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Xenosaga Episode I

Xenosaga Episode I: Der Wille zur Macht[a] is a role-playing video game developed by Monolith Soft and published by Namco for the PlayStation 2; the game was released in 2002 in Japan and 2003 in North America. It is the first entry in the Xenosaga trilogy and forms part of the wider Xeno metaseries. Gameplay features exploration of environments through a linear narrative, while battles use turn-based combat with the player characters fighting both on foot and piloting large mecha dubbed A.G.W.S.; combat in turn features a system of button combinations for attack types, and multiple leveling systems.

Xenosaga Episode I
North American box art featuring one of the main characters KOS-MOS
Developer(s)Monolith Soft
Publisher(s)Namco
Director(s)Tetsuya Takahashi
Producer(s)Hirohide Sugiura
Artist(s)
Writer(s)
Composer(s)Yasunori Mitsuda
SeriesXenosaga
Platform(s)PlayStation 2
Release
  • JP: February 28, 2002
  • NA: February 25, 2003
Genre(s)Role-playing
Mode(s)Single-player

Set far in the future when humanity has left Earth, the plot follows Shion Uzuki, an employee of Vector Industries; and KOS-MOS, a battle android designed to fight the hostile alien Gnosis. Forced to escape a Gnosis attack and head for the planet of Second Miltia, Shion and KOS-MOS are pulled into a fight between the Galaxy Federation and the hostile U-TIC Organization. With others who join them as they head to safety, they face a deeper mystery surrounding U-TIC's goals and the plans of the immortal Albedo Piazzolla.

Development began in 2000 under the codename "Project X" following the founding of Monolith Soft. Intended as a spiritual successor to the 1998 video game Xenogears, multiple staff were carried over including director and co-writer Tetsuya Takahashi, co-writer Soraya Saga, character designer Kunihiko Tanaka, and composer Yasunori Mitsuda. The game received generally positive reviews from critics and sold over one million copies worldwide. Its direct sequel, Xenosaga Episode II, was released in 2004 in Japan and 2005 overseas. The final Xenosaga game, Xenosaga Episode III, was released in 2006. The game received an anime adaptation which aired in 2005, and was re-imagined along with Episode II as part of Xenosaga I & II for the Nintendo DS.

Gameplay edit

 
A battle in Xenosaga Episode I; the party faces off against a group of enemies, with one performing a special ability.

Xenosaga Episode I is a role-playing video game; the player controls a party of characters, navigating them through a variety of environments tied to the progression of the story. Gameplay segments are separated by story sequences told mainly through traditional full-motion cutscenes. Exploring environments, the party can collect a variety of items, some of which can be used in gameplay to boost a character's statistics or restore health.[1] During the course of the game, a database is unlocked that documents the game's story events and terminology. The player can access several mini-game "plug-in" systems through Shion's portable console, and an e-mail system that allows players to make playful decisions that have little significance to the main plot. The console can also be used to access to cleared areas of the game; these grant access to side quests separate from the main storyline.[2]

While navigating environments, enemies are visible within the environment, with engagement being optional. If the player chooses to engage, some environmental elements such as combustible objects can be used to alter an enemy's statistics and grant the player an advantage in battle.[2] When battle begins, the three-character player party and the enemy party fight in a dedicated combat arena.[1][3] The combat is governed by a turn-based battle system. Each character has access to melee and ranged standard attacks, can use items to affect the party or enemies, and guard against attacks. The player party's attacks are determined through button combinations, with different combinations triggering different attack sequences that can have secondary effects on the party and neighboring enemies.[1][2][3][4] Attack combinations can be customized by the player between battles.[5]

Each attack uses Action Points (AP), with AP remaining after each turn carried over to the next turn. Special moves for each character are unlocked by building up AP over several turns. When a minimum of three AP are available, a character can perform an exclusive action which deals high damage to their opponent. More powerful attacks can be performed with higher amounts of AP. In addition, characters can perform Ether moves, powerful attacks and support actions which drain their Ether Points (EP). Both player and some enemy party members also have a "Boost" meter, which when full allows that character to perform an additional action while taking away an opponent's turn.[1][2][3][4]

The party has access to mecha, which can be equipped by surrendering a turn. Mecha have their own set of moves and boast more powerful attacks than the main party, but also carry over damage between battles.[2][3] Following the victory, the party is awarded with in-game currency which can be used to purchase items and accessories at shops. The party is also awarded experience points which raise a character's experience level, along with a variety of skill points. These are divided into EP to fuel Ether abilities, along with Skill Points (SP) and Tech Points (TP). SP are assigned to activate passive effects drawn from different accessories, while Tech Points raise the effectiveness and power of Tech attacks unlocked as the character's experience level rises.[1][2][3]

Synopsis edit

Setting edit

Xenosaga Episode I takes place in a universe based around science fiction. In the year "20XX", the Zohar—an artifact dating from the beginning of the universe which connects to the realm of a god-like energy dubbed U-DO—was unearthed by an archeological expedition in Kenya; the Zohar is key to enabling humanity to travel in space beyond the Solar System. Over 4000 years in the future, humanity has left Earth behind to colonize the galaxy following a terrible event, resulting in Earth's location being lost and the planet being dubbed "Lost Jerusalem": by the game's events, humanity has adopted a new calendar system dubbed "Transcend Christ" (T.C.), with the game's events taking place in T.C. 4767—equivalent to A.D. 7277. Humanity is now spread across 500,000 planets, with their governments forming the Galaxy Federation. Planets are connected through a time warp travel network called the Unus Mundus Network (U.M.N.). The U.M.N. is managed by Vector Industries, which also controls interests in the Federation's military. Existing alongside humans are Realians, synthetic humans who hold equal status with natural humans. The Federation has come under attack from the ancient alien Gnosis, which begin decimating Federation worlds. As normal weapons are ineffective against them, Vector develops two different weapon systems designed to fight them: humanoid mecha dubbed A.G.W.S. (Anti Gnosis Weapon System), and the similar but more powerful KOS-MOS battle androids. Another hostile faction is the U-TIC Organization, a once-scientific group that now wishes to gain control of the Zohar. A key episode in the game's backstory is the Miltian Conflict, a war between U-TIC and the Federation which triggered the Gnosis' arrival and caused Miltia to be swallowed in a space-time anomaly.[6][7][8][9]

Characters edit

The main characters are Shion Uzuki, a human scientist employed by Vector Industries, and her creation the prototype anti-Gnosis battle android KOS-MOS. She is assisted on the project by Allen Ridgeley, and during her time on the Federation ship Woglinde interacts with Federation officers Andrew Cherenkov and Luis Virgil. As the story progresses, Shion and KOS-MOS meet the crew of the passenger freighter Elsa, a ship associated with the Kukai Foundation run by Gaignun Kukai and "Jr.", the latter captaining the Durandal; both Gaignun and Jr. are artificial beings dubbed U.R.T.Vs, with Jr.'s gifts meaning his body has not aged beyond childhood. Among the crew of the Elsa is chaos, a melancholy young man with a mysterious past. The group are joined by the cyborg Ziggy—short for "Ziggurat 8"—and the prototype Realian MOMO. The main antagonists are Margulis, the leader of the U-TIC Organization; and Albedo Piazzolla, Jr. and Gaignun's brother. Events are monitored by Wilheim, CEO of Vector; and Nephilim, a young girl connected to the Zohar.[9][10]

