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Culture series

The Culture series is a science fiction series written by Scottish author Iain M. Banks and released from 1987 through to 2012. The stories centre on The Culture, a utopian, post-scarcity space society of humanoid aliens, and advanced superintelligent artificial intelligences living in artificial habitats spread across the Milky Way galaxy. The main themes of the series are the dilemmas that an idealistic, more-advanced civilization faces in dealing with smaller, less-advanced civilizations that do not share its ideals, and whose behaviour it sometimes finds barbaric. In some of the stories, action takes place mainly in non-Culture environments, and the leading characters are often on the fringes of (or non-members of) the Culture, sometimes acting as agents of Culture (knowing and unknowing) in its plans to civilize the galaxy. Each novel is a self-contained story with new characters, although reference is occasionally made to the events of previous novels.

Culture series

AuthorIain M. Banks
CountryUnited Kingdom
LanguageEnglish
GenreScience Fiction
PublisherOrbit Books
Published1987 – 2012
Media typePrint / Digital
No. of books10
Websitehttps://www.iain-banks.net

The Culture edit

The Culture is a society formed by various humanoid species and artificial intelligences about 9,000 years before the events of novels in the series. Since the majority of its biological population can have almost anything they want without the need to work, there is little need for laws or enforcement, and the culture is described by Banks as space socialism.[1][2] It features a post-scarcity economy[a] where technology is advanced to such a degree that all production is automated.[1] Its members live mainly in spaceships and other off-planet constructs, because its founders wished to avoid the centralised political and corporate power-structures that planet-based economies foster.[1] Most of the planning and administration is done by Minds, very advanced AIs.[3]

Although the Culture has more advanced technology and a more powerful economy than the vast majority of known civilizations, it is only one of the "Involved" civilizations that take an active part in galactic affairs. The much older Homomda are slightly more advanced at the time of Consider Phlebas (this is, however, set several centuries before the other books, and Culture technology and martial power continue to advance in the interim);[b] the Morthanveld have a much larger population and economy, but are hampered by a more restrictive attitude to the role of AI in their society.[4] The capabilities of all such societies are vastly exceeded by those of the Elder civilisations (semi-retired from Galactic politics but who remain supremely potent) and even more so by those of the Sublimed, entities which have abandoned their material form for existence in the form of non-corporeal, multi-dimensional energy being. The Sublimed generally refrain from intervention in the material world.[5]

Some other civilizations hold less favourable views of the Culture.[6] At the time of their war with the Culture, the Idirans and some of their allies regarded the control that the Minds exercised over the Culture as a form of idolatry.[2][7] The Homomda regard the Culture as idealistic and hyper-active.[8] Some members of the Culture have seceded to form related civilizations, known collectively as the Ulterior. These include the Peace Faction, the AhForgetIt Tendency and the Zetetic Elench. Others simply drop out temporarily or permanently.[9]

Books in the series edit

The Culture series comprises nine novels and one short story collection ordered by publication date:

Title First published Date of setting ISBN
Consider Phlebas[7]19871331 CE[b]1-85723-138-4
An episode in a full-scale war between the Culture and the Idirans, told mainly from the point of view of an operative of the Idiran Empire.[6]
The Player of Games[10]1988c. 2083 to 2087/88 CE [c]1-85723-146-5
A bored member of the Culture is blackmailed into being the Culture's agent in a plan to subvert a brutal, hierarchical empire. His mission is to win an empire-wide tournament by which the ruler of the empire is selected.[6]
Use of Weapons[10]19902092 CE[d] main narrative. 1892 CE[e] start of secondary narrative.1-85723-135-X
Chapters describing the current mission of a Culture special agent born and raised on a non-Culture planet alternate with chapters that describe in reverse chronological order earlier missions and the traumatic events that made him who he is.[11]
The State of the Art[12]1991varies (title story: 1977 CE)0-356-19669-0
A short story collection. Two of the works are explicitly set in the Culture universe ("The State of the Art" and "A Gift from the Culture"), with a third work ("Descendant") possibly set in the Culture universe. In the title novella, the Mind in charge of an expedition to Earth decides not to make contact or intervene in any way, but instead to use Earth as a control group in the Culture's long-term comparison of intervention and non-interference.[5]
Excession[9]1996c. 1867 CE[f] main setting. c. 1827 CE[g] and c. 633 BCE[h] flashbacks.1-85723-394-8
An alien artifact far advanced beyond the Culture's understanding is used by one group of Minds to lure a civilisation (the behaviour of which they disapprove) into war; another group of Minds works against the conspiracy. A sub-plot covers how two humanoids make up their differences after traumatic events that happened 40 years earlier.[9]
Inversions[13]1998Unspecified1-85723-763-3
Not explicitly a Culture novel, but recounts what appear to be the activities of a Special Circumstances agent and a Culture emigrant on a planet whose development is roughly equivalent to that of medieval Europe. The interwoven stories are told from the viewpoint of several of the locals.[14]
Look to Windward[8]2000c. 2167 CE[i]1-85723-969-5
The Culture has interfered in the development of a race known as the Chelgrians, with disastrous consequences. Now, in the light of a star that was destroyed 800 years previously during the Idiran War, plans for revenge are being hatched.[6]
Matter[4]2008c. 1887 or 2167 CE[j]1-84149-417-8
A Culture special agent who is a princess of an early-industrial society on a huge artificial planet learns that her father and brother have been killed and decides to return to her homeworld.[15] When she returns, she finds a far deeper threat.[4]
Surface Detail[16]2010sometime between 2767[k] and c. 2967 CE[l]1-84149-893-9
A young woman seeks revenge on her murderer after being brought back to life by Culture technology. Meanwhile, a war over the digitized souls of the dead is expanding from cyberspace into the real world.
The Hydrogen Sonata[17]2012c. 2375 CE[m]978-0356501505
In the last days of the Gzilt civilisation, which is about to Sublime, a secret from far back in their history threatens to unravel their plans. Aided by a number of Culture vessels and their avatars, one of the Gzilt tries to discover if much of their history was actually a lie.

