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Civilization VI: Rise and Fall

Sid Meier's Civilization VI: Rise and Fall is the first official expansion pack for the turn-based strategy video game Civilization VI. Released on February 8, 2018, the expansion adds new features, civilizations, and leaders.[1]

Civilization VI: Rise and Fall
The key art piece of Rise and Fall, depicting Discobolus, continuing the statue motif of Civilization VI
Developer(s)Firaxis Games
Publisher(s)2K Games, Aspyr[2]
Designer(s)Anton Strenger
SeriesCivilization
Platform(s)Microsoft Windows, macOS, iOS, Linux, Nintendo Switch, Xbox One, PlayStation 4, Android
ReleaseFebruary 8, 2018[1]
Genre(s)Turn-based strategy, 4X
Mode(s)Single-player, multiplayer

Gameplay edit

The focus of the Rise and Fall expansion is to add mechanics that emulate the potential for civilization's rise then collapse due to a number of factors. The player will be challenged in how they deal with these turns in their civilization.[3]

The expansion introduces global eras, triggered when any of the competing civilizations reaches the required milestones. All civilizations are evaluated for their Era Score at this point based on various advancement goals, including achieving certain Historic Moments such as circumnavigating the globe for the first time.[4] The Era Score is used to determine if the civilization moves into a Golden Age (by exceeding a threshold) or a Dark Age (by failing to meet a different threshold), or otherwise proceeds into the next Era without these effects. In a Golden Age, populations of cities are more loyal to their leader, improving their production. On the other hand, populations in Dark Ages will be less loyal. If the player is able to bring their civilization out of a Dark Age by the time of the next global era shift, they can gain rewards such as new government-related edicts. Furthermore, if the player can bring their Dark Age to a Golden Age by the era shift, they enter a Heroic Age which grants several boosts to one's civilization well beyond a Golden Age. Regardless of which Age, players select a Dedication to try to follow for that Age, which earns additional points towards the Era Score by following through on the Dedication.[4] Firaxis wants players to have risk-and-reward play for challenging themselves through a Dark Age.[3]

Cities have a loyalty rating, which is affected by Golden or Dark Ages. Loyalty in cities is boosted by keeping the population happy, government edicts proper, and nearby cities loyal. However, loyalty can be lost by other government edicts, unhappiness, and the presence of nearby opposing cities. If a city's loyalty drops to zero, it becomes a Free City, no longer controlled by the player, and can be taken by any civilization through military or through exerting its own loyalty by nearby cities to convert it to their civilization.[3] This means of using loyalty to take over Free Cities can also be used to take over the existing neutral city-states, though these lose their bonuses when they are converted.[3] To support loyalty, players can create and assign a Governor to a city through the civics tree.[4] Governors specialize in one of seven areas, like military or economy, and provide boosts to loyalty and other city functions if the city focuses on those tasks. Governors can be advanced in tiers to provide more powerful bonuses, but the player has a limited pool of upgrade points to spend towards this across all Governors, making them decide whether to have one or two powerful Governors among several weak ones, or a spread-out mid-tier set of Governors.[3]

Civilizations can form alliances with other civilizations based on specific goals, such as a scientific alliance to share research, or an economic alliance to specialize in trade routes. Alliances can become more powerful over time.[3] The expansion introduces emergencies which are triggered by specific events, such as a civilization using a nuclear weapon, or a civilization starting a holy war by taking over a city of a civilization with a different religion. Each civilization may become involved in the emergency, depending on the condition: in the case of a nuclear weapon, all other civilizations may be allied against the one that used it, while in the religious case, the situation will have the civilizations with one religion type facing against those with the other religion. Each side in the emergency then has a list of short-term goals to accomplish to attempt to be victorious in the situation. The first side to complete their goals gains rewards that last for the remainder of the game.[3]

New units and city improvements were added to support these features, as well as a new type of district: the Government Plaza. A civilization can only have one Government Plaza, but government-based improvements placed there will have a significant boost to Loyalty and other benefits of that improvement. The expansion also adds new civilizations.[3]

Development edit

Firaxis' goal with Rise and Fall was to explore the rise and fall of civilizations and make the effects, be them beneficial or detrimental, more pronounced in the overall game, according to the expansion's producer Andrew Frederiksen. He said, "[what] we're trying to capture here is the ups and downs, sort of riding the waves through history that is so paramount when you look back at our own world."[3] Whenever possible, the new mechanics were integrated with the game's existing systems rather than built as a new system atop those.[3]