Plot edit

Shion is running final tests on KOS-MOS aboard the Woglinde when the crew retrieve a Zohar Emulator, one of thirteen replicas of the Zohar. Cherenkov monitors Shion's progress, but is also a U-TIC spy furthering their goal of finding the original Zohar. Following the Zohar Emulator's retrieval, the Woglinde is attacked by Gnosis. KOS-MOS self-activates and protects Shion's team, in the process killing Virgil with friendly fire to save Shion and Allen. KOS-MOS brings them and Cherenkov on board the Elsa, which is heading to their destination of Second Miltia. When a Gnosis attacks, chaos' ability to dispel them saves Cherenkov's life. The attack begins mutating Cherenkov, tormenting him with visions of his past as a soldier who failed to adjust to civilian life and killed many people including his wife. During these periods, Shion becomes concerned about KOS-MOS's behavior, and Allen worries about Shion's emotional state. Alongside these events, the cyborg Ziggy is dispatched to rescue the Realian MOMO from U-TIC, as data stored inside her could open the way to the original planet Miltia, lost in a disaster for which her creator Joachim Mizrahi is blamed. Ziggy rescues MOMO and narrowly escapes, fending off attacks by Margulis. Albedo, who is working with U-TIC for his own goals, sets out in pursuit of MOMO.

The Elsa is pulled out of hyperspace and swallowed by a giant Gnosis. During their attempts to escape Cherenkov transforms into a Gnosis. The group are forced to kill the transformed Cherenkov before escaping on the Elsa and being rescued by Jr.. During the subsequent battle, KOS-MOS activates previously-unseen weaponry and absorbs the attacking Gnosis. While traveling with Jr., the group learn that the Kukai Foundation are gathering and storing the Zohar Emulators created by Mizrahi. Meanwhile, U-TIC uses agents within the Federation to doctor footage of Jr.'s battle with U-TIC and implicate the group in the destruction of the Woglinde. The group travel to the Kukai Foundation base above Second Miltia, operated by Jr.'s brother Gaignun. They are subsequently held hostage by Federation troops due to U-TIC's influence. With help from an ally of Gaignun, the group retrieve evidence from within KOS-MOS's memory center which can exonerate them.

While inside KOS-MOS's memory, the group are guided through a dream-like realm constructed from their repressed bad memories, all the way observed by Nephilim, with whom chaos is acquainted. Shion also meets a vision of Febronia, a Realian woman killed in the Miltian Conflict, who asks Shion to "free" her sisters Cecily and Cathe for the sake of both humans and Realians. Before fulfilling their mission, Nephilim tells them that KOS-MOS was designed to stop the energies of U-DO from entering their reality, an event which caused the original planet Miltia to vanish into a space-time void and could potentially destroy the universe. Due to surviving a Gnosis encounter and remaining human, Shion has the capacity to change the future for the better. During these events, Albedo captures and psychologically tortures MOMO before triggering the "Song of Nephilim", a song which attracts swarms of Gnosis.

The Federation fleet try to destroy the Kukai base as it appears to be the source of the Song, but Wilhelm—who has been secretly observing events—arrives with a private fleet that destroys the Gnosis and protects the base. KOS-MOS then uses an advanced weapon to detect the Song's source in a cloaked spaceship. Boarding the spaceship, the group rescue MOMO and fight Albedo, but are stopped by a blue-cloaked man who allows Albedo to escape with a piece of data extracted from MOMO that could grant access to Miltia. Albedo then summons Proto Merkebah, a research ship created by Mizrahi to summon U-DO, and destroys the Federation fleet before aiming Proto Merkebah's weapons at Second Miltia's capital. The blue-cloaked man—revealed to be a resurrected Virgil—observes events before being summoned away. Shion's group infiltrates Proto Markebah and destroys its core while Albedo flees. Escaping Proto Merkebah as it self-destructs, KOS-MOS shields the damaged Elsa as it enters Second Miltia's atmosphere.

Development edit

Xenosaga Episode I was the debut game title of Japanese developer Monolith Soft. Company founder Tetsuya Takahashi acted as director and co-writer.[11] Takahashi had previously worked at Square on the PlayStation RPG Xenogears. Initially planned as a six-part series and despite there being concept work for a sequel, Xenogears was left as a standalone project while Square decided to focus on their established franchises such as Final Fantasy.[12][13][14] Another stated reason was that Square said they did not have the money available to invest in his concept.[15] Following his departure from Square due to disagreeing with their strategy, Takahashi searched for another company which could help him create the game he and others from the Xenogears project envisioned.[13] According to producer Hirohide Sugiura, most of the companies they contacted suggested forming Monolith Soft as an independent developer, with only Namco suggesting that they become a subsidiary, and was willing to both fund the production and manage the logistics and marketing, allowing Monolith Soft staff to focus solely on creating the game.[16] Following this agreement, Namco helped in the development and marketing of the game. While production of the game began following the foundation of Monolith Soft in 2000, Takahashi had been working on the game's concept since 1999, intending it as a spiritual successor to Xenogears rather than a remake or sequel.[13] Production at Monolith Soft took two years.[12] The development budget apparently reached ¥1 billion—approximately US$7,700,000.[17]

Xenosaga Episode I was developed by a core team of between 60 and 80 people, expanding to over 100 people at its most active development period.[12] Among the staff, twenty of them had previously worked on Xenogears.[13] The biggest issue faced when building the team was that they were developing for the PlayStation 2, a console with far more power than any previous console they had worked on. A major improvement in Takahashi's view over his work on Xenogears was that he was able to make the entire game using 3D graphics, something he had been unable to do with Xenogears.[18] Due to the amount of preparatory work and getting accustomed to the new hardware, actual development did not start until 2000, lasting approximately a year.[11][13] Namco provided development support with the motion capture technology.[13] Takahashi later noted that the sheer number of young and inexperienced developers in Monolith Soft negatively impacted development, with the graphics engine being completed only six months before the game's release.[19] Prior to its announcement, the game was developed under the working title "Project X".[15]

Character designs were cooperatively handled by Kunihiko Tanaka and Kouichi Mugitani, while mecha designs were handled by Mugitani and Junya Ishigaki.[18] Mugitani also worked on the game as production designer.[20] The art director was Yasuyuki Honne, who had previously worked on both Xenogears and Chrono Cross, while character motion was handled by Norihiro Takami.[15] Honne collaborated with Takami in creating the character motions for cutscenes.[21] When creating the designs, Tanaka was given an outline of a character by Takahashi in addition to comparisons with real-life actors, and then created the designs from that. Tanaka's art style—which gave characters large eyes dominating their faces—provided a challenge for the team as Takahashi wanted to be as close to the original artwork as possible, but the expressive power of the large-eyed facial design could easily be "destroyed" by the wrong lighting.[18] Takami worked hard on character models to make sure the large eye styling was preserved without upsetting the model's balance.[22] Mugitani and Ishigaki respectively handled the designs for Vector staff and the Federation.[18] KOS-MOS was initially designed by Tanaka, but he had considerable trouble finalizing her design. Mugitani then contributed, creating something close to KOS-MOS's final design, which was then polished by Tanaka. Tanaka also had difficulty creating Shion's design, giving her glasses as an easy way of showing her personality.[9][23]

