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Digital Eclipse

Digital Eclipse Entertainment Partners Co. is an American video game developer based in Emeryville, California. Founded by Andrew Ayre in 1992, the company found success developing commercial emulations of arcade games for Game Boy Color. In 2003, the company merged with ImaginEngine and created Backbone Entertainment. A group of Digital Eclipse employees split off from Backbone to form Other Ocean Interactive, which, in 2015, bought and revived the Digital Eclipse brand.

Digital Eclipse Entertainment Partners Co.
FormerlyBackbone Emeryville (2003–2015)
Company typeSubsidiary
IndustryVideo games
Founded1992; 32 years ago (1992)
Founders
  • Andrew Ayre
  • Hans Kim
  • John Neil
  • Howard Fukuda
Headquarters,
US
Key people
Parent
Websitedigitaleclipse.com

History edit

Digital Eclipse was founded in 1992 by Andrew Ayre, Hans Kim, John Neil, and Howard Fukuda.[1] The company's first offices were opened on a "nondescript, factory-filled" street in Emeryville, California, where Ayre (a native of St. John's, Newfoundland and Labrador) had moved following his graduation from Harvard University to live with his girlfriend.[2][3] Initially a technology startup company, Digital Eclipse soon found that their software would be useful in the video game industry, and turned to game development instead.[2] Using their technology, the company opted to produce commercial emulations of arcade games, such as Williams Electronics' Joust, Defender, and Robotron: 2084.[4] For these games, Digital Eclipse developed an interpreter that emulated the games' arcade machines' chipset, including the Motorola 6809 central processing unit.[5] This approach was meant to have the emulations act true to the original versions of these games, and not carry any imperfections direct ports could have introduced.[4] All three emulated games were released as part of The Digital Arcade series for Mac OS in 1995.[5]

Digital Eclipse found further success when the Game Boy Color was released; the new handheld console included a central processing unit based on the architecture of the Zilog Z80, the processor used in a number of older arcade machines.[4] While other developers were moving on to develop for the more powerful PlayStation home console, Digital Eclipse developed about 60 games for their niche market on the Game Boy Color.[4] These games included Klax, Spy Hunter, Moon Patrol, Paperboy, Joust, Defender, and 720°, as well as an original game, Tarzan, which Digital Eclipse produced for Activision.[6] Digital Eclipse also opened a second studio in Vancouver, Canada.[7] In February 2001, the company announced their move into the games market for "wireless Web" devices, hiring Scott Nisbet as director of wireless gaming, as well as Bruce Binder as Nisbet's consultant.[8]

In 2003, Digital Eclipse merged with ImaginEngine, creating Backbone Entertainment; while ImaginEngine remained an independent studio within that structure, Digital Eclipse's studios became Backbone Emeryville and Backbone Vancouver, respectively.[9][10] By this point, Digital Eclipse had produced 70 games on 11 different platforms.[3] In February 2006, Backbone opened another subsidiary studio, Backbone Charlottetown, in Charlottetown, Prince Edward Island, Canada, under the lead of Ayre.[11] In May 2007, the new studio, including Ayre and several former Digital Eclipse employees, spun off from Backbone and became Other Ocean Interactive, aiming at showcasing Digital Eclipse's former traits in a smaller fashion.[4][12]

Backbone Vancouver was mostly dismantled in September 2008 and closed entirely in May 2009, while Backbone laid off the majority of its Emeryville-based staff in October 2012.[13][14][15] On June 8, 2015, after acquiring the Digital Eclipse name, Other Ocean's parent company, Other Ocean Group, announced that it had reformed Digital Eclipse as part of its Other Ocean Emeryville studio.[16] Co-founders include Ayre, Mike Mika—who had acted as technical director for the original Digital Eclipse—and former Gamasutra writer Frank Cifaldi.[6][16] The new Digital Eclipse laid its focus on video game preservation, and Cifaldi became the studio's "head of restoration", a title which Cifaldi noted was an industry first.[16] At the time, Cifaldi also stated that Digital Eclipse aimed at becoming the video game equivalent of The Criterion Collection.[17] Cifaldi would leave Digital Eclipse around 2020 to work on the Video Game History Foundation full time.[18]

Atari SA announced it would acquire Digital Eclipse in October 2023 for $4 million in cash and newly issued ordinary shares worth $2.5 million, alongside a possible earn-out of up to $13.5 million.[19] Atari closed the deal by November 6, 2023.[20]

