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Nester's Funky Bowling

Nester's Funky Bowling is a bowling video game developed by Saffire and published by Nintendo for the Virtual Boy console. It was only released in North America on February 26, 1996, and was the second-to-last game released for the system before it was discontinued. Players control Nester, a character from the Nintendo Power comics, or his twin sister Hester, as they compete to see who is the superior bowler. It features standard bowling mechanics and rules, and has three modes of play - Bowling, Challenge, and Practice, all three supporting one or two players.

Nester's Funky Bowling
Box art
Developer(s)Saffire
Nintendo R&D3
Publisher(s)Nintendo
Platform(s)Virtual Boy
Release
  • NA: February 26, 1996
Genre(s)Sports (Bowling)
Mode(s)Single-player
Multiplayer (up to two players)

It has received generally mixed reception; while some found it to be a poor or average game, such as staff for IGN and GamePro, Nintendo Power and Allgame were more forgiving, toting it as a quality game compared to other titles in the Virtual Boy library. Its graphics received some recognition, though it was faulted for its lack of a save function and lack of game modes.

Overview

 
Gameplay of Nester's Funky Bowling. It features the Virtual Boy's trademark red and black visuals.

Nester's Funky Bowling was developed by Saffire Corporation and published by Nintendo for the Virtual Boy console. It was released exclusively in North America on February 26, 1996.[1] Players control Nester, a character from the Nintendo Power magazine's comic section, or his twin sister Hester, as they attempt to prove their superiority over one another. Like all other Virtual Boy games, Nester's Funky Bowling uses a red-and-black color scheme and uses parallax, an optical trick that is used to simulate a 3D effect.[2] There are four ranks that are achieved based on their score, which is based on normal bowling rules - the ranks are Beginner, Intermediate, Advanced, and Pro. Players may adjust their character in order to hit it how they like, such as using pins ricocheting or bouncing in order to knock more down.

There are three modes of play, all of which support one or two players. These include Bowling, Challenge, and Practice. In Bowling, players play a standard game of bowling. In Challenge, players must knock down all of the pins that appear with only once chance to do so as the pin set-ups become increasingly difficult. Players are given more points for knocking all of the pins down depending on the difficulty of the shot. In Practice, players may choose from 28 different pin variations. When playing with another player, players pass the Virtual Boy back and forth in between turns.

Reception

Nester's Funky Bowling received generally mixed reviews. Tony Brusqul for The Daily Gazette criticized the randomized and unrealistic behavior of the ball and pins, and suggested players looking for a bowling game play it on a different system, citing the eye pain incurred from playing.[4] GamePro staff called it "challenging and fun at first", but found that it became easy after just a few games. They felt that the graphics improved the game, though adding that they became repetitive over time.[6] Next Generation staff regarded it as one of the platform's most enjoyable games, citing its simple interface and non-intrusive visuals.[5] In their review, Nintendo Power praised its gameplay, calling it "solid", as well as its modes of play. However, they criticized the two player mechanic, calling the method awkward. It was an editor's pick for Nintendo Power editors Scott, Dan, and Henry.[citation needed] They named it one of the top games released for the platform.[7]

In a retrospective over of the Virtual Boy, Official Nintendo Magazine called it an average bowling game.[8] GameSpy's Luke McKinney commented that the Virtual Boy's library consisting of "almost five percent" bowling games was a poor decision.[9] Allgame's Scott Alan Marriott called it a fun game for the Virtual Boy, praising the graphics but bemoaning the lack of replay value due to few modes of play and no save function.[3] Wired's Chris Kohler stated that Nester's Funky Bowling had increased in price over time.[10]

Nester's Funky Bowling sold disappointingly.[11]

See also

References

  1. ^ "Nester's Funky Bowling Release Information for VirtualBoy". GameFAQs. from the original on 2012-06-15. Retrieved 2010-10-21.
  2. ^ "Backwards Compatible: The Virtual Boy". ABC Good Game. 2009-06-01. from the original on 2019-05-30. Retrieved 2015-04-13.
  3. ^ a b Alan, Scott (2010-10-03). . allgame. Archived from the original on February 16, 2010. Retrieved 2010-10-21.
  4. ^ a b Brusgul, Tony (May 16, 1996). "Games on 3-D System Leave Much to Be Desired". The Daily Gazette. from the original on 22 July 2016. Retrieved 10 April 2017.
  5. ^ a b "Nester's Funky Bowling". Next Generation. No. 19. Imagine Media. July 1996. p. 81.
  6. ^ "Quick Hits: Nester's Funky Bowling". GamePro. No. 92. IDG. May 1996. p. 72.
  7. ^ "Virtual Boy Top 5". Nintendo Power. No. 82. March 1996. p. 8.
  8. ^ "Virtual Insanity?". The Official Nintendo Magazine. 2010. from the original on 28 August 2017. Retrieved 21 July 2017.
  9. ^ . GameSpy. Archived from the original on 2010-05-25. Retrieved 2010-10-21.
  10. ^ Kohler, Chris (2010-08-13). "Virtual Boy, Nintendo's Big 3-D Flop, Turns 15 | GameLife". Wired.com. from the original on 2010-08-18. Retrieved 2010-10-21.
  11. ^ Caoili, Eric (2008-06-29). "Promotional Consideration: Nester's return". Joystiq. from the original on 2012-10-18. Retrieved 2010-10-21.