Main themes edit

Since the Culture's biological population commonly live as long as 400 years[3] and have no need to work, they face the difficulty of giving meaning to their lives when the Minds and other intelligent machines can do almost anything better than the biological population can.[18] Many try—few successfully—to join Contact, the Culture's combined diplomatic / military / government service, and fewer still are invited to the even more elite Special Circumstances (SC), Contact's secret service and special operations division.[9] Normal Culture citizens vicariously derive meaning from their existence via the works of Contact and SC. Banks described the Culture as "some incredibly rich lady of leisure who does good, charitable works... Contact does that on a large scale."[19] The same need to find a purpose for existence contributed to the majority of the Culture embarking semi-voluntarily on its only recent full-scale war, to stop the expansion of the militaristic and expansionist Idirans—otherwise the Culture's economic and technological advancement would only have been an exercise in hedonism.[b]

All of the stories feature the tension between the Culture's humane, anarcho-communist ideals and its need to intervene in the affairs of less enlightened and often less advanced civilisations.[2][20]The first Culture novel, Consider Phlebas, describes an episode in the Idiran War, which the Culture's Minds foresaw would cause billions of deaths on both sides, but which their utilitarian calculations predicted would be the best course in the long term.[b] The Idiran War serves as a recurring reference point in most of the subsequent novels, influencing the Culture's development for centuries and dividing its residents—both humanoids and AI Minds—along the pacifist and interventionist ideals.

In subsequent novels, the Culture—particularly SC and, to a lesser degree, Contact—continue to employ subterfuge, espionage, and even direct action (collectively called "dirty tricks") in order to protect itself and spread the Culture's "good works" and ideals. These dirty tricks include blackmailing persons, employing mercenaries, recruiting double agents, attempting to effect regime change, and even engaging in false flag operations against the Culture itself (potentially resulting in the death of billions).[2][9][10] Though each of these individual actions would horrify the average Culture citizen, the Culture's Minds tend to justify these actions in terms of lives saved in the long-term, perhaps over the course of several hundred years. The Culture is willing to use not only preemptive, but also retaliatory actions in order to deter future hostile actions against itself. Banks commented that in order to prevent atrocities, "even the Culture throws away its usual moral rule-book."[21] Andrew M. Butler noted that, "Having established the peaceful, utopian, game-playing tendencies of the Culture, ... in later volumes the Culture’s dirty tricks are more exposed."[22]

The Culture stories have been described as "eerily prescient".[23] Consider Phlebas explicitly presents a clash of civilizations,[24] although this phrase was used by Samuel P. Huntington and earlier authors.[25] This is highlighted by the novel's description of the Idirans' expansion as a "jihad" and by its epigraphic verse from the Koran, "Idolatry is worse than carnage".[n] However, it was as much a "holy war" from the Culture's point of view.[24] Throughout the series, Contact and Special Circumstances show themselves willing to intervene, sometimes forcefully, in other civilizations to make them more Culture-like.

Much of Look to Windward is a commentary on the Idiran-Culture war, from a viewpoint 800 years later, mainly reflecting grief over both personal and large-scale losses and guilt over actions taken in the war. It combines these with similar reflections on the catastrophic miscarriage of the Culture's attempt to dissolve the Chelgrians' oppressive caste system. In neither case, however, does distress over the consequences of Culture policy lead its representatives to reject that policy. The book illustrates the limitations of power, and also points out that Minds and other AIs are as vulnerable as biological persons to grief, guilt and regrets.[24]

Place within science fiction edit

According to critic Farah Mendelson, the Culture stories are space opera, with certain elements that are free from scientific realism, and Banks uses this freedom extravagantly in order to focus on the human and political aspects of his universe; he rejects the dystopian direction of present-day capitalism, which both cyberpunk and earlier space operas assume, in creating a post-scarcity society as the primary civilization of focus.[26] Space opera had peaked in the 1930s, but started to decline as magazine editors such as John W. Campbell demanded more realistic approaches. By the 1960s many space operas were satires on earlier styles, such as Harry Harrison's Stainless Steel Rat and Bill, the Galactic Hero stories,[27] while televised and film space operas such as Star Trek and Star Wars were thought to have dumbed down the subgenre.[28][29] The Culture stories did much to revive space opera.[3][22]

Literary techniques edit

Banks has been described as "an incorrigible player of games" with both style and structure – and with the reader.[30] In both the Culture stories and his work outside science fiction, there are two sides to Banks, the "merry chatterer" who brings scenes to life and "the altogether less amiable character" who "engineers the often savage structure of his stories".[31] Banks uses a wide range of styles. The Player of Games opens in a leisurely manner as it presents the main character's sense of boredom and inertia,[32] and adopts for the main storyline a "spare, functional" style that contrasts with the "linguistic fireworks" of later stories.[30] Sometimes the styles used in Excession relate to the function and focal character of the scene: slow-paced and detailed for Dajeil, who is still mourning over traumatic events that happened decades earlier; a parody of huntin', shootin', and fishin' country gentlemen, sometimes reminiscent of P. G. Wodehouse, when describing the viewpoint of the Affront; the ship Serious Callers Only, afraid of becoming involved in the conflict between factions of Minds, speaks in cryptic verse, while the Sleeper Service, acting as a freelance detective, adopts a hardboiled style. On the other hand, Banks often wrong-foots readers by using prosaic descriptions for the grandest scenery, self-deprecation and humour for the most heroic actions, and a poetic style in describing one of the Affront's killings.[26]

He delights in building up expectations and then surprising the reader.[citation needed] Even in The Player of Games, which has the simplest style and structure of the series, the last line of the epilogue reveals who was really pulling the strings all along.[30] In all the Culture stories, Banks subverts many clichés of space opera. The Minds are not plotting to take over the universe, and no-one is following a grand plan.[26] The darkly comic double-act of Ferbin and Holse in Matter is not something most writers would place in "the normally po-faced context of space opera".[31] Even the names of Culture spaceships are jokes – for example Lightly Seared on the Reality Grill, Experiencing a Significant Gravitas Shortfall (part of a running gag in the series[21]) and Liveware Problem (see liveware).[33]

Banks often uses "outsiders" as viewpoint characters,[34] and said that using an enemy of the Culture as the main character of Consider Phlebas, the first story in the series, enabled him to present a more rounded view of the Culture.[citation needed] However, this character realises that his attempts to plan for anything that might conceivably happen on a mission are very similar to the way in which the Culture makes all its decisions, and by the end suspects he has chosen the wrong side.[6]