The expansion introduced nine new leaders and eight new civilizations:

On the announcement for the Cree civilization, current Cree Headman Milton Tootoosis criticized the inclusion in the game, stating that they were not approached by Firaxis or 2K Games, and that the inclusion "perpetuates this myth that First Nations had similar values that the colonial culture has, and that is one of conquering other peoples and accessing their land. That is totally not in concert with our traditional ways and world view."[12] Tootoosis did comment favorably that the promotional material suggests that Poundmaker attempted to bridge peace between the First Nations and settlers, putting the leader in a good light.[12]

In October 2018, Aspyr confirmed that Rise and Fall would eventually be ported to the iOS edition of the game. [13]

On July 24, 2019, Aspyr released Civilization VI: Rise and Fall expansion for iOS.[14]

On September 24 2019, Aspr confirmed that Rise and Fall would be ported along with Gathering Storm to the Nintendo Switch, Microsoft Xbox One and PlayStation 4, due for release November 22 2019.[15]

Reception edit

The game received generally positive reviews, according to review aggregator Metacritic.[16]

It was nominated for "Best Original Choral Composition" with "Cree - The Atomic Era (The Drums of Poundmaker)" at the 2019 G.A.N.G. Awards.[17]

References edit

  1. ^ a b "ANNOUNCING CIVILIZATION VI: RISE AND FALL". Civilization.com. Civilization.com. November 28, 2017. Retrieved December 8, 2018.
  2. ^ Molina, Ric. "Civilization 6: Rise and Fall is live on Mac". MacGamerHQ.com.
  3. ^ a b c d e f g h i j Hafer, T.J. (November 28, 2017). "Everything we know about Civilization 6: Rise and Fall". PC Gamer. Retrieved November 28, 2017.
  4. ^ a b c Scott-Jones, Richard (November 28, 2017). "Civ 6: Rise and Fall will "cause drama" through Emergencies and Great Ages". PCGamesN. Retrieved November 28, 2017.
  5. ^ "Civilization 6's Netherlands can turn water into land with the polder improvement". PCGamesN. December 12, 2017. Retrieved February 14, 2019.
  6. ^ Yin-Poole, Wesley (December 6, 2017). "Civilization 6 gets Korea". Eurogamer. Retrieved February 14, 2019.
  7. ^ "Genghis Khan returns to lead Civilization 6's Mongolia, a cavalry-fueled war machine". PCGamesN. December 19, 2017. Retrieved February 14, 2019.
  8. ^ Newhouse, Alex (January 9, 2018). "Civilization 6: Rise And Fall's New Georgia Civ Revealed". GameSpot. Retrieved February 14, 2019.
  9. ^ "The Scottish come to Civilization 6, and they excel in STEM subjects". PCGamesN. January 24, 2018. Retrieved February 14, 2019.
  10. ^ Faller, Patrick (February 7, 2018). "Civilization 6: Rise And Fall Expansion's Zulu Civ Unveiled". GameSpot. Retrieved February 14, 2019.
  11. ^ Horti, Samuel (December 27, 2017). "India's Chandragupta will wage war in Civilization 6: Rise and Fall expansion". PC Gamer. Retrieved February 14, 2019.
  12. ^ a b Shield, David (January 4, 2018). "'Very harmful': Poundmaker Cree Nation not happy with chief's portrayal in Civilization video game". CBC. Retrieved January 4, 2018.
  13. ^ Madnani, Mikhail (October 9, 2018). "'Civilization VI' Expansion 'Rise and Fall' Confirmed for iOS Release". TouchArcade. Retrieved April 26, 2019.
  14. ^ Miglani, Yogesh. "Civilization VI Rise and Fall iOS Expansion, Best Leaders & More". The Pensacola Voice.
  15. ^ "CIVILIZATION VI TAKES ONE MORE TURN ON PLAYSTATION 4, XBOX ONE NOVEMBER 22".
  16. ^ a b "Sid Meier's Civilization VI: Rise and Fall for PC Reviews". Metacritic. CBS Interactive. Retrieved July 3, 2018.
  17. ^ Lagumbay, Emmanuel (February 14, 2019). "2019 G.A.N.G. Awards Finalists". Game Audio Network Guild. Retrieved February 17, 2019.