The scenario for Episode I was co-written by Takahashi and his wife Soraya Saga.[24] To ensure development of the game remained focused, Takahashi consulted the entire staff on the script's direction before the main production began.[18] Takahashi initially planned Xenosaga to span six games, with a narrative divided into three parts all featuring the dual figures of KOS-MOS and chaos.[15] The character of KOS-MOS was created by Takahashi. While human characters created by Takahashi and Saga were typically shown as strong despite having fragile bodies, KOS-MOS was designed to be the opposite; an "unbreakable" person with a fragile spirit.[25] The names of KOS-MOS and chaos were deliberate plays on the philosophical concepts of order and chaos in the universe, tying into elements of Zen incorporated into the world structure.[26] The game made heavy use of Biblical mythology, a trait shared with later entries in the series.[25] The game's subtitle is taken from the native title of The Will to Power, a collection of notes by German philosopher Friedrich Nietzsche. The use of Nietzsche's works and concepts was a recurring element in the series; within the context of Episode I, the subtitle directly reflects the game's characters and the strength of their will.[7][18] The Federation's military structure was based on the United States Army with some elements from the Imperial Japanese Army mixed in.[23] In addition to references to Nietzsche, Takahashi incorporated references to Richard Wagner such as the ship name Woglinde due to Wagner's historic association with Nietzsche.[18]

Xenosaga Episode I was first announced in June 2001, scheduled for release later that year.[27] In September of that year, it was confirmed that the game had been delayed into February the following year.[28] The game was released in Japan on February 28, 2002.[29] In an interview, Takahashi confirmed that Western localization would begin following the game's Japanese release.[13] The game was localized for the West by Interone Inc, with English dubbing handled by ZRO Limit Productions and Animaze.[30][31] The localization process took over a year.[32] While all blood, gore, religious references and adult language were retained in the Western release, one scene between the adult Albedo and the childlike MOMO had its more erotic elements toned down for the Western release.[33] The game released in North America on February 25, 2003.[34] This version, with the English voice work and additional costumes and bonus features, was later released in Japan under the title Xenosaga Episode I Reloaded on November 20, 2003.[35]

Music edit

The music was composed by Yasunori Mitsuda, who had previously worked with Takahashi on the score of Xenogears.[13] Mitsuda worked as both composer and orchestrator.[36] Mitsuda was almost unable to collaborate on the project due to a tight schedule, but they were able to bring him in.[18] As opposed to most RPG scores at the time, Mitsuda collaborated with Takahashi to create tracks for specific scenes in the game rather than a smaller number of repeating tracks.[13] Due to the game's religious references, the score incorporated Gregorian chants.[11] The score was performed by the London Philharmonic Orchestra.[36] Multiple soundtrack albums were released, first from DigiCube and later through Mitsuda's own label Sleigh Bells.[37][38] A single was released for the game's theme song "Kokoro".[39]

Reception edit

Xenosaga Episode I reached the top of sales charts, selling over 240,000 units within three days of its release.[44] By the end of the year, the game was the seventh best-selling game of 2002, with sales of near 340,000 units.[45] While no exact figures were given, Namco reported that Episode I was one of their games that had seen commercial success internationally.[46] In July 2003, Namco announced that the game had sold over one million copies worldwide.[47]

Japanese magazine Famitsu positively noted the world and character development,[41] while GamePro stated that the story and characters "[rivaled] that of a good, hard, science-fiction novel or the best anime series available".[42] Greg Kasavin of GameSpot enjoyed the narrative, but felt that the Biblical elements were only there for shock value rather than being meaningful additions.[3] Christian Nutt of GameSpy felt that the strong characters helped support the narrative.[43] IGN's Jeremy Dunham was highly positive about the story and the development of characters, but noted that some might be dissatisfied with the unresolved story elements held over to later games.[2] Jake Alley of RPGamer called the story "interesting",[5] while Eurogamer's Rob Fahey praised the complexity and depth of the narrative.[4] Multiple journalists noted the high number and length of cutscenes, with some enjoying them while others felt there were too many.[2][3][4][5][41][42][43]

GamePro noted that the game was enjoyable despite it appearing "convoluted at first, even for RPG [veterans]".[42] Kasavin appreciated the lack of random encounters and enjoyed the strategic flow of battle,[3] while Nutt appreciated both the game's challenge and its deep mechanics.[43] Dunham praised both the ease of gameplay following its introductory stages and the customization options available. He was less positive about most of the mini-games available.[2] Fahay felt that the game had "excellent" gameplay, and like Sasavin praised the removal of random encounters.[4] The A.G.W.S. mechs were seen by several reviewers as a lackluster addition to the gameplay.[2][3][4][5] The mechanic used to enable the player to revisit dungeons was also frequently seen as contrived.[2][3][42][43]

Kasavin called Episode I "a great-looking game" despite some lip-synching issues, and praised the cinematography and graphics used in cinematics.[3] Nutt called the environments "pure visual pleasure" and the character models "both varied and uniformly excellent".[43] Dunham praised the cinematography and gave particular praise to the animations of facial movements and expressions.[2] Fahay, while generally finding the graphics excellent, praised the merging of cinematic and real-time graphics to create a smooth experience while playing the game.[4] The music was generally praised by reviewers, although Kasavin and Alley felt that it was too scarce during gameplay segments.[2][3][5][43] The English voice earned contrasting opinions from reviewers; while Alley and Nutt gave praise to the English cast, Dunham and Kasavin were less impressed by the overall performances, with Dunham comparing the dub to an average dub of a Japanese anime.[2][3][5][43]

At the first Spike Video Game Awards in 2003, Xenosaga Episode I was nominated for the "Best Fantasy Game" and "Best Animation" categories, but lost to Star Wars: Knights of the Old Republic and Dead or Alive Xtreme Beach Volleyball respectively.[48] During the 7th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Xenosaga for "Console Role-Playing Game of the Year", which was ultimately awarded to Star Wars: Knights of the Old Republic.[49]

Legacy edit

The international success of Xenosaga Episode I prompted Namco to offer developer MonolithSoft more support, with Namco's then-Vice President Yoichi Haraguchi to name the company as a valuable development partner alongside Namco Tales Studio.[50] A manga adaptation was written by Atsushi Baba and published through Monthly Comic Zero Sum. The manga was released by the comic's publisher Ichijinsha across three volumes between 2004 and 2006.[51][52][53] Following the release of Episode I, a supplementary disc was created titled Xenosaga Freaks.[b] Released on April 28, 2004, Freaks is split into four segments; a visual novel segment featuring multiple characters from the game, a minigame dubbed XenoPitten, a dictionary that explains the game's terminology, and a demo for the game's official sequel.[54][55] Freaks was part of a movement with the Xenosaga series to turn it into a multimedia franchise, with the project growing substantially larger than previously planned.[56]

The sequel, Xenosaga Episode II, was developed by a new team with Takahashi overseeing the project so the series could be taken in a new direction by younger staff members within Monolith Soft. The scenario, written by Norihiko Yonesaka based on the initial draft by Takahashi and Saga, ended up leaving out a lot of the originally planned content.[56][57] Episode II was released in Japan in June 2004,[58] while it was released in North America in February 2005.[59] The sequel was also published in Europe by Sony Computer Entertainment Europe in October of that year.[60] Both Episode I and Episode II were re-imagined for the Nintendo DS as Xenosaga I & II,[61] released in March 2006.[62] Co-developed by Monolith Soft and Tom Create,[61][63] the scenario was supervised by Takahashi and included material which needed to be cut from the original releases of the first two Xenosaga games.[64] Xenosaga I & II remains exclusive to Japan.[65]

