fbpx
Wikipedia

Class (computer programming)

In object-oriented programming, a class is an extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods).[1][2][a]

When an object is created by a constructor of the class, the resulting object is called an instance of the class, and the member variables specific to the object are called instance variables, to contrast with the class variables shared across the class.

In certain languages, classes are, as a matter of fact, only a compile time feature (new classes cannot be declared at run-time), while in other languages classes are first-class citizens, and are generally themselves objects (typically of type Class or similar). In these languages, a class that creates classes within itself is called a metaclass.

Related concepts Edit

Instance Edit

In object-oriented programming (OOP), an instance is a concrete occurrence of any object, existing usually during the runtime of a computer program. Formally, "instance" is synonymous with "object" as they are each a particular value (realization), and these may be called an instance object; "instance" emphasizes the distinct identity of the object. The creation of an instance is called instantiation.

An object may be varied in a number of ways. Each realized variation of that object is an instance of its class. That is, it is a member of a given class that has specified values rather than variables. In a non-programming context, you could think of "dog" as a type and your particular dog as an instance of that class.[3]

In class-based programming, objects are created as instances of classes by subroutines called constructors, and destroyed by destructors. An object is an instance of a class as it can access to all data types(primitive as well as non primitive), and methods etc, of a class. Therefore, objects may be called a class instances or class objects. Object instantiation is known as construction. Not all classes can be instantiated – abstract classes cannot be instantiated, while classes that can be instantiated are called concrete classes. In prototype-based programming, instantiation is instead done by copying (cloning) a prototype instance.[4]

Class vs. type Edit

In its most casual usage, people often refer to the "class" of an object, but narrowly speaking objects have type: the interface, namely the types of member variables, the signatures of member functions (methods), and properties these satisfy. At the same time, a class has an implementation (specifically the implementation of the methods), and can create objects of a given type, with a given implementation.[5] In the terms of type theory, a class is an implementation‍—‌a concrete data structure and collection of subroutines‍—‌while a type is an interface. Different (concrete) classes can produce objects of the same (abstract) type (depending on type system); for example, the type Stack might be implemented with two classes – SmallStack (fast for small stacks, but scales poorly) and ScalableStack (scales well but high overhead for small stacks). Similarly, a given class may have several different constructors.

Class types generally represent nouns, such as a person, place or thing, or something nominalized, and a class represents an implementation of these. For example, a Banana type might represent the properties and functionality of bananas in general, while the ABCBanana and XYZBanana classes would represent ways of producing bananas (say, banana suppliers or data structures and functions to represent and draw bananas in a video game). The ABCBanana class could then produce particular bananas: instances of the ABCBanana class would be objects of type Banana. Often only a single implementation of a type is given, in which case the class name is often identical with the type name.

Design and implementation Edit

Classes are composed from structural and behavioral constituents.[1] Programming languages that include classes as a programming construct offer support, for various class-related features, and the syntax required to use these features varies greatly from one programming language to another.

Structure Edit

 
UML notation for classes

A class contains data field descriptions (or properties, fields, data members, or attributes). These are usually field types and names that will be associated with state variables at program run time; these state variables either belong to the class or specific instances of the class. In most languages, the structure defined by the class determines the layout of the memory used by its instances. Other implementations are possible: for example, objects in Python use associative key-value containers.[6]

Some programming languages such as Eiffel support specification of invariants as part of the definition of the class, and enforce them through the type system. Encapsulation of state is necessary for being able to enforce the invariants of the class.

Behavior Edit

The behavior of class or its instances is defined using methods. Methods are subroutines with the ability to operate on objects or classes. These operations may alter the state of an object or simply provide ways of accessing it.[7] Many kinds of methods exist, but support for them varies across languages. Some types of methods are created and called by programmer code, while other special methods—such as constructors, destructors, and conversion operators—are created and called by compiler-generated code. A language may also allow the programmer to define and call these special methods.[8][9]

Class interface Edit

Every class implements (or realizes) an interface by providing structure and behavior. Structure consists of data and state, and behavior consists of code that specifies how methods are implemented.[10] There is a distinction between the definition of an interface and the implementation of that interface; however, this line is blurred in many programming languages because class declarations both define and implement an interface. Some languages, however, provide features that separate interface and implementation. For example, an abstract class can define an interface without providing implementation.

Languages that support class inheritance also allow classes to inherit interfaces from the classes that they are derived from.

For example, if "class A" inherits from "class B" and if "class B" implements the interface "interface B" then "class A" also inherits the functionality(constants and methods declaration) provided by "interface B".

In languages that support access specifiers, the interface of a class is considered to be the set of public members of the class, including both methods and attributes (via implicit getter and setter methods); any private members or internal data structures are not intended to be depended on by external code and thus are not part of the interface.

Object-oriented programming methodology dictates that the operations of any interface of a class are to be independent of each other. It results in a layered design where clients of an interface use the methods declared in the interface. An interface places no requirements for clients to invoke the operations of one interface in any particular order. This approach has the benefit that client code can assume that the operations of an interface are available for use whenever the client has access to the object.[11][citation needed]

Class interface example

The buttons on the front of your television set are the interface between you and the electrical wiring on the other side of its plastic casing. You press the "power" button to toggle the television on and off. In this example, your particular television is the instance, each method is represented by a button, and all the buttons together compose the interface (other television sets that are the same model as yours would have the same interface). In its most common form, an interface is a specification of a group of related methods without any associated implementation of the methods.

A television set also has a myriad of attributes, such as size and whether it supports colour, which together comprise its structure. A class represents the full description of a television, including its attributes (structure) and buttons (interface).

Getting the total number of televisions manufactured could be a static method of the television class. This method is clearly associated with the class, yet is outside the domain of each individual instance of the class. A static method that finds a particular instance out of the set of all television objects is another example.

Member accessibility Edit

The following is a common set of access specifiers:[12]

  • Private (or class-private) restricts the access to the class itself. Only methods that are part of the same class can access private members.
  • Protected (or class-protected) allows the class itself and all its subclasses to access the member.
  • Public means that any code can access the member by its name.

Although many object-oriented languages support the above access specifiers, their semantics may differ.

Object-oriented design uses the access specifiers in conjunction with careful design of public method implementations to enforce class invariants—constraints on the state of the objects. A common usage of access specifiers is to separate the internal data of a class from its interface: the internal structure is made private, while public accessor methods can be used to inspect or alter such private data.

Access specifiers do not necessarily control visibility, in that even private members may be visible to client external code. In some languages, an inaccessible but visible member may be referred to at run-time (for example, by a pointer returned from a member function), but an attempt to use it by referring to the name of the member from client code will be prevented by the type checker.[13]

The various object-oriented programming languages enforce member accessibility and visibility to various degrees, and depending on the language's type system and compilation policies, enforced at either compile-time or run-time. For example, the Java language does not allow client code that accesses the private data of a class to compile. [14] In the C++ language, private methods are visible, but not accessible in the interface; however, they may be made invisible by explicitly declaring fully abstract classes that represent the interfaces of the class.[15]

Some languages feature other accessibility schemes:

  • Instance vs. class accessibility: Ruby supports instance-private and instance-protected access specifiers in lieu of class-private and class-protected, respectively. They differ in that they restrict access based on the instance itself, rather than the instance's class.[16]
  • Friend: C++ supports a mechanism where a function explicitly declared as a friend function of the class may access the members designated as private or protected.[17]
  • Path-based: Java supports restricting access to a member within a Java package, which is the logical path of the file. However, it is a common practice when extending a Java framework to implement classes in the same package as a framework class in order to access protected members. The source file may exist in a completely different location, and may be deployed to a different .jar file, yet still be in the same logical path as far as the JVM is concerned.[12]

Inter-class relationships Edit

In addition to the design of standalone classes, programming languages may support more advanced class design based upon relationships between classes. The inter-class relationship design capabilities commonly provided are compositional and hierarchical.

