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Visual3D Game Engine

Visual3D Game Engine is a 3D game engine and game development tool written entirely in C# and built for the .NET Framework, with development of its 3D rendering engine first beginning in 2003.

Visual3D Game Engine
Developer(s)PowerAccess, Realmware Corporation
Initial release2003
Stable release
v1.0
Operating systemMicrosoft Windows
PlatformPC
TypeGame engine, In-Game Editor (IDE)
LicenseFree, Commercial, Open-source
WebsiteVisual3D Game Engine

Visual3D was founded by PowerAccess for Microsoft Access founder, Dan Moorehead, after its free and open-source software predecessor, RealmForge Game Engine, was featured as the cover story and namesake for Software Developer's Journal July 2015 issue titled 3D Games in .NET, for first proving that C#, .NET Framework, and managed languages were feasible for mainstream 3D game and simulation development.

Visual3D (formerly known as Visual3D.NET) is built on the Microsoft XNA, as the first major XNA-based engine and game development tool. However, Visual3D predates XNA and XNA's successor, MonoGame, with it first being built upon managed wrappers for Direct3D and OpenGL.

Visual3D is also notable for providing its game development tools as integrated or hosted within whatever game is being developed with it, for live, real-time world building, terrain editing, game development, scripting and mission/level/scenario editing, as well as allowing end-users to redistribute its development tools to End-Users as a Mission/Level/Scenario Editor and Modding Toolkit.

History edit

Visual3D Game Engine is the commercial successor to the open-source RealmForge Game Engine with roots going back to the OGRE 3D open-source engine. Visual3D is the flagship product of PowerAccess predecessor Realmware Corporation, based in Seattle, Washington.

Visual3D was founded by Dan Moorehead, who, in addition to founding PowerAccess and RealmForge, had also lead development of the Axiom Engine (a C# port of OGRE) and CEGUI# (a C# port of CEGUI GUI library).

Visual3D has 30,000 registered users, and, as of July 2008, Visual3D Game Engine has been employed for multiple private business projects and by the US Department of Defense for military simulation and training. Also in 2008, Visual3D Game Engine has begun to permeate education and Indie sectors as a part of the recent XNA trends.

Visual3D license editions included Indie, Professional, Enterprise, Enterprise Source, as well as Free editions for Open-Source and Educational use.

Migration of game development to managed languages with C#, Microsoft XNA and MonoGame edit

Following Visual3D predecessor RealmForge Game Engine's success as the first 3D game engine and integrated development toolset for C# and .NET, and it features as the cover story for Software Developer's Journal July 2015 3D Games in .NET issue, Microsoft announced the first public release of its Microsoft XNA Framework and XNA Game Studio products in the August 2006 keynote speech at Microsoft Gamefest conference, confirming the viability of C# and .NET for game development and opening up Xbox 360 and PC for game development by Indies and students with C# and .NET.[1][2]

This announcement set into motion the rise of many new XNA-based game engines, such as Torque X, a rewrite of GarageGames's popular Torque Game Engine in C# using the XNA Framework.

Microsoft's XNA initiative is a part of the larger trend for gaming technology migrating from traditional C++ to higher level managed languages, such as Java, C#, and VB.NET, which is a continuation of the historic trends for the migration of software development from lower level languages such as Assembly and C to higher level languages such as C++.

References edit

  1. ^ . Microsoft. Archived from the original on July 20, 2008.
  2. ^ "Microsoft to Enable User-Created XBox360 Games".

External links edit

  • Visual3D Game Engine
  • PowerAccess for Microsoft Access

visual3d, game, engine, this, article, relies, largely, entirely, single, source, relevant, discussion, found, talk, page, please, help, improve, this, article, introducing, citations, additional, sources, find, sources, news, newspapers, books, scholar, jstor. This article relies largely or entirely on a single source Relevant discussion may be found on the talk page Please help improve this article by introducing citations to additional sources Find sources Visual3D Game Engine news newspapers books scholar JSTOR November 2023 Visual3D Game Engine is a 3D game engine and game development tool written entirely in C and built for the NET Framework with development of its 3D rendering engine first beginning in 2003 Visual3D Game EngineDeveloper s PowerAccess Realmware CorporationInitial release2003Stable releasev1 0Operating systemMicrosoft WindowsPlatformPCTypeGame engine In Game Editor IDE LicenseFree Commercial Open sourceWebsiteVisual3D Game Engine Visual3D was founded by PowerAccess for Microsoft Access founder Dan Moorehead after its free and open source software predecessor RealmForge Game Engine was featured as the cover story and namesake for Software Developer s Journal July 2015 issue titled 3D Games in NET for first proving that C NET Framework and managed languages were feasible for mainstream 3D game and simulation development Visual3D formerly known as Visual3D NET is built on the Microsoft XNA as the first major XNA based engine and game development tool However Visual3D predates XNA and XNA s successor MonoGame with it first being built upon managed wrappers for Direct3D and OpenGL Visual3D is also notable for providing its game development tools as integrated or hosted within whatever game is being developed with it for live real time world building terrain editing game development scripting and mission level scenario editing as well as allowing end users to redistribute its development tools to End Users as a Mission Level Scenario Editor and Modding Toolkit Contents 1 History 2 Migration of game development to managed languages with C Microsoft XNA and MonoGame 3 References 4 External linksHistory editVisual3D Game Engine is the commercial successor to the open source RealmForge Game Engine with roots going back to the OGRE 3D open source engine Visual3D is the flagship product of PowerAccess predecessor Realmware Corporation based in Seattle Washington Visual3D was founded by Dan Moorehead who in addition to founding PowerAccess and RealmForge had also lead development of the Axiom Engine a C port of OGRE and CEGUI a C port of CEGUI GUI library Visual3D has 30 000 registered users and as of July 2008 Visual3D Game Engine has been employed for multiple private business projects and by the US Department of Defense for military simulation and training Also in 2008 Visual3D Game Engine has begun to permeate education and Indie sectors as a part of the recent XNA trends Visual3D license editions included Indie Professional Enterprise Enterprise Source as well as Free editions for Open Source and Educational use Migration of game development to managed languages with C Microsoft XNA and MonoGame editFollowing Visual3D predecessor RealmForge Game Engine s success as the first 3D game engine and integrated development toolset for C and NET and it features as the cover story for Software Developer s Journal July 2015 3D Games in NET issue Microsoft announced the first public release of its Microsoft XNA Framework and XNA Game Studio products in the August 2006 keynote speech at Microsoft Gamefest conference confirming the viability of C and NET for game development and opening up Xbox 360 and PC for game development by Indies and students with C and NET 1 2 This announcement set into motion the rise of many new XNA based game engines such as Torque X a rewrite of GarageGames s popular Torque Game Engine in C using the XNA Framework Microsoft s XNA initiative is a part of the larger trend for gaming technology migrating from traditional C to higher level managed languages such as Java C and VB NET which is a continuation of the historic trends for the migration of software development from lower level languages such as Assembly and C to higher level languages such as C References edit Microsoft Invites World to Create Its Own Xbox 360 Console Games for the First Time Microsoft Archived from the original on July 20 2008 Microsoft to Enable User Created XBox360 Games External links editVisual3D Game Engine PowerAccess for Microsoft Access Retrieved from https en wikipedia org w index php title Visual3D Game Engine amp oldid 1183364329, wikipedia, wiki, book, books, library,

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