Development of Xenosaga Episode III began while work was finishing on Episode II.[56] While the team were open to further entries based on the game's commercial performance, it was designed to be the last entry in the series. Arai and Yonesaka returned respectively as director and scriptwriter. Takahashi provided the scenario draft and supervised the writing.[56][66] Episode III released in 2006 in Japan and North America.[67][68] Episode III was the last game released in the Xenosaga series.[62]

Xenosaga: The Animation edit

Following the success of the game, a twelve-episode anime adaptation titled Xenosaga: The Animation was produced by Toei Animation; while no staff from the game were involved in the anime's production, the staff wanted to keep the anime as close to the game's events as possible.[69][70] First announced in 2004,[71] the anime was first broadcast on TV Asahi between January and March 2005.[72] The anime was first licensed and dubbed by A.D. Vision.[73] The license was later picked up by Funimation Entertainment.[74] Multiple staff from Xenosaga: The Animation would later take part in the production of Xenosaga I & II.[75]

Notes edit

  1. ^ Zenosāga Episōdo Wan: Chikara e no Ishi (Japanese: ゼノサーガ エピソードI 力への意志)
  2. ^ Zenosāga Furīkusu (Japanese: ゼノサーガ フリークス)

References edit

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External links edit

xenosaga, episode, wille, macht, role, playing, video, game, developed, monolith, soft, published, namco, playstation, game, released, 2002, japan, 2003, north, america, first, entry, xenosaga, trilogy, forms, part, wider, xeno, metaseries, gameplay, features,. Xenosaga Episode I Der Wille zur Macht a is a role playing video game developed by Monolith Soft and published by Namco for the PlayStation 2 the game was released in 2002 in Japan and 2003 in North America It is the first entry in the Xenosaga trilogy and forms part of the wider Xeno metaseries Gameplay features exploration of environments through a linear narrative while battles use turn based combat with the player characters fighting both on foot and piloting large mecha dubbed A G W S combat in turn features a system of button combinations for attack types and multiple leveling systems Xenosaga Episode INorth American box art featuring one of the main characters KOS MOSDeveloper s Monolith SoftPublisher s NamcoDirector s Tetsuya TakahashiProducer s Hirohide SugiuraArtist s Kunihiko TanakaKouichi MugitaniJunya IshigakiYasuyuki HonneWriter s Tetsuya TakahashiSoraya SagaComposer s Yasunori MitsudaSeriesXenosagaPlatform s PlayStation 2ReleaseJP February 28 2002NA February 25 2003Genre s Role playingMode s Single player Set far in the future when humanity has left Earth the plot follows Shion Uzuki an employee of Vector Industries and KOS MOS a battle android designed to fight the hostile alien Gnosis Forced to escape a Gnosis attack and head for the planet of Second Miltia Shion and KOS MOS are pulled into a fight between the Galaxy Federation and the hostile U TIC Organization With others who join them as they head to safety they face a deeper mystery surrounding U TIC s goals and the plans of the immortal Albedo Piazzolla Development began in 2000 under the codename Project X following the founding of Monolith Soft Intended as a spiritual successor to the 1998 video game Xenogears multiple staff were carried over including director and co writer Tetsuya Takahashi co writer Soraya Saga character designer Kunihiko Tanaka and composer Yasunori Mitsuda The game received generally positive reviews from critics and sold over one million copies worldwide Its direct sequel Xenosaga Episode II was released in 2004 in Japan and 2005 overseas The final Xenosaga game Xenosaga Episode III was released in 2006 The game received an anime adaptation which aired in 2005 and was re imagined along with Episode II as part of Xenosaga I amp II for the Nintendo DS Contents 1 Gameplay 2 Synopsis 2 1 Setting 2 2 Characters 2 3 Plot 3 Development 3 1 Music 4 Reception 5 Legacy 5 1 Xenosaga The Animation 6 Notes 7 References 8 External linksGameplay edit nbsp A battle in Xenosaga Episode I the party faces off against a group of enemies with one performing a special ability Xenosaga Episode I is a role playing video game the player controls a party of characters navigating them through a variety of environments tied to the progression of the story Gameplay segments are separated by story sequences told mainly through traditional full motion cutscenes Exploring environments the party can collect a variety of items some of which can be used in gameplay to boost a character s statistics or restore health 1 During the course of the game a database is unlocked that documents the game s story events and terminology The player can access several mini game plug in systems through Shion s portable console and an e mail system that allows players to make playful decisions that have little significance to the main plot The console can also be used to access to cleared areas of the game these grant access to side quests separate from the main storyline 2 While navigating environments enemies are visible within the environment with engagement being optional If the player chooses to engage some environmental elements such as combustible objects can be used to alter an enemy s statistics and grant the player an advantage in battle 2 When battle begins the three character player party and the enemy party fight in a dedicated combat arena 1 3 The combat is governed by a turn based battle system Each character has access to melee and ranged standard attacks can use items to affect the party or enemies and guard against attacks The player party s attacks are determined through button combinations with different combinations triggering different attack sequences that can have secondary effects on the party and neighboring enemies 1 2 3 4 Attack combinations can be customized by the player between battles 5 Each attack uses Action Points AP with AP remaining after each turn carried over to the next turn Special moves for each character are unlocked by building up AP over several turns When a minimum of three AP are available a character can perform an exclusive action which deals high damage to their opponent More powerful attacks can be performed with higher amounts of AP In addition characters can perform Ether moves powerful attacks and support actions which drain their Ether Points EP Both player and some enemy party members also have a Boost meter which when full allows that character to perform an additional action while taking away an opponent s turn 1 2 3 4 The party has access to mecha which can be equipped by surrendering a turn Mecha have their own set of moves and boast more powerful attacks than the main party but also carry over damage between battles 2 3 Following the victory the party is awarded with in game currency which can be used to purchase items and accessories at shops The party is also awarded experience points which raise a character s experience level along with a variety of skill points These are divided into EP to fuel Ether abilities along with Skill Points SP and Tech Points TP SP are assigned to activate passive effects drawn from different accessories while Tech Points raise the effectiveness and power of Tech attacks unlocked as the character s experience level rises 1 2 3 Synopsis editSetting edit Xenosaga Episode I takes place in a universe based around science fiction In the year 20XX the Zohar an artifact dating from the beginning of the universe which connects to the realm of a god like energy dubbed U DO was unearthed by an archeological expedition in Kenya the Zohar is key to enabling humanity to travel in space beyond the Solar System Over 4000 years in the future humanity has left Earth behind to colonize the galaxy following