Compositional Edit

Classes can be composed of other classes, thereby establishing a compositional relationship between the enclosing class and its embedded classes. Compositional relationship between classes is also commonly known as a has-a relationship.[18] For example, a class "Car" could be composed of and contain a class "Engine". Therefore, a Car has an Engine. One aspect of composition is containment, which is the enclosure of component instances by the instance that has them. If an enclosing object contains component instances by value, the components and their enclosing object have a similar lifetime. If the components are contained by reference, they may not have a similar lifetime.[19] For example, in Objective-C 2.0:

@interface Car : NSObject @property NSString *name; @property Engine *engine @property NSArray *tires; @end 

This Car class has an instance of NSString (a string object), Engine, and NSArray (an array object).

Hierarchical Edit

Classes can be derived from one or more existing classes, thereby establishing a hierarchical relationship between the derived-from classes (base classes, parent classes or superclasses) and the derived class (child class or subclass) . The relationship of the derived class to the derived-from classes is commonly known as an is-a relationship.[20] For example, a class 'Button' could be derived from a class 'Control'. Therefore, a Button is a Control. Structural and behavioral members of the parent classes are inherited by the child class. Derived classes can define additional structural members (data fields) and behavioral members (methods) in addition to those that they inherit and are therefore specializations of their superclasses. Also, derived classes can override inherited methods if the language allows.

Not all languages support multiple inheritance. For example, Java allows a class to implement multiple interfaces, but only inherit from one class.[21] If multiple inheritance is allowed, the hierarchy is a directed acyclic graph (or DAG for short), otherwise it is a tree. The hierarchy has classes as nodes and inheritance relationships as links. Classes in the same level are more likely to be associated than classes in different levels. The levels of this hierarchy are called layers or levels of abstraction.

Example (Simplified Objective-C 2.0 code, from iPhone SDK):

@interface UIResponder : NSObject //... @interface UIView : UIResponder //... @interface UIScrollView : UIView //... @interface UITableView : UIScrollView //... 

In this example, a UITableView is a UIScrollView is a UIView is a UIResponder is an NSObject.

Definitions of subclass Edit

Conceptually, a superclass is a superset of its subclasses. For example, a common class hierarchy would involve GraphicObject as a superclass of Rectangle and Ellipse, while Square would be a subclass of Rectangle. These are all subset relations in set theory as well, i.e., all squares are rectangles but not all rectangles are squares.

A common conceptual error is to mistake a part of relation with a subclass. For example, a car and truck are both kinds of vehicles and it would be appropriate to model them as subclasses of a vehicle class. However, it would be an error to model the component parts of the car as subclass relations. For example, a car is composed of an engine and body, but it would not be appropriate to model engine or body as a subclass of car.

In object-oriented modeling these kinds of relations are typically modeled as object properties. In this example, the Car class would have a property called parts. parts would be typed to hold a collection of objects, such as instances of Body, Engine, Tires, etc. Object modeling languages such as UML include capabilities to model various aspects of "part of" and other kinds of relations – data such as the cardinality of the objects, constraints on input and output values, etc. This information can be utilized by developer tools to generate additional code beside the basic data definitions for the objects, such as error checking on get and set methods.[22]

One important question when modeling and implementing a system of object classes is whether a class can have one or more superclasses. In the real world with actual sets it would be rare to find sets that did not intersect with more than one other set. However, while some systems such as Flavors and CLOS provide a capability for more than one parent to do so at run time introduces complexity that many in the object-oriented community consider antithetical to the goals of using object classes in the first place. Understanding which class will be responsible for handling a message can get complex when dealing with more than one superclass. If used carelessly this feature can introduce some of the same system complexity and ambiguity classes were designed to avoid.[23]

Most modern object-oriented languages such as Smalltalk and Java require single inheritance at run time. For these languages, multiple inheritance may be useful for modeling but not for an implementation.

However, semantic web application objects do have multiple superclasses. The volatility of the Internet requires this level of flexibility and the technology standards such as the Web Ontology Language (OWL) are designed to support it.

A similar issue is whether or not the class hierarchy can be modified at run time. Languages such as Flavors, CLOS, and Smalltalk all support this feature as part of their meta-object protocols. Since classes are themselves first-class objects, it is possible to have them dynamically alter their structure by sending them the appropriate messages. Other languages that focus more on strong typing such as Java and C++ do not allow the class hierarchy to be modified at run time. Semantic web objects have the capability for run time changes to classes. The rational is similar to the justification for allowing multiple superclasses, that the Internet is so dynamic and flexible that dynamic changes to the hierarchy are required to manage this volatility.[24]

Orthogonality of the class concept and inheritance Edit

Although class-based languages are commonly assumed to support inheritance, inheritance is not an intrinsic aspect of the concept of classes. Some languages, often referred to as "object-based languages", support classes yet do not support inheritance. Examples of object-based languages include earlier versions of Visual Basic.

Within object-oriented analysis Edit

In object-oriented analysis and in UML, an association between two classes represents a collaboration between the classes or their corresponding instances. Associations have direction; for example, a bi-directional association between two classes indicates that both of the classes are aware of their relationship.[25] Associations may be labeled according to their name or purpose.[26]

An association role is given end of an association and describes the role of the corresponding class. For example, a "subscriber" role describes the way instances of the class "Person" participate in a "subscribes-to" association with the class "Magazine". Also, a "Magazine" has the "subscribed magazine" role in the same association. Association role multiplicity describes how many instances correspond to each instance of the other class of the association. Common multiplicities are "0..1", "1..1", "1..*" and "0..*", where the "*" specifies any number of instances.[25]

Taxonomy of classes Edit

There are many categories of classes, some of which overlap.

Abstract and concrete Edit

In a language that supports inheritance, an abstract class, or abstract base class (ABC), is a class that cannot be directly instantiated. By contrast, a concrete class is a class that can be directly instantiated. Instantiation of an abstract class can occur only indirectly, via a concrete subclass.

An abstract class is either labeled as such explicitly or it may simply specifies abstract methods (or virtual methods). An abstract class may provide implementations of some methods, and may also specify virtual methods via signatures that are to be implemented by direct or indirect descendants of the abstract class. Before a class derived from an abstract class can be instantiated, all abstract methods of its parent classes must be implemented by some class in the derivation chain.[27]

Most object-oriented programming languages allow the programmer to specify which classes are considered abstract and will not allow these to be instantiated. For example, in Java, C# and PHP, the keyword abstract is used.[28][29] In C++, an abstract class is a class having at least one abstract method given by the appropriate syntax in that language (a pure virtual function in C++ parlance).[27]

A class consisting of only virtual methods is called a pure abstract base class (or pure ABC) in C++ and is also known as an interface by users of the language.[15] Other languages, notably Java and C#, support a variant of abstract classes called an interface via a keyword in the language. In these languages, multiple inheritance is not allowed, but a class can implement multiple interfaces. Such a class can only contain abstract publicly accessible methods.[21][30][31]

Local and inner Edit

In some languages, classes can be declared in scopes other than the global scope. There are various types of such classes.

