fbpx
Wikipedia

Advance Guardian Heroes

Advance Guardian Heroes[a] is a beat 'em up video game developed by Treasure for the Game Boy Advance. The game was released on September 22, 2004, in Japan, September 14 in North America and February 18, 2005, in Europe. The Japanese version was self-published by Treasure, while the American and European editions of the game are published by Ubisoft.

Advance Guardian Heroes
Developer(s)Treasure
Publisher(s)
Director(s)Tetsuhiko Kikuchi
Designer(s)Tetsuhiko Kikuchi
Naoki Kitagawa
Programmer(s)Masaki Ukyo
Hiroto Matsuura
Katsuhiro Sanjo
Artist(s)Tetsuhiko Kikuchi
Satoshi Tetsuka
Satoshi Nakai
Makoto Ogino
Composer(s)Norio Hanzawa
Platform(s)Game Boy Advance
Release
  • NA: September 14, 2004
  • JP: September 22, 2004
  • EU: February 18, 2005
Genre(s)Beat 'em up
Mode(s)Single-player, multiplayer

The game is a sequel to Sega Saturn's Guardian Heroes. Since Sega is the original copyright holder and was not interested in assuming the production of a sequel, Treasure had to license the intellectual property from Sega in order to carry out the game themselves.

Gameplay

Advance Guardian Heroes is a side-scrolling beat 'em up[1] in which the playable characters can perform various attacks.[2] Physical moves include countering and mid-air dashes. Magic attacks, which drain the MP meter, include element spells and protective barriers. It is also possible to go into "Hyper Mode", a faster, more powerful version of the playable character.

The game is separated in various stages and sub-stages with their own boss-fights, enemies, and puzzles. Gameplay modes include "Story" for up to two players, "Versus" and "Training".

Unlike its predecessor, Advance Guardian Heroes allows players to move smoothly towards and away from the screen, as opposed to switching between 3 planes. Some platforming elements have been added to break up the combat, and two new jumping manoeuvres, the air-dash and the homing jump, have been implemented. Some sequences in which these moves are used seem to be references to various 8-bit and arcade games, and some wire-fu films.

A large part of the game relies on a revised "barrier spell". All playable characters (and enemies on higher difficulty settings) have the barrier spell available, and at the cost of magic-over-time, it renders a character invincible. Properly timed use of the barrier spell allows a player to reflect projectiles and magic (in a visual effect reminiscent of Mischief Makers' Marina Liteyears throwing a laser or lightning bolt back at its source), or stun enemies who attack in melee.

A green gauge is used to represent the character's anger. At any point that the player's character is rendered immobile or out of the player's control, the player can rapidly press buttons to increase the anger gauge. Points allocated to the character's mobility grant bonuses to how quickly this gauge increases. When it flashes, the character can press A+B simultaneously to activate "Hyper Mode" or "Anger Mode", starting a timer in which the anger gauge decreases, the magic gauge increases, the character is given a burst of speed, and the player is returned control of the character.

If the player's character dies during the course of the game, a sinister figure appears and offers to give the character invincibility in exchange for the character's soul. If the player refuses, the princess appears and reassures the player that there will be another chance, before the game transitions to a game over screen. If the player agrees to the sinister figure's conditions, then the character is brought back to life in a state referred to as "Devil Mode" that is unable to take damage (although still able to be knocked down and flung around) for the next six minutes, before the sinister figure reappears and destroys the character, resulting in a game over screen. Regardless of the player's choice, the game may be continued from the last checkpoint reached before going into "Devil Mode".

Also, unlike the first game, the player is allowed to use almost every unlocked character in the main story as well as in the other modes.

Throughout the game, defeated enemies will drop crystals of varying sizes and colour, that act as the experience points. Between stages, players can allocate these crystals towards one or more of their character's attributes: Vitality, Mind, Attack, Defence, Magical Attack, Magical Defence, and Mobility. At certain points, the player has to fight the heroes of the previous game, and upon defeating them, they will give up their souls, which will increase one of attributes by 10. Increasing an attribute with soul crystals will raise the character's level, no matter how high that attribute was to begin with. The higher the character's level, the more soul crystals will be needed to reach the next level, so players have to allocate their points carefully. Anything left over after allocation, can be donated towards unlocking further playable characters.

Plot

The story follows the events of Guardian Heroes. After the Undead Hero was returned to his rest, the heroes were given the option of becoming the Sky Spirit's perfect warriors. The group was divided, with Nicole, Serena, and Valgar joining the Sky Spirit, and Han and Genjiro refusing. Randy escaped back to earth on his own, leaving Han and Genjiro to fight a losing battle against their former comrades.

Years later, Zur returns. He resurrects Kanon and uses the power of the Guardian Heroes to take over the world. The few remaining resistance forces call upon the power of the Undead Hero once again, with one young soldier giving up his body to serve as its vessel.