The focal character of The Player of Games is bored with the lack of real challenges in his life,[6] is blackmailed into becoming a Culture agent, admires the vibrancy of the Azad Empire but is then disgusted by its brutality,[citation needed] and wins the final of the tournament by playing in a style that reflects the Culture's values.[6]

Use of Weapons features a non-Culture mercenary who accepts the benefits of association with the Culture, including immortality as the fee for his first assignment, and completes several dangerous missions as a Culture agent, but complains that he is kept in the dark about the aims of his missions and that in some of the wars he has fought maybe the Culture was backing both sides, with good reason.[6]

Look to Windward uses three commentators on the Culture, a near-immortal Behemothaur, a member of the race plunged into civil war by a Culture intervention that went wrong, and the ambassador of a race at similar technological level to the Culture's.[20]

The action scenes of the Culture stories are comparable to those of blockbuster films.[35] In an interview, Banks said he would like Consider Phlebas to be filmed "with a very, very, very big budget indeed" and would not mind if the story were given a happy ending, provided the biggest action scenes were kept.[36] On the other hand, The Player of Games relies mainly on the psychological tension of the games by which the ruler of the Azad Empire is selected.[32]

Banks is unspecific about many of the background details in the stories, such as the rules of the game that is the centrepiece of The Player of Games,[32] and cheerfully makes no attempt at scientific credibility.[o]

Genesis of the series edit

Banks says he conceived the Culture in the 1960s, and that it is a combination of wish fulfilment and a reaction against the predominantly right-wing science fiction produced in the United States.[37] In his opinion, the Culture might be a "great place to live", with no exploitation of people or AIs, and whose people could create beings greater than themselves.[38]

Before his first published novel, The Wasp Factory (1984; not science fiction), was accepted in 1983, Banks wrote five books that were rejected, of which three were science fiction.[39] In Banks's first draft of Use of Weapons in 1974, his third attempt at a novel, the Culture was just a backdrop intended to show that the mercenary agent was working for the "good guys" and was responsible for his own misdeeds. At the time he persuaded his friend Ken MacLeod to read it and MacLeod tried to suggest improvements, but the book had too much purple prose and a very convoluted structure. In 1984, shortly after The Wasp Factory was published, MacLeod was asked to read Use of Weapons again, and said there was "a good novel in there struggling to get out", and suggested the interleaved forwards and backwards narratives that appeared in the published version in 1990. The novella The State of the Art, which provides the title of the 1991 collection, dates from 1979, the first draft of The Player of Games from 1980 and that of Consider Phlebas from 1982.[40]

Reception edit

Inversions won the 2004 Italia Science Fiction Award for the Best International Novel.[41]

The American edition of Look to Windward was listed by the editors of SF Site as one of the "Best SF and Fantasy Books of 2001" after the UK edition had missed out by just one place the previous year.[42]

Use of Weapons was listed in Damien Broderick's book Science Fiction: The 101 Best Novels 1985–2010.[43]

As a posthumous tribute to Iain Banks, aerospace manufacturer SpaceX named two of its autonomous spaceport drone ships after sentient star ships Just Read the Instructions and Of Course I Still Love You which first appeared in the novel The Player of Games. A third drone craft was named A Shortfall of Gravitas, inspired by the star ship Experiencing a Significant Gravitas Shortfall in Look to Windward.[44][45]

A further tribute was paid by the Five Deeps Expedition which named all of its craft after Culture ships and drones.[46]

On an episode of Lex Fridman's podcast released on April 29, 2022, the artist Grimes said that Surface Detail of the Culture series is the greatest science fiction book ever written.[47]

Notes edit

  1. ^ Banks: "It is my vision of what you do when you are in that post-scarcity society, you can completely indulge myself. The Culture has no unemployment problem, no one has to work, so all work is a form of play!" (Parsons 2010)
  2. ^ a b c d Early in the book it is stated that the war has been going on for four years, while the historical appendix states that the war began in 1327 CE. (Banks 1987, p. 467, A Short History of the Idiran War)
  3. ^ The ship Limiting Factor was "constructed seven hundred and sixteen years earlier in the closing stages of the Idiran war, when the conflict in space was almost over".(Banks 1988) The war in space ended in 1367. The events of the book take place over a period of four to five years from the time of this statement.
  4. ^ the events of the book are almost simultaneous with Diziet Sma's writing an account of her visit to Earth in 1977. In her preface to this account in "The State of the Art", she dates the visit to 115 years earlier.
  5. ^ At the end of the main narrative stream, Zakalwe says it has been two centuries since the battleship was taken.
  6. ^ The Gray Area reflects that the Excession is the most dangerous thing to be seen in the galaxy since the worst days of Idiran war, which took place five centuries before.
  7. ^ It is stated Dajeil has been pregnant for 40 years.[citation needed]
  8. ^ It is stated the GCU Problem Child found the black Dwarf star, and the first Excession, 2500 years before the events of the main plot.[citation needed]
  9. ^ The book says it occurs about 800 years after events near the end of the fighting in space in the Idiran War.
  10. ^ The book refers to the Sleeper Service incident in Excession as occurring 20 years previously; however, it also says that the Liveware Problem has been wandering for 800 years, having begun at the end of its service in the Idiran War.
  11. ^ The book states that the events of Look to Windward occurred about 600 years earlier ("However, as part of what were in effect war reparations after the Chel debacle, six hundred years ago..."), and repeatedly refers to the Idiran war as occurring about 1500 years earlier; the war formally ended in 1375.
  12. ^ Banks in an interview stated, "This one takes place about eight hundred years later on in the chronology of the culture"; at the time he was speaking the latest book in the culture chronology was set around 2167 (Parsons 2010)
  13. ^ The book states that the Interesting Times Gang from Excession has not been seen in almost 500 years; also, that it is about 1000 years after the Idiran war.
  14. ^ "Idolatry is worse than carnage" is presented as a translation of "The Koran, 2: 190"; but is actually a misplaced reference to Quran 2:191, even then, modern scholars regard it as inaccurate, since the word translated as "idolatry" actually means "discord" or "oppression" or "persecution" (Duggan 2007)
  15. ^ "I know it's all nonsense, but you've got to admit it's impressive nonsense." (Banks 1994)