An inner class is a class defined within another class. The relationship between an inner class and its containing class can also be treated as another type of class association. An inner class is typically neither associated with instances of the enclosing class nor instantiated along with its enclosing class. Depending on language, it may or may not be possible to refer to the class from outside the enclosing class. A related concept is inner types, also known as inner data type or nested type, which is a generalization of the concept of inner classes. C++ is an example of a language that supports both inner classes and inner types (via typedef declarations).[32][33]

Another type is a local class, which is a class defined within a procedure or function. This limits references to the class name to within the scope where the class is declared. Depending on the semantic rules of the language, there may be additional restrictions on local classes compared to non-local ones. One common restriction is to disallow local class methods to access local variables of the enclosing function. For example, in C++, a local class may refer to static variables declared within its enclosing function, but may not access the function's automatic variables.[34]

Metaclasses Edit

Metaclasses are classes whose instances are classes.[35] A metaclass describes a common structure of a collection of classes and can implement a design pattern or describe particular kinds of classes. Metaclasses are often used to describe frameworks.[36]

In some languages, such as Python, Ruby or Smalltalk, a class is also an object; thus each class is an instance of a unique metaclass that is built into the language. [6][37][38] The Common Lisp Object System (CLOS) provides metaobject protocols (MOPs) to implement those classes and metaclasses. [39]

Non-subclassable (or sealed) Edit

Non-subclassable classes or sealed classes allow programmers to design classes and hierarchies of classes where at some level in the hierarchy, further derivation is prohibited (a stand-alone class may be also designated as non-subclassable, preventing the formation of any hierarchy). Contrast this to abstract classes, which imply, encourage, and require derivation in order to be used at all. A non-subclassable class is implicitly concrete.

A non-subclassable class is created by declaring the class as sealed in C# or as final in Java or PHP.[40][41][42] For example, Java's String class is designated as final.[43]

Non-subclassable classes may allow a compiler (in compiled languages) to perform optimizations that are not available for subclassable classes. [44]

Open class Edit

An open class is one that can be changed. Typically, an executable program cannot be changed by customers. Developers can often change some classes, but typically cannot change standard or built-in ones. In Ruby, all classes are open. In Python, classes can be created at runtime, and all can be modified afterwards.[45] Objective-C categories permit the programmer to add methods to an existing class without the need to recompile that class or even have access to its source code.

Mixins Edit

Some languages have special support for mixins, though in any language with multiple inheritance a mixin is simply a class that does not represent an is-a-type-of relationship. Mixins are typically used to add the same methods to multiple classes; for example, a class UnicodeConversionMixin might provide a method called unicode_to_ascii when included in classes FileReader and WebPageScraper that do not share a common parent.

Partial Edit

In languages supporting the feature, a partial class is a class whose definition may be split into multiple pieces, within a single source-code file or across multiple files.[46] The pieces are merged at compile-time, making compiler output the same as for a non-partial class.

The primary motivation for introduction of partial classes is to facilitate the implementation of code generators, such as visual designers.[46] It is otherwise a challenge or compromise to develop code generators that can manage the generated code when it is interleaved within developer-written code. Using partial classes, a code generator can process a separate file or coarse-grained partial class within a file, and is thus alleviated from intricately interjecting generated code via extensive parsing, increasing compiler efficiency and eliminating the potential risk of corrupting developer code. In a simple implementation of partial classes, the compiler can perform a phase of precompilation where it "unifies" all the parts of a partial class. Then, compilation can proceed as usual.

Other benefits and effects of the partial class feature include:

  • Enables separation of a class's interface and implementation code in a unique way.
  • Eases navigation through large classes within an editor.
  • Enables separation of concerns, in a way similar to aspect-oriented programming but without using any extra tools.
  • Enables multiple developers to work on a single class concurrently without the need to merge individual code into one file at a later time.

Partial classes have existed in Smalltalk under the name of Class Extensions for considerable time. With the arrival of the .NET framework 2, Microsoft introduced partial classes, supported in both C# 2.0 and Visual Basic 2005. WinRT also supports partial classes.

Uninstantiable Edit

Uninstantiable classes allow programmers to group together per-class fields and methods that are accessible at runtime without an instance of the class. Indeed, instantiation is prohibited for this kind of class.

For example, in C#, a class marked "static" can not be instantiated, can only have static members (fields, methods, other), may not have instance constructors, and is sealed. [47]

Unnamed Edit

An unnamed class or anonymous class is a class that is not bound to a name or identifier upon definition.[48][49] This is analogous to named versus unnamed functions.

Benefits Edit

The benefits of organizing software into object classes fall into three categories:[50]

  • Rapid development
  • Ease of maintenance
  • Reuse of code and designs

Object classes facilitate rapid development because they lessen the semantic gap between the code and the users. System analysts can talk to both developers and users using essentially the same vocabulary, talking about accounts, customers, bills, etc. Object classes often facilitate rapid development because most object-oriented environments come with powerful debugging and testing tools. Instances of classes can be inspected at run time to verify that the system is performing as expected. Also, rather than get dumps of core memory, most object-oriented environments have interpreted debugging capabilities so that the developer can analyze exactly where in the program the error occurred and can see which methods were called to which arguments and with what arguments.[51]

Object classes facilitate ease of maintenance via encapsulation. When developers need to change the behavior of an object they can localize the change to just that object and its component parts. This reduces the potential for unwanted side effects from maintenance enhancements.

Software re-use is also a major benefit of using Object classes. Classes facilitate re-use via inheritance and interfaces. When a new behavior is required it can often be achieved by creating a new class and having that class inherit the default behaviors and data of its superclass and then tailor some aspect of the behavior or data accordingly. Re-use via interfaces (also known as methods) occurs when another object wants to invoke (rather than create a new kind of) some object class. This method for re-use removes many of the common errors that can make their way into software when one program re-uses code from another.[52]

Run-time representation Edit

As a data type, a class is usually considered as a compile-time construct.[53] A language or library may also support prototype or factory metaobjects that represent run-time information about classes, or even represent metadata that provides access to reflection facilities and ability to manipulate data structure formats at run-time. Many languages distinguish this kind of run-time type information about classes from a class on the basis that the information is not needed at run-time. Some dynamic languages do not make strict distinctions between run-time and compile-time constructs, and therefore may not distinguish between metaobjects and classes.

For example, if Human is a metaobject representing the class Person, then instances of class Person can be created by using the facilities of the Human metaobject.