Eclipse Engine edit

Part of Digital Eclipse's work include their own Eclipse Engine, a tool that allows them to decompile the code from older games into a machine-readable format that is then used by the Eclipse Engine to play them on modern systems. While it may take some extra work by the company to decompile the older game into the proper format one time, this approach allows them to rapidly port the Eclipse Engine version to any modern gaming system, including personal computers, consoles, and portable and mobile devices, with minimal effort. This engine has been used in Digital Eclipse's Mega Man Legacy Collection and The Disney Afternoon Collection.[21][22] The Eclipse Engine was primarily developed by Digital Eclipse's studio head, Mike Mika, and Other Ocean engineer Kevin Wilson, branched off from Other Ocean's Bakesale engine.[16]

Games developed edit

As Digital Eclipse (1992–2004) edit

Year Title Platform(s)
1994 Joust Mac OS
Robotron: 2084
Defender
1995 Activision's Commodore 64 15 Pack Microsoft Windows
1996 Williams Arcade Classics Dreamcast, Game.com, Microsoft Windows, MS-DOS, PlayStation, Sega Genesis, Sega Saturn, Super Nintendo Entertainment System
Ms. Pac-Man Super Nintendo Entertainment System
Arcade's Greatest Hits: The Atari Collection 1 PlayStation, Sega Saturn, Super Nintendo Entertainment System
1997 Arcade's Greatest Hits: The Midway Collection 2 Microsoft Windows, PlayStation
1998 NFL Blitz Game Boy Color
Arcade's Greatest Hits: The Atari Collection 2 PlayStation
Rampage World Tour Game Boy Color
1999 Knockout Kings
Disney's Tarzan
720°
Atari Arcade Hits: Volume 1 Microsoft Windows
Arcade's Greatest Hits: The Atari Collection 2
Arcade Classic No. 4: Defender / Joust Game Boy Color
Klax
Arcade Hits: Moon Patrol / Spy Hunter
Rampart
Rampage 2: Universal Tour
Arcade Party Pak PlayStation
Mortal Kombat 4 Game Boy Color
Marble Madness
Ghosts 'n Goblins
2000 Little Nicky
Alice in Wonderland
2001 Dragon's Lair
Batman: Chaos in Gotham
X-Men: Wolverine's Rage
Rayman Advance Game Boy Advance
Spyro: Season of Ice
2002 Spider-Man
Disney's Lilo & Stitch
Monster Force
Spyro 2: Season of Flame
Disney's Kim Possible: Revenge of Monkey Fist
Phantasy Star Collection
XXX
2003 Lizzie McGuire: On the Go!
Spy Kids 3-D: Game Over
Spyro: Attack of the Rhynocs
Mucha Lucha! Mascaritas of the Lost Code
2004 Spider-Man 2
Grand Theft Auto Advance
Mortal Kombat Plug-and-play

As Backbone Entertainment (2004–2012) edit

As Digital Eclipse (2015–present) edit

Year Title Platform(s)
2015 Mega Man Legacy Collection Microsoft Windows, Nintendo 3DS, Nintendo Switch, PlayStation 4, Xbox One, Amazon Luna
2017 The Disney Afternoon Collection Microsoft Windows, PlayStation 4, Xbox One
2018 Street Fighter 30th Anniversary Collection Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One
SNK 40th Anniversary Collection
2019 Disney Classic Games: Aladdin and The Lion King
2020 Samurai Shodown NeoGeo Collection
2021 Blizzard Arcade Collection[a]
Space Jam: A New Legacy - The Game Xbox One
Disney Classic Games Collection Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One
2022 Teenage Mutant Ninja Turtles: The Cowabunga Collection Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S
Candy Creeps Microsoft Windows
Garbage Pail Kids: Mad Mike and the Quest for Stale Gum[b] Microsoft Windows, Nintendo Switch, PlayStation 4, Xbox One, Xbox Series X/S
Digital Eclipse Arcade: Invasion of the Buffet Snatchers Microsoft Windows
Atari 50: The Anniversary Celebration Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Atari VCS
Digital Eclipse Arcade: Jollyball Microsoft Windows
2023 Digital Eclipse Arcade: Q.P.I.D Microsoft Windows
The Making of Karateka Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S
Wizardry: Proving Grounds of the Mad Overlord (remake)[23] Windows
2024 Llamasoft: The Jeff Minter Story[24] Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S

Notes edit

  1. ^ Co-developed with Blizzard Entertainment
  2. ^ Co-developed with Retrotainment Games and published by iam8bit.

