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Virtual Bowling

Virtual Bowling[a] is a 1995 sports video game developed and published by Athena in Japan for the Virtual Boy. In the game, the player participates in a series of bowling tournaments consisting of four 10-frame matches at various alleys against computer-controlled opponents, in order to obtain a high score and progress further. Its gameplay, featuring three modes of play, is viewed from a first-person perspective.

Virtual Bowling
Developer(s)Athena
Publisher(s)Athena
Producer(s)Sakae Nakamura
Composer(s)Ryoue Takagi
Platform(s)Virtual Boy
Release
  • JP: December 22, 1995
Genre(s)Sports
Mode(s)Single-player

Virtual Bowling was created by Athena, a developer known for their bowling games, with producer Sakae Nakamura heading its development. The game was reportedly rushed to market amid Nintendo planning to cease support for the Virtual Boy, becoming one of the platform's last official Japanese titles alongside Bandai's SD Gundam Dimension War, and was produced under a very limited run. It is considered by gaming journalists as one of the rarest, most valuable and sought-after Virtual Boy titles.

Virtual Bowling garnered mixed reception from gaming publications since its release; criticism was geared toward the odd physics, lack of multiplayer and unbalanced scoring mechanics, but its sense of realism, playability and use of the Virtual Boy's hardware were commended. Retrospective commentary has been more positive, with some considering it one of the best games for the platform, being praised for its 3D visuals, controls, fast-paced tournament mode and use of the system's hardware.

Gameplay edit

 
Gameplay screenshot

Virtual Bowling is an arcade-style sports game similar to World Bowling on Game Boy and Nester's Funky Bowling, where the player participates in one of three modes of play available: Standard, Training and Tournament.[1][2][3][4][5] Standard is a quick match mode, where the player attempts to knock 10 pins under 10 frames.[3][4][5] Training, as the name implies, is a practice mode where the player can place pins at any position before making a shot.[3][4][5] In the Tournament mode, the player participates in a series of four matches consisting of 10 frames at various alleys against computer-controlled opponents, in order to obtain a high score and progress further.[3][4][5] Prior to starting, the player can input their name and adjust various settings such as the ball's weight, amount of wax to apply at the lane's surface or a dominant arm.[2][3][4][5]

Gameplay is viewed from a first-person perspective; the player adjusts their position and aim using the left and right d-pads.[2][5] Afterwards, the player is presented with spin and power gauges, which determines how the ball will go and how hard the ball is thrown.[1][2][4][5] The power gauge is split into two phases, with the first part determining the ball's power, and the player must match a circle spot during the second part to pull off a shot.[2][4][5] However, the ball can veer off the lane if the player fails to match the spot during this second phase.[2][5] Once the ball is released, the camera follows it through the lane before knocking the pins.[1][2][4]

Development and release edit

Virtual Bowling was developed by Athena, a game developer known for their experience with bowling titles such as World Bowling (1990) for Game Boy.[4][6] Development was headed by producer Sakae Nakamura, while the music was co-composed by Ryoue Takagi and a member only known by the pseudonym of "Nicochimans".[7] The game was first previewed on June 1995, prior to the launch of the platform, in a Virtual Boy-dedicated supplement of Family Computer Magazine and later in July on the Japanese magazine The Super Famicom respectively.[6][8] Like all other Virtual Boy games, the title sports a red-and-black color scheme and uses stereoscopic 3D visuals to create the illusion of depth.[2][4][9] It was first showcased to the video game press and attendees at the 1995 Consumer Soft Group (CSG) trade show and later at Shoshinkai 1995.[10][11]

Following a final call issued by Nintendo regarding Virtual Boy releases before ceasing support for the system, Athena, alongside Bandai, J-Wing and Taito, reportedly rushed their titles to market in order to recoup investment.[12] Virtual Bowling was originally slated for a December 8 launch by Athena,[13] but was published on December 22 instead and was housed in an eight megabit cartridge.[14][15][16] It served as one of the last official Japanese Virtual Boy games published alongside SD Gundam Dimension War, also released on the same day.[17][18] It is considered by gaming journalists as one of the rarest, most valuable and sought-after Virtual Boy titles; It became a rare collector's item that commands high prices on the secondary game collecting market, due to being produced under a very limited run of copies.[4][16][17][18][19] Though it was never released in North America,[17] all the in-game text is displayed in English.[1][3] Some hobbyists load the ROM image onto actual Virtual Boy cartridges and sell reproduction copies online.[4]

