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Wikipedia

Control flow

In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated. The emphasis on explicit control flow distinguishes an imperative programming language from a declarative programming language.

Within an imperative programming language, a control flow statement is a statement that results in a choice being made as to which of two or more paths to follow. For non-strict functional languages, functions and language constructs exist to achieve the same result, but they are usually not termed control flow statements.

A set of statements is in turn generally structured as a block, which in addition to grouping, also defines a lexical scope.

Interrupts and signals are low-level mechanisms that can alter the flow of control in a way similar to a subroutine, but usually occur as a response to some external stimulus or event (that can occur asynchronously), rather than execution of an in-line control flow statement.

At the level of machine language or assembly language, control flow instructions usually work by altering the program counter. For some central processing units (CPUs), the only control flow instructions available are conditional or unconditional branch instructions, also termed jumps.

Categories

 
A state diagram of a peptide ion mass mapping search process.

The kinds of control flow statements supported by different languages vary, but can be categorized by their effect:

  • Continuation at a different statement (unconditional branch or jump)
  • Executing a set of statements only if some condition is met (choice - i.e., conditional branch)
  • Executing a set of statements zero or more times, until some condition is met (i.e., loop - the same as conditional branch)
  • Executing a set of distant statements, after which the flow of control usually returns (subroutines, coroutines, and continuations)
  • Stopping the program, preventing any further execution (unconditional halt)

Primitives

Labels

A label is an explicit name or number assigned to a fixed position within the source code, and which may be referenced by control flow statements appearing elsewhere in the source code. A label marks a position within source code and has no other effect.

Line numbers are an alternative to a named label used in some languages (such as BASIC). They are whole numbers placed at the start of each line of text in the source code. Languages which use these often impose the constraint that the line numbers must increase in value in each following line, but may not require that they be consecutive. For example, in BASIC:

10 LET X = 3 20 PRINT X 

In other languages such as C and Ada, a label is an identifier, usually appearing at the start of a line and immediately followed by a colon. For example, in C:

Success: printf("The operation was successful.\n"); 

The language ALGOL 60 allowed both whole numbers and identifiers as labels (both linked by colons to the following statement), but few if any other ALGOL variants allowed whole numbers. Early Fortran compilers only allowed whole numbers as labels. Beginning with Fortran-90, alphanumeric labels have also been allowed.

Goto

The goto statement (a combination of the English words go and to, and pronounced accordingly) is the most basic form of unconditional transfer of control.

Although the keyword may either be in upper or lower case depending on the language, it is usually written as:

 goto label 

The effect of a goto statement is to cause the next statement to be executed to be the statement appearing at (or immediately after) the indicated label.

Goto statements have been considered harmful by many computer scientists, notably Dijkstra.

Subroutines

The terminology for subroutines varies; they may alternatively be known as routines, procedures, functions (especially if they return results) or methods (especially if they belong to classes or type classes).

In the 1950s, computer memories were very small by current standards so subroutines were used mainly[citation needed] to reduce program size. A piece of code was written once and then used many times from various other places in a program.

Today, subroutines are more often used to help make a program more structured, e.g., by isolating some algorithm or hiding some data access method. If many programmers are working on one program, subroutines are one kind of modularity that can help divide the work.

Sequence

In structured programming, the ordered sequencing of successive commands is considered one of the basic control structures, which is used as a building block for programs alongside iteration, recursion and choice.

Minimal structured control flow

In May 1966, Böhm and Jacopini published an article[1] in Communications of the ACM which showed that any program with gotos could be transformed into a goto-free form involving only choice (IF THEN ELSE) and loops (WHILE condition DO xxx), possibly with duplicated code and/or the addition of Boolean variables (true/false flags). Later authors showed that choice can be replaced by loops (and yet more Boolean variables).

That such minimalism is possible does not mean that it is necessarily desirable; after all, computers theoretically need only one machine instruction (subtract one number from another and branch if the result is negative), but practical computers have dozens or even hundreds of machine instructions.

What Böhm and Jacopini's article showed was that all programs could be goto-free. Other research showed that control structures with one entry and one exit were much easier to understand than any other form,[citation needed] mainly because they could be used anywhere as a statement without disrupting the control flow. In other words, they were composable. (Later developments, such as non-strict programming languages – and more recently, composable software transactions – have continued this strategy, making components of programs even more freely composable.)

Some academics took a purist approach to the Böhm–Jacopini result and argued that even instructions like break and return from the middle of loops are bad practice as they are not needed in the Böhm–Jacopini proof, and thus they advocated that all loops should have a single exit point. This purist approach is embodied in the language Pascal (designed in 1968–1969), which up to the mid-1990s was the preferred tool for teaching introductory programming in academia.[2] The direct application of the Böhm–Jacopini theorem may result in additional local variables being introduced in the structured chart, and may also result in some code duplication.[3] Pascal is affected by both of these problems and according to empirical studies cited by Eric S. Roberts, student programmers had difficulty formulating correct solutions in Pascal for several simple problems, including writing a function for searching an element in an array. A 1980 study by Henry Shapiro cited by Roberts found that using only the Pascal-provided control structures, the correct solution was given by only 20% of the subjects, while no subject wrote incorrect code for this problem if allowed to write a return from the middle of a loop.[2]

Control structures in practice

Most programming languages with control structures have an initial keyword which indicates the type of control structure involved.[clarification needed] Languages then divide as to whether or not control structures have a final keyword.

  • No final keyword: ALGOL 60, C, C++, Haskell, Java, Pascal, Perl, PHP, PL/I, Python, PowerShell. Such languages need some way of grouping statements together:
    • ALGOL 60 and Pascal: begin ... end
    • C, C++, Java, Perl, PHP, and PowerShell: curly brackets { ... }
    • PL/I: DO ... END
    • Python: uses indent level (see Off-side rule)
    • Haskell: either indent level or curly brackets can be used, and they can be freely mixed
    • Lua: uses do ... end
  • Final keyword: Ada, ALGOL 68, Modula-2, Fortran 77, Mythryl, Visual Basic. The forms of the final keyword vary:
    • Ada: final keyword is end + space + initial keyword e.g., if ... end if, loop ... end loop
    • ALGOL 68, Mythryl: initial keyword spelled backwards e.g., if ... fi, case ... esac
    • Fortran 77: final keyword is END + initial keyword e.g., IF ... ENDIF, DO ... ENDDO
    • Modula-2: same final keyword END for everything
    • Visual Basic: every control structure has its own keyword. If ... End If; For ... Next; Do ... Loop; While ... Wend

Choice

If-then-(else) statements

Conditional expressions and conditional constructs are features of a programming language which perform different computations or actions depending on whether a programmer-specified boolean condition evaluates to true or false.

  • IF..GOTO. A form found in unstructured languages, mimicking a typical machine code instruction, would jump to (GOTO) a label or line number when the condition was met.
  • IF..THEN..(ENDIF). Rather than being restricted to a jump, any simple statement, or nested block, could follow the THEN key keyword. This a structured form.
  • IF..THEN..ELSE..(ENDIF). As above, but with a second action to be performed if the condition is false. This is one of the most common forms, with many variations. Some require a terminal ENDIF, others do not. C and related languages do not require a terminal keyword, or a 'then', but do require parentheses around the condition.
  • Conditional statements can be and often are nested inside other conditional statements. Some languages allow ELSE and IF to be combined into ELSEIF, avoiding the need to have a series of ENDIF or other final statements at the end of a compound statement.
Pascal: Ada: C: Shell script: Python: Lisp:
if a > 0 then writeln("yes") else writeln("no"); 
if a > 0 then Put_Line("yes"); else Put_Line("no"); end if; 
if (a > 0) {   puts("yes"); } else {  puts("no"); } 
if [ $a -gt 0 ]; then echo "yes" else echo "no" fi 
if a > 0: print("yes") else: print("no") 
(princ (if (plusp a) "yes" "no")) 

Less common variations include:

  • Some languages, such as Fortran, have a three-way or arithmetic if, testing whether a numeric value is positive, negative or zero.
  • Some languages have a functional form of an if statement, for instance Lisp's cond.
  • Some languages have an operator form of an if statement, such as C's ternary operator.
  • Perl supplements a C-style if with when and unless.
  • Smalltalk uses ifTrue and ifFalse messages to implement conditionals, rather than any fundamental language construct.

Case and switch statements

Switch statements (or case statements, or multiway branches) compare a given value with specified constants and take action according to the first constant to match. There is usually a provision for a default action ("else", "otherwise") to be taken if no match succeeds. Switch statements can allow compiler optimizations, such as lookup tables. In dynamic languages, the cases may not be limited to constant expressions, and might extend to pattern matching, as in the shell script example on the right, where the *) implements the default case as a glob matching any string. Case logic can also be implemented in functional form, as in SQL's decode statement.

