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Wild Woody

Wild Woody is a 1995 platform video game developed and published by Sega for the Sega CD. The game's premise is centered on the eponymous character, an anthropomorphic pencil who must gather the scattered segments of the totem pole that brought him to life. Woody is capable of erasing enemies and obstacles as well as creating sketches to destroy enemies or improve his navigation.

Wild Woody
Developer(s)Sega Multimedia Studio
Publisher(s)Sega
Director(s)Gordon Haberfelde
Chris Shen
Producer(s)Gordon Haberfelde
Designer(s)Chris Shen
Bruce Krueger
Doug Lanford
Programmer(s)Dan Hitchens
David Marshall
Artist(s)John Broenen
Mimi Doggett
Composer(s)Ron "Bumblefoot" Thal
Platform(s)Sega CD
ReleaseSeptember 1995
Genre(s)Platform
Mode(s)Single-player

Wild Woody was developed by Sega Multimedia Studio and regarded by its development team as a swan song for the Sega CD platform; Sega Multimedia Studio also dissolved by the time of its release. Wild Woody includes 3D-rendered cutscenes featuring motion capture animation for Woody. The game was poorly received by critics for its controls and visuals, and it failed to make a commercial impact.

Gameplay

 
An example of gameplay in Wild Woody

Wild Woody is a side-scrolling platform game in which the player controls the titular character Woody, an anthropomorphic pencil. Woody was brought to life by the bottom segment of a miniature totem pole, and is tasked with retrieving the five scattered segments of the totem pole from the worlds they have created for themselves.[1]

Woody can erase enemy characters by jumping onto them, and can erase certain walls and floors that impede his progress. Woody can also create living beings from collectible sketches to destroy enemies or improve navigation through the levels.[2][3] The sketches Woody collects will be added to his personal sketchbook, which is available in the game's pause screen and allows the player to select a particular sketch for use. Woody is capable of drawing from three consecutive sketches before he becomes too short to draw again. Woody's length can be restored by collecting pencils.[2]

The game consists of five levels, each divided into two acts and a boss encounter.[4] The first act of each level includes eight scattered puzzle pieces. If all eight pieces are collected and the first act is completed, a bonus level will initiate before the beginning of the second act. In these levels, Woody must navigate through a maze, collect sketches and extra lives, and reach the end within a limited time.[5] The game is complete when all levels have been cleared and all totem pole pieces have been recovered.[1]

Plot

Dusty, an adventurer, returns to his office with a miniature totem pole consisting of six heads, and is immediately called to a rescue mission in Sumatra.[6] As a result, he misses a message from an anthropologist on his answering machine explaining that "on the third Wednesday of July under a full moon during a snowfall", the totem pole's power would be released; its segments scatter and create parallel universes for themselves, which threatens to destroy the world.[7] The bottom segment, Low Man, brings one of Dusty's pencils to life as a means to recover the scattered totem pieces. The pencil, who is able to create living sketches, christens himself "Wild Woody" and eagerly undertakes the task of saving the world.[8]

Under Low Man's instruction, Woody recovers Squid Lips from a pirate book,[3] Brimstone from a painting of Mount Olympus,[9] Lugnuts from a mechanism blueprint,[10] Orbit from a science fiction comic book,[11] and Tombstone from a discarded flyer.[12] Upon the totem pole's completion, Low Man grants Woody his wish for a paintbrush girlfriend and promises to see him again the next time the world needs saving, which Woody doubts.[13]

Development and release

 
Wild Woody was regarded by Sega Multimedia Studio as the swan song for the Sega CD accessory.

