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User story

In software development and product management, a user story is an informal, natural language description of features of a software system. They are written from the perspective of an end user or user of a system, and may be recorded on index cards, Post-it notes, or digitally in specific management software.[1] Depending on the product, user stories may be written by different stakeholders like client, user, manager, or development team.

User stories are a type of boundary object. They facilitate sensemaking and communication; and may help software teams document their understanding of the system and its context.[2]

History edit

  • 1997: Kent Beck introduces user stories at the Chrysler C3 project in Detroit.
  • 1998: Alistair Cockburn visited the C3 project and coined the phrase "A user story is a promise for a conversation."[3]
  • 1999: Kent Beck published the first edition of the book Extreme Programming Explained, introducing Extreme Programming (XP),[4] and the usage of user stories in the planning game.
  • 2001: Ron Jeffries proposed a "Three Cs" formula for user story creation:[5]
    • The Card (or often a post-it note) is a tangible physical token to hold the concepts;
    • The Conversation is between the stakeholders (customers, users, developers, testers, etc.). It is verbal and often supplemented by documentation;
    • The Confirmation ensures that the objectives of the conversation have been reached.
  • 2001: The XP team at Connextra[6] in London devised the user story format and shared examples with others.
  • 2004: Mike Cohn generalized the principles of user stories beyond the usage of cards in his book User Stories Applied: For Agile Software Development[7] that is now considered the standard reference for the topic according to Martin Fowler.[8] Cohn names Rachel Davies as the inventor of user stories.[citation needed] While Davies was a team member at Connextra she credits the team as a whole with the invention.[citation needed]
  • 2014: After a first article in 2005[9] and a blog post in 2008,[10] in 2014 Jeff Patton published the user-story mapping technique, which intends to improve with a systematic approach the identification of user stories and to structure the stories to give better visibility to their interdependence.[11]

Principle edit

User stories are written by or for users or customers to influence the functionality of the system being developed. In some teams, the product manager (or product owner in Scrum), is primarily responsible for formulating user stories and organizing them into a product backlog. In other teams, anyone can write a user story. User stories can be developed through discussion with stakeholders, based on personas or are simply made up.

Common templates edit

User stories may follow one of several formats or templates.

The most common is the Connextra template, stated below.[12][7][13] Mike Cohn suggested the "so that" clause is optional although still often helpful.[14]

As a <role> I can <capability>, so that <receive benefit> 

Chris Matts suggested that "hunting the value" was the first step in successfully delivering software, and proposed this alternative:[15]

In order to <receive benefit> as a <role>, I can <goal/desire> 

Another template based on the Five Ws specifies:[16]

As <who> <when> <where>, I want <what> because <why> 

A template that's commonly used to improve security is called the "Evil User Story" or "Abuse User Story" and is used as a way to think like a hacker in order to consider scenarios that might occur in a cyber-attack. These stories are written from the perspective of an attacker attempting to compromise or damage the application, rather the typical personae found in a user story:[17]

As a disgruntled employee, I want to wipe out the user database to hurt the company 

Examples edit

Screening quiz (epic story)
As the HR manager, I want to create a screening quiz so that I can understand whether I want to send possible recruits to the functional manager.[18]
Quiz recall
As a manager, I want to browse my existing quizzes so I can recall what I have in place and figure out if I can just reuse or update an existing quiz for the position I need now.[18]
Limited backup
As a user, I can indicate folders not to back up so that my backup drive is not filled up with things I do not need to be saved.[19]

Usage edit

A central part of many agile development methodologies, such as in extreme programming's planning game, user stories describe what may be built in the software product. User stories are prioritized by the customer (or the product owner in Scrum) to indicate which are most important for the system and will be broken down into tasks and estimated by the developers. One way of estimating is via a Fibonacci scale.

When user stories are about to be implemented, the developers should have the possibility to talk to the customer about it. The short stories may be difficult to interpret, may require some background knowledge or the requirements may have changed since the story was written.

User stories can be expanded to add detail based on these conversations. This can include notes, attachments and acceptance criteria.

Acceptance criteria edit

Mike Cohn defines acceptance criteria as "notes about what the story must do in order for the product owner to accept it as complete."[20] They define the boundaries of a user story and are used to confirm when a story is completed and working as intended.

The appropriate amount of information to be included in the acceptance criteria varies by team, program and project. Some may include 'predecessor criteria', "The user has already logged in and has already edited his information once".[This quote needs a citation] Some may write the acceptance criteria in typical agile format, Given-When-Then. Others may simply use bullet points taken from original requirements gathered from customers or stakeholders.[20] In order for a story to be considered done or complete, all acceptance criteria must be met.