Pascal: Ada: C: Shell script: Lisp:
case someChar of 'a': actionOnA; 'x': actionOnX; 'y','z':actionOnYandZ; else actionOnNoMatch; end; 
case someChar is when 'a' => actionOnA; when 'x' => actionOnX; when 'y' | 'z' => actionOnYandZ; when others => actionOnNoMatch; end; 
switch (someChar) {  case 'a': actionOnA; break;  case 'x': actionOnX; break;  case 'y':  case 'z': actionOnYandZ; break;  default: actionOnNoMatch; } 
case $someChar in a) actionOnA ;; x) actionOnX ;; [yz]) actionOnYandZ ;; *) actionOnNoMatch ;; esac 
(case some-char ((#\a) action-on-a) ((#\x) action-on-x) ((#\y #\z) action-on-y-and-z) (else action-on-no-match)) 

Loops

A loop is a sequence of statements which is specified once but which may be carried out several times in succession. The code "inside" the loop (the body of the loop, shown below as xxx) is obeyed a specified number of times, or once for each of a collection of items, or until some condition is met, or indefinitely.

In functional programming languages, such as Haskell and Scheme, both recursive and iterative processes are expressed with tail recursive procedures instead of looping constructs that are syntactic.

Count-controlled loops

Most programming languages have constructions for repeating a loop a certain number of times. In most cases counting can go downwards instead of upwards and step sizes other than 1 can be used.

 FOR I = 1 TO N | for I := 1 to N do begin xxx | xxx NEXT I | end; ------------------------------------------------------------ DO I = 1,N | for ( I=1; I<=N; ++I ) { xxx | xxx END DO | } 

In these examples, if N < 1 then the body of loop may execute once (with I having value 1) or not at all, depending on the programming language.

In many programming languages, only integers can be reliably used in a count-controlled loop. Floating-point numbers are represented imprecisely due to hardware constraints, so a loop such as

 for X := 0.1 step 0.1 to 1.0 do 

might be repeated 9 or 10 times, depending on rounding errors and/or the hardware and/or the compiler version. Furthermore, if the increment of X occurs by repeated addition, accumulated rounding errors may mean that the value of X in each iteration can differ quite significantly from the expected sequence 0.1, 0.2, 0.3, ..., 1.0.

Condition-controlled loops

Most programming languages have constructions for repeating a loop until some condition changes. Some variations test the condition at the start of the loop; others test it at the end. If the test is at the start, the body may be skipped completely; if it is at the end, the body is always executed at least once.

 DO WHILE (test) | repeat xxx | xxx LOOP | until test; ---------------------------------------------- while (test) { | do xxx | xxx } | while (test); 

A control break is a value change detection method used within ordinary loops to trigger processing for groups of values. Values are monitored within the loop and a change diverts program flow to the handling of the group event associated with them.

 DO UNTIL (End-of-File) IF new-zipcode <> current-zipcode display_tally(current-zipcode, zipcount) current-zipcode = new-zipcode zipcount = 0 ENDIF zipcount++ LOOP 

Collection-controlled loops

Several programming languages (e.g., Ada, D, C++11, Smalltalk, PHP, Perl, Object Pascal, Java, C#, MATLAB, Visual Basic, Ruby, Python, JavaScript, Fortran 95 and later) have special constructs which allow implicit looping through all elements of an array, or all members of a set or collection.

 someCollection do: [:eachElement |xxx]. 
 for Item in Collection do begin xxx end; foreach (item; myCollection) { xxx } foreach someArray { xxx } foreach ($someArray as $k => $v) { xxx } Collection<String> coll; for (String s : coll) {} foreach (string s in myStringCollection) { xxx } someCollection | ForEach-Object { $_ } 
 forall ( index = first:last:step... ) 

Scala has for-expressions, which generalise collection-controlled loops, and also support other uses, such as asynchronous programming. Haskell has do-expressions and comprehensions, which together provide similar function to for-expressions in Scala.

General iteration

General iteration constructs such as C's for statement and Common Lisp's do form can be used to express any of the above sorts of loops, and others, such as looping over some number of collections in parallel. Where a more specific looping construct can be used, it is usually preferred over the general iteration construct, since it often makes the purpose of the expression clearer.

Infinite loops

Infinite loops are used to assure a program segment loops forever or until an exceptional condition arises, such as an error. For instance, an event-driven program (such as a server) should loop forever, handling events as they occur, only stopping when the process is terminated by an operator.

Infinite loops can be implemented using other control flow constructs. Most commonly, in unstructured programming this is jump back up (goto), while in structured programming this is an indefinite loop (while loop) set to never end, either by omitting the condition or explicitly setting it to true, as while (true) .... Some languages have special constructs for infinite loops, typically by omitting the condition from an indefinite loop. Examples include Ada (loop ... end loop),[4] Fortran (DO ... END DO), Go (for { ... }), and Ruby (loop do ... end).

Often, an infinite loop is unintentionally created by a programming error in a condition-controlled loop, wherein the loop condition uses variables that never change within the loop.

Continuation with next iteration

Sometimes within the body of a loop there is a desire to skip the remainder of the loop body and continue with the next iteration of the loop. Some languages provide a statement such as continue (most languages), skip,[5] or next (Perl and Ruby), which will do this. The effect is to prematurely terminate the innermost loop body and then resume as normal with the next iteration. If the iteration is the last one in the loop, the effect is to terminate the entire loop early.

Redo current iteration

Some languages, like Perl[6] and Ruby,[7] have a redo statement that restarts the current iteration from the start.

Restart loop

Ruby has a retry statement that restarts the entire loop from the initial iteration.[8]

Early exit from loops

When using a count-controlled loop to search through a table, it might be desirable to stop searching as soon as the required item is found. Some programming languages provide a statement such as break (most languages), Exit (Visual Basic), or last (Perl), which effect is to terminate the current loop immediately, and transfer control to the statement immediately after that loop. Another term for early-exit loops is loop-and-a-half.

The following example is done in Ada which supports both early exit from loops and loops with test in the middle. Both features are very similar and comparing both code snippets will show the difference: early exit must be combined with an if statement while a condition in the middle is a self-contained construct.

with Ada.Text IO; with Ada.Integer Text IO; procedure Print_Squares is X : Integer; begin Read_Data : loop Ada.Integer Text IO.Get(X); exit Read_Data when X = 0; Ada.Text IO.Put (X * X); Ada.Text IO.New_Line; end loop Read_Data; end Print_Squares; 

Python supports conditional execution of code depending on whether a loop was exited early (with a break statement) or not by using an else-clause with the loop. For example,

for n in set_of_numbers: if isprime(n): print("Set contains a prime number") break else: print("Set did not contain any prime numbers") 

The else clause in the above example is linked to the for statement, and not the inner if statement. Both Python's for and while loops support such an else clause, which is executed only if early exit of the loop has not occurred.

Some languages support breaking out of nested loops; in theory circles, these are called multi-level breaks. One common use example is searching a multi-dimensional table. This can be done either via multilevel breaks (break out of N levels), as in bash[9] and PHP,[10] or via labeled breaks (break out and continue at given label), as in Java and Perl.[11] Alternatives to multilevel breaks include single breaks, together with a state variable which is tested to break out another level; exceptions, which are caught at the level being broken out to; placing the nested loops in a function and using return to effect termination of the entire nested loop; or using a label and a goto statement. C does not include a multilevel break, and the usual alternative is to use a goto to implement a labeled break.[12] Python does not have a multilevel break or continue – this was proposed in PEP 3136, and rejected on the basis that the added complexity was not worth the rare legitimate use.[13]

The notion of multi-level breaks is of some interest in theoretical computer science, because it gives rise to what is today called the Kosaraju hierarchy.[14] In 1973 S. Rao Kosaraju refined the structured program theorem by proving that it is possible to avoid adding additional variables in structured programming, as long as arbitrary-depth, multi-level breaks from loops are allowed.[15] Furthermore, Kosaraju proved that a strict hierarchy of programs exists: for every integer n, there exists a program containing a multi-level break of depth n that cannot be rewritten as a program with multi-level breaks of depth less than n without introducing added variables.[14]

One can also return out of a subroutine executing the looped statements, breaking out of both the nested loop and the subroutine. There are other proposed control structures for multiple breaks, but these are generally implemented as exceptions instead.