Following the completion of Sega Multimedia Studio's Jurassic Park for the Sega CD, the studio was divided into two teams. While one team was tasked with researching games for the upcoming Sega Saturn, the other began developing the game Wild Woody, which was regarded by the team as the Sega CD's swan song.[14] Doug Lanford, while credited as a designer,[15] was paid as a junior programmer and created much of the game's engine.[16][17] The character animation during gameplay was created by scanning hand-drawn frames that were then colored and cleaned digitally, while the animation for Woody during the cutscenes was created via motion capture performed by Donald Hom.[15][18] The characters Woody and the totem pole segment Low Man are respectively voiced by Joe Kerska and Jeff Farber. Other voices were provided by Bruce Robertson and Debbie Rogers.[15] Lanford hid an easter egg within the second act of the game's first level that would render a mermaid – one of many beings created from the sketch mechanic – topless if four hidden items are collected in a certain order. While Lanford did not create the animation, he was amused enough to allow its incorporation.[16][19]

The soundtrack was composed and produced by Ron "Bumblefoot" Thal, who was given a one-month deadline to create a score consisting of a title theme, 16 game level themes, and tracks for six story cutscenes and five game over sequences. Thal's central strategy for composing the score was to begin silly and light-hearted and evolve in intensity toward the game's climax; Thal applied the same strategy within each of the game's five levels from the first to third acts. Thal performed the bass, guitar, vocals and keyboard himself, while the drums were performed by Brad Kaiser. The soundtrack was recorded and mixed in February 1995.[20]

By the time of Wild Woody's release in September 1995,[21] the Sega CD was near the end of its life cycle, and Sega Multimedia Studio had dissolved.[16] As predicted by the development team, distribution of Wild Woody was quickly relegated to bargain bins.[17]

Reception

Critical reception to Wild Woody was generally poor. A reviewer for VideoGames noted the high amount of erasable elements and described the music as "lots of wacky toe-tappers", but found the visuals to be "a little grainy".[24] The four reviewers of Electronic Gaming Monthly agreed that the ability to draw up necessary items is interesting, but that the controls make erasing enemies difficult and there are frequent cheap hits.[21] The Pencil Grinder of GamePro criticized the poor controls when jumping and summarized that "Woody comes up short in every department."[22] The game's title has been widely criticized for its sexually suggestive nature.[21][24][25][26] In response, Doug Lanford agreed that the title was "tragic" and recalled that it was subject to several jokes by the development team.[16] Wild Woody failed to make a commercial impact, which Lanford attributed to its late release in the 16-bit era, questionable character design and standard platforming gameplay.[14]

In a retrospective review for Wild Woody, a writer for Game Informer lambasted the game as "tremendously putrid" and "one of the most impotent games in the Sega CD's pathetic library". The writer particularly criticized the "awful" cutscenes and inconsistent controls which resulted in "unavoidable" damage from enemies, but acknowledged the music's high quality.[23] Evan Hopkins of Screen Rant felt that the game's "eye-searing" cutscenes, "x-treme" attitude and obnoxious mascot character made Wild Woody "a perfect allegory for the failure of the Sega CD". He criticized the game's controls as "remarkably clunky" and lending to an unfairly steep difficulty level.[27]