Throughout the game, the character fights the previous heroes and earns their power. Ultimately, it is revealed this is another attempt by the heavens to create the ultimate warrior. In the final battle against the ruler of the heavens, all heroes gather to defeat it and subsequently leave for the Other World.

Reception

The game received mixed reviews in English-speaking countries according to the review aggregation website Metacritic.[3] While most critics praised the visuals and the gameplay, they criticized the story and the game suffering from frame rate problems when run on emulators.

Notes

  1. ^ Japanese: アドバンスガーディアンヒーローズ, Hepburn: Adobansu Gādian Hīrōzu

References

  1. ^ a b Provo, Frank (September 17, 2004). "Advance Guardian Heroes Review". GameSpot. CBS Interactive. Retrieved November 1, 2014.
  2. ^ a b Aceinet (November 15, 2004). "Advance Guardian Heroes - GBA - Review". GameZone. from the original on December 1, 2008. Retrieved November 1, 2014.
  3. ^ a b "Advance Guardian Heroes for Game Boy Advance Reviews". Metacritic. CBS Interactive. Retrieved November 1, 2014.
  4. ^ Edge staff (December 2004). "Advance Guardian Heroes". Edge. No. 143. Future plc. p. 116.
  5. ^ EGM staff (November 2004). "Advance Guardian Heroes". Electronic Gaming Monthly. No. 184. Ziff Davis. p. 152.
  6. ^ Miller, Matt (December 2004). . Game Informer. No. 140. GameStop. p. 191. Archived from the original on July 27, 2009. Retrieved November 1, 2014.
  7. ^ Turner, Benjamin (September 20, 2004). . GameSpy. IGN Entertainment. Archived from the original on November 12, 2005. Retrieved November 1, 2014.
  8. ^ Harris, Craig (September 14, 2004). "Advance Guardian Heroes". IGN. Ziff Davis. Retrieved November 1, 2014.
  9. ^ "Test : Advance Guardian Heroes". Jeuxvideo.com. February 21, 2005. Retrieved August 14, 2019.
  10. ^ "Advance Guardian Heroes". Nintendo Power. Vol. 185. Nintendo of America. November 2004. p. 131.
  11. ^ Lindemann, Jon (October 16, 2004). "Advance Guardian Heroes". Nintendo World Report. NINWR, LLC. Retrieved November 1, 2014.
  12. ^ Miller, Skyler (November 12, 2004). . X-Play. G4techTV. Archived from the original on December 4, 2004. Retrieved November 1, 2014.

