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SD Gundam Dimension War

SD Gundam Dimension War[a] is a 1995 tactical role-playing video game published for the Virtual Boy in Japan by Bandai. Being the system's only licensed game in Japan, it is part of the SD Gundam series, a spin-off of the larger Gundam franchise by Sotsu and Sunrise. Players control a fleet of robots and vehicles as they set out to rid the galaxy of enemies, with gameplay involving moving robots towards opponents and engaging in combat sequences.

SD Gundam Dimension War
Developer(s)Locomotive
Publisher(s)Bandai
Producer(s)Nobuyuki Tanaka
Composer(s)Takashi Kumegawa
Akiko Hida
SeriesGundam
Platform(s)Virtual Boy
Release
  • JP: December 22, 1995
Genre(s)Tactical role-playing
Mode(s)Single-player

Developed by Locomotive Corporation, Dimension War is the last Virtual Boy game released in Japan, produced following a final call from Nintendo before they ceased support for the system. It is one of few Gundam games not to have any involvement from Tose, who developed the majority of games in the series up to that point. Retrospectively, Dimension War received largely negative reviews for its structure, pacing, and combat scenarios, and is listed as being one of system's worst titles. It is one of the rarest and most sought-after Virtual Boy games, with original copies selling for over US$1000 in the second-hand market.

Gameplay edit

 
The player maneuvering their fleet in the map

SD Gundam Dimension War is a tactical role-playing game based on the Gundam franchise. The gameplay involves players maneuvering their fleet of robots and ships around a grid-based map and destroying each of the enemies scattered about.[1] The objective is to complete each of the game's eight levels without losing their fleet.[2] Enemies are placed towards the top of the map, while players start at the bottom. Players are not required to destroy each enemy to progress to the next level, but they must at least destroy the enemy battle cruisers that are placed in specific spots on the map. The third level adds a heavily-armored boss that must be defeated to move onto the next level.[3]

Players are able to attack enemies should one of their robots be near them. Two combat options can be chosen: indirect, which allows players to fire from a distance, and attack, which while more dangerous allows for stronger attacks. Choosing to attack enemies causes the game to shift to a combat scenario, where players are forced to attack the enemy either with a ranged laser cannon or through melee combat with a laser sword. Players and enemies are able to shift into the foreground and background, and must fight each other until one of them is destroyed. When fighting enemy cruisers, the game takes place within a third-person perspective, as players must fire enough shots at it to destroy the cruiser. An autopilot option is available where the AI performs the battle automatically, without any player input. There are three save slots available, allowing the player to save their progress and come back later.[2]

Development and release edit

SD Gundam Dimension War was developed by Locomotive Corporation and published by Bandai for the Virtual Boy, and the final game they developed for the system.[4] The game is based on the SD Gundam series, a spin-off of the larger Gundam franchise by Sunrise and Sotsu. Most Gundam games have been developed by Tose, with Dimension War being one of few Gundam games not to have any involvement from them.[4] The "SD" in the title is short for super-deformed, a Japanese art style that depicts characters with large heads on small bodies, similar to bobblehead figures.[3] The title Dimension War is a nod to the game's usage of multiple perspectives during its combat sequences.[4] Following a final call issued by Nintendo regarding Virtual Boy releases before they ceased support for the system, Bandai, alongside Athena, Taito, and J-Wing, rushed the game to market to hopefully recuperate costs.[5] Dimension War was published on December 22, 1995, making it the last Virtual Boy game published in Japan.[6] It was produced in limited quantities, most of which were purchased by Virtual Boy collectors and enthusiasts due to its title of being the country's final game for the console.[7] Dimension War is one of the rarest and most sought-after Virtual Boy titles released, with the game selling for over US$1000 in the second-hand market.[4][8][9][10]

Reception edit

The four reviewers at Famitsu found the game to be a mediocre tactical RPG that suffered from poor combat sequences and pacing, but liked its music for fitting in with the atmosphere.[6] Jason Moore, a writer for the magazine Retrogames, was more positive in his review, writing that it was a nice diversion from the Virtual Boy's arcade-like format. He liked it for being much more "involving" of a title than other games for the system, but criticized its character animations for being poorly-made.[7]

Retrospectively, SD Gundam Dimension War received largely negative reviews, with critics ranking it among the worst Virtual Boy games.[3] Dave Frear of Nintendo Life described the game as being largely disappointing, especially for hardcore fans of the Gundam franchise. He took issue with its presentation, while also criticizing the game's combat scenarios; while he said they were fun at times, they needed a lot of polish and were largely repetitive.[3] However, Frear felt that the music was done well, and that the game made good use of the system's 3D capabilities.[3] Jeremy Parish claimed that Dimension War may have the worst action scenes on Virtual Boy, disliking the game's pacing, confusing controls, and combat sequences.[4] Parish argued the only reason to get Dimension War was for collectors interested in getting a complete Virtual Boy library, further adding that the game added almost nothing new to the concept established in previous Gundam games for consoles such as the Game Boy. He concluded by claiming that it is better than Virtual Lab, a poorly-received falling-block puzzle game, which he noted was not difficult to be.[4] The staff at Retro Gamer magazine similarly compared it to Virtual Lab in terms of quality, saying that its value was nowhere near the high price point it has online.[11]