In his 2004 textbook, David Watt uses Tennent's notion of sequencer to explain the similarity between multi-level breaks and return statements. Watt notes that a class of sequencers known as escape sequencers, defined as "sequencer that terminates execution of a textually enclosing command or procedure", encompasses both breaks from loops (including multi-level breaks) and return statements. As commonly implemented, however, return sequencers may also carry a (return) value, whereas the break sequencer as implemented in contemporary languages usually cannot.[16]

Loop variants and invariants

Loop variants and loop invariants are used to express correctness of loops.[17]

In practical terms, a loop variant is an integer expression which has an initial non-negative value. The variant's value must decrease during each loop iteration but must never become negative during the correct execution of the loop. Loop variants are used to guarantee that loops will terminate.

A loop invariant is an assertion which must be true before the first loop iteration and remain true after each iteration. This implies that when a loop terminates correctly, both the exit condition and the loop invariant are satisfied. Loop invariants are used to monitor specific properties of a loop during successive iterations.

Some programming languages, such as Eiffel contain native support for loop variants and invariants. In other cases, support is an add-on, such as the Java Modeling Language's specification for loop statements in Java.

Loop sublanguage

Some Lisp dialects provide an extensive sublanguage for describing Loops. An early example can be found in Conversional Lisp of Interlisp. Common Lisp[18] provides a Loop macro which implements such a sublanguage.

Loop system cross-reference table

Programming language conditional loop early exit loop continuation redo retry correctness facilities
begin middle end count collection general infinite [1] variant invariant
Ada Yes Yes Yes Yes arrays No Yes deep nested No
APL Yes No Yes Yes Yes Yes Yes deep nested [3] Yes No No
C Yes No Yes No [2] No Yes No deep nested [3] deep nested [3] No
C++ Yes No Yes No [2] Yes [9] Yes No deep nested [3] deep nested [3] No
C# Yes No Yes No [2] Yes Yes No deep nested [3] deep nested [3]
COBOL Yes No Yes Yes No Yes No deep nested [15] deep nested [14] No
Common Lisp Yes Yes Yes Yes builtin only [16] Yes Yes deep nested No
D Yes No Yes Yes Yes Yes Yes[14] deep nested deep nested No
Eiffel Yes No No Yes [10] Yes Yes No one level [10] No No No [11] integer only [13] Yes
F# Yes No No Yes Yes No No No [6] No No
FORTRAN 77 Yes No No Yes No No No one level Yes
Fortran 90 Yes No No Yes No No Yes deep nested Yes
Fortran 95 and later Yes No No Yes arrays No Yes deep nested Yes
Haskell No No No No Yes No Yes No [6] No No
Java Yes No Yes No [2] Yes Yes No deep nested deep nested No non-native [12] non-native [12]
JavaScript Yes No Yes No [2] Yes Yes No deep nested deep nested No
Natural Yes Yes Yes Yes No Yes Yes Yes Yes Yes No
OCaml Yes No No Yes arrays,lists No No No [6] No No
PHP Yes No Yes No [2] [5] Yes [4] Yes No deep nested deep nested No
Perl Yes No Yes No [2] [5] Yes Yes No deep nested deep nested Yes
Python Yes No No No [5] Yes No No deep nested [6] deep nested [6] No
REBOL No [7] Yes Yes Yes Yes No [8] Yes one level [6] No No
Ruby Yes No Yes Yes Yes No Yes deep nested [6] deep nested [6] Yes Yes
Standard ML Yes No No No arrays,lists No No No [6] No No
Visual Basic .NET Yes No Yes Yes Yes No Yes one level per type of loop one level per type of loop
PowerShell Yes No Yes No [2] Yes Yes No ? Yes
  1. a while (true) does not count as an infinite loop for this purpose, because it is not a dedicated language structure.
  2. a b c d e f g h C's for (init; test; increment) loop is a general loop construct, not specifically a counting one, although it is often used for that.
  3. a b c Deep breaks may be accomplished in APL, C, C++ and C# through the use of labels and gotos.
  4. a Iteration over objects was added in PHP 5.
  5. a b c A counting loop can be simulated by iterating over an incrementing list or generator, for instance, Python's range().
  6. a b c d e Deep breaks may be accomplished through the use of exception handling.
  7. a There is no special construct, since the while function can be used for this.
  8. a There is no special construct, but users can define general loop functions.
  9. a The C++11 standard introduced the range-based for. In the STL, there is a std::for_each template function which can iterate on STL containers and call a unary function for each element.[19] The functionality also can be constructed as macro on these containers.[20]
  10. a Count-controlled looping is effected by iteration across an integer interval; early exit by including an additional condition for exit.
  11. a Eiffel supports a reserved word retry, however it is used in exception handling, not loop control.
  12. a Requires Java Modeling Language (JML) behavioral interface specification language.
  13. a Requires loop variants to be integers; transfinite variants are not supported. [1]
  14. a D supports infinite collections, and the ability to iterate over those collections. This does not require any special construct.
  15. a Deep breaks can be achieved using GO TO and procedures.
  16. a Common Lisp predates the concept of generic collection type.

Structured non-local control flow

Many programming languages, especially those favoring more dynamic styles of programming, offer constructs for non-local control flow. These cause the flow of execution to jump out of a given context and resume at some predeclared point. Conditions, exceptions and continuations are three common sorts of non-local control constructs; more exotic ones also exist, such as generators, coroutines and the async keyword.

Conditions

PL/I has some 22 standard conditions (e.g., ZERODIVIDE SUBSCRIPTRANGE ENDFILE) which can be raised and which can be intercepted by: ON condition action; Programmers can also define and use their own named conditions.

Like the unstructured if, only one statement can be specified so in many cases a GOTO is needed to decide where flow of control should resume.

Unfortunately, some implementations had a substantial overhead in both space and time (especially SUBSCRIPTRANGE), so many programmers tried to avoid using conditions.

Common Syntax examples:

 ON condition GOTO label 

Exceptions

Modern languages have a specialized structured construct for exception handling which does not rely on the use of GOTO or (multi-level) breaks or returns. For example, in C++ one can write:

try {  xxx1 // Somewhere in here  xxx2 // use: '''throw''' someValue;  xxx3 } catch (someClass& someId) { // catch value of someClass  actionForSomeClass  } catch (someType& anotherId) { // catch value of someType  actionForSomeType } catch (...) { // catch anything not already caught  actionForAnythingElse } 

Any number and variety of catch clauses can be used above. If there is no catch matching a particular throw, control percolates back through subroutine calls and/or nested blocks until a matching catch is found or until the end of the main program is reached, at which point the program is forcibly stopped with a suitable error message.

Via C++'s influence, catch is the keyword reserved for declaring a pattern-matching exception handler in other languages popular today, like Java or C#. Some other languages like Ada use the keyword exception to introduce an exception handler and then may even employ a different keyword (when in Ada) for the pattern matching. A few languages like AppleScript incorporate placeholders in the exception handler syntax to automatically extract several pieces of information when the exception occurs. This approach is exemplified below by the on error construct from AppleScript:

try set myNumber to myNumber / 0 on error e number n from f to t partial result pr if ( e = "Can't divide by zero" ) then display dialog "You must not do that" end try 

David Watt's 2004 textbook also analyzes exception handling in the framework of sequencers (introduced in this article in the section on early exits from loops). Watt notes that an abnormal situation, generally exemplified with arithmetic overflows or input/output failures like file not found, is a kind of error that "is detected in some low-level program unit, but [for which] a handler is more naturally located in a high-level program unit". For example, a program might contain several calls to read files, but the action to perform when a file is not found depends on the meaning (purpose) of the file in question to the program and thus a handling routine for this abnormal situation cannot be located in low-level system code. Watts further notes that introducing status flags testing in the caller, as single-exit structured programming or even (multi-exit) return sequencers would entail, results in a situation where "the application code tends to get cluttered by tests of status flags" and that "the programmer might forgetfully or lazily omit to test a status flag. In fact, abnormal situations represented by status flags are by default ignored!" Watt notes that in contrast to status flags testing, exceptions have the opposite default behavior, causing the program to terminate unless the programmer explicitly deals with the exception in some way, possibly by adding explicit code to ignore it. Based on these arguments, Watt concludes that jump sequencers or escape sequencers aren't as suitable as a dedicated exception sequencer with the semantics discussed above.[21]

In Object Pascal, D, Java, C#, and Python a finally clause can be added to the try construct. No matter how control leaves the try the code inside the finally clause is guaranteed to execute. This is useful when writing code that must relinquish an expensive resource (such as an opened file or a database connection) when finished processing:

FileStream stm = null; // C# example try {  stm = new FileStream("logfile.txt", FileMode.Create);  return ProcessStuff(stm); // may throw an exception }  finally {  if (stm != null)  stm.Close(); } 

Since this pattern is fairly common, C# has a special syntax:

using (var stm = new FileStream("logfile.txt", FileMode.Create)) {  return ProcessStuff(stm); // may throw an exception } 

Upon leaving the using-block, the compiler guarantees that the stm object is released, effectively binding the variable to the file stream while abstracting from the side effects of initializing and releasing the file. Python's with statement and Ruby's block argument to File.open are used to similar effect.