References edit

Bibliography edit

Primary sources edit

Secondary sources edit

  • Brown, Carolyn (1996), "Utopias and Heterotopias: The 'Culture' of Iain M. Banks", in Littlewood, Derek; Stockwell, Peter (eds.), Impossibility Fiction, Rodopi, pp. 57–73, ISBN 90-420-0032-5, retrieved 2021-08-02.
  • Butler, Andrew M. (2003), "Thirteen Ways of Looking at the British Boom" (PDF), Science Fiction Studies, 30 (3): 374–393, JSTOR 4241200, retrieved 2021-08-04.
  • Duggan, Robert (2007-12-22), "Iain M. Banks, Postmodernism and the Gulf War", Extrapolation, 48 (3): 558–577, doi:10.3828/extr.2007.48.3.12.
  • Hollinger, Veronica (1997), "Introducing Star Trek", Science Fiction Studies, 24 (2).
  • Horwich, David (2002-01-21), "Culture Clash: Ambivalent Heroes and the Ambiguous Utopia in the Work of Iain M. Banks", Strange Horizons, retrieved 2021-08-03.
  • Jackson, Patrick Thaddeus; Heilman, James (2008), "Outside Context Problems: Liberalism and the Other in the Work of Iain M.Banks", in Hassler, D.M.; Wilcox, C. (eds.), New Boundaries in Political Science Fiction, University of South Carolina Press, pp. 235–258, ISBN 978-1-57003-736-8, retrieved 2008-12-09.
  • Mendelsohn, Farah (2005), "Iain M.Banks: Excession", in Seed, David (ed.), A Companion to Science Fiction, Blackwell Publishing, pp. 556–566, ISBN 0470797010, retrieved 2021-08-05.
  • Palmer, Christopher (1999), "Galactic Empires and the Contemporary Extravaganza: Dan Simmons and Iain M. Banks", Science Fiction Studies, 26 (1), retrieved 2021-08-04.
  • Stockwell, Stephen (2009). Utopia and Apocalypse: Political Philosophy and American TV Series. APSA Conference. hdl:10072/31808.
  • Vint, Sherryl (2007), Bodies of Tomorrow, University of Toronto Press, ISBN 978-0-8020-9052-2, retrieved 2021-08-05.
  • Westfahl, Gary (2003), "Space Opera", in James, Edward; Mendelsohn, Farah (eds.), The Cambridge Companion to Science Fiction, Cambridge University Press, pp. 197–208, ISBN 0-521-01657-6.

Interviews and reviews edit

  • Allberry, Russ (2005-11-18), "Review: The Player of Games by Iain M. Banks", Eyrie, retrieved 2009-02-17.
  • Baker, Neal (2003), "Review of Dark Light", in Butler, Andrew M.; Mendelsohn, Farah (eds.), The True Knowledge of Ken MacLeod, Reading, UK: Science Fiction Foundation, pp. 95–97, ISBN 978-0903007023.
  • Gevers, Nick (2000), Look To Windward (review), retrieved 2009-02-15.
  • Gevers, Nick (2002), , SciFi.com, archived from the original on 2008-10-02, retrieved 2009-02-16.
  • Holt, Tom (November 2007), (PDF), SFX Magazine: 114, archived from the original (PDF) on 2008-10-10, retrieved 2009-02-17.
  • Horton, Richard (1997-03-05), , archived from the original on 2017-01-28, retrieved 2009-02-17.
  • "Iain M Banks (interview)", The Guardian, 2000-09-11, retrieved 2021-08-05
  • , SFF World, 1997-06-01, archived from the original on 2009-07-15, retrieved 2021-08-05
  • Johnson, Greg L. (2008), "Matter (review)", SF Site, retrieved 2021-08-04.
  • Johnson, Greg L. (1998), "Excession (review)", SF Site, retrieved 2009-02-15.
  • Langford, David (1998), "Iain M. Banks: Inversions", Ansible.uk, retrieved 2021-08-04.
  • Lowe, Greg (2008-03-24), "Iain Banks – Interview", Spike Magazine, retrieved 2021-08-09.
  • Mitchell, Chris (1996-09-03), "Iain Banks: Whit and Excession: Getting Used To Being God", Spike Magazine, retrieved 2021-08-04.
  • Parsons, Michael (2010-10-14), "Interview: Iain M Banks talks 'Surface Detail' with Wired", Wired, retrieved 2021-08-02.
  • Poole, Steven (2008-02-09), "Culture Clashes: Review of Matter by Iain M. Banks", The Guardian, retrieved 2021-08-05.
  • , Nonstop Press, 2012-05-05, archived from the original on 2013-04-26, retrieved 2013-05-17.
  • A Quick Chat With Iain M. Banks, The Richmond Review, 1996, from the original on 2008-05-12, retrieved 2021-08-05.
  • Shoul, Simeon (2001-08-01), Look to Windward by Iain M. Banks (review), retrieved 2021-08-04.
  • Silver, Steven H. (2004-03-22), , archived from the original on 2008-05-17, retrieved 2009-02-17.
  • Sleight, Graham (2008-03-28), Locus Magazine's Graham Sleight reviews Iain M. Banks, Locus Magazine, retrieved 2021-08-05
  • Walsh, Neil (2002), "Best SF and Fantasy Books of 2001: Editors' Choice", SF Site, retrieved 2021-08-09.
  • Wilson, Andrew (1994), "Iain Banks Interview", Textualities, retrieved 2009-02-17.

News sources edit

  • Ajami, Fouad; Cohen, Eliot A.; Huntington, Samuel P. (2009-01-14), , American Enterprise Institute for Public Policy Research, archived from the original on 2009-04-18, retrieved 2009-02-17
  • Arevalo, Evelyn (2021-07-09), "Elon Musk Shows Off New SpaceX Falcon 9 Autonomous Droneship -'A Shortfall Of Gravitas'", Tesmanian.
  • Cofield, Calla (2016-04-09), "SpaceX Sticks a Rocket Landing at Sea in Historic First", Scientific American.

