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Moon Cresta

Moon Cresta[a] is a fixed shooter video game released by Nichibutsu for arcades in 1980. In North America, it was licensed to Sega/Gremlin[4] and Centuri, the latter releasing it in arcades as Eagle. Incentive Software published ports of Moon Cresta for the Amstrad CPC, Commodore 64, Dragon 32 and ZX Spectrum home computers. In 2022, the original arcade version will be included as part of the Sega Astro City Mini V, a vertically-oriented variant of the Sega Astro City mini console.[5]

Moon Cresta
North American arcade flyer
Developer(s)Nichibutsu
Publisher(s)
Designer(s)Shigeki Fujiwara
SeriesTerra Cresta
Platform(s)Arcade, ZX Spectrum, Commodore 64, BBC Micro, Amstrad CPC, Dragon 32, X68000, PlayStation, PlayStation 2, PlayStation 4, Switch
Release
Genre(s)Fixed shooter
Mode(s)1-2 players alternating turns
Arcade systemNamco Galaxian

Gameplay

 
In-game screenshot

The player begins the game with a small spaceship armed with a single laser cannon. After successfully completing the first four waves of alien attacks, the player must attempt to dock the ship with the next 'stage' of the ship. This second stage has two lasers in addition to the original one. Each docked stage is one of the player's "lives".

After successfully clearing two more waves of aliens, the player must again dock with the third and final piece of the ship, which also has two more lasers (giving the player five lasers in total). The trade-off for this is that the entire ship is a much larger target. Failure to correctly align the stages during either docking sequence causes the destruction of the stage being docked with.

After completing the first eight waves, the player's ship reverts to the first stage and the process is repeated. If any of the player's three ships are lost along the way, the docking sequence occurs only after the first four waves have been completed. Play ends when all three of the player's ship-stages are destroyed.

Ports

Home version were released for the ZX Spectrum, Commodore 64, BBC Micro, Amstrad CPC, Dragon 32/64, and X68000

Centuri released the game in arcades in North America as Eagle, with altered graphics and the addition of an eagle-shaped enemy.[6] The flyer used the slogan "The Eagle has landed".[7]

Reception

Moon Cresta helped propel Nichibutsu into the video game business, and it was one of their most successful arcade games.[13] In Japan, it was the fourth highest-earning arcade game of 1980, below Pac-Man, Galaxian and Crazy Climber.[14]

Computer and Video Games commented on the game's visuals for being bright and colorful, and its gameplay for being captivating.[15] Game Machine felt the same way, recognizing it as a sure-hit for arcades because of its gameplay and mechanics.[16]

The ZX Spectrum port published by Incentive Software was met with mixed reviews. Your Spectrum said that the gameplay was close to the arcade original, but felt that it was beginning to show its age.[12] Sinclair User had a similar response, and commented that the only reason to even play it was to win a contest held by Incentive.[11] They said that the game was a good conversion of the original, but the gameplay itself was dated and not as fun as other games for the system.[11] Crash magazine was a lot more positive towards the game, awarding it a "Crash Smash" award;[9] they applauded it for its simplistic gameplay, accurate portrayal of the arcade game, and its overall addictiveness, saying: "At a time when the emphasis tends to be on complicated arcade/adventures or third generation platform games, I think it’s brave of Incentive to release an old fashioned shoot em up like this, and I’m thankful that they have. Great fun!"[9]

Retrospective

In 1998, Allgame said that while Moon Cresta had several unique ideas, particularly the ship docking mechanic "slick" controls, and its fast-paced action, it was ultimately hampered by its high difficulty level.[8] They said that the tough gameplay would put off a lot of players: "Slick controls, distinctive graphics and almost-musical sound effects add up to a memorable package, but one which was too tough for some casual gamers to master".[8] By contrast in 2007, Eurogamer greatly praised the game for its addictive nature, creativity, and overall challenge that helped set the standard for games to follow.[10] They said: "I still, to this very day, admire Moon Cresta for being an adrenalin-fuelled, no nonsense shmup that epitomises the simplistic gaming challenges of early arcade games. Left, right and fire was all it took to take a young impressionable teenager from a world where potting the black was the challenge of the day".[10]