All the languages mentioned above define standard exceptions and the circumstances under which they are thrown. Users can throw exceptions of their own; in fact C++ allows users to throw and catch almost any type, including basic types like int, whereas other languages like Java aren't as permissive.

Continuations

Async

C# 5.0 introduced the async keyword for supporting asynchronous I/O in a "direct style".

Generators

Generators, also known as semicoroutines, allow control to be yielded to a consumer method temporarily, typically using a yield keyword (yield description) . Like the async keyword, this supports programming in a "direct style".

Coroutines

Coroutines are functions that can yield control to each other - a form of co-operative multitasking without threads.

Coroutines can be implemented as a library if the programming language provides either continuations or generators - so the distinction between coroutines and generators in practice is a technical detail.

Non-local control flow cross reference

Programming language conditions exceptions generators/coroutines async
Ada No Yes ? ?
C No No No No
C++ No Yes Yes ?
C# No Yes Yes Yes
COBOL Yes Yes No No
Common Lisp Yes No ? ?
D No Yes Yes ?
Eiffel No Yes ? ?
Erlang No Yes Yes ?
F# No Yes Yes Yes
Go No Yes Yes ?
Haskell No Yes Yes No
Java No Yes No No
JavaScript ? Yes Yes Yes
Objective-C No Yes No ?
PHP No Yes Yes ?
PL/I Yes No No No
Python No Yes Yes Yes[22]
REBOL Yes Yes No ?
Ruby No Yes Yes via extension[23]
Rust No Yes experimental [24][25] Yes[26]
Scala No Yes via experimental extension[27] via experimental extension
Tcl via traces Yes Yes via event loop
Visual Basic .NET Yes Yes No ?
PowerShell No Yes No ?

Proposed control structures

In a spoof Datamation article[28] in 1973, R. Lawrence Clark suggested that the GOTO statement could be replaced by the COMEFROM statement, and provides some entertaining examples. COMEFROM was implemented in one esoteric programming language named INTERCAL.

Donald Knuth's 1974 article "Structured Programming with go to Statements",[29] identifies two situations which were not covered by the control structures listed above, and gave examples of control structures which could handle these situations. Despite their utility, these constructs have not yet found their way into mainstream programming languages.

Loop with test in the middle

The following was proposed by Dahl in 1972:[30]

 loop loop xxx1 read(char); while test; while not atEndOfFile; xxx2 write(char); repeat; repeat; 

If xxx1 is omitted, we get a loop with the test at the top (a traditional while loop). If xxx2 is omitted, we get a loop with the test at the bottom, equivalent to a do while loop in many languages. If while is omitted, we get an infinite loop. The construction here can be thought of as a do loop with the while check in the middle. Hence this single construction can replace several constructions in most programming languages.

Languages lacking this construct generally emulate it using an equivalent infinite-loop-with-break idiom:

while (true) { xxx1 if (not test) break xxx2 } 

A possible variant is to allow more than one while test; within the loop, but the use of exitwhen (see next section) appears to cover this case better.

In Ada, the above loop construct (loop-while-repeat) can be represented using a standard infinite loop (loop - end loop) that has an exit when clause in the middle (not to be confused with the exitwhen statement in the following section).

with Ada.Text_IO; with Ada.Integer_Text_IO; procedure Print_Squares is X : Integer; begin Read_Data : loop Ada.Integer_Text_IO.Get(X); exit Read_Data when X = 0; Ada.Text IO.Put (X * X); Ada.Text IO.New_Line; end loop Read_Data; end Print_Squares; 

Naming a loop (like Read_Data in this example) is optional but permits leaving the outer loop of several nested loops.

Multiple early exit/exit from nested loops

This was proposed by Zahn in 1974.[31] A modified version is presented here.

 exitwhen EventA or EventB or EventC; xxx exits EventA: actionA EventB: actionB EventC: actionC endexit; 

exitwhen is used to specify the events which may occur within xxx, their occurrence is indicated by using the name of the event as a statement. When some event does occur, the relevant action is carried out, and then control passes just after endexit. This construction provides a very clear separation between determining that some situation applies, and the action to be taken for that situation.

exitwhen is conceptually similar to exception handling, and exceptions or similar constructs are used for this purpose in many languages.

The following simple example involves searching a two-dimensional table for a particular item.

 exitwhen found or missing; for I := 1 to N do for J := 1 to M do if table[I,J] = target then found; missing; exits found: print ("item is in table"); missing: print ("item is not in table"); endexit; 

Security

One way to attack a piece of software is to redirect the flow of execution of a program. A variety of control-flow integrity techniques, including stack canaries, buffer overflow protection, shadow stacks, and vtable pointer verification, are used to defend against these attacks.[32][33][34]

See also

References

  1. ^ Böhm, Jacopini. "Flow diagrams, turing machines and languages with only two formation rules" Comm. ACM, 9(5):366-371, May 1966.
  2. ^ a b Roberts, E. [1995] “Loop Exits and Structured Programming: Reopening the Debate,” ACM SIGCSE Bulletin, (27)1: 268–272.
  3. ^ David Anthony Watt; William Findlay (2004). Programming language design concepts. John Wiley & Sons. p. 228. ISBN 978-0-470-85320-7.
  4. ^ Ada Programming: Control: Endless Loop
  5. ^ "What is a loop and how we can use them?". Retrieved 2020-05-25.
  6. ^ "redo - perldoc.perl.org". perldoc.perl.org. Retrieved 2020-09-25.
  7. ^ "control_expressions - Documentation for Ruby 2.4.0". docs.ruby-lang.org. Retrieved 2020-09-25.
  8. ^ "control_expressions - Documentation for Ruby 2.3.0". docs.ruby-lang.org. Retrieved 2020-09-25.
  9. ^ Advanced Bash Scripting Guide: 11.3. Loop Control
  10. ^ PHP Manual: "break"
  11. ^ perldoc: last
  12. ^ comp.lang.c FAQ list · "Question 20.20b"
  13. ^ [Python-3000] Announcing PEP 3136, Guido van Rossum
  14. ^ a b Kozen, Dexter (2008). "The Böhm–Jacopini Theorem Is False, Propositionally". Mathematics of Program Construction (PDF). Lecture Notes in Computer Science. Vol. 5133. pp. 177–192. CiteSeerX 10.1.1.218.9241. doi:10.1007/978-3-540-70594-9_11. ISBN 978-3-540-70593-2.
  15. ^ Kosaraju, S. Rao. "Analysis of structured programs," Proc. Fifth Annual ACM Syrup. Theory of Computing, (May 1973), 240-252; also in J. Computer and System Sciences, 9, 3 (December 1974). cited by Donald Knuth (1974). "Structured Programming with go to Statements". Computing Surveys. 6 (4): 261–301. CiteSeerX 10.1.1.103.6084. doi:10.1145/356635.356640. S2CID 207630080.
  16. ^ David Anthony Watt; William Findlay (2004). Programming language design concepts. John Wiley & Sons. pp. 215–221. ISBN 978-0-470-85320-7.
  17. ^ Meyer, Bertrand (1991). Eiffel: The Language. Prentice Hall. pp. 129–131.
  18. ^ "Common Lisp LOOP macro".
  19. ^ for_each. Sgi.com. Retrieved on 2010-11-09.
  20. ^ Chapter 1. Boost.Foreach. Boost-sandbox.sourceforge.net (2009-12-19). Retrieved on 2010-11-09.
  21. ^ David Anthony Watt; William Findlay (2004). Programming language design concepts. John Wiley & Sons. pp. 221–222. ISBN 978-0-470-85320-7.
  22. ^ "Asyncio — Asynchronous I/O — Python 3.10.2 documentation".
  23. ^ "Socketry/Async". GitHub. 25 February 2022.
  24. ^ "Generators - the Rust Unstable Book".
  25. ^ "Corona - Rust".
  26. ^ "Getting Started - Asynchronous Programming in Rust".
  27. ^ "Jitsi Meet". Storm-enroute.com. Retrieved 2022-09-07.
  28. ^ We don't know where to GOTO if we don't know where we've COME FROM. This (spoof) linguistic innovation lives up to all expectations. 2018-07-16 at the Wayback Machine By R. Lawrence Clark* From Datamation, December, 1973
  29. ^ Knuth, Donald E. "Structured Programming with go to Statements" ACM Computing Surveys 6(4):261-301, December 1974.
  30. ^ Dahl & Dijkstra & Hoare, "Structured Programming" Academic Press, 1972.
  31. ^ Zahn, C. T. "A control statement for natural top-down structured programming" presented at Symposium on Programming Languages, Paris, 1974.
  32. ^ Payer, Mathias; Kuznetsov, Volodymyr. "On differences between the CFI, CPS, and CPI properties". nebelwelt.net. Retrieved 2016-06-01.
  33. ^ "Adobe Flash Bug Discovery Leads To New Attack Mitigation Method". Dark Reading. 10 November 2015. Retrieved 2016-06-01.
  34. ^ Endgame. "Endgame to Present at Black Hat USA 2016". www.prnewswire.com. Retrieved 2016-06-01.