culture, series, science, fiction, series, written, scottish, author, iain, banks, released, from, 1987, through, 2012, stories, centre, culture, utopian, post, scarcity, space, society, humanoid, aliens, advanced, superintelligent, artificial, intelligences, . The Culture series is a science fiction series written by Scottish author Iain M Banks and released from 1987 through to 2012 The stories centre on The Culture a utopian post scarcity space society of humanoid aliens and advanced superintelligent artificial intelligences living in artificial habitats spread across the Milky Way galaxy The main themes of the series are the dilemmas that an idealistic more advanced civilization faces in dealing with smaller less advanced civilizations that do not share its ideals and whose behaviour it sometimes finds barbaric In some of the stories action takes place mainly in non Culture environments and the leading characters are often on the fringes of or non members of the Culture sometimes acting as agents of Culture knowing and unknowing in its plans to civilize the galaxy Each novel is a self contained story with new characters although reference is occasionally made to the events of previous novels Culture seriesConsider Phlebas 1987 The Player of Games 1988 Use of Weapons 1990 The State of the Art 1989 Excession 1996 Inversions 1998 Look to Windward 2000 Matter 2008 Surface Detail 2010 The Hydrogen Sonata 2012 AuthorIain M BanksCountryUnited KingdomLanguageEnglishGenreScience FictionPublisherOrbit BooksPublished1987 2012Media typePrint DigitalNo of books10Websitehttps www iain banks net Contents 1 The Culture 2 Books in the series 3 Main themes 4 Place within science fiction 5 Literary techniques 6 Genesis of the series 7 Reception 8 Notes 9 References 10 Bibliography 10 1 Primary sources 10 2 Secondary sources 10 3 Interviews and reviews 10 4 News sourcesThe Culture editMain article The Culture The Culture is a society formed by various humanoid species and artificial intelligences about 9 000 years before the events of novels in the series Since the majority of its biological population can have almost anything they want without the need to work there is little need for laws or enforcement and the culture is described by Banks as space socialism 1 2 It features a post scarcity economy a where technology is advanced to such a degree that all production is automated 1 Its members live mainly in spaceships and other off planet constructs because its founders wished to avoid the centralised political and corporate power structures that planet based economies foster 1 Most of the planning and administration is done by Minds very advanced AIs 3 Although the Culture has more advanced technology and a more powerful economy than the vast majority of known civilizations it is only one of the Involved civilizations that take an active part in galactic affairs The much older Homomda are slightly more advanced at the time of Consider Phlebas this is however set several centuries before the other books and Culture technology and martial power continue to advance in the interim b the Morthanveld have a much larger population and economy but are hampered by a more restrictive attitude to the role of AI in their society 4 The capabilities of all such societies are vastly exceeded by those of the Elder civilisations semi retired from Galactic politics but who remain supremely potent and even more so by those of the Sublimed entities which have abandoned their material form for existence in the form of non corporeal multi dimensional energy being The Sublimed generally refrain from intervention in the material world 5 Some other civilizations hold less favourable views of the Culture 6 At the time of their war with the Culture the Idirans and some of their allies regarded the control that the Minds exercised over the Culture as a form of idolatry 2 7 The Homomda regard the Culture as idealistic and hyper active 8 Some members of the Culture have seceded to form related civilizations known collectively as the Ulterior These include the Peace Faction the AhForgetIt Tendency and the Zetetic Elench Others simply drop out temporarily or permanently 9 Books in the series editThe Culture series comprises nine novels and one short story collection ordered by publication date Title First published Date of setting ISBNConsider Phlebas 7 19871331 CE b 1 85723 138 4An episode in a full scale war between the Culture and the Idirans told mainly from the point of view of an operative of the Idiran Empire 6 The Player of Games 10 1988c 2083 to 2087 88 CE c 1 85723 146 5A bored member of the Culture is blackmailed into being the Culture s agent in a plan to subvert a brutal hierarchical empire His mission is to win an empire wide tournament by which the ruler of the empire is selected 6 Use of Weapons 10 19902092 CE d main narrative 1892 CE e start of secondary narrative 1 85723 135 XChapters describing the current mission of a Culture special agent born and raised on a non Culture planet alternate with chapters that describe in reverse chronological order earlier missions and the traumatic events that made him who he is 11 The State of the Art 12 1991varies title story 1977 CE 0 356 19669 0A short story collection Two of the works are explicitly set in the Culture universe The State of the Art and A Gift from the Culture with a third work Descendant possibly set in the Culture universe In the title novella the Mind in charge of an expedition to Earth decides not to make contact or intervene in any way but instead to use Earth as a control group in the Culture s long term comparison of intervention and non interference 5 Excession 9 1996c 1867 CE f main setting c 1827 CE g and c 633 BCE h flashbacks 1 85723 394 8An alien artifact far advanced beyond the Culture s understanding is used by one group of Minds to lure a civilisation the behaviour of which they disapprove into war another group of Minds works against the conspiracy A sub plot covers how two humanoids make up their differences after traumatic events that happened 40 years earlier 9 Inversions 13 1998Unspecified1 85723 763 3Not explicitly a Culture novel but recounts what appear to be the activities of a Special Circumstances agent and a Culture emigrant on a planet whose development is roughly equivalent to that of medieval Europe The interwoven stories are told from the viewpoint of several of the locals 14 Look to Windward 8 2000c 2167 CE i 1 85723 969 5The Culture has interfered in the development of a race known as the Chelgrians with disastrous consequences Now in the light of a star that was destroyed 800 years previously during the Idiran War plans for revenge are being hatched 6 Matter 4 2008c 1887 or 2167 CE j 1 84149 417 8A Culture special agent who is a princess of an early industrial society on a huge artificial planet learns that her father and brother have been killed and decides to return to her homeworld 15 When she returns she finds a far deeper threat 4 Surface Detail 16 2010sometime between 2767 k and c 2967 CE l 1 84149 893 9A young woman seeks revenge on her murderer after