Benefits edit

There is no good evidence that using user stories increases software success or developer productivity. However, user stories facilitate sensemaking without undue problem structuring, which is linked to success.[21]

Limitations edit

Limitations of user stories include:

  • Scale-up problem: User stories written on small physical cards are hard to maintain, difficult to scale to large projects and troublesome for geographically distributed teams.
  • Vague, informal and incomplete: User story cards are regarded as conversation starters. Being informal, they are open to many interpretations. Being brief, they do not state all of the details necessary to implement a feature. Stories are therefore inappropriate for reaching formal agreements or writing legal contracts.[22]
  • Lack of non-functional requirements: User stories rarely include performance or non-functional requirement details, so non-functional tests (e.g. response time) may be overlooked.
  • Don't necessarily represent how technology has to be built: Since user stories are often written from the business perspective, once a technical team begins to implement, it may find that technical constraints require effort which may be broader than the scope of an individual story. Sometimes splitting stories into smaller ones can help resolve this. Other times, 'technical-only' stories are most appropriate. These 'technical-only' stories may be challenged by the business stakeholders as not delivering value that can be demonstrated to customers/stakeholders.

Relationship to epics, themes and initiatives/programs edit

In many contexts, user stories are used and also summarized in groups for ontological, semantic and organizational reasons. Initiative is also referred to as Program in certain scaled agile frameworks. The different usages depend on the point-of-view, e.g. either looking from a user perspective as product owner in relation to features or a company perspective in relation to task organization.

 
A story map in action, with epics on the top to structure stories

While some suggest to use 'epic' and 'theme' as labels for any thinkable kind of grouping of user stories, organization management tends to use it for strong structuring and uniting work loads. For instance, Jira seems to use a hierarchically organized to-do-list, in which they named the first level of to-do-tasks 'user-story', the second level 'epics' (grouping of user stories) and the third level 'initiatives' (grouping of epics). However, initiatives are not always present in product management development and just add another level of granularity. In Jira, 'themes' exist (for tracking purposes) that allow to cross-relate and group items of different parts of the fixed hierarchy.[23][24]

In this usage, Jira shifts the meaning of themes in an organization perspective: e.g how much time did we spent on developing theme "xyz". But another definition of themes is: a set of stories, epics, features etc for a user that forms a common semantic unit or goal. There is probably not a common definition because different approaches exist for different styles of product design and development. In this sense, some also suggest to not use any kind of hard groups and hierarchies.[25][26][27][28][29][30]

Theme edit

Multiple epics or many very large stories that are closely related are summarized as themes. A common explanation of epics is also: so much work that requires many sprints, or in scaled frameworks -- a Release Train or Solution Train.

Initiative edit

Multiple themes, epics, or stories grouped together hierarchically.[31]

Epic edit

Multiple themes or stories grouped together by ontology and/or semantic relationship.

Story map edit

 
User story mapping

A story map[32] organises user stories according to a narrative flow that presents the big picture of the product. The technique was developed by Jeff Patton from 2005 to 2014 to address the risk of projects flooded with very detailed user stories that distract from realizing the product's main objectives.[citation needed]

User story mapping[33] uses workshops with users to identify first the main business activities. Each of these main activities may involve several kind of users or personas.

The horizontal cross-cutting narrative line is then drawn by identifying the main tasks of the individual user involved in these business activities. The line is kept throughout the project. More detailed user stories are gathered and collected as usual with the user story practice. But each new user story is either inserted into the narrative flow or related vertically to a main tasks.

The horizontal axis corresponds to the coverage of the product objectives, and the vertical axis to the needs of the individual users.

In this way it becomes possible to describe even large systems without losing the big picture.

Story maps can easily provide a two-dimensional graphical visualization of the product backlog: At the top of the map are the headings under which stories are grouped, usually referred to as 'epics' (big coarse-grained user stories), 'themes' (collections of related user stories[34]) or 'activities'. These are identified by orienting at the user’s workflow or "the order you'd explain the behavior of the system". Vertically, below the epics, the actual story cards are allocated and ordered by priority. The first horizontal row is a "walking skeleton"[35] and below that represents increasing sophistication.[36][clarification needed]

User journey map edit

A user journey map[37] intends to show the big picture but for a single user category. Its narrative line focuses on the chronology of phases and actions that a single user has to perform in order to achieve his or her objectives.

This allows to map the user experience beyond a set of user stories. Based on user feedback, the positive and negative emotions can be identified across the journey. Points of friction or unfulfilled needs can be identified on the map. This technique is used to improve the design of a product,[38] allowing to engage users in participatory approaches.[39]

Comparing with use cases edit

A use case has been described as "a generalized description of a set of interactions between the system and one or more actors, where an actor is either a user or another system."[40] While user stories and use cases have some similarities, there are several differences between them.