External links edit

  • Official website of Civilization

civilization, rise, fall, confused, with, rise, fall, civilizations, rhye, fall, civilization, meier, first, official, expansion, pack, turn, based, strategy, video, game, civilization, released, february, 2018, expansion, adds, features, civilizations, leader. Not to be confused with Rise and Fall Civilizations at War or Rhye s and Fall of Civilization Sid Meier s Civilization VI Rise and Fall is the first official expansion pack for the turn based strategy video game Civilization VI Released on February 8 2018 the expansion adds new features civilizations and leaders 1 Civilization VI Rise and FallThe key art piece of Rise and Fall depicting Discobolus continuing the statue motif of Civilization VIDeveloper s Firaxis GamesPublisher s 2K Games Aspyr 2 Designer s Anton StrengerSeriesCivilizationPlatform s Microsoft Windows macOS iOS Linux Nintendo Switch Xbox One PlayStation 4 AndroidReleaseFebruary 8 2018 1 Genre s Turn based strategy 4XMode s Single player multiplayer Contents 1 Gameplay 2 Development 3 Reception 4 References 5 External linksGameplay editThe focus of the Rise and Fall expansion is to add mechanics that emulate the potential for civilization s rise then collapse due to a number of factors The player will be challenged in how they deal with these turns in their civilization 3 The expansion introduces global eras triggered when any of the competing civilizations reaches the required milestones All civilizations are evaluated for their Era Score at this point based on various advancement goals including achieving certain Historic Moments such as circumnavigating the globe for the first time 4 The Era Score is used to determine if the civilization moves into a Golden Age by exceeding a threshold or a Dark Age by failing to meet a different threshold or otherwise proceeds into the next Era without these effects In a Golden Age populations of cities are more loyal to their leader improving their production On the other hand populations in Dark Ages will be less loyal If the player is able to bring their civilization out of a Dark Age by the time of the next global era shift they can gain rewards such as new government related edicts Furthermore if the player can bring their Dark Age to a Golden Age by the era shift they enter a Heroic Age which grants several boosts to one s civilization well beyond a Golden Age Regardless of which Age players select a Dedication to try to follow for that Age which earns additional points towards the Era Score by following through on the Dedication 4 Firaxis wants players to have risk and reward play for challenging themselves through a Dark Age 3 Cities have a loyalty rating which is affected by Golden or Dark Ages Loyalty in cities is boosted by keeping the population happy government edicts proper and nearby cities loyal However loyalty can be lost by other government edicts unhappiness and the presence of nearby opposing cities If a city s loyalty drops to zero it becomes a Free City no longer controlled by the player and can be taken by any civilization through military or through exerting its own loyalty by nearby cities to convert it to their civilization 3 This means of using loyalty to take over Free Cities can also be used to take over the existing neutral city states though these lose their bonuses when they are converted 3 To support loyalty players can create and assign a Governor to a city through the civics tree 4 Governors specialize in one of seven areas like military or economy and provide boosts to loyalty and other city functions if the city focuses on those tasks Governors can be advanced in tiers to provide more powerful bonuses but the player has a limited pool of upgrade points to spend towards this across all Governors making them decide whether to have one or two powerful Governors among several weak ones or a spread out mid tier set of Governors 3 Civilizations can form alliances with other civilizations based on specific goals such as a scientific alliance to share research or an economic alliance to specialize in trade routes Alliances can become more powerful over time 3 The expansion introduces emergencies which are triggered by specific events such as a civilization using a nuclear weapon or a civilization starting a holy war by taking over a city of a civilization with a different religion Each civilization may become involved in the emergency depending on the condition in the case of a nuclear weapon all other civilizations may be allied against the one that used it while in the religious case the situation will have the civilizations with one religion type facing against those with the other religion Each side in the emergency then has a list of short term goals to accomplish to attempt to be victorious in the situation The first side to complete their goals gains rewards that last for the remainder of the game 3 New units and city improvements were added to support these features as well as a new type of district the Government Plaza A civilization can only have one Government Plaza but government based