a terrible event resulting in Earth s location being lost and the planet being dubbed Lost Jerusalem by the game s events humanity has adopted a new calendar system dubbed Transcend Christ T C with the game s events taking place in T C 4767 equivalent to A D 7277 Humanity is now spread across 500 000 planets with their governments forming the Galaxy Federation Planets are connected through a time warp travel network called the Unus Mundus Network U M N The U M N is managed by Vector Industries which also controls interests in the Federation s military Existing alongside humans are Realians synthetic humans who hold equal status with natural humans The Federation has come under attack from the ancient alien Gnosis which begin decimating Federation worlds As normal weapons are ineffective against them Vector develops two different weapon systems designed to fight them humanoid mecha dubbed A G W S Anti Gnosis Weapon System and the similar but more powerful KOS MOS battle androids Another hostile faction is the U TIC Organization a once scientific group that now wishes to gain control of the Zohar A key episode in the game s backstory is the Miltian Conflict a war between U TIC and the Federation which triggered the Gnosis arrival and caused Miltia to be swallowed in a space time anomaly 6 7 8 9 Characters edit Main article List of Xenosaga characters The main characters are Shion Uzuki a human scientist employed by Vector Industries and her creation the prototype anti Gnosis battle android KOS MOS She is assisted on the project by Allen Ridgeley and during her time on the Federation ship Woglinde interacts with Federation officers Andrew Cherenkov and Luis Virgil As the story progresses Shion and KOS MOS meet the crew of the passenger freighter Elsa a ship associated with the Kukai Foundation run by Gaignun Kukai and Jr the latter captaining the Durandal both Gaignun and Jr are artificial beings dubbed U R T Vs with Jr s gifts meaning his body has not aged beyond childhood Among the crew of the Elsa is chaos a melancholy young man with a mysterious past The group are joined by the cyborg Ziggy short for Ziggurat 8 and the prototype Realian MOMO The main antagonists are Margulis the leader of the U TIC Organization and Albedo Piazzolla Jr and Gaignun s brother Events are monitored by Wilheim CEO of Vector and Nephilim a young girl connected to the Zohar 9 10 Plot edit Shion is running final tests on KOS MOS aboard the Woglinde when the crew retrieve a Zohar Emulator one of thirteen replicas of the Zohar Cherenkov monitors Shion s progress but is also a U TIC spy furthering their goal of finding the original Zohar Following the Zohar Emulator s retrieval the Woglinde is attacked by Gnosis KOS MOS self activates and protects Shion s team in the process killing Virgil with friendly fire to save Shion and Allen KOS MOS brings them and Cherenkov on board the Elsa which is heading to their destination of Second Miltia When a Gnosis attacks chaos ability to dispel them saves Cherenkov s life The attack begins mutating Cherenkov tormenting him with visions of his past as a soldier who failed to adjust to civilian life and killed many people including his wife During these periods Shion becomes concerned about KOS MOS s behavior and Allen worries about Shion s emotional state Alongside these events the cyborg Ziggy is dispatched to rescue the Realian MOMO from U TIC as data stored inside her could open the way to the original planet Miltia lost in a disaster for which her creator Joachim Mizrahi is blamed Ziggy rescues MOMO and narrowly escapes fending off attacks by Margulis Albedo who is working with U TIC for his own goals sets out in pursuit of MOMO The Elsa is pulled out of hyperspace and swallowed by a giant Gnosis During their attempts to escape Cherenkov transforms into a Gnosis The group are forced to kill the transformed Cherenkov before escaping on the Elsa and being rescued by Jr During the subsequent battle KOS MOS activates previously unseen weaponry and absorbs the attacking Gnosis While traveling with Jr the group learn that the Kukai Foundation are gathering and storing the Zohar Emulators created by Mizrahi Meanwhile U TIC uses agents within the Federation to doctor footage of Jr s battle with U TIC and implicate the group in the destruction of the Woglinde The group travel to the Kukai Foundation base above Second Miltia operated by Jr s brother Gaignun They are subsequently held hostage by Federation troops due to U TIC s influence With help from an ally of Gaignun the group retrieve evidence from within KOS MOS s memory center which can exonerate them While inside KOS MOS s memory the group are guided through a dream like realm constructed from their repressed bad memories all the way observed by Nephilim with whom chaos is acquainted Shion also meets a vision of Febronia a Realian woman killed in the Miltian Conflict who asks Shion to free her sisters Cecily and Cathe for the sake of both humans and Realians Before fulfilling their mission Nephilim tells them that KOS MOS was designed to stop the energies of U DO from entering their reality an event which caused the original planet Miltia to vanish into a space time void and could potentially destroy the universe Due to surviving a Gnosis encounter and remaining human Shion has the capacity to change the future for the better During these events Albedo captures and psychologically tortures MOMO before triggering the Song of Nephilim a song which attracts swarms of Gnosis The Federation fleet try to destroy the Kukai base as it appears to be the source of the Song but Wilhelm who has been secretly observing events arrives with a private fleet that destroys the Gnosis and protects the base KOS MOS then uses an advanced weapon to detect the Song s source in a cloaked spaceship Boarding the spaceship the group rescue MOMO and fight Albedo but are stopped by a blue cloaked man who allows Albedo to escape with a piece of data extracted from MOMO that could grant access to Miltia Albedo then summons Proto Merkebah a research ship created by Mizrahi to summon U DO and destroys the Federation fleet before aiming Proto Merkebah s weapons at Second Miltia s capital The blue cloaked man revealed to be a resurrected Virgil observes events before being summoned away Shion s group infiltrates Proto Markebah and destroys its core while Albedo flees Escaping Proto Merkebah as it self destructs KOS MOS shields the damaged Elsa as it enters Second Miltia s atmosphere Development editXenosaga Episode I was the debut game title of Japanese developer Monolith Soft Company founder Tetsuya Takahashi acted as director and co writer 11 Takahashi had previously worked at Square on the PlayStation RPG Xenogears Initially planned as a six part series and despite there being concept work for a sequel Xenogears was left as a standalone project while Square decided to focus on their established franchises such as Final Fantasy 12 13 14 Another stated reason was that Square said they did not have the money available to invest in his concept 15 Following his departure from Square due to disagreeing with their strategy Takahashi searched for another company which could help him create the game he and others from the Xenogears project envisioned 13 According to producer Hirohide Sugiura most of the companies they contacted suggested forming Monolith Soft as an independent developer with only Namco suggesting that they become a subsidiary and was willing to both fund the production and manage the logistics and marketing allowing Monolith Soft staff to focus solely on creating the game 16 Following this agreement Namco helped in the development and marketing of the game While production of the game began following the foundation of Monolith Soft in 2000 Takahashi had been working on the game s concept since 1999 intending