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Azure Dreams

Azure Dreams[a] is a role-playing video game developed by Konami Computer Entertainment Tokyo and published by Konami for the PlayStation. A Game Boy Color game with the same name was developed by Konami Computer Entertainment Nagoya and released two years later. A spiritual sequel, Tao's Adventure: Curse of the Demon Seal, was released on the Nintendo DS in 2005.

Other Life Azure Dreams
Azure Dreams
Developer(s)KCET
Publisher(s)Konami[1]
Director(s)Kenichirō Horio
Haruhiko Inaba
Producer(s)Kazumi Kitaue
Designer(s)Kouji Yamada
Keisuke Hattori
Kenichirō Horio
Writer(s)Kouji Yamada
Kenichirō Horio
Composer(s)Hiroshi Tamawari
Platform(s)PlayStation, Game Boy Color
ReleasePlayStation
  • JP: November 13, 1997
  • NA: July 10, 1998[1]
  • EU: December 1998
Genre(s)Role-playing
Mode(s)Single-player

Gameplay Edit

The main focus of the game is entering the Tower of Monsters and destroying its denizens, gaining experience, and collecting treasure.[2] The player can also catch monster eggs to hatch into familiars.[2] Each monster has hidden spells, unique traits, and abilities.[citation needed] The game revolves around the Tower of Monsters and the town of Monsbaiya, which the player helps develop.[2] With his acquired riches, Koh can finance the building of a theatre, hospital, racing track, casino, bowling alley, and gym. Some buildings allow the appearance of specific love interests (such as the Hospital making way for Cherrl to appear and the library making Mia available), while others offer minigames and the ability to acquire currency at a faster rate. Koh can also improve the furnishings and decorate his home.

The player is also given the option of pursuing romantic ambitions in Koh's life. There are seven characters that he may develop a relationship with.[2] This relationship-building aspect of the game is absent from the Game Boy Color version.

There are a few differences between the Japanese and American versions of the game; the Japanese version has voiced dialogue for every character, a different title screen, narration for the intro movie, and an angel/cherub which is larger and more animated. The monster book graphics were also redone. The Japanese version has a seahorse-like selector with more colorful elemental bars. The layout of the picture and text is different, with the Japanese version having the monster text off to the right and the stats under the picture. The buttons were also completely changed from the Japanese version.

Every time Koh enters the Tower, he returns to level one; however, any familiars hatched outside the Tower retain their current level. As such, progression through the higher levels of the Tower relies on strengthening the familiars or equipment. Strengthening weapons and shields can be an uphill battle, because the items that add a +1 to their attack or defense are often far outnumbered by Rust Traps, one of the many varieties of randomly generated traps that only become visible once activated. One remedy to this is to use types of equipment that do not rust. Once in the Tower, there are only three ways of exiting it: If Koh "dies" within the Tower, he returns to town but loses all equipment he carried; a familiar can be sacrificed using a specific item found within the Tower, called an Oleem, allowing Koh to escape and keep all of his other equipment; and a Wind Crystal can be found in the Tower that allows escape at any time.

Azure Dreams uses a random map generator: every time Koh enters the Tower of Monsters, the levels are randomly generated so as to make every monster-hunting experience different.[2]

Activity within the main dungeon is turn-based, with one move or attack corresponding to a turn (e.g. when the player takes a step, so do opposing monsters).

Plot Edit

Azure Dreams is set in the desert town of Monsbaiya. The town prospers because of a Monster Tower located over it. A skilled monster tamer named Guy disappears in the tower and is never seen again. His son, Koh, enters the tower when he turns 15 and meets a familiar named Kewne - a monster that can speak to humans. Kewne and Koh embark on a quest to reach the top of the Monster Tower and find the truth about Guy's fate.