References edit

  1. ^ Carroll, Martyn (September 1, 2022). "Studio Profile: Digital Eclipse". Retro Gamer. No. 237. Future Publishing. pp. 70–75.
  2. ^ a b McGillivray, Jim (2009). "From St. John's to California Gaming ... and back". The Andrean. Retrieved April 10, 2019 – via Internet Archive.
  3. ^ a b Feldman, Curt (April 23, 2004). "Q&A: Death, Jr. developer Chris Charla". GameSpot. from the original on May 20, 2018. Retrieved April 9, 2019.
  4. ^ a b c d e VB Staff (September 22, 2017). "Other Ocean: Building the past, the future, and the present". VentureBeat. from the original on April 16, 2018. Retrieved April 9, 2019.
  5. ^ a b Donaldson, J. Caleb (August 1, 1995). "They Do Make 'Em Like They Used To". Wired. from the original on December 22, 2016. Retrieved April 14, 2019.
  6. ^ a b Schneider, Peer (July 16, 1999). "Lords of the Jungle". IGN. from the original on January 31, 2018. Retrieved April 9, 2019.
  7. ^ Harris, Craig (May 28, 2002). "Spyro 2: Season of Flame". IGN. from the original on November 15, 2021. Retrieved April 9, 2019.
  8. ^ Goodman, Peter S. (March 21, 2001). "Playing for Keeps". The Washington Post. from the original on November 15, 2021. Retrieved April 14, 2019.
  9. ^ Takahashi, Dean (October 12, 2012). "ImaginEngine game studio shuts down (exclusive)". VentureBeat. from the original on December 1, 2018. Retrieved April 9, 2019.
  10. ^ Adams, David (August 19, 2005). "Foundation 9 Goes Next-Gen". IGN. from the original on November 15, 2021. Retrieved April 9, 2019.
  11. ^ Carless, Simon (February 6, 2006). "Foundation 9 To Open New Canadian Studio". Gamasutra. from the original on November 15, 2021. Retrieved April 9, 2019.
  12. ^ Boyer, Brandon (April 7, 2008). "Other Ocean: iPhone To Be 'Major Player' In Handheld Market". Gamasutra. from the original on May 14, 2014. Retrieved April 9, 2019.
  13. ^ Kyllo, Blaine (January 28, 2009). "Vancouver's video game family tree". The Georgia Straight. from the original on April 10, 2019. Retrieved April 10, 2019.
  14. ^ Lavender, Terry (November 18, 2009). "Is it Game Over for Vancouver's Video Game Industry? Not quite yet". Vancouver Observer. from the original on December 22, 2015. Retrieved April 9, 2019.
  15. ^ Rose, Mike (October 9, 2012). "Layoffs at digital game studio Backbone Entertainment". Gamasutra. from the original on December 1, 2018. Retrieved April 9, 2019.
  16. ^ a b c d Wawro, Alex (June 8, 2015). "Digital Eclipse is back with a new mission: preserve classic games". Gamasutra. from the original on March 6, 2019. Retrieved April 9, 2019.
  17. ^ Schilling, Chris (August 28, 2015). "How 'Mega Man Legacy Collection' Is Teaching the Video Games Industry to Respect Its Heritage". Waypoint. from the original on November 15, 2021. Retrieved April 9, 2019.
  18. ^ Yarwood, Jack (March 5, 2024). . Time Extension. Archived from the original on March 5, 2024. Retrieved March 12, 2024.
  19. ^ Batchelor, James (October 31, 2023). "Atari to acquire Digital Eclipse in $20m deal". GamesIndustry.biz. Retrieved October 31, 2023.
  20. ^ "Atari Closes the Acquisition of Digital Eclipse". GlobeNewswire (Press release). November 6, 2023. Retrieved November 6, 2023.
  21. ^ Orland, Kyle (August 27, 2015). "The new tech making game preservation more authentic and future-proof". Ars Technica. from the original on April 11, 2019. Retrieved April 9, 2019.
  22. ^ Watts, Steve (March 23, 2017). "Disney Afternoon Collection Producer Talks Challenges and Nostalgia". Shacknews. from the original on June 12, 2018. Retrieved April 9, 2019.
  23. ^ Webster, Andrew (September 15, 2023). "The original Wizardry has been remastered — and you can play it right now". The Verge. Retrieved September 15, 2023.
  24. ^ "Digital Eclipse's next interactive documentary is Llamasoft: The Jeff Minter Story". December 6, 2023.