In a 2016 retrospective review, Hardcore Gaming 101 labeled Moon Cresta as being an influential and well-regarded shooter from the era.[13] They greatly praised the game's key differences from games like Galaxian and Galaga, such as the ship docking mechanic.[13] Hardcore Gaming 101 felt mixed towards the Super Famicom and PlayStation conversions, disliking both version's modifications to the enemy speed and other characteristics in the game, which they said might put off fans of the original.[13] Retro Gamer felt the same way about the arcade original, saying that Moon Cresta had several differences that made it stand out from Galaxian and Galaga, and that it was an entertaining and important game in its own right.[6] They praised the game's large layer of strategy and scoring, alongside the ship docking mechanic.[6] Retro Gamer concluded their review by writing: "By predating Galaga's multiple ship mechanic and introducing a range of diverse enemies, Moon Cresta is rightfully regarded as a key stage in the development of arcade shooters".[6]

Legacy

Moon Cresta spawned a series of sequels, spin-offs and alterations. Gremlin Industries released Super Moon Cresta, a modification kit that allows the enemies to fire back at the level and changes some of the text.[6] Nichibutsu itself created Moon Quasar, a spin-off that gives the second ship more firepower and a brief "refueling" segment, where the player must dock their vessel into a mothership towards the center of the screen.[6]

A true sequel to Moon Cresta was released in 1985, titled Terra Cresta. It is a vertically scrolling shooter where players collect different ship pieces that each provide a new weapon.[17] Another spin-off game, UFO Robo Dangar, was released in 1986 that was similar to Terra Cresta, where the player controls a giant mecha instead of a starship.[18] In 1987, Nichibutsu released Terra Force, which adds horizontal-scrolling segments alongside the vertical-scrolling ones from Terra Cresta.[19] A direct sequel to Terra Cresta, titled Terra Cresta II: Mandler no Gyakushu, was released in 1992 for the PC Engine in Japan, adding new stage designs, additional bosses, and more weapons and power-ups to use.[20] A 3D follow-up, Terra Cresta 3D, was released in 1997 for the Sega Saturn, being one of Nichibutu's final games;[21] it serves as a 3D update to Terra Cresta, with new stages and weapon types.[22] A fourth sequel, Sol Cresta, was released in February, 2022 by PlatinumGames.[23]

Notes

  1. ^ Japanese: ムーンクレスタ, Hepburn: Mūn Kuresuta

References

  1. ^ "Moon Cresta (Registration Number TX0000505343)". United States Copyright Office. Retrieved 26 May 2021.
  2. ^ "Moon Cresta (Registration Number VA0000061564)". United States Copyright Office. Retrieved 26 May 2021.
  3. ^ a b "Video Game Flyers: Moon Cresta, Nichibutsu (EU)". The Arcade Flyer Archive. Retrieved 7 April 2021.
  4. ^ "Coin Machine - Manufacturers Equipment". Cash Box. 19 September 1981. p. 37. Retrieved 29 February 2020.
  5. ^ McFerran, Damien (December 17, 2021). "Sega's Astro City Mini Is Getting A 'TATE' Version Packed With Shmup Goodness". Nintendo Life. Nlife Media. Retrieved 2021-12-17.
  6. ^ a b c d e f Mason, Graeme (30 November 2018). "The Definitive Moon Cresta". No. 175. United Kingdom: Imagine Publishing. Retro Gamer. pp. 38–43.
  7. ^ "Eagle". The Arcade Flyer Archive.
  8. ^ a b c Green, Earl (1998). . Allgame. All Media. Archived from the original on 16 November 2014. Retrieved 29 February 2020.
  9. ^ a b c . No. 14. Newsfield Publications Ltd. Crash. March 1985. Archived from the original on 12 July 2019. Retrieved 29 February 2020.
  10. ^ a b c Wilkins, Chris (26 October 2007). . Eurogamer. Gamer Network. Archived from the original on 9 October 2019. Retrieved 29 February 2020.
  11. ^ a b c "Spectrum Software Scene". Sinclair User (38): 28. May 1985.
  12. ^ a b "Joystick Jury". Your Spectrum (14): 43. May 1985.
  13. ^ a b c d Ragan, Jess (9 July 2016). . Hardcore Gaming 101. Archived from the original on 21 November 2019. Retrieved 29 February 2020.
  14. ^ "ベストスリー 本紙調査 (調査対象1980年) 〜 アーケードゲーム機" [Best Three Book Survey (Survey Target 1980) ~ Arcade Game Machines] (PDF). Game Machine (in Japanese). No. 159. Amusement Press, Inc. 15 February 1981. p. 2.
  15. ^ . United Kingdom: Future Publishing. Computer & Video Games. March 1982. p. 26. Archived from the original on 2 February 2019. Retrieved 29 February 2020.
  16. ^ (PDF) (in Japanese). Amusement Press, Inc. Game Machine. 15 July 1980. p. 2. Archived from the original (PDF) on 20 June 2019. Retrieved 29 February 2020.
  17. ^ Ragan, Jess (9 July 2016). . Hardcore Gaming 101. Archived from the original on 21 November 2019. Retrieved 29 February 2020.
  18. ^ . Killer List of Videogames. The International Arcade Museum. Archived from the original on 25 March 2019.
  19. ^ . United Kingdom. Computer & Video Games. January 1988. p. 151. Archived from the original on 2 February 2019. Retrieved 29 February 2020.
  20. ^ Ragan, Jess (13 August 2016). . Hardcore Gaming 101. Archived from the original on 17 April 2019. Retrieved 16 November 2019.
  21. ^ Ragan, Jess (21 August 2016). . Hardcore Gaming 101. Archived from the original on 7 May 2019. Retrieved 16 November 2019.
  22. ^ "Terra Cresta 3D". No. 36. Next Generation. December 1997. p. 168. Retrieved 16 November 2019.
  23. ^ Oloman, Jordan (April 1, 2020). . IGN. Archived from the original on April 1, 2021. Retrieved April 2, 2021.