Game Boy Color version Edit

 Other Life Azure Dreams GB
  Azure Dreams
Developer(s)Kcen,Inc. (Konami Computer Entertianment Nagoya)
Publisher(s)Konami
Platform(s)Game Boy Color
Release
  • JP: August 5, 1999
  • NA: February 2000
  • EU: 2000
Genre(s)Role-playing
Mode(s)Single-player

The portable edition more than doubled the number of monsters of the PlayStation version[3] and added a bonus underground dungeon that spanned an extra 100 floors of gameplay, but the town building and dating elements were removed. The battle system was also changed to more resemble Pokémon, with each battle taking place on its own screen instead of on the field.

Reception Edit

The game received "average" reviews on both platforms according to the review aggregation website GameRankings.[5][4] Next Generation, however, said of the PlayStation version, "A randomly generated dungeon map might conceivably add to the replay value, but as it is, Azure Dreams will not exactly have many gamers coming back for long."[16] In Japan, Famitsu gave it a score of 29 out of 40 for the same console version,[10] and 24 out of 40 for the Game Boy Color version.[9] Boba Fatt of GamePro said that the PlayStation version "offers unique twists on the RPG formula, but its repetitiveness, poor translation, and frustrating luck-based evolution result in a game that fails to deliver on its potential. Nevertheless, the game is addictive, and the interesting villains and monster training are compelling. It's certainly a rent-first title, but fans of turn-based adventures like Suikoden or Vandal Hearts may find themselves having Azure Dreams (whatever that means)."[20][d]

Notes Edit

  1. ^ Known in Japan as Other Life Azure Dreams (Japanese: アザーライフ アザードリームス, Hepburn: Azā Raifu Azā Dorīmusu).
  2. ^ Three critics of Electronic Gaming Monthly gave the PlayStation version each a score of 8/10, and the other gave it 7/10.
  3. ^ In GameFan's viewpoint of the PlayStation version, three critics gave it each a score of 88, 87, and 83.
  4. ^ GamePro gave the PlayStation version three 4/5 scores for graphics, control, and fun factor, and 3.5/5 for sound.

References Edit

  1. ^ a b . Konami. July 10, 1998. Archived from the original on May 8, 1999. Retrieved September 11, 2023.
  2. ^ a b c d e "The RPG Revolution (Azure Dreams)" (PDF). Electronic Gaming Monthly. No. 106. Ziff Davis. May 1998. p. 86. (PDF) from the original on July 1, 2023. Retrieved September 11, 2023.
  3. ^ "Azure Dreams Monster Shrine". FlyingOmelette.com. from the original on May 23, 2023. Retrieved September 11, 2023.
  4. ^ a b . GameRankings. CBS Interactive. Archived from the original on May 5, 2019. Retrieved September 11, 2023.
  5. ^ a b . GameRankings. CBS Interactive. Archived from the original on May 1, 2019. Retrieved September 11, 2023.
  6. ^ House, Michael L. . AllGame. All Media Network. Archived from the original on November 14, 2014. Retrieved June 13, 2016.
  7. ^ Damattia, Nathan (September 18, 1998). . Gamecenter. CNET. Archived from the original on August 16, 2000. Retrieved September 11, 2023.
  8. ^ Hsu, Dan; Ricciardi, John; Boyer, Crispin; Williams, Ken "Sushi-X" (July 1998). "Azure Dreams (PS)" (PDF). Electronic Gaming Monthly. No. 108. Ziff Davis. p. 135. Retrieved September 11, 2023.
  9. ^ a b "アザーライフ アザードリームス GB". Famitsu (in Japanese). Enterbrain. from the original on September 11, 2023. Retrieved September 11, 2023.
  10. ^ a b "アザーライフ アザードリームス". Famitsu (in Japanese). Enterbrain. from the original on May 16, 2013. Retrieved September 11, 2023.
  11. ^ . Game Informer. No. 63. July 1998. Archived from the original on September 21, 1999. Retrieved June 13, 2016.
  12. ^ Higgins, Geoff "El Nino"; Wakamatsu, Mike "Waka"; Ngo, George "Eggo" (August 1998). "Azure Dreams (PS)". GameFan. Vol. 6, no. 8. Metropolis Media. p. 16. Retrieved September 11, 2023.
  13. ^ Mielke, James (July 22, 1998). "Azure Dreams Review (PS)". GameSpot. Fandom. from the original on May 29, 2016. Retrieved September 11, 2023.
  14. ^ Cleveland, Adam (February 24, 2000). "Azure Dreams (GBC)". IGN. Ziff Davis. from the original on May 18, 2021. Retrieved September 11, 2023.
  15. ^ Frost, Steven (August 24, 1998). "Azure Dreams (PS)". IGN. Ziff Davis. from the original on August 18, 2023. Retrieved September 11, 2023.
  16. ^ a b "Azure Dreams (PS)". Next Generation. No. 44. Imagine Media. August 1998. p. 96. Retrieved September 11, 2023.
  17. ^ "Azure Dreams". Official U.S. PlayStation Magazine. Vol. 1, no. 10. Ziff Davis. July 1998.
  18. ^ DeMario, Andrew (August 20, 2000). "Azure Dreams (PS)". RPGFan. Emerald Shield Media LLC. from the original on October 2, 2022. Retrieved September 11, 2023.
  19. ^ Esque (August 26, 1998). "Azure Dreams (PS)". RPGFan. Emerald Shield Media LLC. from the original on February 6, 2023. Retrieved September 11, 2023.
  20. ^ Boba Fatt (August 1998). "Azure Dreams (PS) [author mislabeled as "Air Hendrix"]". GamePro. No. 119. IDG. p. 116. from the original on December 13, 2004. Retrieved September 11, 2023.