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Nester s Funky Bowling is a bowling video game developed by Saffire and published by Nintendo for the Virtual Boy console It was only released in North America on February 26 1996 and was the second to last game released for the system before it was discontinued Players control Nester a character from the Nintendo Power comics or his twin sister Hester as they compete to see who is the superior bowler It features standard bowling mechanics and rules and has three modes of play Bowling Challenge and Practice all three supporting one or two players Nester s Funky BowlingBox artDeveloper s SaffireNintendo R amp D3Publisher s NintendoPlatform s Virtual BoyReleaseNA February 26 1996Genre s Sports Bowling Mode s Single player Multiplayer up to two players It has received generally mixed reception while some found it to be a poor or average game such as staff for IGN and GamePro Nintendo Power and Allgame were more forgiving toting it as a quality game compared to other titles in the Virtual Boy library Its graphics received some recognition though it was faulted for its lack of a save function and lack of game modes Contents 1 Overview 2 Reception 3 See also 4 ReferencesOverview Edit Gameplay of Nester s Funky Bowling It features the Virtual Boy s trademark red and black visuals Nester s Funky Bowling was developed by Saffire Corporation and published by Nintendo for the Virtual Boy console It was released exclusively in North America on February 26 1996 1 Players control Nester a character from the Nintendo Power magazine s comic section or his twin sister Hester as they attempt to prove their superiority over one another Like all other Virtual Boy games Nester s Funky Bowling uses a red and black color scheme and uses parallax an optical trick that is used to simulate a 3D effect 2 There are four ranks that are achieved based on their score which is based on normal bowling rules the ranks are Beginner Intermediate Advanced and Pro Players may adjust their character in order to hit it how they like such as using pins ricocheting or bouncing in order to knock more down There are three modes of play all of which support one or two players These include Bowling Challenge and Practice In Bowling players play a standard game of bowling In Challenge players must knock down all of the pins that appear with only once chance to do so as the pin set ups become increasingly difficult Players are given more points for knocking all of the pins down depending on the difficulty of the shot In Practice players may choose from 28 different pin variations When playing with another player players pass the Virtual Boy back and forth in between turns Reception EditReceptionReview scoresPublicationScoreAllGame 3 Next Generation 5 The Daily Gazette 4 Nester s Funky Bowling received generally mixed reviews Tony Brusqul for The Daily Gazette criticized the randomized and unrealistic behavior of the ball and pins and suggested players looking for a bowling game play it on a different system citing the eye pain incurred from playing 4 GamePro staff called it challenging and fun at first but found that it became easy after just a few games They felt that the graphics improved the game though adding that they became repetitive over time 6 Next Generation staff regarded it as one of the platform s most enjoyable games citing its simple interface and non intrusive visuals 5 In their review Nintendo Power praised its gameplay calling it solid as well as its modes of play However they criticized the two player mechanic calling the method awkward It was an editor s pick for Nintendo Power editors Scott Dan and Henry citation needed They named it one of the top games released for the platform 7 In a retrospective over of the Virtual Boy Official Nintendo Magazine called it an average bowling game 8 GameSpy s Luke McKinney commented that the Virtual Boy s library consisting of almost five percent bowling games was a poor decision 9 Allgame s Scott Alan Marriott called it a fun game for the Virtual Boy praising the graphics but bemoaning the lack of replay value due to few modes of play and no save function 3 Wired s Chris Kohler stated that Nester s Funky Bowling had increased in price over time 10 Nester s Funky Bowling sold disappointingly 11 See also EditList of Virtual Boy gamesReferences Edit Nester s Funky Bowling Release Information for VirtualBoy GameFAQs Archived from the original on 2012 06 15 Retrieved 2010 10 21 Backwards Compatible The Virtual Boy ABC Good Game 2009 06 01 Archived from the original on 2019 05 30 Retrieved 2015 04 13 a b Alan Scott 2010 10 03 Nester s Funky Bowling Review allgame Archived from the original on February 16 2010 Retrieved 2010 10 21 a b Brusgul Tony May 16 1996 Games on 3 D System Leave Much to Be Desired The Daily Gazette Archived from the original on 22 July 2016 Retrieved 10 April 2017 a b Nester s Funky Bowling Next Generation No 19 Imagine Media July 1996 p 81 Quick Hits Nester s Funky Bowling GamePro No 92 IDG May 1996 p 72 Virtual Boy Top 5 Nintendo Power No 82 March 1996 p 8 Virtual Insanity The Official Nintendo Magazine 2010 Archived from the original on 28 August 2017 Retrieved 21 July 2017 Videogame System Swansongs Page 1 GameSpy Archived from the original on 2010 05 25 Retrieved 2010 10 21 Kohler Chris 2010 08 13 Virtual Boy Nintendo s Big 3 D Flop Turns 15 GameLife Wired com Archived from the original on 2010 08 18 Retrieved 2010 10 21 Caoili Eric 2008 06 29 Promotional Consideration Nester s return Joystiq Archived from the original on 2012 10 18 Retrieved 2010 10 21 Portals Video games 1990s Sports Retrieved from https en wikipedia org w index php title Nester 27s Funky Bowling amp oldid 1094367864, wikipedia, wiki, book, books, library,

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