User Stories Use Cases
Similarities
  • Generally formulated in users' everyday language. They should help the reader understand what the software should accomplish.
  • Written in users' everyday business language, to facilitate stakeholder communications.
Differences
  • Provide a small-scale and easy-to-use presentation of information, with little detail, thus remaining open to interpretation, through conversations with on-site customers.
  • Use cases organize requirements to form a narrative of how users relate to and use a system. Hence they focus on user goals and how interacting with a system satisfies the goals.[41]
  • Use case flows describe sequences of interactions, and may be worded in terms of a formal model. A use case is intended to provide sufficient detail for it to be understood on its own.
Template As a <type of user>, I can <some goal> so that <some reason>.[19]
  • Title: "goal the use case is trying to satisfy"
  • Main Success Scenario: numbered list of steps
    • Step: "a simple statement of the interaction between the actor and a system"
  • Extensions: separately numbered lists, one per Extension
    • Extension: "a condition that results in different interactions from .. the main success scenario". An extension from main step 3 is numbered 3a, etc.

Kent Beck, Alistair Cockburn, Martin Fowler and others discussed this topic further on the c2.com wiki (the home of extreme programming).[42]

See also edit

References edit

  1. ^ Dimitrijević, Sonja; Jovanović, Jelena; Devedžić, Vladan (2015). "A comparative study of software tools for user story management". Information and Software Technology. 57: 352–368. doi:10.1016/j.infsof.2014.05.012. a great number of software tools that provide, inter alia, support for practices based on user stories have emerged in recent years.
  2. ^ Ralph, Paul (2015). "The Sensemaking-coevolution-implementation theory of software design". Science of Computer Programming. 101: 21–41. arXiv:1302.4061. doi:10.1016/j.scico.2014.11.007. S2CID 6154223.
  3. ^ . alistair.cockburn.us. Archived from the original on 22 June 2021. Retrieved 16 August 2017.
  4. ^ Beck, Kent (1999). Extreme Programming Explained: Embrace Change. Addison-Wesley. ISBN 9780201616415. OCLC 41834882.
  5. ^ Jeffries, Ron (30 August 2001). "Essential XP: Card, Conversation, Confirmation". from the original on 12 May 2017. Retrieved 14 April 2017.
  6. ^ "User Story Template". agilealliance.org. 17 December 2015. from the original on 6 June 2020. Retrieved 18 April 2020.
  7. ^ a b Cohn, Mike (2004). User Stories Applied: For Agile Software Development. Addison-Wesley. ISBN 0321205685. OCLC 54365622.
  8. ^ Fowler, Martin (22 April 2013). "User Story". martinfowler.com. from the original on 14 July 2019. Retrieved 14 July 2019.
  9. ^ Patton, Jeff (January 2005). "It's All In How You Slice It". Better Software Magazine: 16–22, 40. from the original on 16 July 2019. Retrieved 16 July 2019.
  10. ^ Patton, Jeff (8 October 2008). "The New User Story Backlog is a Map". Jeff Patton & Associates. from the original on 18 July 2019. Retrieved 16 July 2019.
  11. ^ Patton, Jeff (2014). User story mapping. Economy, Peter, Fowler, Martin, Cooper, Alan, Cagan, Marty (First ed.). Beijing. ISBN 9781491904909. OCLC 880566740.{{cite book}}: CS1 maint: location missing publisher (link)
  12. ^ Lucassen, Garm; Dalpiaz, Fabiano; Werf, Jan Martijn E. M. van der; Brinkkemper, Sjaak (2016), Daneva, Maya; Pastor, Oscar (eds.), "The Use and Effectiveness of User Stories in Practice", Requirements Engineering: Foundation for Software Quality, Lecture Notes in Computer Science, vol. 9619, Springer International Publishing, pp. 205–222, doi:10.1007/978-3-319-30282-9_14, ISBN 978-3-319-30281-2, S2CID 26458219, The most prevalent user story template is the 'original' one proposed by Connextra
  13. ^ "Glossary: User Story Template". agilealliance.org. Agile Alliance. 17 December 2015. from the original on 3 February 2020. Retrieved 3 February 2020. Another name is the "Connextra format", in recognition of its origins
  14. ^ Cohn, Mike (25 April 2008). "Advantages of the "As a user, I want" user story template". Mountaingoatsoftware.com. from the original on 18 December 2016. Retrieved 18 December 2016. While I consider the so-that clause optional, I really like this template.
  15. ^ Marcano, Antony (24 March 2011). "Old Favourite: Feature Injection User Stories on a Business Value Theme". Antonymarcano.com. from the original on 2 July 2012. Retrieved 23 February 2017.