External links Edit

  • Konami of America, Inc. page: ,
  • Konami of Europe GmbH page:
  • Konami Computer Entertainment Tokyo page:
  • Kcen, Inc. page:
  • Azure Dreams (PlayStation at MobyGames}
  • Azure Dreams (Game Boy Color) at MobyGames

azure, dreams, role, playing, video, game, developed, konami, computer, entertainment, tokyo, published, konami, playstation, game, color, game, with, same, name, developed, konami, computer, entertainment, nagoya, released, years, later, spiritual, sequel, ad. Azure Dreams a is a role playing video game developed by Konami Computer Entertainment Tokyo and published by Konami for the PlayStation A Game Boy Color game with the same name was developed by Konami Computer Entertainment Nagoya and released two years later A spiritual sequel Tao s Adventure Curse of the Demon Seal was released on the Nintendo DS in 2005 Other Life Azure Dreams Azure DreamsDeveloper s KCETPublisher s Konami 1 Director s Kenichirō HorioHaruhiko InabaProducer s Kazumi KitaueDesigner s Kouji YamadaKeisuke HattoriKenichirō HorioWriter s Kouji YamadaKenichirō HorioComposer s Hiroshi TamawariPlatform s PlayStation Game Boy ColorReleasePlayStationJP November 13 1997NA July 10 1998 1 EU December 1998Genre s Role playingMode s Single player Contents 1 Gameplay 2 Plot 3 Game Boy Color version 4 Reception 5 Notes 6 References 7 External linksGameplay EditThis section needs additional citations for verification Please help improve this article by adding citations to reliable sources in this section Unsourced material may be challenged and removed October 2022 Learn how and when to remove this template message The main focus of the game is entering the Tower of Monsters and destroying its denizens gaining experience and collecting treasure 2 The player can also catch monster eggs to hatch into familiars 2 Each monster has hidden spells unique traits and abilities citation needed The game revolves around the Tower of Monsters and the town of Monsbaiya which the player helps develop 2 With his acquired riches Koh can finance the building of a theatre hospital racing track casino bowling alley and gym Some buildings allow the appearance of specific love interests such as the Hospital making way for Cherrl to appear and the library making Mia available while others offer minigames and the ability to acquire currency at a faster rate Koh can also improve the furnishings and decorate his home The player is also given the option of pursuing romantic ambitions in Koh s life There are seven characters that he may develop a relationship with 2 This relationship building aspect of the game is absent from the Game Boy Color version There are a few differences between the Japanese and American versions of the game the Japanese version has voiced dialogue for every character a different title screen narration for the intro movie and an angel cherub which is larger and more animated The monster book graphics were also redone The Japanese version has a seahorse like selector with more colorful elemental bars The layout of the picture and text is different with the Japanese version having the monster text off to the right and the stats under the picture The buttons were also completely changed from the Japanese version Every time Koh enters the Tower he returns to level one however any familiars hatched outside the Tower retain their current level As such progression through the higher levels of the Tower relies on strengthening the familiars or equipment Strengthening weapons and shields