External links

moon, cresta, this, article, expanded, with, text, translated, from, corresponding, article, japanese, march, 2009, click, show, important, translation, instructions, view, machine, translated, version, japanese, article, machine, translation, like, deepl, goo. This article may be expanded with text translated from the corresponding article in Japanese March 2009 Click show for important translation instructions View a machine translated version of the Japanese article Machine translation like DeepL or Google Translate is a useful starting point for translations but translators must revise errors as necessary and confirm that the translation is accurate rather than simply copy pasting machine translated text into the English Wikipedia Do not translate text that appears unreliable or low quality If possible verify the text with references provided in the foreign language article You must provide copyright attribution in the edit summary accompanying your translation by providing an interlanguage link to the source of your translation A model attribution edit summary is Content in this edit is translated from the existing Japanese Wikipedia article at ja ムーンクレスタ see its history for attribution You should also add the template Translated ja ムーンクレスタ to the talk page For more guidance see Wikipedia Translation Moon Cresta a is a fixed shooter video game released by Nichibutsu for arcades in 1980 In North America it was licensed to Sega Gremlin 4 and Centuri the latter releasing it in arcades as Eagle Incentive Software published ports of Moon Cresta for the Amstrad CPC Commodore 64 Dragon 32 and ZX Spectrum home computers In 2022 the original arcade version will be included as part of the Sega Astro City Mini V a vertically oriented variant of the Sega Astro City mini console 5 Moon CrestaNorth American arcade flyerDeveloper s NichibutsuPublisher s JP EU Nichibutsu 3 NA Sega Gremlin CenturiDesigner s Shigeki FujiwaraSeriesTerra CrestaPlatform s Arcade ZX Spectrum Commodore 64 BBC Micro Amstrad CPC Dragon 32 X68000 PlayStation PlayStation 2 PlayStation 4 SwitchReleaseJP February 15 1980 2 NA June 15 1980 1 EU 1980 3 Genre s Fixed shooterMode s 1 2 players alternating turnsArcade systemNamco Galaxian Contents 1 Gameplay 2 Ports 3 Reception 3 1 Retrospective 4 Legacy 5 Notes 6 References 7 External linksGameplay Edit In game screenshot The player begins the game with a small spaceship armed with a single laser cannon After successfully completing the first four waves of alien attacks the player must attempt to dock the ship with the next stage of the ship This second stage has two lasers in addition to the original one Each docked stage is one of the player s lives After successfully clearing two more waves of aliens the player must again dock with the third and final piece of the ship which also has two more lasers giving the player five lasers in total The trade off for this is that the entire ship is a much larger target Failure to correctly align the stages during either docking sequence causes the destruction of the stage being docked with After completing the first eight waves the player s ship reverts to the first stage and the process is repeated If any of the player s three ships are lost along the way the docking sequence occurs only after the first four waves have been completed Play ends when all three of the player s ship stages are destroyed Ports EditHome version were released for the ZX Spectrum Commodore 64 BBC Micro Amstrad CPC Dragon 32 64 and X68000Centuri released the game in arcades in North America as Eagle with altered graphics and the addition of an eagle shaped enemy 6 The flyer used the slogan The Eagle has landed 7 Reception EditReceptionReview scoresPublicationScoreAllGame 8 Crash90 9 Eurogamer9 10 10 Sinclair User 11 Your Spectrum2 3 12 Moon Cresta helped propel Nichibutsu into the video game business and it was