See also Edit

Notes Edit

  1. ^ In many languages, the class name is used as the name for the class (the template itself), the name for the default constructor of the class (a subroutine that creates objects), and as the type of objects generated by instantiating the class; these distinct concepts are easily conflated.[2] Although, to the point of conflation, one could argue that is a feature inherent in a language because of its polymorphic nature and why these languages are so powerful, dynamic and adaptable for use compared to languages without polymorphism present. Thus they can model dynamic systems (i.e. the real world, machine learning, AI) more easily.
  1. ^ a b Gamma et al. 1995, p. 14.
  2. ^ a b Bruce 2002, 2.1 Objects, classes, and object types, https://books.google.com/books?id=9NGWq3K1RwUC&pg=PA18.
  3. ^ "What is instance? – Definition from WhatIs.com". Whatis.techtarget.com. Retrieved February 9, 2014.
  4. ^ Amir, Masroor (25 March 2023). "OOP - Object Oriented Programming - Concepts | Languages | Benefits [2023]". The Geeks Bot | A Computer Science Site for geeks. Retrieved 2023-04-04.
  5. ^ Gamma et al. 1995, p. 17.
  6. ^ a b "3. Data model". The Python Language Reference. Python Software Foundation. Retrieved 2012-04-26.
  7. ^ Booch 1994, p. 86-88.
  8. ^ "Classes (I)". C++ Language Tutorial. cplusplus.com. Retrieved 2012-04-29.
  9. ^ "Classes (II)". C++ Language Tutorial. cplusplus.com. Retrieved 2012-04-29.
  10. ^ Booch 1994, p. 105.
  11. ^ Jamrich, Parsons, June (2015-06-22). New perspectives computer concepts, 2016. Comprehensive. Boston, MA. ISBN 9781305271616. OCLC 917155105.{{cite book}}: CS1 maint: location missing publisher (link) CS1 maint: multiple names: authors list (link)
  12. ^ a b "Controlling Access to Members of a Class". The Java Tutorials. Oracle. Retrieved 2012-04-19.
  13. ^ . CERT C++ Secure Coding Standard. Carnegie Mellon University. 2010-05-10. Archived from the original on 2015-10-03. Retrieved 2012-05-07.
  14. ^ Ben-Ari, Mordechai (2007-01-24). "2.2 Identifiers" (PDF). Compile and Runtime Errors in Java. (PDF) from the original on 2011-10-18. Retrieved 2012-05-07.
  15. ^ a b Wild, Fred. "C++ Interfaces". Dr. Dobb's. UBM Techweb. Retrieved 2012-05-02.
  16. ^ Thomas; Hunt. "Classes, Objects, and Variables". Programming Ruby: The Pragmatic Programmer's Guide. Ruby-Doc.org. Retrieved 2012-04-26.
  17. ^ "Friendship and inheritance". C++ Language Tutorial. cplusplus.com. Retrieved 2012-04-26.
  18. ^ Booch 1994, p. 180.
  19. ^ Booch 1994, p. 128-129.
  20. ^ Booch 1994, p. 112.
  21. ^ a b "Interfaces". The Java Tutorials. Oracle. Retrieved 2012-05-01.
  22. ^ Berfeld, Marya (2 December 2008). "UML-to-Java transformation in IBM Rational Software Architect editions and related software". IBM. Retrieved 20 December 2013.
  23. ^ Jacobsen, Ivar; Magnus Christerson; Patrik Jonsson; Gunnar Overgaard (1992). Object Oriented Software Engineering. Addison-Wesley ACM Press. pp. 43–69. ISBN 0-201-54435-0.
  24. ^ Knublauch, Holger; Oberle, Daniel; Tetlow, Phil; Wallace, Evan (2006-03-09). "A Semantic Web Primer for Object-Oriented Software Developers". W3C. Retrieved 2008-07-30.
  25. ^ a b Bell, Donald. "UML Basics: The class diagram". developer Works. IBM. Retrieved 2012-05-02.
  26. ^ Booch 1994, p. 179.
  27. ^ a b "Polymorphism". C++ Language Tutorial. cplusplus.com. Retrieved 2012-05-02.
  28. ^ "Abstract Methods and Classes". The Java Tutorials. Oracle. Retrieved 2012-05-02.
  29. ^ "Class Abstraction". PHP Manual. The PHP Group. Retrieved 2012-05-02.
  30. ^ "Interfaces (C# Programming Guide)". C# Programming Guide. Microsoft. Retrieved 2013-08-15.
  31. ^ "Inheritance (C# Programming Guide)". C# Programming Guide. Microsoft. Retrieved 2012-05-02.
  32. ^ "Nested classes (C++ only)". XL C/C++ V8.0 for AIX. IBM. Retrieved 2012-05-07.
  33. ^ "Local type names (C++ only)". XL C/C++ V8.0 for AIX. IBM. Retrieved 2012-05-07.
  34. ^ "Local classes (C++ only)". XL C/C++ V8.0 for AIX. IBM. Retrieved 2012-05-07.
  35. ^ Booch 1994, p. 133-134.
  36. ^ "13 Classes and metaclasses". pharo.gforge.inria.fr. Retrieved 2016-10-31.
  37. ^ Thomas; Hunt. "Classes and Objects". Programming Ruby: The Pragmatic Programmer's Guide. Ruby-Doc.org. Retrieved 2012-05-08.
  38. ^ Booch 1994, p. 134.
  39. ^ . The Common Lisp Object System MetaObject Protocol. Association of Lisp Users. Archived from the original on 2010-11-15. Retrieved 2012-05-08.
  40. ^ "sealed (C# Reference)". C# Reference. Microsoft. Retrieved 2012-05-08.
  41. ^ "Writing Final Classes and Methods". The Java Tutorials. Oracle. Retrieved 2012-05-08.
  42. ^ "PHP: Final Keyword". PHP Manual. The PHP Group. Retrieved 2014-08-21.
  43. ^ "String (Java Platform SE 7)". Java Platform, Standard Edition 7: API Specification. Oracle. Retrieved 2012-05-08.
  44. ^ Brand, Sy (2 March 2020). "The Performance Benefits of Final Classes". Microsoft C++ team blog. Microsoft. Retrieved 4 April 2020.
  45. ^ "9. Classes". The Python Tutorial. Python.org. Retrieved 3 March 2018. As is true for modules, classes partake of the dynamic nature of Python: they are created at runtime, and can be modified further after creation.
  46. ^ a b mairaw; BillWagner; tompratt-AQ (2015-09-19), "Partial Classes and Methods", C# Programming Guide, Microsoft, retrieved 2018-08-08
  47. ^ "Static Classes and Static Class Members (C# Programming Guide)". C# Programming Guide. Microsoft. Retrieved 2012-05-08.
  48. ^ "Anonymous Classes (The Java™ Tutorials > Learning the Java Language > Classes and Objects)". docs.oracle.com. Retrieved 2021-05-13.
  49. ^ "PHP: Anonymous classes - Manual". www.php.net. Retrieved 2021-08-11.
  50. ^ "What is an Object?". oracle.com. Oracle Corporation. Retrieved 13 December 2013.
  51. ^ Booch, Grady; Robert A. Maksimchuk; Michael W. Engle; Bobbi J. Young Ph.D.; Jim Conallen; Kelli A. Houston (April 30, 2007). Object-Oriented Analysis and Design with Applications. Addison-Wesley Professional. pp. 1–28. ISBN 978-0-201-89551-3. Retrieved 20 December 2013. There are fundamental limiting factors of human cognition; we can address these constraints through the use of decomposition, abstraction, and hierarchy.
  52. ^ Jacobsen, Ivar; Magnus Christerson; Patrik Jonsson; Gunnar Overgaard (1992). Object Oriented Software Engineering. Addison-Wesley ACM Press. ISBN 0-201-54435-0.
  53. ^ "C++ International standard" (PDF). Working Draft, Standard for Programming Language C++. ISO/IEC JTC1/SC22 WG21. (PDF) from the original on 2017-12-09. Retrieved 5 January 2020.

