable Square Enix Moogle Cid of the Lufaine The replica of Chaos you defeated was based on him at the time of sealing I assume both Chaos and Shinryu have increased their powers since then I do apologize I didn t mean to scare you Beyond here awaits Chaos Let s go Square Enix March 22 2011 Dissidia 012 Final Fantasy PlayStation Portable Square Enix Cid has awakened in the world in which I was felled in the 13th conflict And another thing happened Another miracle The crystals of the warriors who were defeated despite the strongest resolve have brought her back to that world And Shinryu departed for the Rift I guess the conflict will never repeat again Thank you so much for saving my father Dissidia Final Fantasy Ultimania in Japanese Square Enix 2009 pp 696 699 ISBN 978 4 7575 2488 0 a b Gantayat Anoop September 27 2010 Dissidia 012 Final Fantasy Developer Interview Andriasang Archived from the original on September 30 2012 Retrieved July 3 2012 a b c d Dissidia 012 duodecim Final Fantasy Director Discusses Fighting Game Mechanics Siliconera March 18 2011 Archived from the original on July 17 2012 Retrieved July 3 2012 Dissidia 012 Duodecim Final Fantasy Interview With Mitsunori Takahashi GameSpot February 6 2011 Archived from the original on October 4 2013 Retrieved July 9 2012 Nomura Talks Up Dissidia Sequel 1UP com September 15 2010 Archived from the original on March 18 2013 Retrieved July 9 2012 Gantayat Anoop November 15 2010 Vaan Sees a Voice Change in Japanese Dissidia Final Fantasy Andriasang Archived from the original on November 18 2010 Retrieved November 16 2010 Studio BentStuff Dissidia 012 Final Fantasy Ultimanina Action Side in Japanese Square Enix Archived from the original on 2012 01 28 Gantayat Anoop January 21 2001 Yuna and Many Third Forms at the Dissidia Duodecim Final Fantasy Official Site Andriasang Archived from the original on October 24 2012 Retrieved June 14 2012 Gantayat Anoop January 21 2011 Yuna and Many Third Forms at the Dissidia Duodecim Final Fantasy Official Site Andriasang Archived from the original on March 24 2011 Retrieved January 21 2011 Pirate Vaan and Gunner Yuna Hit Dissidia Duodecim Final Fantasy Next Week Archived from the original on December 25 2012 Retrieved August 7 2012 Gantayat Anoop September 16 2010 Square Enix Makes Big PSP Push Andriasang Archived from the original on July 28 2011 Retrieved September 16 2010 DISSIDIA 012 duodecim FINAL FANTASY EXPANDS WITH NEW DOWNLOADABLE CONTENT OF FRANCHISE FAVORITES Archived from the original on June 19 2011 Retrieved June 18 2011 M Alexis March 18 2011 An interview with Kidneythieves on their Dissidia 012 duodecim Final Fantasy track with Square Enix and their upcoming music Gaming Bits Archived from the original on September 17 2011 Retrieved August 1 2012 Dissidia 012 Final Fantasy Original Soundtrack Square Enix Music Archived from the original on April 15 2012 Retrieved August 1 2012 Dissidia 012 Duodecim Final Fantasy for PSP Reviews GameRankings CBS Interactive Archived from the original on February 14 2018 Retrieved September 20 2018 Kat Bailey March 15 2011 Dissidia 012 Final Fantasy Review 1UP com Archived from the original on June 29 2011 Retrieved March 15 2011 a b Anoop Gantayat February 23 2011 This Week s Flying Get Andriasang Archived from the original on February 26 2011 Retrieved February 23 2011 a b Joe Juba March 23 2011 Dissidia 012 Review Focusing On Action Instead Of Polish Game Informer Archived from the original on March 16 2012 Retrieved 2013 04 27 Kevin VanOrd March 15 2011 Dissidia 012 Duodecim Final Fantasy Review GameSpot Archived from the original on March 17 2011 Retrieved March 15 2011 a b Ryan Clements March 15 2011 Dissidia 012 Final Fantasy IGN Review IGN Archived from the original on March 16 2011 Retrieved March 15 2011 Dissidia Final Fantasy Sequel and 3DS Top the Charts Andriasang March 10 2011 Archived from the original on October 24 2012 Retrieved July 11 2012 These Were The 30 Best Selling Games Of 2011 In Japan Siliconera January 16 2012 Archived from the original on June 23 2012 Retrieved July 3 2012 PSM3 Staff March 14 2011 Dissidia 012 Final Fantasy Review CVG Archived from the original on January 21 2013 Retrieved March 14 2011 a href Template Cite web html title Template Cite web cite web a CS1 maint numeric names authors list link Best PSP Games GamesRadar January 2 2012 Archived from the original on May 2 2012 Retrieved April 28 2012 The Top 25 PSP Games IGN September 30 2010 Archived from the original on April 18 2012 Retrieved April 28 2012 External links editDissidia 012 Final Fantasy official Japanese website in Japanese Dissidia 012 Final Fantasy official North American website Dissidia 012 Final Fantasy official European website Retrieved from https en wikipedia org w index php title Dissidia 012 Final Fantasy amp oldid 1220109551, wikipedia, wiki, book, books, library,

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