External links

advance, guardian, heroes, beat, video, game, developed, treasure, game, advance, game, released, september, 2004, japan, september, north, america, february, 2005, europe, japanese, version, self, published, treasure, while, american, european, editions, game. Advance Guardian Heroes a is a beat em up video game developed by Treasure for the Game Boy Advance The game was released on September 22 2004 in Japan September 14 in North America and February 18 2005 in Europe The Japanese version was self published by Treasure while the American and European editions of the game are published by Ubisoft Advance Guardian HeroesDeveloper s TreasurePublisher s JP TreasureWW UbisoftDirector s Tetsuhiko KikuchiDesigner s Tetsuhiko KikuchiNaoki KitagawaProgrammer s Masaki UkyoHiroto MatsuuraKatsuhiro SanjoArtist s Tetsuhiko KikuchiSatoshi TetsukaSatoshi NakaiMakoto OginoComposer s Norio HanzawaPlatform s Game Boy AdvanceReleaseNA September 14 2004JP September 22 2004EU February 18 2005Genre s Beat em upMode s Single player multiplayerThe game is a sequel to Sega Saturn s Guardian Heroes Since Sega is the original copyright holder and was not interested in assuming the production of a sequel Treasure had to license the intellectual property from Sega in order to carry out the game themselves Contents 1 Gameplay 2 Plot 3 Reception 4 Notes 5 References 6 External linksGameplay EditAdvance Guardian Heroes is a side scrolling beat em up 1 in which the playable characters can perform various attacks 2 Physical moves include countering and mid air dashes Magic attacks which drain the MP meter include element spells and protective barriers It is also possible to go into Hyper Mode a faster more powerful version of the playable character The game is separated in various stages and sub stages with their own boss fights enemies and puzzles Gameplay modes include Story for up to two players Versus and Training Unlike its predecessor Advance Guardian Heroes allows players to move smoothly towards and away from the screen as opposed to switching between 3 planes Some platforming elements have been added to break up the combat and two new jumping manoeuvres the air dash and the homing jump have been implemented Some sequences in which these moves are used seem to be references to various 8 bit and arcade games and some wire fu films A large part of the game relies on a revised barrier spell All playable characters and enemies on higher difficulty settings have the barrier spell available and at the cost of magic over time it renders a character invincible Properly timed use of the barrier spell allows a player to reflect projectiles and magic in a visual effect reminiscent of Mischief Makers Marina Liteyears throwing a laser or lightning bolt back at its source or stun enemies who attack in melee A green gauge is used to represent the character s anger At any point that the player s character is rendered immobile or out of the player s control the player can rapidly press buttons to increase the anger gauge Points allocated to the character s mobility grant bonuses to how quickly this gauge increases When it flashes the character can press A B simultaneously to activate Hyper Mode or Anger Mode starting a timer in which the anger gauge decreases the magic gauge increases the character is given a burst of speed and the player is returned control of the character If the player s character dies during the course of the game a sinister figure appears and offers to give the character invincibility in exchange for the character s soul If the player refuses the princess appears and reassures the player that there will be another chance before the game transitions to a game over screen If the player agrees to the sinister figure s conditions then the character is brought back to life in a state referred to as Devil Mode that is unable to take damage although still able to be knocked down and flung around for the next six minutes before the sinister figure reappears and destroys the character resulting in a game over screen Regardless of the player s choice the game may be continued from the last checkpoint reached before going into Devil Mode Also unlike the first game the player is allowed to use almost every unlocked character in the main story as well as in the other modes Throughout the game defeated enemies will drop crystals of varying sizes and colour that act as the experience points Between stages players can allocate these crystals towards one or more of their character s attributes Vitality Mind Attack Defence Magical Attack Magical Defence and Mobility At certain points the player has to fight the heroes of the previous game and upon defeating them they will give up their souls which will increase one of attributes by 10 Increasing an attribute with soul crystals will raise the character s level no matter how high that attribute was to begin with The higher the character s level the more soul crystals will be needed to reach the next level so players have to allocate their points carefully Anything left over after allocation can be donated towards unlocking further playable characters Plot EditThe story follows the events of Guardian Heroes After the Undead Hero was returned to his rest the heroes were given the option of becoming the Sky Spirit s perfect warriors The group was divided with Nicole Serena and Valgar joining the Sky Spirit and Han and Genjiro refusing Randy escaped back to earth on his own leaving Han and Genjiro to fight a losing battle against their former comrades Years later Zur returns He resurrects Kanon and uses the power of the Guardian Heroes to take over the world The few remaining resistance forces call upon the power of the Undead Hero once again with one young soldier giving up his body to serve as its vessel Throughout the game the character fights the previous heroes and earns their power Ultimately it is revealed this is another attempt by the heavens to create the ultimate warrior In the final battle against the ruler of the heavens all heroes gather to defeat it and subsequently leave for the Other World Reception EditReceptionAggregate scoreAggregatorScoreMetacritic65 100 3 Review scoresPublicationScoreEdge6 10 4 Electronic Gaming Monthly6 83 10 5 Game Informer7 10 6 GameSpot6 9 10 1 GameSpy 7 GameZone6 10 2 IGN6 10 8 Jeuxvideo com9 20 9 Nintendo Power3 9 5 10 Nintendo World Report7 5 10 11 X Play 12 The game received mixed reviews in English speaking countries according to the review aggregation website Metacritic 3 While most critics praised the visuals and the gameplay they criticized the story and the game suffering from frame rate problems when run on emulators Notes Edit Japanese アドバンスガーディアンヒーローズ Hepburn Adobansu Gadian HirōzuReferences Edit a b Provo Frank September 17 2004 Advance Guardian Heroes Review GameSpot CBS Interactive Retrieved November 1 2014 a b Aceinet November 15 2004 Advance Guardian Heroes GBA Review GameZone Archived from the original on December 1 2008 Retrieved November 1 2014 a b Advance Guardian Heroes for Game Boy Advance Reviews Metacritic CBS Interactive Retrieved November 1 2014 Edge staff December 2004 Advance Guardian Heroes Edge No 143 Future plc p 116 EGM staff November 2004 Advance Guardian Heroes Electronic Gaming Monthly No 184 Ziff Davis p 152 Miller Matt December 2004 Advance Guardian Heroes Game Informer No 140 GameStop p 191 Archived from the original on July 27 2009 Retrieved November 1 2014 Turner Benjamin September 20 2004 GameSpy Advance Guardian Heroes GameSpy IGN Entertainment Archived from the original on November 12 2005 Retrieved November 1 2014 Harris Craig September 14 2004 Advance Guardian Heroes IGN Ziff Davis Retrieved November 1 2014 Test Advance Guardian Heroes Jeuxvideo com February 21 2005 Retrieved August 14 2019 Advance Guardian Heroes Nintendo Power Vol 185 Nintendo of America November 2004 p 131 Lindemann Jon October 16 2004 Advance Guardian Heroes Nintendo World Report NINWR LLC Retrieved November 1 2014 Miller Skyler November 12 2004 Advance Guardian Heroes Review X Play G4techTV Archived from the original on December 4 2004 Retrieved November 1 2014 External links EditAdvance Guardian Heroes at MobyGames Retrieved from https en wikipedia org w index php title Advance Guardian Heroes amp oldid 1124738527, wikipedia, wiki, book, books, library,

article

, read, download, free, free download, mp3, video, mp4, 3gp, jpg, jpeg, gif, png, picture, music, song, movie, book, game, games.