References Edit

  • Booch, Grady (1994). Objects and Design with Applications, Second Edition. Benjamin/Cummings.
  • Gamma; Helm; Johnson; Vlissides (1995). Design Patterns: Elements of Reusable Object-Oriented Software. Addison Wesley. ISBN 9780201633610.
  • Bruce, Kim B. (2002). Foundations of Object-Oriented Languages: Types and Semantics. Cambridge, MA: MIT Press. ISBN 978-0-262-02523-2.

Further reading Edit

  • Abadi; Cardelli: A Theory of Objects
  • ISO/IEC 14882:2003 Programming Language C++, International standard
  • Class Warfare: Classes vs. Prototypes, by Brian Foote
  • Meyer, B.: "Object-oriented software construction", 2nd edition, Prentice Hall, 1997, ISBN 0-13-629155-4
  • Rumbaugh et al.: "Object-oriented modeling and design", Prentice Hall, 1991, ISBN 0-13-630054-5

class, computer, programming, object, oriented, programming, class, extensible, program, code, template, creating, objects, providing, initial, values, state, member, variables, implementations, behavior, member, functions, methods, when, object, created, cons. In object oriented programming a class is an extensible program code template for creating objects providing initial values for state member variables and implementations of behavior member functions or methods 1 2 a When an object is created by a constructor of the class the resulting object is called an instance of the class and the member variables specific to the object are called instance variables to contrast with the class variables shared across the class In certain languages classes are as a matter of fact only a compile time feature new classes cannot be declared at run time while in other languages classes are first class citizens and are generally themselves objects typically of type Class or similar In these languages a class that creates classes within itself is called a metaclass Contents 1 Related concepts 1 1 Instance 1 2 Class vs type 2 Design and implementation 2 1 Structure 2 2 Behavior 2 3 Class interface 2 4 Member accessibility 3 Inter class relationships 3 1 Compositional 3 2 Hierarchical 3 2 1 Definitions of subclass 3 3 Orthogonality of the class concept and inheritance 3 4 Within object oriented analysis 4 Taxonomy of classes 4 1 Abstract and concrete 4 2 Local and inner 4 3 Metaclasses 4 4 Non subclassable or sealed 4 5 Open class 4 6 Mixins 4 7 Partial 4 8 Uninstantiable 4 9 Unnamed 5 Benefits 6 Run time representation 7 See also 8 Notes 9 References 10 Further readingRelated concepts EditInstance Edit In object oriented programming OOP an instance is a concrete occurrence of any object existing usually during the runtime of a computer program Formally instance is synonymous with object as they are each a particular value realization and these may be called an instance object instance emphasizes the distinct identity of the object The creation of an instance is called instantiation An object may be varied in a number of ways Each realized variation of that object is an instance of its class That is it is a member of a given class that has specified values rather than variables In a non programming context you could think of dog as a type and your particular dog as an instance of that class 3 In class based programming objects are created as instances of classes by subroutines called constructors and destroyed by destructors An object is an instance of a class as it can access to all data types primitive as well as non primitive and methods etc of a class Therefore objects may be called a class instances or class objects Object instantiation is known as construction Not all classes can be instantiated abstract classes cannot be instantiated while classes that can be instantiated are called concrete classes In prototype based programming instantiation is instead done by copying cloning a prototype instance 4 Class vs type Edit In its most casual usage people often refer to the class of an object but narrowly speaking objects have type the interface namely the types of member variables the signatures of member functions methods and properties these satisfy At the same time a class has an implementation specifically the implementation of the methods and can create objects of a given type with a given implementation 5 In the terms of type theory a class is an implementation a concrete data structure and collection of subroutines while a type is an interface Different concrete classes can produce objects of the same abstract type depending on type system for example the type Stack might be implemented with two classes SmallStack fast for small stacks but scales poorly and ScalableStack scales well but high overhead for small stacks Similarly a given class may have several different constructors Class types generally represent nouns such as a person place or thing or something nominalized and a class represents an implementation of these For example a Banana type might represent the properties and functionality of bananas in general while the ABCBanana and XYZBanana classes would represent ways of producing bananas say banana suppliers or data structures and functions to represent and draw bananas in a video game The ABCBanana class could then produce particular bananas instances of the ABCBanana class would be objects of type Banana Often only a single implementation of a type is given in which case the class name is often identical with the type name Design and implementation EditClasses are composed from structural and behavioral constituents 1 Programming languages that include classes as a programming construct offer support for various class related features and the syntax required to use these features varies greatly from one programming language to another Structure Edit nbsp UML notation for classesA class contains data field descriptions or properties fields data members or attributes These are usually field types and names that will be associated with state variables at program run time these state variables either belong to the class or specific instances of the class In most languages the structure defined by the class determines the layout of the memory used by its instances Other implementations are possible for example objects in Python use associative key value containers 6 Some programming languages such as Eiffel support specification of invariants as part of the definition of the class and enforce them through the type system Encapsulation of state is necessary for being able to enforce the invariants of the class Behavior Edit Main article Method computer programming The behavior of class or its instances is defined using methods Methods are subroutines with the ability to operate on objects or classes These operations may alter the state of an object or simply provide ways of accessing it 7 Many kinds of methods exist but support for them varies across languages Some types of methods are created and called by programmer code while other special methods such as constructors destructors and conversion operators are created and called by compiler generated code A language may also allow the programmer to define and call these special methods 8 9 Class interface Edit Main article Interface object oriented programming Further information Interface computing Every class implements or realizes an interface by providing structure and behavior Structure consists of data and state and behavior consists of code that specifies how methods are implemented 10 There is a distinction between the definition of an interface and the implementation of that interface however this line is blurred in many programming languages because class declarations both define and implement an interface Some languages however provide features that separate interface and implementation For example an abstract class can define an interface without providing implementation Languages that support class inheritance also allow classes to inherit interfaces from the classes that they are derived from For example if class A inherits from class B and if class B implements the interface interface B then class A also inherits the functionality constants and methods declaration provided by interface B In languages that support access specifiers the interface of a class is considered to be the set of public members of the class including both methods and attributes via implicit getter and setter methods any private members or internal data structures are not intended to be depended on by external code and thus are not part of the interface Object oriented programming methodology dictates that the operations of any interface of a class are to be independent of each other It results in a layered design where clients of an interface use the methods declared in the interface An interface places no requirements for clients to invoke the operations of one interface in any particular order This approach has the benefit that client code can assume that the operations of an interface are available for use whenever the client has access to the object 11 citation needed Class interface exampleThe buttons on the front of your television set are the interface between you and the electrical wiring on the other side of its plastic casing You press the power button to toggle the television on and off In this example your particular television is the instance each method is represented by a button and all the buttons together compose the interface other television sets that are the same model as yours would have the same interface In its most common form an interface is a specification of a group of related methods without any associated