  16. ^ "User Story". t2informatik GmbH. 25 September 2019. from the original on 3 February 2020. Retrieved 3 February 2020. "As (who) (when) (where), I (want) because (why)." – this phrase is based on typical W questions: who, when, where, what and why.
  17. ^ Van der Veer, Rob (18 May 2020). "SAMM Agile guidance". GitHub.
  18. ^ a b Cowan, Alexander. "Your Best Agile User Story". Cowan+. from the original on 25 March 2016. Retrieved 29 April 2016.
  19. ^ a b Cohn, Mike. "User Stories". Mountain Goat Software. from the original on 30 April 2016. Retrieved 27 April 2016.
  20. ^ a b Cohn, Mike. "The Two Ways to Add Detail to User Stories". Mountain Goat Software blog. from the original on 8 April 2019. Retrieved 8 April 2019.
  21. ^ Ralph, Paul; Mohanani, Rahul (2015). "Is Requirements Engineering Inherently Counterproductive?". 2015 IEEE/ACM 5th International Workshop on the Twin Peaks of Requirements and Architecture. IEEE. pp. 20–23. doi:10.1109/TwinPeaks.2015.12. ISBN 978-1-4673-7100-1. S2CID 2873385.
  22. ^ "Limitations of user stories". Ferolen.com. 15 April 2008. from the original on 13 April 2014. Retrieved 9 April 2014.
  23. ^ "Epics, Themes, Stories, and Initiatives". Atlassian. from the original on 30 January 2019. Retrieved 8 February 2019.
  24. ^ "User Stories". Atlassian. from the original on 5 February 2019. Retrieved 8 February 2019.
  25. ^ Britsch, Marcel (5 September 2017). "The Basics: Epics, Stories, Themes & Features". The Digital Business Analyst. from the original on 21 September 2017. Retrieved 8 February 2019.
  26. ^ Cohn, Mike. "User Stories, Epics and Themes". Mountain Goat Software. from the original on 4 February 2019. Retrieved 8 February 2019.
  27. ^ "Scrum Alliance Member-Submitted Informational Articles". from the original on 11 September 2018. Retrieved 11 September 2018.
  28. ^ Guay, Constantin (26 January 2018). "Scrum tips: Differences between epics, stories, themes and features". from the original on 19 November 2018. Retrieved 8 February 2019.
  29. ^ "User Stories, Epics & Themes". 8 December 2021. from the original on 9 February 2019. Retrieved 8 December 2021.
  30. ^ Cohn, Mike. "You Don't Need a Complicated Story Hierarchy". Mountain Goat Software. from the original on 10 May 2019. Retrieved 8 February 2019.
  31. ^ "Configuring initiatives and other hierarchy levels - Atlassian Documentation". confluence.atlassian.com. from the original on 5 February 2020. Retrieved 5 February 2020. An 'initiative' is a very large body of work, which spans multiple epics and sometimes, multiple teams. [...] An initiative is also an issue type in Jira.
  32. ^ Patton, Jeff (8 October 2008). "The new user story backlog is a map". from the original on 14 May 2017. Retrieved 17 May 2017.
  33. ^ Patton, Jeff (Software developer) (2014). User story mapping. Economy, Peter,, Fowler, Martin, 1963-, Cooper, Alan, 1952-, Cagan, Marty (First ed.). Beijing. ISBN 978-1-4919-0490-9. OCLC 880566740.{{cite book}}: CS1 maint: location missing publisher (link)
  34. ^ Cohn, Mike. "User Stories, Epics and Themes". Mountaingoatsoftware.com. from the original on 27 September 2017. Retrieved 26 September 2017.
  35. ^ Cockburn, Alistair. "Walking Skeleton". from the original on 24 September 2013. Retrieved 4 March 2013.
  36. ^ "Story Mapping". Agile Alliance. 17 December 2015. from the original on 23 June 2016. Retrieved 1 May 2016.
  37. ^ Experience, World Leaders in Research-Based User. "Journey Mapping 101". Nielsen Norman Group. from the original on 19 March 2020. Retrieved 15 March 2020. {{cite web}}: |first= has generic name (help)
  38. ^ Richardson, Adam (15 November 2010). "Using Customer Journey Maps to Improve Customer Experience". Harvard Business Review. ISSN 0017-8012. from the original on 22 March 2020. Retrieved 15 March 2020.
  39. ^ "Subversive participatory design | Proceedings of the 14th Participatory Design Conference: Short Papers, Interactive Exhibitions, Workshops - Volume 2". doi:10.1145/2948076.2948085. hdl:11572/167104. S2CID 15915593. {{cite journal}}: Cite journal requires |journal= (help)
  40. ^ Cohn, Mike. "Project Advantages of User Stories as Requirements". Mountaingoatsoftware.com. from the original on 18 April 2012. Retrieved 26 September 2017.
  41. ^ Fowler, Martin (18 August 2003). "UseCasesAndStories". from the original on 27 September 2017. Retrieved 26 September 2017.
  42. ^ "User Story And Use Case Comparison". C2.com. from the original on 2 September 2016. Retrieved 26 September 2017.