External links edit

  • Official website

digital, eclipse, entertainment, partners, american, video, game, developer, based, emeryville, california, founded, andrew, ayre, 1992, company, found, success, developing, commercial, emulations, arcade, games, game, color, 2003, company, merged, with, imagi. Digital Eclipse Entertainment Partners Co is an American video game developer based in Emeryville California Founded by Andrew Ayre in 1992 the company found success developing commercial emulations of arcade games for Game Boy Color In 2003 the company merged with ImaginEngine and created Backbone Entertainment A group of Digital Eclipse employees split off from Backbone to form Other Ocean Interactive which in 2015 bought and revived the Digital Eclipse brand Digital Eclipse Entertainment Partners Co FormerlyBackbone Emeryville 2003 2015 Company typeSubsidiaryIndustryVideo gamesFounded1992 32 years ago 1992 FoundersAndrew AyreHans KimJohn NeilHoward FukudaHeadquartersEmeryville California USKey peopleAndrew Ayre CEO Mike Mika president ParentBackbone Entertainment 2003 2015 Other Ocean Group 2015 2023 Atari SA 2023 present Websitedigitaleclipse com Contents 1 History 2 Eclipse Engine 3 Games developed 3 1 As Digital Eclipse 1992 2004 3 2 As Backbone Entertainment 2004 2012 3 3 As Digital Eclipse 2015 present 4 Notes 5 References 6 External linksHistory editDigital Eclipse was founded in 1992 by Andrew Ayre Hans Kim John Neil and Howard Fukuda 1 The company s first offices were opened on a nondescript factory filled street in Emeryville California where Ayre a native of St John s Newfoundland and Labrador had moved following his graduation from Harvard University to live with his girlfriend 2 3 Initially a technology startup company Digital Eclipse soon found that their software would be useful in the video game industry and turned to game development instead 2 Using their technology the company opted to produce commercial emulations of arcade games such as Williams Electronics Joust Defender and Robotron 2084 4 For these games Digital Eclipse developed an interpreter that emulated the games arcade machines chipset including the Motorola 6809 central processing unit 5 This approach was meant to have the emulations act true to the original versions of these games and not carry any imperfections direct ports could have introduced 4 All three emulated games were released as part of The Digital Arcade series for Mac OS in 1995 5 Digital Eclipse found further success when the Game Boy Color was released the new handheld console included a central processing unit based on the architecture of the Zilog Z80 the processor used in a number of older arcade machines 4 While other developers were moving on to develop for the more powerful PlayStation home console Digital Eclipse developed about 60 games for their niche market on the Game Boy Color 4 These games included Klax Spy Hunter Moon Patrol Paperboy Joust Defender and 720 as well as an original game Tarzan which Digital Eclipse produced for Activision 6 Digital Eclipse also opened a second studio in Vancouver Canada 7 In February 2001 the company announced their move into the games market for wireless Web devices hiring Scott Nisbet as director of wireless gaming as well as Bruce Binder as Nisbet s consultant 8 In 2003 Digital Eclipse merged with ImaginEngine creating Backbone Entertainment while ImaginEngine remained an independent studio within that structure Digital Eclipse s studios became Backbone Emeryville and Backbone Vancouver respectively 9 10 By this point Digital Eclipse had produced 70 games on 11 different platforms 3 In February 2006 Backbone opened another subsidiary studio Backbone Charlottetown in Charlottetown Prince Edward Island Canada under the lead of Ayre 11 In May 2007 the new studio including Ayre and several former Digital Eclipse employees spun off from Backbone and became Other Ocean Interactive aiming at showcasing Digital Eclipse s former traits in a smaller fashion 4 12 Backbone Vancouver was mostly dismantled in September 2008 and closed entirely in May 2009 while Backbone laid off the majority of its Emeryville based staff in October 2012 13 14 15 On June 8 2015 after acquiring the Digital Eclipse name Other Ocean s parent company Other Ocean Group announced that it had reformed Digital