being brought back to life by Culture technology Meanwhile a war over the digitized souls of the dead is expanding from cyberspace into the real world The Hydrogen Sonata 17 2012c 2375 CE m 978 0356501505In the last days of the Gzilt civilisation which is about to Sublime a secret from far back in their history threatens to unravel their plans Aided by a number of Culture vessels and their avatars one of the Gzilt tries to discover if much of their history was actually a lie Main themes editSince the Culture s biological population commonly live as long as 400 years 3 and have no need to work they face the difficulty of giving meaning to their lives when the Minds and other intelligent machines can do almost anything better than the biological population can 18 Many try few successfully to join Contact the Culture s combined diplomatic military government service and fewer still are invited to the even more elite Special Circumstances SC Contact s secret service and special operations division 9 Normal Culture citizens vicariously derive meaning from their existence via the works of Contact and SC Banks described the Culture as some incredibly rich lady of leisure who does good charitable works Contact does that on a large scale 19 The same need to find a purpose for existence contributed to the majority of the Culture embarking semi voluntarily on its only recent full scale war to stop the expansion of the militaristic and expansionist Idirans otherwise the Culture s economic and technological advancement would only have been an exercise in hedonism b All of the stories feature the tension between the Culture s humane anarcho communist ideals and its need to intervene in the affairs of less enlightened and often less advanced civilisations 2 20 The first Culture novel Consider Phlebas describes an episode in the Idiran War which the Culture s Minds foresaw would cause billions of deaths on both sides but which their utilitarian calculations predicted would be the best course in the long term b The Idiran War serves as a recurring reference point in most of the subsequent novels influencing the Culture s development for centuries and dividing its residents both humanoids and AI Minds along the pacifist and interventionist ideals In subsequent novels the Culture particularly SC and to a lesser degree Contact continue to employ subterfuge espionage and even direct action collectively called dirty tricks in order to protect itself and spread the Culture s good works and ideals These dirty tricks include blackmailing persons employing mercenaries recruiting double agents attempting to effect regime change and even engaging in false flag operations against the Culture itself potentially resulting in the death of billions 2 9 10 Though each of these individual actions would horrify the average Culture citizen the Culture s Minds tend to justify these actions in terms of lives saved in the long term perhaps over the course of several hundred years The Culture is willing to use not only preemptive but also retaliatory actions in order to deter future hostile actions against itself Banks commented that in order to prevent atrocities even the Culture throws away its usual moral rule book 21 Andrew M Butler noted that Having established the peaceful utopian game playing tendencies of the Culture in later volumes the Culture s dirty tricks are more exposed 22 The Culture stories have been described as eerily prescient 23 Consider Phlebas explicitly presents a clash of civilizations 24 although this phrase was used by Samuel P Huntington and earlier authors 25 This is highlighted by the novel s description of the Idirans expansion as a jihad and by its epigraphic verse from the Koran Idolatry is worse than carnage n However it was as much a holy war from the Culture s point of view 24 Throughout the series Contact and Special Circumstances show themselves willing to intervene sometimes forcefully in other civilizations to make them more Culture like Much of Look to Windward is a commentary on the Idiran Culture war from a viewpoint 800 years later mainly reflecting grief over both personal and large scale losses and guilt over actions taken in the war It combines these with similar reflections on the catastrophic miscarriage of the Culture s attempt to dissolve the Chelgrians oppressive caste system In neither case however does distress over the consequences of Culture policy lead its representatives to reject that policy The book illustrates the limitations of power and also points out that Minds and other AIs are as vulnerable as biological persons to grief guilt and regrets 24 Place within science fiction editMain articles Science fiction and Space opera According to critic Farah Mendelson the Culture stories are space opera with certain elements that are free from scientific realism and Banks uses this freedom extravagantly in order to focus on the human and political aspects of his universe he rejects the dystopian direction of present day capitalism which both cyberpunk and earlier space operas assume in creating a post scarcity society as the primary civilization of focus 26 Space opera had peaked in the 1930s but started to decline as magazine editors such as John W Campbell demanded more realistic approaches By the 1960s many space operas were satires on earlier styles such as Harry Harrison s Stainless Steel Rat and Bill the Galactic Hero stories 27 while televised and film space operas such as Star Trek and Star Wars were thought to have dumbed down the subgenre 28 29 The Culture stories did much to revive space opera 3 22 Literary techniques editBanks has been described as an incorrigible player of games with both style and structure and with the reader 30 In both the Culture stories and his work outside science fiction there are two sides to Banks the merry chatterer who brings scenes to life and the altogether less amiable character who engineers the often savage structure of his stories 31 Banks uses a wide range of styles The Player of Games opens in a leisurely manner as it presents the main character s sense of boredom and inertia 32 and adopts for the main storyline a spare functional style that contrasts with the linguistic fireworks of later stories 30 Sometimes the styles used in Excession relate to the function and focal character of the scene slow paced and detailed for Dajeil who is still mourning over traumatic events that happened decades earlier a parody of huntin shootin and fishin country gentlemen sometimes reminiscent of P G Wodehouse when describing the viewpoint of the Affront the ship Serious Callers Only afraid of becoming involved in the conflict between factions of Minds speaks in cryptic verse while the Sleeper Service acting as a freelance detective adopts a hardboiled style On the other hand Banks often wrong foots readers by using prosaic descriptions for the grandest scenery self deprecation and humour for the most heroic actions and a poetic style in describing one of the Affront s killings 26 He delights in building up expectations and then surprising the reader citation needed Even in