Further reading edit

  • Daniel H. Steinberg, Daniel W. Palmer, Extreme Software Engineering, Pearson Education, Inc., ISBN 0-13-047381-2.
  • Mike Cohn, User Stories Applied, 2004, Addison Wesley, ISBN 0-321-20568-5.
  • Mike Cohn, Agile Estimating and Planning, 2006, Prentice Hall, ISBN 0-13-147941-5.
  • Business Analyst Time
  • Payton Consulting 'How user stories are different from IEEE requirements

user, story, some, this, article, listed, sources, reliable, please, help, improve, this, article, looking, better, more, reliable, sources, unreliable, citations, challenged, removed, august, 2017, learn, when, remove, this, message, software, development, pr. Some of this article s listed sources may not be reliable Please help improve this article by looking for better more reliable sources Unreliable citations may be challenged and removed August 2017 Learn how and when to remove this message In software development and product management a user story is an informal natural language description of features of a software system They are written from the perspective of an end user or user of a system and may be recorded on index cards Post it notes or digitally in specific management software 1 Depending on the product user stories may be written by different stakeholders like client user manager or development team User stories are a type of boundary object They facilitate sensemaking and communication and may help software teams document their understanding of the system and its context 2 Contents 1 History 2 Principle 2 1 Common templates 3 Examples 4 Usage 4 1 Acceptance criteria 5 Benefits 6 Limitations 7 Relationship to epics themes and initiatives programs 7 1 Theme 7 2 Initiative 7 3 Epic 8 Story map 9 User journey map 10 Comparing with use cases 11 See also 12 References 13 Further readingHistory edit1997 Kent Beck introduces user stories at the Chrysler C3 project in Detroit 1998 Alistair Cockburn visited the C3 project and coined the phrase A user story is a promise for a conversation 3 1999 Kent Beck published the first edition of the book Extreme Programming Explained introducing Extreme Programming XP 4 and the usage of user stories in the planning game 2001 Ron Jeffries proposed a Three Cs formula for user story creation 5 The Card or often a post it note is a tangible physical token to hold the concepts The Conversation is between the stakeholders customers users developers testers etc It is verbal and often supplemented by documentation The Confirmation ensures that the objectives of the conversation have been reached 2001 The XP team at Connextra 6 in London devised the user story format and shared examples with others 2004 Mike Cohn generalized the principles of user stories beyond the usage of cards in his book User Stories Applied For Agile Software Development 7 that is now considered the standard reference for the topic according to Martin Fowler 8 Cohn names Rachel Davies as the inventor of user stories citation needed While Davies was a team member at Connextra she credits the team as a whole with the invention citation needed 2014 After a first article in 2005 9 and a blog post in 2008 10 in 2014 Jeff Patton published the user story mapping technique which intends to improve with a systematic approach the identification of user stories and to structure the stories to give better visibility to their interdependence 11 Principle editUser stories are written by or for users or customers to influence the functionality of the system being developed In some teams the product manager or product owner in Scrum is primarily responsible for formulating user stories and organizing them into a product backlog In other teams anyone can write a user story User stories can be developed through discussion with stakeholders based on personas or are simply made up Common templates edit User stories may follow one of several formats or templates The most common is the Connextra template stated below 12 7 13 Mike Cohn suggested the so that clause is optional although still often helpful 14 As a lt role gt I can lt capability gt so that lt receive benefit gt Chris Matts suggested that hunting the value was the first step in successfully delivering software and proposed this alternative 15 In order to lt receive benefit gt as a lt role gt I can lt goal desire gt Another template based on the Five Ws specifies 16 As lt who gt lt when gt lt where gt I want lt what gt because lt why gt A template that s commonly used to improve security is called the Evil User Story or Abuse User Story and is used as a way to think like a hacker in order to consider scenarios that might occur in a cyber attack These stories are written from the perspective of an attacker attempting to compromise or damage the application rather the typical personae found in a user story 17 As a disgruntled employee I want to wipe out the user database to hurt the companyExamples editScreening quiz epic story As the HR manager I want to create a screening quiz so that I can understand whether I want to send possible recruits to the functional manager 18 Quiz recall As a manager I want to browse my existing quizzes so I can recall what I have in place and figure out if I can just reuse or update an existing quiz for the position I need now 18 Limited backup As a user I can indicate folders not to back up so that my backup drive is not filled up with things I do not need to be saved 19 Usage editA central part of many agile development methodologies such as in extreme programming s planning game user stories describe what may be built in the software product User stories are prioritized by the