improvements placed there will have a significant boost to Loyalty and other benefits of that improvement The expansion also adds new civilizations 3 Development editFiraxis goal with Rise and Fall was to explore the rise and fall of civilizations and make the effects be them beneficial or detrimental more pronounced in the overall game according to the expansion s producer Andrew Frederiksen He said what we re trying to capture here is the ups and downs sort of riding the waves through history that is so paramount when you look back at our own world 3 Whenever possible the new mechanics were integrated with the game s existing systems rather than built as a new system atop those 3 The expansion introduced nine new leaders and eight new civilizations The Netherlands led by Wilhelmina who specializes in trading to her cities 5 Korea led by Seondeok with a specialty towards science 6 Mapuche led by Lautaro benefiting from opponents in the new Golden Age system Cree led by Poundmaker who establishes alliances and trade Mongolia led by Genghis Khan which can form a mighty cavalry force 7 Georgia led by Tamar which specializes on Golden Ages as well as faith based growth 8 Scotland led by Robert the Bruce with a lean towards a strong science game based on amenities 9 The Zulu led by Shaka making waves with early game Corps and Armies greatly increasing his military prowess 10 An alternate leader Chandragupta for the already included Indian civilization with a focus on military and faith benefits 11 On the announcement for the Cree civilization current Cree Headman Milton Tootoosis criticized the inclusion in the game stating that they were not approached by Firaxis or 2K Games and that the inclusion perpetuates this myth that First Nations had similar values that the colonial culture has and that is one of conquering other peoples and accessing their land That is totally not in concert with our traditional ways and world view 12 Tootoosis did comment favorably that the promotional material suggests that Poundmaker attempted to bridge peace between the First Nations and settlers putting the leader in a good light 12 In October 2018 Aspyr confirmed that Rise and Fall would eventually be ported to the iOS edition of the game 13 On July 24 2019 Aspyr released Civilization VI Rise and Fall expansion for iOS 14 On September 24 2019 Aspr confirmed that Rise and Fall would be ported along with Gathering Storm to the Nintendo Switch Microsoft Xbox One and PlayStation 4 due for release November 22 2019 15 Reception editReceptionAggregate scoreAggregatorScoreMetacritic79 100 16 The game received generally positive reviews according to review aggregator Metacritic 16 It was nominated for Best Original Choral Composition with Cree The Atomic Era The Drums of Poundmaker at the 2019 G A N G Awards 17 References edit a b ANNOUNCING CIVILIZATION VI RISE AND FALL Civilization com Civilization com November 28 2017 Retrieved December 8 2018 Molina Ric Civilization 6 Rise and Fall is live on Mac MacGamerHQ com a b c d e f g h i j Hafer T J November 28 2017 Everything we know about Civilization 6 Rise and Fall PC Gamer Retrieved November 28 2017 a b c Scott Jones Richard November 28 2017 Civ 6 Rise and Fall will cause drama through Emergencies and Great Ages PCGamesN Retrieved November 28 2017 Civilization 6 s Netherlands can turn water into land with the polder improvement PCGamesN December 12 2017 Retrieved February 14 2019 Yin Poole Wesley December 6 2017 Civilization 6 gets Korea Eurogamer Retrieved February 14 2019 Genghis Khan returns to lead Civilization 6 s Mongolia a cavalry fueled war machine PCGamesN December 19 2017 Retrieved February 14 2019 Newhouse Alex January 9 2018 Civilization 6 Rise And Fall s New Georgia Civ Revealed GameSpot Retrieved February 14 2019 The Scottish come to Civilization 6 and they excel in STEM subjects PCGamesN January 24 2018 Retrieved February 14 2019 Faller Patrick February 7 2018 Civilization 6 Rise And Fall Expansion s Zulu Civ Unveiled GameSpot Retrieved February 14 2019 Horti Samuel December 27 2017 India s Chandragupta will wage war in Civilization 6 Rise and Fall expansion PC Gamer Retrieved February 14 2019 a b Shield David January 4 2018 Very harmful Poundmaker Cree Nation not happy with chief s portrayal in Civilization video game CBC Retrieved January 4 2018 Madnani Mikhail October 9 2018 Civilization VI Expansion Rise and Fall Confirmed for iOS Release TouchArcade Retrieved April 26 2019 Miglani Yogesh Civilization VI Rise and Fall iOS Expansion Best Leaders amp More The Pensacola Voice CIVILIZATION VI TAKES ONE MORE TURN ON PLAYSTATION 4 XBOX ONE NOVEMBER 22 a b Sid Meier s Civilization VI Rise and Fall for PC Reviews Metacritic CBS Interactive Retrieved July 3 2018 Lagumbay Emmanuel February 14 2019 2019 G A N G Awards Finalists Game Audio Network Guild Retrieved February 17 2019 External links editOfficial website of Civilization Retrieved from https en wikipedia org w index php title Civilization VI Rise and Fall amp oldid 1182888146, wikipedia, wiki, book, books, library,

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