Further reading

  • Hoare, C. A. R. "Partition: Algorithm 63," "Quicksort: Algorithm 64," and "Find: Algorithm 65." Comm. ACM 4, 321-322, 1961.

External links

  •   Media related to Control flow at Wikimedia Commons
  • (PDF). Archived from the original (PDF) on 2009-08-24. (2.88 MB)
  • "IBM 704 Manual" (PDF). (31.4 MB)

control, flow, confused, with, flow, control, data, computer, science, control, flow, flow, control, order, which, individual, statements, instructions, function, calls, imperative, program, executed, evaluated, emphasis, explicit, control, flow, distinguishes. Not to be confused with Flow control data In computer science control flow or flow of control is the order in which individual statements instructions or function calls of an imperative program are executed or evaluated The emphasis on explicit control flow distinguishes an imperative programming language from a declarative programming language Within an imperative programming language a control flow statement is a statement that results in a choice being made as to which of two or more paths to follow For non strict functional languages functions and language constructs exist to achieve the same result but they are usually not termed control flow statements A set of statements is in turn generally structured as a block which in addition to grouping also defines a lexical scope Interrupts and signals are low level mechanisms that can alter the flow of control in a way similar to a subroutine but usually occur as a response to some external stimulus or event that can occur asynchronously rather than execution of an in line control flow statement At the level of machine language or assembly language control flow instructions usually work by altering the program counter For some central processing units CPUs the only control flow instructions available are conditional or unconditional branch instructions also termed jumps Contents 1 Categories 2 Primitives 2 1 Labels 2 2 Goto 2 3 Subroutines 2 4 Sequence 3 Minimal structured control flow 4 Control structures in practice 5 Choice 5 1 If then else statements 5 2 Case and switch statements 6 Loops 6 1 Count controlled loops 6 2 Condition controlled loops 6 3 Collection controlled loops 6 4 General iteration 6 5 Infinite loops 6 6 Continuation with next iteration 6 7 Redo current iteration 6 8 Restart loop 6 9 Early exit from loops 6 10 Loop variants and invariants 6 11 Loop sublanguage 6 12 Loop system cross reference table 7 Structured non local control flow 7 1 Conditions 7 2 Exceptions 7 3 Continuations 7 4 Async 7 5 Generators 7 6 Coroutines 7 7 Non local control flow cross reference 8 Proposed control structures 8 1 Loop with test in the middle 8 2 Multiple early exit exit from nested loops 9 Security 10 See also 11 References 12 Further reading 13 External linksCategories Edit A state diagram of a peptide ion mass mapping search process The kinds of control flow statements supported by different languages vary but can be categorized by their effect Continuation at a different statement unconditional branch or jump Executing a set of statements only if some condition is met choice i e conditional branch Executing a set of statements zero or more times until some condition is met i e loop the same as conditional branch Executing a set of distant statements after which the flow of control usually returns subroutines coroutines and continuations Stopping the program preventing any further execution unconditional halt Primitives EditLabels Edit Main article Label computer science A label is an explicit name or number assigned to a fixed position within the source code and which may be referenced by control flow statements appearing elsewhere in the source code A label marks a position within source code and has no other effect Line numbers are an alternative to a named label used in some languages such as BASIC They are whole numbers placed at the start of each line of text in the source code Languages which use these often impose the constraint that the line numbers must increase in value in each following line but may not require that they be consecutive For example in BASIC 10 LET X 3 20 PRINT X In other languages such as C and Ada a label is an identifier usually appearing at the start of a line and immediately followed by a colon For example in C Success printf The operation was successful n The language ALGOL 60 allowed both whole numbers and identifiers as labels both linked by colons to the following statement but few if any other ALGOL variants allowed whole numbers Early Fortran compilers only allowed whole numbers as labels Beginning with Fortran 90 alphanumeric labels have also been allowed Goto Edit Main article GOTO The goto statement a combination of the English words go and to and pronounced accordingly is the most basic form of unconditional transfer of control Although the keyword may either be in upper or lower case depending on the language it is usually written as goto label The effect of a goto statement is to cause the next statement to be executed to be the statement appearing at or immediately after the indicated label Goto statements have been considered harmful by many computer scientists notably Dijkstra Subroutines Edit Main article Subroutine The terminology for subroutines varies they may alternatively be known as routines procedures functions especially if they return results or methods especially if they belong to classes or type classes In the 1950s computer memories were very small by current standards so subroutines were used mainly citation needed to reduce program size A piece of code was written once and then used many times from various other places in a program Today subroutines are more often used to help make a program more structured e g by isolating some algorithm or hiding some data access method If many programmers are working on one program subroutines are one kind of modularity that can help divide the work Sequence Edit Main article Structured programming In structured programming the ordered sequencing of successive commands is considered one of the basic control structures which is used as a building block for programs alongside iteration recursion and choice Minimal structured control flow EditSee also Structured program theorem In May 1966 Bohm and Jacopini published an article 1 in Communications of the ACM which showed that any program with gotos could be transformed into a goto free form involving only choice IF THEN ELSE and loops WHILE condition DO xxx possibly with duplicated code and or the addition of Boolean variables true false flags Later authors showed that choice can be replaced by loops and yet more Boolean variables That such minimalism is possible does not mean that it is necessarily desirable after all computers theoretically need only one machine instruction subtract one number from another and branch if the result is negative but practical computers have dozens or even hundreds of machine instructions What Bohm and Jacopini s article showed was that all programs could be goto free Other research showed that control structures with one entry and one exit were much easier to understand than any other form citation needed mainly because they could be used anywhere as a statement without disrupting the control flow In other words they were composable Later developments such as non strict programming languages and more recently composable software transactions have continued this strategy making components of programs even more freely composable Some academics took a purist approach to the Bohm Jacopini result and argued that even instructions like break and return from the middle of loops are bad practice as they are not needed in the Bohm Jacopini proof and thus they advocated that all loops should have a single exit point This purist approach is embodied in the language Pascal designed in 1968 1969 which up to the mid 1990s was the preferred tool for teaching introductory programming in academia 2 The direct application of the Bohm Jacopini theorem may result in additional local variables being introduced in the structured chart and may also result in some code duplication 3 Pascal is affected by both of these problems and according to empirical studies cited by Eric S Roberts student programmers had difficulty formulating correct solutions in Pascal for several simple problems including writing a function for searching an element in an array A 1980 study by Henry Shapiro cited by Roberts found that using only the Pascal provided control structures the correct solution was given by only 20 of the subjects while no subject wrote incorrect code for this problem if allowed to write a return from the middle of a loop 2 Control structures in practice EditMost programming languages with control structures have an initial keyword which indicates the type of control structure involved clarification needed Languages then divide as to whether or not control structures have a final keyword No final keyword ALGOL 60 C C Haskell Java Pascal Perl PHP PL I Python PowerShell Such languages need some way of grouping statements together ALGOL 60 and Pascal begin end C C Java Perl PHP and PowerShell curly brackets PL I DO END Python uses indent level see Off side rule Haskell either indent level or curly brackets can be used and they can be freely mixed Lua uses do end Final keyword Ada ALGOL 68 Modula 2 Fortran 77 Mythryl Visual Basic The forms of the final keyword vary Ada final keyword is end space initial keyword e g if end if loop end loop ALGOL 68 Mythryl initial keyword spelled backwards e g if fi case esac Fortran 77 final keyword is END initial keyword e g IF ENDIF DO ENDDO Modula 2 same final keyword END for everything Visual Basic every control structure has its own keyword If End If For Next Do Loop While WendChoice EditIf then else statements Edit Main article Conditional computer programming Conditional expressions and conditional constructs are features of a programming language which perform different computations or actions depending on whether a programmer specified boolean condition evaluates to true or false IF GOTO A form found in unstructured languages mimicking a typical machine code instruction would jump to GOTO a label or line