Notes edit

  1. ^ Japanese: SDガンダムディメンションウォー, Hepburn: Esu Dī Gandamu Dimenshon Wō

References edit

  1. ^ . Famitsu (in Japanese). No. 363. ASCII Corporation. 1 December 1995. p. 112. Archived from the original on 29 May 2019. Retrieved 16 May 2020.
  2. ^ a b (PDF). Japan: Bandai. 22 December 1995. Archived from the original (PDF) on 29 May 2019. Retrieved 15 May 2020.
  3. ^ a b c d e f Frear, Dave (14 August 2009). . Nintendo Life. Gamer Network. Archived from the original on 23 November 2019. Retrieved 15 May 2020.
  4. ^ a b c d e f Parish, Jeremy (26 June 2019). . YouTube. Archived from the original on 15 May 2020. Retrieved 15 May 2020.
  5. ^ Parish, Jeremy (19 June 2019). . YouTube. Archived from the original on 13 August 2019. Retrieved 1 December 2019.
  6. ^ a b c . Famitsu (in Japanese). Kadokawa Corporation. Archived from the original on 15 May 2020. Retrieved 15 May 2020.
  7. ^ a b . Retrogames. No. 8. United Kingdom. 1999. Archived from the original on 29 May 2019. Retrieved 15 May 2020.
  8. ^ Moore, Jason (July 1997). "Retroworld". N64 Magazine. p. 17. Retrieved 14 September 2019.
  9. ^ Kohler, Chris (13 August 2010). . Wired. Condé Nast Publications. Archived from the original on 14 October 2019. Retrieved 16 May 2020.
  10. ^ . Tips & Tricks. No. 98. Larry Flynt Publications. February 2003. p. 94. Archived from the original on 29 May 2019. Retrieved 15 May 2020.
  11. ^ "Japan-Only Releases: SD Gundam Dimension War". Retro Gamer. No. 102. United Kingdom: Imagine Publishing. May 2012. p. 48. Retrieved 15 May 2020.