can be an uphill battle because the items that add a 1 to their attack or defense are often far outnumbered by Rust Traps one of the many varieties of randomly generated traps that only become visible once activated One remedy to this is to use types of equipment that do not rust Once in the Tower there are only three ways of exiting it If Koh dies within the Tower he returns to town but loses all equipment he carried a familiar can be sacrificed using a specific item found within the Tower called an Oleem allowing Koh to escape and keep all of his other equipment and a Wind Crystal can be found in the Tower that allows escape at any time Azure Dreams uses a random map generator every time Koh enters the Tower of Monsters the levels are randomly generated so as to make every monster hunting experience different 2 Activity within the main dungeon is turn based with one move or attack corresponding to a turn e g when the player takes a step so do opposing monsters Plot EditAzure Dreams is set in the desert town of Monsbaiya The town prospers because of a Monster Tower located over it A skilled monster tamer named Guy disappears in the tower and is never seen again His son Koh enters the tower when he turns 15 and meets a familiar named Kewne a monster that can speak to humans Kewne and Koh embark on a quest to reach the top of the Monster Tower and find the truth about Guy s fate Game Boy Color version Edit nbsp Other Life Azure Dreams GB nbsp nbsp Azure DreamsDeveloper s Kcen Inc Konami Computer Entertianment Nagoya Publisher s KonamiPlatform s Game Boy ColorReleaseJP August 5 1999NA February 2000EU 2000Genre s Role playingMode s Single playerThe portable edition more than doubled the number of monsters of the PlayStation version 3 and added a bonus underground dungeon that spanned an extra 100 floors of gameplay but the town building and dating elements were removed The battle system was also changed to more resemble Pokemon with each battle taking place on its own screen instead of on the field Reception EditReceptionAggregate scoreAggregatorScoreGBCPSGameRankings70 4 72 5 Review scoresPublicationScoreGBCPSAllGameN A nbsp nbsp nbsp nbsp nbsp 6 CNET GamecenterN A8 10 7 Electronic Gaming MonthlyN A7 75 10 8 b Famitsu24 40 9 29 40 10 Game InformerN A8 10 11 GameFanN A86 12 c GameSpotN A7 3 10 13 IGN6 10 14 7 10 15 Next GenerationN A nbsp nbsp nbsp nbsp nbsp 16 Official U S PlayStation MagazineN A nbsp nbsp nbsp nbsp nbsp 17 RPGFanN A ADM 74 18 Esq 73 19 The game received average reviews on both platforms according to the review aggregation website GameRankings 5 4 Next Generation however said of the PlayStation version A randomly generated dungeon map might conceivably add to the replay value but as it is Azure Dreams will not exactly have many gamers coming back for long 16 In Japan Famitsu gave it a score of 29 out of 40 for the same console version 10 and 24 out of 40 for the Game Boy Color version 9 Boba Fatt of GamePro said that the PlayStation version offers unique twists on the RPG formula but its repetitiveness poor translation and frustrating luck based evolution result in a game that fails to deliver on its potential Nevertheless the game is addictive and the interesting villains and monster training are compelling It s certainly a rent first title but fans of turn based adventures like Suikoden or Vandal Hearts may find themselves having Azure Dreams whatever that means 20 d Notes Edit Known in Japan as Other Life Azure Dreams Japanese アザーライフ アザードリームス Hepburn Aza