number when the condition was met IF THEN ENDIF Rather than being restricted to a jump any simple statement or nested block could follow the THEN key keyword This a structured form IF THEN ELSE ENDIF As above but with a second action to be performed if the condition is false This is one of the most common forms with many variations Some require a terminal ENDIF others do not C and related languages do not require a terminal keyword or a then but do require parentheses around the condition Conditional statements can be and often are nested inside other conditional statements Some languages allow ELSE and IF to be combined into ELSEIF avoiding the need to have a series of ENDIF or other final statements at the end of a compound statement Pascal Ada C Shell script Python Lisp if a gt 0 then writeln yes else writeln no if a gt 0 then Put Line yes else Put Line no end if if a gt 0 puts yes else puts no if a gt 0 then echo yes else echo no fi if a gt 0 print yes else print no princ if plusp a yes no Less common variations include Some languages such as Fortran have a three way or arithmetic if testing whether a numeric value is positive negative or zero Some languages have a functional form of an if statement for instance Lisp s cond Some languages have an operator form of an if statement such as C s ternary operator Perl supplements a C style if with when and unless Smalltalk uses ifTrue and ifFalse messages to implement conditionals rather than any fundamental language construct Case and switch statements Edit Main article Switch statement Switch statements or case statements or multiway branches compare a given value with specified constants and take action according to the first constant to match There is usually a provision for a default action else otherwise to be taken if no match succeeds Switch statements can allow compiler optimizations such as lookup tables In dynamic languages the cases may not be limited to constant expressions and might extend to pattern matching as in the shell script example on the right where the implements the default case as a glob matching any string Case logic can also be implemented in functional form as in SQL s decode statement Pascal Ada C Shell script Lisp case someChar of a actionOnA x actionOnX y z actionOnYandZ else actionOnNoMatch end case someChar is when a gt actionOnA when x gt actionOnX when y z gt actionOnYandZ when others gt actionOnNoMatch end switch someChar case a actionOnA break case x actionOnX break case y case z actionOnYandZ break default actionOnNoMatch case someChar in a actionOnA x actionOnX yz actionOnYandZ actionOnNoMatch esac case some char a action on a x action on x y z action on y and z else action on no match Loops EditA loop is a sequence of statements which is specified once but which may be carried out several times in succession The code inside the loop the body of the loop shown below as xxx is obeyed a specified number of times or once for each of a collection of items or until some condition is met or indefinitely In functional programming languages such as Haskell and Scheme both recursive and iterative processes are expressed with tail recursive procedures instead of looping constructs that are syntactic Count controlled loops Edit Main article For loop Most programming languages have constructions for repeating a loop a certain number of times In most cases counting can go downwards instead of upwards and step sizes other than 1 can be used FOR I 1 TO N for I 1 to N do begin xxx xxx NEXT I end DO I 1 N for I 1 I lt N I xxx xxx END DO In these examples if N lt 1 then the body of loop may execute once with I having value 1 or not at all depending on the programming language In many programming languages only integers can be reliably used in a count controlled loop Floating point numbers are represented imprecisely due to hardware constraints so a loop such as for X 0 1 step 0 1 to 1 0 do might be repeated 9 or 10 times depending on rounding errors and or the hardware and or the compiler version Furthermore if the increment of X occurs by repeated addition accumulated rounding errors may mean that the value of X in each iteration can differ quite significantly from the expected sequence 0 1 0 2 0 3 1 0 Condition controlled loops Edit Main articles While loop and Do while loop Most programming languages have constructions for repeating a loop until some condition changes Some variations test the condition at the start of the loop others test it at the end If the test is at the start the body may be skipped completely if it is at the end the body is always executed at least once DO WHILE test repeat xxx xxx LOOP until test while test do xxx xxx while test A control break is a value change detection method used within ordinary loops to trigger processing for groups of values Values are monitored within the loop and a change diverts program flow to the handling of the group event associated with them DO UNTIL End of File IF new zipcode lt gt current zipcode display tally current zipcode zipcount current zipcode new zipcode zipcount 0 ENDIF zipcount LOOP Collection controlled loops Edit Main article Foreach Several programming languages e g Ada D C 11 Smalltalk PHP Perl Object Pascal Java C MATLAB Visual Basic Ruby Python JavaScript Fortran 95 and later have special constructs which allow implicit looping through all elements of an array or all members of a set or collection someCollection do eachElement xxx for Item in Collection do begin xxx end foreach item myCollection xxx foreach someArray xxx foreach someArray as k gt v xxx Collection lt String gt coll for String s coll foreach string s in myStringCollection xxx someCollection ForEach Object forall index first last step Scala has for expressions which generalise collection controlled loops and also support other uses such as asynchronous programming Haskell has do expressions and comprehensions which together provide similar function to for expressions in Scala General iteration Edit General iteration constructs such as C s for statement and Common Lisp s do form can be used to express any of the above sorts of loops and others such as looping over some number of collections in parallel Where a more specific looping construct can be used it is usually preferred over the general iteration construct since it often makes the purpose of the expression clearer Infinite loops Edit Main article Infinite loop Infinite loops are used to assure a program segment loops forever or until an exceptional condition arises such as an error For instance an event driven program such as a server should loop forever handling events as they occur only stopping when the process is terminated by an operator Infinite loops can be implemented using other control flow constructs Most commonly in unstructured programming this is jump back up goto while in structured programming this is an indefinite loop while loop set to never end either by omitting the condition or explicitly setting it to true as while true Some languages have special constructs for infinite loops typically by omitting the condition from an indefinite loop Examples include Ada loop end loop 4 Fortran DO END DO Go for and Ruby loop do end Often an infinite loop is unintentionally created by a programming error in a condition controlled loop wherein the loop condition uses variables that never change within the loop Continuation with next iteration Edit Sometimes within the body of a loop there is a desire to skip the remainder of the loop body and continue with the next iteration of the loop Some languages provide a statement such as continue most languages skip 5 or next Perl and Ruby which will do this The effect is to prematurely terminate the innermost loop body and then resume as normal with the next iteration If the iteration is the last one in the loop the effect is to terminate the entire loop early Redo current iteration Edit Some languages like Perl 6 and Ruby 7 have a redo statement that restarts the current iteration from the start Restart loop Edit Ruby has a retry statement that restarts the entire loop from the initial iteration 8 Early exit from loops Edit When using a count controlled loop to search through a table it might be desirable to stop searching as soon as the required item is found Some programming languages provide a statement such as break most languages Exit Visual Basic or last Perl which effect is to terminate the current loop immediately and transfer control to the statement immediately after that loop Another term for early exit loops is loop and a half The following example is done in Ada which supports both early exit from loops and loops with test in the middle Both features are very similar and comparing both code snippets will show the difference early exit must be combined with an if statement while a condition in the middle is a self contained construct with Ada Text IO with Ada Integer Text IO procedure Print Squares is X Integer begin Read Data loop Ada Integer Text IO Get X exit Read Data when X 0 Ada Text IO Put X X Ada Text IO New Line end loop Read Data end Print Squares Python supports conditional execution of code depending on whether a loop was exited early with a break statement or not by using an else clause with the loop For example for n in set of numbers if isprime n print Set contains a prime number break else print Set did not contain any prime numbers The else clause in the above example is linked to the for statement and not the inner if statement Both Python s for and while loops support such an else clause which is executed only if early exit of the loop has not occurred Some languages support breaking out of nested loops in theory circles these are called multi level breaks One common use example is searching a multi dimensional table This can be done either via multilevel breaks break out of N levels as in bash 9 and PHP 10 or via labeled breaks break out and continue at given label as in Java and Perl 11 Alternatives to multilevel breaks include single breaks together with a state variable which is tested to break out another level exceptions which are caught at the level being broken out to placing the nested loops in a function and using return to effect termination of the entire nested loop or