customer or the product owner in Scrum to indicate which are most important for the system and will be broken down into tasks and estimated by the developers One way of estimating is via a Fibonacci scale When user stories are about to be implemented the developers should have the possibility to talk to the customer about it The short stories may be difficult to interpret may require some background knowledge or the requirements may have changed since the story was written User stories can be expanded to add detail based on these conversations This can include notes attachments and acceptance criteria Acceptance criteria edit Mike Cohn defines acceptance criteria as notes about what the story must do in order for the product owner to accept it as complete 20 They define the boundaries of a user story and are used to confirm when a story is completed and working as intended The appropriate amount of information to be included in the acceptance criteria varies by team program and project Some may include predecessor criteria The user has already logged in and has already edited his information once This quote needs a citation Some may write the acceptance criteria in typical agile format Given When Then Others may simply use bullet points taken from original requirements gathered from customers or stakeholders 20 In order for a story to be considered done or complete all acceptance criteria must be met Benefits editThere is no good evidence that using user stories increases software success or developer productivity However user stories facilitate sensemaking without undue problem structuring which is linked to success 21 Limitations editLimitations of user stories include Scale up problem User stories written on small physical cards are hard to maintain difficult to scale to large projects and troublesome for geographically distributed teams Vague informal and incomplete User story cards are regarded as conversation starters Being informal they are open to many interpretations Being brief they do not state all of the details necessary to implement a feature Stories are therefore inappropriate for reaching formal agreements or writing legal contracts 22 Lack of non functional requirements User stories rarely include performance or non functional requirement details so non functional tests e g response time may be overlooked Don t necessarily represent how technology has to be built Since user stories are often written from the business perspective once a technical team begins to implement it may find that technical constraints require effort which may be broader than the scope of an individual story Sometimes splitting stories into smaller ones can help resolve this Other times technical only stories are most appropriate These technical only stories may be challenged by the business stakeholders as not delivering value that can be demonstrated to customers stakeholders Relationship to epics themes and initiatives programs editIn many contexts user stories are used and also summarized in groups for ontological semantic and organizational reasons Initiative is also referred to as Program in certain scaled agile frameworks The different usages depend on the point of view e g either looking from a user perspective as product owner in relation to features or a company perspective in relation to task organization nbsp A story map in action with epics on the top to structure stories While some suggest to use epic and theme as labels for any thinkable kind of grouping of user stories organization management tends to use it for strong structuring and uniting work loads For instance Jira seems to use a hierarchically organized to do list in which they named the first level of to do tasks user story the second level epics grouping of user stories and the third level initiatives grouping of epics However initiatives are not always present in product management development and just add another level of granularity In Jira themes exist for tracking purposes that allow to cross relate and group items of different parts of the fixed hierarchy 23 24 In this usage Jira shifts the meaning of themes in an organization perspective e g how much time did we spent on developing theme xyz But another definition of themes is a set of stories epics features etc for a user that forms a common semantic unit or goal There is probably not a common definition because different approaches exist for different styles of product design and development In this sense some also suggest to not use any kind of hard groups and hierarchies 25 26 27 28 29 30 Theme edit Multiple epics or many very large stories that are closely related are summarized as themes A common explanation of epics is also so much work that requires many sprints or in scaled frameworks a Release Train or Solution Train Initiative edit Multiple themes epics or stories grouped together hierarchically 31 Epic edit Multiple themes or stories grouped together by ontology and or semantic relationship Story map edit nbsp User story mapping A story map 32 organises user stories according to a narrative flow that presents the big picture of the product The technique was developed by Jeff Patton from 2005 to 2014 to address the risk of projects flooded with very detailed user stories that distract from realizing the product s main objectives citation needed User story mapping 33 uses workshops with users to identify first the main business activities Each of these main activities may involve several kind of users or personas The horizontal cross cutting narrative line is then drawn by identifying the main tasks of the individual user involved