References

  1. ^ a b Wild Woody (Sega CD) instruction manual, p. 2
  2. ^ a b Wild Woody (Sega CD) instruction manual, p. 5
  3. ^ a b Sega Multimedia Studio (September 1995). Wild Woody (Sega CD). Sega of America. Level/area: Opening cutscene. Low Man: Squid Lips went into that pirate book. Jump in after him and look for sketches in there. Any sketch you draw will come to life. Now go!
  4. ^ Wild Woody (Sega CD) instruction manual, pp. 7–11
  5. ^ Wild Woody (Sega CD) instruction manual, p. 6
  6. ^ Sega Multimedia Studio (September 1995). Wild Woody (Sega CD). Sega of America. Level/area: Opening cutscene. Nigel: Dusty, this is Nigel in Sumatra! I've been trying to get a hold of you all day long! Krakatoa's about to blow again! We need you here pronto, mate! The chopper should be there any minute! / Dusty: Oh, beautiful. There's no rest for the weary.
  7. ^ Sega Multimedia Studio (September 1995). Wild Woody (Sega CD). Sega of America. Level/area: Opening cutscene. Sandra: Dusty, this is Sandra over at Anthro. I just translated the tablet to study that totem you picked up. Now get this: if the spirits of the totem are freed, each one creates a parallel universe that can devour the world. Your standard "chaos, doom, end of the world" story. Lucky for us, though, its power can only be released on the third Wednesday of July under a full moon during a snowfall. This stuff kills me.
  8. ^ Sega Multimedia Studio (September 1995). Wild Woody (Sega CD). Sega of America. Level/area: Opening cutscene. Low Man: Whoa, big fella! You got a name, lead head? / Woody: Call me Woody... WIIILD Woody! Golly, I know my name, but it seems that's all I know. / Low Man: Wait, let me explain. I'm Low Man of the totem pole. My fathead totem brothers have escaped my control, and I brought you to life to go and round 'em up. If you don't get them back, they'll wipe out everything! So, what do you think? Think you can save the world? / Woody: My good man, as of fifteen seconds ago, I was born to save the world!
  9. ^ Sega Multimedia Studio (September 1995). Wild Woody (Sega CD). Sega of America. Level/area: Cutscene #2. Woody: Who's next? / Low Man: Brimstone. He blasted into that picture. It used to be a Greek painting. Now you're looking at Olympus, home of the gods.
  10. ^ Sega Multimedia Studio (September 1995). Wild Woody (Sega CD). Sega of America. Level/area: Cutscene #3. Woody: Who's next on the hit parade? / Low Man: Lugnuts. He flew into that blueprint.
  11. ^ Sega Multimedia Studio (September 1995). Wild Woody (Sega CD). Sega of America. Level/area: Cutscene #4. Low Man: Orbit ran off into that book!
  12. ^ Sega Multimedia Studio (September 1995). Wild Woody (Sega CD). Sega of America. Level/area: Cutscene #5. Low Man: One more job. You gotta go get Tombstone. You'll find him there.
  13. ^ Sega Multimedia Studio (September 1995). Wild Woody (Sega CD). Sega of America. Level/area: Ending cutscene. Low Man: Thanks again, Woody. I'll see you next time the world needs saving. / Woody: Pfft, yeah, only if we sell a zillion units. / Low Man: Now for your wish!
  14. ^ a b Horowitz, Ken (2016). Playing at the Next Level: A History of American Sega Games. McFarland. p. 128. ISBN 978-1476625577. from the original on 2021-01-20. Retrieved 2020-12-02.
  15. ^ a b c Wild Woody (Sega CD) instruction manual, pp. 12–13
  16. ^ a b c d Lanford, Doug (March 2, 2004). "Wild Woody Sega CD". Opus Games. from the original on December 31, 2020. Retrieved December 2, 2020.
  17. ^ a b Horowitz, Ken (March 1, 2011). "Interview: Doug Lanford (SOA Programmer & Tester)". Sega-16. from the original on August 10, 2020. Retrieved December 21, 2020.
  18. ^ "A Pencil And His Scribblings: Wild Woody". Sega Visions. September 1995. pp. 58–59.
  19. ^ Cronin, Brian (September 6, 2017). "Video Game Characters Who Secretly Bared It All". Comic Book Resources. from the original on June 20, 2020. Retrieved December 2, 2020.
  20. ^ Thal, Ron. "Bumblefoot Discography: Wild Woody". from the original on February 2, 2013. Retrieved May 17, 2020.
  21. ^ a b c d "Review Crew: Wild Woody". Electronic Gaming Monthly. No. 74. Sendai Publishing. September 1995. p. 36.
  22. ^ a b The Pencil Grinder (October 1995). "ProReview: Wild Woody" (PDF). GamePro. No. 75. IDG. p. 56. (PDF) from the original on 2020-11-16. Retrieved 2020-03-19.
  23. ^ a b "Classic Reviews: Wild Woody". Game Informer. No. 122. June 2003. p. 132.
  24. ^ a b c "Capsule Reviews: Wild Woody" (PDF). VideoGames. No. 81. Larry Flynt Publications. October 1995. p. 88. (PDF) from the original on 2021-01-20. Retrieved 2020-05-16.
  25. ^ Ferris, Duke (June 12, 2006). "The 50 Worst Video Game Names Ever". Game Revolution. from the original on September 13, 2019. Retrieved December 5, 2007.
  26. ^ "The Top 10 Worst Character Names". Game Informer. No. 188. December 2008. p. 22.
  27. ^ Hopkins, Evan (February 7, 2019). "20 Video Game Mascots From The 90s That Tried (And Failed) To Dethrone Mario". Screen Rant. from the original on March 6, 2019. Retrieved December 3, 2020.