Eclipse as part of its Other Ocean Emeryville studio 16 Co founders include Ayre Mike Mika who had acted as technical director for the original Digital Eclipse and former Gamasutra writer Frank Cifaldi 6 16 The new Digital Eclipse laid its focus on video game preservation and Cifaldi became the studio s head of restoration a title which Cifaldi noted was an industry first 16 At the time Cifaldi also stated that Digital Eclipse aimed at becoming the video game equivalent of The Criterion Collection 17 Cifaldi would leave Digital Eclipse around 2020 to work on the Video Game History Foundation full time 18 Atari SA announced it would acquire Digital Eclipse in October 2023 for 4 million in cash and newly issued ordinary shares worth 2 5 million alongside a possible earn out of up to 13 5 million 19 Atari closed the deal by November 6 2023 20 Eclipse Engine editPart of Digital Eclipse s work include their own Eclipse Engine a tool that allows them to decompile the code from older games into a machine readable format that is then used by the Eclipse Engine to play them on modern systems While it may take some extra work by the company to decompile the older game into the proper format one time this approach allows them to rapidly port the Eclipse Engine version to any modern gaming system including personal computers consoles and portable and mobile devices with minimal effort This engine has been used in Digital Eclipse s Mega Man Legacy Collection and The Disney Afternoon Collection 21 22 The Eclipse Engine was primarily developed by Digital Eclipse s studio head Mike Mika and Other Ocean engineer Kevin Wilson branched off from Other Ocean s Bakesale engine 16 Games developed editAs Digital Eclipse 1992 2004 edit Year Title Platform s 1994 Joust Mac OSRobotron 2084Defender1995 Activision s Commodore 64 15 Pack Microsoft Windows1996 Williams Arcade Classics Dreamcast Game com Microsoft Windows MS DOS PlayStation Sega Genesis Sega Saturn Super Nintendo Entertainment SystemMs Pac Man Super Nintendo Entertainment SystemArcade s Greatest Hits The Atari Collection 1 PlayStation Sega Saturn Super Nintendo Entertainment System1997 Arcade s Greatest Hits The Midway Collection 2 Microsoft Windows PlayStation1998 NFL Blitz Game Boy ColorArcade s Greatest Hits The Atari Collection 2 PlayStationRampage World Tour Game Boy Color1999 Knockout KingsDisney s Tarzan720 Atari Arcade Hits Volume 1 Microsoft WindowsArcade s Greatest Hits The Atari Collection 2Arcade Classic No 4 Defender Joust Game Boy ColorKlaxArcade Hits Moon Patrol Spy HunterRampartRampage 2 Universal TourArcade Party Pak PlayStationMortal Kombat 4 Game Boy ColorMarble MadnessGhosts n Goblins2000 Little NickyAlice in Wonderland2001 Dragon s LairBatman Chaos in GothamX Men Wolverine s RageRayman Advance Game Boy AdvanceSpyro Season of Ice2002 Spider ManDisney s Lilo amp StitchMonster ForceSpyro 2 Season of FlameDisney s Kim Possible Revenge of Monkey FistPhantasy Star CollectionXXX2003 Lizzie McGuire On the Go Spy Kids 3 D Game OverSpyro Attack of the RhynocsMucha Lucha Mascaritas of the Lost Code2004 Spider Man 2Grand Theft Auto AdvanceMortal Kombat Plug and playAs Backbone Entertainment 2004 2012 edit Main article Backbone Entertainment As Digital Eclipse 2015 present edit Year Title Platform s 2015 Mega Man Legacy Collection Microsoft Windows Nintendo 3DS Nintendo Switch PlayStation 4 Xbox One Amazon Luna2017 The Disney Afternoon Collection Microsoft Windows PlayStation 4 Xbox One2018 Street Fighter 30th Anniversary Collection Microsoft Windows Nintendo Switch PlayStation 4 Xbox OneSNK 40th Anniversary Collection2019 Disney Classic Games Aladdin and The Lion King2020 Samurai Shodown NeoGeo Collection2021 Blizzard Arcade Collection a Space Jam A New Legacy The Game Xbox OneDisney Classic Games Collection Microsoft Windows Nintendo Switch PlayStation 4 Xbox One2022 Teenage Mutant Ninja Turtles The Cowabunga Collection Microsoft Windows Nintendo Switch PlayStation 4 PlayStation 5 Xbox One Xbox Series X SCandy Creeps Microsoft WindowsGarbage Pail Kids Mad Mike and the Quest for Stale Gum b Microsoft Windows Nintendo Switch PlayStation 4 Xbox One Xbox Series X SDigital Eclipse Arcade Invasion of the Buffet Snatchers Microsoft WindowsAtari 50 The Anniversary Celebration Microsoft Windows Nintendo Switch PlayStation 4 PlayStation 