Reception edit

Virtual Bowling received mixed reception from gaming publications since its release. Famitsu's four reviewers criticized the game for its "odd" physics, lack of multiplayer and unbalanced scoring mechanics. However, they commended its sense of realism, playability and use of the Virtual Boy's qualities.[20] The Japanese book Virtual Boy Memorial Commemorative Guidebook gave the title an average rating, stating that "It's pretty good, as long as you don't think about why you should take the trouble to bowl with this hardware."[21] In contrast to the other publicacions, a writer for British magazine Retrogames was more positive towards the game, giving positive remarks to the visuals for making good use of the Virtual Boy's hardware, and the skittle sprites for their animations and realistic physics, while finding the sound to be "chirpy". The writer stated that the game was "a refreshing return to a simple yet addictive gaming format" and regarded it as one of the best Virtual Boy titles.[1]

Retrospective commentary for Virtual Bowling has been more positive, with some considering it one of the best games for the platform. Nintendo Life's Dave Frear found the game to be a "very impressive bowling sim", praising the 3D visuals, atmospheric sound, responsive controls, tournament mode and catchy music but also criticized this latter aspect for being repetitive, as well as the default power metter setting for enabling easy strikes and lack of a saving system to keep high scores.[2] Retro Gamer also commended its number of customizable options, detailed graphics and simple bowling system, regarding it as one of the best titles for the Virtual Boy.[3] Retronauts writer Jeremy Parish called it one of the stronger titles for the Virtual Boy and found it to be better than Nester's Funky Bowling. Parish gave the game positive remarks for making subtle use of the system's hardware despite the premise, as well as its straightfoward mechanics, fast-paced tournament mode and controls.[4]

Notes edit

  1. ^ Japanese: バーチャルボウリング, Hepburn: Bācharu Bōringu

References edit

  1. ^ a b c d e "Virtual Reality — Virtual Bowling". Retrogames. No. 18. 1999. from the original on 2019-05-29. Retrieved 2021-11-10.
  2. ^ a b c d e f g h i j Frear, Dave (August 6, 2009). "Virtual Bowling Review (VB) — More Virtual Boy bowling action!". Nintendo Life. Nlife Media. from the original on 2020-11-28. Retrieved 2021-11-10.
  3. ^ a b c d e f g "Virtual Boy: More Than Meets The Eye — Japan-Only Releases - The Virtual Boy's Home Territory Boasts Some Real Collector's Items: Virtual Bowling". Retro Gamer. No. 102. Imagine Publishing. April 26, 2012. p. 49.
  4. ^ a b c d e f g h i j k l m Parish, Jeremy (September 29, 2021). "Virtual Bowling: 10 pins none the richer". Virtual Boy Works. Limited Run Games. pp. 138–143. ISBN 9781955183000. Retrieved 2021-11-10.
  5. ^ a b c d e f g h i Virtual Bowling 取扱説明書 (Virtual Boy, JP)