External links

wild, woody, 1995, platform, video, game, developed, published, sega, sega, game, premise, centered, eponymous, character, anthropomorphic, pencil, must, gather, scattered, segments, totem, pole, that, brought, life, woody, capable, erasing, enemies, obstacles. Wild Woody is a 1995 platform video game developed and published by Sega for the Sega CD The game s premise is centered on the eponymous character an anthropomorphic pencil who must gather the scattered segments of the totem pole that brought him to life Woody is capable of erasing enemies and obstacles as well as creating sketches to destroy enemies or improve his navigation Wild WoodyDeveloper s Sega Multimedia StudioPublisher s SegaDirector s Gordon HaberfeldeChris ShenProducer s Gordon HaberfeldeDesigner s Chris ShenBruce KruegerDoug LanfordProgrammer s Dan HitchensDavid MarshallArtist s John BroenenMimi DoggettComposer s Ron Bumblefoot ThalPlatform s Sega CDReleaseSeptember 1995Genre s PlatformMode s Single playerWild Woody was developed by Sega Multimedia Studio and regarded by its development team as a swan song for the Sega CD platform Sega Multimedia Studio also dissolved by the time of its release Wild Woody includes 3D rendered cutscenes featuring motion capture animation for Woody The game was poorly received by critics for its controls and visuals and it failed to make a commercial impact Contents 1 Gameplay 2 Plot 3 Development and release 4 Reception 5 References 6 External linksGameplay Edit An example of gameplay in Wild WoodyWild Woody is a side scrolling platform game in which the player controls the titular character Woody an anthropomorphic pencil Woody was brought to life by the bottom segment of a miniature totem pole and is tasked with retrieving the five scattered segments of the totem pole from the worlds they have created for themselves 1 Woody can erase enemy characters by jumping onto them and can erase certain walls and floors that impede his progress Woody can also create living beings from collectible sketches to destroy enemies or improve navigation through the levels 2 3 The sketches Woody collects will be added to his personal sketchbook which is available in the game s pause screen and allows the player to select a particular sketch for use Woody is capable of drawing from three consecutive sketches before he becomes too short to draw again Woody s length can be restored by collecting pencils 2 The game consists of five levels each divided into two acts and a boss encounter 4 The first act of each level includes eight scattered puzzle pieces If all eight pieces are collected and the first act is completed a bonus level will initiate before the beginning of the second act In these levels Woody must navigate through a maze collect sketches and extra lives and reach the end within a limited time 5 The game is complete when all levels have been cleared and all totem pole pieces have been recovered 1 Plot EditDusty an adventurer returns to his office with a miniature totem pole consisting of six heads and is immediately called to a rescue mission in Sumatra 6 As a result he misses a message from an anthropologist on his answering machine explaining that on the third Wednesday of July under a full moon during a snowfall the totem pole s power would be released its segments scatter and create parallel universes for themselves which threatens to destroy the world 7 The bottom segment Low Man brings one of Dusty s pencils to life as a means to recover the scattered totem pieces The pencil who is able to create living sketches christens himself Wild Woody and eagerly undertakes the task of saving the world 8 Under Low Man s instruction Woody recovers Squid Lips from a pirate book 3 Brimstone from a painting of Mount Olympus 9 Lugnuts from a mechanism blueprint 10 Orbit from a science fiction comic book 11 and Tombstone from a discarded flyer 12 Upon the totem pole s completion Low Man grants Woody his wish for a paintbrush girlfriend and promises to see him again the next time the world needs saving which Woody doubts 13 Development and release Edit Wild Woody was regarded by Sega Multimedia Studio as the swan song for the Sega CD accessory Following the completion of Sega Multimedia Studio s Jurassic