one of their most successful arcade games 13 In Japan it was the fourth highest earning arcade game of 1980 below Pac Man Galaxian and Crazy Climber 14 Computer and Video Games commented on the game s visuals for being bright and colorful and its gameplay for being captivating 15 Game Machine felt the same way recognizing it as a sure hit for arcades because of its gameplay and mechanics 16 The ZX Spectrum port published by Incentive Software was met with mixed reviews Your Spectrum said that the gameplay was close to the arcade original but felt that it was beginning to show its age 12 Sinclair User had a similar response and commented that the only reason to even play it was to win a contest held by Incentive 11 They said that the game was a good conversion of the original but the gameplay itself was dated and not as fun as other games for the system 11 Crash magazine was a lot more positive towards the game awarding it a Crash Smash award 9 they applauded it for its simplistic gameplay accurate portrayal of the arcade game and its overall addictiveness saying At a time when the emphasis tends to be on complicated arcade adventures or third generation platform games I think it s brave of Incentive to release an old fashioned shoot em up like this and I m thankful that they have Great fun 9 Retrospective Edit In 1998 Allgame said that while Moon Cresta had several unique ideas particularly the ship docking mechanic slick controls and its fast paced action it was ultimately hampered by its high difficulty level 8 They said that the tough gameplay would put off a lot of players Slick controls distinctive graphics and almost musical sound effects add up to a memorable package but one which was too tough for some casual gamers to master 8 By contrast in 2007 Eurogamer greatly praised the game for its addictive nature creativity and overall challenge that helped set the standard for games to follow 10 They said I still to this very day admire Moon Cresta for being an adrenalin fuelled no nonsense shmup that epitomises the simplistic gaming challenges of early arcade games Left right and fire was all it took to take a young impressionable teenager from a world where potting the black was the challenge of the day 10 In a 2016 retrospective review Hardcore Gaming 101 labeled Moon Cresta as being an influential and well regarded shooter from the era 13 They greatly praised the game s key differences from games like Galaxian and Galaga such as the ship docking mechanic 13 Hardcore Gaming 101 felt mixed towards the Super Famicom and PlayStation conversions disliking both version s modifications to the enemy speed and other characteristics in the game which they said might put off fans of the original 13 Retro Gamer felt the same way about the arcade original saying that Moon Cresta had several differences that made it stand out from Galaxian and Galaga and that it was an entertaining and important game in its own right 6 They praised the game s large layer of strategy and scoring alongside the ship docking mechanic 6 Retro Gamer concluded their review by writing By predating Galaga s multiple ship mechanic and introducing a range of diverse enemies Moon Cresta is rightfully regarded as a key stage in the development of arcade shooters 6 Legacy EditMoon Cresta spawned a series of sequels spin offs and alterations Gremlin Industries released Super Moon Cresta a modification kit that allows the enemies to fire back at the level and changes some of the text 6 Nichibutsu itself created Moon Quasar a spin off that gives the second ship more firepower and a brief refueling segment where the player must dock their vessel into a mothership towards the center of the screen 6 A true sequel to Moon Cresta was released in 1985 titled Terra Cresta It is a vertically scrolling shooter where players collect different ship pieces that each provide a new weapon 17 Another