  6. ^ a b "バーチャルボーイソフトのすべて - バーチャル・ボウリング" [All Virtual Boy Software - Virtual Bowling]. The Super Famicom [ja] (in Japanese). Vol. 6, no. 13. SoftBank Creative. July 21, 1995. p. 105.
  7. ^ Athena (December 22, 1995). Virtual Bowling (Virtual Boy). Athena. Level/area: Staff.
  8. ^ "VB Express - バーチャルボーイソフト最新情報をCHECK! - アテナ" [VB Express - Check out the latest information on Virtual Boy software! - Athena]. 3D バーチャルボーイ Magazine [3D Virtual Boy Magazine] (in Japanese). No. 1. Tokuma Shoten. June 16, 1995. p. 34. from the original on 2019-05-30. Retrieved 2021-11-10.
  9. ^ . Good Game. 2009-06-01. Archived from the original on July 12, 2015. Retrieved 2015-04-13.
  10. ^ "40 > アテナ". CSG 新作発表会 - 出展ソフトリス卜 (in Japanese). Consumer Soft Group. September 17, 1995. pp. 1–20. from the original on 2019-05-30. Retrieved 2021-11-10.
  11. ^ "ファミコン スペースワールド'95: アテナ - バーチャルボウリング - VB". Famitsu (in Japanese). No. 363. ASCII Corporation. December 1, 1995. p. 103. from the original on 2015-06-11. Retrieved 2021-11-10.
  12. ^ Parish, Jeremy (2021). "Virtual Lab: Scientific progress goes "boing"". Virtual Boy Works. Limited Run Games. pp. 126–131. ISBN 9781955183000. from the original on 2019-08-13. Retrieved 2021-11-10.
  13. ^ "『バーチャルボウリング』". Dengeki Super Famicom (in Japanese). Vol. 3, no. 17. MediaWorks. October 27, 1995. p. 45. from the original on 2019-05-30. Retrieved 2021-11-10.
  14. ^ "NEW SOFT: VB - バーチャル・ボウリング". Famitsu (in Japanese). No. 344. ASCII Corporation. July 21, 1995. p. 199. from the original on 2019-05-31. Retrieved 2021-11-10.
  15. ^ Kuramoto, Kazuhiro (March 1996). "Super Soft Hot Information: バーチャルボーイ (Virtual Boy)". Micom BASIC Magazine [ja] (in Japanese). No. 165. The Dempa Shimbunsha Corporation [ja]. p. 208.
  16. ^ a b "Obsessive: The wish list - Rich pickings for the collector looking for that special little something — Virtual Bowling". Edge (Retro [supplement]). No. 1. Future Publishing. December 2002. p. 23.
  17. ^ a b c Backel, Al (February 2003). "Collector's Closet - Collecting Virtual Boy". Tips & Tricks. No. 96. Larry Flynt Publications. p. 94. from the original on 2019-05-29. Retrieved 2021-11-10.
  18. ^ a b Reichert, Nick (December 7, 2020). "The Rarest and Most Valuable Virtual Boy Games". Racketboy. from the original on 2021-02-27. Retrieved 2021-11-10.
  19. ^ Scullion, Chris (February 8, 2021). "11 rare Nintendo games that could make you rich". Red Bull. from the original on 2021-11-15. Retrieved 2023-04-07.
  20. ^ a b "NEW GAMES CROSS REVIEW: バーチャルボウリング". Famitsu (in Japanese). No. 367. ASCII Corporation. December 29, 1995. p. 34. from the original on 2019-05-30. Retrieved 2021-11-10.
  21. ^ "世界の絶滅動物シリーズ - バーチャルボーイ 全ソフト一覧 (96年8月現在): バーチャルボウリング" [World’s Extinct Species Series - Virtual Boy List of All Software (As of August 1996): Virtual Bowling]. バーチャルボーイ追悼記念ガイドブック [Virtual Boy Memorial Commemorative Guidebook] (in Japanese) (改訂第ニ版 [Revised Second Edition] ed.). Toyo Baphomet Council. January 31, 1998. p. 7. from the original on 2019-05-30. Retrieved 2021-11-10.