it as a spiritual successor to Xenogears rather than a remake or sequel 13 Production at Monolith Soft took two years 12 The development budget apparently reached 1 billion approximately US 7 700 000 17 Xenosaga Episode I was developed by a core team of between 60 and 80 people expanding to over 100 people at its most active development period 12 Among the staff twenty of them had previously worked on Xenogears 13 The biggest issue faced when building the team was that they were developing for the PlayStation 2 a console with far more power than any previous console they had worked on A major improvement in Takahashi s view over his work on Xenogears was that he was able to make the entire game using 3D graphics something he had been unable to do with Xenogears 18 Due to the amount of preparatory work and getting accustomed to the new hardware actual development did not start until 2000 lasting approximately a year 11 13 Namco provided development support with the motion capture technology 13 Takahashi later noted that the sheer number of young and inexperienced developers in Monolith Soft negatively impacted development with the graphics engine being completed only six months before the game s release 19 Prior to its announcement the game was developed under the working title Project X 15 Character designs were cooperatively handled by Kunihiko Tanaka and Kouichi Mugitani while mecha designs were handled by Mugitani and Junya Ishigaki 18 Mugitani also worked on the game as production designer 20 The art director was Yasuyuki Honne who had previously worked on both Xenogears and Chrono Cross while character motion was handled by Norihiro Takami 15 Honne collaborated with Takami in creating the character motions for cutscenes 21 When creating the designs Tanaka was given an outline of a character by Takahashi in addition to comparisons with real life actors and then created the designs from that Tanaka s art style which gave characters large eyes dominating their faces provided a challenge for the team as Takahashi wanted to be as close to the original artwork as possible but the expressive power of the large eyed facial design could easily be destroyed by the wrong lighting 18 Takami worked hard on character models to make sure the large eye styling was preserved without upsetting the model s balance 22 Mugitani and Ishigaki respectively handled the designs for Vector staff and the Federation 18 KOS MOS was initially designed by Tanaka but he had considerable trouble finalizing her design Mugitani then contributed creating something close to KOS MOS s final design which was then polished by Tanaka Tanaka also had difficulty creating Shion s design giving her glasses as an easy way of showing her personality 9 23 The scenario for Episode I was co written by Takahashi and his wife Soraya Saga 24 To ensure development of the game remained focused Takahashi consulted the entire staff on the script s direction before the main production began 18 Takahashi initially planned Xenosaga to span six games with a narrative divided into three parts all featuring the dual figures of KOS MOS and chaos 15 The character of KOS MOS was created by Takahashi While human characters created by Takahashi and Saga were typically shown as strong despite having fragile bodies KOS MOS was designed to be the opposite an unbreakable person with a fragile spirit 25 The names of KOS MOS and chaos were deliberate plays on the philosophical concepts of order and chaos in the universe tying into elements of Zen incorporated into the world structure 26 The game made heavy use of Biblical mythology a trait shared with later entries in the series 25 The game s subtitle is taken from the native title of The Will to Power a collection of notes by German philosopher Friedrich Nietzsche The use of Nietzsche s works and concepts was a recurring element in the series within the context of Episode I the subtitle directly reflects the game s characters and the strength of their will 7 18 The Federation s military structure was based on the United States Army with some elements from the Imperial Japanese Army mixed in 23 In addition to references to Nietzsche Takahashi incorporated references to Richard Wagner such as the ship name Woglinde due to Wagner s historic association with Nietzsche 18 Xenosaga Episode I was first announced in June 2001 scheduled for release later that year 27 In September of that year it was confirmed that the game had been delayed into February the following year 28 The game was released in Japan on February 28 2002 29 In an interview Takahashi confirmed that Western localization would begin following the game s Japanese release 13 The game was localized for the West by Interone Inc with English dubbing handled by ZRO Limit Productions and Animaze 30 31 The localization process took over a year 32 While all blood gore religious references and adult language were retained in the Western release one scene between the adult Albedo and the childlike MOMO had its more erotic elements toned down for the Western release 33 The game released in North America on February 25 2003 34 This version with the English voice work and additional costumes and bonus features was later released in Japan under the title Xenosaga Episode I Reloaded on November 20 2003 35 Music edit Main article Music of Xenosaga The music was composed by Yasunori Mitsuda who had previously worked with Takahashi on the score of Xenogears 13 Mitsuda worked as both composer and orchestrator 36 Mitsuda was almost unable to collaborate on the project due to a tight schedule but they were able to bring him in 18 As opposed to most RPG scores at the time Mitsuda collaborated with Takahashi to create tracks for specific scenes in the game rather than a smaller number of repeating tracks 13 Due to the game s religious references the score incorporated Gregorian chants 11 The score was performed by the London Philharmonic Orchestra 36 Multiple soundtrack albums were released first from DigiCube and later through Mitsuda s own label Sleigh Bells 37 38 A single was released for the game s theme song Kokoro 39 Reception editReceptionAggregate scoreAggregatorScoreMetacritic83 100 35 reviews 40 Review scoresPublicationScoreFamitsu33 40 41 GamePro4 5 5 42 GameSpot8 1 10 3 GameSpy nbsp nbsp nbsp nbsp nbsp 43 IGN8 8 10 2 RPGamer7 10 5 Xenosaga Episode I reached the top of sales charts selling over 240 000 units within three days of its release 44 By the end of the year the game was the seventh best selling game of 2002 with sales of near 340 000 units 45 While no exact figures were given Namco reported that Episode I was one of their games that had seen commercial success internationally 46 In July 2003 Namco announced that the game had sold over one million copies worldwide 47 Japanese magazine Famitsu positively noted the world and character development 41 while GamePro stated that the story and characters rivaled that of a good hard science fiction novel or the best anime series available 42 Greg Kasavin of GameSpot enjoyed the narrative but felt that the Biblical elements were only there for shock value rather than being meaningful additions 3 Christian Nutt of GameSpy felt that the strong characters helped support the narrative 43 IGN s Jeremy Dunham was highly positive about the story and the development of characters but noted that some might be dissatisfied with the unresolved story elements held over to later games 2 Jake Alley of RPGamer called the story interesting 5 while Eurogamer s Rob Fahey praised the complexity and depth of the narrative 4 Multiple journalists noted the high number and length of cutscenes with some enjoying them while others felt there were too many 2 3 4 5 41 42 43 GamePro noted that the game was enjoyable despite it appearing convoluted at first even for RPG veterans 42 Kasavin appreciated