in these business activities The line is kept throughout the project More detailed user stories are gathered and collected as usual with the user story practice But each new user story is either inserted into the narrative flow or related vertically to a main tasks The horizontal axis corresponds to the coverage of the product objectives and the vertical axis to the needs of the individual users In this way it becomes possible to describe even large systems without losing the big picture Story maps can easily provide a two dimensional graphical visualization of the product backlog At the top of the map are the headings under which stories are grouped usually referred to as epics big coarse grained user stories themes collections of related user stories 34 or activities These are identified by orienting at the user s workflow or the order you d explain the behavior of the system Vertically below the epics the actual story cards are allocated and ordered by priority The first horizontal row is a walking skeleton 35 and below that represents increasing sophistication 36 clarification needed User journey map editA user journey map 37 intends to show the big picture but for a single user category Its narrative line focuses on the chronology of phases and actions that a single user has to perform in order to achieve his or her objectives This allows to map the user experience beyond a set of user stories Based on user feedback the positive and negative emotions can be identified across the journey Points of friction or unfulfilled needs can be identified on the map This technique is used to improve the design of a product 38 allowing to engage users in participatory approaches 39 Comparing with use cases editA use case has been described as a generalized description of a set of interactions between the system and one or more actors where an actor is either a user or another system 40 While user stories and use cases have some similarities there are several differences between them User Stories Use Cases Similarities Generally formulated in users everyday language They should help the reader understand what the software should accomplish Written in users everyday business language to facilitate stakeholder communications Differences Provide a small scale and easy to use presentation of information with little detail thus remaining open to interpretation through conversations with on site customers Use cases organize requirements to form a narrative of how users relate to and use a system Hence they focus on user goals and how interacting with a system satisfies the goals 41 Use case flows describe sequences of interactions and may be worded in terms of a formal model A use case is intended to provide sufficient detail for it to be understood on its own Template As a lt type of user gt I can lt some goal gt so that lt some reason gt 19 Title goal the use case is trying to satisfy Main Success Scenario numbered list of steps Step a simple statement of the interaction between the actor and a system Extensions separately numbered lists one per Extension Extension a condition that results in different interactions from the main success scenario An extension from main step 3 is numbered 3a etc Kent Beck Alistair Cockburn Martin Fowler and others discussed this topic further on the c2 com wiki the home of extreme programming 42 See also editKanban board Persona user experience Scenario computing Use caseReferences edit Dimitrijevic Sonja Jovanovic Jelena Devedzic Vladan 2015 A comparative study of software tools for user story management Information and Software Technology 57 352 368 doi 10 1016 j infsof 2014 05 012 a great number of software tools that provide inter alia support for practices based on user stories have emerged in recent years Ralph Paul 2015 The Sensemaking coevolution implementation theory of software design Science of Computer Programming 101 21 41 arXiv 1302 4061 doi 10 1016 j scico 2014 11 007 S2CID 6154223 Origin of story card is a promise for a conversation Alistair Cockburn us alistair cockburn us Archived from the original on 22 June 2021 Retrieved 16 August 2017 Beck Kent 1999 Extreme Programming Explained Embrace Change Addison Wesley ISBN 9780201616415 OCLC 41834882 Jeffries Ron 30 August 2001 Essential XP Card Conversation Confirmation Archived from the original on 12 May 2017 Retrieved 14 April 2017 User Story Template agilealliance org 17 December 2015 Archived from the original on 6 June 2020 Retrieved 18 April 2020 a b Cohn Mike 2004 User Stories Applied For Agile Software Development Addison Wesley ISBN 0321205685 OCLC 54365622 Fowler Martin 22 April 2013 User Story martinfowler com Archived from the original on 14 July 2019 Retrieved 14 July 2019 Patton Jeff January 2005 It s All In How You Slice It Better Software Magazine 16 22 40 Archived from the original on 16 July 2019 Retrieved 16 July 2019 Patton Jeff 8 October 2008 The New User Story Backlog is a Map Jeff Patton amp Associates Archived from the original on 18 July 2019 Retrieved 16 July 2019 Patton Jeff 2014 User story mapping Economy Peter Fowler Martin Cooper Alan Cagan Marty First ed Beijing ISBN 9781491904909 OCLC 880566740 a href Template Cite book html title Template Cite book cite book a CS1 maint location missing publisher link Lucassen Garm Dalpiaz Fabiano Werf Jan Martijn E M van der Brinkkemper Sjaak 2016 Daneva Maya Pastor Oscar eds The Use and Effectiveness of User Stories in Practice Requirements Engineering Foundation for Software Quality Lecture Notes in Computer Science vol 9619 Springer International Publishing pp 205 222 doi 10 1007 978 3 319 30282 9 14 ISBN 978 3 