External links edit

virtual, bowling, confused, with, nester, funky, bowling, 1995, sports, video, game, developed, published, athena, japan, virtual, game, player, participates, series, bowling, tournaments, consisting, four, frame, matches, various, alleys, against, computer, c. Not to be confused with Nester s Funky Bowling Virtual Bowling a is a 1995 sports video game developed and published by Athena in Japan for the Virtual Boy In the game the player participates in a series of bowling tournaments consisting of four 10 frame matches at various alleys against computer controlled opponents in order to obtain a high score and progress further Its gameplay featuring three modes of play is viewed from a first person perspective Virtual BowlingDeveloper s AthenaPublisher s AthenaProducer s Sakae NakamuraComposer s Ryoue TakagiPlatform s Virtual BoyReleaseJP December 22 1995Genre s SportsMode s Single player Virtual Bowling was created by Athena a developer known for their bowling games with producer Sakae Nakamura heading its development The game was reportedly rushed to market amid Nintendo planning to cease support for the Virtual Boy becoming one of the platform s last official Japanese titles alongside Bandai s SD Gundam Dimension War and was produced under a very limited run It is considered by gaming journalists as one of the rarest most valuable and sought after Virtual Boy titles Virtual Bowling garnered mixed reception from gaming publications since its release criticism was geared toward the odd physics lack of multiplayer and unbalanced scoring mechanics but its sense of realism playability and use of the Virtual Boy s hardware were commended Retrospective commentary has been more positive with some considering it one of the best games for the platform being praised for its 3D visuals controls fast paced tournament mode and use of the system s hardware Contents 1 Gameplay 2 Development and release 3 Reception 4 Notes 5 References 6 External linksGameplay edit nbsp Gameplay screenshot Virtual Bowling is an arcade style sports game similar to World Bowling on Game Boy and Nester s Funky Bowling where the player participates in one of three modes of play available Standard Training and Tournament 1 2 3 4 5 Standard is a quick match mode where the player attempts to knock 10 pins under 10 frames 3 4 5 Training as the name implies is a practice mode where the player can place pins at any position before making a shot 3 4 5 In the Tournament mode the player participates in a series of four matches consisting of 10 frames at various alleys against computer controlled opponents in order to obtain a high score and progress further 3 4 5 Prior to starting the player can input their name and adjust various settings such as the ball s weight amount of wax to apply at the lane s surface or a dominant arm 2 3 4 5 Gameplay is viewed from a first person perspective the player adjusts their position and aim using the left and right d pads 2 5 Afterwards the player is presented with spin and power gauges which determines how the ball will go and how hard the ball is thrown 1 2 4 5 The power gauge is split into two phases with the first part determining the ball s power and the player must match a circle spot during the second part to pull off a shot 2 4 5 However the ball can veer off the lane if the player fails to match the spot during this second phase 2 5 Once the ball is released the camera follows it through the lane before knocking the pins 1 2 4 Development and release editVirtual Bowling was developed by Athena a game developer known for their experience with bowling titles such as World Bowling 1990 for Game Boy 4 6 Development was headed by producer Sakae Nakamura while the music was co composed by Ryoue Takagi and a member only known by the pseudonym of Nicochimans 7 The game was first previewed on June 1995 prior to the launch of the platform in a Virtual Boy dedicated supplement of Family Computer Magazine and later in July on the Japanese magazine The Super Famicom respectively 6 8 Like all other Virtual Boy games the title sports a red and black color scheme and uses stereoscopic 3D visuals to create the illusion of depth 2 4 9 It was first showcased to the video game press and attendees at the 1995 Consumer Soft Group CSG trade show and later at Shoshinkai 1995 10 11 Following a final call issued by Nintendo regarding Virtual Boy releases before ceasing support for the system Athena alongside Bandai J Wing and Taito reportedly rushed their titles to market in order to recoup investment 12 Virtual Bowling was originally slated for a December 8 launch by Athena 13 but was published on December 22 instead and was housed in an eight megabit cartridge 14 15 16 It served as one of the last official Japanese Virtual Boy games published alongside SD Gundam Dimension War also released on the same day 17 18 It is considered by gaming journalists as one of the rarest most valuable and sought after Virtual Boy titles It became a rare collector s item that commands high prices on the secondary game collecting market due to being produced under a very limited run of copies 4 16 17 18 19 Though it was never released in North America 17 all the in game text is displayed in English 1 3 Some hobbyists load the ROM image onto actual Virtual Boy cartridges and sell reproduction copies online 4 Reception editReceptionReview scoresPublicationScoreFamitsu22 40 20 Nintendo Life nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp 2 Virtual Bowling received mixed reception from gaming publications since its release Famitsu s four reviewers criticized the game for its odd physics lack of multiplayer and unbalanced scoring