The Player of Games which has the simplest style and structure of the series the last line of the epilogue reveals who was really pulling the strings all along 30 In all the Culture stories Banks subverts many cliches of space opera The Minds are not plotting to take over the universe and no one is following a grand plan 26 The darkly comic double act of Ferbin and Holse in Matter is not something most writers would place in the normally po faced context of space opera 31 Even the names of Culture spaceships are jokes for example Lightly Seared on the Reality Grill Experiencing a Significant Gravitas Shortfall part of a running gag in the series 21 and Liveware Problem see liveware 33 Banks often uses outsiders as viewpoint characters 34 and said that using an enemy of the Culture as the main character of Consider Phlebas the first story in the series enabled him to present a more rounded view of the Culture citation needed However this character realises that his attempts to plan for anything that might conceivably happen on a mission are very similar to the way in which the Culture makes all its decisions and by the end suspects he has chosen the wrong side 6 The focal character of The Player of Games is bored with the lack of real challenges in his life 6 is blackmailed into becoming a Culture agent admires the vibrancy of the Azad Empire but is then disgusted by its brutality citation needed and wins the final of the tournament by playing in a style that reflects the Culture s values 6 Use of Weapons features a non Culture mercenary who accepts the benefits of association with the Culture including immortality as the fee for his first assignment and completes several dangerous missions as a Culture agent but complains that he is kept in the dark about the aims of his missions and that in some of the wars he has fought maybe the Culture was backing both sides with good reason 6 Look to Windward uses three commentators on the Culture a near immortal Behemothaur a member of the race plunged into civil war by a Culture intervention that went wrong and the ambassador of a race at similar technological level to the Culture s 20 The action scenes of the Culture stories are comparable to those of blockbuster films 35 In an interview Banks said he would like Consider Phlebas to be filmed with a very very very big budget indeed and would not mind if the story were given a happy ending provided the biggest action scenes were kept 36 On the other hand The Player of Games relies mainly on the psychological tension of the games by which the ruler of the Azad Empire is selected 32 Banks is unspecific about many of the background details in the stories such as the rules of the game that is the centrepiece of The Player of Games 32 and cheerfully makes no attempt at scientific credibility o Genesis of the series editBanks says he conceived the Culture in the 1960s and that it is a combination of wish fulfilment and a reaction against the predominantly right wing science fiction produced in the United States 37 In his opinion the Culture might be a great place to live with no exploitation of people or AIs and whose people could create beings greater than themselves 38 Before his first published novel The Wasp Factory 1984 not science fiction was accepted in 1983 Banks wrote five books that were rejected of which three were science fiction 39 In Banks s first draft of Use of Weapons in 1974 his third attempt at a novel the Culture was just a backdrop intended to show that the mercenary agent was working for the good guys and was responsible for his own misdeeds At the time he persuaded his friend Ken MacLeod to read it and MacLeod tried to suggest improvements but the book had too much purple prose and a very convoluted structure In 1984 shortly after The Wasp Factory was published MacLeod was asked to read Use of Weapons again and said there was a good novel in there struggling to get out and suggested the interleaved forwards and backwards narratives that appeared in the published version in 1990 The novella The State of the Art which provides the title of the 1991 collection dates from 1979 the first draft of The Player of Games from 1980 and that of Consider Phlebas from 1982 40 Reception editInversions won the 2004 Italia Science Fiction Award for the Best International Novel 41 The American edition of Look to Windward was listed by the editors of SF Site as one of the Best SF and Fantasy Books of 2001 after the UK edition had missed out by just one place the previous year 42 Use of Weapons was listed in Damien Broderick s book Science Fiction The 101 Best Novels 1985 2010 43 As a posthumous tribute to Iain Banks aerospace manufacturer SpaceX named two of its autonomous spaceport drone ships after sentient star ships Just Read the Instructions and Of Course I Still Love You which first appeared in the novel The Player of Games A third drone craft was named A Shortfall of Gravitas inspired by the star ship Experiencing a Significant Gravitas Shortfall in Look to Windward 44 45 A further tribute was paid by the Five Deeps Expedition which named all of its craft after Culture ships and drones 46 On an episode of Lex Fridman s podcast released on April 29 2022 the artist Grimes said that Surface Detail of the Culture series is the greatest science fiction book ever written 47 Notes edit Banks It is my vision of what you do when you are in that post scarcity society you can completely indulge myself The Culture has no unemployment problem no one has to work so all work is a form of play Parsons 2010 a b c d Early in the book it is stated that the war has been going on for four years while the historical appendix states that the war began in 1327 CE Banks 1987 p 467 A Short History of the Idiran War The ship Limiting Factor was constructed seven hundred and sixteen years earlier in the closing stages of the Idiran war when the conflict in space was almost over Banks 1988 The war in space ended in 1367 The events of the book take place over a period of four to five years from the time of this statement the events of the book are almost simultaneous with Diziet Sma s writing an account of her visit to Earth in 1977 In her preface to this account in The State of the Art she dates the visit to 115 years earlier At the end of the main narrative stream Zakalwe says it has been two centuries since the battleship was taken The Gray Area reflects that the Excession is the most dangerous thing to be seen in the galaxy since the worst days of Idiran war which took place five centuries before It is stated Dajeil has been pregnant for 40 years citation needed It is stated the GCU Problem Child found the black Dwarf star and the first Excession 2500 years before the events of the main plot citation needed The book says it occurs about 800 years after events near the end of the fighting in space in the Idiran War The book refers to the Sleeper Service incident in Excession as occurring 20 years previously however it also says that the Liveware Problem has been wandering for 800 years having begun at the end of its service in the Idiran War The book