319 30281 2 S2CID 26458219 The most prevalent user story template is the original one proposed by Connextra Glossary User Story Template agilealliance org Agile Alliance 17 December 2015 Archived from the original on 3 February 2020 Retrieved 3 February 2020 Another name is the Connextra format in recognition of its origins Cohn Mike 25 April 2008 Advantages of the As a user I want user story template Mountaingoatsoftware com Archived from the original on 18 December 2016 Retrieved 18 December 2016 While I consider the so that clause optional I really like this template Marcano Antony 24 March 2011 Old Favourite Feature Injection User Stories on a Business Value Theme Antonymarcano com Archived from the original on 2 July 2012 Retrieved 23 February 2017 User Story t2informatik GmbH 25 September 2019 Archived from the original on 3 February 2020 Retrieved 3 February 2020 As who when where I want because why this phrase is based on typical W questions who when where what and why Van der Veer Rob 18 May 2020 SAMM Agile guidance GitHub a b Cowan Alexander Your Best Agile User Story Cowan Archived from the original on 25 March 2016 Retrieved 29 April 2016 a b Cohn Mike User Stories Mountain Goat Software Archived from the original on 30 April 2016 Retrieved 27 April 2016 a b Cohn Mike The Two Ways to Add Detail to User Stories Mountain Goat Software blog Archived from the original on 8 April 2019 Retrieved 8 April 2019 Ralph Paul Mohanani Rahul 2015 Is Requirements Engineering Inherently Counterproductive 2015 IEEE ACM 5th International Workshop on the Twin Peaks of Requirements and Architecture IEEE pp 20 23 doi 10 1109 TwinPeaks 2015 12 ISBN 978 1 4673 7100 1 S2CID 2873385 Limitations of user stories Ferolen com 15 April 2008 Archived from the original on 13 April 2014 Retrieved 9 April 2014 Epics Themes Stories and Initiatives Atlassian Archived from the original on 30 January 2019 Retrieved 8 February 2019 User Stories Atlassian Archived from the original on 5 February 2019 Retrieved 8 February 2019 Britsch Marcel 5 September 2017 The Basics Epics Stories Themes amp Features The Digital Business Analyst Archived from the original on 21 September 2017 Retrieved 8 February 2019 Cohn Mike User Stories Epics and Themes Mountain Goat Software Archived from the original on 4 February 2019 Retrieved 8 February 2019 Scrum Alliance Member Submitted Informational Articles Archived from the original on 11 September 2018 Retrieved 11 September 2018 Guay Constantin 26 January 2018 Scrum tips Differences between epics stories themes and features Archived from the original on 19 November 2018 Retrieved 8 February 2019 User Stories Epics amp Themes 8 December 2021 Archived from the original on 9 February 2019 Retrieved 8 December 2021 Cohn Mike You Don t Need a Complicated Story Hierarchy Mountain Goat Software Archived from the original on 10 May 2019 Retrieved 8 February 2019 Configuring initiatives and other hierarchy levels Atlassian Documentation confluence atlassian com Archived from the original on 5 February 2020 Retrieved 5 February 2020 An initiative is a very large body of work which spans multiple epics and sometimes multiple teams An initiative is also an issue type in Jira Patton Jeff 8 October 2008 The new user story backlog is a map Archived from the original on 14 May 2017 Retrieved 17 May 2017 Patton Jeff Software developer 2014 User story mapping Economy Peter Fowler Martin 1963 Cooper Alan 1952 Cagan Marty First ed Beijing ISBN 978 1 4919 0490 9 OCLC 880566740 a href Template Cite book html title Template Cite book cite book a CS1 maint location missing publisher link Cohn Mike User Stories Epics and Themes Mountaingoatsoftware com Archived from the original on 27 September 2017 Retrieved 26 September 2017 Cockburn Alistair Walking Skeleton Archived from the original on 24 September 2013 Retrieved 4 March 2013 Story Mapping Agile Alliance 17 December 2015 Archived from the original on 23 June 2016 Retrieved 1 May 2016 Experience World Leaders in Research Based User Journey Mapping 101 Nielsen Norman Group Archived from the original on 19 March 2020 Retrieved 15 March 2020 a href Template Cite web html title Template Cite web cite web a first has generic name help Richardson Adam 15 November 2010 Using Customer Journey Maps to Improve Customer Experience Harvard Business Review ISSN 0017 8012 Archived from the original on 22 March 2020 Retrieved 15 March 2020 Subversive participatory design Proceedings of the 14th Participatory Design Conference Short Papers Interactive Exhibitions Workshops Volume 2 doi 10 1145 2948076 2948085 hdl 11572 167104 S2CID 15915593 a href Template Cite journal html title Template Cite journal cite journal a Cite journal requires journal help Cohn Mike Project Advantages of User Stories as Requirements Mountaingoatsoftware com Archived from the original on 18 April 2012 Retrieved 26 September 2017 Fowler Martin 18 August 2003 UseCasesAndStories Archived from the original on 27 September 2017 Retrieved 26 September 2017 User Story And Use Case Comparison C2 com Archived from the original on 2 September 2016 Retrieved 26 September 2017 Further reading editDaniel H Steinberg Daniel W Palmer Extreme Software Engineering Pearson Education Inc ISBN 0 13 047381 2 Mike Cohn User Stories Applied 2004 Addison Wesley ISBN 0 321 20568 5 Mike Cohn Agile Estimating and Planning 2006 Prentice Hall ISBN 0 13 147941 5 Business Analyst Time Payton Consulting How user stories are different from IEEE requirements Retrieved from https en wikipedia org w index php title User story amp oldid 1206514819, 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