using a label and a goto statement C does not include a multilevel break and the usual alternative is to use a goto to implement a labeled break 12 Python does not have a multilevel break or continue this was proposed in PEP 3136 and rejected on the basis that the added complexity was not worth the rare legitimate use 13 The notion of multi level breaks is of some interest in theoretical computer science because it gives rise to what is today called the Kosaraju hierarchy 14 In 1973 S Rao Kosaraju refined the structured program theorem by proving that it is possible to avoid adding additional variables in structured programming as long as arbitrary depth multi level breaks from loops are allowed 15 Furthermore Kosaraju proved that a strict hierarchy of programs exists for every integer n there exists a program containing a multi level break of depth n that cannot be rewritten as a program with multi level breaks of depth less than n without introducing added variables 14 One can also return out of a subroutine executing the looped statements breaking out of both the nested loop and the subroutine There are other proposed control structures for multiple breaks but these are generally implemented as exceptions instead In his 2004 textbook David Watt uses Tennent s notion of sequencer to explain the similarity between multi level breaks and return statements Watt notes that a class of sequencers known as escape sequencers defined as sequencer that terminates execution of a textually enclosing command or procedure encompasses both breaks from loops including multi level breaks and return statements As commonly implemented however return sequencers may also carry a return value whereas the break sequencer as implemented in contemporary languages usually cannot 16 Loop variants and invariants Edit Loop variants and loop invariants are used to express correctness of loops 17 In practical terms a loop variant is an integer expression which has an initial non negative value The variant s value must decrease during each loop iteration but must never become negative during the correct execution of the loop Loop variants are used to guarantee that loops will terminate A loop invariant is an assertion which must be true before the first loop iteration and remain true after each iteration This implies that when a loop terminates correctly both the exit condition and the loop invariant are satisfied Loop invariants are used to monitor specific properties of a loop during successive iterations Some programming languages such as Eiffel contain native support for loop variants and invariants In other cases support is an add on such as the Java Modeling Language s specification for loop statements in Java Loop sublanguage Edit Some Lisp dialects provide an extensive sublanguage for describing Loops An early example can be found in Conversional Lisp of Interlisp Common Lisp 18 provides a Loop macro which implements such a sublanguage Loop system cross reference table Edit Programming language conditional loop early exit loop continuation redo retry correctness facilitiesbegin middle end count collection general infinite 1 variant invariantAda Yes Yes Yes Yes arrays No Yes deep nested NoAPL Yes No Yes Yes Yes Yes Yes deep nested 3 Yes No NoC Yes No Yes No 2 No Yes No deep nested 3 deep nested 3 NoC Yes No Yes No 2 Yes 9 Yes No deep nested 3 deep nested 3 NoC Yes No Yes No 2 Yes Yes No deep nested 3 deep nested 3 COBOL Yes No Yes Yes No Yes No deep nested 15 deep nested 14 NoCommon Lisp Yes Yes Yes Yes builtin only 16 Yes Yes deep nested NoD Yes No Yes Yes Yes Yes Yes 14 deep nested deep nested NoEiffel Yes No No Yes 10 Yes Yes No one level 10 No No No 11 integer only 13 YesF Yes No No Yes Yes No No No 6 No NoFORTRAN 77 Yes No No Yes No No No one level YesFortran 90 Yes No No Yes No No Yes deep nested YesFortran 95 and later Yes No No Yes arrays No Yes deep nested YesHaskell No No No No Yes No Yes No 6 No NoJava Yes No Yes No 2 Yes Yes No deep nested deep nested No non native 12 non native 12 JavaScript Yes No Yes No 2 Yes Yes No deep nested deep nested NoNatural Yes Yes Yes Yes No Yes Yes Yes Yes Yes NoOCaml Yes No No Yes arrays lists No No No 6 No NoPHP Yes No Yes No 2 5 Yes 4 Yes No deep nested deep nested NoPerl Yes No Yes No 2 5 Yes Yes No deep nested deep nested YesPython Yes No No No 5 Yes No No deep nested 6 deep nested 6 NoREBOL No 7 Yes Yes Yes Yes No 8 Yes one level 6 No NoRuby Yes No Yes Yes Yes No Yes deep nested 6 deep nested 6 Yes YesStandard ML Yes No No No arrays lists No No No 6 No NoVisual Basic NET Yes No Yes Yes Yes No Yes one level per type of loop one level per type of loopPowerShell Yes No Yes No 2 Yes Yes No Yesa while true does not count as an infinite loop for this purpose because it is not a dedicated language structure a b c d e f g h C s for i init i i test i i increment i loop is a general loop construct not specifically a counting one although it is often used for that a b c Deep breaks may be accomplished in APL C C and C through the use of labels and gotos a Iteration over objects was added in PHP 5 a b c A counting loop can be simulated by iterating over an incrementing list or generator for instance Python s range a b c d e Deep breaks may be accomplished through the use of exception handling a There is no special construct since the while function can be used for this a There is no special construct but users can define general loop functions a The C 11 standard introduced the range based for In the STL there is a std for each template function which can iterate on STL containers and call a unary function for each element 19 The functionality also can be constructed as macro on these containers 20 a Count controlled looping is effected by iteration across an integer interval early exit by including an additional condition for exit a Eiffel supports a reserved word retry however it is used in exception handling not loop control a Requires Java Modeling Language JML behavioral interface specification language a Requires loop variants to be integers transfinite variants are not supported 1 a D supports infinite collections and the ability to iterate over those collections This does not require any special construct a Deep breaks can be achieved using GO TO and procedures a Common Lisp predates the concept of generic collection type Structured non local control flow EditMany programming languages especially those favoring more dynamic styles of programming offer constructs for non local control flow These cause the flow of execution to jump out of a given context and resume at some predeclared point Conditions exceptions and continuations are three common sorts of non local control constructs more exotic ones also exist such as generators coroutines and the async keyword Conditions Edit PL I has some 22 standard conditions e g ZERODIVIDE SUBSCRIPTRANGE ENDFILE which can be raised and which can be intercepted by ON condition action Programmers can also define and use their own named conditions Like the unstructured if only one statement can be specified so in many cases a GOTO is needed to decide where flow of control should resume Unfortunately some implementations had a substantial overhead in both space and time especially SUBSCRIPTRANGE so many programmers tried to avoid using conditions Common Syntax examples ON condition GOTO label Exceptions Edit Main article Exception handling Modern languages have a specialized structured construct for exception handling which does not rely on the use of GOTO or multi level breaks or returns For example in C one can write try xxx1 Somewhere in here xxx2 use throw someValue xxx3 catch someClass amp someId catch value of someClass actionForSomeClass catch someType amp anotherId catch value of someType actionForSomeType catch catch anything not already caught actionForAnythingElse Any number and variety of catch clauses can be used above If there is no catch matching a particular throw control percolates back through subroutine calls and or nested blocks until a matching catch is found or until the end of the main program is reached at which point the program is forcibly stopped with a suitable error message Via C s influence catch is the keyword reserved for declaring a pattern matching exception handler in other languages popular today like Java or C Some other languages like Ada use the keyword exception to introduce an exception handler and then may even employ a different keyword when in Ada for the pattern matching A few languages like AppleScript incorporate placeholders in the exception handler syntax to automatically extract several pieces of information when the exception occurs This approach is exemplified below by the on error construct from AppleScript try set myNumber to myNumber 0 on error e number n from f to t partial result pr if e Can t divide by zero then display dialog You must not do that end try David Watt s 2004 textbook also analyzes exception handling in the framework of sequencers introduced in this article in the section on early exits from loops Watt notes that an abnormal situation generally exemplified with arithmetic overflows or input output failures like file not found is a kind of error that is detected in some low level program unit but for which a handler is more naturally located in a high level program unit For example a program might contain several calls to read files but the action to perform when a file is not found depends on the meaning purpose of the file in question to the program and thus a handling routine for this abnormal situation cannot be located in low level system code Watts further notes that introducing status flags testing in the caller as single exit structured programming or even multi exit return sequencers would entail results in a situation where the application code tends to get cluttered by tests of status flags and that the programmer might forgetfully or lazily omit to test a status flag In fact abnormal situations represented by status flags are by default ignored Watt notes that in contrast to status flags testing exceptions have the opposite default behavior causing the program to terminate unless the programmer explicitly deals with the exception in some way possibly by adding explicit code to ignore it