implementation of the methods A television set also has a myriad of attributes such as size and whether it supports colour which together comprise its structure A class represents the full description of a television including its attributes structure and buttons interface Getting the total number of televisions manufactured could be a static method of the television class This method is clearly associated with the class yet is outside the domain of each individual instance of the class A static method that finds a particular instance out of the set of all television objects is another example Member accessibility Edit Private member redirects here For other uses see Private members club and Private member s bill Further information Information hiding The following is a common set of access specifiers 12 Private or class private restricts the access to the class itself Only methods that are part of the same class can access private members Protected or class protected allows the class itself and all its subclasses to access the member Public means that any code can access the member by its name Although many object oriented languages support the above access specifiers their semantics may differ Object oriented design uses the access specifiers in conjunction with careful design of public method implementations to enforce class invariants constraints on the state of the objects A common usage of access specifiers is to separate the internal data of a class from its interface the internal structure is made private while public accessor methods can be used to inspect or alter such private data Access specifiers do not necessarily control visibility in that even private members may be visible to client external code In some languages an inaccessible but visible member may be referred to at run time for example by a pointer returned from a member function but an attempt to use it by referring to the name of the member from client code will be prevented by the type checker 13 The various object oriented programming languages enforce member accessibility and visibility to various degrees and depending on the language s type system and compilation policies enforced at either compile time or run time For example the Java language does not allow client code that accesses the private data of a class to compile 14 In the C language private methods are visible but not accessible in the interface however they may be made invisible by explicitly declaring fully abstract classes that represent the interfaces of the class 15 Some languages feature other accessibility schemes Instance vs class accessibility Ruby supports instance private and instance protected access specifiers in lieu of class private and class protected respectively They differ in that they restrict access based on the instance itself rather than the instance s class 16 Friend C supports a mechanism where a function explicitly declared as a friend function of the class may access the members designated as private or protected 17 Path based Java supports restricting access to a member within a Java package which is the logical path of the file However it is a common practice when extending a Java framework to implement classes in the same package as a framework class in order to access protected members The source file may exist in a completely different location and may be deployed to a different jar file yet still be in the same logical path as far as the JVM is concerned 12 Inter class relationships EditIn addition to the design of standalone classes programming languages may support more advanced class design based upon relationships between classes The inter class relationship design capabilities commonly provided are compositional and hierarchical Compositional Edit Classes can be composed of other classes thereby establishing a compositional relationship between the enclosing class and its embedded classes Compositional relationship between classes is also commonly known as a has a relationship 18 For example a class Car could be composed of and contain a class Engine Therefore a Car has an Engine One aspect of composition is containment which is the enclosure of component instances by the instance that has them If an enclosing object contains component instances by value the components and their enclosing object have a similar lifetime If the components are contained by reference they may not have a similar lifetime 19 For example in Objective C 2 0 interface Car NSObject property NSString name property Engine engine property NSArray tires end This Car class has an instance of NSString a string object Engine and NSArray an array object Hierarchical Edit Classes can be derived from one or more existing classes thereby establishing a hierarchical relationship between the derived from classes base classes parent classes or superclasses and the derived class child class or subclass The relationship of the derived class to the derived from classes is commonly known as an is a relationship 20 For example a class Button could be derived from a class Control Therefore a Button is a Control Structural and behavioral members of the parent classes are inherited by the child class Derived classes can define additional structural members data fields and behavioral members methods in addition to those that they inherit and are therefore specializations of their superclasses Also derived classes can override inherited methods if the language allows Not all languages support multiple inheritance For example Java allows a class to implement multiple interfaces but only inherit from one class 21 If multiple inheritance is allowed the hierarchy is a directed acyclic graph or DAG for short otherwise it is a tree The hierarchy has classes as nodes and inheritance relationships as links Classes in the same level are more likely to be associated than classes in different levels The levels of this hierarchy are called layers or levels of abstraction Example Simplified Objective C 2 0 code from iPhone SDK interface UIResponder NSObject interface UIView UIResponder interface UIScrollView UIView interface UITableView UIScrollView In this example a UITableView is a UIScrollView is a UIView is a UIResponder is an NSObject Definitions of subclass Edit Main articles Inheritance object oriented programming Superclass computer science and Subclass computer science Conceptually a superclass is a superset of its subclasses For example a common class hierarchy would involve GraphicObject as a superclass of Rectangle and Ellipse while Square would be a subclass of Rectangle These are all subset relations in set theory as well i e all squares are rectangles but not all rectangles are squares A common conceptual error is to mistake a part of relation with a subclass For example a car and truck are both kinds of vehicles and it would be appropriate to model them as subclasses of a vehicle class However it would be an error to model the component parts of the car as subclass relations For example a car is composed of an engine and body but it would not be appropriate to model engine or body as a subclass of car In object oriented modeling these kinds of relations are typically modeled as object properties In this example the Car class would have a property called parts parts would be typed to hold a collection of objects such as instances of Body Engine Tires etc Object modeling languages such as UML include capabilities to model various aspects of part of and other kinds of relations data such as the cardinality of the objects constraints on input and output values etc This information can be utilized by developer tools to generate additional code beside the basic data definitions for the objects such as error checking on get and set methods 22 One important question when modeling and implementing a system of object classes is whether a class can have one or more superclasses In the real world with actual sets it would be rare to find sets that did not intersect with more than one other set However while some systems such as Flavors and CLOS provide a capability for more than one parent to do so at run time introduces complexity that many in the object oriented community consider antithetical to the goals of using object classes in the first place Understanding which class will be responsible for handling a message can get complex when dealing with more than one superclass If used carelessly this feature can introduce some of the same system complexity and ambiguity classes were designed to avoid 23 Most modern object oriented languages such as Smalltalk and Java require single inheritance at run time For these languages multiple inheritance may be useful for modeling but not for an implementation However semantic web application objects do have multiple superclasses The volatility of the Internet requires this level of flexibility and the technology standards such as the Web Ontology Language OWL are designed to support it A similar issue is whether or not the class hierarchy can be modified at run time Languages such as Flavors CLOS and Smalltalk all support this feature as part of their meta object protocols Since classes are themselves first class objects it is possible to have them dynamically alter their structure by sending them the appropriate messages Other languages that focus more on strong typing such as Java and C do not allow the class hierarchy to be modified at run time Semantic web objects have the capability for run time changes to classes The rational is similar to the justification for allowing multiple superclasses that the