Park for the Sega CD the studio was divided into two teams While one team was tasked with researching games for the upcoming Sega Saturn the other began developing the game Wild Woody which was regarded by the team as the Sega CD s swan song 14 Doug Lanford while credited as a designer 15 was paid as a junior programmer and created much of the game s engine 16 17 The character animation during gameplay was created by scanning hand drawn frames that were then colored and cleaned digitally while the animation for Woody during the cutscenes was created via motion capture performed by Donald Hom 15 18 The characters Woody and the totem pole segment Low Man are respectively voiced by Joe Kerska and Jeff Farber Other voices were provided by Bruce Robertson and Debbie Rogers 15 Lanford hid an easter egg within the second act of the game s first level that would render a mermaid one of many beings created from the sketch mechanic topless if four hidden items are collected in a certain order While Lanford did not create the animation he was amused enough to allow its incorporation 16 19 The soundtrack was composed and produced by Ron Bumblefoot Thal who was given a one month deadline to create a score consisting of a title theme 16 game level themes and tracks for six story cutscenes and five game over sequences Thal s central strategy for composing the score was to begin silly and light hearted and evolve in intensity toward the game s climax Thal applied the same strategy within each of the game s five levels from the first to third acts Thal performed the bass guitar vocals and keyboard himself while the drums were performed by Brad Kaiser The soundtrack was recorded and mixed in February 1995 20 By the time of Wild Woody s release in September 1995 21 the Sega CD was near the end of its life cycle and Sega Multimedia Studio had dissolved 16 As predicted by the development team distribution of Wild Woody was quickly relegated to bargain bins 17 Reception EditReceptionReview scoresPublicationScoreElectronic Gaming Monthly22 5 40 21 Game Informer3 10 23 GamePro7 20 22 VideoGames6 10 24 Critical reception to Wild Woody was generally poor A reviewer for VideoGames noted the high amount of erasable elements and described the music as lots of wacky toe tappers but found the visuals to be a little grainy 24 The four reviewers of Electronic Gaming Monthly agreed that the ability to draw up necessary items is interesting but that the controls make erasing enemies difficult and there are frequent cheap hits 21 The Pencil Grinder of GamePro criticized the poor controls when jumping and summarized that Woody comes up short in every department 22 The game s title has been widely criticized for its sexually suggestive nature 21 24 25 26 In response Doug Lanford agreed that the title was tragic and recalled that it was subject to several jokes by the development team 16 Wild Woody failed to make a commercial impact which Lanford attributed to its late release in the 16 bit era questionable character design and standard platforming gameplay 14 In a retrospective review for Wild Woody a writer for Game Informer lambasted the game as tremendously putrid and one of the most impotent games in the Sega CD s pathetic library The writer particularly criticized the awful cutscenes and inconsistent controls which resulted in unavoidable damage from enemies but acknowledged the music s high quality 23 Evan Hopkins of Screen Rant felt that the game s eye searing cutscenes x treme attitude and obnoxious mascot character made Wild Woody a perfect allegory for the failure of the Sega CD He criticized the game s controls as remarkably clunky and lending to an unfairly steep difficulty level 27 References Edit a b Wild Woody Sega CD instruction manual p 2 a b Wild Woody Sega CD instruction manual p 5 a b Sega Multimedia Studio September 1995 Wild Woody Sega CD Sega of America Level area Opening cutscene Low Man Squid Lips went into that pirate book Jump in after him and look for sketches in there Any sketch you draw will come to life Now go Wild Woody Sega CD instruction manual pp 7 11 Wild Woody Sega CD instruction manual p 6 Sega Multimedia Studio September 1995 Wild Woody Sega CD Sega of America Level area Opening cutscene Nigel Dusty this