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SD Gundam Dimension War a is a 1995 tactical role playing video game published for the Virtual Boy in Japan by Bandai Being the system s only licensed game in Japan it is part of the SD Gundam series a spin off of the larger Gundam franchise by Sotsu and Sunrise Players control a fleet of robots and vehicles as they set out to rid the galaxy of enemies with gameplay involving moving robots towards opponents and engaging in combat sequences SD Gundam Dimension WarDeveloper s LocomotivePublisher s BandaiProducer s Nobuyuki TanakaComposer s Takashi KumegawaAkiko HidaSeriesGundamPlatform s Virtual BoyReleaseJP December 22 1995Genre s Tactical role playingMode s Single player Developed by Locomotive Corporation Dimension War is the last Virtual Boy game released in Japan produced following a final call from Nintendo before they ceased support for the system It is one of few Gundam games not to have any involvement from Tose who developed the majority of games in the series up to that point Retrospectively Dimension War received largely negative reviews for its structure pacing and combat scenarios and is listed as being one of system s worst titles It is one of the rarest and most sought after Virtual Boy games with original copies selling for over US 1000 in the second hand market Contents 1 Gameplay 2 Development and release 3 Reception 4 Notes 5 ReferencesGameplay edit nbsp The player maneuvering their fleet in the map SD Gundam Dimension War is a tactical role playing game based on the Gundam franchise The gameplay involves players maneuvering their fleet of robots and ships around a grid based map and destroying each of the enemies scattered about 1 The objective is to complete each of the game s eight levels without losing their fleet 2 Enemies are placed towards the top of the map while players start at the bottom Players are not required to destroy each enemy to progress to the next level but they must at least destroy the enemy battle cruisers that are placed in specific spots on the map The third level adds a heavily armored boss that must be defeated to move onto the next level 3 Players are able to attack enemies should one of their robots be near them Two combat options can be chosen indirect which allows players to fire from a distance and attack which while more dangerous allows for stronger attacks Choosing to attack enemies causes the game to shift to a combat scenario where players are forced to attack the enemy either with a ranged laser cannon or through melee combat with a laser sword Players and enemies are able to shift into the foreground and background and must fight each other until one of them is destroyed When fighting enemy cruisers the game takes place within a third person perspective as players must fire enough shots at it to destroy the cruiser An autopilot option is available where the AI performs the battle automatically without any player input There are three save slots available allowing the player to save their progress and come back later 2 Development and release editSD Gundam Dimension War was developed by Locomotive Corporation and published by Bandai for the Virtual Boy and the final game they developed for the system 4 The game is based on the SD Gundam series a spin off of the larger Gundam franchise by Sunrise and Sotsu Most Gundam games have been developed by Tose with Dimension War being one of few Gundam games not to have any involvement from them 4 The SD in the title is short for super deformed a Japanese art style that depicts characters with large heads on small bodies similar to bobblehead figures 3 The title Dimension War is a nod to the game s usage of multiple perspectives during its combat sequences 4 Following a final call issued by Nintendo regarding Virtual Boy releases before they ceased support for the system Bandai alongside Athena Taito and J Wing rushed the game to market to hopefully recuperate costs 5 Dimension War was published on December 22 1995 making it the last Virtual Boy game published in Japan 6 It was produced in limited quantities most of which were purchased by Virtual Boy collectors and enthusiasts due to its title of being the country s final game for the console 7 Dimension War is one of the rarest and most sought after Virtual Boy titles released with the game selling for over US 1000 in the second hand market 4 8 9 10 Reception editReceptionReview scoresPublicationScoreFamitsu19 40 6 Nintendo Life nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp 3 The four reviewers at Famitsu found the game to be a mediocre tactical RPG that suffered from poor combat sequences and pacing but liked its music for fitting in with the atmosphere 6 Jason Moore a writer for the magazine Retrogames was more positive in his review writing that it was a nice diversion from the Virtual Boy s arcade like format He liked it for being much more involving of a title than other games for the system but criticized its character animations for being poorly made 7 Retrospectively SD Gundam Dimension War received largely negative reviews with critics ranking it among the worst Virtual Boy games 3 Dave Frear of Nintendo Life described the game as being largely disappointing especially for hardcore fans of the Gundam franchise He took issue with its presentation while also criticizing the game s combat scenarios while he said they were fun at times they needed a lot of polish and were largely repetitive 3 However Frear felt that the music was done well and that the game made good use of the system s 3D capabilities 3 Jeremy Parish claimed that Dimension War may have the worst action scenes on Virtual Boy disliking the game s pacing confusing controls and combat sequences 4 Parish argued the only reason to get Dimension War was for collectors interested in getting a complete Virtual Boy library further adding that the game added almost nothing new to the concept established in previous Gundam games for consoles such as the Game Boy He concluded by claiming that it is better than Virtual Lab a poorly received falling block puzzle game which he noted was not difficult to be 4 The staff at Retro Gamer magazine similarly compared it to Virtual Lab in terms of quality saying that its value was nowhere near the high price point it has online 11 Notes edit Japanese SDガンダムディメンションウォー Hepburn Esu Di Gandamu Dimenshon WōReferences edit SDガンダムディメンションウォー Famitsu in Japanese No 363 ASCII Corporation 1 December 1995 p 112 Archived from the original on 29 May 2019 Retrieved 16 May 2020 a b SD Gundam Dimension War instruction manual translated PDF Japan Bandai 22 December 1995 Archived from the original PDF on 29 May 2019 Retrieved 15 May 2020 a b c d e f Frear Dave 14 August 2009 SD Gundam Dimension War Review VB Nintendo Life Gamer Network Archived from the original on 23 November 2019 Retrieved 15 May 2020 a b c d e f Parish Jeremy 26 June 2019 SD Gundam Dimension War retrospective Thin red lines Virtual Boy Works 20 YouTube Archived from the original on 15 May 2020 Retrieved 15 May 2020 Parish Jeremy 19 June 2019 Virtual Lab retrospective Scientific progress goes boing Virtual Boy Works 19 YouTube Archived from the original on 13 August 2019 Retrieved 1 December 2019 a b c SDガンダム DIMENSION WAR Famitsu in Japanese Kadokawa Corporation Archived from the original on 15 May 2020 Retrieved 15 May 2020 a b Virtual Reality Gundam Bandai Retrogames No 8 United Kingdom 1999 Archived from the original on 29 May 2019 Retrieved 15 May 2020 Moore Jason July 1997 Retroworld N64 Magazine p 17 Retrieved 14 September 2019 Kohler Chris 13 August 2010 Virtual Boy Nintendo s Big 3 D Flop Turns 15 Wired Conde Nast Publications Archived from the original on 14 October 2019 Retrieved 16 May 2020 Collector s Closet Collecting Virtual Boy Tips amp Tricks No 98 Larry Flynt Publications February 2003 p 94 Archived from the original on 29 May 2019 Retrieved 15 May 2020 Japan Only Releases SD Gundam Dimension War Retro Gamer No 102 United Kingdom Imagine Publishing May 2012 p 48 Retrieved 15 May 2020 Retrieved from https en wikipedia org w index php title SD Gundam Dimension War amp oldid 1147413762, wikipedia, wiki, book, books, library,

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