spin off game UFO Robo Dangar was released in 1986 that was similar to Terra Cresta where the player controls a giant mecha instead of a starship 18 In 1987 Nichibutsu released Terra Force which adds horizontal scrolling segments alongside the vertical scrolling ones from Terra Cresta 19 A direct sequel to Terra Cresta titled Terra Cresta II Mandler no Gyakushu was released in 1992 for the PC Engine in Japan adding new stage designs additional bosses and more weapons and power ups to use 20 A 3D follow up Terra Cresta 3D was released in 1997 for the Sega Saturn being one of Nichibutu s final games 21 it serves as a 3D update to Terra Cresta with new stages and weapon types 22 A fourth sequel Sol Cresta was released in February 2022 by PlatinumGames 23 Notes Edit Japanese ムーンクレスタ Hepburn Mun KuresutaReferences Edit Moon Cresta Registration Number TX0000505343 United States Copyright Office Retrieved 26 May 2021 Moon Cresta Registration Number VA0000061564 United States Copyright Office Retrieved 26 May 2021 a b Video Game Flyers Moon Cresta Nichibutsu EU The Arcade Flyer Archive Retrieved 7 April 2021 Coin Machine Manufacturers Equipment Cash Box 19 September 1981 p 37 Retrieved 29 February 2020 McFerran Damien December 17 2021 Sega s Astro City Mini Is Getting A TATE Version Packed With Shmup Goodness Nintendo Life Nlife Media Retrieved 2021 12 17 a b c d e f Mason Graeme 30 November 2018 The Definitive Moon Cresta No 175 United Kingdom Imagine Publishing Retro Gamer pp 38 43 Eagle The Arcade Flyer Archive a b c Green Earl 1998 Moon Cresta Review Allgame All Media Archived from the original on 16 November 2014 Retrieved 29 February 2020 a b c Moon Cresta Trip to the Space War No 14 Newsfield Publications Ltd Crash March 1985 Archived from the original on 12 July 2019 Retrieved 29 February 2020 a b c Wilkins Chris 26 October 2007 Moon Cresta Eurogamer Gamer Network Archived from the original on 9 October 2019 Retrieved 29 February 2020 a b c Spectrum Software Scene Sinclair User 38 28 May 1985 a b Joystick Jury Your Spectrum 14 43 May 1985 a b c d Ragan Jess 9 July 2016 Moon Cresta Hardcore Gaming 101 Archived from the original on 21 November 2019 Retrieved 29 February 2020 ベストスリー 本紙調査 調査対象1980年 アーケードゲーム機 Best Three Book Survey Survey Target 1980 Arcade Game Machines PDF Game Machine in Japanese No 159 Amusement Press Inc 15 February 1981 p 2 Arcade Moon Cresta Keep On Docking United Kingdom Future Publishing Computer amp Video Games March 1982 p 26 Archived from the original on 2 February 2019 Retrieved 29 February 2020 ムーンクレスタ PDF in Japanese Amusement Press Inc Game Machine 15 July 1980 p 2 Archived from the original PDF on 20 June 2019 Retrieved 29 February 2020 Ragan Jess 9 July 2016 Terra Cresta Hardcore Gaming 101 Archived from the original on 21 November 2019 Retrieved 29 February 2020 Dangar Ufo Robo Killer List of Videogames The International Arcade Museum Archived from the original on 25 March 2019 Arcade Action Terra Force United Kingdom Computer amp Video Games January 1988 p 151 Archived from the original on 2 February 2019 Retrieved 29 February 2020 Ragan Jess 13 August 2016 Terra Cresta II Hardcore Gaming 101 Archived from the original on 17 April 2019 Retrieved 16 November 2019 Ragan Jess 21 August 2016 Terra Cresta 3D Hardcore Gaming 101 Archived from the original on 7 May 2019 Retrieved 16 November 2019 Terra Cresta 3D No 36 Next Generation December 1997 p 168 Retrieved 16 November 2019 Oloman Jordan April 1 2020 PlatinumGames April Fool Game Sol Cresta Is Real and Releases This Year IGN Archived from the original on April 1 2021 Retrieved April 2 2021 External links EditMoon Cresta at the Killer List of Videogames Moon Cresta at SpectrumComputing co uk Retrieved from https en wikipedia org w index php title Moon Cresta amp oldid 1138954984, wikipedia, wiki, book, books, library,

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