Internet is so dynamic and flexible that dynamic changes to the hierarchy are required to manage this volatility 24 Orthogonality of the class concept and inheritance Edit Although class based languages are commonly assumed to support inheritance inheritance is not an intrinsic aspect of the concept of classes Some languages often referred to as object based languages support classes yet do not support inheritance Examples of object based languages include earlier versions of Visual Basic Within object oriented analysis Edit Main article Association object oriented programming In object oriented analysis and in UML an association between two classes represents a collaboration between the classes or their corresponding instances Associations have direction for example a bi directional association between two classes indicates that both of the classes are aware of their relationship 25 Associations may be labeled according to their name or purpose 26 An association role is given end of an association and describes the role of the corresponding class For example a subscriber role describes the way instances of the class Person participate in a subscribes to association with the class Magazine Also a Magazine has the subscribed magazine role in the same association Association role multiplicity describes how many instances correspond to each instance of the other class of the association Common multiplicities are 0 1 1 1 1 and 0 where the specifies any number of instances 25 Taxonomy of classes EditThere are many categories of classes some of which overlap Abstract and concrete Edit See also Abstract type In a language that supports inheritance an abstract class or abstract base class ABC is a class that cannot be directly instantiated By contrast a concrete class is a class that can be directly instantiated Instantiation of an abstract class can occur only indirectly via a concrete subclass An abstract class is either labeled as such explicitly or it may simply specifies abstract methods or virtual methods An abstract class may provide implementations of some methods and may also specify virtual methods via signatures that are to be implemented by direct or indirect descendants of the abstract class Before a class derived from an abstract class can be instantiated all abstract methods of its parent classes must be implemented by some class in the derivation chain 27 Most object oriented programming languages allow the programmer to specify which classes are considered abstract and will not allow these to be instantiated For example in Java C and PHP the keyword abstract is used 28 29 In C an abstract class is a class having at least one abstract method given by the appropriate syntax in that language a pure virtual function in C parlance 27 A class consisting of only virtual methods is called a pure abstract base class or pure ABC in C and is also known as an interface by users of the language 15 Other languages notably Java and C support a variant of abstract classes called an interface via a keyword in the language In these languages multiple inheritance is not allowed but a class can implement multiple interfaces Such a class can only contain abstract publicly accessible methods 21 30 31 Local and inner Edit In some languages classes can be declared in scopes other than the global scope There are various types of such classes An inner class is a class defined within another class The relationship between an inner class and its containing class can also be treated as another type of class association An inner class is typically neither associated with instances of the enclosing class nor instantiated along with its enclosing class Depending on language it may or may not be possible to refer to the class from outside the enclosing class A related concept is inner types also known as inner data type or nested type which is a generalization of the concept of inner classes C is an example of a language that supports both inner classes and inner types via typedef declarations 32 33 Another type is a local class which is a class defined within a procedure or function This limits references to the class name to within the scope where the class is declared Depending on the semantic rules of the language there may be additional restrictions on local classes compared to non local ones One common restriction is to disallow local class methods to access local variables of the enclosing function For example in C a local class may refer to static variables declared within its enclosing function but may not access the function s automatic variables 34 Metaclasses Edit Main article Metaclass Metaclasses are classes whose instances are classes 35 A metaclass describes a common structure of a collection of classes and can implement a design pattern or describe particular kinds of classes Metaclasses are often used to describe frameworks 36 In some languages such as Python Ruby or Smalltalk a class is also an object thus each class is an instance of a unique metaclass that is built into the language 6 37 38 The Common Lisp Object System CLOS provides metaobject protocols MOPs to implement those classes and metaclasses 39 Non subclassable or sealed Edit Non subclassable classes or sealed classes allow programmers to design classes and hierarchies of classes where at some level in the hierarchy further derivation is prohibited a stand alone class may be also designated as non subclassable preventing the formation of any hierarchy Contrast this to abstract classes which imply encourage and require derivation in order to be used at all A non subclassable class is implicitly concrete A non subclassable class is created by declaring the class as span class k sealed span in C or as span class kd final span in Java or PHP 40 41 42 For example Java s span class n String span class is designated as final 43 Non subclassable classes may allow a compiler in compiled languages to perform optimizations that are not available for subclassable classes 44 Open class Edit An open class is one that can be changed Typically an executable program cannot be changed by customers Developers can often change some classes but typically cannot change standard or built in ones In Ruby all classes are open In Python classes can be created at runtime and all can be modified afterwards 45 Objective C categories permit the programmer to add methods to an existing class without the need to recompile that class or even have access to its source code Mixins Edit Some languages have special support for mixins though in any language with multiple inheritance a mixin is simply a class that does not represent an is a type of relationship Mixins are typically used to add the same methods to multiple classes for example a class UnicodeConversionMixin might provide a method called unicode to ascii when included in classes FileReader and WebPageScraper that do not share a common parent Partial Edit This section does not cite any sources Please help improve this section by adding citations to reliable sources Unsourced material may be challenged and removed April 2012 Learn how and when to remove this template message In languages supporting the feature a partial class is a class whose definition may be split into multiple pieces within a single source code file or across multiple files 46 The pieces are merged at compile time making compiler output the same as for a non partial class The primary motivation for introduction of partial classes is to facilitate the implementation of code generators such as visual designers 46 It is otherwise a challenge or compromise to develop code generators that can manage the generated code when it is interleaved within developer written code Using partial classes a code generator can process a separate file or coarse grained partial class within a file and is thus alleviated from intricately interjecting generated code via extensive parsing increasing compiler efficiency and eliminating the potential risk of corrupting developer code In a simple implementation of partial classes the compiler can perform a phase of precompilation where it unifies all the parts of a partial class Then compilation can proceed as usual Other benefits and effects of the partial class feature include Enables separation of a class s interface and implementation code in a unique way Eases navigation through large classes within an editor Enables separation of concerns in a way similar to aspect oriented programming but without using any extra tools Enables multiple developers to work on a single class concurrently without the need to merge individual code into one file at a later time Partial classes have existed in Smalltalk under the name of Class Extensions for considerable time With the arrival of the NET framework 2 Microsoft introduced partial classes supported in both C 2 0 and Visual Basic 2005 WinRT also supports partial classes Uninstantiable Edit Uninstantiable classes allow programmers to group together per class fields and methods that are accessible at runtime without an instance of the class Indeed instantiation is prohibited for this kind of class For example in C a class marked static can not be instantiated can only have static members fields methods other may not have instance constructors and is sealed 47 Unnamed Edit An unnamed class or anonymous class is a class that is not bound to a name or identifier upon definition 48 49 This is analogous to named versus unnamed functions Benefits EditThe benefits of organizing software into object classes fall into three categories 50 Rapid development Ease