is Nigel in Sumatra I ve been trying to get a hold of you all day long Krakatoa s about to blow again We need you here pronto mate The chopper should be there any minute Dusty Oh beautiful There s no rest for the weary Sega Multimedia Studio September 1995 Wild Woody Sega CD Sega of America Level area Opening cutscene Sandra Dusty this is Sandra over at Anthro I just translated the tablet to study that totem you picked up Now get this if the spirits of the totem are freed each one creates a parallel universe that can devour the world Your standard chaos doom end of the world story Lucky for us though its power can only be released on the third Wednesday of July under a full moon during a snowfall This stuff kills me Sega Multimedia Studio September 1995 Wild Woody Sega CD Sega of America Level area Opening cutscene Low Man Whoa big fella You got a name lead head Woody Call me Woody WIIILD Woody Golly I know my name but it seems that s all I know Low Man Wait let me explain I m Low Man of the totem pole My fathead totem brothers have escaped my control and I brought you to life to go and round em up If you don t get them back they ll wipe out everything So what do you think Think you can save the world Woody My good man as of fifteen seconds ago I was born to save the world Sega Multimedia Studio September 1995 Wild Woody Sega CD Sega of America Level area Cutscene 2 Woody Who s next Low Man Brimstone He blasted into that picture It used to be a Greek painting Now you re looking at Olympus home of the gods Sega Multimedia Studio September 1995 Wild Woody Sega CD Sega of America Level area Cutscene 3 Woody Who s next on the hit parade Low Man Lugnuts He flew into that blueprint Sega Multimedia Studio September 1995 Wild Woody Sega CD Sega of America Level area Cutscene 4 Low Man Orbit ran off into that book Sega Multimedia Studio September 1995 Wild Woody Sega CD Sega of America Level area Cutscene 5 Low Man One more job You gotta go get Tombstone You ll find him there Sega Multimedia Studio September 1995 Wild Woody Sega CD Sega of America Level area Ending cutscene Low Man Thanks again Woody I ll see you next time the world needs saving Woody Pfft yeah only if we sell a zillion units Low Man Now for your wish a b Horowitz Ken 2016 Playing at the Next Level A History of American Sega Games McFarland p 128 ISBN 978 1476625577 Archived from the original on 2021 01 20 Retrieved 2020 12 02 a b c Wild Woody Sega CD instruction manual pp 12 13 a b c d Lanford Doug March 2 2004 Wild Woody Sega CD Opus Games Archived from the original on December 31 2020 Retrieved December 2 2020 a b Horowitz Ken March 1 2011 Interview Doug Lanford SOA Programmer amp Tester Sega 16 Archived from the original on August 10 2020 Retrieved December 21 2020 A Pencil And His Scribblings Wild Woody Sega Visions September 1995 pp 58 59 Cronin Brian September 6 2017 Video Game Characters Who Secretly Bared It All Comic Book Resources Archived from the original on June 20 2020 Retrieved December 2 2020 Thal Ron Bumblefoot Discography Wild Woody Archived from the original on February 2 2013 Retrieved May 17 2020 a b c d Review Crew Wild Woody Electronic Gaming Monthly No 74 Sendai Publishing September 1995 p 36 a b The Pencil Grinder October 1995 ProReview Wild Woody PDF GamePro No 75 IDG p 56 Archived PDF from the original on 2020 11 16 Retrieved 2020 03 19 a b Classic Reviews Wild Woody Game Informer No 122 June 2003 p 132 a b c Capsule Reviews Wild Woody PDF VideoGames No 81 Larry Flynt Publications October 1995 p 88 Archived PDF from the original on 2021 01 20 Retrieved 2020 05 16 Ferris Duke June 12 2006 The 50 Worst Video Game Names Ever Game Revolution Archived from the original on September 13 2019 Retrieved December 5 2007 The Top 10 Worst Character Names Game Informer No 188 December 2008 p 22 Hopkins Evan February 7 2019 20 Video Game Mascots From The 90s That Tried And Failed To Dethrone Mario Screen Rant Archived from the original on March 6 2019 Retrieved December 3 2020 External links EditWild Woody at MobyGamesPortals Video game Comedy 1990s Retrieved from https en wikipedia org w index php title Wild Woody amp oldid 1169624500, wikipedia, wiki, book, books, library,

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