the lack of random encounters and enjoyed the strategic flow of battle 3 while Nutt appreciated both the game s challenge and its deep mechanics 43 Dunham praised both the ease of gameplay following its introductory stages and the customization options available He was less positive about most of the mini games available 2 Fahay felt that the game had excellent gameplay and like Sasavin praised the removal of random encounters 4 The A G W S mechs were seen by several reviewers as a lackluster addition to the gameplay 2 3 4 5 The mechanic used to enable the player to revisit dungeons was also frequently seen as contrived 2 3 42 43 Kasavin called Episode I a great looking game despite some lip synching issues and praised the cinematography and graphics used in cinematics 3 Nutt called the environments pure visual pleasure and the character models both varied and uniformly excellent 43 Dunham praised the cinematography and gave particular praise to the animations of facial movements and expressions 2 Fahay while generally finding the graphics excellent praised the merging of cinematic and real time graphics to create a smooth experience while playing the game 4 The music was generally praised by reviewers although Kasavin and Alley felt that it was too scarce during gameplay segments 2 3 5 43 The English voice earned contrasting opinions from reviewers while Alley and Nutt gave praise to the English cast Dunham and Kasavin were less impressed by the overall performances with Dunham comparing the dub to an average dub of a Japanese anime 2 3 5 43 At the first Spike Video Game Awards in 2003 Xenosaga Episode I was nominated for the Best Fantasy Game and Best Animation categories but lost to Star Wars Knights of the Old Republic and Dead or Alive Xtreme Beach Volleyball respectively 48 During the 7th Annual Interactive Achievement Awards the Academy of Interactive Arts amp Sciences nominated Xenosaga for Console Role Playing Game of the Year which was ultimately awarded to Star Wars Knights of the Old Republic 49 Legacy editMain articles Xenosaga Episode II Xenosaga Episode III and Xenosaga I amp II The international success of Xenosaga Episode I prompted Namco to offer developer MonolithSoft more support with Namco s then Vice President Yoichi Haraguchi to name the company as a valuable development partner alongside Namco Tales Studio 50 A manga adaptation was written by Atsushi Baba and published through Monthly Comic Zero Sum The manga was released by the comic s publisher Ichijinsha across three volumes between 2004 and 2006 51 52 53 Following the release of Episode I a supplementary disc was created titled Xenosaga Freaks b Released on April 28 2004 Freaks is split into four segments a visual novel segment featuring multiple characters from the game a minigame dubbed XenoPitten a dictionary that explains the game s terminology and a demo for the game s official sequel 54 55 Freaks was part of a movement with the Xenosaga series to turn it into a multimedia franchise with the project growing substantially larger than previously planned 56 The sequel Xenosaga Episode II was developed by a new team with Takahashi overseeing the project so the series could be taken in a new direction by younger staff members within Monolith Soft The scenario written by Norihiko Yonesaka based on the initial draft by Takahashi and Saga ended up leaving out a lot of the originally planned content 56 57 Episode II was released in Japan in June 2004 58 while it was released in North America in February 2005 59 The sequel was also published in Europe by Sony Computer Entertainment Europe in October of that year 60 Both Episode I and Episode II were re imagined for the Nintendo DS as Xenosaga I amp II 61 released in March 2006 62 Co developed by Monolith Soft and Tom Create 61 63 the scenario was supervised by Takahashi and included material which needed to be cut from the original releases of the first two Xenosaga games 64 Xenosaga I amp II remains exclusive to Japan 65 Development of Xenosaga Episode III began while work was finishing on Episode II 56 While the team were open to further entries based on the game s commercial performance it was designed to be the last entry in the series Arai and Yonesaka returned respectively as director and scriptwriter Takahashi provided the scenario draft and supervised the writing 56 66 Episode III released in 2006 in Japan and North America 67 68 Episode III was the last game released in the Xenosaga series 62 Xenosaga The Animation edit Main article Xenosaga The Animation Following the success of the game a twelve episode anime adaptation titled Xenosaga The Animation was produced by Toei Animation while no staff from the game were involved in the anime s production the staff wanted to keep the anime as close to the game s events as possible 69 70 First announced in 2004 71 the anime was first broadcast on TV Asahi between January and March 2005 72 The anime was first licensed and dubbed by A D Vision 73 The license was later picked up by Funimation Entertainment 74 Multiple staff from Xenosaga The Animation would later take part in the production of Xenosaga I amp II 75 Notes edit Zenosaga Episōdo Wan Chikara e no Ishi Japanese ゼノサーガ エピソードI 力への意志 Zenosaga Furikusu Japanese ゼノサーガ フリークス References edit a b c d e ゼノサーガ エピソードI 力への意志 システム in Japanese Xenosaga Episode I Website Archived from the original on 1 March 2016 Retrieved 12 September 2017 a b c d e f g h i j k l m n o Dunham Jeremy 24 February 2003 Xenosaga Episode I Review IGN Archived from the original on 14 January 2006 Retrieved 30 November 2009 a b c d e f g h i j k l m n Kasavin Greg 21 February 2003 Xenosaga Episode I Review GameSpot Archived from the original on 24 October 2013 Retrieved 30 November 2009 a b c d e f g Fahay Rob 7 October 2003 First Impressions XenoSaga Episode 1 Der Wille zur Macht Eurogamer Archived from the original on 30 June 2011 Retrieved 12 September 2017 a b c d e f g Alley Jake 10 March 2003 Xenosaga Review RPGamer Archived from the original on 14 June 2016 Retrieved 12 September 2017 ゼノサーガ エピソードI 力への意志 物語と世界観 in Japanese Xenosaga Episode I Website Archived from the original on 27 April 2015 Retrieved 25 August 2017 a b Sato Ike 8 June 2001 Xenosaga Preview GameSpot Archived from the original on 8 December 2001 Retrieved 21 January 2016 Fraundorf Friz 2001 Xenosaga Preview The Gaming Intelligence Agency Archived from the original on 13 August 2001 Retrieved 26 August 2017 a b c ゼノサーガエピソードI 力への意志 オフィシャル設定資料集 Xenosaga Episode I Official Design Material Collection Enterbrain 30 September 2002 ゼノサーガ エピソードI 力への意志 キャラクター紹介 in Japanese Xenosaga Episode I Website Archived from the original on 27 April 2015 Retrieved 25 August 2017 a b c インタビュー ゼノサーガ 電撃オンライン in Japanese Dengeki Online 2002 Archived from the original on 20 January 2016 Retrieved 20 January 2016 a b c Creator s Talk Tetsuya Takahashi in Japanese Sony 2002 Archived from the original on 5 February 2005 Retrieved 20 December 2015 a b c d e f g h i Sato Ike 8 November 2001 Xenosaga Interview GameSpot Archived from the original on 5 December 2015 Retrieved 31 August 2008 A New Xenogears Game RPGFan 22 October 1999 Archived from the original on 5 September 2015 Retrieved 20 December 2015 a b c d Johansson Martin 2002 Xenosaga The Power of Will SUPER Play in Swedish April 2002 ザ プレ特別インタビュー in Japanese Monolith Soft 20 December 1999 Archived from the original on 21 April 2001 Retrieved 21 January 2016 Xenosaga Episode 2 Online RPGFan 9 March 2002 Archived from the original on 14 June 2002 Retrieved 13 September 2017 a b c d e f g h SOFTBANK GAMES PS2 Xenosaga EPISODE I スタッフインタビュー 高橋哲哉 in Japanese ITMedia 18 June 2001 Archived from the original on 27 September 2013 Retrieved 13 September 2017 Iwata Asks Xenoblade Chronicles 3D for New Nintendo 3DS Nintendo UK 2015 Archived from the original on 