states that the events of Look to Windward occurred about 600 years earlier However as part of what were in effect war reparations after the Chel debacle six hundred years ago and repeatedly refers to the Idiran war as occurring about 1500 years earlier the war formally ended in 1375 Banks in an interview stated This one takes place about eight hundred years later on in the chronology of the culture at the time he was speaking the latest book in the culture chronology was set around 2167 Parsons 2010 The book states that the Interesting Times Gang from Excession has not been seen in almost 500 years also that it is about 1000 years after the Idiran war Idolatry is worse than carnage is presented as a translation of The Koran 2 190 but is actually a misplaced reference to Quran 2 191 even then modern scholars regard it as inaccurate since the word translated as idolatry actually means discord or oppression or persecution Duggan 2007 I know it s all nonsense but you ve got to admit it s impressive nonsense Banks 1994 References edit a b c Banks 1994 a b c d Brown 1996 a b c Johnson 1998 a b c Banks 2008 a b Jackson amp Heilman 2008 a b c d e f g h Horwich 2002 a b Banks 1987 a b Banks 2000 a b c d e Banks 1996 a b c Banks 1988 Horton 1997 Banks 1991 Banks 1998 Langford 1998 Johnson 2008 Banks 2010 Banks 2012 Shoul 2001 Richmond Review 1996 a b Gevers 2000 a b The Guardian 2000 a b Butler 2003 Baker 2003 a b c Duggan 2007 Ajami Cohen amp Huntington 2009 a b c Mendelsohn 2005 Westfahl 2003 Hollinger 1997 Stockwell 2009 a b c Holt 2007 a b Sleight 2008 a b c Allberry 2005 Poole 2008 Vint 2007 p 79 101 Palmer 1999 SFF World 1997 Lowe 2008 Gevers 2002 Mitchell 1996 Wilson 1994 Silver 2004 Walsh 2002 Nonstop Press 2012 Cofield 2016 Arevalo 2021 Naming Fridman Lex Apr 29 2022 Grimes Music AI and the Future of Humanity Lex Fridman Podcast 281 Youtube Bibliography editPrimary sources edit Banks Iain M 1987 Consider Phlebas Orbit ISBN 1 85723 138 4 Banks Iain M 1988 The Player of Games Orbit ISBN 1 85723 146 5 Banks Iain M 1991 The State of the Art Orbit ISBN 0 356 19669 0 Banks Iain M 1994 08 10 A Few Notes on the Culture Newsgroup rec arts sf written Retrieved 2021 08 03 Banks Iain M 1996 Excession Orbit ISBN 1 85723 457 X Banks Iain M 1998 Inversions Orbit ISBN 1 85723 763 3 Banks Iain M 2000 Look to Windward Orbit ISBN 1 85723 969 5 Banks Iain M 2008 Matter Orbit ISBN 978 1 84149 417 3 Banks Iain M 2010 Surface Detail Orbit p 400 ISBN 978 1 84149 893 5 Banks Iain M 2012 The Hydrogen Sonata Orbit ISBN 978 0356501505 Secondary sources edit Brown Carolyn 1996 Utopias and Heterotopias The Culture of Iain M Banks in Littlewood Derek Stockwell Peter eds Impossibility Fiction Rodopi pp 57 73 ISBN 90 420 0032 5 retrieved 2021 08 02 Butler Andrew M 2003 Thirteen Ways of Looking at the British Boom PDF Science Fiction Studies 30 3 374 393 JSTOR 4241200 retrieved 2021 08 04 Duggan Robert 2007 12 22 Iain M Banks Postmodernism and the Gulf War Extrapolation 48 3 558 577 doi 10 3828 extr 2007 48 3 12 Hollinger Veronica 1997 Introducing Star Trek Science Fiction Studies 24 2 Horwich David 2002 01 21 Culture Clash Ambivalent Heroes and the Ambiguous Utopia in the Work of Iain M Banks Strange Horizons retrieved 2021 08 03 Jackson Patrick Thaddeus Heilman James 2008 Outside Context Problems Liberalism and the Other in the Work of Iain M Banks in Hassler D M Wilcox C eds New Boundaries in Political Science Fiction University of South Carolina Press pp 235 258 ISBN 978 1 57003 736 8 retrieved 2008 12 09 Mendelsohn Farah 2005 Iain M Banks Excession in Seed David ed A Companion to Science Fiction Blackwell Publishing pp 556 566 ISBN 0470797010 retrieved 2021 08 05 Palmer Christopher 1999 Galactic Empires and the Contemporary Extravaganza Dan Simmons and Iain M Banks Science Fiction Studies 26 1 retrieved 2021 08 04 Stockwell Stephen 2009 Utopia and Apocalypse Political Philosophy and American TV Series APSA Conference hdl 10072 31808 Vint Sherryl 2007 Bodies of Tomorrow University of Toronto Press ISBN 978 0 8020 9052 2 retrieved 2021 08 05 Westfahl Gary 2003 Space Opera in James Edward Mendelsohn Farah eds The Cambridge Companion to Science Fiction Cambridge University Press pp 197 208 ISBN 0 521 01657 6 Interviews and reviews edit Allberry Russ 2005 11 18 Review The Player of Games by Iain M Banks Eyrie retrieved 2009 02 17 Baker Neal 2003 Review of Dark Light in Butler Andrew M Mendelsohn Farah eds The True Knowledge of Ken MacLeod Reading UK Science Fiction Foundation pp 95 97 ISBN 978 0903007023 Gevers Nick 2000 Look To Windward review retrieved 2009 02 15 Gevers Nick 2002 Cultured futurist Iain M Banks creates an ornate utopia SciFi com archived from the original on 2008 10 02 retrieved 2009 02 16 Holt Tom November 2007 The Player of Games review PDF SFX Magazine 114 archived from the original PDF on 2008 10 10 retrieved 2009 02 17 Horton Richard 1997 03 05 Use of Weapons Review archived from the original on 2017 01 28 retrieved 2009 02 17 Iain M Banks interview The Guardian 2000 09 11 retrieved 2021 08 05 Interview with Iain M Banks SFF World 1997 06 01 archived from the original on 2009 07 15 retrieved 2021 08 05 Johnson Greg L 2008 Matter review SF Site retrieved 2021 08 04 Johnson Greg L 1998 Excession review SF Site retrieved 2009 02 15 Langford David 1998 Iain M Banks Inversions Ansible uk retrieved 2021 08 04 Lowe Greg 2008 03 24 Iain Banks Interview Spike Magazine retrieved 2021 08 09 Mitchell Chris 1996 09 03 Iain Banks Whit and Excession Getting Used To Being God Spike Magazine retrieved 2021 08 04 Parsons Michael 2010 10 14 Interview Iain M Banks talks Surface Detail with Wired Wired retrieved 2021 08 02 Poole Steven 2008 02 09 Culture Clashes Review of Matter by Iain M Banks The Guardian retrieved 2021 08 05 Science Fiction The 101 Best Novels 1985 2010 Nonstop Press 2012 05 05 archived from the original on 2013 04 26 retrieved 2013 05 17 A Quick Chat With Iain M Banks The Richmond Review 1996 archived from the original on 2008 05 12 retrieved 2021 08 05 Shoul Simeon 2001 08 01 Look to Windwardby Iain M Banks review retrieved 2021 08 04 Silver Steven H 2004 03 22 SF Site News archived from the original on 2008 05 17 retrieved 2009 02 17 Sleight Graham 2008 03 28 Locus Magazine s Graham Sleight reviews Iain M Banks Locus Magazine retrieved 2021 08 05 Walsh Neil 2002 Best SF and Fantasy Books of 2001 Editors Choice SF Site retrieved 2021 08 09 Wilson Andrew 1994 Iain Banks Interview Textualities retrieved 2009 02 17 News sources edit Ajami Fouad Cohen Eliot A Huntington Samuel P 2009 01 14 Samuel P Huntington 1927 2008 American Enterprise Institute for Public Policy Research archived from the original on 2009 04 18 retrieved 2009 02 17 Arevalo Evelyn 2021 07 09 Elon Musk Shows Off New SpaceX Falcon 9 Autonomous Droneship A Shortfall Of Gravitas Tesmanian Cofield Calla 2016 04 09 SpaceX Sticks a Rocket Landing at Sea in Historic First Scientific American Retrieved from https en wikipedia org w index php title Culture series amp oldid 1217460365, wikipedia, wiki, book, books, library,

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