Based on these arguments Watt concludes that jump sequencers or escape sequencers aren t as suitable as a dedicated exception sequencer with the semantics discussed above 21 In Object Pascal D Java C and Python a finally clause can be added to the try construct No matter how control leaves the try the code inside the finally clause is guaranteed to execute This is useful when writing code that must relinquish an expensive resource such as an opened file or a database connection when finished processing FileStream stm null C example try stm new FileStream logfile txt FileMode Create return ProcessStuff stm may throw an exception finally if stm null stm Close Since this pattern is fairly common C has a special syntax using var stm new FileStream logfile txt FileMode Create return ProcessStuff stm may throw an exception Upon leaving the using block the compiler guarantees that the stm object is released effectively binding the variable to the file stream while abstracting from the side effects of initializing and releasing the file Python s with statement and Ruby s block argument to File open are used to similar effect All the languages mentioned above define standard exceptions and the circumstances under which they are thrown Users can throw exceptions of their own in fact C allows users to throw and catch almost any type including basic types like int whereas other languages like Java aren t as permissive Continuations Edit Main article Continuation Async Edit C 5 0 introduced the async keyword for supporting asynchronous I O in a direct style Generators Edit Generators also known as semicoroutines allow control to be yielded to a consumer method temporarily typically using a span class k yield span keyword yield description Like the async keyword this supports programming in a direct style Coroutines Edit Coroutines are functions that can yield control to each other a form of co operative multitasking without threads Coroutines can be implemented as a library if the programming language provides either continuations or generators so the distinction between coroutines and generators in practice is a technical detail Non local control flow cross reference Edit Programming language conditions exceptions generators coroutines asyncAda No Yes C No No No NoC No Yes Yes C No Yes Yes YesCOBOL Yes Yes No NoCommon Lisp Yes No D No Yes Yes Eiffel No Yes Erlang No Yes Yes F No Yes Yes YesGo No Yes Yes Haskell No Yes Yes NoJava No Yes No NoJavaScript Yes Yes YesObjective C No Yes No PHP No Yes Yes PL I Yes No No NoPython No Yes Yes Yes 22 REBOL Yes Yes No Ruby No Yes Yes via extension 23 Rust No Yes experimental 24 25 Yes 26 Scala No Yes via experimental extension 27 via experimental extensionTcl via traces Yes Yes via event loopVisual Basic NET Yes Yes No PowerShell No Yes No Proposed control structures EditIn a spoof Datamation article 28 in 1973 R Lawrence Clark suggested that the GOTO statement could be replaced by the COMEFROM statement and provides some entertaining examples COMEFROM was implemented in one esoteric programming language named INTERCAL Donald Knuth s 1974 article Structured Programming with go to Statements 29 identifies two situations which were not covered by the control structures listed above and gave examples of control structures which could handle these situations Despite their utility these constructs have not yet found their way into mainstream programming languages Loop with test in the middle Edit The following was proposed by Dahl in 1972 30 loop loop xxx1 read char while test while not atEndOfFile xxx2 write char repeat repeat If xxx1 is omitted we get a loop with the test at the top a traditional while loop If xxx2 is omitted we get a loop with the test at the bottom equivalent to a do while loop in many languages If while is omitted we get an infinite loop The construction here can be thought of as a do loop with the while check in the middle Hence this single construction can replace several constructions in most programming languages Languages lacking this construct generally emulate it using an equivalent infinite loop with break idiom while true xxx1 if not test break xxx2 A possible variant is to allow more than one while test within the loop but the use of exitwhen see next section appears to cover this case better In Ada the above loop construct loop while repeat can be represented using a standard infinite loop loop end loop that has an exit when clause in the middle not to be confused with the exitwhen statement in the following section with Ada Text IO with Ada Integer Text IO procedure Print Squares is X Integer begin Read Data loop Ada Integer Text IO Get X exit Read Data when X 0 Ada Text IO Put X X Ada Text IO New Line end loop Read Data end Print Squares Naming a loop like Read Data in this example is optional but permits leaving the outer loop of several nested loops Multiple early exit exit from nested loops Edit This was proposed by Zahn in 1974 31 A modified version is presented here exitwhen EventA or EventB or EventC xxx exits EventA actionA EventB actionB EventC actionC endexit exitwhen is used to specify the events which may occur within xxx their occurrence is indicated by using the name of the event as a statement When some event does occur the relevant action is carried out and then control passes just after endexit This construction provides a very clear separation between determining that some situation applies and the action to be taken for that situation exitwhen is conceptually similar to exception handling and exceptions or similar constructs are used for this purpose in many languages The following simple example involves searching a two dimensional table for a particular item exitwhen found or missing for I 1 to N do for J 1 to M do if table I J target then found missing exits found print item is in table missing print item is not in table endexit Security EditOne way to attack a piece of software is to redirect the flow of execution of a program A variety of control flow integrity techniques including stack canaries buffer overflow protection shadow stacks and vtable pointer verification are used to defend against these attacks 32 33 34 See also EditBranch computer science Control flow analysis Control flow diagram Control flow graph Control table Coroutine Cyclomatic complexity Drakon chart Flowchart Goto Jeroo helps learn control structures Main loop Recursion Scheduling computing Spaghetti code Structured programming Subroutine Switch statement alters control flow conditionallyReferences Edit Bohm Jacopini Flow diagrams turing machines and languages with only two formation rules Comm ACM 9 5 366 371 May 1966 a b Roberts E 1995 Loop Exits and Structured Programming Reopening the Debate ACM SIGCSE Bulletin 27 1 268 272 David Anthony Watt William Findlay 2004 Programming language design concepts John Wiley amp Sons p 228 ISBN 978 0 470 85320 7 Ada Programming Control Endless Loop What is a loop and how we can use them Retrieved 2020 05 25 redo perldoc perl org perldoc perl org Retrieved 2020 09 25 control expressions Documentation for Ruby 2 4 0 docs ruby lang org Retrieved 2020 09 25 control expressions Documentation for Ruby 2 3 0 docs ruby lang org Retrieved 2020 09 25 Advanced Bash Scripting Guide 11 3 Loop Control PHP Manual break perldoc last comp lang c FAQ list Question 20 20b Python 3000 Announcing PEP 3136 Guido van Rossum a b Kozen Dexter 2008 The Bohm Jacopini Theorem Is False Propositionally Mathematics of Program Construction PDF Lecture Notes in Computer Science Vol 5133 pp 177 192 CiteSeerX 10 1 1 218 9241 doi 10 1007 978 3 540 70594 9 11 ISBN 978 3 540 70593 2 Kosaraju S Rao Analysis of structured programs Proc Fifth Annual ACM Syrup Theory of Computing May 1973 240 252 also in J Computer and System Sciences 9 3 December 1974 cited by Donald Knuth 1974 Structured Programming with go to Statements Computing Surveys 6 4 261 301 CiteSeerX 10 1 1 103 6084 doi 10 1145 356635 356640 S2CID 207630080 David Anthony Watt William Findlay 2004 Programming language design concepts John Wiley amp Sons pp 215 221 ISBN 978 0 470 85320 7 Meyer Bertrand 1991 Eiffel The Language Prentice Hall pp 129 131 Common Lisp LOOP macro for each Sgi com Retrieved on 2010 11 09 Chapter 1 Boost Foreach Boost sandbox sourceforge net 2009 12 19 Retrieved on 2010 11 09 David Anthony Watt William Findlay 2004 Programming language design concepts John Wiley amp Sons pp 221 222 ISBN 978 0 470 85320 7 Asyncio Asynchronous I O Python 3 10 2 documentation Socketry Async GitHub 25 February 2022 Generators the Rust Unstable Book Corona Rust Getting Started Asynchronous Programming in Rust Jitsi Meet Storm enroute com Retrieved 2022 09 07 We don t know where to GOTO if we don t know where we ve COME FROM This spoof linguistic innovation lives up to all expectations Archived 2018 07 16 at the Wayback Machine By R Lawrence Clark From Datamation December 1973 Knuth Donald E Structured Programming with go to Statements ACM Computing Surveys 6 4 261 301 December 1974 Dahl amp Dijkstra amp Hoare Structured Programming Academic Press 1972 Zahn C T A control statement for natural top down structured programming presented at Symposium on Programming Languages Paris 1974 Payer Mathias Kuznetsov Volodymyr On differences between the CFI CPS and CPI properties nebelwelt net Retrieved 2016 06 01 Adobe Flash Bug Discovery Leads To New Attack Mitigation Method Dark Reading 10 November 2015 Retrieved 2016 06 01 Endgame Endgame to Present at Black Hat USA 2016 www prnewswire com Retrieved 2016 06 01 Further reading EditHoare C A R Partition Algorithm 63 Quicksort Algorithm 64 and Find Algorithm 65 Comm ACM 4 321 322 1961 External links Edit The Wikibook Ada Programming has a page on the topic of Control The Wikibook Computer Programming has a page on the topic of Control Media related to Control flow at Wikimedia Commons Go To Statement Considered Harmful A Linguistic Contribution of GOTO less Programming Structured Programming with Go To Statements PDF Archived from the original PDF on 2009 08 24 2 88 MB IBM 704 Manual PDF 31 4 MB Retrieved from https en wikipedia org w index php title Control flow amp oldid 1147657105, wikipedia, wiki, book, books, library,

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