20 January 2017 Retrieved 8 December 2015 Sahdev Ishaan 2 December 2014 Xenoblade Chronicles X Director On The Concept Behind The Game s Mechs Siliconera Archived from the original on 6 January 2015 Retrieved 11 July 2017 SOFTBANK GAMES PS2 Xenosaga EPISODE I スタッフインタビュー 本根康之 in Japanese ITMedia 3 July 2001 Archived from the original on 23 December 2004 Retrieved 13 September 2017 SOFTBANK GAMES PS2 Xenosaga EPISODE I スタッフインタビュー 高見典宏 in Japanese ITMedia 4 September 2001 Archived from the original on 17 January 2005 Retrieved 13 September 2017 a b 週刊ゼノサーガ Weekly Xenosaga Episode I in Japanese 2 SoftBank Creative 10 12 1 March 2002 Xenosaga series loses key writer GameSpot 19 January 2005 Archived from the original on 29 November 2013 Retrieved 9 August 2017 a b Yip Spencer 11 June 2010 Soraya Saga On Xenogears And Xenosaga Siliconera Archived from the original on 22 December 2015 Retrieved 27 May 2011 ゼノサーガ SPECIAL FAN BOOK with DVD SoftBank Publishing 7 September 2001 p 3 Coming Soon ゼノサーガ エピソードI 力への意志 in Japanese Famitsu 1 June 2002 Archived from the original on 9 June 2001 Retrieved 13 September 2017 Xenosaga Delay Announced RPGFan 17 September 2001 Archived from the original on 5 September 2015 Retrieved 13 September 2017 PS2 人型戦闘兵器も登場 ゼノサーガ エピソードI 力への意志 in Japanese Famitsu 29 December 2001 Archived from the original on 6 September 2008 Retrieved 13 September 2017 Carless Simon 21 January 2004 Lost In Translation Japanese and American Gaming s Culture Clash Gamasutra Archived from the original on 12 November 2014 Retrieved 13 September 2017 Monolith Soft 25 February 2003 Xenosaga Episode I Der Wille zer Macht PlayStation 2 Namco Bandai Games Scene Credits Salbato Mike 8 October 2004 Xenosaga Episode II Gets US Release Date RPGFan Archived from the original on 15 August 2004 Witham Joseph 2002 Xenosaga Censored for North American Release RPGamer Archived from the original on 19 September 2015 Retrieved 21 January 2016 Witham Joseph 21 December 2002 North American Xenosaga Site Launches RPGamer Archived from the original on 19 September 2015 Retrieved 13 September 2017 ゼノサーガ エピソードI リローディッド 力への意志 in Japanese Xenosaga Episode I Reloaded Website Archived from the original on 24 May 2015 Retrieved 13 September 2017 a b Mitsuda Yasunori 6 March 2002 Xenosaga Original Soundtrack liner notes DigiCube SSCX 10062 Retrieved on 13 September 2017 Maas Liz Thomas Damian Farand Eric 17 March 2002 Xenosaga OST RPGFan Archived from the original on 6 October 2013 Retrieved 23 January 2010 Gann Patrick 13 August 2005 Xenosaga Episode I RPGFan Archived from the original on 6 October 2013 Retrieved 23 January 2010 Maas Liz Xenosaga Kokoro RPGFan Archived from the original on 6 October 2013 Retrieved 23 January 2010 Xenosaga Episode I Der Wille Zer Macht for PlayStation 2 on Metacritic Metacritic Archived from the original on 24 June 2008 Retrieved 30 November 2009 a b c PS2 ゼノサーガ エピソード I 力への意志 in Japanese Famitsu Archived from the original on 23 October 2012 Retrieved 12 September 2017 a b c d e Review Xenosaga Episode I Der Wille zur Macht GamePro 24 February 2003 Archived from the original on 2 February 2008 Retrieved 30 November 2009 a b c d e f g h Nutt Christian 13 February 2003 Reviews Xenosaga Episode I Der Wille zur Macht GameSpy Archived from the original on 27 April 2009 Retrieved 12 September 2017 Winkler Chris 10 March 2002 Xenosaga Tops Japanese Sales Charts RPGFan Archived from the original on 5 September 2015 Retrieved 12 September 2017 2002年テレビゲームソフト売り上げTOP300 in Japanese Geimin net Archived from the original on 30 October 2016 Retrieved 12 September 2017 Clayton Philip 26 May 2004 Namco Announces Profits Release Dates RPGamer Archived from the original on 27 March 2017 Retrieved 12 September 2017 モノリスの新作3タイトル発表 ゼノサーガエピソードII では I の謎が明らかに in Japanese Dengeki Online 21 July 2003 Archived from the original on 5 September 2017 Retrieved 12 September 2017 Spike TV honors digital women Ray Liotta in video game awards The Victoria Advocate December 4 2003 2004 Awards Category Details Console Role Playing Game of the Year interactive org Academy of Interactive Arts amp Sciences Retrieved 24 August 2023 モノリスソフト新作発表会 EPISODE 2003 in Japanese Namco 2003 Archived from the original on 19 June 2006 Retrieved 12 September 2017 ZERO SUMコミックス Xenosaga EPISODE I 1 in Japanese Ichijinsha Archived from the original on 19 September 2017 Retrieved 19 September 2017 ZERO SUMコミックス Xenosaga EPISODE I 2 in Japanese Ichijinsha Archived from the original on 19 September 2017 Retrieved 19 September 2017 ZERO SUMコミックス Xenosaga EPISODE I 3 in Japanese Ichijinsha Archived from the original on 19 September 2017 Retrieved 19 September 2017 ゼノサーガ フリークス in Japanese Xenosaga Freaks Website Archived from the original on 12 March 2016 Retrieved 12 September 2017 ナムコ ゼノサーガ フリークス 続報 ドタバタアドベンチャー ぜのコミ を紹介 in Japanese Game Watch Impress 20 February 2004 Archived from the original on 28 June 2013 Retrieved 12 September 2017 a b c d 週刊ゼノサーガ Weekly Xenosaga Episode II in Japanese 3 SoftBank Creative 6 12 2004 ja Famitsu in Japanese No 6 June 2003 Enterbrain 23 May 2003 pp 34 35 Winkler Chris 30 May 2004 Huge Xenosaga Episode II Update RPGFan Archived from the original on 6 September 2015 Retrieved 12 September 2017 Young Billy 11 December 2004 Namco Announces Pre order Campaign for Xenosaga Episode II RPGamer Archived from the original on 14 December 2004 Retrieved 12 September 2017 Gibson Ellie 5 September 2005 Xenosaga II comes to Europe Eurogamer Archived from the original on 2 September 2017 Retrieved 12 September 2017 a b Winkler Chris 1 December 2004 Xenosaga Baten Kaitos DS Bound RPGFan Archived from the original on 5 May 2005 Retrieved 13 August 2017 a b Xenosaga jp Xenosaga EPISODE III PRODUCTS in Japanese Xenosaga Portal Site Archived from the original on 17 July 2006 Retrieved 13 August 2017 トムクリエイト 開発履歴 in Japanese Tom Create Archived from the original on 14 March 2007 Retrieved 13 August 2017 ゼノサーガ I II 原案 監修高橋氏 脚本竹田氏スペシャル対談 in Japanese Xenosaga I amp II Website Archived from the original on 21 November 2015 Retrieved 13 August 2017 Peterson Blake 3 December 2015 Monolith Soft and Nintendo Why We ll Never Get More Xenogears saga Game Revolution Archived from the original on 7 January 2016 Retrieved 20 January 2016 Reader Q amp A Xenosaga Episode III IGN 10 August 2006 Archived from the original on 4 February 2016 Retrieved 22 January 2015 ゼノサーガ エピソードIII ツァラトゥストラはかく語りき のアイテムを先行配信 in Japanese Famitsu 29 June 2006 Archived from the original on 22 August 2017 Retrieved 22 August 2017 NAMCO BANDAI Games Ships Xenosaga Episode III for the PlayStation 2 GameZone 29 August 2006 Archived from the original on 22 August 2017 Retrieved 22 August 2017 Carle Chris 19 June 2007 Xenosaga Interview IGN Archived from the original on 14 September 2007 Retrieved 9 September 2017 プレミアムアートコレクション Xenosaga THE ANIMATION Xenosaga The Animation Premium Art Collection Mag Garden 28 May 2005 ISBN 4 8612 7148 7 ゼノサーガ アニメ化 Xenosaga THE ANIMATION 1月からテレビ朝日で放映 in Japanese Game Watch Impress 10 November 2004 Archived from the original on 5 January 2010 Retrieved 9 September 2017 ゼノサーガ THE ANIMATION in Japanese Toei Animation Archived from the original on 9 September 2017 Retrieved 9 September 2017 Carle Chris 19 June 2007 Xenosaga Anime Series Announced IGN Archived from the original on 11 September 2007 Funimation Picks Up Over 30 Former AD Vision Titles Anime News Network 4 July 2008 Archived from the original on 5 July 2008 Retrieved 9 September 2017 ゼノサーガ エピソードI II 製品概要 バンダイナムコゲームス公式サイト in Japanese Xenosaga I amp II Website Archived from the original on 30 July 2016 Retrieved 13 August 2017 External links editOfficial website Retrieved from https en wikipedia org w index php title Xenosaga Episode I amp oldid 1172076448, wikipedia, wiki, book, books, library,

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