5 Xbox One Xbox Series X S Atari VCSDigital Eclipse Arcade Jollyball Microsoft Windows2023 Digital Eclipse Arcade Q P I D Microsoft WindowsThe Making of Karateka Microsoft Windows Nintendo Switch PlayStation 4 PlayStation 5 Xbox One Xbox Series X SWizardry Proving Grounds of the Mad Overlord remake 23 Windows2024 Llamasoft The Jeff Minter Story 24 Microsoft Windows Nintendo Switch PlayStation 4 PlayStation 5 Xbox One Xbox Series X SNotes edit Co developed with Blizzard Entertainment Co developed with Retrotainment Games and published by iam8bit References edit Carroll Martyn September 1 2022 Studio Profile Digital Eclipse Retro Gamer No 237 Future Publishing pp 70 75 a b McGillivray Jim 2009 From St John s to California Gaming and back The Andrean Retrieved April 10 2019 via Internet Archive a b Feldman Curt April 23 2004 Q amp A Death Jr developer Chris Charla GameSpot Archived from the original on May 20 2018 Retrieved April 9 2019 a b c d e VB Staff September 22 2017 Other Ocean Building the past the future and the present VentureBeat Archived from the original on April 16 2018 Retrieved April 9 2019 a b Donaldson J Caleb August 1 1995 They Do Make Em Like They Used To Wired Archived from the original on December 22 2016 Retrieved April 14 2019 a b Schneider Peer July 16 1999 Lords of the Jungle IGN Archived from the original on January 31 2018 Retrieved April 9 2019 Harris Craig May 28 2002 Spyro 2 Season of Flame IGN Archived from the original on November 15 2021 Retrieved April 9 2019 Goodman Peter S March 21 2001 Playing for Keeps The Washington Post Archived from the original on November 15 2021 Retrieved April 14 2019 Takahashi Dean October 12 2012 ImaginEngine game studio shuts down exclusive VentureBeat Archived from the original on December 1 2018 Retrieved April 9 2019 Adams David August 19 2005 Foundation 9 Goes Next Gen IGN Archived from the original on November 15 2021 Retrieved April 9 2019 Carless Simon February 6 2006 Foundation 9 To Open New Canadian Studio Gamasutra Archived from the original on November 15 2021 Retrieved April 9 2019 Boyer Brandon April 7 2008 Other Ocean iPhone To Be Major Player In Handheld Market Gamasutra Archived from the original on May 14 2014 Retrieved April 9 2019 Kyllo Blaine January 28 2009 Vancouver s video game family tree The Georgia Straight Archived from the original on April 10 2019 Retrieved April 10 2019 Lavender Terry November 18 2009 Is it Game Over for Vancouver s Video Game Industry Not quite yet Vancouver Observer Archived from the original on December 22 2015 Retrieved April 9 2019 Rose Mike October 9 2012 Layoffs at digital game studio Backbone Entertainment Gamasutra Archived from the original on December 1 2018 Retrieved April 9 2019 a b c d Wawro Alex June 8 2015 Digital Eclipse is back with a new mission preserve classic games Gamasutra Archived from the original on March 6 2019 Retrieved April 9 2019 Schilling Chris August 28 2015 How Mega Man Legacy Collection Is Teaching the Video Games Industry to Respect Its Heritage Waypoint Archived from the original on November 15 2021 Retrieved April 9 2019 Yarwood Jack March 5 2024 A True Original Digital Eclipse on Llamasoft The Jeff Minter Story Time Extension Archived from the original on March 5 2024 Retrieved March 12 2024 Batchelor James October 31 2023 Atari to acquire Digital Eclipse in 20m deal GamesIndustry biz Retrieved October 31 2023 Atari Closes the Acquisition of Digital Eclipse GlobeNewswire Press release November 6 2023 Retrieved November 6 2023 Orland Kyle August 27 2015 The new tech making game preservation more authentic and future proof Ars Technica Archived from the original on April 11 2019 Retrieved April 9 2019 Watts Steve March 23 2017 Disney Afternoon Collection Producer Talks Challenges and Nostalgia Shacknews Archived from the original on June 12 2018 Retrieved April 9 2019 Webster Andrew September 15 2023 The original Wizardry has been remastered and you can play it right now The Verge Retrieved September 15 2023 Digital Eclipse s next interactive documentary is Llamasoft The Jeff Minter Story December 6 2023 External links editOfficial website Retrieved from https en wikipedia org w index php title Digital Eclipse amp oldid 1213397767, wikipedia, wiki, book, books, library,

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