of maintenance Reuse of code and designsObject classes facilitate rapid development because they lessen the semantic gap between the code and the users System analysts can talk to both developers and users using essentially the same vocabulary talking about accounts customers bills etc Object classes often facilitate rapid development because most object oriented environments come with powerful debugging and testing tools Instances of classes can be inspected at run time to verify that the system is performing as expected Also rather than get dumps of core memory most object oriented environments have interpreted debugging capabilities so that the developer can analyze exactly where in the program the error occurred and can see which methods were called to which arguments and with what arguments 51 Object classes facilitate ease of maintenance via encapsulation When developers need to change the behavior of an object they can localize the change to just that object and its component parts This reduces the potential for unwanted side effects from maintenance enhancements Software re use is also a major benefit of using Object classes Classes facilitate re use via inheritance and interfaces When a new behavior is required it can often be achieved by creating a new class and having that class inherit the default behaviors and data of its superclass and then tailor some aspect of the behavior or data accordingly Re use via interfaces also known as methods occurs when another object wants to invoke rather than create a new kind of some object class This method for re use removes many of the common errors that can make their way into software when one program re uses code from another 52 Run time representation EditThis section does not cite any sources Please help improve this section by adding citations to reliable sources Unsourced material may be challenged and removed May 2012 Learn how and when to remove this template message As a data type a class is usually considered as a compile time construct 53 A language or library may also support prototype or factory metaobjects that represent run time information about classes or even represent metadata that provides access to reflection facilities and ability to manipulate data structure formats at run time Many languages distinguish this kind of run time type information about classes from a class on the basis that the information is not needed at run time Some dynamic languages do not make strict distinctions between run time and compile time constructs and therefore may not distinguish between metaobjects and classes For example if Human is a metaobject representing the class Person then instances of class Person can be created by using the facilities of the Human metaobject See also Edit nbsp Computer programming portalClass based programming Class diagram UML List of object oriented programming languages Mixin Object oriented programming Prototype based programming Trait computer programming Notes Edit In many languages the class name is used as the name for the class the template itself the name for the default constructor of the class a subroutine that creates objects and as the type of objects generated by instantiating the class these distinct concepts are easily conflated 2 Although to the point of conflation one could argue that is a feature inherent in a language because of its polymorphic nature and why these languages are so powerful dynamic and adaptable for use compared to languages without polymorphism present Thus they can model dynamic systems i e the real world machine learning AI more easily a b Gamma et al 1995 p 14 a b Bruce 2002 2 1 Objects classes and object types https books google com books id 9NGWq3K1RwUC amp pg PA18 What is instance Definition from WhatIs com Whatis techtarget com Retrieved February 9 2014 Amir Masroor 25 March 2023 OOP Object Oriented Programming Concepts Languages Benefits 2023 The Geeks Bot A Computer Science Site for geeks Retrieved 2023 04 04 Gamma et al 1995 p 17 a b 3 Data model The Python Language Reference Python Software Foundation Retrieved 2012 04 26 Booch 1994 p 86 88 Classes I C Language Tutorial cplusplus com Retrieved 2012 04 29 Classes II C Language Tutorial cplusplus com Retrieved 2012 04 29 Booch 1994 p 105 Jamrich Parsons June 2015 06 22 New perspectives computer concepts 2016 Comprehensive Boston MA ISBN 9781305271616 OCLC 917155105 a href Template Cite book html title Template Cite book cite book a CS1 maint location missing publisher link CS1 maint multiple names authors list link a b Controlling Access to Members of a Class The Java Tutorials Oracle Retrieved 2012 04 19 OOP08 CPP Do not return references to private data CERT C Secure Coding Standard Carnegie Mellon University 2010 05 10 Archived from the original on 2015 10 03 Retrieved 2012 05 07 Ben Ari Mordechai 2007 01 24 2 2 Identifiers PDF Compile and Runtime Errors in Java Archived PDF from the original on 2011 10 18 Retrieved 2012 05 07 a b Wild Fred C Interfaces Dr Dobb s UBM Techweb Retrieved 2012 05 02 Thomas Hunt Classes Objects and Variables Programming Ruby The Pragmatic Programmer s Guide Ruby Doc org Retrieved 2012 04 26 Friendship and inheritance C Language Tutorial cplusplus com Retrieved 2012 04 26 Booch 1994 p 180 Booch 1994 p 128 129 Booch 1994 p 112 a b Interfaces The Java Tutorials Oracle Retrieved 2012 05 01 Berfeld Marya 2 December 2008 UML to Java transformation in IBM Rational Software Architect editions and related software IBM Retrieved 20 December 2013 Jacobsen Ivar Magnus Christerson Patrik Jonsson Gunnar Overgaard 1992 Object Oriented Software Engineering Addison Wesley ACM Press pp 43 69 ISBN 0 201 54435 0 Knublauch Holger Oberle Daniel Tetlow Phil Wallace Evan 2006 03 09 A Semantic Web Primer for Object Oriented Software Developers W3C Retrieved 2008 07 30 a b Bell Donald UML Basics The class diagram developer Works IBM Retrieved 2012 05 02 Booch 1994 p 179 a b Polymorphism C Language Tutorial cplusplus com Retrieved 2012 05 02 Abstract Methods and Classes The Java Tutorials Oracle Retrieved 2012 05 02 Class Abstraction PHP Manual The PHP Group Retrieved 2012 05 02 Interfaces C Programming Guide C Programming Guide Microsoft Retrieved 2013 08 15 Inheritance C Programming Guide C Programming Guide Microsoft Retrieved 2012 05 02 Nested classes C only XL C C V8 0 for AIX IBM Retrieved 2012 05 07 Local type names C only XL C C V8 0 for AIX IBM Retrieved 2012 05 07 Local classes C only XL C C V8 0 for AIX IBM Retrieved 2012 05 07 Booch 1994 p 133 134 13 Classes and metaclasses pharo gforge inria fr Retrieved 2016 10 31 Thomas Hunt Classes and Objects Programming Ruby The Pragmatic Programmer s Guide Ruby Doc org Retrieved 2012 05 08 Booch 1994 p 134 MOP Concepts The Common Lisp Object System MetaObject Protocol Association of Lisp Users Archived from the original on 2010 11 15 Retrieved 2012 05 08 sealed C Reference C Reference Microsoft Retrieved 2012 05 08 Writing Final Classes and Methods The Java Tutorials Oracle Retrieved 2012 05 08 PHP Final Keyword PHP Manual The PHP Group Retrieved 2014 08 21 String Java Platform SE 7 Java Platform Standard Edition 7 API Specification Oracle Retrieved 2012 05 08 Brand Sy 2 March 2020 The Performance Benefits of Final Classes Microsoft C team blog Microsoft Retrieved 4 April 2020 9 Classes The Python Tutorial Python org Retrieved 3 March 2018 As is true for modules classes partake of the dynamic nature of Python they are created at runtime and can be modified further after creation a b mairaw BillWagner tompratt AQ 2015 09 19 Partial Classes and Methods C Programming Guide Microsoft retrieved 2018 08 08 Static Classes and Static Class Members C Programming Guide C Programming Guide Microsoft Retrieved 2012 05 08 Anonymous Classes The Java Tutorials gt Learning the Java Language gt Classes and Objects docs oracle com Retrieved 2021 05 13 PHP Anonymous classes Manual www php net Retrieved 2021 08 11 What is an Object oracle com Oracle Corporation Retrieved 13 December 2013 Booch Grady Robert A Maksimchuk Michael W Engle Bobbi J Young Ph D Jim Conallen Kelli A Houston April 30 2007 Object Oriented Analysis and Design with Applications Addison Wesley Professional pp 1 28 ISBN 978 0 201 89551 3 Retrieved 20 December 2013 There are fundamental limiting factors of human cognition we can address these constraints through the use of decomposition abstraction and hierarchy Jacobsen Ivar Magnus Christerson Patrik Jonsson Gunnar Overgaard 1992 Object Oriented Software Engineering Addison Wesley ACM Press ISBN 0 201 54435 0 C International standard PDF Working Draft Standard for Programming Language C ISO IEC JTC1 SC22 WG21 Archived PDF from the original on 2017 12 09 Retrieved 5 January 2020 References EditBooch Grady 1994 Objects and Design with Applications Second Edition Benjamin Cummings Gamma Helm Johnson Vlissides 1995 Design Patterns Elements of Reusable Object Oriented Software Addison Wesley ISBN 9780201633610 Bruce Kim B 2002 Foundations of Object Oriented Languages Types and Semantics Cambridge MA MIT Press ISBN 978 0 262 02523 2 Further reading EditAbadi Cardelli A Theory of Objects ISO IEC 14882 2003 Programming Language C International standard Class Warfare Classes vs Prototypes by Brian Foote Meyer B Object oriented software construction 2nd edition Prentice Hall 1997 ISBN 0 13 629155 4 Rumbaugh et al Object oriented modeling and design Prentice Hall 1991 ISBN 0 13 630054 5 Retrieved from https en wikipedia org w index php title Class computer programming amp oldid 1177224081, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.