Raifu Aza Dorimusu Three critics of Electronic Gaming Monthly gave the PlayStation version each a score of 8 10 and the other gave it 7 10 In GameFan s viewpoint of the PlayStation version three critics gave it each a score of 88 87 and 83 GamePro gave the PlayStation version three 4 5 scores for graphics control and fun factor and 3 5 5 for sound References Edit a b KONAMI OF AMERICA INC BRINGS INNOVATIVE RPG ACTION TO THE PLAYSTATION IN AZURE DREAMS Konami July 10 1998 Archived from the original on May 8 1999 Retrieved September 11 2023 a b c d e The RPG Revolution Azure Dreams PDF Electronic Gaming Monthly No 106 Ziff Davis May 1998 p 86 Archived PDF from the original on July 1 2023 Retrieved September 11 2023 Azure Dreams Monster Shrine FlyingOmelette com Archived from the original on May 23 2023 Retrieved September 11 2023 a b Azure Dreams for Game Boy Color GameRankings CBS Interactive Archived from the original on May 5 2019 Retrieved September 11 2023 a b Azure Dreams for PlayStation GameRankings CBS Interactive Archived from the original on May 1 2019 Retrieved September 11 2023 House Michael L Azure Dreams PS Review AllGame All Media Network Archived from the original on November 14 2014 Retrieved June 13 2016 Damattia Nathan September 18 1998 Azure Dreams PS Gamecenter CNET Archived from the original on August 16 2000 Retrieved September 11 2023 Hsu Dan Ricciardi John Boyer Crispin Williams Ken Sushi X July 1998 Azure Dreams PS PDF Electronic Gaming Monthly No 108 Ziff Davis p 135 Retrieved September 11 2023 a b アザーライフ アザードリームス GB Famitsu in Japanese Enterbrain Archived from the original on September 11 2023 Retrieved September 11 2023 a b アザーライフ アザードリームス Famitsu in Japanese Enterbrain Archived from the original on May 16 2013 Retrieved September 11 2023 Azure Dreams PlayStation Game Informer No 63 July 1998 Archived from the original on September 21 1999 Retrieved June 13 2016 Higgins Geoff El Nino Wakamatsu Mike Waka Ngo George Eggo August 1998 Azure Dreams PS GameFan Vol 6 no 8 Metropolis Media p 16 Retrieved September 11 2023 Mielke James July 22 1998 Azure Dreams Review PS GameSpot Fandom Archived from the original on May 29 2016 Retrieved September 11 2023 Cleveland Adam February 24 2000 Azure Dreams GBC IGN Ziff Davis Archived from the original on May 18 2021 Retrieved September 11 2023 Frost Steven August 24 1998 Azure Dreams PS IGN Ziff Davis Archived from the original on August 18 2023 Retrieved September 11 2023 a b Azure Dreams PS Next Generation No 44 Imagine Media August 1998 p 96 Retrieved September 11 2023 Azure Dreams Official U S PlayStation Magazine Vol 1 no 10 Ziff Davis July 1998 DeMario Andrew August 20 2000 Azure Dreams PS RPGFan Emerald Shield Media LLC Archived from the original on October 2 2022 Retrieved September 11 2023 Esque August 26 1998 Azure Dreams PS RPGFan Emerald Shield Media LLC Archived from the original on February 6 2023 Retrieved September 11 2023 Boba Fatt August 1998 Azure Dreams PS author mislabeled as Air Hendrix GamePro No 119 IDG p 116 Archived from the original on December 13 2004 Retrieved September 11 2023 External links EditKonami of America Inc page PS PS GBC Konami of Europe GmbH page English Konami Computer Entertainment Tokyo page PS Kcen Inc page GBC Azure Dreams PlayStation at MobyGames Azure Dreams Game Boy Color at MobyGames Retrieved from https en wikipedia org w index php title Azure Dreams amp oldid 1181281581, wikipedia, wiki, book, books, library,

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