mechanics However they commended its sense of realism playability and use of the Virtual Boy s qualities 20 The Japanese book Virtual Boy Memorial Commemorative Guidebook gave the title an average rating stating that It s pretty good as long as you don t think about why you should take the trouble to bowl with this hardware 21 In contrast to the other publicacions a writer for British magazine Retrogames was more positive towards the game giving positive remarks to the visuals for making good use of the Virtual Boy s hardware and the skittle sprites for their animations and realistic physics while finding the sound to be chirpy The writer stated that the game was a refreshing return to a simple yet addictive gaming format and regarded it as one of the best Virtual Boy titles 1 Retrospective commentary for Virtual Bowling has been more positive with some considering it one of the best games for the platform Nintendo Life s Dave Frear found the game to be a very impressive bowling sim praising the 3D visuals atmospheric sound responsive controls tournament mode and catchy music but also criticized this latter aspect for being repetitive as well as the default power metter setting for enabling easy strikes and lack of a saving system to keep high scores 2 Retro Gamer also commended its number of customizable options detailed graphics and simple bowling system regarding it as one of the best titles for the Virtual Boy 3 Retronauts writer Jeremy Parish called it one of the stronger titles for the Virtual Boy and found it to be better than Nester s Funky Bowling Parish gave the game positive remarks for making subtle use of the system s hardware despite the premise as well as its straightfoward mechanics fast paced tournament mode and controls 4 Notes edit Japanese バーチャルボウリング Hepburn Bacharu BōringuReferences edit a b c d e Virtual Reality Virtual Bowling Retrogames No 18 1999 Archived from the original on 2019 05 29 Retrieved 2021 11 10 a b c d e f g h i j Frear Dave August 6 2009 Virtual Bowling Review VB More Virtual Boy bowling action Nintendo Life Nlife Media Archived from the original on 2020 11 28 Retrieved 2021 11 10 a b c d e f g Virtual Boy More Than Meets The Eye Japan Only Releases The Virtual Boy s Home Territory Boasts Some Real Collector s Items Virtual Bowling Retro Gamer No 102 Imagine Publishing April 26 2012 p 49 a b c d e f g h i j k l m Parish Jeremy September 29 2021 Virtual Bowling 10 pins none the richer Virtual Boy Works Limited Run Games pp 138 143 ISBN 9781955183000 Retrieved 2021 11 10 a b c d e f g h i Virtual Bowling 取扱説明書 Virtual Boy JP a b バーチャルボーイソフトのすべて バーチャル ボウリング All Virtual Boy Software Virtual Bowling The Super Famicom ja in Japanese Vol 6 no 13 SoftBank Creative July 21 1995 p 105 Athena December 22 1995 Virtual Bowling Virtual Boy Athena Level area Staff VB Express バーチャルボーイソフト最新情報をCHECK アテナ VB Express Check out the latest information on Virtual Boy software Athena 3D バーチャルボーイ Magazine 3D Virtual Boy Magazine in Japanese No 1 Tokuma Shoten June 16 1995 p 34 Archived from the original on 2019 05 30 Retrieved 2021 11 10 Backwards Compatible The Virtual Boy Good Game 2009 06 01 Archived from the original on July 12 2015 Retrieved 2015 04 13 40 gt アテナ CSG 新作発表会 出展ソフトリス卜 in Japanese Consumer Soft Group September 17 1995 pp 1 20 Archived from the original on 2019 05 30 Retrieved 2021 11 10 ファミコン スペースワールド 95 アテナ バーチャルボウリング VB Famitsu in Japanese No 363 ASCII Corporation December 1 1995 p 103 Archived from the original on 2015 06 11 Retrieved 2021 11 10 Parish Jeremy 2021 Virtual Lab Scientific progress goes boing Virtual Boy Works Limited Run Games pp 126 131 ISBN 9781955183000 Archived from the original on 2019 08 13 Retrieved 2021 11 10 バーチャルボウリング Dengeki Super Famicom in Japanese Vol 3 no 17 MediaWorks October 27 1995 p 45 Archived from the original on 2019 05 30 Retrieved 2021 11 10 NEW SOFT VB バーチャル ボウリング Famitsu in Japanese No 344 ASCII Corporation July 21 1995 p 199 Archived from the original on 2019 05 31 Retrieved 2021 11 10 Kuramoto Kazuhiro March 1996 Super Soft Hot Information バーチャルボーイ Virtual Boy Micom BASIC Magazine ja in Japanese No 165 The Dempa Shimbunsha Corporation ja p 208 a b Obsessive The wish list Rich pickings for the collector looking for that special little something Virtual Bowling Edge Retro supplement No 1 Future Publishing December 2002 p 23 a b c Backel Al February 2003 Collector s Closet Collecting Virtual Boy Tips amp Tricks No 96 Larry Flynt Publications p 94 Archived from the original on 2019 05 29 Retrieved 2021 11 10 a b Reichert Nick December 7 2020 The Rarest and Most Valuable Virtual Boy Games Racketboy Archived from the original on 2021 02 27 Retrieved 2021 11 10 Scullion Chris February 8 2021 11 rare Nintendo games that could make you rich Red Bull Archived from the original on 2021 11 15 Retrieved 2023 04 07 a b NEW GAMES CROSS REVIEW バーチャルボウリング Famitsu in Japanese No 367 ASCII Corporation December 29 1995 p 34 Archived from the original on 2019 05 30 Retrieved 2021 11 10 世界の絶滅動物シリーズ バーチャルボーイ 全ソフト一覧 96年8月現在 バーチャルボウリング World s Extinct Species Series Virtual Boy List of All Software As of August 1996 Virtual Bowling バーチャルボーイ追悼記念ガイドブック Virtual Boy Memorial Commemorative Guidebook in Japanese 改訂第ニ版 Revised Second Edition ed Toyo Baphomet Council January 31 1998 p 7 Archived from the original on 2019 05 30 Retrieved 2021 11 10 External links edit nbsp 1990s portal nbsp Japan portal nbsp Video games portal Virtual Bowling at GameFAQs Virtual Bowling at MobyGames Retrieved from https en wikipedia org w index php title Virtual Bowling amp oldid 1222647178, wikipedia, wiki, book, books, library,

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